Duvors Posted December 25, 2015 Posted December 25, 2015 "I thought she was a woman who was doing the right thing. I... When I met her in the cathedral, I had no idea she would betray her own goddess like this." "Amber thinks that she's on some kind of divine mission from Helvetia and I daresay she's convinced her holiness of the same." Dwarf, this being took your mind and you allowed it to walk away to do it to others? "Didn't have much choice. Amber teleported herself and this nice shadowy lady to safety after we defeated them last time. We didn't have time to stop them, mostly because we didn't know they could do that." Quote
Asphalt Posted December 28, 2015 Posted December 28, 2015 If that is the case, then perhaps we should not give it a second chance to flee. What were its weaknesses when you last faced it? Quote
Duvors Posted December 28, 2015 Posted December 28, 2015 If that is the case, then perhaps we should not give it a second chance to flee. What were its weaknesses when you last faced it? "I don't know, we didn't actually fight it last time, but I think it might be vulnerable to light." Quote
Asphalt Posted December 29, 2015 Posted December 29, 2015 a feral grin spreads across the giants face,his read eyes gleam in the dim light. Then by all mean's let us light its way along the path. I GROW WEARY OF THIS INDECISION PRIESTESS vindsval's bellow shakes dust from the very foundation stones of the mansion. Be you friend or foe? Make your intentions know. Be plain or we will end your journey before you reach its end. Quote
Endgame Posted December 29, 2015 Posted December 29, 2015 I down a Mead, Nostrum, Smelling Sslts, and Grand Tonic, fearing confrontation may be imminent. Quote
Asphalt Posted December 29, 2015 Posted December 29, 2015 (edited) Vindsval continues to glare at the priestess and consumes a smelling salts and a mead. Edited December 29, 2015 by Asphalt Quote
Kintobor Posted December 30, 2015 Author Posted December 30, 2015 (edited) "What did you do to the Countess? A hex, perhaps? Made her your slave? You expect us to comply to whatever twisted scheme you harbor - one you refuse to say - while presenting us with a life you ruined, perhaps permanently? You sicken me, Silvia. Countess... Can you hear me?" I take note of the a shadow darting across the wall. "...You're watching, Amber, aren't you?" Throlar waved at the black shape. "Hello Shadow, nice to see you again. Well, not really, or maybe yes really, who knows? Anyway, I see you're up to your old tricks again, possessing people and all that. How have you been since we last met? Well?" "We've had to force our will on her. We needed her out of the way for when we move the population of this city out of Fellcrest. She would never allow it. She was a piece of rubbish stuck in the gears of this place that ultimately had to be removed in order for our machine to turn. She is merely our puppet for now. Amber's presence on her as well as various other chemicals were forced onto her. I have no idea where she found such items, but they're effective none the less." The shadow slithers off of Lyudmila like a fog and grasps the banister, grinning. She turns first to Throlar, seeming happy to see him again. "Look who it is! My little dwarf friend who's worried about his own ability. I was hoping you'd pop back up so I could show you true fear. I've been doing alright, honestly. Spreading my influence, ensuring my goals are met, murdering the odd person, you know, the usual. I hope you introduced me to your friends appropriately. I enjoy making lasting impressions. It's about time I introduced myself to you lot. I'm Amber Makepeace; well, I'm actually talking to you through my wraith, but I can see you all perfectly from my current location. Hello!" Priestess, what has driven you down this path? Do you truly repudiate your goddess and betray your flock? "Betray my flock? I'm doing what's best for them. I am granting them an existence in a better life. You've seen the state of this town, it's a shit hole. Buildings are crumbling, garbage litters the streets, there are barely any jobs, and the way to improve this is to get up and leave. A necropolis Eubric presents such an opportunity. The lands are plenty and bountiful, the sea is rip with fish, and it's location makes it opportune for trading. The people here will benefit from living there." a feral grin spreads across the giants face,his read eyes gleam in the dim light. Then by all mean's let us light its way along the path. I GROW WEARY OF THIS INDECISION PRIESTESS vindsval's bellow shakes dust from the very foundation stones of the mansion. Be you friend or foe? Make your intentions know. Be plain or we will end your journey before you reach its end. Silvia steps back as Vindisval screams at her, while Amber's shadow laughs giddily from the top, her hollow cackling echoing throughout the room and filling it with dread. "I like this one! Feisty and angry! If only you and your Heroican ilk gave me a chance to talk before drawing your weapons would you agree with me and my cause, you big green thing, you!Lyudmila: beat these men into submission, then bring them to me. I want them alive, but if their missing some limbs I'm not too picky." Silvia makes a run for one of the side doors while Lyudmila and the undead on the balcony all jump down, Lyudmila hissing and growling at the party. Amber's shadow remains above and observes, seemingly eager for the ensuing bloodshed. Lyudmila, Countess of Fellcrest Level -- Undead Humanoid *Immune to Stunned, Poison, and Bleeding!* *Hastened!* *Fights from the back row* HP: 650/650 Special 1: Coup de Grâce- Lyudmila deals a killing blow, dropping the heroes health to 1, and dealing the Doomed Effect. Special 2: Flurry of Blows- Lyudmila deals Bleeding 5 to the target, as well as the person above and below them in the battle order. Passive Special 1: Shadow Stalker- Lyudmila stays in the back row when not attacking opponents. If all opponents are defeated, Lyudmila moves to the front row. As well, due to her training, Lyudmila is permanently hastened. Passive Special 2: Master Tactician- Lyudmila's level is that of her target's times two. Drops: Myrrh x2, Sterile Gloves, 100 Gold Rotting Undead A Level 25 Undead Humanoid *Attacks deal Poisoned 5!