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Posted (edited)

Sorrow and Vindsval both open up the chest together, creaking the golden lid open. Inside they find a bounty of loot and items!

Extra Loot!

heroica-sixcoins.jpg-1000 Gold

DSCN0120.jpg-4 Grating Stones

heroica-myrrh.jpg-2 Myrrh

heroica-ambrosia.jpg-2 Ambrosia

heroica-mulledwine.jpg-2 Mulled Wines

The Party

ufBQ5WT.pngSorrow(Endgame) *Party Leader*

428 years old undead Necromancer

Level 31 *Immune to Sealed, Afraid, and Doomed*

Power: 58 (31+2+25)

Defense: 8

Health: 42/42(7+30+5)

Ether: 25/35 (31+4)

Gold: 361

428 years old undead Necromancer

Equipment: Sticky Gloves (Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors; handwear),Pink Ribbon (Max Ether +3, grants immunity to sealed, afraid, and doomed; accessory), Staff of the Supreme Necromancer (WP:25; damages undead; +5 level to raised undead; suitable to necromancers; staff)

Inventory: Reaper’s Scythe (WP:33, damages only humanoids; suitable to assassins only; scythe), Shark Jaw Scythe (WP 20/40 vs. aquatic monsters; scythe), Longsword (WP: 5), Dark Cloak (SP:1, Max Health +1, Power +1, suitable for rogues and barbarians; backwear), Archer's Hat (Power +1, suitable for rangers; headwear), Disguise Kit (Allows the user to disguise them self as the opposite gender; accessory), Helmet (Max. Health +1, headwear), Greaves (SP:2, immunity to slowed and hastened; footwear), Death Mask (Increases assassination chances to 1/3 when the target’s health is lowered to 1/3; suitable to assassins; headwear), Red Assassin's Veil (Grants immunity to sealed, bleeding and cursed, accessory), Ruby (Fire), 11 Grand Potions, 2 Health Cores, 2 Tonics, 3 Grand Tonics, Ether Core, 5 Remedies, Neutralizer, Phoenix Essence, 2 Meads, 2 Nostrums, Ambrosia, 3 Venoms, Bedroll, Sticky Gloves (Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors; handwear), Fire Bomb, Geode, Scroll of Blindness (Enables casting the Blinded effect to one target for three round. Each casting has a 50/50 chance of success and costs 1 ether.), Vampire's Court Sword (WP:12; 1/3 chance to cause bleeding; always causes bleeding to humanoids; great sword.), Chicken Drumstick (+1 Max. Health when eaten, consumable), 2 Myrrhs

RzryNyP.jpg

Vindsval Half Born

Level: 30 Witch *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened, Effects* Attacks Are Poisoned by 1, Dual Striking, Takes half Damage from Demon and Dark Type Enemies.

Power: 55 (29+24+1+1)

Power Bonus +2 (2015 Henry Awards)

Defense: 4

Health: 45/45 (9+27+8)

Ether: 31/33 (5+28)

Gold: 319

Equipment:

Bifrost Blades (WP: 12 (24), Fire, Aquatic, Earth, Ice, Light, Lightning Elemental, dual strike, dagger) Poison 10

Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity toAsleep,Blinded,Confused, Fragile, and Weakened effects)(lent by Benji)

Lethauros Mail: SP: 4. Prismatic armor bright enough to banish darkness. You can feel the dragon watching you as your continue on your journey, aiding you in your hunt. The wearer takes half damage from Demon and Dark type enemies. Suitable for anyone, bodywear.

Mechanical Arm (Doubles WP for the equipped weapon; wearer cannot become disarmed; suitable for Vindsval only; handwear

Inventory:

Consumables: 5X Remedy, Potion, 5X Grand Potion, 3X Smoke Bomb, 3X Tonic, 2x Venom (poison -1), 4X Deadly Venom (Poison -10), Banana, Poison Bomb, 4X Hurricane - This exotic drink grants the Hilariously and Luckily Drunk-effect, doubling the power of every attack, provided the consumer can state a pun related to his attack with every attack for the duration of one battle, 2X Grating Stone, Bone, Jarate, Geode, Agni Bomb, 2x Venom, Elixir

Spark Hammer (WP:8, (X2 against Aquatic, Flying, and Mechanical) lightning-elemental hammer),

