StickFig Posted October 11, 2016 Posted October 11, 2016 1 hour ago, Lord Duvors said: Throlar follows the plan. If anyone has other ideas, I'm open, but this should complete our objective without us getting killed, and if Zeph allows it (no idea why he wouldn't) we can buff up (now that we have everyone untied and available) and go back in for the EXP and loot. Quote
Comrade Commander Posted October 11, 2016 Posted October 11, 2016 Darksten feels the arrow pierce through the thin armor he had on and dig into his chest. It seemed he was fortunate that is missed anything vital, but the pain was excruciating none the less. Looking around he sees his team endure similar blows, and the look of horror in the party lead's eyes tell the trained assassin that he was considering retreat. Darksten thinks hard of another option, hoping beyond hope a single arrow could take out everyone but knew there were limited options. Nodding to Matthias, Darksten edges towards the bound captive. Darksten follows the plan Quote
Zepher Posted October 12, 2016 Author Posted October 12, 2016 The heroes are able to free those trapped before tossing a smoke bomb and running away! The Party Throlar Wineghilm 137 year old male Dwarven Warden. *Immune to weakened and free hits* *Aims become hits* Level, 17 Power, 24 (16+7+1). Defense: 0 (0+1). Health: 4/39 Gold, 125 Equipped; Huntsman's Bow (WP: 7; damages undead; bow), Shield of Invisibility (SP: 0; the user is immune to free hits untill they are the last hero standing),Lion's Plate (Max health +5, Power +1; wearer is immune to weakened; suitable for knights and barbarians; body wear), Quiver of Homing Arrows (Rolls of AIM become HIT; can only be used with a bow or a crossbow; backwear), Inventory; Weapons; Elven Sword (WP: 5, longsword), Miracle Lance (A white spear crafted in the likeness of an ancient dragon; WP: 10; doubled against Ancient enemies; lance), Fellcrest Hand Axe (WP: 8; deals bleeding 5 on successful hits; throwing weapon), Mopagsaber (WP: 12; Ice elemental; longsword), City Watch Halberd (WP: 3) Shields; Elven Shield (SP: 5; Ice and Darkness elemental; all elves in the party gain the same amount of SP as long as the wielder is standing) Artifacts; Lethauros Crushers (While equipped, the wearer does double damage to Rock and Flying type enemies; suitable for anyone; footwear), Amulet of Elven Loyalty (Wearer can use anything suitable for elves and is considered a friend by all elves; the wearer also becomes encouraged if there are elves in the party; suitable to Throlar only; accessory), Counterstrike Gloves (If the wearer is damaged by a free hit, they counter with strength equal to their level; handwear), Monkey Armor(SP:4, immune to earth and bound; suitable for knights, beast warriors, dragoons, skirmishers and winged warriors; body wear), Crow Helmet (SP: 1; Flying enemies do not deal free hits to the wearer; suitable for Knights and Dragoons; headwear), Consumables; Phoenix Essence, Soma, x2 Potion, Grand Potion, x3 Remedy, Hint Coin (Gives the user a hint about a puzzle or a tricky situation, Useable only once, Has no monetary value), x2 Bone, Floral Bomb, Air Bomb, Water Bomb, Lightning Bomb, Fire Bomb, Baldur Bomb, x2 Smoke Bomb, First aid kit (Restores full health and removes all negative effects From the entire party once used), 4x Shattering Arrow (Lowers Enemy SP by 5, suitable for classes with bows and crossbows), Grating Stone Equipment; Bedroll, Shovel, Pickaxe, Magnifying Glass. Treasures; Viper scale (worth 40 gold to some NPC's). Decamon Deck,Magic Carp (Aquatic 1), Volt Ant (Electric 1), Will-o'-the-Wisp (Fiery 1), Tweetybird (Flying 1), Toxic Toad (Plant 1), Ursa Minor (Eithereal 1), Specter (Dark 2), Dryad (Plant 6). Darksten (Comrade Commander) 35 year old male human Assassin *Immune to Poisoned, Bleeding, Cursed, Jinxed and Blinded* Level 24 2/3 Power Bonus: 0 Health: 7/40 (6 [base health] + 23 [level] + 5 [advanced class] + 1 [drumstick] + 5 [raw meat]) Defense: 3 2 Gold: 2027 GP: 46 Equipment: Composite Bow (WP:11, ignores defense, bow), Sand Worm Hide (SP: 2, bodywear), Safety Blanket (SP:1, protects from Afraid, backwear), Tribal Amulet (Wearer is immune to poisoned, bleeding, cursed, jinxed, and blinded; suitable to barbarians, rangers, beast warriors; accessory) Inventory: Weapons: Spider String Bow (WP: 4, darkness-elemental bow), Crossbow (WP:6), Fang Dagger (WP:5, deals double damage to beasts; dagger), Pongcanis Crossbow (WP:8, crossbow)(loaned from Matthias), Rusty Dagger (WP: 2, Poisoned -2) Artifacts: Vampire Cape (Halves damage from undead enemies; backwear) Spell Items: N/A Consumables: 5x Potion, 5x Grand Potion, Health Core, 4x Remedy, Elixir, 2x Phoenix Essence, 5x Mead, Smelling Salts, 2x Nostrum, Soma, Ambrosia, Root Beer (Restores 10 health, or can be used as a bomb against undead enemies for 20 damage. The Root Beer does not affect non-undead enemies), Aeolus Bomb, Neptune Bomb, Floral Bomb, 4x Lightning Bomb, Smoke Bomb, 6x Venom, Deadly Venom, 5x Bone, Gold Ring (worth 15 gold; can be given to someone to make them enamored with the giver), 4x Shattering Arrow (Lowers Enemy SP by 5, suitable for classes with bows and crossbows) Tools: Bedroll, Pickaxe, Shovel, Magnifying Glass, Telescope, Magic Compass Parvati Level 26 2/3 Orc Weather Mage *Immune to 5 effects* Health: 34/34 (5+4+25) Ether: 16/26 (6+5+25) Equipment: Parvati’s Pouch (Accessory, Grants immunity to first five effects afflicted on Parvati each battle) Inventory: Tonic x2, Sandstorm Scroll (Replaces “Dry” with “Sandstorm” – Sandstorm doubles earth damage, halves electricity, and deals 1 earth damage to all combatants each round. Grants all combatants the ability to blind on successful hits), Blistering Heat Scroll (Replaces "Hot" with "Blistering