wiz Posted August 30, 2016 Posted August 30, 2016 (edited) I follow Matthias's strategy. (Rat's Behind Owner, Back row) Edited September 24, 2016 by wiz Quote
Zepher Posted August 30, 2016 Author Posted August 30, 2016 OoC: I will wait a few hours for Lord Duvors to confirm that he is alright with this plan of action. In the future I will run the round as close to twenty-four hours as I can using actions the characters stated themselves. This isn't to be nasty, but I think it's more in the spirit of the chaos of battle, and it will do Jebidiahs proud (and Sandy went with it recently in 148!). Quote
Zepher Posted August 30, 2016 Author Posted August 30, 2016 Round One Rat's Behind Brawl Matthias not encouraged (roll of 3) >Cedric vs. Rat's Behind Owner - Shield (Party Protected from Damage Next Round) >Throlar v. Drunken Sailor Werheim - Aim (7 Damage) >Darksten v. Natnail - Damage (19/2-3=7 Damage) Soliman v. Donald - Critical Hit ([17*2+33]=67, Hits Twice) >Matthias v. Drunken Sailor Bernard - Hit ([10+10+26]*2*2=184 Damage Andy, Bernard, Wermheim) >Parvati v. Drunken Sailor Andy - Special Damage (Andy, Bernard, Weirmheim all buff selves) The heroes are able to rough up their enemies pretty good. Solimon and Matthias both land some solid hits against the patrons of the bar, and Cedric prepares to protect the party the following round. The sailors take a drink to steady their nerves. The Enemies Rat's Behind Owner Level 14 Humanoid Health: 244/244 Special: This Rounds on Me - Gives every enemy a random effect (encouraged, hastened, lucky, inspired). Used on free hits. Passive Special: Customer Loyalty - Damage dealt to the Rat's Behind's Owner is first divided by the number of enemies still standing (excluding the Owner). Drops: 200 Gold Off-Duty Guard Donald Level 15 (5*3) Humanoid Health: 26/160 SP: 6 (2*3) Special: Camaraderie - All enemies gain levels equal to the number of enemies still standing. Passive Special I: Halberd - Donald ignores row. Passive Special II: Strength in Numbers - Donald's level and SP are multiplied by the number of enemies (excluding Donald). Drops: City Watch Helmet (SP 2, Headwear), City Watch Halberd (WP: 3) Drunken Sailor Wermhiem Level 28 Aquatic Humanoid Health: 65/256 Special: Drinking Buddies - Wermhiem and Andy both drink one of the drinks in their drops and gain their effect. Drops: Mead, Mulled Wine, Nostrum Natnail Level 19 Humanoid *Encouraged* Health: 162/162 Defense: 0 Special I: Consume Mead - Natnail drinks from his flask of Mead doubling his level for the remainder of the battle. Special II: Drunken Rage - Natnail Does damage equal to his opponents level ignoring SP and row. Drop: Chicken Drumstick The Party Matthias the Carnival Crusader (StickFig) Level 26⅓ Druid *⅙ chance of being Encouraged at the start of any battle* *Gains 10 gold for each Humanoid killed* *Immune to Bound, Slowed* Power Bonus: 10 Defense: 6 Health: 36/36 Ether: 27/27 Gold: 72 Abilities: Bearer of the Anvil (Matthias may sacrifice his turn to add his WP or SP to another heroes for the round. He may also improve one weapon at the end of each quest [+1 WP].), Immortal Waters (Once per quest, Matthias can heal himself to full health and remove all negative effects during combat. This does not take up an action.) Equipment: Ethereal Restored Fireball Extraordinaire (WP:10, also hits enemies listed above and below the target, Darkness- and Lightning-elemental, deals Fragile, user is Slowed, hand cannon), Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Greaves of the Aubergine Dragoon (SP:2, protects from Bound and Slowed effects, footwear) Inventory: Peashooter (WP:2, deals Burning -2, hand cannon), XX Handcannon Replica (WP:12, pierces defense, hand cannon), Crocodile Handbag (Max. ether +2, immunity to water; accessory), Toxic Hood (Converts Poisoned-effect to Blessed for duration of battle, headwear), Winged Sandals (Protects from Bound and Slowed effects, footwear), Ethereal Garnet (Earth and Sealed), 2x Ethereal Opal (Ice and Fragile), Ethereal Ruby (Fire and Afraid), Opal (Ice), 2x Adamantite Shard (¼ of a full Adamantite ore, used for adamantizing weapons), 8x Bone (Distracts the target for the duration of 1 round, preventing Free Hits; worth 5 gold in magic shops), Deadly Venom, 2x Elixir, Grand Potion, Grating Stone, Potion, 2x Red Death Blood, 4x Remedy, 4x Tonic, Doomsday Bomb (Deals 99 damage, bomb), 2x Smoke Bomb, Bedroll, Magic Compass, Hero's Cocktail Quest Items: Guffington's Seal (Proves the hero is a Friend of Guffington - the hero starts every quest with one Hero's Cocktail ((Makes the hero Encouraged, Hastened, Lucky, and Inspired, consumable)) Throlar Wineghilm 137 year old male Dwarven Warden. *Avoids free hits from Flying enemies* *immune to weakened* Level, 16 Power, 24 (16+7+1). Defense, 1 (0+1). Health, 38/38 (33+5). Gold, 60. Equipped; Huntsman's Bow (WP: 7; damages