* *Immune to Poison!* HP: 300/300 Special: Bile Blast- The Rotting Undead sprays a blast of putrid vile at the target, dealing poisoned 5, blind, and fragile. Drops: Deadly Venom Rotting Undead B Level 25 Undead Humanoid *Attacks deal Poisoned 5!* *Immune to Poison!* HP: 300/300 Special: Bile Blast- The Rotting Undead sprays a blast of putrid vile at the target, dealing poisoned 5, blind, and fragile. Drops: Venom Rotting Undead C Level 20 Undead Humanoid *Attacks deal Poisoned 5!* *Immune to Poison!* HP: 300/300 Special: Bile Blast- The Rotting Undead sprays a blast of putrid vile at the target, dealing poisoned 5, blind, and fragile. Drops: Venom Runic Ghoul A Level 25 Dark Humanoid *Absorbs elemental magic and attacks* HP: 350/350 Special: Circle of Sealing- The Runic Ghoul will blast a spell at the party, having a 1/3 chance to cause the sealed effect. Passive Special: Magic Homing- All elemental spells will target a random Runic Ghoul before hitting it's original target if a Runic Ghoul is still alive. Drops: Elixir Runic Ghoul B Level 25 Dark Humanoid *Absorbs elemental magic and attacks* HP: 350/350 Special: Circle of Sealing- The Runic Ghoul will blast a spell at the party, having a 1/3 chance to cause the sealed effect. Passive Special: Magic Homing- All elemental spells will target a random Runic Ghoul before hitting it's original target if a Runic Ghoul is still alive. Drops: Grand Tonic Runic Ghoul C Level 25 Dark Humanoid *Absorbs elemental magic and attacks* HP: 350/350 Special: Circle of Sealing- The Runic Ghoul will blast a spell at the party, having a 1/3 chance to cause the sealed effect. Passive Special: Magic Homing- All elemental spells will target a random Runic Ghoul before hitting it's original target if a Runic Ghoul is still alive. Drops: Grand Tonic Silivia, High Priestess of Helvetia Level 30 Undead Humanoid HP: 300/300 Special: Flee- Silivia will flee the battle immediately. All attacks directed towards Silivia will be distributed to the next enemy on the battle order. Passive Special: Higher Call- Instead of dealing a free hit, Silivia will flee combat. Silivia will flee combat at the end of the first round. Drops: Nothing The Party Throlar Wineghilm 137 year old male Dwarven Warden. *Avoids free hits from Flying enemies* Level, 15.5 Power, 25 (15+10). 35 against ancient enemies. Defense, 1 (1). Health, 32/32 (32) Gold, 330. Equipped; Mopagsaber (WP; 12, Ice elemental longsword) Shield of Invisibility (SP:0, the user is impervious to Free Hits unless they are the last hero standing.), Crow Helmet (SP; 1, Flying enemies do not deal free hits to the wearer, suitable for Knights and Dragoons, headwear), Counterstrike Gloves (If the wearer is damaged by a free hit, they counter with strength equal to their level, handwear) Inventory; Weapons; Elven Sword (WP; 5, longsword), Miracle Lance (A white spear crafted in the likeness of an ancient dragon. WP; 10, doubled against Ancient enemies) Shields; Elven Shield (SP; 5, Ice and Darkness elemental. All elves in the party gain the same amount of SP as long as the wielder is standing) Artifacts; Lion's Plate (Max health +5, Power +1, Immune to weakened, suitable for knights and barbarians, body wear), Lethauros Crushers (While equipped, the wearer does double damage to Rock and Flying type enemies. Suitable for anyone, footwear) Consumables; Potion, Phoenix Essence, Soma (Causes the Blessed effect), Hint Coin (Gives the user a hint about a puzzle or a tricky situation, Useable only once, Has no monetary value.), Bone, Floral Bomb, Air Bomb, Dirt Bomb, Water Bomb, Lightning Bomb, x4 Fire Bomb, Ice Bomb, Holy Bomb, x2 Smoke Bomb, Feather of Flight (allows the user to flee the battle when used), Bone x2, First Aid Kit (Completely restores health and removes all negative effects for the entire party once when used.) Equipment; Bedroll, Shovel, Pickaxe, Magnifying Glass, Huntsman's Bow (WP: 7, deals damage to undead) Treasures; Viper scale (worth 40 gold to some NPC's). Decamon Deck, Magic Carp (Aquatic 1), Volt Ant (Electric 1), Will-o'-the-Wisp (Fiery 1), Tweetybird (Flying 1), Toxic Toad (Plant 1), Ursa Minor (Eithereal 1),Specter (Dark 2), Dryad (Plant 6) Althior Emorith, The Dragonslayer (K-Nut) 36 years old male human Prophet Level 54.2 *Clairvoyance* *Glossolalia* *Permanently Transcended* *Immune to Petrified, Bound, and Slowed, Confused, and Afraid**AbsorbsEarth**Immune to Ice andDarkness* *Lucky!* *Encouraged* Defense: 12 (2+5+5) Health: 74/74 (5+53+15+1) Ether: 41/91 (5+53+15+10+4+2) Gold: 890 GP: 14 Equipment: Mythril Scepter of Divine Affinity (WP:35, Has ⅙ chance to deal cursed effect on successful spells and ⅙ chance to deal blessed effect on successful healing, staff), Magician's Gloves (+10 spellpower, suitable to mages; handwear), Winged Sandals (protects from bound and slowed effects, footwear), Ethereal Cloak (SP:2, Max Ether +4; backwear), Coat Hanger (Allows wearing a second bodywear artifact regardless of the amount limit for artifacts; accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified,ice, anddarkness elemental damage; suitable to clerics, mages, chi monks, necromancers and scholars; bodywear),Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear),Tin Helmet (immunity to confused and afraid, headwear) Inventory: Weapons: -- Artifacts: Medal of Glory (Wearer earns triple experience; accessory) (Lent to Hybros), Lieutenant's Helm (SP:3, protects from fragile; headwear) , Counterstrike Gloves (if the wearer is damaged by a free hit, they counter with strength equal to their level; handwear) Spell Items: Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine(Water), Emerald(Wood), Scroll of Frailty (Enables casting the fragile-effect to the target, causing it to take double damage for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Love (Enables casting the enamored-effect to the target, making it unable to damage the caster for three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Luck (Enables casting the lucky-effect to the target for one battle. Each casting has a 50/50 chance and costs 10 ether.), Begone With The Winds (Grants the holder access to the Weather Mage expert job class upon reaching Level 30) Consumables: 3 Potions, 5 Grand Potions, 6 Tonics, 2 Grand Tonics, 3 Ether Cores, 6 Remedies, 2 Elixirs, Phoenix Incense, 11 Meads, 5 Smelling Salts, Smoke Bomb, Venom, Garnet Lamp of Summoning, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds), Feather of Flight (Allows the user to flee from the battle when used.), Geode Tools etc.: Bedroll, Magnifying Glass, 4 Bones, Deaddy Bear (Causes 45 damage and doomed but has 1/6 chance to break whenever used), Map of Fellcrest Sorrow(Endgame) *Party Leader* 428 years old undead Necromancer Level 30.75 *Immune to Sealed, Afraid, and Doomed* *Encouraged, Hastened, and Lucky!