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The heroes make their way back through the sewers and up into the city, guiding themselves towards the City Guard tower where they started their journey.

The guards nod as they pass, recognizing them. Some smile; most whisper of your feats, awe colouring their voices.

They enter Charleton's office, pleasantly surprised to find it cleaner than upon their arrival.

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Charleton greets them with a grimace and a wave of his broom.

d56d063370c33f692d560b9388e619bc.png "Heroes. I heard there was some commotion outside. Good to know you're unscathed." He pauses for a moment, glancing at each hero in turn, his eyes narrowing. "Did you put the culprit to rest? I see no prisoners... Not that it's an issue."

Charleton hastily makes his way behind his desk, opening the leftmost drawer. From out of it he pulls six jingling bags of gold coin, each holding 150 gold-- the promised reward. He swings his hip, knocking the drawer shut-- and sending all his papers scattering across the ground.

He closes his eyes and sighs deeply, his shoulders sagging. "For the love of--"

"Sigh. Here, Heroes. You've earned some solid coin."

The Quest was Victorious!

The Party:

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Alexandre le Chevalier, Orc-kin (Played by Capt.JohnPaul) *Immune to Fragile*

20 year old elf male Skirmisher

Level 31

Power Bonus: +1 (Growshroom Cap, Quest 103) (+6 total if in Front Row)

Defense: 20

Health: 56/56

Gold: 395

Equipment: Sword of the Elven Blademaster (WP: 17; ignores SP, +1 gold per successful strike), Cross Heater Shield (SP: 12), Fighting Boots (Power +5; footwear), (SP:5, protects from fragile-effect;bodywear), Gladiator Helmet (SP:3; headwear)

Inventory:

• Feather Duster of DOOM (WP: 1), Butcher's Cleaver (WP: 5, throwing weapon), Demonic Shard (WP:15, causes bleeding:10, greatsword)

• Bedroll,

• 5x Grand Potion, 2x Remedy, Neutralizer

• 5x Mead, Smelling Salts, 2x Nostrum, Mulled Wine, Ambrosia

• 3x Smoke Bomb

• 2x Deadly Venom, 3x Volatile Venom, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle),

-Topaz

• Tome of The Regret, 1 fine Montresorian Wine, Level-up Mushroom

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Dyric Rone, Orc-kin (The Legonater)

Human male, Assassin

Level 29 1/3 *Steals 50% more Gold* *Immune to All Elements and Blinded* *Lucky*

Power: 55 (Level: 28 + WP: 27) (Power Bonus: 0)

Defense: 6 (SP: 6)

Health: 41/41 (base HP: 7 + Level bonus: 27 + Class bonus: 5 + Permanent boost: 1)

Gold: 763

Equipment: Mockthril Longbow (WP: 27; Ice- and Darkness-elemental; Longbow), Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood, Earth, Ice, Fire, Wind,Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Sticky Gloves (increases amount of Gold stolen by 50%; suitable for Rogues and Beast Warriors; Handwear)

Inventory:

• Requiem (WP: 20; Wood- and Light-elemental; Longbow), Tarok's Wrath (WP: 20, ½ chance to Instantly Kill orcs; Dagger), Double Chain Whip (WP: 10; Whip), Throwing Knife (WP: 4; Throwing Weapon), Pongcanis Dagger (WP: 8; Dagger), Crossbow of Incessant Warmongerers (WP: 14; on non-AoE rolls, also deals Damage to the enemies above and below the target upon a successful hit; Crossbow), Bloody Blade (WP:5, Attacks from the Front Row ignore SP, Longsword)

• Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Nordic Stomach Guard (SP: 3; immune to Ice and Water; suitable for Barbarians, Regulators, and Beast Warriors; Bodywear), Tricorne (SP: 3; immune to Lightand Darkness; suitable for anyone; Headwear), Shark’s Tooth (Power increased by 5 against Aquatics, Accessory), Ambrose's Heart (Artifact, suitable to Evokers, Accessory, +5 power)

Diamond

• Bedroll, Shovel, Magic Compass

• Potions (3), Grand Potions (5), Tonic, Remedies (2), Banana (restores full HP to target), Elixir, Cosmic Essence, Meads (2), Nostrum, Mulled Wine, Soma, Smelling Salts, Venom (2), Crimson Venom (Causes a weapon to deal the Poisoned by 7 and Cursedeffects for the duration of one battle), Mythril Shards (4/4 Mythril), Military Grade Light Bomb, Military Grade Darkness Bomb, Fire Bomb, Smoke Bomb, Diamond Lamp of Summoning (1/3 uses left), Bones (3), Skeleton Decoy, Level-Up Mushroom,

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Guts Holla (Scubacarrot) *Dancing**Dualstriking**Immune to Weakened, Fragile, Asleep, Confused and Blinded**Immune to Darkness, Light, Water, Fire, Air, Earth, Wood, Lightning and Ice Elemental Damage**