undead; bow), Shield of Invisibility (SP: 0; the user is immune to free hits untill they are the last hero standing),, Crow Helmet (SP: 1; Flying enemies do not deal free hits to the wearer; suitable for Knights and Dragoons; headwear), Lion's Plate (Max health +5, Power +1; wearer is immune to weakened; suitable for knights and barbarians; bodywear). Inventory; Weapons; Elven Sword (WP: 5, longsword), Miracle Lance (A white spear crafted in the likeness of an ancient dragon; WP: 10; doubled against Ancient enemies; lance), Fellcrest Hand Axe (WP: 8; deals bleeding 5 on successful hits; throwing weapon), Mopagsaber (WP: 12; Ice elemental; longsword). Shields; Elven Shield (SP: 5; Ice and Darkness elemental; all elves in the party gain the same amount of SP as long as the wielder is standing). Artifacts; Lethauros Crushers (While equipped, the wearer does double damage to Rock and Flying type enemies; suitable for anyone; footwear), Amulet of Elven Loyalty (Wearer can use anything suitable for elves and is considered a friend by all elves; the wearer also becomes encouraged if there are elves in the party; suitable to Throlar only; accessory), Counterstrike Gloves (If the wearer is damaged by a free hit, they counter with strength equal to their level; handwear), Quiver of Homing Arrows (Rolls of AIM become HIT; can only be used with a bow or a crossbow; backwear), Monkey Armor (SP:4, immune to earth and bound; suitable for knights, beast warriors, dragoons, skirmishers and winged warriors; bodywear). Consumables; Phoenix Essence, Soma, Nostrum, x2 Potion, Grand Potion, x3 Remedy, Hint Coin (Gives the user a hint about a puzzle or a tricky situation, Useable only once, Has no monetary value), x2 Bone, Floral Bomb, Air Bomb, Dirt Bomb, Water Bomb, Lightning Bomb, x3 Fire Bomb, Baldur Bomb, x2 Smoke Bomb, First aid kit (Restores full health and removes all negative effects From the entire party once used). Equipment; Bedroll, Shovel, Pickaxe, Magnifying Glass. Treasures; Viper scale (worth 40 gold to some NPC's). Decamon Deck, Magic Carp (Aquatic 1), Volt Ant (Electric 1), Will-o'-the-Wisp (Fiery 1), Tweetybird (Flying 1), Toxic Toad (Plant 1), Ursa Minor (Eithereal 1), Specter (Dark 2), Dryad (Plant 6). Darksten (Comrade Commander) 35 year old male human Assassin Level 24 Power Bonus: 0 Health: 33/40 (6 [base health] + 23 [level] + 5 [advanced class] + 1 [drumstick] + 5 [raw meat]) Defense: 3 Gold: 1962 GP: 46 Equipment: Composite Bow (WP:11, ignores defense, bow), Sand Worm Hide (SP: 2, bodywear), Safety Blanket (SP:1, protects from Afraid, backwear), Tribal Amulet (Wearer is immune to poisoned, bleeding, cursed, jinxed, and blinded; suitable to barbarians, rangers, beast warriors; accessory) Inventory: Weapons: Spider String Bow (WP:4, darkness-elemental bow), Crossbow (WP:6), Fang Dagger (WP:5, deals double damage to beasts; dagger), Pongcanis Crossbow (WP:8, crossbow)(loaned from Matthias), Artifacts: Vampire Cape (Halves damage from undead enemies; backwear) Spell Items: N/A Consumables: 6x Potion, 5x Grand Potion, Health Core, 5x Remedy, Elixir, 2x Phoenix Essence, 5x Mead, Smelling Salts, 2x Nostrum, Soma, Ambrosia, Root Beer (Restores 10 health, or can be used as a bomb against undead enemies for 20 damage. The Root Beer does not affect non-undead enemies), Aeolus Bomb, Neptune Bomb, Floral Bomb, 4x Lightning Bomb, Smoke Bomb, 6x Venom, Deadly Venom, 5x Bone, Gold Ring (worth 15 gold; can be given to someone to make them enamored with the giver) Tools: Bedroll, Pickaxe, Shovel, Magnifying Glass, Telescope, Magic Compass Lord Cedric (wiz) 34-year-old Male Human Knight Level 2 Power Bonus: 0 Defense: 4 Health: 11/11 Gold: 10 Equipment: Assassin's Katana (WP 3 Longsword), Makeshift Shield (SP 2 Shield), Boots (SP 2 Footwear) Inventory: Potion Parvati Level 26 Weather Mage Health: 34/34 (5+4+25) Ether: 25/26 (6+5+25) Equipment: Parvati’s Pouch (Accessory, Grants immunity to first five effects afflicted on Parvati each battle) Inventory: Tonic x2, Sandstorm Scroll (Replaces “Dry” with “Sandstorm” – Sandstorm doubles earth damage, halves electricity, and deals 1 earth damage to all combatants each round. Grants all combatants the ability to blind on successful hits), Blistering Heat Scroll (Replaces "Hot" with "Blistering Hot", fire-elemental is doubly effective and all combatants gain the -1 burning effect each round), Scroll of Blinding, Begone with the Wind Gems: Diamond, Ruby, Garnet Soliman Level 33 Winged Warrior *Immune to Wind, Fire, Blinded* Health: 53/53 (7+14+32) Equipment: Babeleth Spear (WP: 17, Pierces SP), Babeleth Golden Dagger (Grants Duel-Striking, Handwear) Breathable Darksteel Armor (Immune to Wind, Fire and Blinded, Suitable to Winged Warriors) Inventory: Elixir x2, Tonic, Greater Potion Quote