* Power: 57 (30+2+25) Defense: 8 Health: 27/41(7+29+5) Ether: 15/34 (30+4) Gold: 392 428 years old undead Necromancer Equipment: Sticky Gloves (Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors; handwear),Pink Ribbon (Max Ether +3, grants immunity to sealed, afraid, and doomed; accessory), Staff of the Supreme Necromancer (WP:25; damages undead; +5 level to raised undead; suitable to necromancers; staff) Inventory: Reaper’s Scythe (WP:33, damages only humanoids; suitable to assassins only; scythe), Shark Jaw Scythe (WP 20/40 vs. aquatic monsters; scythe), Longsword (WP: 5), Dark Cloak (SP:1, Max Health +1, Power +1, suitable for rogues and barbarians; backwear), Archer's Hat (Power +1, suitable for rangers; headwear), Disguise Kit (Allows the user to disguise them self as the opposite gender; accessory), Helmet (Max. Health +1, headwear), Greaves (SP:2, immunity to slowed and hastened; footwear), Death Mask (Increases assassination chances to 1/3 when the target’s health is lowered to 1/3; suitable to assassins; headwear), Ruby (Fire), 12 Grand Potions, 2 Health Cores, 2 Tonics, 3 Grand Tonics 2 Ether Cores, 5 Remedies, Neutralizer, Phoenix Essence, 3 Meads, 3 Nostrums, Ambrosia, 3 Venoms, Bedroll, Sticky Gloves (Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors; handwear), Fire Bomb, Geode, Scroll of Blindness (Enables casting the Blinded effect to one target for three round. Each casting has a 50/50 chance of success and costs 1 ether.), Vampire's Court Sword (WP:12; 1/3 chance to cause bleeding; always causes bleeding to humanoids; great sword.), Chicken Drumstick (+1 Max. Health when eaten, consumable) Lesser Will-o-Wisp Level 23 Dark Undead Vindsval Half-Born (Asphalt) *Encouraged and Hastened!* 37 year old, Male, Half Giant, Level: 28 Witch *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, Weakened, and Sealed Effects* Attacks Are Poisoned by 11, Dual Striking, Takes half Damage from Demon and Dark Type Enemies. *Encouraged!* Power: 42 (28+12+1+1) (+10 to healing) Defense: 4 Health: 44/44 (9+27+8) Ether: 32/32 (5+27) Gold: 292 Equipment: Bifrost Blades (WP: 12, Fire, Aquatic, Earth, Ice, Light, Lightning Elemental, dual strike, dagger) *Poison 10* Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity toAsleep,Blinded,Confused, Fragile, andWeakened effects)(lent by Benji) Lethauros Mail: SP: 4. Prismatic armor bright enough to banish darkness. You can feel the dragon watching you as your continue on your journey, aiding you in your hunt. The wearer takes half damage from Demon and Dark type enemies. Suitable for anyone, bodywear. Gloves of the Hypocritical/Hippocratic Oath, Handwear, (Adds +10 to healing for characters with the Healing job trait and + 10 Poisoning for characters with the Wicked (or future equivalent) fighting style ) Inventory: Consumables: 5X Remedy, Potion, 6X Grand Potion, 3X Smoke Bomb, 1X Mead, 3X Tonic, 2x Venom (poison -1), 3X Deadly Poison (Poison -10), Banana, Poison Bomb, 4X Hurricane - This exotic drink grants the Hilariously and Luckily Drunk-effect, doubling the power of every attack, provided the consumer can state a pun related to his attack with every attack for the duration of one battle, 2XGrating Stone, Bone, Jarate, Geode, Agni Bomb Spark Hammer (WP:8, (X2 against Aquatic, Flying, and Mechanical) lightning-elemental hammer), Very Pink Parasol: Broomstick, WP:1, Male enemies are Enamored with the hero Verkenner (WP:10, Darkness elemental Broomstick,(X2 against Humanoid and Holy/Luminous)ranged) Xeno Whip (WP:4, poisoning the Xeno Whip doubles the poison output, whip) Artefacts: Wonky Shoes (footwear, SP: 3, suitable for all classes)(lent by Benj), Toxic Hood: (Headwear. The green hood worn by the Rosalia Pestilence. Changes the poisoned effect, to Blessed for the duration of the battle if poisoned while wearing the hood, Usable by all.) Ten-Gallon Hat: Gives the wearer the "Tourist" effect, causing no one to take them seriously) Witch's Talisman (Causes the witch's poisonous attacks to deal poison 10 instead of poison 1; suitable for witches, accessory) Ethereal Cloak (SP:2, Max. Ether +4, suitable for mages, clerics, necromancers, scholars and weather mages; backwear. Raw Horsehide (Worth 10 Gold, or can be worn by Barbarian classes for SP:1) Robes of the Archmagi (SP:3 Bodywear +5 Ether, immunity to Sealed Effect) Mage's Muffler (Provides immunity to Sealed, accessory) Gems: Emerald X2, Aquamarine, Scrolls, Scroll of Poisoning. Can be cast on a weapon to give it Poison 10, for the duration of the battle at the cost of 5 Ether, Scroll of Frailty (Enables casting the Fragile effect to one target for three round. Each casting has a 50/50 chance of success and costs 1 ether.) Decamon Cards: Cherub (Luminous 3) Tools: Bedroll, Shovel, Compass Party Leader, please determine Battle Order. Everyone else, choose an action! Edited January 3, 2016 by Kintobor Quote
Asphalt Posted December 30, 2015 Posted December 30, 2015 Finally clear intentions. Shall I show your minions the folly in following mindlessly the voice of a deceiver? Attack 1 Strike 1 Vindsval attacks Runic Ghoul A from the back Row with the Bifrost Blades Strike 2 Vindsval attacks Runic Ghoul A from the back Row with the Bifrost Blades Attack 2 Strike 1 Vindsval attacks Runic Ghoul B from the back Row with the Bifrost Blades Strike 2 Vindsval attacks Runic Ghoul B from the back Row with the Bifrost Blades Quote