Hot", fire-elemental is doubly effective and all combatants gain the -1 burning effect each round), Scroll of Blinding, Begone with the Wind Gems: Diamond, Ruby, Garnet, Opal (Loaned from Matthias) Soliman Level 33.25 Mutant Winged Warrior *Immune to Wind, Fire, Blinded* Health: 19/53 (7+14+32) SP: 2 1 Gold: 60 Equipment: Babeleth Spear (WP: 17, Pierces SP), Babeleth Golden Dagger (Grants Duel-Striking, Handwear) Breathable Darksteel Armor (Immune to Wind, Fire and Blinded, Suitable to Winged Warriors), City Watch Helmet (SP: 2) Inventory: Elixir x2, Tonic, Greater Potion Matthias the Carnival Crusader (StickFig) Level 27 1/3 Druid *⅙ chance of being Encouraged at the start of any battle* *Gains 10 gold for each Humanoid killed* *Immune to Bound, Slowed* Power Bonus: 10 Defense: 6 Health: 31/37 Ether: 13/28 Gold: 247 Abilities: Bearer of the Anvil (Matthias may sacrifice his turn to add his WP or SP to another heroes for the round. He may also improve one weapon at the end of each quest [+1 WP].), Immortal Waters (Once per quest, Matthias can heal himself to full health and remove all negative effects during combat. This does not take up an action.) Equipment: Ethereal Restored Fireball Extraordinaire (WP:10, also hits enemies listed above and below the target, Darkness - and Lightning-elemental, deals Fragile, user is Slowed, hand cannon), Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Greaves of the Aubergine Dragoon (SP:2, protects from Bound and Slowed effects, footwear) Inventory: Peashooter (WP:2, deals Burning -2, hand cannon), XX Handcannon Replica (WP:12, pierces defense, hand cannon), Crocodile Handbag (Max. ether +2, immunity to water; accessory), Toxic Hood (Converts Poisoned-effect to Blessed for duration of battle, headwear), Winged Sandals (Protects from Bound and Slowed effects, footwear), Ethereal Garnet (Earth and Sealed), 2x Ethereal Opal (Ice and Fragile), Ethereal Ruby (Fire and Afraid), Opal (Ice), 2x Adamantite Shard (2/4; of a full Adamantite ore, used for adamantizing weapons), 8x Bone (Distracts the target for the duration of 1 round, preventing Free Hits; worth 5 gold in magic shops), Deadly Venom, 2x Elixir, Grating Stone, Potion, 2x Red Death Blood, 4x Remedy, 3x Tonic, Doomsday Bomb (Deals 99 damage, bomb), Smoke Bomb, Bedroll, Magic Compass, 4x Shattering Arrow (Lowers Enemy SP by 5, suitable for classes with bows and crossbows) Quest Items: Guffington's Seal (Proves the hero is a Friend of Guffington - the hero starts every quest with one Hero's Cocktail ((Makes the hero Encouraged, Hastened, Lucky, and Inspired, consumable)) Lord Cedric (wiz) 34-year-old Male Human Knight Level 6 Power Bonus: 0 Defense: 7 Health: 16/16 Gold: 70 Equipment: Mopagsaber (WP: 12; Ice elemental; longsword), Elven Shield (SP: 5; Ice and Darkness elemental; all elves in the party gain the same amount of SP as long as the wielder is standing), Boots (SP 2 Footwear) Inventory: Potion, Mead, Smelling Salts, x2 Nostrum, Mulled Wine, Venom, Assassin's Katana (WP 3 Longsword), Makeshift Shield (SP 2 Shield), x2 Remedy, Health Core Medusa Level 30 3/4 Skirmisher *Immune to Earth* *Enraged* *Encouraged* Health: 54/54 Defense: 26 Equipment: Medusa’s Spear (WP: 30), Skirmisher’s Spikey Shield (SP: 10, While “Defending” deals damage equal to Shield’s SP), “Shiny” (SP: 14, Suitable to all shield bearing classes, Bodywear & Legwear), Thick Orcish Helmet (SP: 2, Immune to Earth), Medusa's Chains (Suitable to Medusa, Medusa is Encouraged and Enraged, Accessory) Inventory: Nothing Captain Lane (Takes Commands from Darkstan) Level 40.2 Cannoneer Power Bonus: 0 Health: 51/51 Defense: 0 Gold: 360 Equipment: Ship's Cannon (WP: 20, "hand" cannon), Cannoneer's Sashes (The damage output of bombs consumed are added to the WP of the Cannoneer's weapon before damage calculation) Inventory: Fire Bomb x2 Sir Barkley (Takes Commands from Matthias) Level 12 1/2 Dog Rolls: 1-3: Bite - Deals damage equal to level and bleeding equal to half his level 4-6: Nothing NOTE: Non-combatant. Does not absorb free hits or COUNT as targeting an enemy. Johnny Everyman (Controlled by Cedric) Can untie heroes at the rate of 1 action per round. NOTE: Non-combatant. Does not absorb free hits or COUNT as targeting an enemy. "We shouldn't have left the Captain. He may still be able to be saved," says Lane. "I can go for reinforcements, or we can take the battle back to them. Either way, they'll be after us shortly. We need to act swiftly." Quote
StickFig Posted October 12, 2016 Posted October 12, 2016 (edited) 15 hours ago, Zepher said: "We shouldn't have left the Captain. He may still be able to be saved," says Lane. "I can go for reinforcements, or we can take the battle back to them. Either way, they'll be after us shortly. We need to act swiftly." "You're right, of course, although it didn't look like he was still kicking to me - I hope we can save him," Matthias remarks with an uncharacteristic frown as he pulls ether from the wind to heal Soliman, Darksten, Throlar, and himself before downing another tonic. The druid's surprised to find Medusa in perfect health despite her having been nailed to the wall. "Glad to have you two reunited," he notes to the sisters. "Let's patch up, down a few performance enhancing substances, and get after 'em again. Master Cedric, nice job you and our friend there getting everyone united. If you would be so kind, Master Darksten and I could use those Nostrums, and you may be able to make use of these." The gnome hands 8 Bones, 2 Elixirs, 4 Remedys, and 2 Tonics to Cedric, then passes the Doomsday Bomb to Lane. "I also recommend anyone else with essences or the like in their packs hands 'em off to Master Cedric, and if you have extra bombs, so much the better for Captain Lane. Make your preparations; we're heading back in because I'm not letting slavers away and I want to know who in the High Kingdoms is behind this." Just a reminder, Zeph, that Throlar has his weapons back. Edited October 12, 2016 by StickFig Quote
