Waterbrick Down Posted November 20, 2014 Author Posted November 20, 2014 "Please, no one here is 'innocent'. Every action has it's consequences. Even those with the best intentions end up on the wrong side from time to time." He chuckles, "And who says I can trust you? I'm not the kind of person who sides with someone they just met who claims to be stalking them and has been lurking in the dark for the whole night," He pauses, pondering his options. "Then again, show me this Wolfgang crony you hung up and maybe I'll change my mind. Perhaps we do have a few common enemies. You can also state your case on the way, if you want," The were-bat leads Althior and Hoples down the street and around the corner hanging from the sign above a silversmith a Wolfgang thug sways in the breeze tied and gagged before a broken window. "Mffff" "Make of me what you will. Justice does not require your trust and I care little to convince you of mine."
K-Nut Posted November 20, 2014 Posted November 20, 2014 Althior smirks at the man hanging from the building. First thing he liked to see all night. "No it does not. But I'm not letting a lying stranger onto this investigation as long as I'm breathing. Now I know you're not lying to get into the investigation. So what do you know about the thing? You may act like you're a lone stallion, but you and I both know you need he resources that I have. Tell me what you know and you might just get that access,"
Flare Posted November 20, 2014 Posted November 20, 2014 (edited) Blessed is +3 to HP/turn, Transcended to +1 to Ether. Hoke switches the Flagpole for the Wasabi Blade. Topaz, Head A, Back Row "Time to take these bad boys down! I don't think this is the monster we're after, Hoke... And you've been waiting for to me to come eh?" Benji attacks Head B & C from the back row with the Crossbow of the Pongcanis Meduiak. Edited November 20, 2014 by Flare
UsernameMDM Posted November 20, 2014 Posted November 20, 2014 Battle Order: Hoke - A Benji - B Benji - C Free Hits: Hoke - D - No Damage
Waterbrick Down Posted November 20, 2014 Author Posted November 20, 2014 Round 12 of the Sewer Scuffle: >Hoke vs. Hydra Head A (Topaz) - Enchant Hit (188 Damage, - 1 Ether) >Benji vs. Hydra Head B (Meduiak) - Special Damage Special Damage (8 Damage, SP cut in 1/2) >Benji vs. Hydra Head C (Meduiak) - Hit Extra Critical Hit (119 Damage, WP cut in 1/2) Hoke - Free Hits (Hydra Head D)(0 Damage) Hoke - Blessed (+3 Health) Hoke and Benji square off against the monster that fills their entire view. Both heroes manage to hit separate heads hard, but the Hydra's corrosive poisons wreak havoc on Benji's equipment. The Enemy: Hydra Head A *Immune to Poisoned, Blinded, Confused, & Stunned**Worth 2x XP* Type: Aquatic Level: 100 Health: 395/583 Special: Corrosive Bite – Deals 40 Damage and the targets SP is cut in 1/2 Passive Special I: Corrosive Blood - When the Hydra Head takes physical damage, the target's weapon's WP is cut in 1/2. Passive Special II: Immortal Head - Unless all heads are destroyed in one round, every time a head is destroyed, two will grow back in it's place. Alternatively, if a head is destroyed with fire elemental damage, it will not grow back. Drops: Hydra Fang (WP: 10, Dagger) Hydra Head B *Immune to Poisoned, Blinded, Confused, & Stunned**Worth 2x XP* Type: Aquatic Level: 80 Health: 583/583 Special: Corrosive Bite – Deals 40 Damage and the target's SP is cut in 1/2. Passive Special I: Corrosive Blood - When the Hydra Head takes physical damage, the target's weapon's WP is cut in 1/2. Passive Special II: Immortal Head - Unless all heads are destroyed in one round, every time a head is destroyed, two will grow back in it's place. Alternatively, if a head is destroyed with fire elemental damage, it will not grow back. Drops: Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear) Hydra Head C *Immune to Poisoned, Blinded, Confused, & Stunned**Worth 2x XP* Type: Aquatic Level: 80 Health: 464/583 Special: Corrosive Bite – Deals 40 Damage and the target's SP is cut in 1/2. Passive Special I: Corrosive Blood - When the Hydra Head takes physical damage, the target's weapon's WP is cut in 1/2. Passive Special II: Immortal Head - Unless all heads are destroyed in one round, every time a head is destroyed, two will grow back in it's place. Alternatively, if a head is destroyed with fire elemental damage, it will not grow back. Drops: Hydra Eye (Worth 100 Gold) Hydra Head D *Immune to Poisoned, Blinded, Confused, & Stunned**Worth 2XP* Type: Aquatic Level: 80 Health: 583/583 Special: Piercing Bite – Corrosive 40 Damage and the target's SP is cut