Endgame Posted December 30, 2015 Posted December 30, 2015 "...You've never been to Eubric, have you? You're just leading them from shithole to another. You would rather throw away the life of entire city than just try to convince them, or make things better...? ...Vindsval. Help me out here. We're not letting Silvia escape." Quote
Asphalt Posted December 30, 2015 Posted December 30, 2015 (edited) Should we focus all our attacks upon the Priestess then Necromancer? So be it. This will leave us open to mighty damage from those left free to strike. Should I fall to this strategy, I expect you to bring me back to the path. Vindsval Changes his attacks to focus entirely on SILVIA Attack one Strike One Vindsval attacks Silvia from the back Row with the Bifrost Blades Strike Two Vindsval attacks Silvia from the back Row with the Bifrost Blades Attack 2 Strike One Vindsval attacks Silvia from the back Row with the Bifrost Blades Strike Two Vindsval attacks Silvia from the back Row with the Bifrost Blades Attack are X2 against undead and X2 from encouraged Edited December 30, 2015 by Asphalt Quote
Endgame Posted December 30, 2015 Posted December 30, 2015 I understand the x2 from Encouraged, but where does the other x2 come from? Quote
Asphalt Posted December 30, 2015 Posted December 30, 2015 OOC: Bifrost blades have a X2 against undead. X2 + X2 and divided by two from back row. Quote
Endgame Posted December 30, 2015 Posted December 30, 2015 (edited) Battle Order: -Althior -Will-O-The-Wisp -Vindsval -Sorrow -Throlar The Will O The Wisp attacks Silvia. I attack Silvia twice from the back row - if Silvia is dead, I switch my attacks to Runic Ghoul A (back) and Runic Ghoul B (back) for my first and second attacks, respectively. Edited December 30, 2015 by Endgame Quote
Duvors Posted December 30, 2015 Posted December 30, 2015 Throlar attacks Countess Lyudmila from the back row with the Huntsman's bow. Quote
K-Nut Posted December 30, 2015 Posted December 30, 2015 Althior uses Light on Rotting Undead A from the back row Quote
Kintobor Posted January 3, 2016 Author Posted January 3, 2016 (edited) QM Note: Okay, so I made a serious blunder in accidentally making the Runic Ghouls practically unkillable, so I've changed their type from undead to dark. Sorry about that. I'm also going to call that Shield spells that hit more than one target don't apply for the Runic Ghoul's Passive Special. Round 1 of the Manor Ambush! Battle Order >Althior- Light on Rotting Undead A Runic Ghoul A- Special Damage/Shield (35x1+54=89 damage. 89x4= 356 damage to Rotting Undead A, Rotting Undead B, Rotting Undead C, Silivia, all KO'D! 356 damage to Lyudmila, Runic Ghoul A, Runic Ghoul B, Runic Ghoul C +356 Health. Will-O-The-Wisp vs. Runic Ghoul A- 23x2=46 damage >Vindsval vs. Runic Ghoul A- Shield- (Lyudmila, Runic Ghoul A, Runic Ghoul C Hexed! -1 ether) >Vindisval vs. Runic Ghoul B- Critical Hit- 12x2=24x4=96 damage) Sorrow vs. Runic Ghoul A- Special Damage/ Mediate (+1 ether) Sorrow vs. Runic Ghoul B- Damage/ Damage (25/2-8=7 damage) >Throlar vs. Lyudmila- Aim (7 damage) Lyudmila vs Althior- Runic Ghoul A- 25x2=50 damage Runic Ghoul C vs. Runic Ghoul A- 25 damage Dust begins kicking up as the party battles the undead foes. Althorn sends a cataclysmic blast of light through the room, sending undead flying into the air and Silivia to the ground, her body hitting the wall with a deafening thud. The Runic Ghoul however seem to thrive in the blast, and continue to march through the light. Vindsval begins to cut into some of the Ghouls. Sorrow manages to get swiped at a few times, each strike sending a searingly boiling pain through his body before he manages to shake the undead off. Throlar notches an arrow in Lyudmila's shoulder as Amber's shadow rushes down from her perch and looms over the countess as the battle continues. Lyudmila, Countess of Fellcrest Level -- Undead Humanoid *Immune to Stunned, Poison, and Bleeding!* *Hastened!* *Fights from the back row* *Hexed! 3 Rounds Remain!* HP: 287/650 Special 1: Coup de Grâce- Lyudmila deals a killing blow, dropping the heroes health to 1, and dealing the Doomed Effect. Special 2: Flurry of Blows- Lyudmila deals Bleeding 5 to the target, as well as the person above and below them in the battle order. Passive Special 1: Shadow Stalker- Lyudmila stays in the back row when not attacking opponents. If all opponents are defeated, Lyudmila moves to the front row. As well, due to her training, Lyudmila is permanently hastened. Passive Special 2: Master Tactician- Lyudmila's level is that of her target's times two. Drops: Myrrh x2, Sterile Gloves, 100 Gold Runic Ghoul A Level 25 Dark Humanoid *Absorbs elemental magic and attacks* *Hexed! 3 Rounds Remain!* HP: 239/350 Special: Circle of Sealing- The Runic Ghoul will blast a spell at the party, having a 1/3 chance to cause the sealed effect. Passive Special: Magic Homing- All elemental spells will target a random Runic Ghoul before hitting it's original target if a Runic Ghoul is still alive. Drops: Elixir Runic Ghoul B Level 25 Dark Humanoid *Absorbs elemental magic and attacks* HP: 254/350 Special: Circle of Sealing- The Runic Ghoul will blast a spell at the party, having a 1/3 chance to cause the sealed effect. Passive Special: Magic Homing- All elemental spells will target a random Runic Ghoul before hitting it's original target if a Runic Ghoul is still alive. Drops: Grand Tonic Runic Ghoul C Level 25 Dark Humanoid *Absorbs elemental magic and attacks* *Hexed! 3 Rounds Remain!* HP: 350/350 Special: Circle of Sealing- The Runic Ghoul will blast a spell at the party, having a 1/3 chance to cause the sealed effect. Passive Special: Magic Homing- All elemental spells will target a random Runic Ghoul before hitting it's original target if a Runic Ghoul is still alive. Drops: Grand Tonic The Party Throlar Wineghilm 137 year old male Dwarven Warden. *Avoids free hits from Flying enemies* Level, 15.5 Power, 25 (15+10). 