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Posted (edited)

Althior makes his way to the Satyr. "You look troubled. Anything I could help you with, ma'am?"

As Althior approaches the two, he can hear them in a conversation.

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"Emer, we can't just stay in this town! I know we came here for a reason, but we agreed to go and see the world!"

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"Ack, I know my little potato, but I ain't leaving this here town until I've gotten what I've came for: a battle!" The two look surprised as Althior speaks up, brushing themselves off.

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"Oh, sorry, sir, we're just anxious is all. My name is Chestnut, and this here is-"

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"Emer! Emer Proudiron! How'd you do?" By the sound of their voices and their physique Althior can tell the two people in front of him are teenagers, probably no older then sixteen.

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"Help? Well, we came to Babeleth from Eubric to participate in the Decamon card game. Most of the Champions live in Babeleth... or at least did live in Babeleth."

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"We wanted to play a game against a Decamon Champion, but apparently Lyudmila's lost her title, so we're stuck here doing nothing! I came here to fight a Decamon Champion, and by jove we're going to!"

A New Sidequest has been added to the Journal

Journal

Location: East Gates

Current Time: Midday

Day: Two

Reputation: 3

Side Quests:

In Progress:

Side Quest: My Fair Countess

Quest Giver: Captain von Zarovitch

Assignment: "Countess Lyudmila hasn't been seen in months. She hasn't been seen around the town. Where could she be?..."

Reward: ???

Side Quest : Sorry, Out of Order

Quest Giver: Schmidt, Outside Lyudmila's Manor

Description: "The Decamon Dispenser that was here has gone missing. It was in desperate need of repairs, and I'm worried it's been stolen. Can you help find it for me? It looks like a pirate."

Reward: ???

Side Quest : I Want To Be The Very Best

Quest Giver: Emmur and Chestnut, The North Gates

Description: "We came all the way here to fight a Decamon Champion but she's apparently nowhere to be found. We both just want one Decamon fight with a bonafide champion, and don't mind winning or losing!"

Reward: ???

Completed:

Side Quest: Who You Gonna Call?

Quest Giver: Derelict, outside of the Ratty House

Assignment: "I could've asked you to help us get those rodents out of that building... but it seems you've already done it for me! Thanks!"

Reward: "I'll make sure people in town hear that you helped me out!"

Side Quest: Dead Like You

Quest Giver: Daine, Outside the Back Alley in the Residential District

Description: "I'm dying of Ether Overdose, but I'm cool with that because I get to become a sentient undead if all goes according to plan. Find someone who can turn me!"

Reward: "I'll give you three Geodes I found getting here. I don't know what's in them, but if you take them to a smith, you can find out."

Side Quest: Sniping's A Good Job, Mate

Quest Giver: Fellcrest Town Watch, Captain von Zarovitch

Description: "Attention Citizens. A mad sniper has been seen stalking the rooftops at night, attacking civilians at random. A reward will be delivered to anyone who can bring this man to justice. See a guard for further details."

Reward: "500 gold to split."

Failed:

Side Quest: Deader than Dead

Quest Giver: Milligorian, The South Gates

Description: "I've heard that Diane, a girl who's managed to weasel her way in here, wants to become an undead. I can't allow that, seeing how I need her dead dead. However, she'll recognize me on the spot if I approach her. Kill her, and I'll give you a handsome reward."

Reward: "I'll give you each 200 gold for bringing me her head. And I specifically want her head."

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LEGEND:

1: East Gates

2: Temple of Helvetia

3: South Gates

4: Last Chance Connivence and Goods

5: Countess Lyudmila's Manor

6: Residential District

7: Old Ratty House

8: Back Alley

9: Cemetery

MAP NOT TO SCALE

Quite an interesting place we have found.

Vindsval steps up to the sign next to the accordion player and reads it.

Vindsval looks at the sign.

-This Path Leads to Tower of Babel and Wailing Warf-

Avoid Straying from the Road! Mutants and other Vicious Creatures Stalk the Path

-This sign was brought to you by the Sign Brothers

Edited by Kintobor
Posted

Thanks Johon...

"I know there's a champion out in the Ozmath Marshlands, but I doubt you can leave the city as of now. I'm guessing you'd have better luck back in Eubric. I know a couple of mercs from Heroica who are Decamon champions." he pauses. "I'll see what I can do." He then attempts to enter the saloon.

Vindsval looks at the sign.

"Oops..."

Posted

The Warf. At least we now know another way to find passage from this city. But that time is not this one.

After reading the sign Vindsval moves to the Mysterious Building on the left attempts to enter the possible shop.