in 1/2. Passive Special I: Corrosive Blood - When the Hydra Head takes physical damage, the target's weapon's WP is cut in 1/2. Passive Special II: Immortal Head - Unless all heads are destroyed in one round, every time a head is destroyed, two will grow back in it's place. Alternatively, if a head is destroyed with fire elemental damage, it will not grow back. Drops: Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently) The Party: Hoke Ablesword - Champion of the Northern Kingdoms, The Krakenwhacker and Titan Smiter (UsernameMDM) Mystic Knight Level 35 1/2 *Party Leader**Immune Fragile, Weakened, Confused, Sealed, Dark* *Gains Triple Experience**Inspired**Absorbs Fire**Reinforced**Encouraged**Lucky* Power Bonus: 4 (+4 WP) Defense: 27 54 Health: 51/59 93/118 Ether: 6/35 Gold: 1163 Equipment: Wasabi Blade (WP: 4, Fire-elemental longsword), Steel Buckler (SP: 22), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Artefact/Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Inventory: Weapons: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Flagpole (WP:10, +3 SP to the whole party whenever equipped, lance), Artifacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks) Tools: Bedroll, Pickaxe, Shovel Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep •Consumables: 2x Potions, 4x Grand Potions, Remedy, 3x Phoenix Essences, 2x Grand Tonics, 4x Ether Core, 2x Elixir, Neutralizer, 4x Mead, 2x Nostrums, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, Dirt Bomb, 2x Smoke Bomb, 2x Venom-1, Venom-10, Grating Stone, Zoot's Plaything (Special 3/4 Edition), Level Up Mushroom Benji Carvenhall, the Dragonslayer and the Champion of the Northern Kingdoms Beast Warrior Level 47 *Natural Respite* *Gains Triple XP**Immune to Asleep, Blinded, Confused, Fragile, Poisoned, Bleeding, and Weakened Effects* *Immune to Ice and Water* *Hastened**Lucky* Power Bonus: 0 Defense: 12 6 Health: 65/73 Gold: 1391 Equipment: Meduiak (Precision Bow; WP:24 12; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Sterile Gloves (Handwear, Immune to poisoned- and bleeding–effects), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors), Nordic Stomach Guard (SP: 3, Bodywear, Immunity to Ice and Water, Suitable for Barbarians, Beast Warriors and Regulators), Wonky Shoes (SP: 3; Footwear, suitable for all classes), Inventory: Weapons - Crossbow of the Pongcanis (WP:17; earth-, wood-,water-, lightning-, light- elemental), Ornamental Throwing Knife (WP: 6, has a 1/3 chance of causing target to be Confused; ranged; retrievable throwing weapon; suitable for rangers, rogues, beast warriors, infiltrators, scholars and winged warriors.) Artifacts - Tricorne (SP:3, headwear), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (accessory), Winged Sandals (accessory, immune to bound- and slowed-effects), Snake Eye Charm (accessory, immune to petrified-effect), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Trickster Mask of the Dwarf (The wearer's appearance is changed to that of a dwarf, Headware) Consumables - Health Core (4), Greater Potion (consumable, +50 health) (2), Grand Potion (8), Potion (3), Remedy (4), Phoenix Essence (5), Dragon Scales (3), Nostrum (4), Smelling Salts (4), Mead (3), Flame-Distilled Brandy (4), Mulled Wine (3), Venom-1, Smoke Bomb (3), Soma, Cosmic Essence, Skeleton Decoy, Chaotic Bomb, Lightning Bomb, Fire Bomb (2), Water Bomb, Bone (12), Venom-15 Tools - Magic Compass, Pickaxe, Bedroll, Shovel Party Leader, please provide a battle order and the rest of you actions. Althior smirks at the man hanging from the building. First thing he liked to see all night. "No it does not. But I'm not letting a lying stranger onto this investigation as long as I'm breathing. Now I know you're not lying to get into the investigation. So what do you know about the thing? You may act like you're a lone stallion, but you and I both know you need he resources that I have. Tell me what you know and you might just get that access," "The creature's been operating in the northwest part of the city, hasn't strayed far, so its lair is constrained to just a few city blocks. The timings of the attacks have all been different, so if our monster is a shape-changer he's been doing it purposefully. The targets have all been random so far, though quite a few have been of less than reputable character." The were-bat pauses to stare at Barlin Mando. "From my first encounter, it's not likely to attack unless it's provoked. The alchemical residue I've collected from the glass samples is transformative in nature, my guess is this is how the shape-change might be induced."
