Waterbrick Down Posted November 17, 2014 Author Posted November 17, 2014 The Party heads back to the Gardens and after a bit of digging, they do find some broken shards of glass in the footprints in the mud. Unfortunately there are only shards and not a complete bottle.
Flare Posted November 17, 2014 Posted November 17, 2014 (edited) Benji looks around, and digs in the ground, just for fun. If he doesn't find anything of importance, he will walk over to the glassblowers. Edited November 17, 2014 by Flare
Waterbrick Down Posted November 17, 2014 Author Posted November 17, 2014 Benji looks around, and digs in the ground, just for fun. If he doesn't find anything of importance, he will walk over to the glassblowers. Aside from animal droppings and broken wall pieces, Benji finds nothing else. The Beastwarrior makes his way over to the shop, the windows are currently dark.
UsernameMDM Posted November 17, 2014 Posted November 17, 2014 "The next site? We will return the the glassblower's when they open in the morning, unless we catch the culprit before then."
Waterbrick Down Posted November 17, 2014 Author Posted November 17, 2014 "Like I said, Swifthorn's is closed at this point, unless you intend on waking him up."
UsernameMDM Posted November 17, 2014 Posted November 17, 2014 "Like I said, Swifthorn's is closed at this point, unless you intend on waking him up." "So we have glass & possibly an alchemic mixture. I guess we will visit the glass blowers and the Guild of Invision in the morning. In the meantime, I have a hunch." Hoke looks for the nearest sewer grate, opens it, and descends into the sewer.
Flare Posted November 17, 2014 Posted November 17, 2014 Benji follows Hoke, motioning to Althior and the Detective to stick with Barlin.
Waterbrick Down Posted November 17, 2014 Author Posted November 17, 2014 A noxious smell greets the two heroes as they splash into the sewers below.
Flare Posted November 17, 2014 Posted November 17, 2014 "Uhhhh, so what are we doing down here..." Benji looks at Hoke questioningly.
UsernameMDM Posted November 17, 2014 Posted November 17, 2014 "Ok Beast Warrior/Ranger, let's find a trail to follow."
Flare Posted November 17, 2014 Posted November 17, 2014 Benji tries to track down the beast in the sewers.
Waterbrick Down Posted November 17, 2014 Author Posted November 17, 2014 Benji notes that the smell from the bottle and the reek of the sewers are two distinctly different smells.
Flare Posted November 17, 2014 Posted November 17, 2014 (edited) "I don't smell anything similar here. So... See you later dude." Benji departs from Hoke and tracks down the nearest wolfgang associates. Edited November 17, 2014 by Flare
UsernameMDM Posted November 17, 2014 Posted November 17, 2014 Hoke follows the largest sewer tunnels until he runs into something.
Waterbrick Down Posted November 17, 2014 Author Posted November 17, 2014 "I don't smell anything similar here. So... See you later dude." Benji departs from Hoke and tracks down the nearest wolfgang associates. Hoples turns to Althior. "Where's he off to?" Hoke follows the largest sewer tunnels until he runs into something. Hoke continues on his way until he comes to a large sluice gate. The sewer is turning ranker as the Mystic Knight continues and he is now Poisoned (3).
UsernameMDM Posted November 17, 2014 Posted November 17, 2014 Hoke attempts to decipher if the smell is because of the city's waste or from some alchemic mixture. Hoke tries to open the gate into the tunnel. If it does not open freely, he using his arcane energy to open the locking mechanism.