Very Pink Parasol: Broomstick, WP:1, Male enemies are Enamored with the hero

Verkenner (WP:10, Darkness elemental Broomstick,(X2 against Humanoid and Holy/Luminous)ranged)

Xeno Whip (WP:4, poisoning the Xeno Whip doubles the poison output, whip)

Leets d’Loc (WP:9, ice-elemental longsword)

Simurgh Wingblade (WP:12, cannot be used with a shield; greatsword)

Artefacts:

Mythril Mail (SP:10; suitable to knights and barbarians only; bodywear)

Wonky Shoes (footwear, SP: 3, suitable for all classes)(lent by Benj),

Toxic Hood: (Headwear. The green hood worn by the Rosalia Pestilence. Changes the poisoned effect, to Blessed for the duration of the battle if poisoned while wearing the hood, Usable by all.)

Ten-Gallon Hat: Gives the wearer the "Tourist" effect, causing no one to take them seriously)

Witch's Talisman (Causes the witch's poisonous attacks to deal poison 10 instead of poison 1; suitable for witches, accessory)

Ethereal Cloak (SP:2, Max. Ether +4, suitable for mages, clerics, necromancers, scholars and weather mages; backwear.

Raw Horsehide (Worth 10 Gold, or can be worn by Barbarian classes for SP:1)

Robes of the Archmagi (SP:3 Bodywear +5 Ether, immunity to Sealed Effect)

Mage's Muffler (Provides immunity to Sealed, accessory)

Gloves of the Hypocritical/Hippocratic Oath, Handwear, (Adds +10 to healing for characters with the Healing job trait and + 10 Poisoning for characters with the Wicked (or future equivalent) fighting style )

Gems: Emerald X2, Aquamarine,

Scrolls, Scroll of Poisoning. Can be cast on a weapon to give it Poison 10, for the duration of the battle at the cost of 5 Ether, Scroll of Frailty (Enables casting the Fragile effect to one target for three round. Each casting has a 50/50 chance of success and costs 1 ether.)

Decamon Cards: Cherub (Luminous 3)

Tools: Bedroll, Shovel, Compass

The duo decide to follow Throlar and Althior up to the surface...

Meanwhile...

(Still using diplomacy.)

"'Restore peace through murder and violence' sounds an awful lot like what you're trying to to with Eubric, but I digress. We never said that we'd hand you over to the Fellcrest guards, we haven't even had a chance to talk about terms. Now if you want assurances, you've got our word, and that's all we have to give, and you yourself have just admitted that you don't have anything better for us. So pardon me for say this, but you constantly demanding more of us when you are incapable of giving us any stronger assurances than you already have is a rather hypocritical stance to take. I'm willing to accept your surrender without any further assurances of cooperation from you. Can't you do the same? An atmosphere of mutual distrust can be surprisingly conductive to cooperation."

"Amber, I am around a century older than you, please don't call me 'kid'."

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"What assurances might that be? What assurances am I exactly supposed to give you? That I'm not going to run away or escape the first moment I get? We both know if you were in a situation where you had a mission to fulfill, and if you were captured, you'd try your damnedest to escape. I know I would.

Also, I get flack for calling you "kid" and Althior doesn't? Hypocritical much?" Amber grins at Throlar, clearly trying to get a rise out of him. Sorrow and Vindsval arrive on the scene.

12327074964_f4fa26ee43_o.jpg

"Oh, goodie, more of you have arrived. I'm going to assume Jarret's gone? He was a little too zealous, even for my tastes."

Edited by Kintobor
Posted

Vindsval's eyes grow wide seeing the amount of treasure within the chest.

"A bounty indeed."

He divides the contents evenly between himself and Sorrow, placing his share in his travel pack. (500 gold, two Grating Stones, 1 Myrrh, 1 Ambrosia, 1 Mulled Wine)

"Let us find our friends."

With that he heads for the door and arrives at scene of the negotiations.

"Yes your Misguided zealot has been sent on his Path to Judgement. Tell Me Ms. Makepeace, will you follow him? Or will you come with us to see your father? It would cause me great sorrow and no small amount of shame to return to him with only news of your destruction. Please come with us back to the city. I have no history with you Amber, but if you will trust me, I will pledge myself to your safety until your have met with him."

