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Posted (edited)

"This quest, and this arm have given me much to think about. Makepeace used the title paladin as an insult, but before the loss of my shield arm I had intended to pledge myself to that order. Now that the Wanderer, and this Lord Grogmas, have seen to restore an arm to me, I once again plan to follow that path. The Mythril Mail will serve me well in my journey to protect those whom I may. Once my training is complete, I will be donning it."

Edited by Asphalt
Posted

You showed great concern for the fell creatures who attacked us in the cave. What were they to you that you would covet their belongings as well?

Posted

Goodbye Ms Makepeace, perhaps if we meet again you will be walking a different Path.

He releases her into Jensen's custody.

He directs his attention to Connor

I would not delay you longer than needed. Please, if you could help me with these.

Vindsval hands the mage his geodes for "cashing in."

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"I'd sleep with one eye open, Vindy. As much as I like you, I don't like enough to not kill you." Amber playfully winks.

Connor takes the geode and pulls his wand out of his vest. He swirls it around the geode, causing the rock to disperse. Eventually, an earthy brown gem is produced from the rock mass.

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"Ah, a garnet! Here you go, sir."

Final Stats

ufBQ5WT.pngSorrow(Endgame) *Party Leader*

428 years old undead Necromancer

Level 32 *Immune to Sealed, Afraid, and Doomed*

Power: 59 (32+2+25)

Defense: 8

Health: 43/43(7+30+5)

Ether: 26/36 (31+4)

Gold: 1111

428 years old undead Necromancer

Equipment: Sticky Gloves (Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors; handwear),Pink Ribbon (Max Ether +3, grants immunity to sealed, afraid, and doomed; accessory), Staff of the Supreme Necromancer (WP:25; damages undead; +5 level to raised undead; suitable to necromancers; staff)

Inventory: Reaper’s Scythe (WP:33, damages only humanoids; suitable to assassins only; scythe), Shark Jaw Scythe (WP 20/40 vs. aquatic monsters; scythe), Longsword (WP: 5), Dark Cloak (SP:1, Max Health +1, Power +1, suitable for rogues and barbarians; backwear), Archer's Hat (Power +1, suitable for rangers; headwear), Disguise Kit (Allows the user to disguise them self as the opposite gender; accessory), Helmet (Max. Health +1, headwear), Greaves (SP:2, immunity to slowed and hastened; footwear), Death Mask (Increases assassination chances to 1/3 when the target’s health is lowered to 1/3; suitable to assassins; headwear), Red Assassin's Veil (Grants immunity to sealed, bleeding and cursed, accessory), Ruby (Fire), 11 Grand Potions, 2 Health Cores, 2 Tonics, 3 Grand Tonics, Ether Core, 5 Remedies, Neutralizer, Phoenix Essence, 2 Meads, 2 Nostrums, 2 Ambrosia, 3 Venoms, Bedroll, Sticky Gloves (Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors; handwear), Fire Bomb, Geode, Scroll of Blindness (Enables casting the Blinded effect to one target for three round. Each casting has a 50/50 chance of success and costs 1 ether.), Vampire's Court Sword (WP:12; 1/3 chance to cause bleeding; always causes bleeding to humanoids; great sword.), Chicken Drumstick (+1 Max. Health when eaten, consumable), 3 Myrrhs, Mulled Wine, 2 Grating Stones

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Vindsval Half Born

Level: 31 Witch *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened, Effects* Attacks Are Poisoned by 1, Dual Striking, Takes half Damage from Demon and Dark Type Enemies.

Power: 56 (31+24+1+1)

Power Bonus +2 (2015 Henry Awards)

Defense: 4

Health: 47/47 (9+30+8)

Ether: 35/35 (5+30)

Gold: 1069

Equipment:

Bifrost Blades (WP: 12 (24), Fire, Aquatic, Earth, Ice, Light, Lightning Elemental, dual strike, dagger) Poison 10

Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity toAsleep,Blinded,Confused, Fragile, and Weakened effects)(lent by Benji)

Lethauros Mail: SP: 4. Prismatic armor bright enough to banish darkness. You can feel the dragon watching you as your continue on your journey, aiding you in your hunt. The wearer takes half damage from Demon and Dark type enemies. Suitable for anyone, bodywear.