Waterbrick Down Posted November 17, 2014 Author Posted November 17, 2014 Hoke attempts to decipher if the smell is because of the city's waste or from some alchemic mixture. Hoke tries to open the gate into the tunnel. If it does not open freely, he using his arcane energy to open the locking mechanism. The smell is definitely sewage, though given Eubric Freeport, that could include a lot of things! Hoke expends 1 ether to melt the bars and plunges into the darkness beyond. As the Mystic Knight moves forward blindingly, he treads on something that wriggles under his foot before pushing him into the water and attacking him. PREPARE FOR BATTLE! The Enemy: Unknown Assailant Type: ?? Level: ?? Health: ???/??? Special: ?? Drops: ?? The Party: Hoke Ablesword - Champion of the Northern Kingdoms, The Krakenwhacker and Titan Smiter (UsernameMDM) Mystic Knight Level 35 1/2 *Party Leader**Immune Fragile, Weakened, Confused, Sealed, Dark* *Gains Triple Experience**Inspired**Absorbs Fire**Poisoned (-3)**Blinded* Power Bonus: 4 (+4 WP) Defense: 29 Health: 51/59 102/118 Ether: 33/35 Gold: 1163 Equipment: Flagpole (WP:10, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 21), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Artefact/Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Inventory: Weapons: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental longsword) Artifacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks) Tools: Bedroll, Pickaxe, Shovel Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep •Consumables: 2x Potions, 4x Grand Potions, 2x Remedy, 3x Phoenix Essences, 2x Grand Tonics, 4x Ether Core, 2x Elixir, Neutralizer, 5x Mead, 2x Nostrums, 3x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, Ambrosiam, Dirt Bomb, 2x Smoke Bomb, Pumpkin Bomb, 2x Venom-1, Venom-10, Grating Stone, Zoot's Plaything (Special 3/4 Edition), Level Up Mushroom
K-Nut Posted November 17, 2014 Posted November 17, 2014 Hoples turns to Althior. "Where's he off to?" "Who knows. The man's become so pigheaded he'll leave on his own agenda whenever the hell he wants." He steps away from the manhole, which is now exuding noxious fumes, "Hell, I don't have any idea what either of them are looking for down there," He surveys the surrounding area before looking back to the Detective. "So, would there be anyone back at the Barracks who could identify this glass? Anyone specializing in forensics perhaps?"
UsernameMDM Posted November 17, 2014 Posted November 17, 2014 Hoke does his best to break loose of whatever is attacking him and consumes a Remedy. Remedy, Back Row.
Waterbrick Down Posted November 17, 2014 Author Posted November 17, 2014 (edited) "Who knows. The man's become so pigheaded he'll leave on his own agenda whenever the hell he wants." He steps away from the manhole, which is now exuding noxious fumes, "Hell, I don't have any idea what either of them are looking for down there," He surveys the surrounding area before looking back to the Detective. "So, would there be anyone back at the Barracks who could identify this glass? Anyone specializing in forensics perhaps?" "Well I've got a magnifying glass. What kind of detective would I be, otherwise?" Hoples inspects the bottle. "Manufacturer's mark of the glassworks here in Eubric alright." Round 1 of the Sewer Scuffle: >Hoke uses Remedy - Successful (Hoke cured of poison, Hoke still blind from darkness) Hoke - Free Hit ([100/2=50]-29 = 21 Damage) The creature in the water gives out a roar as Hoke feels razor sharp teeth bite down on his arm. The Enemy: Unknown Assailant Type: ?? Level: 100 Health: ???/??? Special: ?? Drops: ?? The Party: Hoke Ablesword - Champion of the Northern Kingdoms, The Krakenwhacker and Titan Smiter (UsernameMDM) Mystic Knight Level 35 1/2 *Party Leader**Immune Fragile, Weakened, Confused, Sealed, Dark* *Gains Triple Experience**Inspired**Absorbs Fire**Blinded* Power Bonus: 4 (+4 WP) Defense: 29 Health: 51/59 81/118 Ether: 33/35 Gold: 1163 Equipment: Flagpole (WP:10, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 21), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Artefact/Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Inventory: Weapons: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental longsword) Artifacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks) Tools: Bedroll, Pickaxe, Shovel Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep •Consumables: 2x Potions, 4x Grand Potions, Remedy, 3x Phoenix Essences, 2x Grand Tonics, 4x Ether Core, 2x Elixir, Neutralizer, 5x Mead, 2x Nostrums, 3x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, Ambrosiam, Dirt Bomb, 2x Smoke Bomb, Pumpkin Bomb, 2x Venom-1, Venom-10, Grating Stone, Zoot's Plaything (Special 3/4 Edition), Level Up Mushroom Edited November 17, 2014 by Waterbrick Down
UsernameMDM Posted November 17, 2014 Posted November 17, 2014 Hoke consumes the Ambrosia. Ambrosia, back row.