Waterbrick Down Posted November 20, 2014 Author Posted November 20, 2014 Round 13 of the Sewer Scuffle: >Hoke vs. Hydra Head A (Topaz) - Damage Damage (0 Damage) >Benji vs. Hydra Head B (Meduiak) - Damage Damage (34 Damage) >Benji vs. Hydra Head C (Meduiak) - Damage Extra Critical Hit (83 Damage, WP cut in 1/2) Hoke - Free Hits (Hydra Head D)(0 Damage) Hoke - Blessed (+3 Health) Hoke continues to shrug off hits from the Hydra's heads, but Benji is not so lucky, though he does manage to sink another crossbow bolt into one of the wriggling heads. Hydra blood is everywhere and Benji's weapon continues to worsen. The Enemy: Hydra Head A *Immune to Poisoned, Blinded, Confused, & Stunned**Worth 2x XP* Type: Aquatic Level: 100 Health: 395/583 Special: Corrosive Bite – Deals 40 Damage and the targets SP is cut in 1/2 Passive Special I: Corrosive Blood - When the Hydra Head takes physical damage, the target's weapon's WP is cut in 1/2. Passive Special II: Immortal Head - Unless all heads are destroyed in one round, every time a head is destroyed, two will grow back in it's place. Alternatively, if a head is destroyed with fire elemental damage, it will not grow back. Drops: Hydra Fang (WP: 10, Dagger) Hydra Head B *Immune to Poisoned, Blinded, Confused, & Stunned**Worth 2x XP* Type: Aquatic Level: 80 Health: 583/583 Special: Corrosive Bite – Deals 40 Damage and the target's SP is cut in 1/2. Passive Special I: Corrosive Blood - When the Hydra Head takes physical damage, the target's weapon's WP is cut in 1/2. Passive Special II: Immortal Head - Unless all heads are destroyed in one round, every time a head is destroyed, two will grow back in it's place. Alternatively, if a head is destroyed with fire elemental damage, it will not grow back. Drops: Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear) Hydra Head C *Immune to Poisoned, Blinded, Confused, & Stunned**Worth 2x XP* Type: Aquatic Level: 80 Health: 381/583 Special: Corrosive Bite – Deals 40 Damage and the target's SP is cut in 1/2. Passive Special I: Corrosive Blood - When the Hydra Head takes physical damage, the target's weapon's WP is cut in 1/2. Passive Special II: Immortal Head - Unless all heads are destroyed in one round, every time a head is destroyed, two will grow back in it's place. Alternatively, if a head is destroyed with fire elemental damage, it will not grow back. Drops: Hydra Eye (Worth 100 Gold) Hydra Head D *Immune to Poisoned, Blinded, Confused, & Stunned**Worth 2XP* Type: Aquatic Level: 80 Health: 583/583 Special: Piercing Bite – Corrosive 40 Damage and the target's SP is cut in 1/2. Passive Special I: Corrosive Blood - When the Hydra Head takes physical damage, the target's weapon's WP is cut in 1/2. Passive Special II: Immortal Head - Unless all heads are destroyed in one round, every time a head is destroyed, two will grow back in it's place. Alternatively, if a head is destroyed with fire elemental damage, it will not grow back. Drops: Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently) The Party: Hoke Ablesword - Champion of the Northern Kingdoms, The Krakenwhacker and Titan Smiter (UsernameMDM) Mystic Knight Level 35 1/2 *Party Leader**Immune Fragile, Weakened, Confused, Sealed, Dark* *Gains Triple Experience**Inspired**Absorbs Fire**Reinforced**Encouraged**Lucky* Power Bonus: 4 (+4 WP) Defense: 27 54 Health: 51/59 96/118 Ether: 6/35 Gold: 1163 Equipment: Wasabi Blade (WP: 4, Fire-elemental longsword), Steel Buckler (SP: 22), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Artefact/Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Inventory: Weapons: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Flagpole (WP:10, +3 SP to the whole party whenever equipped, lance), Artifacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks) Tools: Bedroll, Pickaxe, Shovel Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep •Consumables: 2x Potions, 4x Grand Potions, Remedy, 3x Phoenix Essences, 2x Grand Tonics, 4x Ether Core, 2x Elixir, Neutralizer, 4x Mead, 2x Nostrums, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, Dirt Bomb, 2x Smoke Bomb, 2x Venom-1, Venom-10, Grating Stone, Zoot's Plaything (Special 3/4 Edition), Level Up Mushroom Benji Carvenhall, the Dragonslayer and the Champion of the Northern Kingdoms Beast Warrior Level 47 *Natural Respite* *Gains Triple XP**Immune to Asleep, Blinded, Confused, Fragile, Poisoned, Bleeding, and Weakened Effects* *Immune to Ice and Water* *Hastened**Lucky* Power Bonus: 0 Defense: 12 6 Health: 31/73 Gold: 1391 Equipment: Meduiak (Precision Bow; WP:24 12 6; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Sterile Gloves (Handwear, Immune to poisoned- and bleeding–effects), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors), Nordic Stomach Guard (SP: 3, Bodywear, Immunity to Ice and Water, Suitable for Barbarians, Beast Warriors and Regulators), Wonky Shoes (SP: 3; Footwear, suitable for all classes), Inventory: Weapons - Crossbow of the Pongcanis (WP:17; earth-, wood-,water-, lightning-, light- elemental), Ornamental Throwing Knife (WP: 6, has a 1/3 chance of causing target to be Confused; ranged; retrievable throwing weapon; suitable for rangers, rogues, beast warriors, infiltrators, scholars and winged warriors.) Artifacts - Tricorne (SP:3, headwear), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (accessory), Winged Sandals (accessory, immune to bound- and slowed-effects), Snake Eye Charm (accessory, immune to petrified-effect), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Trickster Mask of the Dwarf (The wearer's appearance is changed to that of a dwarf, Headware) Consumables - Health Core (4), Greater Potion (consumable, +50 health) (2), Grand Potion (8), Potion (3), Remedy (4), Phoenix Essence (5), Dragon Scales (3), Nostrum (4), Smelling Salts (4), Mead (3), Flame-Distilled Brandy (4), Mulled Wine (3), Venom-1, Smoke Bomb (3), Soma, Cosmic Essence, Skeleton Decoy, Chaotic Bomb, Lightning Bomb, Fire Bomb (2), Water Bomb, Bone (12), Venom-15 Tools - Magic Compass, Pickaxe, Bedroll, Shovel Party Leader, please provide a battle order and the rest of you actions.