StickFig Posted August 30, 2016 Posted August 30, 2016 (edited) >Throlar v. Drunken Sailor Werheim - Aim (7 Damage) >Matthias v. Drunken Sailor Bernard - Hit ([10+10+26]*2=92 Damage Andy, Bernard, Wermheim) >Parvati v. Drunken Sailor Andy - Special Damage (Andy, Bernard, Weirmheim all buff selves) I believe Andy and Bernard are dead after Matthias' turn because his damage is both Darkness (effective v. Humanoid) and Lightning (effective v. Aquatic) so the calculation is (10+10+26)*2*2 = 184 damage each (Andy and Bernard only had 156 to start with, so they're dead). Taking Throlar's damage into account, Wermheim has 256-191 = 65 health remaining. That also means that Parvati should have targeted Natnail, resulting in Special Damage of Natnail being encouraged, instead of Wermheim buffing himself on Andy's special damage, and that Off-Duty Guard Donald is less powerful because his buddies are down. "Nice moves, everyone," Matthias calls out as two of his targets go down hard; he fires at the only sailor standing. "Keep the pressure on!" Battle Order with suggested tactics >Darksten: Bow v. Natnail Soliman: Spear v. Donald (dual striking) >Matthias: Extraordinaire v. Drunken Sailor Wermheim [next targets Natnail, Donald] >Throlar: Bow v. Drunken Sailor Wermheim [next targets Natnail, Donald] >Parvati v. Drunken Sailor Wermheim [next targets Natnail, Donald] >Cedric: Katana v. Rat's Behind Owner No one is under any obligation to follow the plan, that's just what I came up with. Strategy Discussion: This battle is pretty much over; keeping the Owner from using his Special helps us get it over quicker so I almost didn't even have Cedric target him (Sentinel protects from free hits, right?). Anyway, pretty much on auto-roll from here. Edited August 30, 2016 by StickFig Quote
wiz Posted August 30, 2016 Posted August 30, 2016 (edited) OOC: I believe Sentinel protects from all non-elemental damage, including free hits.Cedric repeats. (Owner, back row.) Edited September 24, 2016 by wiz Quote
Zepher Posted August 30, 2016 Author Posted August 30, 2016 Strategy Discussion: This battle is pretty much over; keeping the Owner from using his Special helps us get it over quicker so I almost didn't even have Cedric target him (Sentinel protects from free hits, right?). Anyway, pretty much on auto-roll from here. OoC: Will fix the rest. But I'd argue sentinel wouldn't protect against the Bar Owner's special - it protects the party from damage, but his special is non-damaging and supersedes his free hit, so I will still have it go through if he is left untargeted. Quote
Zepher Posted August 30, 2016 Author Posted August 30, 2016 OoC: That's what I'm saying. If he were left untargeted, he would not damage you. So sentinel will not protect against his special. It would protect you if he dealt damage with it, even if it was a special that dealt damage. Quote
Comrade Commander Posted August 30, 2016 Posted August 30, 2016 (edited) Darksten's arrow goes wide as a result of his hurried release, leaving its sender vulnerable to attack. The assassin is just able to scramble out of the way as the drunken swordsman lunges forward, but still takes a gash across the chest. He quickly draws another arrow, and launches it towards the assailant hoping it will stagger him Darksten repeats Edited September 23, 2016 by Comrade Commander Format Quote
Zepher Posted August 30, 2016 Author Posted August 30, 2016 Round Two Rat's Behind Brawl >Darksten v. Natnail - Hit (11+24=35 Damage) Soliman v. Donald - Hit (17+33=50, hits two times, KO) >Matthias Extraordinaire v. Drunken Sailor Wermheim - Special Damage (Wermheim drinks Mead) >Throlar: Bow v. Drunken Sailor Wermheim - Special Damage (Wermheim drinks Smelling Salts) >Parvati v. Drunken Sailor Wermheim - Shield (Sandstorm, -1 ether) >Cedric: Katana v. Rat's Behind Owner - Miss Solimon finishes incapacitating the guard as the rest of the heroes hold their foes at bay. Wermheim drinks to his fallen comrades. Parvati whips the dust and grit in the bar into a miniature sandstorm, and the enemies all choke and sneeze. Weather: Sandstorm (Doubles earth elementals, halves electrical elementals. Successful hits deal the blinded effect). The Enemies Rat's Behind Owner Level 14 Humanoid Health: 244/244 Special: This Rounds on Me - Gives every enemy a random effect (encouraged, hastened, lucky, inspired). Used on free hits. Passive Special: Customer Loyalty - Damage dealt to the Rat's Behind's Owner is first divided by the number of enemies still standing (excluding the Owner). Drops: 200 Gold Drunken Sailor Wermhiem Level 28 Aquatic Humanoid *Encouraged* *Hastened* Health: 65/256 Special: Drinking Buddies - Wermhiem and Andy both drink one of the drinks in their drops and gain their effect. Drops: Mulled Wine, Nostrum Natnail Level 19 Humanoid *Encouraged* Health: 127/162 Defense: 0 Special I: Consume Mead - Natnail drinks from his flask of Mead doubling his level for the remainder of the battle. Special II: Drunken Rage - Natnail Does damage equal to his opponents level ignoring SP and row. Drop: Chicken Drumstick The Party Matthias the Carnival Crusader (StickFig) Level 26⅓ Druid *⅙ chance of being Encouraged at the start of any battle* *Gains 10 gold for each Humanoid killed* *Immune to Bound, Slowed* Power Bonus: 10 Defense: 6 Health: 36/36 Ether: 27/27 Gold: 72 Abilities: Bearer of the Anvil (Matthias may sacrifice his turn to add his WP or SP to another heroes for the round. He may also improve one weapon at the end of each quest [+1 WP].), Immortal Waters (Once per quest, Matthias can heal himself to full health and remove all negative effects during combat. This does not take up an action.) Equipment: Ethereal Restored Fireball Extraordinaire (WP:10, also hits enemies listed above and below the target, Darkness- and Lightning-elemental, deals Fragile, user is Slowed, hand cannon), Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Greaves of the Aubergine Dragoon (SP:2, protects from Bound and Slowed effects, footwear) Inventory: Peashooter (WP:2, deals Burning -2, hand cannon), XX Handcannon Replica (WP:12, pierces defense, hand cannon), Crocodile Handbag (Max. ether +2, immunity to water; accessory), Toxic Hood (Converts Poisoned-effect to Blessed for duration of battle, headwear), Winged Sandals (Protects from Bound and Slowed effects, footwear), Ethereal Garnet (Earth and Sealed), 2x Ethereal Opal (Ice and Fragile), Ethereal Ruby (Fire and Afraid), Opal (Ice), 2x Adamantite Shard (¼ of a full Adamantite ore, used for adamantizing weapons), 8x Bone (Distracts the target for the duration of 1 round, preventing Free Hits; worth 5 gold in magic shops), Deadly Venom, 2x Elixir, Grand Potion, Grating Stone, Potion, 2x Red Death Blood, 4x Remedy, 4x Tonic, Doomsday Bomb (Deals 99 damage, bomb), 2x Smoke Bomb, Bedroll, Magic Compass, Hero's Cocktail Quest Items: Guffington's Seal (Proves the hero is a Friend of Guffington - the hero starts every quest with one Hero's Cocktail ((Makes the hero Encouraged, Hastened, Lucky, and Inspired, consumable)) Throlar Wineghilm 137 year old male Dwarven Warden. *Avoids free hits from Flying enemies* *immune to weakened* Level, 16 Power, 24 (16+7+1). Defense, 1 (0+1). Health, 38/38 (33+5). Gold, 60. Equipped; Huntsman's Bow (WP: 7; damages undead; bow), Shield of Invisibility (SP: 0; the user is immune to free hits untill they are the last hero standing),, Crow Helmet (SP: 1; Flying enemies do not deal free hits to the wearer; suitable for Knights and Dragoons; headwear), Lion's Plate (Max health +5, Power +1; wearer is immune to weakened; suitable for knights and barbarians; bodywear). Inventory; Weapons; Elven Sword (WP: 5, longsword), Miracle Lance (A white spear crafted in the likeness of an ancient dragon; WP: 10; doubled against Ancient enemies; lance), Fellcrest Hand Axe (WP: 8; deals bleeding 5 on successful hits; throwing weapon), Mopagsaber (WP: 12; Ice elemental; longsword). Shields; Elven Shield (SP: 5; Ice and Darkness elemental; all elves in the party gain the same amount of SP as long as the wielder is standing). Artifacts; Lethauros Crushers (While equipped, the wearer does double damage to Rock and Flying type enemies; suitable for anyone; footwear), Amulet of Elven Loyalty (Wearer can use anything suitable for elves and is considered a friend by all elves; the wearer also becomes encouraged if there are elves in the party; suitable to Throlar only; accessory), Counterstrike Gloves (If the wearer is damaged by a free hit, they counter with strength equal to their level; handwear), Quiver of Homing Arrows (Rolls of AIM become HIT; can only be used with a bow or a crossbow; backwear), Monkey Armor (SP:4, immune to earth and bound; suitable for knights, beast warriors, dragoons, skirmishers and winged warriors; bodywear). Consumables; Phoenix Essence, Soma, Nostrum, x2 Potion, Grand Potion, x3 Remedy, Hint Coin (Gives the user a hint about a puzzle or a tricky situation, Useable only once, Has no monetary value), x2 Bone, Floral Bomb, Air Bomb, Dirt Bomb, Water Bomb, Lightning Bomb, x3 Fire Bomb, Baldur Bomb, x2 Smoke Bomb, First aid kit (Restores full health and removes all negative effects From the entire party once used). Equipment; Bedroll, Shovel, Pickaxe, Magnifying Glass. Treasures; Viper scale (worth 40 gold to some NPC's). Decamon Deck, Magic Carp (Aquatic 1), Volt Ant (Electric 1), Will-o'-the-Wisp (Fiery 1), Tweetybird (Flying 1), Toxic Toad (Plant 1), Ursa Minor (Eithereal 1), Specter (Dark 2), Dryad (Plant 6). Darksten (Comrade Commander) 35 year old male human Assassin Level 24 Power Bonus: 0 Health: 33/40 (6 [base health] + 23 [level] + 5 [advanced class] + 1 [drumstick] + 5 [raw meat]) Defense: 3 Gold: 1962 GP: 46 Equipment: Composite Bow (WP:11, ignores defense, bow), Sand Worm Hide (SP: 2, bodywear), Safety Blanket (SP:1, protects from Afraid, backwear), Tribal