35 against ancient enemies. Defense, 1 (1). Health, 32/32 (32) Gold, 330. Equipped; Mopagsaber (WP; 12, Ice elemental longsword) Shield of Invisibility (SP:0, the user is impervious to Free Hits unless they are the last hero standing.), Crow Helmet (SP; 1, Flying enemies do not deal free hits to the wearer, suitable for Knights and Dragoons, headwear), Counterstrike Gloves (If the wearer is damaged by a free hit, they counter with strength equal to their level, handwear) Inventory; Weapons; Elven Sword (WP; 5, longsword), Miracle Lance (A white spear crafted in the likeness of an ancient dragon. WP; 10, doubled against Ancient enemies) Shields; Elven Shield (SP; 5, Ice and Darkness elemental. All elves in the party gain the same amount of SP as long as the wielder is standing) Artifacts; Lion's Plate (Max health +5, Power +1, Immune to weakened, suitable for knights and barbarians, body wear), Lethauros Crushers (While equipped, the wearer does double damage to Rock and Flying type enemies. Suitable for anyone, footwear) Consumables; Potion, Phoenix Essence, Soma (Causes the Blessed effect), Hint Coin (Gives the user a hint about a puzzle or a tricky situation, Useable only once, Has no monetary value.), Bone, Floral Bomb, Air Bomb, Dirt Bomb, Water Bomb, Lightning Bomb, x4 Fire Bomb, Ice Bomb, Holy Bomb, x2 Smoke Bomb, Feather of Flight (allows the user to flee the battle when used), Bone x2, First Aid Kit (Completely restores health and removes all negative effects for the entire party once when used.) Equipment; Bedroll, Shovel, Pickaxe, Magnifying Glass, Huntsman's Bow (WP: 7, deals damage to undead) Treasures; Viper scale (worth 40 gold to some NPC's). Decamon Deck, Magic Carp (Aquatic 1), Volt Ant (Electric 1), Will-o'-the-Wisp (Fiery 1), Tweetybird (Flying 1), Toxic Toad (Plant 1), Ursa Minor (Eithereal 1),Specter (Dark 2), Dryad (Plant 6) Althior Emorith, The Dragonslayer (K-Nut) 36 years old male human Prophet Level 54.2 *Clairvoyance* *Glossolalia* *Permanently Transcended* *Immune to Petrified, Bound, and Slowed, Confused, and Afraid**AbsorbsEarth**Immune to Ice andDarkness* *Lucky!* *Encouraged* Defense: 12 (2+5+5) Health: 74/74 (5+53+15+1) Ether: 34/91 (5+53+15+10+4+2) Gold: 890 GP: 14 Equipment: Mythril Scepter of Divine Affinity (WP:35, Has ⅙ chance to deal cursed effect on successful spells and ⅙ chance to deal blessed effect on successful healing, staff), Magician's Gloves (+10 spellpower, suitable to mages; handwear), Winged Sandals (protects from bound and slowed effects, footwear), Ethereal Cloak (SP:2, Max Ether +4; backwear), Coat Hanger (Allows wearing a second bodywear artifact regardless of the amount limit for artifacts; accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified,ice, anddarkness elemental damage; suitable to clerics, mages, chi monks, necromancers and scholars; bodywear),Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear),Tin Helmet (immunity to confused and afraid, headwear) Inventory: Weapons: -- Artifacts: Medal of Glory (Wearer earns triple experience; accessory) (Lent to Hybros), Lieutenant's Helm (SP:3, protects from fragile; headwear) , Counterstrike Gloves (if the wearer is damaged by a free hit, they counter with strength equal to their level; handwear) Spell Items: Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine(Water), Emerald(Wood), Scroll of Frailty (Enables casting the fragile-effect to the target, causing it to take double damage for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Love (Enables casting the enamored-effect to the target, making it unable to damage the caster for three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Luck (Enables casting the lucky-effect to the target for one battle. Each casting has a 50/50 chance and costs 10 ether.), Begone With The Winds (Grants the holder access to the Weather Mage expert job class upon reaching Level 30) Consumables: 3 Potions, 5 Grand Potions, 6 Tonics, 2 Grand Tonics, 3 Ether Cores, 6 Remedies, 2 Elixirs, Phoenix Incense, 11 Meads, 5 Smelling Salts, Smoke Bomb, Venom, Garnet Lamp of Summoning, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds), Feather of Flight (Allows the user to flee from the battle when used.), Geode Tools etc.: Bedroll, Magnifying Glass, 4 Bones, Deaddy Bear (Causes 45 damage and doomed but has 1/6 chance to break whenever used), Map of Fellcrest Sorrow(Endgame) *Party Leader* 428 years old undead Necromancer Level 30.75 *Immune to Sealed, Afraid, and Doomed* *Encouraged, Hastened, and Lucky!* Power: 57 (30+2+25) Defense: 8 Health: 27/41(7+29+5) Ether: 16/34 (30+4) Gold: 392 428 years old undead Necromancer Equipment: Sticky Gloves (Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors; handwear),Pink Ribbon (Max Ether +3, grants immunity to sealed, afraid, and doomed; accessory), Staff of the Supreme Necromancer (WP:25; damages undead; +5 level to raised undead; suitable to necromancers; staff) Inventory: Reaper’s Scythe (WP:33, damages only humanoids; suitable to assassins only; scythe), Shark Jaw Scythe (WP 20/40 vs. aquatic monsters; scythe), Longsword (WP: 5), Dark Cloak (SP:1, Max Health +1, Power +1, suitable for rogues and barbarians; backwear), Archer's Hat (Power +1, suitable for rangers; headwear), Disguise Kit (Allows the user to disguise them self as the opposite gender; accessory), Helmet (Max. Health +1, headwear), Greaves (SP:2, immunity to slowed and hastened; footwear), Death Mask (Increases assassination chances to 1/3 when the target’s health is lowered to 1/3; suitable to assassins; headwear), Ruby (Fire), 12 Grand Potions, 2 Health Cores, 2 Tonics, 3 Grand Tonics 2 Ether Cores, 5 Remedies, Neutralizer, Phoenix Essence, 3 Meads, 3 Nostrums, Ambrosia, 3 Venoms, Bedroll, Sticky Gloves (Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors; handwear), Fire Bomb, Geode, Scroll of Blindness (Enables casting the Blinded effect to one target for three round. Each casting has a 50/50 chance of success and costs 1 ether.), Vampire's Court Sword (WP:12; 1/3 chance to cause bleeding; always causes bleeding to humanoids; great sword.), Chicken Drumstick (+1 Max. Health when eaten, consumable) Lesser Will-o-Wisp Level 23 Dark Undead Vindsval Half-Born (Asphalt) *Encouraged and Hastened!* 37 year old, Male, Half Giant, Level: 28 Witch *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, Weakened, and Sealed Effects* Attacks Are Poisoned by 11, Dual Striking, Takes half Damage from Demon and Dark Type Enemies. *Encouraged!