UsernameMDM Posted November 20, 2014 Posted November 20, 2014 YIKES Didn't realize the Passive stacked. Repeat All.
Flare Posted November 20, 2014 Posted November 20, 2014 OoC: Well this isn't looking so good, is it... Benji attacks B & D
Waterbrick Down Posted November 20, 2014 Author Posted November 20, 2014 Round 14 of the Sewer Scuffle: >Hoke vs. Hydra Head A (Topaz) - Damage Hit (188 Damage) >Benji vs. Hydra Head B (Meduiak) - Steal Hit (53 Damage, WP cut in 1/2) >Benji vs. Hydra Head D (Meduiak) - Damage Beast Form Hoke - Free Hits (Hydra Head C)(0 Damage) Hoke - Blessed (+3 Health) Hoke continues to blast his enemies as Benji transforms into his reptilian form. The Enemy: Hydra Head A *Immune to Poisoned, Blinded, Confused, & Stunned**Worth 2x XP* Type: Aquatic Level: 100 Health: 207/583 Special: Corrosive Bite – Deals 40 Damage and the targets SP is cut in 1/2 Passive Special I: Corrosive Blood - When the Hydra Head takes physical damage, the target's weapon's WP is cut in 1/2. Passive Special II: Immortal Head - Unless all heads are destroyed in one round, every time a head is destroyed, two will grow back in it's place. Alternatively, if a head is destroyed with fire elemental damage, it will not grow back. Drops: Hydra Fang (WP: 10, Dagger) Hydra Head B *Immune to Poisoned, Blinded, Confused, & Stunned**Worth 2x XP* Type: Aquatic Level: 80 Health: 530/583 Special: Corrosive Bite – Deals 40 Damage and the target's SP is cut in 1/2. Passive Special I: Corrosive Blood - When the Hydra Head takes physical damage, the target's weapon's WP is cut in 1/2. Passive Special II: Immortal Head - Unless all heads are destroyed in one round, every time a head is destroyed, two will grow back in it's place. Alternatively, if a head is destroyed with fire elemental damage, it will not grow back. Drops: Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear) Hydra Head C *Immune to Poisoned, Blinded, Confused, & Stunned**Worth 2x XP* Type: Aquatic Level: 80 Health: 381/583 Special: Corrosive Bite – Deals 40 Damage and the target's SP is cut in 1/2. Passive Special I: Corrosive Blood - When the Hydra Head takes physical damage, the target's weapon's WP is cut in 1/2. Passive Special II: Immortal Head - Unless all heads are destroyed in one round, every time a head is destroyed, two will grow back in it's place. Alternatively, if a head is destroyed with fire elemental damage, it will not grow back. Drops: Hydra Eye (Worth 100 Gold) Hydra Head D *Immune to Poisoned, Blinded, Confused, & Stunned**Worth 2XP* Type: Aquatic Level: 80 Health: 583/583 Special: Piercing Bite – Corrosive 40 Damage and the target's SP is cut in 1/2. Passive Special I: Corrosive Blood - When the Hydra Head takes physical damage, the target's weapon's WP is cut in 1/2. Passive Special II: Immortal Head - Unless all heads are destroyed in one round, every time a head is destroyed, two will grow back in it's place. Alternatively, if a head is destroyed with fire elemental damage, it will not grow back. Drops: Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently) The Party: Hoke Ablesword - Champion of the Northern Kingdoms, The Krakenwhacker and Titan Smiter (UsernameMDM) Mystic Knight Level 35 1/2 *Party Leader**Immune Fragile, Weakened, Confused, Sealed, Dark* *Gains Triple Experience**Inspired**Absorbs Fire**Reinforced**Encouraged**Lucky* Power Bonus: 4 (+4 WP) Defense: 27 54 Health: 51/59 99/118 Ether: 6/35 Gold: 1163 Equipment: Wasabi Blade (WP: 4, Fire-elemental longsword), Steel Buckler (SP: 22), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Artefact/Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Inventory: Weapons: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Flagpole (WP:10, +3 SP to the whole party whenever equipped, lance), Artifacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks) Tools: Bedroll, Pickaxe, Shovel Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep •Consumables: 2x Potions, 4x Grand Potions, Remedy, 3x Phoenix Essences, 2x Grand Tonics, 4x Ether Core, 2x Elixir, Neutralizer, 4x Mead, 2x Nostrums, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, Dirt Bomb, 2x Smoke Bomb, 2x Venom-1, Venom-10, Grating Stone, Zoot's Plaything (Special 3/4 Edition), Level Up Mushroom Benji Carvenhall, the Dragonslayer and the Champion of the Northern Kingdoms Beast Warrior Level 47 *Natural Respite* *Gains Triple XP**Immune to Asleep, Blinded, Confused, Fragile, Poisoned, Bleeding, and Weakened Effects* *Immune to