StickFig Posted October 6, 2016 Posted October 6, 2016 (edited) 3 hours ago, Zepher said: Sir Barkley (Takes Commands from Matthias) Note: Cannot take free hits. Does not count as targeting an enemy. NOTE: Anyone who is ENTANGLED will not count in regards to party members: they cannot absorb free hits, they do not count towards numbers in regards to mobs' free hits, they do not protect Throlar from free hits if he is the last one left. They are effective removed from the battle. 35 minutes ago, Zepher said: OoC: Both Johnny and Barkley don't count as combatants in the traditional sense, since they don't have health and can't take damage. They should not be treated as if they will absorb hits or like they can "target opponents" (though Barkley can). Mechanically, they are essentially items that you can use without spending an action. I figured that, since you specified something similar for the "tied up" party members, you must have just forgotten to do so for Everyman and Barkley. But Barkley also can't "target enemies" according to your post above. Also, Cedric should still be carrying the Doomsday Bomb, which may become important later.... Edited October 6, 2016 by StickFig Wow the new formatting engine sucks Quote
Comrade Commander Posted October 6, 2016 Posted October 6, 2016 As the team rebounds from the surprise attack, Darksten looks for his opportunity to retaliate. Following the guide of his party leader, he takes aim at the drunkard who hadn't learned his mistake the first time. Pointing to the second mob of slavers first however, he asks Captain Lane: "If you could hold off that second group of slavers for a bit, it would be appreciated. When we get a moment to breath, I can maybe pass you one of my lighting bombs which might be more effective here" Darksten and Capt Lane follow the Team Leader's plan OOC: Once we get some people untied, if I give the Capt a lightning bomb, he should be able to do double his damage against these aquatic enemies correct? Just a strategy to keep in mind. Quote
StickFig Posted October 6, 2016 Posted October 6, 2016 1 minute ago, Comrade Commander said: OOC: Once we get some people untied, if I give the Capt a lightning bomb, he should be able to do double his damage against these aquatic enemies correct? Just a strategy to keep in mind. Yeah, good thinking. I'm kinda hoping we get lucky with some of Matthias' rolls and it doesn't come to that. Quote
Zepher Posted October 6, 2016 Author Posted October 6, 2016 1 hour ago, StickFig said: I figured that, since you specified something similar for the "tied up" party members, you must have just forgotten to do so for Everyman and Barkley. But Barkley also can't "target enemies" according to your post above. Also, Cedric should still be carrying the Doomsday Bomb, which may become important later.... OoC: Yeah, didn't feel I needed to specify just because of the fact that they didn't have health sort of made it clear they weren't "combatants" - but should never leave things ambiguous, so that was on me. And yes he doesn't count as targeting enemies, just like a bomb doesn't stop free hits. He can still "be directed" at enemies, it just doesn't prevent them from getting a free hit if he's the only one, since (as Sandy oft points out) there is no way for them to trigger specials or damages, so they get a free hit. Also, Cedric gave back all the equipment at the end of the last encounter... Quote
StickFig Posted October 7, 2016 Posted October 7, 2016 (edited) 3 hours ago, Zepher said: Also, Cedric gave back all the equipment at the end of the last encounter... Hmm, I was reading his post as strictly 'equipment', not counting consumables... That changes our backup plan significantly. Edited October 7, 2016 by StickFig formatting angers me Quote
Zepher Posted October 7, 2016 Author Posted October 7, 2016 OoC: I actually read it in the reverse, and assumed he meant only consumables but not equipment, which is why I was surprised when you claimed that Throlar had his Mopagsaber, but I decided to let it be read that way if it helped you all. As always, I will trust wiz to be honest and will go with whatever he clarifies, assuming that he is clarifying what he meant, not what works best for him now. Quote