Duvors Posted October 12, 2016 Posted October 12, 2016 "Hello Miss Medusa, nice to finally meet the person we've been looking for." While waiting for a reply downed his Soma and handed all of his bombs except the two smoke bombs to Captain Lane. OOC: Zeph, why is the Grating stone in my inventory when I'm pretty sure I got the Rusty Dagger instead? Quote
StickFig Posted October 12, 2016 Posted October 12, 2016 1 minute ago, Lord Duvors said: OOC: Zeph, why is the Grating stone in my inventory when I'm pretty sure I got the Rusty Dagger instead? On 9/28/2016 at 8:58 AM, StickFig said: Loot Distribution Throlar: 25 Gold, 4x Shattering Arrow, Grating Stone Loot So Far Throlar (≈ 425 gold, 1 exp) - City Watch Halberd (Market Price: 30 gold), Grating Stone (Market price: 250 gold, plus membership in the Crescent Union), 4x Shattering Arrow (Market Price 20? gold), 65 gold On 9/28/2016 at 1:52 PM, StickFig said: Whoops, fixed! Sorry, I gave it to Throlar since he missed out on the exp. Nah, that was my typo initially, Throlar should have received the Grating Stone. Quote
wiz Posted October 12, 2016 Posted October 12, 2016 Cedric uses a nostrum on Matthias, and another on Darksten. "Gnome, do you want my smelling salts and mead as well?" Cedric says, while also offering Lane his venom, even though it won't do much. Quote
StickFig Posted October 12, 2016 Posted October 12, 2016 "Others may make better use of them than I. Master Darksten, especially with his luck already assured, is deadly when hastened as well, though many of our enemies may be able to dodge his killing blows, and any one of us could use the ability to hit harder... save those; you can deploy them as needed as the battle unfolds." Quote
Comrade Commander Posted October 12, 2016 Posted October 12, 2016 Darksten comes out of the room, and quickly takes note of his deep wounds. He is grateful when the small magician begins to heal them, and uses the opportunity to down the offered nostrum. Feeling like a bit of a drunkard he also downs a mead and sniffs some smelling salts, before the assassin finally pours a small vial of venom over his quiver of arrows. His blood pumping and adrenaline coursing through his mind, he tosses a few lightning bombs to the Bonaparte Captain before simply stating: "Let's go get that Captain then" Darksten accepts the nostrum and uses it along with a mead, smelling salt, and a venom from his own inventory. He also passes 3x lightning bombs to Lance. Quote
Zepher Posted October 13, 2016 Author Posted October 13, 2016 7 hours ago, Lord Duvors said: "Hello Miss Medusa, nice to finally meet the person we've been looking for." While waiting for a reply downed his Soma and handed all of his bombs except the two smoke bombs to Captain Lane. OOC: Zeph, why is the Grating stone in my inventory when I'm pretty sure I got the Rusty Dagger instead? "Save your pleasantries. I'll pay you for your service once the Slavers are dead." "Save your venom, knight. It may come in use later, if we're lucky enough to live to fight another day." Their enemies fall upon the heroes once more. The Enemies Slavers Captain Level 35 Humanoid *Immune to Negative Effects and Instant Kill* Health: 586/640 Special: Scattering Shattering Shot - Hits the hero and the heroes above and below them in the battle order. Reduces SP by half and then deals 35 damage ignoring row. Passive Special: Hand-Cannon - Attacks always ignore row. Drops: ??? Note: Summons another Slaver Mob in 3 Rounds. Drunken Sailor Wermhiem Level 28 Aquatic Humanoid *Immune to Weakened, Afraid, Fragile, and Instant Kill* Health: 255/256 501/512 Special: Drinking Buddies - Wermhiem drinks one of his drops and gains their effect (used on free hits). Special II (Used if out of drinks): Drunken Brawl - Wermhiem attacks a number of times equal to the number of standing enemies (mobs count as 1 in this case). Drops: Mead, Smelling Salts, Nostrum Note: Wermhiem remembers who targeted him in the previous fight and deals double damage to Throlar, Parvati, and Matthias. Slaver Mob A Level 24 (12*2) Aquatic Humanoid Health: 166/166 (83*2) Special: Entanglement - The Mob ties up the hero. It takes 3 actions for the hero to be untied (this can be performed by the hero, or another hero, but while the hero is tied up untying themselves is the only action they can take). Special II: Merge (used if only 1 member of Mob Remains) - Joins another Mob. Used on free hits. Drops: 10 Gold Note: Mobs get an additional free hit if they outnumber the members of the party. Slaver Mob B Level 24 (12*2) Aquatic Humanoid Health: 140/166 (83*2) Special: Entanglement - The Mob ties up the hero. It takes 3 actions for the hero to be untied (this can be performed by the hero, or another hero, but while the hero is tied up untying themselves is the only action they can take). Special II: Merge (used if only 1 member of Mob Remains) - Joins another Mob. Used on free hits. Drops: 10 Gold Slaver Mob C Level 36 (12*3) Aquatic Humanoid Health: 215/249 (83*2) Special: Entanglement - The Mob ties up the hero. It takes 3 actions for the hero to be untied (this can be performed by the hero, or another hero, but while the hero is tied up untying themselves is the only action they can take). Special II: Merge (used if only 1 member of Mob Remains) - Joins another Mob. Used on free hits. Drops: 20 Gold Slaver Mob D Level 48 (12*4) Aquatic Humanoid Health: 332/332 (83*2) Special: Entanglement - The Mob ties up the hero. It takes 3 actions for the hero to be untied (this can be performed by the hero, or another