44 year old male human Alchemist

Level 33 3/4

Power Bonus: 2 (2 permanent bonus)

Health: 52/52 (7 base+33 level ups+10 class+1+1 permanent bonus)

Defense: 4

Gold: 1361

Equipment: Mythril Edge (WP: 61, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), Magnar's Smaller Axe (Grants Dual Strike, can't wear shield. handwear), Dog-fur Coat (SP:5, backwear, allows the wearer to command any mutt into obedience),

Inventory:

- Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear)

• Twin Sai (WP: 10, dual strike, dagger), Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe(WP:10, dual-strikes, axe)

• Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet (Immunity to Cursed, accessory), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear)

• Beholder's Eye, Shovel, Telescope, Magnifying Glass, Pickaxe, Bedroll,

• 149x Potion, 17x Grand Potion, 4x Health Core, 3x Elixir, 4x Phoenix Essence, 9x Remedy, 2x Neutralizer, Tiger Balm, Crimson Serum (Grants Mutated Effect for one battle.), Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 13x Mead, 9x Smelling Salts, 8x Nostrum, Bad Breath, Tonic, Grand Tonic, Level-Up Mushroom

• 5x Smoke Bomb, Agni Bomb, Neptune Bomb, Fire Bomb, 2x Blind Bomb, 2x Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, 2x Sleep Bomg, 4x Stun Bomb

• 5x Deadly Venom, Crimson Venom (Causes a weapon to deal the poisoned-by-7- and cursed-effects for the duration of one battle), Grating Stone (2)

Topaz x2, Amethyst, Sapphire

(282 items)

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Hoke Ablesword - Champion of the Northern Kingdoms, The Krakenwhacker and Titan Smiter (UsernameMDM)

Mystic Knight

Torc the Brown Hatchling

Level 40 3/5 *Immune Fragile, Weakened, Confused, Sealed, Dark, Earns TRIPLE XP*

Power Bonus: 4 (+2 Grand Zoot's Cookie, +2 Pugilist Gloves):

WP Bonus: 4 (+4 Samurai Helmet)

Defense: 32(+24 Steel Buckler, +5 Heavy Armor, +3 Flagpole)

Health: 64/64 (+10 Knight, +7 Mystic Knight, +38 Level, +2 Chicken Drumsticks, +5 Raw Meat)

Ether: 6/40 (+38 Level)

Gold: 1387

Equipment: Hollow Flagpole (WP:10, +3 SP to the whole party whenever equipped, Hollow, lance), Steel Buckler (SP: 24), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Heavy Armor (SP:5, immune Fragile),Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Pugilist Gloves (+2 to power, immune Weakened)

Weapons:Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), Glistening Halberd WP:10 (½ chance to caused stunned effect, lance), Blue Steel Shield (SP:5, Immune to Blind)

Artefacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory),Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons)

Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth)

Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep

Tools: Bedroll, Pickaxe, Shovel

Bombs: Dirt Bomb, 2x Smoke Bomb, Skadi Bomb, Demeter Bomb

Consumables: 3x Grand Potion, 2x Remedy, Grand Tonic, 2x Phoenix Essence, 4x Ether Core, Elixir, Neutralizer, 2x Mead, 2x Smelling Salts, 2x Nostrum, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, Dirt Bomb, 2x Smoke Bomb, 2x Venom-1, Venom-10, Zoot's Plaything (Special 3/4 Edition), Level Up Mushroom (2), Hydra Eye (worth 100 Gold), Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently)

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Nerwen Calmcacil (played by Chromeknight)

264 year old female Elven Paladin

Level 33 2/4 *double experience**counterstriking**immune to sealed*

Power bonus: +8 (quest #102)

Defense: 2 (Leather armor 1 +lesser etherial cloak 1)

Health: 41/46 (Base Cleric 9 +Level bonus 31 -Quest #102 5 +Minstrel Bonus 11)

Ether: 38/46 (Base Cleric 5 +Level bonus 33 +Minstrel Bonus 4 +zoot cookie #102 1 +Lesser Etherial cloak 3)

Gold: 429

Equipment:Nocturne Flute (WP:6, causes asleep-effect, instrument), Lesser etherial cloak (SP:1, Max. ether +3, immune to sealed; backwear), Leather armour (SP:1; Bodywear), Medal of Valor (Double experience from battles; accessory), Counterstrike Gloves.