StickFig Posted October 7, 2016 Posted October 7, 2016 2 minutes ago, Zepher said: OoC: I actually read it in the reverse, and assumed he meant only consumables but not equipment, which is why I was surprised when you claimed that Throlar had his Mopagsaber.... Quote
Duvors Posted October 7, 2016 Posted October 7, 2016 OOC; Oh for goodness... Throlar unties Medusa. Quote
StickFig Posted October 7, 2016 Posted October 7, 2016 1 minute ago, Lord Duvors said: OOC; Oh for goodness... Throlar unties Medusa. ??? Why? She won't be any help and we'll have to take a free hit this round.... Quote
Duvors Posted October 7, 2016 Posted October 7, 2016 OOC: Because I have absolutely no idea what's going on, that's why. Quote
wiz Posted October 7, 2016 Posted October 7, 2016 "Dwarf! If you're going to untie anyone, help me and Johnny untie Soliman! That way he can go for the captain, and we won't have a free hit on our hands!" Quote
Zepher Posted October 7, 2016 Author Posted October 7, 2016 OoC: I think it will become clear after we run a round. That being said, I realized I made a mechanical error. Those who are entangled SHOULD be listed in the battle order and WILL take damage from free hits/splash damage. Otherwise if you are all entangled, it will be to your advantage. I have edited the first post to attempt to make things more clear, and will run a round 4-6 hours from now. Quote
wiz Posted October 7, 2016 Posted October 7, 2016 OOC: It's a little late, but to clarify, I meant all loaned items/equipment would be returned. Quote
Duvors Posted October 8, 2016 Posted October 8, 2016 OOC: Well now that that's clarified... Throlar follows Matthias plan. Quote
Zepher Posted October 8, 2016 Author Posted October 8, 2016 <Glad to assist! A slaver is a vile thing!> growls Barkley as he follows Matthias' orders. Round One Slaver's Battle >Lane v. Mob B (bombard does not count as targeting) - Special Damage (Lane Entangled) Throlar v. Slavers Captain - Critical Hit ([12*2]+1+17=42 Damage) >Darksten v. Wermheim - Special Damage (Wermheim Inspired) >Matthias v. Mob A - Shield (No Effect) Barkley v. Captain - Success (12 Damage) >Cedric unties Solimon >Johnny Everyman unties Solimon > Soliman unties self (Solimon Untangled!) > Parvati unties self Mob C Summoned! The Enemies Slavers Captain Level 35 Humanoid *Immune to Negative Effects and Instant Kill* Health: 586/640 Special: Scattering Shattering Shot - Hits the hero and the heroes above and below them in the battle order. Reduces SP by half and then deals 35 damage ignoring row. Passive Special: Hand-Cannon - Attacks always ignore row. Drops: ??? Note: Summons another Slaver Mob in 2 Rounds. Drunken Sailor Wermhiem Level 28 Aquatic Humanoid *Immune to Weakened, Afraid, Fragile, and Instant Kill* Health: 255/256 512/512 Special: Drinking Buddies - Wermhiem drinks one of his drops and gains their effect (used on free hits). Special II (Used if out of drinks): Drunken Brawl - Wermhiem attacks a number of times equal to the number of standing enemies (mobs count as 1 in this case). Drops: Mead, Smelling Salts, Nostrum Note: Wermhiem remembers who targeted him in the previous fight and deals double damage to Throlar, Parvati, and Matthias. Slaver Mob A Level 24 (12*2) Aquatic Humanoid Health: 166/166 (83*2) Special: Entanglement - The Mob ties up the hero. It takes 3 actions for the hero to be untied (this can be performed by the hero, or another hero, but while the hero is tied up untying themselves is the only action they can take). Special II: Merge (used if only 1 member of Mob Remains) - Joins another Mob. Used on free hits. Drops: 10 Gold Note: Mobs get an additional free hit if they outnumber the members of the party. Slaver Mob B Level 24 (12*2) Aquatic Humanoid Health: 166/166 (83*2) Special: Entanglement - The Mob ties up the hero. It takes 3 actions for the hero to be untied (this can be performed by