Amulet (Wearer is immune to poisoned, bleeding, cursed, jinxed, and blinded; suitable to barbarians, rangers, beast warriors; accessory) Inventory: Weapons: Spider String Bow (WP:4, darkness-elemental bow), Crossbow (WP:6), Fang Dagger (WP:5, deals double damage to beasts; dagger), Pongcanis Crossbow (WP:8, crossbow)(loaned from Matthias), Artifacts: Vampire Cape (Halves damage from undead enemies; backwear) Spell Items: N/A Consumables: 6x Potion, 5x Grand Potion, Health Core, 5x Remedy, Elixir, 2x Phoenix Essence, 5x Mead, Smelling Salts, 2x Nostrum, Soma, Ambrosia, Root Beer (Restores 10 health, or can be used as a bomb against undead enemies for 20 damage. The Root Beer does not affect non-undead enemies), Aeolus Bomb, Neptune Bomb, Floral Bomb, 4x Lightning Bomb, Smoke Bomb, 6x Venom, Deadly Venom, 5x Bone, Gold Ring (worth 15 gold; can be given to someone to make them enamored with the giver) Tools: Bedroll, Pickaxe, Shovel, Magnifying Glass, Telescope, Magic Compass Lord Cedric (wiz) 34-year-old Male Human Knight Level 2 Power Bonus: 0 Defense: 4 Health: 11/11 Gold: 10 Equipment: Assassin's Katana (WP 3 Longsword), Makeshift Shield (SP 2 Shield), Boots (SP 2 Footwear) Inventory: Potion Parvati Level 26 Weather Mage Health: 34/34 (5+4+25) Ether: 25/26 (6+5+25) Equipment: Parvati’s Pouch (Accessory, Grants immunity to first five effects afflicted on Parvati each battle) Inventory: Tonic x2, Sandstorm Scroll (Replaces “Dry” with “Sandstorm” – Sandstorm doubles earth damage, halves electricity, and deals 1 earth damage to all combatants each round. Grants all combatants the ability to blind on successful hits), Blistering Heat Scroll (Replaces "Hot" with "Blistering Hot", fire-elemental is doubly effective and all combatants gain the -1 burning effect each round), Scroll of Blinding, Begone with the Wind Gems: Diamond, Ruby, Garnet Soliman Level 33 Winged Warrior *Immune to Wind, Fire, Blinded* Health: 53/53 (7+14+32) Equipment: Babeleth Spear (WP: 17, Pierces SP), Babeleth Golden Dagger (Grants Duel-Striking, Handwear) Breathable Darksteel Armor (Immune to Wind, Fire and Blinded, Suitable to Winged Warriors) Inventory: Elixir x2, Tonic, Greater Potion Quote
StickFig Posted August 30, 2016 Posted August 30, 2016 OoC: That's what I'm saying. If he were left untargeted, he would not damage you. So sentinel will not protect against his special. I knew I was forgetting something - I forgot he uses his special on free hits. Thanks Zeph! Matthias grins as he reloads. "Barman, say my friends and I are welcome to come and go as we please and we'll end this now and help you clean it up." To accentuate his point, the gnome takes aim at Wermheim again. Battle Order > Darksten: Bow v. Natnail Soliman: Spear v. Natnail > Matthias: Extraordinaire v. Wermheim > Throlar: Bow v. Wermheim > Parvati: Spell (Earth) v. Owner > Cedric: Katana v. Owner Quote
wiz Posted August 30, 2016 Posted August 30, 2016 (edited) As Matthias suggests, Cedric repeats. Edited September 24, 2016 by wiz Quote
Comrade Commander Posted August 31, 2016 Posted August 31, 2016 (edited) A faint smile starts to form on Darksten's face as is second arrow hits its mark. Hoping for similar success, Darksten repeats Edited September 23, 2016 by Comrade Commander Format Quote
Zepher Posted August 31, 2016 Author Posted August 31, 2016 "Not a chance," snarls the bar keep as he glares at Parvati. Round Three Rat's Behind Brawl >Darksten v. Natnail - Damage ([19*2/2]-3=16 Damage, Darkstan Blinded) Soliman v. Natnail - Hit (50 Damage, hits twice, Natnail Blinded) >Matthias v. Wermheim - Shield (-1 ether, Darkstan healed and blind removed) >Throlar v. Wermheim - Shield (Aura) >Parvati: Spell (Earth) v. Owner - Mist (-1 ether, elemental immunities disabled until end of Round Four) >Cedric: Katana v. Owner - Special Damage (All Enemies Buffed) Wermheim + Barkeep v. Throlar - (14+[28*2])/2-1=34 Damage nulled by shield Only Solimon manages to hit anything as the remaining enemies scramble to defend their drinking hole. Weather: Sandstorm (Doubles earth elementals, halves electrical elementals. Successful hits deal the blinded effect). Additional Effect: Mist (Elemental immunity disabled) The Enemies Rat's Behind Owner Level 14 Humanoid *Hastened* Health: 244/244 Special: This Rounds on Me - Gives every enemy a random effect (encouraged, hastened, lucky, inspired). Used on free hits. Passive Special: Customer Loyalty - Damage dealt to the Rat's Behind's Owner is first divided by the number of enemies still standing (excluding the Owner). Drops: 200 Gold Drunken Sailor Wermhiem Level 28 Aquatic Humanoid *Encouraged* *Hastened* *Inspired* Health: 65/256 130/512 Special: Drinking Buddies - Wermhiem and Andy both drink one of the drinks in their drops and gain their effect. Drops: Mulled Wine, Nostrum Natnail Level 19 Humanoid *Encouraged* *Blinded (3 Rounds)* *Lucky* Health: 27/162 