Posted

Throlar sidles over to the orcish lady and motions towards the two humans.

"Excuse me miss, but what are those people doing?" he said, speaking diplomatically.

Posted

"I know there's a champion out in the Ozmath Marshlands, but I doubt you can leave the city as of now. I'm guessing you'd have better luck back in Eubric. I know a couple of mercs from Heroica who are Decamon champions." he pauses. "I'll see what I can do." He then attempts to enter the saloon.

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"It's going to be hard to get there with the gates shut tight! How are we even supposed to get home?" Chestnut seems somewhat distraught at the thought of never leaving. Emer consoles her by wrapping his arms around her legs.

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"Oh, there, there, Chestnut. It's going to be alright. Better here than in that stuffy old Academy." Emer seemed reluctant with his statement, but he smiled at Chestnut all the same.

Althior makes his way over to the saloon, and opens the door. It seems to be a slow day. The sickly looking bartender wipes down the table as the only noticeable patron sits, drinking away. Music seems to drift from somewhere, and Althior notices a device nestled in the corner seemingly playing music from a white roll.

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"Welcome to the Creaking Coffin." The man replies in a raspy, scratchy voice. "The name's Stine. What can I do for you?"

"I am the winner of the Emerald Emperor's Cerulean Cup, if that means anything to you?" I say to the two teens, hoping that title would suffice.

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"Are you a Decamon Champion, though?" Emer asks intently.

After reading the sign Vindsval moves to the Mysterious Building on the left attempts to enter the possible shop.

Vindsval moves to the building and opens the door. Pushing the door open, it creaks as Vindsval squeezes in. Inside, Vindsval notices various relics and artifacts hanging from walls and placed on shelves, while scrolls and scripture of various strange images adorn the walls. A woman wrapped in bandages notices Vind as he enters.

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"Curious. I knew someone was coming, but not on this scale, or size. Perhaps a new door I should get. What brings you, Vindsval to Irisa's House of Clairvoyance?"

---

Throlar sidles over to the orcish lady and motions towards the two humans.

"Excuse me miss, but what are those people doing?" he said, speaking diplomatically.

The undead turned to Throlar and then to the two people, looking them over.

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"Them? They've been here since I've gotten here, which was a few minutes ago. I remember there used to be a Decamon Dispenser there, but it hasn't been there for a few days. Apologies if I'm not as helpful."

Posted

The undead turned to Throlar and then to the two people, looking them over.

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"Them? They've been here since I've gotten here, which was a few minutes ago. I remember there used to be a Decamon Dispenser there, but it hasn't been there for a few days. Apologies if I'm not as helpful."

"No no, it's perfectly fine. Err... pardon me if this comes across as rude, but... what are you?"
Posted (edited)

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"Curious. I knew someone was coming, but not on this scale, or size. Perhaps a new door I should get. What brings you, Vindsval to Irisa's House of Clairvoyance?"

Vindsval hunches lower to give himself room to look around the shop. He nods his head in greeting to the bandaged woman.

"Well met Irisa. I have come, as I am sure many of those before me have done, seeking a woman. OR perhaps two."

He adds the last with a mirthful grin.

"Tell me, are you indeed Soothseer, Bless-ed of the Wise Sisters? Or do you deal in Artifacts arcane and mystical? Or perhaps both? I have traveled far since I last met one with the powers of the pool."

Edited by Asphalt
Posted

"Not an elemental champion, though. But I have a pretty devasating deck - ever seen a Rafflesia, before? If you wish to challenge me, say so."

Otherwise, I follow the music and join Althior at the bar.

Posted (edited)

Althior takes a seat at the bar. "What've you got?"

Stine chuckles.

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"Well, that depends... what are you looking for?"

The Creaky Coffin's Selection

heroica-mead.jpgMead (Causes the encouraged-effect, doubling the target's attack power for the duration of one battle.) Costs 20 gold.

heroica-soma.jpgSoma (Causes the blessed-effect, allowing the target to recover a tenth of their maximum health at the end of each round for the duration of one battle.) Costs 50 gold.

heroica-mulledwine.jpgMulled Wine (Causes the inspired-effect, doubling the target's current and maximum health for the duration of one battle.) Costs 60 gold.

heroica-myrrh.jpgMyrrh (Causes the transcended-effect, restoring 1 ether per round to the target for the duration of one battle.) Costs 85 gold.

heroica-flamedistilledbrandy_zpsdf2a04e2.jpg Flame-distilled Brandy - Causes the encouraged- and the immune to ice-effects for the duration of one battle. Costs 30 gold.