Mechanical Arm (Doubles WP for the equipped weapon; wearer cannot become disarmed; suitable for Vindsval only; handwear

Inventory:

Consumables: 5X Remedy, Potion, 5X Grand Potion, 3X Smoke Bomb, 3X Tonic, 2x Venom (poison -1), 4X Deadly Venom (Poison -10), Banana, Poison Bomb, 4X Hurricane - This exotic drink grants the Hilariously and Luckily Drunk-effect, doubling the power of every attack, provided the consumer can state a pun related to his attack with every attack for the duration of one battle, 4X Grating Stone, Bone, Jarate, Agni Bomb, 2x Venom, Elixir, Mulled Wine, Ambrosia, Myrrh,

Spark Hammer (WP:8, (X2 against Aquatic, Flying, and Mechanical) lightning-elemental hammer),

Very Pink Parasol: Broomstick, WP:1, Male enemies are Enamored with the hero

Verkenner (WP:10, Darkness elemental Broomstick,(X2 against Humanoid and Holy/Luminous)ranged)

Xeno Whip (WP:4, poisoning the Xeno Whip doubles the poison output, whip)

Leets d’Loc (WP:9, ice-elemental longsword)

Simurgh Wingblade (WP:12, cannot be used with a shield; greatsword)

Artefacts:

Mythril Mail (SP:10; suitable to knights and barbarians only; bodywear)

Wonky Shoes (footwear, SP: 3, suitable for all classes)(lent by Benj),

Toxic Hood: (Headwear. The green hood worn by the Rosalia Pestilence. Changes the poisoned effect, to Blessed for the duration of the battle if poisoned while wearing the hood, Usable by all.)

Ten-Gallon Hat: Gives the wearer the "Tourist" effect, causing no one to take them seriously)

Witch's Talisman (Causes the witch's poisonous attacks to deal poison 10 instead of poison 1; suitable for witches, accessory)

Ethereal Cloak (SP:2, Max. Ether +4, suitable for mages, clerics, necromancers, scholars and weather mages; backwear.

Raw Horsehide (Worth 10 Gold, or can be worn by Barbarian classes for SP:1)

Robes of the Archmagi (SP:3 Bodywear +5 Ether, immunity to Sealed Effect)

Mage's Muffler (Provides immunity to Sealed, accessory)

Gloves of the Hypocritical/Hippocratic Oath, Handwear, (Adds +10 to healing for characters with the Healing job trait and + 10 Poisoning for characters with the Wicked (or future equivalent) fighting style )

Gems: Emerald X2, Aquamarine, Garnet

Scrolls, Scroll of Poisoning. Can be cast on a weapon to give it Poison 10, for the duration of the battle at the cost of 5 Ether, Scroll of Frailty (Enables casting the Fragile effect to one target for three round. Each casting has a 50/50 chance of success and costs 1 ether.)

Decamon Cards: Cherub (Luminous 3)

Tools: Bedroll, Shovel, Compass

18212926653_b3695d265c_q.jpg

Throlar Wineghilm

137 year old male Dwarven Warden. *Avoids free hits from Flying enemies*

Level, 17

Power, 27 (17+10). 36 against ancient enemies.

Defense, 1 (1).

Health, 22/34 (33)

Gold, 650.

Equipped: Fellcrest Hand Axe (WP: 8 throwing weapon. Deals bleeding 5 on successful hits) Shield of Invisibility (SP:0, the user is impervious to Free Hits unless they are the last hero standing.), Crow Helmet (SP; 1, Flying enemies do not deal free hits to the wearer, suitable for Knights and Dragoons, headwear), Lion's Plate (Max health +5, Power +1, Immune to weakened, suitable for knights and barbarians, body wear)

Inventory;

Weapons; Mopagsaber (WP; 12, Ice elemental longsword)Elven Sword (WP; 5, longsword), Miracle Lance (A white spear crafted in the likeness of an ancient dragon. WP; 10, doubled against Ancient enemies)

Shields; Elven Shield (SP; 5, Ice and Darkness elemental. All elves in the party gain the same amount of SP as long as the wielder is standing)

Artifacts;, Lethauros Crushers (While equipped, the wearer does double damage to Rock and Flying type enemies. Suitable for anyone, footwear), Counterstrike Gloves (If the wearer is damaged by a free hit, they counter with strength equal to their level, handgear)

Consumables; Potion, Phoenix Essence, Soma (Causes the Blessed effect), Hint Coin (Gives the user a hint about a puzzle or a tricky situation, Useable only once, Has no monetary value.), Bone, Floral Bomb, Air Bomb, Dirt Bomb, Water Bomb, Lightning Bomb, x4 Fire Bomb, Ice Bomb, Holy Bomb, x2 Smoke Bomb, Feather of Flight (allows the user to flee the battle when used), Bone x2, First Aid Kit (Completely restores health and removes all negative effects for the entire party once when used.)