* Power: 42 (28+12+1+1) (+10 to healing) Defense: 4 Health: 44/44 (9+27+8) Ether: 31/32 (5+27) Gold: 292 Equipment: Bifrost Blades (WP: 12, Fire, Aquatic, Earth, Ice, Light, Lightning Elemental, dual strike, dagger) *Poison 10* Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity toAsleep,Blinded,Confused, Fragile, andWeakened effects)(lent by Benji) Lethauros Mail: SP: 4. Prismatic armor bright enough to banish darkness. You can feel the dragon watching you as your continue on your journey, aiding you in your hunt. The wearer takes half damage from Demon and Dark type enemies. Suitable for anyone, bodywear. Gloves of the Hypocritical/Hippocratic Oath, Handwear, (Adds +10 to healing for characters with the Healing job trait and + 10 Poisoning for characters with the Wicked (or future equivalent) fighting style ) Inventory: Consumables: 5X Remedy, Potion, 6X Grand Potion, 3X Smoke Bomb, 1X Mead, 3X Tonic, 2x Venom (poison -1), 3X Deadly Poison (Poison -10), Banana, Poison Bomb, 4X Hurricane - This exotic drink grants the Hilariously and Luckily Drunk-effect, doubling the power of every attack, provided the consumer can state a pun related to his attack with every attack for the duration of one battle, 2XGrating Stone, Bone, Jarate, Geode, Agni Bomb Spark Hammer (WP:8, (X2 against Aquatic, Flying, and Mechanical) lightning-elemental hammer), Very Pink Parasol: Broomstick, WP:1, Male enemies are Enamored with the hero Verkenner (WP:10, Darkness elemental Broomstick,(X2 against Humanoid and Holy/Luminous)ranged) Xeno Whip (WP:4, poisoning the Xeno Whip doubles the poison output, whip) Artefacts: Wonky Shoes (footwear, SP: 3, suitable for all classes)(lent by Benj), Toxic Hood: (Headwear. The green hood worn by the Rosalia Pestilence. Changes the poisoned effect, to Blessed for the duration of the battle if poisoned while wearing the hood, Usable by all.) Ten-Gallon Hat: Gives the wearer the "Tourist" effect, causing no one to take them seriously) Witch's Talisman (Causes the witch's poisonous attacks to deal poison 10 instead of poison 1; suitable for witches, accessory) Ethereal Cloak (SP:2, Max. Ether +4, suitable for mages, clerics, necromancers, scholars and weather mages; backwear. Raw Horsehide (Worth 10 Gold, or can be worn by Barbarian classes for SP:1) Robes of the Archmagi (SP:3 Bodywear +5 Ether, immunity to Sealed Effect) Mage's Muffler (Provides immunity to Sealed, accessory) Gems: Emerald X2, Aquamarine, Scrolls, Scroll of Poisoning. Can be cast on a weapon to give it Poison 10, for the duration of the battle at the cost of 5 Ether, Scroll of Frailty (Enables casting the Fragile effect to one target for three round. Each casting has a 50/50 chance of success and costs 1 ether.) Decamon Cards: Cherub (Luminous 3) Tools: Bedroll, Shovel, Compass Party Leader, please determine Battle Order. Everyone else, choose an action! Edited January 3, 2016 by Kintobor Quote
Asphalt Posted January 3, 2016 Posted January 3, 2016 Fare the well to your final embrace Priestess, I pray your Gods are more forgiving of betrayal than My own. Vindsval turns to the creatures under his thrall. So quickly The serpent turns to feast upon its own tale. OOC: before I declare my attack, absorbing elemental damage means they will be healed by any weapon with a gem attached. Correct? And are they now Undead or Dark? You said you changed it, but In the battle line-up they are still undead. Quote
Kintobor Posted January 3, 2016 Author Posted January 3, 2016 QM Note: They are indeed Dark. Sorry about the confusion. And yes, elemental attacks, both spells and from weapons will heal them. Quote
Endgame Posted January 3, 2016 Posted January 3, 2016 "Althior, good stuff... Ended the Priestess before Vindsval and I could even get running. Focus on Lyudmilla, and the one unhexed Runic. They will tear each other apart. If Lyudmilla falls... Pick off the ghouls." Repeat battle order. Sorrow strikes Lyudmilla twice from the front row, and the Will O The Wisp also assaults Lyudmilla. Quote
Asphalt Posted January 3, 2016 Posted January 3, 2016 So be it. Vindsval returns the Bifrost Blades to their sheaths and uncoils the Xeno Whip and gives it an experimental crack. Shall we see what this bit of leather and twine can do? Vindsval attacks the Runic Ghoul B twice from the back row with the Xeno Whip. (Power 35, Poison 22) Quote
Asphalt Posted January 3, 2016 Posted January 3, 2016 OOC: and Vindsval should have stolen gold from Lyudmila when I rolled shield. Quote
K-Nut Posted January 4, 2016 Posted January 4, 2016 Althior smiles. That felt good, he thinks. He casts Light on Lyudmila from the back row. Quote
Kintobor Posted January 5, 2016 Author Posted January 5, 2016 (edited) Round 2 of the Manor Ambush! Battle Order >Althior- Light on Lyudmila Runic Ghoul B- Aimed Spell (35x2=70 health regained. -1 ether) Will-O-The-Wisp vs. Lyudmila- 23/2=11 damage >Vindsval vs. Runic Ghoul B- Critical Hit (12x2=24x2=48 damage. Poison 22) >Vindisval vs. Runic Ghoul B- Shield (Runic Ghoul A and C Hexed! -1 ether) Sorrow vs. Lyudmila- Shield/Shield (Raise Undead: Rotting Undead A, B, C, and Silivia raised! -4 ether) Sorrow vs. Lyudmila- Damage/Special Damage Targets Runic Ghoul A (50 damage) >Throlar vs. Lyudmila- Damage (15/2-1=6 damage) Lyudmila vs. Althior Runic Ghoul C- 50 damage Runic Ghoul A vs. Vindsval Lyudmila- 25/2=12 damage Runic Ghoul C vs. Vindsval Lyudmila- 25/2=12 damage Althior blasts another light attack, the spell missing Lyudmila entirely and instead being absorbed by one of the Runic Ghouls, healing it. Vindsval strikes the Ghoul while hexing the rest of the arcane undead. Sorrow manages to raise some of the undead previously slain, including Silivia, only find himself pounced by Lyudmila. She digs her claws, teeth, and rapier into him, leaving him bloodied and bruised as she makes her way to Throlar like a wild cat leaping through the trees. She drills him into the floor and then finishes off by ripping into Althior, flaying his clothes and leaving marks across his back. She retreats into the shadows and growls at the party. The battle continues! Lyudmila, Countess of Fellcrest Level -- Undead Humanoid *Immune to Stunned, Poison, and Bleeding!* *Hastened!