hero, but while the hero is tied up untying themselves is the only action they can take). Special II: Merge (used if only 1 member of Mob Remains) - Joins another Mob. Used on free hits. Drops: 20 Gold The Party Throlar Wineghilm 137 year old male Dwarven Warden. *Immune to weakened and free hits* *Aims become hits* *Blessed* Level, 17 Power, 24 (16+7+1). Defense: 0 (0+1). Health: 39/39 Gold, 125 Equipped; Huntsman's Bow (WP: 7; damages undead; bow), Shield of Invisibility (SP: 0; the user is immune to free hits untill they are the last hero standing),Lion's Plate (Max health +5, Power +1; wearer is immune to weakened; suitable for knights and barbarians; body wear), Quiver of Homing Arrows (Rolls of AIM become HIT; can only be used with a bow or a crossbow; backwear), Inventory; Weapons; Elven Sword (WP: 5, longsword), Miracle Lance (A white spear crafted in the likeness of an ancient dragon; WP: 10; doubled against Ancient enemies; lance), Fellcrest Hand Axe (WP: 8; deals bleeding 5 on successful hits; throwing weapon), Mopagsaber (WP: 12; Ice elemental; longsword), City Watch Halberd (WP: 3) Shields; Elven Shield (SP: 5; Ice and Darkness elemental; all elves in the party gain the same amount of SP as long as the wielder is standing) Artifacts; Lethauros Crushers (While equipped, the wearer does double damage to Rock and Flying type enemies; suitable for anyone; footwear), Amulet of Elven Loyalty (Wearer can use anything suitable for elves and is considered a friend by all elves; the wearer also becomes encouraged if there are elves in the party; suitable to Throlar only; accessory), Counterstrike Gloves (If the wearer is damaged by a free hit, they counter with strength equal to their level; handwear), Monkey Armor(SP:4, immune to earth and bound; suitable for knights, beast warriors, dragoons, skirmishers and winged warriors; body wear), Crow Helmet (SP: 1; Flying enemies do not deal free hits to the wearer; suitable for Knights and Dragoons; headwear), Consumables; Phoenix Essence, x2 Potion, Grand Potion, x3 Remedy, Hint Coin (Gives the user a hint about a puzzle or a tricky situation, Useable only once, Has no monetary value), x2 Bone, Floral Bomb, Air Bomb, Water Bomb, Lightning Bomb, Fire Bomb, Baldur Bomb, x2 Smoke Bomb, First aid kit (Restores full health and removes all negative effects From the entire party once used), 4x Shattering Arrow (Lowers Enemy SP by 5, suitable for classes with bows and crossbows), Grating Stone Equipment; Bedroll, Shovel, Pickaxe, Magnifying Glass. Treasures; Viper scale (worth 40 gold to some NPC's). Decamon Deck,Magic Carp (Aquatic 1), Volt Ant (Electric 1), Will-o'-the-Wisp (Fiery 1), Tweetybird (Flying 1), Toxic Toad (Plant 1), Ursa Minor (Eithereal 1), Specter (Dark 2), Dryad (Plant 6). Darksten (Comrade Commander) 35 year old male human Assassin *Immune to Poisoned, Bleeding, Cursed, Jinxed and Blinded* *Lucky* *Encouraged* *Hastened* *Poisoned -1* Level 24 2/3 Power Bonus: 0 Health: 40/40 (6 [base health] + 23 [level] + 5 [advanced class] + 1 [drumstick] + 5 [raw meat]) Defense: 3 2 Gold: 2027 GP: 46 Equipment: Composite Bow (WP:11, ignores defense, bow, -1 poisoned *1 battle*), Sand Worm Hide (SP: 2, bodywear), Safety Blanket (SP:1, protects from Afraid, backwear), Tribal Amulet (Wearer is immune to poisoned, bleeding, cursed, jinxed, and blinded; suitable to barbarians, rangers, beast warriors; accessory) Inventory: Weapons: Spider String Bow (WP: 4, darkness-elemental bow), Crossbow (WP:6), Fang Dagger (WP:5, deals double damage to beasts; dagger), Pongcanis Crossbow (WP:8, crossbow)(loaned from Matthias), Rusty Dagger (WP: 2, Poisoned -2) Artifacts: Vampire Cape (Halves damage from undead enemies; backwear) Spell Items: N/A Consumables: 5x Potion, 5x Grand Potion, Health Core, 4x Remedy, Elixir, 2x Phoenix Essence, 4x Mead, 2x Nostrum, Soma, Ambrosia, Root Beer (Restores 10 health, or can be used as a bomb against undead enemies for 20 damage. The Root Beer does not affect non-undead enemies), Aeolus Bomb, Neptune Bomb, Floral Bomb, x4 x1 Lightning Bomb, Smoke Bomb, 6x Venom, Deadly Venom, 5x Bone, Gold Ring (worth 15 gold; can be given to someone to make them enamored with the giver), 4x Shattering Arrow (Lowers Enemy SP by 5, suitable for classes with bows and crossbows) Tools: Bedroll, Pickaxe, Shovel, Magnifying Glass, Telescope, Magic Compass Parvati Level 26 2/3 Orc Weather Mage *Immune to 5 effects* Health: 34/34 (5+4+25) Ether: 16/26 (6+5+25) Equipment: Parvati’s Pouch (Accessory, Grants immunity to first five effects afflicted on Parvati each battle) Inventory: Tonic x2, Sandstorm Scroll (Replaces “Dry” with “Sandstorm” – Sandstorm doubles earth damage, halves electricity, and deals 1 earth damage to all combatants each round. Grants all combatants the ability to blind on successful hits), Blistering Heat Scroll (Replaces "Hot" with "Blistering Hot", fire-elemental is doubly effective and all combatants gain the -1 burning effect each round), Scroll of Blinding, Begone with the Wind Gems: Diamond, Ruby, Garnet, Opal (Loaned from Matthias) Soliman Level 33.25 Mutant Winged Warrior *Immune to Wind, Fire, Blinded* Health: 53/53 (7+14+32) SP: 2 1 Gold: 60 Equipment: Babeleth Spear (WP: 17, Pierces SP), Babeleth Golden Dagger (Grants Duel-Striking, Handwear) Breathable Darksteel Armor (Immune to Wind, Fire and Blinded, Suitable to Winged Warriors), City Watch Helmet (SP: 2) Inventory: Elixir x2, Tonic, Greater Potion Matthias the Carnival Crusader (StickFig) Level 27 1/3 Druid *⅙ chance of being Encouraged at the start of any battle* *Gains 10 gold for each Humanoid killed* *Immune to Bound, Slowed* *Lucky* Power Bonus: 10 Defense: 6 Health: 37/37 Ether: 12/28 Gold: 247 Abilities: Bearer of the Anvil (Matthias may sacrifice his turn to add his