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"If you plan on buying anything, you'll be drinking it here. The streets are littered with enough bottles, no need to add to the pile."

"Not an elemental champion, though. But I have a pretty devasating deck - ever seen a Rafflesia, before? If you wish to challenge me, say so."

Otherwise, I follow the music and join Althior at the bar.

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'If you got yourself a title, I'd gladly consider it. Perhaps you should go talk to that Decamon spokesperson! She's out by the Manor Gates, I think. Maybe she could hook you up!"

Sorrow follows Althior into the bar. The man in the top hat turns and grumbles to himself. He looked familiar to the necromancer...

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"Hehe, another customer? Welcome to the Creaking Coffin. How can I serve you?"

Edited by Kintobor
Posted (edited)

"Interesting device you got there, playing music... I'll take a Mulled Wine."

I take a cautious look at Geoffrey...

"I remember running you through with my crossbow. What happened to your other friends? There was the skeleton with the beard, and the other gent with the bowler hat..."

Edited by Endgame
Posted (edited)

"Yes. We were saving some prisoners. He chose to interfere. He was removed from the premises."

Althior let's out a single chuckle. "And he became a sleazy bartender patron. Cliche?"

Edited by K-Nut
Posted (edited)

Althior let's out a single chuckle. "And he became a sleazy bartender. Cliche?"

"Oh, no, not the bartender, the fellow in the top hat..." I whisper.

Edited by Endgame
Posted

Vindsval hunches lower to give himself room to look around the shop. He nods his head in greeting to the bandaged woman.

"Well met Irisa. I have come, as I am sure many of those before me have done, seeking a woman. OR perhaps two."

He adds the last with a mirthful grin.

"Tell me, are you indeed Soothseer, Bless-ed of the Wise Sisters? Or do you deal in Artifacts arcane and mystical? Or perhaps both? I have traveled far since I last met one with the powers of the pool."

Irisa giggles.

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"Soothseer? No, I am no such person. Although in my previous life I was a Sister of Fabuly Sybilla, and my ties to seeing the ever-flowing river of time has not ceased.

Two women you seek? Curious... I've of course seen many a man, and a few women, come searching for someone of the fairer sex, but not often is there two." She moves her crystal ball off the table as she places it away, grabbing a deck of cards instead.

"Tell me... I am willing to read your fortune... the Three Card draw. It may not pertain to events in the immediate future, but it will pertain to events yet to come... all for a fee of ten gold." Would Vindsval have his fortune read?

"Interesting device you got there, playing music... I'll take a Mulled Wine."

I take a cautious look at Geoffrey...

"I remember running you through with my crossbow. What happened to your other friends? There was the skeleton with the beard, and the other gent with the bowler hat..."

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"A fine choice sir..." Stine pours him a glass of Mulled Wine and takes Sorrow's gold. "Enjoy." Geoffrey turns to look at Sorrow, drink still in hand.

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"And I remember you and your cohorts besting us... all too well." Geoffrey takes a long drink of his wine before continuing. "Gone. Missing. I don't know. They couldn't of left Fellcrest, though.... what's your ranger friend doing now? Still enjoying his time as a mortal, I hope?" Geoffrey scoffs.

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"Oh please, whatever your issue is it can't be any worse than the tabs overdue with my patrons."

---

"No no, it's perfectly fine. Err... pardon me if this comes across as rude, but... what are you?"

The woman rolls her eyes.

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"It's a complicated story. I'm half a vampire and half an orc. There, happy? Can I carry on, or are you going to stare like everyone else in this town?"

Posted

"That's... Unfortunate. Yes, quite alive. I think he lost an eye down the road to an octopus, but alive.

Having an issue with dine and dash, then?" I say, making a point of paying before I take the first sip.

Posted

Vindsval listens to the woman's pitch. A watcher of the stream. The liquid Path. I would hear what you have to tell me.

Vindsval hands the woman 10 gold.

Shall we begin?

Posted (edited)

"That's... Unfortunate. Yes, quite alive. I think he lost an eye down the road to an octopus, but alive.

Having an issue with dine and dash, then?" I say, making a point of paying before I take the first sip.

"Tabs you say? Tell us more..."

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"Hmmph. Good for him. If you see any of the others, let them know I'm here." Geoffrey places some gold on the table as Stine confusingly picks it up and pours him a drink. It seems Geoffrey's been here awhile. Stine nods towards Sorrow as he pays up.