Defense: 0 Special I: Consume Mead - Natnail drinks from his flask of Mead doubling his level for the remainder of the battle. Special II: Drunken Rage - Natnail Does damage equal to his opponents level ignoring SP and row. Drop: Chicken Drumstick The Party Matthias the Carnival Crusader (StickFig) Level 26⅓ Druid *⅙ chance of being Encouraged at the start of any battle* *Gains 10 gold for each Humanoid killed* *Immune to Bound, Slowed* Power Bonus: 10 Defense: 6 Health: 36/36 Ether: 26/27 Gold: 72 Abilities: Bearer of the Anvil (Matthias may sacrifice his turn to add his WP or SP to another heroes for the round. He may also improve one weapon at the end of each quest [+1 WP].), Immortal Waters (Once per quest, Matthias can heal himself to full health and remove all negative effects during combat. This does not take up an action.) Equipment: Ethereal Restored Fireball Extraordinaire (WP:10, also hits enemies listed above and below the target, Darkness- and Lightning-elemental, deals Fragile, user is Slowed, hand cannon), Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Greaves of the Aubergine Dragoon (SP:2, protects from Bound and Slowed effects, footwear) Inventory: Peashooter (WP:2, deals Burning -2, hand cannon), XX Handcannon Replica (WP:12, pierces defense, hand cannon), Crocodile Handbag (Max. ether +2, immunity to water; accessory), Toxic Hood (Converts Poisoned-effect to Blessed for duration of battle, headwear), Winged Sandals (Protects from Bound and Slowed effects, footwear), Ethereal Garnet (Earth and Sealed), 2x Ethereal Opal (Ice and Fragile), Ethereal Ruby (Fire and Afraid), Opal (Ice), 2x Adamantite Shard (¼ of a full Adamantite ore, used for adamantizing weapons), 8x Bone (Distracts the target for the duration of 1 round, preventing Free Hits; worth 5 gold in magic shops), Deadly Venom, 2x Elixir, Grand Potion, Grating Stone, Potion, 2x Red Death Blood, 4x Remedy, 4x Tonic, Doomsday Bomb (Deals 99 damage, bomb), 2x Smoke Bomb, Bedroll, Magic Compass, Hero's Cocktail Quest Items: Guffington's Seal (Proves the hero is a Friend of Guffington - the hero starts every quest with one Hero's Cocktail ((Makes the hero Encouraged, Hastened, Lucky, and Inspired, consumable)) Throlar Wineghilm 137 year old male Dwarven Warden. *Avoids free hits from Flying enemies* *immune to weakened* Level, 16 Power, 24 (16+7+1). Defense, 1 (0+1). Health, 38/38 76/76 (33+5). Gold, 60. Equipped; Huntsman's Bow (WP: 7; damages undead; bow), Shield of Invisibility (SP: 0; the user is immune to free hits untill they are the last hero standing),, Crow Helmet (SP: 1; Flying enemies do not deal free hits to the wearer; suitable for Knights and Dragoons; headwear), Lion's Plate (Max health +5, Power +1; wearer is immune to weakened; suitable for knights and barbarians; bodywear). Inventory; Weapons; Elven Sword (WP: 5, longsword), Miracle Lance (A white spear crafted in the likeness of an ancient dragon; WP: 10; doubled against Ancient enemies; lance), Fellcrest Hand Axe (WP: 8; deals bleeding 5 on successful hits; throwing weapon), Mopagsaber (WP: 12; Ice elemental; longsword). Shields; Elven Shield (SP: 5; Ice and Darkness elemental; all elves in the party gain the same amount of SP as long as the wielder is standing). Artifacts; Lethauros Crushers (While equipped, the wearer does double damage to Rock and Flying type enemies; suitable for anyone; footwear), Amulet of Elven Loyalty (Wearer can use anything suitable for elves and is considered a friend by all elves; the wearer also becomes encouraged if there are elves in the party; suitable to Throlar only; accessory), Counterstrike Gloves (If the wearer is damaged by a free hit, they counter with strength equal to their level; handwear), Quiver of Homing Arrows (Rolls of AIM become HIT; can only be used with a bow or a crossbow; backwear), Monkey Armor (SP:4, immune to earth and bound; suitable for knights, beast warriors, dragoons, skirmishers and winged warriors; bodywear). Consumables; Phoenix Essence, Soma, Nostrum, x2 Potion, Grand Potion, x3 Remedy, Hint Coin (Gives the user a hint about a puzzle or a tricky situation, Useable only once, Has no monetary value), x2 Bone, Floral Bomb, Air Bomb, Dirt Bomb, Water Bomb, Lightning Bomb, x3 Fire Bomb, Baldur Bomb, x2 Smoke Bomb, First aid kit (Restores full health and removes all negative effects From the entire party once used). Equipment; Bedroll, Shovel, Pickaxe, Magnifying Glass. Treasures; Viper scale (worth 40 gold to some NPC's). Decamon Deck, Magic Carp (Aquatic 1), Volt Ant (Electric 1), Will-o'-the-Wisp (Fiery 1), Tweetybird (Flying 1), Toxic Toad (Plant 1), Ursa Minor (Eithereal 1), Specter (Dark 2), Dryad (Plant 6). Darksten (Comrade Commander) 35 year old male human Assassin Level 24 Power Bonus: 0 Health: 40/40 (6 [base health] + 23 [level] + 5 [advanced class] + 1 [drumstick] + 5 [raw meat]) Defense: 3 Gold: 1962 