the hero, or another hero, but while the hero is tied up untying themselves is the only action they can take). Special II: Merge (used if only 1 member of Mob Remains) - Joins another Mob. Used on free hits. Drops: 10 Gold Slaver Mob C Level 36 (12*3) Aquatic Humanoid Health: 249/249 (83*2) Special: Entanglement - The Mob ties up the hero. It takes 3 actions for the hero to be untied (this can be performed by the hero, or another hero, but while the hero is tied up untying themselves is the only action they can take). Special II: Merge (used if only 1 member of Mob Remains) - Joins another Mob. Used on free hits. Drops: 20 Gold The Party Throlar Wineghilm 137 year old male Dwarven Warden. *Immune to weakened and free hits* *Aims become hits* Level, 17 Power, 24 (16+7+1). Defense: 0 (0+1). Health: 39/39 Gold, 125 Equipped; Huntsman's Bow (WP: 7; damages undead; bow), Shield of Invisibility (SP: 0; the user is immune to free hits untill they are the last hero standing),Lion's Plate (Max health +5, Power +1; wearer is immune to weakened; suitable for knights and barbarians; body wear), Quiver of Homing Arrows (Rolls of AIM become HIT; can only be used with a bow or a crossbow; backwear), Inventory; Weapons; Elven Sword (WP: 5, longsword), Miracle Lance (A white spear crafted in the likeness of an ancient dragon; WP: 10; doubled against Ancient enemies; lance), Fellcrest Hand Axe (WP: 8; deals bleeding 5 on successful hits; throwing weapon), Mopagsaber (WP: 12; Ice elemental; longsword), City Watch Halberd (WP: 3) Shields; Elven Shield (SP: 5; Ice and Darkness elemental; all elves in the party gain the same amount of SP as long as the wielder is standing) Artifacts; Lethauros Crushers (While equipped, the wearer does double damage to Rock and Flying type enemies; suitable for anyone; footwear), Amulet of Elven Loyalty (Wearer can use anything suitable for elves and is considered a friend by all elves; the wearer also becomes encouraged if there are elves in the party; suitable to Throlar only; accessory), Counterstrike Gloves (If the wearer is damaged by a free hit, they counter with strength equal to their level; handwear), Monkey Armor(SP:4, immune to earth and bound; suitable for knights, beast warriors, dragoons, skirmishers and winged warriors; body wear), Crow Helmet (SP: 1; Flying enemies do not deal free hits to the wearer; suitable for Knights and Dragoons; headwear), Consumables; Phoenix Essence, Soma, x2 Potion, Grand Potion, x3 Remedy, Hint Coin (Gives the user a hint about a puzzle or a tricky situation, Useable only once, Has no monetary value), x2 Bone, Floral Bomb, Air Bomb, Water Bomb, Lightning Bomb, Fire Bomb, Baldur Bomb, x2 Smoke Bomb, First aid kit (Restores full health and removes all negative effects From the entire party once used), 4x Shattering Arrow (Lowers Enemy SP by 5, suitable for classes with bows and crossbows), Grating Stone Equipment; Bedroll, Shovel, Pickaxe, Magnifying Glass. Treasures; Viper scale (worth 40 gold to some NPC's). Decamon Deck,Magic Carp (Aquatic 1), Volt Ant (Electric 1), Will-o'-the-Wisp (Fiery 1), Tweetybird (Flying 1), Toxic Toad (Plant 1), Ursa Minor (Eithereal 1), Specter (Dark 2), Dryad (Plant 6). Darksten (Comrade Commander) 35 year old male human Assassin *Immune to Poisoned, Bleeding, Cursed, Jinxed and Blinded* Level 24 2/3 Power Bonus: 0 Health: 40/40 (6 [base health] + 23 [level] + 5 [advanced class] + 1 [drumstick] + 5 [raw meat]) Defense: 3 Gold: 2027 GP: 46 Equipment: Composite Bow (WP:11, ignores defense, bow), Sand Worm Hide (SP: 2, bodywear), Safety Blanket (SP:1, protects from Afraid, backwear), Tribal Amulet (Wearer is immune to poisoned, bleeding, cursed, jinxed, and blinded; suitable to barbarians, rangers, beast warriors; accessory) Inventory: Weapons: Spider String Bow (WP: 4, darkness-elemental bow), Crossbow (WP:6), Fang Dagger (WP:5, deals double damage to beasts; dagger), Pongcanis Crossbow (WP:8, crossbow)(loaned from Matthias), Rusty Dagger (WP: 2, Poisoned -2) Artifacts: Vampire Cape (Halves damage from undead enemies; backwear) Spell