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"Overdue tabs. Running this place isn't cheap, and there's three people in particular who haven't paid. Wighty, the guy that owns the tool stall, Carlos, a member of the Church of Helvetia, and Frey, wherever he likes to hang out that isn't here. I don't have the time to go out and retrieve it, but if you two gentleman and whoever else you're with gets me back my money, I'll give you each a round a discount on drinks... and perhaps... being the bartender I could... loosen my lips on anything I've heard around town..."

A New Side-Quest has been Added to the Journal.

Journal

Location: East Gates

Current Time: Midday

Day: Two

Reputation: 3

Side Quests:

In Progress:

Side Quest: My Fair Countess

Quest Giver: Captain von Zarovitch

Assignment: "Countess Lyudmila hasn't been seen in months. She hasn't been seen around the town. Where could she be?..."

Reward: ???

Side Quest: Sorry, Out of Order

Quest Giver: Schmidt, Outside Lyudmila's Manor

Description: "The Decamon Dispenser that was here has gone missing. It was in desperate need of repairs, and I'm worried it's been stolen. Can you help find it for me? It looks like a pirate."

Reward: ???

Side Quest : I Want To Be The Very Best

Quest Giver: Emmur and Chestnut, The North Gates

Description: "We came all the way here to fight a Decamon Champion but she's apparently nowhere to be found. We both just want one Decamon fight with a bonafide champion, and don't mind winning or losing!"

Reward: ???

Side Quest: Where Everybody Knows Your Name

Quest Giver: Stine, owner of the Creaking Coffin Saloon, North Gates.

Assignment: "Three of my Patrons, Wighty, Carlos, and Frey are behind on their tabs. Find them, and get them to pay up. I don't care how you do it, neither."

Reward: "I'll give you a 25% discount on all drinks. I'm also willing to tell you anything you want about the town."

Completed:

Side Quest: Who You Gonna Call?

Quest Giver: Derelict, outside of the Ratty House

Assignment: "I could've asked you to help us get those rodents out of that building... but it seems you've already done it for me! Thanks!"

Reward: "I'll make sure people in town hear that you helped me out!"

Side Quest: Dead Like You

Quest Giver: Daine, Outside the Back Alley in the Residential District

Description: "I'm dying of Ether Overdose, but I'm cool with that because I get to become a sentient undead if all goes according to plan. Find someone who can turn me!"

Reward: "I'll give you three Geodes I found getting here. I don't know what's in them, but if you take them to a smith, you can find out."

Side Quest: Sniping's A Good Job, Mate

Quest Giver: Fellcrest Town Watch, Captain von Zarovitch

Description: "Attention Citizens. A mad sniper has been seen stalking the rooftops at night, attacking civilians at random. A reward will be delivered to anyone who can bring this man to justice. See a guard for further details."

Reward: "500 gold to split."

Failed:

Side Quest: Deader than Dead

Quest Giver: Milligorian, The South Gates

Description: "I've heard that Diane, a girl who's managed to weasel her way in here, wants to become an undead. I can't allow that, seeing how I need her dead dead. However, she'll recognize me on the spot if I approach her. Kill her, and I'll give you a handsome reward."

Reward: "I'll give you each 200 gold for bringing me her head. And I specifically want her head."

19934830061_7f28984b7c_o.jpg

LEGEND:

1: East Gates

2: Temple of Helvetia

3: South Gates

4: Last Chance Connivence and Goods

5: Countess Lyudmila's Manor

6: Residential District

7: Old Ratty House

8: Back Alley

9: Cemetery

MAP NOT TO SCALE

Vindsval listens to the woman's pitch. A watcher of the stream. The liquid Path. I would hear what you have to tell me.

Vindsval hands the woman 10 gold.

Shall we begin?

Irisa slides the money across the table and pockets it with her bandaged hand.

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"Yes. Let's. Take a seat... er... well, just get comfortable." The lights in the building dim as the only thing Vindsval can see are himself, Irisa, the table, and the deck of cards she begins to shuffle. She shuffles for what seems like an eternity before she stops.

The 3 Card Draw

Irisa is about to read your fortune with the use of a form of tarot reading known as the three card draw. You must ask a question to Irisa, and the cards will reveal the outcome. It can be about the quest, your characters future, or something entirely different!

Note: It's bad luck to ask two questions in a day!

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"So, Vindsval... what is your question?"

Edited by Kintobor
Posted

The woman rolls her eyes.

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"It's a complicated story. I'm half a vampire and half an orc. There, happy? Can I carry on, or are you going to stare like everyone else in this town?"

"That does sound complicated, and somewhat disturbing. What might your name be?"

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