WP or SP to another heroes for the round. He may also improve one weapon at the end of each quest [+1 WP].), Immortal Waters (Once per quest, Matthias can heal himself to full health and remove all negative effects during combat. This does not take up an action.) Equipment: Ethereal Restored Fireball Extraordinaire (WP:10, also hits enemies listed above and below the target, Darkness - and Lightning-elemental, deals Fragile, user is Slowed, hand cannon), Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Greaves of the Aubergine Dragoon (SP:2, protects from Bound and Slowed effects, footwear) Inventory: Peashooter (WP:2, deals Burning -2, hand cannon), XX Handcannon Replica (WP:12, pierces defense, hand cannon), Crocodile Handbag (Max. ether +2, immunity to water; accessory), Toxic Hood (Converts Poisoned-effect to Blessed for duration of battle, headwear), Winged Sandals (Protects from Bound and Slowed effects, footwear), Ethereal Garnet (Earth and Sealed), 2x Ethereal Opal (Ice and Fragile), Ethereal Ruby (Fire and Afraid), Opal (Ice), 2x Adamantite Shard (2/4; of a full Adamantite ore, used for adamantizing weapons), 8x Bone (Distracts the target for the duration of 1 round, preventing Free Hits; worth 5 gold in magic shops), Deadly Venom, 2x Elixir, Grating Stone, Potion, 2x Red Death Blood, 4x Remedy, 2x Tonic, Doomsday Bomb (Deals 99 damage, bomb), Smoke Bomb, Bedroll, Magic Compass, 4x Shattering Arrow (Lowers Enemy SP by 5, suitable for classes with bows and crossbows) Quest Items: Guffington's Seal (Proves the hero is a Friend of Guffington - the hero starts every quest with one Hero's Cocktail ((Makes the hero Encouraged, Hastened, Lucky, and Inspired, consumable)) Lord Cedric (wiz) 34-year-old Male Human Knight Level 6 Power Bonus: 0 Defense: 4 Health: 16/16 Gold: 70 Equipment: Assassin's Katana (WP 3 Longsword), Makeshift Shield (SP 2 Shield), Boots (SP 2 Footwear) Inventory: Potion, Mead, Smelling Salts, Mulled Wine, Venom, x2 Remedy, Health Core LOANED: 8 Bones, 2 Elixers, 4 Remedies, 2 Tonics Medusa Level 30 3/4 Skirmisher *Immune to Earth* *Enraged* *Encouraged* Health: 54/54 Defense: 26 Equipment: Medusa’s Spear (WP: 30), Skirmisher’s Spikey Shield (SP: 10, While “Defending” deals damage equal to Shield’s SP), “Shiny” (SP: 14, Suitable to all shield bearing classes, Bodywear & Legwear), Thick Orcish Helmet (SP: 2, Immune to Earth), Medusa's Chains (Suitable to Medusa, Medusa is Encouraged and Enraged, Accessory) Inventory: Nothing Captain Lane (Takes Commands from Darkstan) Level 40.2 Cannoneer Power Bonus: 0 Health: 51/51 Defense: 0 Gold: 360 Equipment: Ship's Cannon (WP: 20, "hand" cannon), Cannoneer's Sashes (The damage output of bombs consumed are added to the WP of the Cannoneer's weapon before damage calculation) Inventory: Fire Bomb x2, Doomsday Bomb (Deals 99 damage, bomb), Floral Bomb, Air Bomb, Water Bomb, Lightning Bomb, Fire Bomb, Baldur Bomb, x3 Lightening Bomb Sir Barkley (Takes Commands from Matthias) Level 12 1/2 Dog Rolls: 1-3: Bite - Deals damage equal to level and bleeding equal to half his level 4-6: Nothing NOTE: Non-combatant. Does not absorb free hits or COUNT as targeting an enemy. Johnny Everyman (Controlled by Cedric) Can untie heroes at the rate of 1 action per round. NOTE: Non-combatant. Does not absorb free hits or COUNT as targeting an enemy. Quote
StickFig Posted October 13, 2016 Posted October 13, 2016 (edited) Matthias gets right to the point. "Charge!" Battle Order> Lane: Bombard (Doomsday Bomb) Medusa: Spear v. Mob D Throlar: Mopagsaber v. Captain> Soliman: Spear v. Mob B> Darksten: Bow v. Wermhiem> Darksten: Bow v. Mob C> Parvati: Spell (Diamond) v. Mob A > Matthias: Heal v. first injured party member; if none, Extraordinaire v. Mob A> Cedric: Untie any tied-up party member; if none, wait> Johnny: Untie any tied-up party member; if none, wait Barkley: Bite Wermhiem Strategy DiscussionLane starts with Bombard, which doesn't count as targetting anyone (so he can't be hurt) but may take out a significant chunk of our enemies if he rolls well (if he rolls a Shield, we're done here*; really we should have used the Nostrum on him). As a cannoneer, he belongs in the back row.Medusa goes next, enraged so she has to stay in the front row, but her health and SP mean she'll be able to take the hit from the Captain if Throlar rolls poorly. Throlar goes between Medusa and Soliman; they'll all be able to weather his Special if it is rolled. Soliman should be able to take a hit from Mob B even if the Captain hits him, as long as he's in the back row.Darksten is high on drugs, so he has two good hits; a Shield doesn't help us with the Captain or Wermhiem, but might thin out the mobs; a Critical Hit will be good against Wermhiem though and Darksten doesn't take double damage from him.Parvati does low damage and has low health, so she takes the least powerful mob. Neither of her weather spells are particularly helpful.Matthias bats "clean up" so that we get max benefit if he rolls Shield. If no one is hurt, he attacks the first mob standing because his cannon will also hit Wermhiem.Cedric and Johnny untie anyone that the mobs manage to tie up (including Matthias, which is why they're after him in the battle order); Barkley bites Wermhiem because the Captain is immune to negative effects. *Lane Damage Calculation:Cannoneer Shield = (WP + Level + Bomb Damage) x 3Cannoneer Great Bombard = WP x 2 + Level + Bomb DamageCannoneer Bombard = WP + Level + Bomb DamageCannoneer Sash: WP = WP + Bomb DamageLane Doomsday Shield = ((20 + 99) + 40 + 99) x 3 = 774 damage per enemyLane Doomsday Great Bombard = (20 + 99) x 2 + 40 + 99 = 377 damage per enemyLane Doomsday Bombard = (20 + 99) + 40 + 99 = 258 damage per enemy Edited October 13, 2016 by StickFig 2 words Quote