Items: N/A Consumables: 5x Potion, 5x Grand Potion, Health Core, 4x Remedy, Elixir, 2x Phoenix Essence, 5x Mead, Smelling Salts, 2x Nostrum, Soma, Ambrosia, Root Beer (Restores 10 health, or can be used as a bomb against undead enemies for 20 damage. The Root Beer does not affect non-undead enemies), Aeolus Bomb, Neptune Bomb, Floral Bomb, 4x Lightning Bomb, Smoke Bomb, 6x Venom, Deadly Venom, 5x Bone, Gold Ring (worth 15 gold; can be given to someone to make them enamored with the giver), 4x Shattering Arrow (Lowers Enemy SP by 5, suitable for classes with bows and crossbows) Tools: Bedroll, Pickaxe, Shovel, Magnifying Glass, Telescope, Magic Compass Parvati Level 26 2/3 Orc Weather Mage *Immune to 5 effects* *ENTANGLED (2 Turns)* Health: 34/34 (5+4+25) Ether: 17/26 (6+5+25) Equipment: Parvati’s Pouch (Accessory, Grants immunity to first five effects afflicted on Parvati each battle) Inventory: Tonic x2, Sandstorm Scroll (Replaces “Dry” with “Sandstorm” – Sandstorm doubles earth damage, halves electricity, and deals 1 earth damage to all combatants each round. Grants all combatants the ability to blind on successful hits), Blistering Heat Scroll (Replaces "Hot" with "Blistering Hot", fire-elemental is doubly effective and all combatants gain the -1 burning effect each round), Scroll of Blinding, Begone with the Wind Gems: Diamond, Ruby, Garnet, Opal (Loaned from Matthias) Soliman Level 33.25 Mutant Winged Warrior *Immune to Wind, Fire, Blinded* Health: 53/53 (7+14+32) SP: 2 Gold: 60 Equipment: Babeleth Spear (WP: 17, Pierces SP), Babeleth Golden Dagger (Grants Duel-Striking, Handwear) Breathable Darksteel Armor (Immune to Wind, Fire and Blinded, Suitable to Winged Warriors), City Watch Helmet (SP: 2) Inventory: Elixir x2, Tonic, Greater Potion Matthias the Carnival Crusader (StickFig) Level 27 1/3 Druid *⅙ chance of being Encouraged at the start of any battle* *Gains 10 gold for each Humanoid killed* *Immune to Bound, Slowed* Power Bonus: 10 Defense: 6 Health: 37/37 Ether: 13/28 Gold: 247 Abilities: Bearer of the Anvil (Matthias may sacrifice his turn to add his WP or SP to another heroes for the round. He may also improve one weapon at the end of each quest [+1 WP].), Immortal Waters (Once per quest, Matthias can heal himself to full health and remove all negative effects during combat. This does not take up an action.) Equipment: Ethereal Restored Fireball Extraordinaire (WP:10, also hits enemies listed above and below the target, Darkness - and Lightning-elemental, deals Fragile, user is Slowed, hand cannon), Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Greaves of the Aubergine Dragoon (SP:2, protects from Bound and Slowed effects, footwear) Inventory: Peashooter (WP:2, deals Burning -2, hand cannon), XX Handcannon Replica (WP:12, pierces defense, hand cannon), Crocodile Handbag (Max. ether +2, immunity to water; accessory), Toxic Hood (Converts Poisoned-effect to Blessed for duration of battle, headwear), Winged Sandals (Protects from Bound and Slowed effects, footwear), Ethereal Garnet (Earth and Sealed), 2x Ethereal Opal (Ice and Fragile), Ethereal Ruby (Fire and Afraid), Opal (Ice), 2x Adamantite Shard (2/4; of a full Adamantite ore, used for adamantizing weapons), 8x Bone (Distracts the target for the duration of 1 round, preventing Free Hits; worth 5 gold in magic shops), Deadly Venom, 2x Elixir, Grating Stone, Potion, 2x Red Death Blood, 4x Remedy, 3x Tonic, Doomsday Bomb (Deals 99 damage, bomb), 2x Smoke Bomb, Bedroll, Magic Compass, 4x Shattering Arrow (Lowers Enemy SP by 5, suitable for classes with bows and crossbows) Quest Items: Guffington's Seal (Proves the hero is a Friend of Guffington - the hero starts every quest with one Hero's Cocktail ((Makes the hero Encouraged, Hastened, Lucky, and Inspired, consumable)) Lord Cedric (wiz) 34-year-old Male Human Knight Level 6 Power Bonus: 0 Defense: 7 Health: 16/16 Gold: 70 Equipment: Mopagsaber (WP: 12; Ice elemental; longsword), Elven Shield (SP: 5; Ice and Darkness elemental; all elves in the party gain the same amount of SP as long as