* *Fights from the back row* HP: 287/650 Special 1: Coup de Grâce- Lyudmila deals a killing blow, dropping the heroes health to 1, and dealing the Doomed Effect. Special 2: Flurry of Blows- Lyudmila deals Bleeding 5 to the target, as well as the person above and below them in the battle order. Passive Special 1: Shadow Stalker- Lyudmila stays in the back row when not attacking opponents. If all opponents are defeated, Lyudmila moves to the front row. As well, due to her training, Lyudmila is permanently hastened. Passive Special 2: Master Tactician- Lyudmila's level is that of her target's times two. Drops: Myrrh x2, Sterile Gloves, 100 Gold Runic Ghoul A Level 25 Dark Humanoid *Absorbs elemental magic and attacks* HP:189/350 Special: Circle of Sealing- The Runic Ghoul will blast a spell at the party, having a 1/3 chance to cause the sealed effect. Passive Special: Magic Homing- All elemental spells will target a random Runic Ghoul instead of hitting it's original target if a Runic Ghoul is still alive. Drops: Elixir Runic Ghoul B Level 25 Dark Humanoid *Absorbs elemental magic and attacks* *Poisoned 22!* HP: 182/350 Special: Circle of Sealing- The Runic Ghoul will blast a spell at the party, having a 1/3 chance to cause the sealed effect. Passive Special: Magic Homing- All elemental spells will target a random Runic Ghoul instead of hitting it's original target if a Runic Ghoul is still alive. Drops: Grand Tonic Runic Ghoul C Level 25 Dark Humanoid *Absorbs elemental magic and attacks* HP: 300/350 Special: Circle of Sealing- The Runic Ghoul will blast a spell at the party, having a 1/3 chance to cause the sealed effect. Passive Special: Magic Homing- All elemental spells will target a random Runic Ghoul instead of hitting it's original target if a Runic Ghoul is still alive. Drops: Grand Tonic The Party Throlar Wineghilm 137 year old male Dwarven Warden. *Avoids free hits from Flying enemies* Level, 15.5 Power, 25 (15+10). 35 against ancient enemies. Defense, 1 (1). Health, 26/32 (32) Gold, 330. Equipped; Mopagsaber (WP; 12, Ice elemental longsword) Shield of Invisibility (SP:0, the user is impervious to Free Hits unless they are the last hero standing.), Crow Helmet (SP; 1, Flying enemies do not deal free hits to the wearer, suitable for Knights and Dragoons, headwear), Counterstrike Gloves (If the wearer is damaged by a free hit, they counter with strength equal to their level, handwear) Inventory; Weapons; Elven Sword (WP; 5, longsword), Miracle Lance (A white spear crafted in the likeness of an ancient dragon. WP; 10, doubled against Ancient enemies) Shields; Elven Shield (SP; 5, Ice and Darkness elemental. All elves in the party gain the same amount of SP as long as the wielder is standing) Artifacts; Lion's Plate (Max health +5, Power +1, Immune to weakened, suitable for knights and barbarians, body wear), Lethauros Crushers (While equipped, the wearer does double damage to Rock and Flying type enemies. Suitable for anyone, footwear) Consumables; Potion, Phoenix Essence, Soma (Causes the Blessed effect), Hint Coin (Gives the user a hint about a puzzle or a tricky situation, Useable only once, Has no monetary value.), Bone, Floral Bomb, Air Bomb, Dirt Bomb, Water Bomb, Lightning Bomb, x4 Fire Bomb, Ice Bomb, Holy Bomb, x2 Smoke Bomb, Feather of Flight (allows the user to flee the battle when used), Bone x2, First Aid Kit (Completely restores health and removes all negative effects for the entire party once when used.) Equipment; Bedroll, Shovel, Pickaxe, Magnifying Glass, Huntsman's Bow (WP: 7, deals damage to undead) Treasures; Viper scale (worth 40 gold to some NPC's). Decamon Deck, Magic Carp (Aquatic 1), Volt Ant (Electric 1), Will-o'-the-Wisp (Fiery 1), Tweetybird (Flying 1), Toxic Toad (Plant 1), Ursa Minor (Eithereal 1),Specter (Dark 2), Dryad (Plant 6) Althior Emorith, The Dragonslayer (K-Nut) 36 years old male human Prophet Level 54.2 *Clairvoyance* *Glossolalia* *Permanently Transcended* *Immune to Petrified, Bound, and Slowed, Confused, and Afraid**AbsorbsEarth**Immune to Ice andDarkness* *Lucky!* *Encouraged* Defense: 12 (2+5+5) Health: 74/74 (5+53+15+1) Ether: 33/91 (5+53+15+10+4+2) Gold: 890 GP: 14 Equipment: Mythril Scepter of Divine Affinity (WP:35, Has ⅙ chance to deal cursed effect on successful spells and ⅙ chance to deal blessed effect on successful healing, staff), Magician's Gloves (+10 spellpower, suitable to mages; handwear), Winged Sandals (protects from bound and slowed effects, footwear), Ethereal Cloak (SP:2, Max Ether +4; backwear), Coat Hanger (Allows wearing a second bodywear artifact regardless of the amount limit for artifacts; accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified,ice, anddarkness elemental damage; suitable to clerics, mages, chi monks, necromancers and scholars; bodywear),Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear),Tin Helmet (immunity to confused and afraid, headwear) Inventory: Weapons: -- Artifacts: Medal of Glory (Wearer earns triple experience; accessory) (Lent to Hybros), Lieutenant's Helm (SP:3, protects from fragile; headwear) , Counterstrike Gloves (if the wearer is damaged by a free hit, they counter with strength equal to their level; handwear) Spell Items: Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine(Water), Emerald(Wood), Scroll of Frailty (Enables casting the fragile-effect to the target, causing it to take double damage for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Love (Enables casting the enamored-effect to the target, making it unable to damage the caster for three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Luck (Enables casting the lucky-effect to the target for one battle. Each casting has a 50/50 chance and costs 10 ether.), Begone With The Winds (Grants the holder access to the Weather Mage expert job class upon reaching Level 30) Consumables: 3 Potions, 5 Grand Potions, 6 Tonics, 2 Grand Tonics, 3 Ether Cores, 6 Remedies, 2 Elixirs, Phoenix Incense, 11 Meads, 5 Smelling Salts, Smoke Bomb, Venom, Garnet Lamp of Summoning, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds), Feather of Flight (Allows the user to flee from the battle when used.), Geode Tools etc.: Bedroll, Magnifying Glass, 4 Bones, Deaddy Bear (Causes 45 damage and doomed but has 1/6 chance to break whenever used), Map of Fellcrest Sorrow(Endgame) *Party Leader* 428 years old undead Necromancer Level 30.75 *Immune to Sealed, Afraid, and Doomed* *Encouraged, Hastened, and Lucky!