OOC: Please adjust Vindsval's stats to show him being level 30. power should be 56, Ether 34, Health 46)

Posted

Vindsval holds out his hands, showing Amber that he still holds no weapon, a small smile crosses his face for the briefest of instances as he does so. Hands, by the Wanderer it is truly a miracle.

"What say you Amber? It is our duty to your father to bring you to him. Will you come with us willingly, of your own volition? Or will your force our hand?

Posted

12327074964_f4fa26ee43_o.jpg

"What assurances might that be? What assurances am I exactly supposed to give you? That I'm not going to run away or escape the first moment I get? We both know if you were in a situation where you had a mission to fulfill, and if you were captured, you'd try your damnedest to escape. I know I would.

Also, I get flack for calling you "kid" and Althior doesn't? Hypocritical much?" Amber grins at Throlar, clearly trying to get a rise out of him. Sorrow and Vindsval arrive on the scene.

"Amber, I don't want anything more from you, I just want you to stop asking us for more. We've given you all the assurances we can, what more do you want?

Honestly, I let Althior say it because he can pull it off, you can't."

Posted

QM Note: K-Nut has informed he he won't be here until Tuesday at the latest. So with that in mind, let's wrap this up.

Vindsval's eyes grow wide seeing the amount of treasure within the chest.

"A bounty indeed."

He divides the contents evenly between himself and Sorrow, placing his share in his travel pack. (500 gold, two Grating Stones, 1 Myrrh, 1 Ambrosia, 1 Mulled Wine)

"Let us find our friends."

With that he heads for the door and arrives at scene of the negotiations.

"Yes your Misguided zealot has been sent on his Path to Judgement. Tell Me Ms. Makepeace, will you follow him? Or will you come with us to see your father? It would cause me great sorrow and no small amount of shame to return to him with only news of your destruction. Please come with us back to the city. I have no history with you Amber, but if you will trust me, I will pledge myself to your safety until your have met with him."

"Amber. You know how to come quietly. There is no need for your conflict. Your father is devastated. Please, come peacefully... and go home."

"Amber, I don't want anything more from you, I just want you to stop asking us for more. We've given you all the assurances we can, what more do you want?

Honestly, I let Althior say it because he can pull it off, you can't."

Amber huffs. She seems more irritated than anything. She rolls her eyes and groans.

12327074964_f4fa26ee43_o.jpg

"All this sentimental crap... Fine, I'll surrender." She shoos Vindsval's hand away. " I know when I've been beat at my own game."

Amber has joined the party!

For peacefully resolving the situation, all party members receive a full level of experience!

The Party

ufBQ5WT.pngSorrow(Endgame) *Party Leader*

428 years old undead Necromancer

Level 32 *Immune to Sealed, Afraid, and Doomed*

Power: 59 (32+2+25)

Defense: 8

Health: 43/43(7+30+5)

Ether: 26/36 (31+4)

Gold: 861

428 years old undead Necromancer

Equipment: Sticky Gloves (Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors; handwear),Pink Ribbon (Max Ether +3, grants immunity to sealed, afraid, and doomed; accessory), Staff of the Supreme Necromancer (WP:25; damages undead; +5 level to raised undead; suitable to necromancers; staff)

Inventory: Reaper’s Scythe (WP:33, damages only humanoids; suitable to assassins only; scythe), Shark Jaw Scythe (WP 20/40 vs. aquatic monsters; scythe), Longsword (WP: 5), Dark Cloak (SP:1, Max Health +1, Power +1, suitable for rogues and barbarians; backwear), Archer's Hat (Power +1, suitable for rangers; headwear), Disguise Kit (Allows the user to disguise them self as the opposite gender; accessory), Helmet (Max. Health +1, headwear), Greaves (SP:2, immunity to slowed and hastened; footwear), Death Mask (Increases assassination chances to 1/3 when the target’s health is lowered to 1/3; suitable to assassins; headwear), Red Assassin's Veil (Grants immunity to sealed, bleeding and cursed, accessory), Ruby (Fire), 11 Grand Potions, 2 Health Cores, 2 Tonics, 3 Grand Tonics, Ether Core, 5 Remedies, Neutralizer, Phoenix Essence, 2 Meads, 2 Nostrums, 2 Ambrosia, 3 Venoms, Bedroll, Sticky Gloves (Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors; handwear), Fire Bomb, Geode, Scroll of Blindness (Enables casting the Blinded effect to one target for three round. Each casting has a 50/50 chance of success and costs 1 ether.), Vampire's Court Sword (WP:12; 1/3 chance to cause bleeding; always causes bleeding to humanoids; great sword.), Chicken Drumstick (+1 Max. Health when eaten, consumable), 3 Myrrhs, Mulled Wine, 2 Grating Stones