the wielder is standing), Boots (SP 2 Footwear) Inventory: Potion, Mead, Smelling Salts, x2 Nostrum, Mulled Wine, Venom, Assassin's Katana (WP 3 Longsword), Makeshift Shield (SP 2 Shield), x2 Remedy, Health Core Medusa *ENTANGLED (5 turns)* *CANNOT UNTIE HERSELF* NOTE: Non-combatant until untied. Does not absorb free hits or COUNT as targeting an enemy. Captain Lane (Takes Commands from Darkstan) Level 40.2 Cannoneer *Entangled (3 Rounds)* Power Bonus: 0 Health: 51/51 Defense: 0 Gold: 360 Equipment: Ship's Cannon (WP: 20, "hand" cannon), Cannoneer's Sashes (The damage output of bombs consumed are added to the WP of the Cannoneer's weapon before damage calculation) Inventory: Fire Bomb x2 Sir Barkley (Takes Commands from Matthias) Level 12 1/2 Dog Rolls: 1-3: Bite - Deals damage equal to level and bleeding equal to half his level 4-6: Nothing NOTE: Non-combatant. Does not absorb free hits or COUNT as targeting an enemy. Johnny Everyman (Controlled by Cedric) Can untie heroes at the rate of 1 action per round. NOTE: Non-combatant. Does not absorb free hits or COUNT as targeting an enemy. NOTE: Anyone who is ENTANGLED cannot take any action except to untie themselves. Otherwise they function as normal combatants. THIS IS A CHANGE. Quote
StickFig Posted October 8, 2016 Posted October 8, 2016 1 hour ago, Zepher said: Round One Slaver's Battle >Lane v. Mob B (bombard does not count as targeting) - Special Damage (Lane Entangled) Throlar v. Slavers Captain - Critical Hit ([12*2]+1+17=42 Damage) >Darksten: Composite Bow v. Wermheim (Darksten can take the Captain's hit and also doesn't take double damage from Wermheim) >Matthias: Extraordinaire v. Mob A (Matthias' cannon will do quadruple damage to Wermheim, A, and B in this position) Barkley v. Captain - Success (12 Damage) >Cedric unties Solimon >Johnny Everyman unties Solimon > Soliman unties self (Solimon Untangled!) > Parvati unties self Free Hits Wermheim v. Matthias - 28*2/2-6=22 Damage Mob A v. Throlar - No Effect Mob C Summoned! I'm so confused. Did Darksten and Matthias lose their turns somehow? How did Wermheim and Mob A get free hits? Quote
Zepher Posted October 9, 2016 Author Posted October 9, 2016 Bad reading. Very tired I guess? Will go fix that now. Quote
StickFig Posted October 9, 2016 Posted October 9, 2016 (edited) Just now, Zepher said: Bad reading. Very tired I guess? Will go fix that now. Go get some sleep first! Edited October 9, 2016 by StickFig emoticons Quote
Comrade Commander Posted October 9, 2016 Posted October 9, 2016 Darksten watches as his target taunts him with a drink. He notches another arrow hoping to knock the mug from the sailor's hand... Darksten repeats his attack Lane tries to disentangle himself ooc: maybe we should have let him ignore those two roles in 20/20 hindsight... Hahaha Quote
StickFig Posted October 10, 2016 Posted October 10, 2016 23 hours ago, Comrade Commander said: ooc: maybe we should have let him ignore those two roles in 20/20 hindsight... Hahaha You might be right! Matthias, grumbling in a bass voice that seems too low to come from a tiny gnomish frame, gives his cannon a shake. "Fire, darn you!" He looks up to see Barkley ineffectually nipping at the slaver captain. "Sir Barkley, perhaps he's not your best target - try that foul-smelling drunken sailor!" Battle Order Barkley: Bite Wermheim Cedric: Untie v. Parvati Johnny Everyman: Untie v. Parvati > Parvati: Spell (Diamond) v. Mob B Lane: Untie v. Self Soliman: Spear v. Mob C Throlar: Mopagsaber v. Captain > Darksten: Bow v. Wermheim > Matthias: Extraordinaire v. Mob A Medusa: Wait Glancing towards Medusa, still chained to the wall, Matthias' regret is plain to see. "Hold on, Lady Medusa, we'll get to you as quick as we can!" Quote