Ice and Water* *Hastened**Lucky* Power Bonus: 0 Defense: 12 6 Health: 31/73 Gold: 1391 Equipment: Meduiak (Precision Bow; WP:24 12 6 3; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Sterile Gloves (Handwear, Immune to poisoned- and bleeding–effects), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors), Nordic Stomach Guard (SP: 3, Bodywear, Immunity to Ice and Water, Suitable for Barbarians, Beast Warriors and Regulators), Wonky Shoes (SP: 3; Footwear, suitable for all classes), Inventory: Weapons - Crossbow of the Pongcanis (WP:17; earth-, wood-,water-, lightning-, light- elemental), Ornamental Throwing Knife (WP: 6, has a 1/3 chance of causing target to be Confused; ranged; retrievable throwing weapon; suitable for rangers, rogues, beast warriors, infiltrators, scholars and winged warriors.) Artifacts - Tricorne (SP:3, headwear), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (accessory), Winged Sandals (accessory, immune to bound- and slowed-effects), Snake Eye Charm (accessory, immune to petrified-effect), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Trickster Mask of the Dwarf (The wearer's appearance is changed to that of a dwarf, Headware) Consumables - Health Core (4), Greater Potion (consumable, +50 health) (2), Grand Potion (8), Potion (3), Remedy (4), Phoenix Essence (5), Dragon Scales (3), Nostrum (4), Smelling Salts (4), Mead (3), Flame-Distilled Brandy (4), Mulled Wine (3), Venom-1, Smoke Bomb (3), Soma, Cosmic Essence, Skeleton Decoy, Chaotic Bomb, Lightning Bomb, Fire Bomb (2), Water Bomb, Bone (12), Venom-15 Tools - Magic Compass, Pickaxe, Bedroll, Shovel Party Leader, please provide a battle order and the rest of you actions.
Flare Posted November 20, 2014 Posted November 20, 2014 Benji drinks a Greater Potion and attacks Head B from the back row.
UsernameMDM Posted November 20, 2014 Posted November 20, 2014 Battle Order: Hoke - A Benji - Greater Potion Benji - B Free Hits: Hoke - C (No Damage) Benji - D (34 Damage)
Waterbrick Down Posted November 20, 2014 Author Posted November 20, 2014 (edited) Round 15 of the Sewer Scuffle: >Hoke vs. Hydra Head A (Topaz) - Spell Greater Spell (204 Damage) >Benji uses Greater Potion - Success (50 Health restored) >Benji vs. Hydra Head B - Damage Massacre (47 Damage to all enemies, Hydra Head A KO'd, Hydra Head E & F join the battle) Hoke - Free Hits (Hydra Head C)(0 Damage) Benji - Free Hits (Hydra Head D)(34 Damage) Hoke - Blessed (+3 Health) Hoke brings one head to the brink of death and prepares the final blow, however Benji in a bestial rage goes on a rampage severing the head and dealing frenzied blows to the rest. Thrashing from the open wound, the hydra sprouts two more heads. The Enemy: Hydra Head B *Immune to Poisoned, Blinded, Confused, & Stunned**Worth 2x XP* Type: Aquatic Level: 80 Health: 483/583 Special: Corrosive Bite – Deals 40 Damage and the target's SP is cut in 1/2. Passive Special I: Corrosive Blood - When the Hydra Head takes physical damage, the target's weapon's WP is cut in 1/2. Passive Special II: Immortal Head - Unless all heads are destroyed in one round, every time a head is destroyed, two will grow back in it's place. Alternatively, if a head is destroyed with fire elemental damage, it will not grow back. Drops: Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear) Hydra Head C *Immune to Poisoned, Blinded, Confused, & Stunned**Worth 2x XP* Type: Aquatic Level: 80 Health: 334/583 Special: Corrosive Bite – Deals 40 Damage and the target's SP is cut in 1/2. Passive Special I: Corrosive Blood - When the Hydra Head takes physical damage, the target's weapon's WP is cut in 1/2. Passive Special II: Immortal Head - Unless all heads are destroyed in one round, every time a head is destroyed, two will grow back in it's place. Alternatively, if a head is destroyed with fire elemental damage, it will not grow back. Drops: Hydra Eye (Worth 100 Gold) Hydra Head D *Immune to Poisoned, Blinded, Confused, & Stunned**Worth 2XP* Type: Aquatic Level: 80 Health: 536/583 Special: Piercing Bite – Corrosive 40 Damage and the target's SP is cut in 1/2. Passive Special I: Corrosive Blood - When the Hydra Head takes physical damage, the target's weapon's WP is cut in 1/2. Passive Special II: Immortal Head - Unless all heads are destroyed in one round, every time a head is destroyed, two will grow back in it's place. Alternatively, if a head is destroyed with fire elemental damage, it will not grow back. Drops: Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently) Hydra