Comrade Commander Posted October 13, 2016 Posted October 13, 2016 As the heroes return to the fray, Darksten launches an arrow again at the drunk, before quickly rearming and engaging the 3rd group of Slavers. Shouting over to Lane: "do you think you could add some fire power with that big bomb you have Sir?" Darksten and Lane follow the plan from the back row OOC: Do you know if my instant kill verses a mob takes out the entire group, or just one part of it? Quote
StickFig Posted October 13, 2016 Posted October 13, 2016 (edited) 2 hours ago, Comrade Commander said: OOC: Do you know if my instant kill verses a mob takes out the entire group, or just one part of it? My intuition says that it's rolled for each member of a mob independently... my experience with Heroica rules says that my intuition is probably wrong, it's probably rolled only once per mob but only kills one member, not the entire mob. Zeph, I also just realized (been reading through Matthias' history) that Matthias shouldn't have any plain Opals, so the one he lent Parvati must be an Ethereal Opal, and that the Fireball Extraordinaire should be Ice elemental in addition to its other properties. Spoiler Ethereal Restored Fireball Extraordinaire (WP:10, also hits enemies listed above and below the target, Darkness-, Ice-, and Lightning-elemental, deals Fragile, user is Slowed, hand cannon) Edited October 13, 2016 by StickFig additional information Quote
Zepher Posted October 14, 2016 Author Posted October 14, 2016 Round One Slavers the Sequel: Slaving Again > Lane Bombards w/ Doomsday Bomb - Great Bombard (377 Damage Each Opponent, All Mobs KO'd) Medusa v. Captain - Damage (35-26=9 Damage) Throlar v. Captain - Damage (35 Damage) > Soliman v. Captain - Special Damage (35 Damage Trolar [KO], Solimon, Darkstan) > Darksten v. Wermhiem - Damage/Special Damage (KO) > Parvati v. Captain - Mist (-1 ether)> Matthias heals Solimon - Failure/Shield (-10 ether Throlar and Darkstan revived, brought to full health before ether depleted) > Cedric waits > Johnny waitsBarkley bites Wermhiem Lane loads Matthias' powerful bomb able to take out all the sailors, though the Captain and his first mate still stand and make minced meat of the party. Matthias keeps everyone on their feet, but looks exhausted himself. "Give me back Orc girl. If Orcs going to be sold, Captain's the one to do it," growls the Slaver Captain. The Enemies Slavers Captain Level 35 Humanoid *Immune to Negative Effects and Instant Kill* Health: 209/640 Special: Scattering Shattering Shot - Hits the hero and the heroes above and below them in the battle order. Reduces SP by half and then deals 35 damage ignoring row. Passive Special: Hand-Cannon - Attacks always ignore row. Drops: ??? Note: Summons another Slaver Mob in 3 Rounds. Drunken Sailor Wermhiem Level 28 Aquatic Humanoid *Immune to Weakened, Afraid, Fragile, and Instant Kill* Health: 255/256 124/512 Special: Drinking Buddies - Wermhiem drinks one of his drops and gains their effect (used on free hits). Special II (Used if out of drinks): Drunken Brawl - Wermhiem attacks a number of times equal to the number of standing enemies (mobs count as 1 in this case). Drops: Mead, Smelling Salts, Nostrum Note: Wermhiem remembers who targeted him in the previous fight and deals double damage to Throlar, Parvati, and Matthias. The Party Throlar Wineghilm 137 year old male Dwarven Warden. *Immune to weakened and free hits* *Aims become hits* Level, 17 Power, 24 (16+7+1). Defense: 0 (0+1). Health: 39/39 Gold, 125 Equipped; Huntsman's Bow (WP: 7; damages undead; bow), Shield of Invisibility (SP: 0; the user is immune to free hits untill they are the last hero standing),Lion's Plate (Max health +5, Power +1; wearer is immune to weakened; suitable for knights and barbarians; body wear), Quiver of Homing Arrows (Rolls of AIM become HIT; can only be used with a bow or a crossbow; backwear), Inventory; Weapons; Elven Sword (WP: 5, longsword), Miracle Lance (A white spear crafted in the likeness of an ancient dragon; WP: 10; doubled against Ancient enemies; lance), Fellcrest Hand Axe (WP: 8; deals bleeding 5 on successful hits; throwing weapon), Mopagsaber (WP: 12; Ice elemental; longsword), City Watch Halberd (WP: 3) Shields; Elven Shield (SP: 5; Ice and Darkness elemental; all elves in the party gain the same amount of SP as long as the wielder is standing) Artifacts; Lethauros Crushers (While equipped, the wearer does double damage to Rock and Flying type enemies; suitable for anyone; footwear), Amulet of Elven Loyalty (Wearer can use anything suitable for elves and is considered a friend by all elves; the wearer also becomes encouraged if there are elves in the party; suitable to Throlar only; accessory), Counterstrike Gloves (If the wearer is damaged by a free hit, they counter with strength equal to their level; handwear), Monkey Armor(SP:4, immune to earth and bound; suitable for knights, beast warriors, dragoons, skirmishers and winged warriors; body wear), Crow Helmet (SP: 1; Flying enemies do not deal free hits to the wearer; suitable for Knights and Dragoons; headwear), Consumables; Phoenix Essence, x2 Potion, Grand Potion, x3 Remedy, Hint Coin (Gives the user a hint about a puzzle or a tricky situation, Useable only once, Has no monetary value), x2 Bone, Floral Bomb, Air Bomb, Water Bomb, Lightning Bomb, Fire Bomb, Baldur Bomb, x2 Smoke Bomb, First aid kit (Restores full health and removes all negative effects From the entire party once used), 4x Shattering Arrow (Lowers Enemy SP by 5, suitable for classes with bows and crossbows), Grating Stone Equipment; Bedroll, Shovel, Pickaxe, Magnifying Glass. Treasures; Viper scale (worth 40 gold to some NPC's). Decamon Deck,Magic Carp (Aquatic 1), Volt Ant (Electric 1), Will-o'-the-Wisp (Fiery 1), Tweetybird (Flying 1), Toxic Toad (Plant 1), Ursa Minor (Eithereal 1), Specter (Dark 2), Dryad (Plant 6). Darksten (Comrade Commander) 35 year old male human Assassin *Immune to Poisoned, Bleeding, Cursed, Jinxed and Blinded* *Poisoned -1* Level 24 2/3 Power Bonus: 0 Health: 40/40 (6 [base health] + 23 [level] + 5 [advanced class] + 1 [drumstick] + 5 [raw meat]) Defense: 3 1 Gold: 2027 GP: 46 Equipment: Composite Bow (WP:11, ignores defense, bow, -1 poisoned *1 battle*), Sand Worm Hide (SP: 2, bodywear), Safety Blanket (SP:1, protects from Afraid, backwear), Tribal Amulet (Wearer is immune to poisoned, bleeding, cursed, jinxed, and blinded; suitable to barbarians, rangers, beast warriors; accessory) Inventory: Weapons: Spider String Bow (WP: 4, darkness-elemental bow), Crossbow (WP:6), Fang Dagger (WP:5, deals double damage to beasts; dagger), Pongcanis Crossbow (WP:8, crossbow)(loaned from Matthias), Rusty Dagger (WP: 2, Poisoned -2) Artifacts: Vampire Cape (Halves damage from undead enemies; backwear) Spell Items: N/A Consumables: 5x Potion, 5x Grand Potion, Health Core, 4x Remedy, Elixir, 2x Phoenix Essence, 4x Mead, 2x Nostrum, Soma, Ambrosia, Root Beer (Restores 10 health, or can be used as a bomb against undead enemies for 20 damage. The Root Beer does not affect non-undead enemies), Aeolus Bomb, Neptune Bomb, Floral Bomb, x4 x1 Lightning Bomb, Smoke Bomb, 6x Venom, Deadly Venom, 5x Bone, Gold Ring (worth 15 gold; can be given to someone to make them enamored with the giver), 4x Shattering Arrow (Lowers Enemy SP by 5, suitable for classes with bows and crossbows) Tools: Bedroll, Pickaxe, Shovel, Magnifying Glass, Telescope, Magic Compass Parvati Level 26 2/3 Orc Weather Mage *Immune to 5 effects* Health: 34/34 (5+4+25) Ether: 15/26 (6+5+25) Equipment: Parvati’s Pouch (Accessory, Grants immunity to first five effects afflicted on Parvati each battle) Inventory: Tonic x2, Sandstorm Scroll (Replaces “Dry” with “Sandstorm” – Sandstorm doubles earth damage, halves electricity, and deals 1 earth damage to all combatants each round. Grants all combatants the ability to blind on successful hits), Blistering Heat Scroll (Replaces "Hot" with "Blistering Hot", fire-elemental is doubly effective and all combatants gain the -1 burning effect each round), Scroll of Blinding, Begone with the Wind Gems: Diamond, Ruby, Garnet, Opal (Loaned from Matthias) Soliman Level 33.25 Mutant Winged Warrior *Immune to Wind, Fire, Blinded* Health: 18/53 (7+14+32) SP: 2 0 Gold: 60 Equipment: Babeleth Spear (WP: 17, Pierces SP), Babeleth Golden Dagger (Grants Duel-Striking, Handwear) Breathable Darksteel Armor (Immune to Wind, Fire and Blinded, Suitable to Winged Warriors), City Watch Helmet (SP: 2) Inventory: Elixir x2, Tonic, Greater Potion Matthias the Carnival Crusader (StickFig) Level 27 1/3 Druid *⅙ chance of being Encouraged at the start of any battle* *Gains 10 gold for each Humanoid killed* *Immune to Bound, Slowed* *Lucky* Power Bonus: 10 Defense: 6 Health: 37/37 Ether: 0/28 Gold: 247 Abilities: Bearer of the Anvil (Matthias may sacrifice his turn to add his WP or SP to another heroes for the round. He may also improve one weapon at the end of each quest [+1 WP].), Immortal Waters (Once per quest, Matthias can heal himself to full health and remove all negative effects during combat. This does not take up an action.) Equipment: Ethereal Restored Fireball Extraordinaire (WP:10, also hits enemies listed above and below the target, Darkness - Ice - and Lightning-elemental, deals Fragile, user is Slowed, hand cannon), Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Greaves of the Aubergine Dragoon (SP:2, protects from Bound and Slowed effects, footwear) Inventory: Peashooter (WP:2, deals Burning -2, hand cannon), XX Handcannon Replica (WP:12, pierces defense, hand cannon), Crocodile Handbag (Max. ether +2, immunity to water; accessory), Toxic Hood (Converts Poisoned-effect to Blessed for duration of battle, headwear), Winged Sandals (Protects from Bound and Slowed effects, footwear), Ethereal Garnet (Earth and Sealed), 2x Ethereal Opal (Ice and Fragile), Ethereal Ruby (Fire and Afraid), Opal (Ice), 2x Adamantite Shard (2/4; of a full Adamantite ore, used for adamantizing weapons), 8x Bone (Distracts the target for the duration of 1 round, preventing Free Hits; worth 5 gold in magic shops), Deadly Venom, 2x Elixir, Grating Stone, Potion, 2x Red Death Blood, 4x Remedy, 2x Tonic, Doomsday Bomb (Deals 99 damage, bomb), Smoke Bomb, Bedroll, Magic Compass, 4x Shattering Arrow (Lowers Enemy SP by 5, suitable for classes with bows and crossbows) Quest Items: Guffington's Seal (Proves the hero is a Friend of Guffington - the hero starts every quest with one Hero's Cocktail ((Makes the hero Encouraged, Hastened, Lucky, and Inspired, consumable)) Lord Cedric (wiz) 34-year-old Male Human Knight Level 6 Power Bonus: 0 Defense: 4 Health: 16/16 Gold: 70 Equipment: Assassin's Katana (WP 3 Longsword), Makeshift Shield (SP 2 Shield), Boots (SP 2 Footwear) Inventory: Potion, Mead, Smelling Salts, Mulled Wine, Venom, x2 Remedy, Health Core LOANED: 8 Bones, 2 Elixers, 4 Remedies, 2 Tonics Medusa Level 30 3/4 Skirmisher *Immune to Earth* *Enraged* *Encouraged* Health: 54/54 Defense: 26 Equipment: Medusa’s Spear (WP: 30), Skirmisher’s Spikey Shield (SP: 10, While “Defending” deals damage equal to Shield’s SP), “Shiny” (SP: 14, Suitable to all shield bearing classes, Bodywear & Legwear), Thick Orcish Helmet (SP: 2, Immune to Earth), Medusa's Chains (Suitable to Medusa, Medusa is Encouraged and Enraged, Accessory) Inventory: Nothing Captain Lane (Takes Commands from Darkstan) Level 40.2 Cannoneer Power Bonus: 0 Health: 51/51 Defense: 0 Gold: 360 Equipment: Ship's Cannon (WP: 20, "hand" cannon), Cannoneer's Sashes (The damage output of bombs consumed are added to the WP of the Cannoneer's weapon before damage calculation) Inventory: Fire Bomb x2, Floral Bomb, Air Bomb, Water Bomb, Lightning Bomb, Fire Bomb, Baldur Bomb, x3 Lightening Bomb Sir Barkley (Takes Commands from Matthias) Level 12 1/2 Dog Rolls: 1-3: Bite - Deals damage equal to level and bleeding equal to half his level 4-6: Nothing NOTE: Non-combatant. Does not absorb free hits or COUNT as targeting an enemy. Johnny Everyman (Controlled by Cedric) Can untie heroes at the rate of 1 action per round. NOTE: Non-combatant. Does not absorb free hits or COUNT as targeting an enemy. Quote