Zepher Posted October 10, 2016 Author Posted October 10, 2016 "You heroes want to get in your blows first because you know once I'm free I'll rip them to shreds," snarls Medusa. It is difficult to tell if she is angry at the slavers, at the heroes, or if her anger has consumed her blindly. Round Two Slaver's Battle Cedric unties ParvatiJohnny Everyman unties Parvati (Parvati Freed)>Parvati (Diamond) v. Mob B - Hit (26 Damage, -1 ether)Lane unties selfSoliman v. Mob C - Aim (17, Hits Twice)Throlar v. Captain - Special Damage (35 Damage Throlar, Solimon, Darkstan, SP halved)> Darksten v. Wermheim - Aim (11 Damage)> Matthias v. Mob A - Damage (24/2-6=6 Damage)Medusa: Wait The heroes weather a truly horrific round, but none of them go down. The Enemies Slavers Captain Level 35 Humanoid *Immune to Negative Effects and Instant Kill* Health: 586/640 Special: Scattering Shattering Shot - Hits the hero and the heroes above and below them in the battle order. Reduces SP by half and then deals 35 damage ignoring row. Passive Special: Hand-Cannon - Attacks always ignore row. Drops: ??? Note: Summons another Slaver Mob in 1 Rounds. Drunken Sailor Wermhiem Level 28 Aquatic Humanoid *Immune to Weakened, Afraid, Fragile, and Instant Kill* Health: 255/256 501/512 Special: Drinking Buddies - Wermhiem drinks one of his drops and gains their effect (used on free hits). Special II (Used if out of drinks): Drunken Brawl - Wermhiem attacks a number of times equal to the number of standing enemies (mobs count as 1 in this case). Drops: Mead, Smelling Salts, Nostrum Note: Wermhiem remembers who targeted him in the previous fight and deals double damage to Throlar, Parvati, and Matthias. Slaver Mob A Level 24 (12*2) Aquatic Humanoid Health: 166/166 (83*2) Special: Entanglement - The Mob ties up the hero. It takes 3 actions for the hero to be untied (this can be performed by the hero, or another hero, but while the hero is tied up untying themselves is the only action they can take). Special II: Merge (used if only 1 member of Mob Remains) - Joins another Mob. Used on free hits. Drops: 10 Gold Note: Mobs get an additional free hit if they outnumber the members of the party. Slaver Mob B Level 24 (12*2) Aquatic Humanoid Health: 140/166 (83*2) Special: Entanglement - The Mob ties up the hero. It takes 3 actions for the hero to be untied (this can be performed by the hero, or another hero, but while the hero is tied up untying themselves is the only action they can take). Special II: Merge (used if only 1 member of Mob Remains) - Joins another Mob. Used on free hits. Drops: 10 Gold Slaver Mob C Level 36 (12*3) Aquatic Humanoid Health: 215/249 (83*2) Special: Entanglement - The Mob ties up the hero. It takes 3 actions for the hero to be untied (this can be performed by the hero, or another hero, but while the hero is tied up untying themselves is the only action they can take). Special II: Merge (used if only 1 member of Mob Remains) - Joins another Mob. Used on free hits. Drops: 20 Gold The Party Throlar Wineghilm 137 year old male Dwarven Warden. *Immune to weakened and free hits* *Aims become hits* Level, 17 Power, 24 (16+7+1). Defense: 0 (0+1). Health: 4/39 Gold, 125 Equipped; Huntsman's Bow (WP: 7; damages undead; bow), Shield of Invisibility (SP: 0; the user is immune to free hits untill they are the last hero standing),Lion's Plate (Max health +5, Power +1; wearer is immune to weakened; suitable for knights and barbarians; body wear), Quiver of Homing Arrows (Rolls of AIM become HIT; can only be used with a bow or a crossbow; backwear), Inventory; Weapons; Elven Sword (WP: 5, longsword), Miracle Lance (A white spear crafted in the likeness of an ancient dragon; WP: 10; doubled against Ancient enemies; lance), Fellcrest Hand Axe (WP: 8; deals bleeding 5 on successful hits; throwing weapon), Mopagsaber (WP: 12; Ice elemental; longsword), City Watch Halberd (WP: 3) Shields; Elven Shield (SP: 5; Ice and Darkness elemental; all elves in the party gain the same amount of SP as long as the wielder is standing) Artifacts; Lethauros Crushers (While equipped, the wearer does double damage to Rock and Flying type enemies; suitable for anyone; footwear), Amulet of Elven Loyalty (Wearer can use anything suitable for elves and is considered a friend by all elves; the wearer also becomes encouraged if there are elves in the party; suitable to Throlar only; accessory), Counterstrike