GP: 46 Equipment: Composite Bow (WP:11, ignores defense, bow), Sand Worm Hide (SP: 2, bodywear), Safety Blanket (SP:1, protects from Afraid, backwear), Tribal Amulet (Wearer is immune to poisoned, bleeding, cursed, jinxed, and blinded; suitable to barbarians, rangers, beast warriors; accessory) Inventory: Weapons: Spider String Bow (WP:4, darkness-elemental bow), Crossbow (WP:6), Fang Dagger (WP:5, deals double damage to beasts; dagger), Pongcanis Crossbow (WP:8, crossbow)(loaned from Matthias), Artifacts: Vampire Cape (Halves damage from undead enemies; backwear) Spell Items: N/A Consumables: 6x Potion, 5x Grand Potion, Health Core, 5x Remedy, Elixir, 2x Phoenix Essence, 5x Mead, Smelling Salts, 2x Nostrum, Soma, Ambrosia, Root Beer (Restores 10 health, or can be used as a bomb against undead enemies for 20 damage. The Root Beer does not affect non-undead enemies), Aeolus Bomb, Neptune Bomb, Floral Bomb, 4x Lightning Bomb, Smoke Bomb, 6x Venom, Deadly Venom, 5x Bone, Gold Ring (worth 15 gold; can be given to someone to make them enamored with the giver) Tools: Bedroll, Pickaxe, Shovel, Magnifying Glass, Telescope, Magic Compass Lord Cedric (wiz) 34-year-old Male Human Knight Level 2 Power Bonus: 0 Defense: 4 Health: 11/11 Gold: 10 Equipment: Assassin's Katana (WP 3 Longsword), Makeshift Shield (SP 2 Shield), Boots (SP 2 Footwear) Inventory: Potion Parvati Level 26 Weather Mage Health: 34/34 (5+4+25) Ether: 25/26 (6+5+25) Equipment: Parvati’s Pouch (Accessory, Grants immunity to first five effects afflicted on Parvati each battle) Inventory: Tonic x2, Sandstorm Scroll (Replaces “Dry” with “Sandstorm” – Sandstorm doubles earth damage, halves electricity, and deals 1 earth damage to all combatants each round. Grants all combatants the ability to blind on successful hits), Blistering Heat Scroll (Replaces "Hot" with "Blistering Hot", fire-elemental is doubly effective and all combatants gain the -1 burning effect each round), Scroll of Blinding, Begone with the Wind Gems: Diamond, Ruby, Garnet Soliman Level 33 Winged Warrior *Immune to Wind, Fire, Blinded* Health: 53/53 (7+14+32) Equipment: Babeleth Spear (WP: 17, Pierces SP), Babeleth Golden Dagger (Grants Duel-Striking, Handwear) Breathable Darksteel Armor (Immune to Wind, Fire and Blinded, Suitable to Winged Warriors) Inventory: Elixir x2, Tonic, Greater Potion Quote
StickFig Posted August 31, 2016 Posted August 31, 2016 (edited) "Not a chance," snarls the bar keep as he glares at Parvati. "As you wish," Matthias smiles as he finishes healing Darksten. Battle Order > Darksten: Bow v. Natnail Soliman: Spear v. Natnail > Matthias: Fireball v. Wermheim > Throlar: Bow v. Wermheim > Parvati: Spell (Earth) v. Owner > Cedric: Katana v. Owner Edited September 1, 2016 by StickFig Quote
wiz Posted August 31, 2016 Posted August 31, 2016 (edited) Cedric repeats. Edited September 24, 2016 by wiz Quote
Comrade Commander Posted September 1, 2016 Posted September 1, 2016 (edited) As Darksten gets hit again, he wonders why it hurts so bad. Fortunately the soothing magic quickly heals him back to full strength, letting the assassin repeat his attack Ooc: I might be mistaken (and given my record this quest it is quite possible), but I don't think Natnail was supposed to be encouraged. It looks like in round one he was accidentally encouraged instead of Wiermheim. It is a moot point however as it balances out with the heal Edited September 23, 2016 by Comrade Commander Format Quote
Duvors Posted September 1, 2016 Posted September 1, 2016 (edited) OOC; Zepher, my shield allows me to avoid all free hits as long as my allies are still up, I shouldn't have taken any damage from those free hits. "Oh sod this." Throlar attacks Wermhiem from the back row with his Fellcrest Hand Axe. Ooc: I might be mistaken (and given my record this quest it is quite possible), but I don't think Natnail was supposed to be encouraged. It looks like in round one he was accidentally encouraged instead of Wiermheim. It is a moot point however as it balances out with the heal He became encouraged when you activated his first special in round one. Edited September 1, 2016 by Lord Duvors Quote
Comrade Commander Posted September 1, 2016 Posted September 1, 2016 (edited) He became encouraged when you activated his first special in round one. OOC: That is the thing, from what I see I didn't trigger the special. I took damage instead. Likewise, the sailors are said to be buffed but the remaining one isn't buffed at the end of the round (Again, unless I am reading it wrong. it's a mute point like I said, but I just want to make sure I am not going insane...) Edited September 23, 2016 by Comrade Commander Format Quote