RzryNyP.jpg

Vindsval Half Born

Level: 31 Witch *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened, Effects* Attacks Are Poisoned by 1, Dual Striking, Takes half Damage from Demon and Dark Type Enemies.

Power: 56 (31+24+1+1)

Power Bonus +2 (2015 Henry Awards)

Defense: 4

Health: 47/47 (9+30+8)

Ether: 35/35 (5+30)

Gold: 819

Equipment:

Bifrost Blades (WP: 12 (24), Fire, Aquatic, Earth, Ice, Light, Lightning Elemental, dual strike, dagger) Poison 10

Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity toAsleep,Blinded,Confused, Fragile, and Weakened effects)(lent by Benji)

Lethauros Mail: SP: 4. Prismatic armor bright enough to banish darkness. You can feel the dragon watching you as your continue on your journey, aiding you in your hunt. The wearer takes half damage from Demon and Dark type enemies. Suitable for anyone, bodywear.

Mechanical Arm (Doubles WP for the equipped weapon; wearer cannot become disarmed; suitable for Vindsval only; handwear

Inventory:

Consumables: 5X Remedy, Potion, 5X Grand Potion, 3X Smoke Bomb, 3X Tonic, 2x Venom (poison -1), 4X Deadly Venom (Poison -10), Banana, Poison Bomb, 4X Hurricane - This exotic drink grants the Hilariously and Luckily Drunk-effect, doubling the power of every attack, provided the consumer can state a pun related to his attack with every attack for the duration of one battle, 4X Grating Stone, Bone, Jarate, Geode, Agni Bomb, 2x Venom, Elixir, Mulled Wine, Ambrosia, Myrrh,

Spark Hammer (WP:8, (X2 against Aquatic, Flying, and Mechanical) lightning-elemental hammer),

Very Pink Parasol: Broomstick, WP:1, Male enemies are Enamored with the hero

Verkenner (WP:10, Darkness elemental Broomstick,(X2 against Humanoid and Holy/Luminous)ranged)

Xeno Whip (WP:4, poisoning the Xeno Whip doubles the poison output, whip)

Leets d’Loc (WP:9, ice-elemental longsword)

Simurgh Wingblade (WP:12, cannot be used with a shield; greatsword)

Artefacts:

Mythril Mail (SP:10; suitable to knights and barbarians only; bodywear)

Wonky Shoes (footwear, SP: 3, suitable for all classes)(lent by Benj),

Toxic Hood: (Headwear. The green hood worn by the Rosalia Pestilence. Changes the poisoned effect, to Blessed for the duration of the battle if poisoned while wearing the hood, Usable by all.)

Ten-Gallon Hat: Gives the wearer the "Tourist" effect, causing no one to take them seriously)

Witch's Talisman (Causes the witch's poisonous attacks to deal poison 10 instead of poison 1; suitable for witches, accessory)

Ethereal Cloak (SP:2, Max. Ether +4, suitable for mages, clerics, necromancers, scholars and weather mages; backwear.

Raw Horsehide (Worth 10 Gold, or can be worn by Barbarian classes for SP:1)

Robes of the Archmagi (SP:3 Bodywear +5 Ether, immunity to Sealed Effect)

Mage's Muffler (Provides immunity to Sealed, accessory)

Gloves of the Hypocritical/Hippocratic Oath, Handwear, (Adds +10 to healing for characters with the Healing job trait and + 10 Poisoning for characters with the Wicked (or future equivalent) fighting style )

Gems: Emerald X2, Aquamarine,

Scrolls, Scroll of Poisoning. Can be cast on a weapon to give it Poison 10, for the duration of the battle at the cost of 5 Ether, Scroll of Frailty (Enables casting the Fragile effect to one target for three round. Each casting has a 50/50 chance of success and costs 1 ether.)