wiz Posted October 14, 2016 Posted October 14, 2016 (edited) OOC: What? I'm just going to assume you didn't mean to put that last bit there, as nobody threw a smoke bomb... Cedric uses a tonic on Matthias from the back row. Johnny does nothing. Edited October 14, 2016 by wiz Quote
StickFig Posted October 14, 2016 Posted October 14, 2016 6 hours ago, wiz said: OOC: What? I'm just going to assume you didn't mean to put that last bit there, as nobody threw a smoke bomb... Looks like a copypasta error, happening fairly often with this cursed new editor. Also, sheesh, there can't possibly be any more Damage/Special Damage rolls left in your dice, Zeph! Speaking of rolls, did you roll for Barkley? No roll is listed, but Wermhiem isn't *Bleeding -6* and doesn't appear to have taken damage from the doggo. 15 hours ago, Zepher said: Lane loads Matthias' powerful bomb able to take out all the sailors, though the Captain and his first mate still stand and make minced meat of the party. Matthias keeps everyone on their feet, but looks exhausted himself. "Give me back Orc girl. If Orcs going to be sold, Captain's the one to do it," growls the Slaver Captain. Marveling at the deadly fireworks display spraying from Lane's hands, Matthias decides he's got to figure out how to do that. "Captain Lane, keep it up! The rest of us will just sit back and watch the show!" The gnome laughs, but the mirth is strained by his exhaustion. Turning to the slaver captain, he cruelly parrots the man's lilted speech. "Big captain bad man. Make gnome big mad. If Orcs going to be sold, who going to buy?" Matthias motions to the others to collapse in on the two remaining enemies. "Lady Parvati, would you mind blinding our drunken sailor friend?" Battle Order> Lane: Bombard (Fire Bomb) > Parvati: Scroll of Blinding v. Wermhiem > Darksten: Bow v. Wermhiem Medusa: Spear v. Wermhiem Throlar: Mopagsaber v. Captain > Soliman: Spear v. Wermhiem > Cedric: Tonic v. Matthias > Matthias: Heal v. first injured party member; if none, Extraordinaire v. Captain > Johnny: Twiddle thumbs Barkley: Bite Wermhiem Lane Damage Calculation Lane Firebomb Shield = ((20 + 10) + 40 + 10) x 3 = 240 damage per enemy Lane Firebomb Great Bombard = (20 + 10) x 2 + 40 + 10 = 110 damage per enemy Lane Firebomb Bombard = (20 + 10) + 40 + 10 = 80 damage per enemy Quote
Comrade Commander Posted October 14, 2016 Posted October 14, 2016 (edited) In the thick of battle, Darksten's world suddenly goes black, only to return just as quickly. Shocked and confused about what had just happened, he notices a majority of his enemies slumped around them. Unsure of himself, he notches another arrow and continues to attack. Darksten attacks Wermhiem x2, Capt Lane continues to target the Captain per the party lead OOC: It looks like my lucky, encouraged, and hastened fell off in the copy/paste, so just posting so they aren't forgotten Edited October 14, 2016 by Comrade Commander Quote
Duvors Posted October 14, 2016 Posted October 14, 2016 Throlar lies down (he's unconscious, what are you expecting him to do?) Quote
wiz Posted October 14, 2016 Posted October 14, 2016 2 minutes ago, Lord Duvors said: Throlar lies down (he's unconscious, what are you expecting him to do?) OOC: Matthias rolled a roots of life, he is up. 2 hours ago, Comrade Commander said: In the thick of battle, Darksten's world suddenly goes black, only to return just as quickly. Shocked and confused about what had just happened, he notices a majority of his enemies slumped around them. Unsure of himself, he notches another arrow and continues to attack. Darksten attacks Wermhiem x2, Capt Lane continues to target the Captain per the party lead OOC: It looks like my lucky, encouraged, and hastened fell off in the copy/paste, so just posting so they aren't forgotten OOC: Actually, you should not be lucky, encouraged, and hastened. You were knocked out, but then revived. Quote
StickFig Posted October 14, 2016 Posted October 14, 2016 18 minutes ago, wiz said: OOC: Matthias rolled a roots of life, he is up. OOC: Actually, you should not be lucky, encouraged, and hastened. You were knocked out, but then revived. What he said. Quote
Comrade Commander Posted October 14, 2016 Posted October 14, 2016 ooc: Well that stinks, but makes sense.... Quote
StickFig Posted October 14, 2016 Posted October 14, 2016 11 minutes ago, Comrade Commander said: ooc: Well that stinks, but makes sense.... Yup. At least Darksten isn't KO'd, though; isn't it nice to have a Druid around? Quote
Duvors Posted October 15, 2016 Posted October 15, 2016 OOC: I understand why I'm not blessed anymore, but why is the soma back in my inventory? Throlar drinks a Grand Potion from the back row. Quote
wiz Posted October 15, 2016 Posted October 15, 2016 3 hours ago, Lord Duvors said: OOC: I understand why I'm not blessed anymore, but why is the soma back in my inventory? Throlar drinks a Grand Potion from the back row. OOC: You don't have the soma, the little extra stats at the bottom are the result of a copy-paste error. They are the stats as they were before the battle. You are also at full health now. Quote
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