Head E *Immune to Poisoned, Blinded, Confused, & Stunned**Worth 2x XP* Type: Aquatic Level: 80 Health: 583/583 Special: Corrosive Bite – Deals 40 Damage and the targets SP is cut in 1/2 Passive Special I: Corrosive Blood - When the Hydra Head takes physical damage, the target's weapon's WP is cut in 1/2. Passive Special II: Immortal Head - Unless all heads are destroyed in one round, every time a head is destroyed, two will grow back in it's place. Alternatively, if a head is destroyed with fire elemental damage, it will not grow back. Drops: Hydra Fang (WP: 10, Dagger) Hydra Head F *Immune to Poisoned, Blinded, Confused, & Stunned**Worth 2x XP* Type: Aquatic Level: 80 Health: 583/583 Special: Corrosive Bite – Deals 40 Damage and the targets SP is cut in 1/2 Passive Special I: Corrosive Blood - When the Hydra Head takes physical damage, the target's weapon's WP is cut in 1/2. Passive Special II: Immortal Head - Unless all heads are destroyed in one round, every time a head is destroyed, two will grow back in it's place. Alternatively, if a head is destroyed with fire elemental damage, it will not grow back. Drops: Hydra Eye (worth 100 Gold) The Party: Hoke Ablesword - Champion of the Northern Kingdoms, The Krakenwhacker and Titan Smiter (UsernameMDM) Mystic Knight Level 35 1/2 *Party Leader**Immune Fragile, Weakened, Confused, Sealed, Dark* *Gains Triple Experience**Inspired**Absorbs Fire**Reinforced**Encouraged**Lucky* Power Bonus: 4 (+4 WP) Defense: 27 54 Health: 51/59 102/118 Ether: 5/35 Gold: 1163 Equipment: Wasabi Blade (WP: 4, Fire-elemental longsword), Steel Buckler (SP: 22), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Artefact/Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Inventory: Weapons: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Flagpole (WP:10, +3 SP to the whole party whenever equipped, lance), Artifacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks) Tools: Bedroll, Pickaxe, Shovel Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep •Consumables: 2x Potions, 4x Grand Potions, Remedy, 3x Phoenix Essences, 2x Grand Tonics, 4x Ether Core, 2x Elixir, Neutralizer, 4x Mead, 2x Nostrums, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, Dirt Bomb, 2x Smoke Bomb, 2x Venom-1, Venom-10, Grating Stone, Zoot's Plaything (Special 3/4 Edition), Level Up Mushroom Benji Carvenhall, the Dragonslayer and the Champion of the Northern Kingdoms Beast Warrior Level 47 *Natural Respite* *Gains Triple XP**Immune to Asleep, Blinded, Confused, Fragile, Poisoned, Bleeding, and Weakened Effects* *Immune to Ice and Water* *Hastened**Lucky* Power Bonus: 0 Defense: 12 6 Health: 39/73 Gold: 1391 Equipment: Meduiak (Precision Bow; WP:24 12 6 3; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Sterile Gloves (Handwear, Immune to poisoned- and bleeding–effects), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors), Nordic Stomach Guard (SP: 3, Bodywear, Immunity to Ice and Water, Suitable for Barbarians, Beast Warriors and Regulators), Wonky Shoes (SP: 3; Footwear, suitable for all classes), Inventory: Weapons - Crossbow of the Pongcanis (WP:17; earth-, wood-,water-, lightning-, light- elemental), Ornamental Throwing Knife (WP: 6, has a 1/3 chance of causing target to be Confused; ranged; retrievable throwing weapon; suitable for rangers, rogues, beast warriors, infiltrators, scholars and winged warriors.) Artifacts - Tricorne (SP:3, headwear), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (accessory), Winged Sandals (accessory, immune to bound- and slowed-effects), Snake Eye Charm (accessory, immune to petrified-effect), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Trickster Mask of the Dwarf (The wearer's appearance is changed to that of a dwarf, Headware) Consumables - Health Core (4), Greater Potion (consumable, +50 health) (1), Grand Potion (8), Potion (3), Remedy (4), Phoenix Essence (5), Dragon Scales (3), Nostrum (4), Smelling Salts (4), Mead (3), Flame-Distilled Brandy (4), Mulled Wine (3), Venom-1, Smoke Bomb (3), Soma, Cosmic Essence, Skeleton Decoy, Chaotic Bomb, Lightning Bomb, Fire Bomb (2), Water Bomb, Bone (12), Venom-15 Tools - Magic Compass, Pickaxe, Bedroll, Shovel Party Leader, please provide a battle order and the rest of you actions. Edited November 20, 2014 by Waterbrick Down
Flare Posted November 20, 2014 Posted November 20, 2014 OoC: Well that makes things a bit harder now doesn't it. Benji takes on Heads E & F from the back.