Decamon Cards: Cherub (Luminous 3)

Tools: Bedroll, Shovel, Compass

18212926653_b3695d265c_q.jpg

Throlar Wineghilm

137 year old male Dwarven Warden. *Avoids free hits from Flying enemies*

Level, 17

Power, 27 (17+10). 36 against ancient enemies.

Defense, 1 (1).

Health, 22/34 (33)

Gold, 430.

Equipped: Fellcrest Hand Axe (WP: 8 throwing weapon. Deals bleeding 5 on successful hits) Shield of Invisibility (SP:0, the user is impervious to Free Hits unless they are the last hero standing.), Crow Helmet (SP; 1, Flying enemies do not deal free hits to the wearer, suitable for Knights and Dragoons, headwear), Lion's Plate (Max health +5, Power +1, Immune to weakened, suitable for knights and barbarians, body wear)

Inventory;

Weapons; Mopagsaber (WP; 12, Ice elemental longsword)Elven Sword (WP; 5, longsword), Miracle Lance (A white spear crafted in the likeness of an ancient dragon. WP; 10, doubled against Ancient enemies)

Shields; Elven Shield (SP; 5, Ice and Darkness elemental. All elves in the party gain the same amount of SP as long as the wielder is standing)

Artifacts;, Lethauros Crushers (While equipped, the wearer does double damage to Rock and Flying type enemies. Suitable for anyone, footwear), Counterstrike Gloves (If the wearer is damaged by a free hit, they counter with strength equal to their level, handgear)

Consumables; Potion, Phoenix Essence, Soma (Causes the Blessed effect), Hint Coin (Gives the user a hint about a puzzle or a tricky situation, Useable only once, Has no monetary value.), Bone, Floral Bomb, Air Bomb, Dirt Bomb, Water Bomb, Lightning Bomb, x4 Fire Bomb, Ice Bomb, Holy Bomb, x2 Smoke Bomb, Feather of Flight (allows the user to flee the battle when used), Bone x2, First Aid Kit (Completely restores health and removes all negative effects for the entire party once when used.)

Equipment; Bedroll, Shovel, Pickaxe, Magnifying Glass, Huntsman's Bow (WP: 7, deals damage to undead)

Treasures; Viper scale (worth 40 gold to some NPC's).

Decamon Deck, Magic Carp (Aquatic 1), Volt Ant (Electric 1), Will-o'-the-Wisp (Fiery 1), Tweetybird (Flying 1), Toxic Toad (Plant 1), Ursa Minor (Eithereal 1),Specter (Dark 2), Dryad (Plant 6)

18679652234_a20d7689fc_t.jpgAlthior Emorith, The Dragonslayer (K-Nut)

36 years old male human Prophet

Level 55.4 *Clairvoyance* *Glossolalia* *Permanently Transcended* *Immune to Petrified, Bound, and Slowed, Confused, and Afraid**AbsorbsEarth**Immune to IceandDarkness* *Lucky!* *Encouraged*

Defense: 12 (2+5+5)

Health: 75/75 (5+53+15+1)

Ether: 10/92 (5+53+15+10+4+2)

Gold: 890

GP: 14

Equipment: Mythril Scepter of Divine Affinity (WP:35, Has ⅙ chance to deal cursed effect on successful spells and ⅙ chance to deal blessed effect on successful healing, staff), Magician's Gloves (+10 spellpower, suitable to mages; handwear), Winged Sandals (protects from bound and slowed effects, footwear), Ethereal Cloak (SP:2, Max Ether +4; backwear), Coat Hanger (Allows wearing a second bodywear artifact regardless of the amount limit for artifacts; accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified,ice, anddarkness elemental damage; suitable to clerics, mages, chi monks, necromancers and scholars; bodywear),Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear),Tin Helmet (immunity to confused and afraid, headwear)

Inventory:

Weapons: --

Artifacts: Medal of Glory (Wearer earns triple experience; accessory) (Lent to Hybros), Lieutenant's Helm (SP:3, protects from fragile; headwear) , Counterstrike Gloves (if the wearer is damaged by a free hit, they counter with strength equal to their level; handler), Sterile Gloves (Protects from poisoned- and bleeding–effects; handwear.)