Inventory:Battered wooden flute (WP:6, Darkness-elemental), Sword of the Warrior of the Light (WP: 14, Light Elemental, Meditate becomes hits, longsword), Shield (SP: 5), Mourning Star (WP: 10; Fire-elemental; inflicts Fragile-effect; mace), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened; cannot be equipped at the same time as a shield; axe), Shield of the Red Lizard (SP: 2, Immune to Blind), Smith’s Katana (WP:10, Darkness-elemental), Mutt's Flute (WP:10, causes the Weakened effect on successful attacks, instrument)

Seal of the Warrior Priestess (At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired, Accessory, Suitable for Paladins), Helm of the Lord of Light (Headwear, Immunity to Light and Jinxed, Suitable for Knights), Sylvania's Cowl (Permits Animal Talk, Headwear), Nordic Stomach Guard (SP: 3, Immunity to Ice and Water, Bodywear, Suitable for Barbarians, Regulators, and Beast Warriors)

Opal (2), Topaz (2), Diamond, Garnet, Sapphire, Emerald,Aquamarine, Ruby, Amethyst

Scroll of Sleep, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion, Hundred Hero Hymn (Inspired-effect to all allies for 10 ether, song),

Grand Tonics (3), Potions (7), Elixirs (2), Remedies (7), Nostrum,Tiger Balm, Essence of Sorrow (50% assassination chance on non-immune target), Venom (4), Fire Bomb, Ice Bombs (2), Lightning Bomb, Water Bombs (2), Dirt Bombs (2), Air Bomb, Bone, Milk (restores 15 HP and 15 Ether), Ether Core(2), Grand potion(2), Ambrosia (4), Health Core, Phoenix essence, Level-up Mushroom

Shovel, Bedroll, Magnifying Glass, Telescope

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Monk Pretzel and His 99 Pieces, the Super Sleuth (Played by Palathadric)

463-year-old male "hermit" Artisan

Level: 32 1/4

Power: 38 31 + 7

Defense: 11

Health: 61/61 9 + 15 + 30 + 3 + 2* + 1

Gold: 1275

Equipment: Dual Staff (WP: 7, Ice, Lightning, Fire, Wind, Light; dual strike; staff), Darksteel Armour (SP:6, Max. Health +3; bodywear), Marauder’s Mantle (Grants permanent reinforced-effect; suitable to marauders; backwear), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partner has to equip the chain as well (ie. one chain can be shared by two people); accessory,) Heavy Armour (SP:5, Immune to Fragile)

Inventory:

Weapons and Shields: Flying Cross (WP: 9, Darkness; broomstick), Splinter Broom (WP:8; broomstick; defies SP) and Shadeaux Mace (WP:9; deals fragile effect), Whip of Savage Overlords (WP: 9; ⅙ chance of inflicting the Slowed-effect; Whip), Steak (WP: 1, instantly kills vampires on successful hits; suitable for all), Staff of the Necromancer (WP: 12; damages Undead; +1 Level to raised Undead; Staff), Heavy Flail (WP: 5, causes fragile; mace), Anointed Gladius (WP: 8, damages Undead; greatsword), Mythril Shield (SP: 20), Crescent Shield (SP: 5, halved damage from elemental attacks)

Artifacts: Duplovian Helmet (SP:2, immune to Magic and Healing; headwear),, Bumble Fanshirt (SP:1, Vermin with level less than half of the wearers are scared and won't directly attack the wearer; bodywear), Ethereal Cloak (SP:2, Max Ether +4; backwear), Cloak of Necrotic Shielding (SP:3, provides Special Guard against Undead enemies; backwear), Rock Gauntlets (Suitable for anyone, grants the wearer Iron Fist at no ether cost, handwear), Soothing Slippers (meditation restores 5 ether; footwear), , Magic Viper Skin (heals 1 health to wearer each round of battle unless knocked out; accessory), Shackles of War (accessory), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; headwear), Cloak of the Barbaric Runecaster (SP: 3; wearer creates and deploys a Skeleton Decoy at the start of every battle; suitable for Battle Mages, Necromancers, and Scholars; backwear), Counterstrike Gloves (handwear), Armour of Dark Arts (Takes up 3 artifact slots: Bodywear, Handwear, Footwear-- counts as one artifact. SP:10. Suitable to Knight classes, Dragoons, Skirmishers)

Gems: 2 Amethysts, Emerald, Garnet, 2 Aquamarines, Ruby

Scrolls: Scroll of Sealing, Scroll of Blinding, Scroll of Arc Sleep

Consumables: 2 Potions, 13 Grand Potions, 3 Health Cores, Cherry (Restores 1 ether), 4 Tonics, 2 Ether Cores, 7 Remedies, Neutralizer, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 2 Phoenix Incenses, 5 Phoenix Essences, 3 Meads, 2 Smelling Salts, 2 Nostrums, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 2 Jinxy Juices, 3 Smoke Bombs, 2 Fire Bombs, Holy Bomb, Military Grade Fire Bomb, 2 Blind Bombs, 2 Seal Bombs, 2 Sleep Bombs, Demeter Bomb, 13 Bones, Raw Meat (+5 max. health upon consumption), Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Level-up Mushroom

Tools: Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Compass, Magic Shovel (will always find something when used, limited to three uses per quest)

*Stickleback Brew

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