* Power: 57 (30+2+25) Defense: 8 Health: 27/41(7+29+5) Ether: 12/34 (30+4) Gold: 392 428 years old undead Necromancer Equipment: Sticky Gloves (Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors; handwear),Pink Ribbon (Max Ether +3, grants immunity to sealed, afraid, and doomed; accessory), Staff of the Supreme Necromancer (WP:25; damages undead; +5 level to raised undead; suitable to necromancers; staff) Inventory: Reaper’s Scythe (WP:33, damages only humanoids; suitable to assassins only; scythe), Shark Jaw Scythe (WP 20/40 vs. aquatic monsters; scythe), Longsword (WP: 5), Dark Cloak (SP:1, Max Health +1, Power +1, suitable for rogues and barbarians; backwear), Archer's Hat (Power +1, suitable for rangers; headwear), Disguise Kit (Allows the user to disguise them self as the opposite gender; accessory), Helmet (Max. Health +1, headwear), Greaves (SP:2, immunity to slowed and hastened; footwear), Death Mask (Increases assassination chances to 1/3 when the target’s health is lowered to 1/3; suitable to assassins; headwear), Ruby (Fire), 12 Grand Potions, 2 Health Cores, 2 Tonics, 3 Grand Tonics 2 Ether Cores, 5 Remedies, Neutralizer, Phoenix Essence, 3 Meads, 3 Nostrums, Ambrosia, 3 Venoms, Bedroll, Sticky Gloves (Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors; handwear), Fire Bomb, Geode, Scroll of Blindness (Enables casting the Blinded effect to one target for three round. Each casting has a 50/50 chance of success and costs 1 ether.), Vampire's Court Sword (WP:12; 1/3 chance to cause bleeding; always causes bleeding to humanoids; great sword.), Chicken Drumstick (+1 Max. Health when eaten, consumable) Lesser Will-o-Wisp Level 23 Dark Undead Rotting Undead A Level 25 Dark Undead Rotting Undead B Level 25 Dark Undead Rotting Undead C Level 25 Dark Undead. Silivia Level 30 Dark Undead Vindsval Half-Born (Asphalt) *Encouraged and Hastened!* 37 year old, Male, Half Giant, Level: 28 Witch *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, Weakened, and Sealed Effects* Attacks Are Poisoned by 11, Dual Striking, Takes half Damage from Demon and Dark Type Enemies. *Encouraged!* Power: 42 (28+12+1+1) (+10 to healing) Defense: 4 Health: 44/44 (9+27+8) Ether: 31/32 (5+27) Gold: 292 Equipment: Bifrost Blades (WP: 12, Fire, Aquatic, Earth, Ice, Light, Lightning Elemental, dual strike, dagger) *Poison 10* Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity toAsleep,Blinded,Confused, Fragile, andWeakened effects)(lent by Benji) Lethauros Mail: SP: 4. Prismatic armor bright enough to banish darkness. You can feel the dragon watching you as your continue on your journey, aiding you in your hunt. The wearer takes half damage from Demon and Dark type enemies. Suitable for anyone, bodywear. Gloves of the Hypocritical/Hippocratic Oath, Handwear, (Adds +10 to healing for characters with the Healing job trait and + 10 Poisoning for characters with the Wicked (or future equivalent) fighting style ) Inventory: Consumables: 5X Remedy, Potion, 6X Grand Potion, 3X Smoke Bomb, 1X Mead, 3X Tonic, 2x Venom (poison -1), 3X Deadly Poison (Poison -10), Banana, Poison Bomb, 4X Hurricane - This exotic drink grants the Hilariously and Luckily Drunk-effect, doubling the power of every attack, provided the consumer can state a pun related to his attack with every attack for the duration of one battle, 2XGrating Stone, Bone, Jarate, Geode, Agni Bomb Spark Hammer (WP:8, (X2 against Aquatic, Flying, and Mechanical) lightning-elemental hammer), Very Pink Parasol: Broomstick, WP:1, Male enemies are Enamored with the hero Verkenner (WP:10, Darkness elemental Broomstick,(X2 against Humanoid and Holy/Luminous)ranged) Xeno Whip (WP:4, poisoning the Xeno Whip doubles the poison output, whip) Artefacts: Wonky Shoes (footwear, SP: 3, suitable for all classes)(lent by Benj), Toxic Hood: (Headwear. The green hood worn by the Rosalia Pestilence. Changes the poisoned effect, to Blessed for the duration of the battle if poisoned while wearing the hood, Usable by all.) Ten-Gallon Hat: Gives the wearer the "Tourist" effect, causing no one to take them seriously) Witch's Talisman (Causes the witch's poisonous attacks to deal poison 10 instead of poison 1; suitable for witches, accessory) Ethereal Cloak (SP:2, Max. Ether +4, suitable for mages, clerics, necromancers, scholars and weather mages; backwear. Raw Horsehide (Worth 10 Gold, or can be worn by Barbarian classes for SP:1) Robes of the Archmagi (SP:3 Bodywear +5 Ether, immunity to Sealed Effect) Mage's Muffler (Provides immunity to Sealed, accessory) Gems: Emerald X2, Aquamarine, Scrolls, Scroll of Poisoning. Can be cast on a weapon to give it Poison 10, for the duration of the battle at the cost of 5 Ether, Scroll of Frailty (Enables casting the Fragile effect to one target for three round. Each casting has a 50/50 chance of success and costs 1 ether.) Decamon Cards: Cherub (Luminous 3) Tools: Bedroll, Shovel, Compass Party Leader, please determine Battle Order. Everyone else, choose an action! Edited January 10, 2016 by Kintobor Quote
Asphalt Posted January 5, 2016 Posted January 5, 2016 OOC: Runic Ghouls A and C should still be marked as Hexed and Vindsval needs his gold for the steal from Lyudmila in the first round. Vindsval cringes, and he marks a holy gesture on his brow, as the former high priestess rises as a mindless flesh construct. I pray to the wanderer that he soul was released to its final judgement before he body was bound to your will Sorrow. To be alive and yet dead while in control of your mind is one thing, to be locked, conscious, within a cage of flesh while under the control of another is a torment best left to the Gods. Allow me to tend to your wounds, lest you succumb to the beasts attack. Action 1 Vindsval Casts Healing on Sorrow from the Back Row If healing unsuccessful he attempts a second time. If successful: Action 2 Vindsval attacks Runic Ghoul B with the Xeno Whip from the Back Row Quote
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