Spell Items: Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine(Water), Emerald(Wood), Scroll of Frailty (Enables casting the fragile-effect to the target, causing it to take double damage for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Love (Enables casting the enamored-effect to the target, making it unable to damage the caster for three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Luck (Enables casting the lucky-effect to the target for one battle. Each casting has a 50/50 chance and costs 10 ether.), Begone With The Winds (Grants the holder access to the Weather Mage expert job class upon reaching Level 30)

Consumables: 3 Potions, 5 Grand Potions, 5 Tonics, 4 Grand Tonics, 3 Ether Cores, 6 Remedies, 2 Elixirs, Phoenix Incense, 10 Meads, 5 Smelling Salts, Smoke Bomb, Venom, Garnet Lamp of Summoning, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds), Feather of Flight (Allows the user to flee from the battle when used.), Geode

Tools etc.: Bedroll, Magnifying Glass, 4 Bones, Deaddy Bear (Causes 45 damage and doomed but has 1/6 chance to break whenever used), Map of Fellcrest

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"So, now what? I'm certain you have friends you wish to say goodbye to, people who you should probably check on in town, loose ends you need to tie up... say, how did you get into Fellcrest anyways? I'm actually somewhat curious."

Posted

Vindsval nods to the woman. Thank you for allowing us to end this without further . . . delay. You are indeed correct that there are those who we would see before leaving this place. The Captain for one, has told us that he has something to give us for our efforts in finding the countess. I for one would see that contract completed.

Vindsval reaches into his pocket and pulls out a geode.

I also need to see a blacksmith about a stone cutting.

As for how we arrived here, there were great magics involved. And I am not certain if that method of travel is still available to us. You have spent much time here, I heard there are docs. Are there passenger ships available?

Vindsval turns to the others in the party.

Amber will come with us. Shall we Meet with the captain? and then perhaps make a quick trip to the blacksmith before finding our way back to her father?

Posted

I'm back :thumbup:

Althior shrugs. "We've been here long enough. I know I'd like to get out of here as soon as possible,"

Posted

Throlar,Althior, aside from your good Friend the Captain, is there anywhere you would like to return to before we leave this city?

"I want to see the bodies. Orokai and Detraehd. Now."
Posted

Our Assailants lie within the chamber below. They have been dispatched and their souls offered to the Wanderer for Judgement. But if you wish to examine them, They are where you last saw them."

Posted

"I have little else to pursue in this city. After you see the bodies, we should find a way home."

It was odd. Fellcreste was, for a city of undead, not too much unlike Eubric. Its citizens more somber and pale, certainly, but it hadn't developed into something drastically different. It wasn't ashamed to be full of undead, but even still they weren't horribly different from living folk. There was something... comforting, about that.

Posted

Vindsval nods to the woman. Thank you for allowing us to end this without further . . . delay. You are indeed correct that there are those who we would see before leaving this place. The Captain for one, has told us that he has something to give us for our efforts in finding the countess. I for one would see that contract completed.

Vindsval reaches into his pocket and pulls out a geode.

I also need to see a blacksmith about a stone cutting.

As for how we arrived here, there were great magics involved. And I am not certain if that method of travel is still available to us. You have spent much time here, I heard there are docs. Are there passenger ships available?

12327074964_f4fa26ee43_o.jpg

"Pfft. Nope. We're in the mainland, buddy. Closest ports Dim Haven, and we'll be going through the wilderness to get to it. I bet you you could probably hitch a ride with a ship their. I wouldn't want to spend another minute out in the open, to be honest. Have you seen the mutant freaks that wander around the place?

Portals. Now I'm seeing the bigger picture."

"Off the top of my head... The one person I wanted to thank is currently more dead than usual. But thank you for standing down."

Amber crosses her arms.

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"Not like I had a choice in the matter... I know what you heroes do when you go into combat. I was one, remember? That you're now a pain in the megablocks to kill, so that's out of the question. You lot are like bad coins in that you keep showing up."

The party with Amber in tow move back into the underground, Amber ensuring the secret passage is covered up. The party makes it to the bodies left in the library where Orokai, Dethraed, and Jarret lie dead once more. Amber looks impatient, twitchy almost.

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"Let's hurry this up and go, Throlar."

Posted

"Why so agitated Makepeace? Do you feel guilt in these creatures destruction?"