UsernameMDM Posted November 20, 2014 Posted November 20, 2014 Hoke looks at the two new heads, then at Benji. Topaz, B, Back Row Battle Order: Hoke - B Benji - E Benji - F
Waterbrick Down Posted November 20, 2014 Author Posted November 20, 2014 Round 16 of the Sewer Scuffle: >Hoke vs. Hydra Head B (Topaz) - Special Damage Special Damage (0 Damage, SP cut in 1/2) >Benji vs. Hydra Head E - Special Damage Beast Unleashed (1 Hit)(70 Damage) >Benji vs. Hydra Head F - Special Damage Extra Critical Hit (56 Damage, WP is cut in 1/2) Hoke - Free Hits (Hydra Head C)(13 Damage) Benji - Free Hits (Hydra Head D)(34 Damage) Hoke - Blessed (+3 Health) Things begin to look a little bleak as Hoke's armor takes a pounding. Benji rips at his opponent before reverting to his humanoid form, but is seriously wounded by a sneaky head. The Enemy: Hydra Head B *Immune to Poisoned, Blinded, Confused, & Stunned**Worth 2x XP* Type: Aquatic Level: 80 Health: 483/583 Special: Corrosive Bite – Deals 40 Damage and the target's SP is cut in 1/2. Passive Special I: Corrosive Blood - When the Hydra Head takes physical damage, the target's weapon's WP is cut in 1/2. Passive Special II: Immortal Head - Unless all heads are destroyed in one round, every time a head is destroyed, two will grow back in it's place. Alternatively, if a head is destroyed with fire elemental damage, it will not grow back. Drops: Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear) Hydra Head C *Immune to Poisoned, Blinded, Confused, & Stunned**Worth 2x XP* Type: Aquatic Level: 80 Health: 334/583 Special: Corrosive Bite – Deals 40 Damage and the target's SP is cut in 1/2. Passive Special I: Corrosive Blood - When the Hydra Head takes physical damage, the target's weapon's WP is cut in 1/2. Passive Special II: Immortal Head - Unless all heads are destroyed in one round, every time a head is destroyed, two will grow back in it's place. Alternatively, if a head is destroyed with fire elemental damage, it will not grow back. Drops: Hydra Eye (Worth 100 Gold) Hydra Head D *Immune to Poisoned, Blinded, Confused, & Stunned**Worth 2XP* Type: Aquatic Level: 80 Health: 536/583 Special: Piercing Bite – Corrosive 40 Damage and the target's SP is cut in 1/2. Passive Special I: Corrosive Blood - When the Hydra Head takes physical damage, the target's weapon's WP is cut in 1/2. Passive Special II: Immortal Head - Unless all heads are destroyed in one round, every time a head is destroyed, two will grow back in it's place. Alternatively, if a head is destroyed with fire elemental damage, it will not grow back. Drops: Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently) Hydra Head E *Immune to Poisoned, Blinded, Confused, & Stunned**Worth 2x XP* Type: Aquatic Level: 80 Health: 513/583 Special: Corrosive Bite – Deals 40 Damage and the targets SP is cut in 1/2 Passive Special I: Corrosive Blood - When the Hydra Head takes physical damage, the target's weapon's WP is cut in 1/2. Passive Special II: Immortal Head - Unless all heads are destroyed in one round, every time a head is destroyed, two will grow back in it's place. Alternatively, if a head is destroyed with fire elemental damage, it will not grow back. Drops: Hydra Fang (WP: 10, Dagger) Hydra Head F *Immune to Poisoned, Blinded, Confused, & Stunned**Worth 2x XP* Type: Aquatic Level: 80 Health: 527/583 Special: Corrosive Bite – Deals 40 Damage and the targets SP is cut in 1/2 Passive Special I: Corrosive Blood - When the Hydra Head takes physical damage, the target's weapon's WP is cut in 1/2. Passive Special II: Immortal Head - Unless all heads are destroyed in one round, every time a head is destroyed, two will grow back in it's place. Alternatively, if a head is destroyed with fire elemental damage, it will not grow back. Drops: Hydra Eye (worth 100 Gold) The Party: Hoke Ablesword - Champion of the Northern Kingdoms, The Krakenwhacker and Titan Smiter (UsernameMDM) Mystic Knight Level 35 1/2 *Party Leader**Immune Fragile, Weakened, Confused, Sealed, Dark* *Gains Triple Experience**Inspired**Absorbs Fire**Reinforced**Encouraged**Lucky* Power Bonus: 4 (+4 WP) Defense: 27 54 27 Health: 51/59 92/118 Ether: 5/35 Gold: 1163 Equipment: Wasabi Blade (WP: 4, Fire-elemental longsword), Steel Buckler (SP: 22), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Artefact/Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Inventory: Weapons: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Flagpole (WP:10, +3 SP to the whole party whenever equipped, lance), Artifacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks) Tools: Bedroll, Pickaxe, Shovel Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep •Consumables: 2x Potions, 4x Grand Potions, Remedy, 3x Phoenix Essences, 2x Grand Tonics, 4x Ether Core, 2x Elixir, Neutralizer, 4x Mead, 2x