Waterbrick Down Posted November 17, 2014 Author Posted November 17, 2014 Round 2 of the Sewer Scuffle: >Hoke uses Ambrosia - Successful (Hoke Reinforced) Hoke - Free Hit ([100/2=50]-58 = 0 Damage) Hoke downs an Ambrosia. Feeling Reinforced, the mystic knight bats away at his opponent. More splashing can be heard coming down one of the tunnels towards the pair of combatants. The Enemy: Unknown Assailant Type: ?? Level: 100 Health: ???/??? Special: ?? Drops: ?? The Party: Hoke Ablesword - Champion of the Northern Kingdoms, The Krakenwhacker and Titan Smiter (UsernameMDM) Mystic Knight Level 35 1/2 *Party Leader**Immune Fragile, Weakened, Confused, Sealed, Dark* *Gains Triple Experience**Inspired**Absorbs Fire**Blinded**Reinforced* Power Bonus: 4 (+4 WP) Defense: 29 58 Health: 51/59 81/118 Ether: 33/35 Gold: 1163 Equipment: Flagpole (WP:10, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 21), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Artefact/Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Inventory: Weapons: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental longsword) Artifacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks) Tools: Bedroll, Pickaxe, Shovel Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep •Consumables: 2x Potions, 4x Grand Potions, Remedy, 3x Phoenix Essences, 2x Grand Tonics, 4x Ether Core, 2x Elixir, Neutralizer, 5x Mead, 2x Nostrums, 3x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, Dirt Bomb, 2x Smoke Bomb, Pumpkin Bomb, 2x Venom-1, Venom-10, Grating Stone, Zoot's Plaything (Special 3/4 Edition), Level Up Mushroom
UsernameMDM Posted November 17, 2014 Posted November 17, 2014 "His ought to be fun. Let's see what's coming, shall we?" Diamond (light), ???, Back Row
K-Nut Posted November 17, 2014 Posted November 17, 2014 (edited) "Manufacturer's mark of the glassworks here in Eubric alright." "Glassworks you say? Is that anywhere near here?" He turns to the sewer, "May have got something up here, boys! We may have just found our next destination!" Edited November 17, 2014 by K-Nut
Waterbrick Down Posted November 18, 2014 Author Posted November 18, 2014 Round 3 of the Sewer Scuffle: >Hoke vs. Unknown Assailant (Diamond) - Damage (0 Damage) Hoke's spell finally lights up the sewer and the mystic knight catches a glimpse of a gigantic reptile lunging at him. The splashing grows nearer and Hoke can spot the scaly back of two more crocodiles. Hoke surmises he'll soon have company in another 2 turns. The Enemy: Giant Sewer Ally Gator Type: Beast/Aquatic Level: 100 Health: 110/110 Special: Piercing Bite – Deals 30 Damage that ignores SP Drops: Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory) The Party: Hoke Ablesword - Champion of the Northern Kingdoms, The Krakenwhacker and Titan Smiter (UsernameMDM) Mystic Knight Level 35 1/2 *Party Leader**Immune Fragile, Weakened, Confused, Sealed, Dark* *Gains Triple Experience**Inspired**Absorbs Fire**Reinforced* Power Bonus: 4 (+4 WP) Defense: 29 58 Health: 51/59 81/118 Ether: 33/35 Gold: 1163 Equipment: Flagpole (WP:10, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 21), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Artefact/Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Inventory: Weapons: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental longsword) Artifacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks) Tools: Bedroll, Pickaxe, Shovel Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep •Consumables: 2x Potions, 4x Grand Potions, Remedy, 3x Phoenix Essences, 2x Grand Tonics, 4x Ether Core, 2x Elixir, Neutralizer, 5x Mead, 2x Nostrums, 3x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, Dirt Bomb, 2x Smoke Bomb, Pumpkin Bomb, 2x Venom-1, Venom-10, Grating Stone, Zoot's Plaything (Special 3/4 Edition), Level Up Mushroom "Glassworks you say? Is that anywhere near here?" He turns to the sewer, "May have got something up here, boys! We may have just found our next destination!" "Yeh, the glassblowers, right across the street."
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