Gloves (If the wearer is damaged by a free hit, they counter with strength equal to their level; handwear), Monkey Armor(SP:4, immune to earth and bound; suitable for knights, beast warriors, dragoons, skirmishers and winged warriors; body wear), Crow Helmet (SP: 1; Flying enemies do not deal free hits to the wearer; suitable for Knights and Dragoons; headwear), Consumables; Phoenix Essence, Soma, x2 Potion, Grand Potion, x3 Remedy, Hint Coin (Gives the user a hint about a puzzle or a tricky situation, Useable only once, Has no monetary value), x2 Bone, Floral Bomb, Air Bomb, Water Bomb, Lightning Bomb, Fire Bomb, Baldur Bomb, x2 Smoke Bomb, First aid kit (Restores full health and removes all negative effects From the entire party once used), 4x Shattering Arrow (Lowers Enemy SP by 5, suitable for classes with bows and crossbows), Grating Stone Equipment; Bedroll, Shovel, Pickaxe, Magnifying Glass. Treasures; Viper scale (worth 40 gold to some NPC's). Decamon Deck,Magic Carp (Aquatic 1), Volt Ant (Electric 1), Will-o'-the-Wisp (Fiery 1), Tweetybird (Flying 1), Toxic Toad (Plant 1), Ursa Minor (Eithereal 1), Specter (Dark 2), Dryad (Plant 6). Darksten (Comrade Commander) 35 year old male human Assassin *Immune to Poisoned, Bleeding, Cursed, Jinxed and Blinded* Level 24 2/3 Power Bonus: 0 Health: 7/40 (6 [base health] + 23 [level] + 5 [advanced class] + 1 [drumstick] + 5 [raw meat]) Defense: 3 2 Gold: 2027 GP: 46 Equipment: Composite Bow (WP:11, ignores defense, bow), Sand Worm Hide (SP: 2, bodywear), Safety Blanket (SP:1, protects from Afraid, backwear), Tribal Amulet (Wearer is immune to poisoned, bleeding, cursed, jinxed, and blinded; suitable to barbarians, rangers, beast warriors; accessory) Inventory: Weapons: Spider String Bow (WP: 4, darkness-elemental bow), Crossbow (WP:6), Fang Dagger (WP:5, deals double damage to beasts; dagger), Pongcanis Crossbow (WP:8, crossbow)(loaned from Matthias), Rusty Dagger (WP: 2, Poisoned -2) Artifacts: Vampire Cape (Halves damage from undead enemies; backwear) Spell Items: N/A Consumables: 5x Potion, 5x Grand Potion, Health Core, 4x Remedy, Elixir, 2x Phoenix Essence, 5x Mead, Smelling Salts, 2x Nostrum, Soma, Ambrosia, Root Beer (Restores 10 health, or can be used as a bomb against undead enemies for 20 damage. The Root Beer does not affect non-undead enemies), Aeolus Bomb, Neptune Bomb, Floral Bomb, 4x Lightning Bomb, Smoke Bomb, 6x Venom, Deadly Venom, 5x Bone, Gold Ring (worth 15 gold; can be given to someone to make them enamored with the giver), 4x Shattering Arrow (Lowers Enemy SP by 5, suitable for classes with bows and crossbows) Tools: Bedroll, Pickaxe, Shovel, Magnifying Glass, Telescope, Magic Compass Parvati Level 26 2/3 Orc Weather Mage *Immune to 5 effects* Health: 34/34 (5+4+25) Ether: 16/26 (6+5+25) Equipment: Parvati’s Pouch (Accessory, Grants immunity to first five effects afflicted on Parvati each battle) Inventory: Tonic x2, Sandstorm Scroll (Replaces “Dry” with “Sandstorm” – Sandstorm doubles earth damage, halves electricity, and deals 1 earth damage to all combatants each round. Grants all combatants the ability to blind on successful hits), Blistering Heat Scroll (Replaces "Hot" with "Blistering Hot", fire-elemental is doubly effective and all combatants gain the -1 burning effect each round), Scroll of Blinding, Begone with the Wind Gems: Diamond, Ruby, Garnet, Opal (Loaned from Matthias) Soliman Level 33.25 Mutant Winged Warrior *Immune to Wind, Fire, Blinded* Health: 19/53 (7+14+32) SP: 2 1 Gold: 60 Equipment: Babeleth Spear (WP: 17, Pierces SP), Babeleth Golden Dagger (Grants Duel-Striking, Handwear) Breathable Darksteel Armor (Immune to Wind, Fire and Blinded, Suitable to Winged Warriors), City Watch Helmet (SP: 2) Inventory: Elixir x2, Tonic, Greater Potion Matthias the Carnival Crusader (StickFig) Level 27 1/3 Druid *⅙ chance of being Encouraged at the start of any battle* *Gains 10 gold for each Humanoid killed* *Immune to Bound, Slowed* Power Bonus: 10 Defense: 6 Health: 31/37 Ether: 13/28 Gold: 247 Abilities: Bearer of the Anvil (Matthias may sacrifice his turn to add his WP or SP to another heroes for the round. He may also improve one weapon at the end of each quest [+1 WP].), Immortal Waters (Once per quest, Matthias can heal himself to full health and remove all negative effects during combat. This does not take up an action.) Equipment: Ethereal Restored Fireball Extraordinaire (WP:10, also hits enemies listed above and below the target, Darkness - and Lightning-elemental, deals Fragile, user is Slowed, hand cannon), Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Greaves of the Aubergine Dragoon (SP:2, protects from Bound and Slowed effects, footwear) Inventory: Peashooter (WP:2, deals Burning -2, hand cannon), XX Handcannon Replica (WP:12, pierces defense, hand cannon), Crocodile Handbag (Max. ether +2, immunity to water; accessory), Toxic Hood (Converts Poisoned-effect to Blessed for duration of battle, headwear), Winged Sandals (Protects from Bound and Slowed effects, footwear), Ethereal Garnet (Earth and Sealed), 2x Ethereal Opal (Ice and Fragile), Ethereal Ruby (Fire and Afraid), Opal (Ice), 2x Adamantite Shard (2/4; of a full Adamantite ore, used for adamantizing weapons), 8x Bone (Distracts the target for the duration of 1 round, preventing Free Hits; worth 5 gold in magic shops), Deadly Venom, 2x Elixir, Grating Stone, Potion, 2x Red Death Blood, 4x Remedy, 3x Tonic, Doomsday Bomb (Deals 99 damage, bomb), 2x Smoke Bomb, Bedroll, Magic Compass, 4x Shattering Arrow (Lowers Enemy SP by 5, suitable for classes with bows and crossbows) Quest Items: Guffington's Seal (Proves the hero is a Friend of Guffington - the hero starts every quest with one Hero's Cocktail ((Makes the hero Encouraged, Hastened, Lucky, and Inspired, consumable)) Lord Cedric (wiz) 34-year-old Male Human Knight Level 6 Power Bonus: 0 Defense: 7 Health: 16/16 Gold: 70 Equipment: Mopagsaber (WP: 12; Ice elemental; longsword), Elven Shield (SP: 5; Ice and Darkness elemental; all elves in the party gain the same amount of SP as long as the wielder is standing), Boots (SP 2 Footwear) Inventory: Potion, Mead, Smelling Salts, x2 Nostrum, Mulled Wine, Venom, Assassin's Katana (WP 3 Longsword), Makeshift Shield (SP 2 Shield), x2 Remedy, Health Core Medusa *ENTANGLED (5 turns)* *CANNOT UNTIE HERSELF* NOTE: Non-combatant until untied. Does not absorb free hits or COUNT as targeting an enemy. Captain Lane (Takes Commands from Darkstan) Level 40.2 Cannoneer *Entangled (2 Rounds)* Power Bonus: 0 Health: 51/51 Defense: 0 Gold: 360 Equipment: Ship's Cannon (WP: 20, "hand" cannon), Cannoneer's Sashes (The damage output of bombs consumed are added to the WP of the Cannoneer's weapon before damage calculation) Inventory: Fire Bomb x2 Sir Barkley (Takes Commands from Matthias) Level 12 1/2 Dog Rolls: 1-3: Bite - Deals damage equal to level and bleeding equal to half his level 4-6: Nothing NOTE: Non-combatant. Does not absorb free hits or COUNT as targeting an enemy. Johnny Everyman (Controlled by Cedric) Can untie heroes at the rate of 1 action per round. NOTE: Non-combatant. Does not absorb free hits or COUNT as targeting an enemy. NOTE: Anyone who is ENTANGLED cannot take any action except to untie themselves. Otherwise they function as normal combatants. THIS IS A CHANGE. Quote
wiz Posted October 10, 2016 Posted October 10, 2016 Johnny and I will untie Lane. OOC: sorry I didn't post last round, life is very busy. If I can't post in time, I will do what Matthias suggests. Quote
StickFig Posted October 11, 2016 Posted October 11, 2016 Matthias watches the slaver captain's cannon decimate his party and decides to change tack completely. "New plan: everyone untie Medusa, quick!" Battle Order > Throlar: Untie v. Medusa (Tied up x4) > Darksten: Untie v. Medusa (Tied up x3) > Parvati: Untie v. Medusa (Tied up x2) > Soliman: Untie v. Medusa (Tied up) > Cedric: Untie v. Lane (Tied up) > Johnny Everyman: Untie v. Lane (Untied!) > Lane: Untie v. Medusa (Untied!) > Matthias: Smoke Bomb Barkley: Bite anyone who tries to stop us Quote
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