Nostrums, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, Dirt Bomb, 2x Smoke Bomb, 2x Venom-1, Venom-10, Grating Stone, Zoot's Plaything (Special 3/4 Edition), Level Up Mushroom Benji Carvenhall, the Dragonslayer and the Champion of the Northern Kingdoms Beast Warrior Level 47 *Natural Respite* *Gains Triple XP**Immune to Asleep, Blinded, Confused, Fragile, Poisoned, Bleeding, and Weakened Effects* *Immune to Ice and Water* *Hastened**Lucky* Power Bonus: 0 Defense: 12 6 Health: 5/73 Gold: 1391 Equipment: Meduiak (Precision Bow; WP:24 12 6 3 1; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Sterile Gloves (Handwear, Immune to poisoned- and bleeding–effects), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors), Nordic Stomach Guard (SP: 3, Bodywear, Immunity to Ice and Water, Suitable for Barbarians, Beast Warriors and Regulators), Wonky Shoes (SP: 3; Footwear, suitable for all classes), Inventory: Weapons - Crossbow of the Pongcanis (WP:17; earth-, wood-,water-, lightning-, light- elemental), Ornamental Throwing Knife (WP: 6, has a 1/3 chance of causing target to be Confused; ranged; retrievable throwing weapon; suitable for rangers, rogues, beast warriors, infiltrators, scholars and winged warriors.) Artifacts - Tricorne (SP:3, headwear), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (accessory), Winged Sandals (accessory, immune to bound- and slowed-effects), Snake Eye Charm (accessory, immune to petrified-effect), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Trickster Mask of the Dwarf (The wearer's appearance is changed to that of a dwarf, Headware) Consumables - Health Core (4), Greater Potion (consumable, +50 health) (1), Grand Potion (8), Potion (3), Remedy (4), Phoenix Essence (5), Dragon Scales (3), Nostrum (4), Smelling Salts (4), Mead (3), Flame-Distilled Brandy (4), Mulled Wine (3), Venom-1, Smoke Bomb (3), Soma, Cosmic Essence, Skeleton Decoy, Chaotic Bomb, Lightning Bomb, Fire Bomb (2), Water Bomb, Bone (12), Venom-15 Tools - Magic Compass, Pickaxe, Bedroll, Shovel Party Leader, please provide a battle order and the rest of you actions.
Flare Posted November 20, 2014 Posted November 20, 2014 (edited) Benji looks at his left arm, nearly torn off completely, and realizes that he can only see out of one eye. Looking at Hoke anxiously, he asks. "Should I bother chucking this Chaotic Bomb, but I think it would be rather pointless, instead how would you feel about me throwing a smoke bomb?" Edited November 20, 2014 by Flare
UsernameMDM Posted November 20, 2014 Posted November 20, 2014 (edited) Hoke regretfully nods to Benji. "Not yet, let's try once more before we escape." Topaz, C, Back Row Battle Order & Suggested/Conditional Actions: Hoke - C IF Hoke rolls Spellspin and kills at least 1 head: Benji - B Benji - F IF Hoke does not roll Spellspin and kills at least 1 head: Benji - Smoke Bomb Edited November 20, 2014 by UsernameMDM
K-Nut Posted November 20, 2014 Posted November 20, 2014 (edited) "The creature's been operating in the northwest part of the city, hasn't strayed far, so its lair is constrained to just a few city blocks. The timings of the attacks have all been different, so if our monster is a shape-changer he's been doing it purposefully. The targets have all been random so far, though quite a few have been of less than reputable character." The were-bat pauses to stare at Barlin Mando. "From my first encounter, it's not likely to attack unless it's provoked. The alchemical residue I've collected from the glass samples is transformative in nature, my guess is this is how the shape-change might be induced." "Goes to confirm what Carvenhall said earlier. Three Wolfgang casualties all around Hinckwell Villa. A girl at the Lotus was attacked at around 1 am I believe, which is why I was dragged out here." He pauses for a moment to regain his thoughts, "So whoever this is, they are attacking people purposefully, yet they do not attack unless provoked? We may have a dual personality on our hands. Whoever this is is only unleashing this beast upon their victims, not controlling it at all." He sighs before speaking again, "Have you stopped by the Guild of Invision? Or any samples of the residue left? Though I hate to admit it, the Alchemists may have an idea of what's bringing this monstrosity forth." Edited November 20, 2014 by K-Nut
Waterbrick Down Posted November 20, 2014 Author Posted November 20, 2014 "I haven't stopped there yet, they're on the list as one of the parties that receive glassware from this shop. I've got a small amount left, nothing you could really drink."
K-Nut Posted November 20, 2014 Posted November 20, 2014 Althior scoffs. "Not anything I need to drink, just something for them to test. Perhaps we should stop by there now,"
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