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"What? No. I'm just... rearing to get a move on, you know?" Amber rolled her eyes towards Vindsval, sounding irritated. "You're not nearly as fun when you're not aggressive, Vindy."

Posted

"I think our portal may have closed," Althior scowls. "If we can get out of the city, I'll make sure that we get our ride home,"

Posted

12327074964_f4fa26ee43_o.jpg

"What? No. I'm just... rearing to get a move on, you know?" Amber rolled her eyes towards Vindsval, sounding irritated. "You're not nearly as fun when you're not aggressive, Vindy."

Vindsval growls softly in the back of his throat. Nicknames again. He thinks to himself.

"Why is it that you Manlings, feel the need to diminish all things, even the names by which you would call one another?

Posted

The party with Amber in tow move back into the underground, Amber ensuring the secret passage is covered up. The party makes it to the bodies left in the library where Orokai, Dethraed, and Jarret lie dead once more. Amber looks impatient, twitchy almost.

12327074964_f4fa26ee43_o.jpg

"Let's hurry this up and go, Throlar."

Throlar didn't respond, simply gazing silently at the bodies. After a few minutes he knelt down, head bowed, and started muttering under his breath. A moment later he stood up again.

Vindsval growls softly in the back of his throat. Nicknames again. He thinks to himself.

"Why is it that you Manlings, feel the need to diminish all things, even the names by which you would call one another?

"Because it's convenient," Throlar hissed, "You ought to be familiar with the concept, it's the most used reason for doing anything in this world. Including killing. Especially killing. Come, let's go."
Posted

"I kill not for convenience, but to preserve that which I hold dear. Be it my own life or the lives of those who hold not the power to protect it. Calm your tongue small one. You allow grief over these to loosen it. Let us leave this hole. I have errands yet in this city, and if the portal is indeed closed to us, our journey may yet be a long one."

Posted

Vindsval continues to walk silently through the underground passage. He keeps his eyes on both Makepeace and Throlar, Not certain what to take from the dwarfs outburst, or the madwoman's sudden Capitulation.

Posted

"Because it's convenient," Throlar hissed, "You ought to be familiar with the concept, it's the most used reason for doing anything in this world. Including killing. Especially killing. Come, let's go."

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"Tsk tsk. Such anger, Throlar. And not in the fun way, like Vindsval, here."

The party heads to the surface, with Amber in tow, the party making sure she doesn't try and make a run for it. Making it to the top, Zarovitch and his men look upon the party with appreciation.

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"Gentlemen, I'm glad to see you've made it out alright. And.... I see you have Makepeace."

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"Oh, Zarovitch. Hey. Nice seeing you again. I see you managed to make a living after our last encounter." Amber grins sheepishly. Zarovitch seems less than thrilled at Amber's arrival, although his gaze soon returns to the party.

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"Now then, you will hand Amber Makepeace over to me, seeing how you haven't already dealt with-"

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"Ah, no, you're not. Heroicans, you promised to take me to my father, and you're doing that. You're not... seriously going to throw me to this dog?" There's a glint of panic in Amber's eyes. Zarovitch draws his hand closer to his sword. His men bolster their weapons.

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"You're handing her over. Now."

QM Note: No matter your choice, I will allow Vindsval to find the gem in the geode.

Posted

"We're definitely not handing her over to you, her one time ally. You may be 'reformed', but you should know I'm not that trusting," he stays close to Amber. "Now we'll be on our way before this gets any messier,"

Posted (edited)

By the Wanderer, if not one thing than another.

He grinds his palm into his weary eyes and turns to face the captain.

Captain, as I have heard it said, we are viewed as Mercenaries. While I believe my goals to be loftier than that, the perception stands true in one case, we are men bound by the contract we put our name to. We were hired to find this woman and return her to her father. That is the oath we must honor. Just as we pledged ourselves to you to find your Countess. A pledge which we not only completed, but which we are still waiting for you to uphold your end. A promise now twice offered. Would you have us be oath breakers? I am afraid we cannot turn this "Woman" His voice drops slightly and becomes a bit rougher as he speaks of Makepeace over to you. Certainly if you are a being of honor, you can understand this. I would continue this path without further bloodshed. A battle here would benefit no one, save those in line to inherit our positions.

Edited by Asphalt

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