Kelkschiz Posted September 25, 2015 Posted September 25, 2015 This is a video about automatic LEGO shooting mechanisms. I should warn you, some of it is pretty basic stuff, and probably not very interesting for the typical AFOL. However some of you may still like it. I made the video because my most asked questions on youtube are about shooting mechanisms. So I thought I best make a video about it, that tries to answer most of those questions. I hope you like it. Quote
darsedz Posted September 25, 2015 Posted September 25, 2015 interesting presentation, very instructive... Quote
Imanol BB Posted September 25, 2015 Posted September 25, 2015 Hi, i must say that those are very important and useful tips for any builder, i just got inspiration for new projects, and sure i would use these tips, nice video!!! Quote
LEGO Train 12 Volts Posted September 26, 2015 Posted September 26, 2015 Nice tips! Thanks for sharing Quote
oracid Posted September 26, 2015 Posted September 26, 2015 Thank you, very interesting! Can you tell me what software do you use for your vidéo animations. Quote
Sylvian Posted September 26, 2015 Posted September 26, 2015 Thanx for making this! This is really helpfull for me :). Quote
Kelkschiz Posted September 26, 2015 Author Posted September 26, 2015 Thanks for the great comments guys. Thank you, very interesting! Can you tell me what software do you use for your vidéo animations. The program I used to make the 3d logo animation was Aurora 3D Animation Maker. It was the first time I used a program to make a 3D animation and it was fairly easy. It took me about one hour to grasp how the software worked and then another hour to make the animation. Before I also tried using Adobe After Effects, but the learning curve was too steep for me; I wanted to finish the video, not spend days learning a new program. Quote
Gonkius Posted September 26, 2015 Posted September 26, 2015 I'm working on a GBC module and need a shooting mechanism, your video was very helpful and certainly gave me some ideas. What principle would you recommend for a long-lasting mechanism with a capacity of 1 throw/second? Low noise and good repeatability of throwing speed is certainly a bonus. Direction of ball is extremely critical, but this has already been solved and will be handled after the throwing mechanism. Quote
Kelkschiz Posted September 26, 2015 Author Posted September 26, 2015 I'm working on a GBC module and need a shooting mechanism, your video was very helpful and certainly gave me some ideas. What principle would you recommend for a long-lasting mechanism with a capacity of 1 throw/second? Low noise and good repeatability of throwing speed is certainly a bonus. Direction of ball is extremely critical, but this has already been solved and will be handled after the throwing mechanism. Well, quite a lot depends on the force you need. There is a relation between the buildup elastic force and the amount of throws per second. If you need fairly little force, a modification of Sariel's mechanism (the one with the single large spring) seems the most likely candidate. If you need a stronger mechanism then I don't think any of the mechanisms I have experience with will suit. Stronger mechanisms generally work too slow to get 1 throw per second. They need more time to buildup the required force. Although you could think about gearing down Sariel's mechanism with a strong spring and then have several of those mechanisms operate in sequence. A bit like how Samolot's massive launch system works: I am mentioning the spring powered mechanism because it seems relatively straightforward to transfer the power from the spring to the balls. Although I have to say, I have zero experience with GBCs. I always watch them in amazement and I am sure they have their own set of difficulties that I know nothing about. Quote
Gonkius Posted September 26, 2015 Posted September 26, 2015 Ok, thanks for your feedback. I could make a few in parallel to increase the recharging time to 2,3 or even 4 seconds. I need to have enough energy to throw a ball about 1.5m height, so important to keep the moving mass as low as possible. I will do some experiments to see how many rubber bands or springs that are needed to store this energy. I dont like to bend axles as I suspects that these will loose its spring chracteristics after a while. Remember that a GBC needs to work many hours during a exhibition... Quote
Sariel Posted September 26, 2015 Posted September 26, 2015 Very professional video, I have enjoyed every minute of it. Thanks for your effort! Quote
oracid Posted September 27, 2015 Posted September 27, 2015 The program I used to make the 3d logo animation was Aurora 3D Animation Maker. It was the first time I used a program to make a 3D animation and it was fairly easy. It took me about one hour to grasp how the software worked and then another hour to make the animation. Before I also tried using Adobe After Effects, but the learning curve was too steep for me; I wanted to finish the video, not spend days learning a new program. Thank you so much ! I have looked at your videos in YouTube, very good, thanks again. Quote
LEGO Train 12 Volts Posted September 27, 2015 Posted September 27, 2015 WOW the tank is incredible! Nice tracks and powerful guns! :thumbup: Quote
Kelkschiz Posted September 27, 2015 Author Posted September 27, 2015 (edited) Thanks guys! Ok, thanks for your feedback. I could make a few in parallel to increase the recharging time to 2,3 or even 4 seconds. I need to have enough energy to throw a ball about 1.5m height, so important to keep the moving mass as low as possible. I will do some experiments to see how many rubber bands or springs that are needed to store this energy. I dont like to bend axles as I suspects that these will loose its spring chracteristics after a while. Remember that a GBC needs to work many hours during a exhibition... Totally agree about the axles, they will wear out. Looking forward to the end result you come up with. Very professional video, I have enjoyed every minute of it. Thanks for your effort! Thanks for the encouragement, I am glad you liked it! I try to improve each time I make a video, but I still have a long way to go... There are plenty of other AFOLs like you who show me there is still a lot room for improvement. Edited September 27, 2015 by Kelkschiz Quote
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