Equipment; Bedroll, Shovel, Pickaxe, Magnifying Glass, Huntsman's Bow (WP: 7, deals damage to undead)

Treasures; Viper scale (worth 40 gold to some NPC's).

Decamon Deck, Magic Carp (Aquatic 1), Volt Ant (Electric 1), Will-o'-the-Wisp (Fiery 1), Tweetybird (Flying 1), Toxic Toad (Plant 1), Ursa Minor (Eithereal 1),Specter (Dark 2), Dryad (Plant 6)

18679652234_a20d7689fc_t.jpgAlthior Emorith, The Dragonslayer (K-Nut)

36 years old male human Prophet

Level 55.4 *Clairvoyance* *Glossolalia* *Permanently Transcended* *Immune to Petrified, Bound, and Slowed, Confused, and Afraid**AbsorbsEarth**Immune to IceandDarkness* *Lucky!* *Encouraged*

Defense: 12 (2+5+5)

Health: 75/75 (5+53+15+1)

Ether: 10/92 (5+53+15+10+4+2)

Gold: 1040

GP: 14

Equipment: Mythril Scepter of Divine Affinity (WP:35, Has ⅙ chance to deal cursed effect on successful spells and ⅙ chance to deal blessed effect on successful healing, staff), Magician's Gloves (+10 spellpower, suitable to mages; handwear), Winged Sandals (protects from bound and slowed effects, footwear), Ethereal Cloak (SP:2, Max Ether +4; backwear), Coat Hanger (Allows wearing a second bodywear artifact regardless of the amount limit for artifacts; accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified,ice, anddarkness elemental damage; suitable to clerics, mages, chi monks, necromancers and scholars; bodywear),Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear),Tin Helmet (immunity to confused and afraid, headwear)

Inventory:

Weapons: --

Artifacts: Medal of Glory (Wearer earns triple experience; accessory) (Lent to Hybros), Lieutenant's Helm (SP:3, protects from fragile; headwear) , Counterstrike Gloves (if the wearer is damaged by a free hit, they counter with strength equal to their level; handler), Sterile Gloves (Protects from poisoned- and bleeding–effects; handwear.)

Spell Items: Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine(Water), Emerald(Wood), Scroll of Frailty (Enables casting the fragile-effect to the target, causing it to take double damage for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Love (Enables casting the enamored-effect to the target, making it unable to damage the caster for three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Luck (Enables casting the lucky-effect to the target for one battle. Each casting has a 50/50 chance and costs 10 ether.), Begone With The Winds (Grants the holder access to the Weather Mage expert job class upon reaching Level 30)

Consumables: 3 Potions, 5 Grand Potions, 5 Tonics, 4 Grand Tonics, 3 Ether Cores, 6 Remedies, 2 Elixirs, Phoenix Incense, 10 Meads, 5 Smelling Salts, Smoke Bomb, Venom, Garnet Lamp of Summoning, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds), Feather of Flight (Allows the user to flee from the battle when used.), Geode

Tools etc.: Bedroll, Magnifying Glass, 4 Bones, Deaddy Bear (Causes 45 damage and doomed but has 1/6 chance to break whenever used), Map of Fellcrest

QM Note: Alright, you're free to go! Thanks for participating guys. :thumbup:

Posted

Many thanks my lord Mage. Vindsval knuckles his forehead in respect.

And to you Ms. Amber, only this. The paths that are laid before us are diverse and many, and often intertwine. Through mere happenstance or perhaps fate we walk the Path that we do. If it is the Will of the Wanderer, I would see you again. While your means were extreme and your goal somewhat twisted, I believe you did what you did out of devotion. If you can find a path away from destruction, towards one of creation, perhaps we can meet again. To slay one another perhaps or perhaps not. The decision at that time, will once again be yours. Farewell Madam, May the Wanderer guide your path, even within the confines of your cell.

Vindsval nodes and motions for her to be taken away.

He turns to the flummoxed Throlar.

I would be gone from this place. If you would speak further, you know where to find me.

I will see you in the Hall Sorrow, The Wanderer Guide both of your paths.

Vindsval turns and leaves for the Hall of Heroica, and a much deserved rest.

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