Zepher Posted September 1, 2016 Author Posted September 1, 2016 Ooc: I might be mistaken (and given my record this quest it is quite possible), but I don't think Natnail was supposed to be encouraged. It looks like in round one he was accidentally encouraged instead of Wiermheim. It is a moot point however as it balances out with the heal OoC: Had to double check myself a few times to figure out what happened, I changed one thing but not the other. In Round 1, since Matthias killed Andy and Bernard, Parvati should have targeted Natnail (as Stickfig pointed out). Natnail activated his first special then. OOC; Zepher, my shield allows me to avoid all free hits as long as my allies are still up, I shouldn't have taken any damage from those free hits. "Oh sod this." Throlar attacks Wermhiem from the back row with his Fellcrest Hand Axe. He became encouraged when you activated his first special in round one. OoC: Smart build, sorry I missed it, I'll fix it soon when I have time to run the next round. Will be busy tomorrow, so probably on Friday, sorry. Quote
Zepher Posted September 2, 2016 Author Posted September 2, 2016 OoC: I'll have time to auto-run maybe double rounds in the near future if you want to put in conditionals? Otherwise I can just try to my best to update twice a day over the weekend, it should be possible for me since it's not a tough battle to run. Round Four Rat's Behind Brawl >Darksten v. Natnail - Damage/Critical Hit (Natnail Blind, No Effect) Soliman v. Natnail - Damage/Critical Hit (Natnail Blinded, No Effect) >Matthias v. Wermheim - Damage ([28*2/2]-1=27 Damage, Throlar Blinded) >Throlar v. Wermheim - Aim (No Effect, Throlar Blinded) >Parvati: Spell (Earth) v. Owner - Mist (-1 ether, elemental immunities disabled until end of Round Four) >Cedric: Katana v. Owner - Miss Wermheim + Owner v. Throlar - (14+[28*2])/2-1=34 Damage nulled by shield The heroes are totally unable to see through Parvati's impromptu sandstorm, and Wermheim throws some sand into Throlar's eyes. Throlar's aura fades... Weather: Sandstorm (Doubles earth elementals, halves electrical elementals. Successful hits deal the blinded effect). Additional Effect: Mist (Elemental immunity disabled) The Enemies Rat's Behind Owner Level 14 Humanoid *Hastened* Health: 244/244 Special: This Rounds on Me - Gives every enemy a random effect (encouraged, hastened, lucky, inspired). Used on free hits. Passive Special: Customer Loyalty - Damage dealt to the Rat's Behind's Owner is first divided by the number of enemies still standing (excluding the Owner). Drops: 200 Gold Drunken Sailor Wermhiem Level 28 Aquatic Humanoid *Encouraged* *Hastened* *Inspired* Health: 65/256 130/512 Special: Drinking Buddies - Wermhiem and Andy both drink one of the drinks in their drops and gain their effect. Drops: Mulled Wine, Nostrum Natnail Level 19 Humanoid *Encouraged* *Blinded (2 Rounds)* *Lucky* Health: 27/162 Defense: 0 Special I: Consume Mead - Natnail drinks from his flask of Mead doubling his level for the remainder of the battle. Special II: Drunken Rage - Natnail Does damage equal to his opponents level ignoring SP and row. Drop: Chicken Drumstick The Party Matthias the Carnival Crusader (StickFig) Level 26⅓ Druid *⅙ chance of being Encouraged at the start of any battle* *Gains 10 gold for each Humanoid killed* *Immune to Bound, Slowed* Power Bonus: 10 Defense: 6 Health: 36/36 Ether: 26/27 Gold: 72 Abilities: Bearer of the Anvil (Matthias may sacrifice his turn to add his WP or SP to another heroes for the round. He may also improve one weapon at the end of each quest [+1 WP].), Immortal Waters (Once per quest, Matthias can heal himself to full health and remove all negative effects during combat. This does not take up an action.) Equipment: Ethereal Restored Fireball Extraordinaire (WP:10, also hits enemies listed above and below the target, Darkness- and Lightning-elemental, deals Fragile, user is Slowed, hand cannon), Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Greaves of the Aubergine Dragoon (SP:2, protects from Bound and Slowed effects, footwear) Inventory: Peashooter (WP:2, deals Burning -2, hand cannon), XX Handcannon Replica (WP:12, pierces defense, hand cannon), Crocodile Handbag (Max. ether +2, immunity to water; accessory), Toxic Hood (Converts Poisoned-effect to Blessed for duration of battle, headwear), Winged Sandals (Protects from Bound and Slowed effects, footwear), Ethereal Garnet (Earth and Sealed), 2x Ethereal Opal (Ice and Fragile), Ethereal Ruby (Fire and Afraid), Opal (Ice), 2x Adamantite Shard (¼ of a full Adamantite ore, used for adamantizing weapons), 8x Bone (Distracts the target for the duration of 1 round, preventing Free Hits; worth 5 gold in magic shops), Deadly Venom, 2x Elixir, Grand Potion, Grating Stone, Potion, 2x Red Death Blood, 4x Remedy, 4x Tonic, Doomsday Bomb (Deals 99 damage, bomb), 2x Smoke Bomb, Bedroll, Magic Compass, Hero's Cocktail Quest Items: Guffington's Seal (Proves the hero is a Friend of Guffington - the hero starts every quest with one Hero's Cocktail ((Makes the hero Encouraged, Hastened, Lucky, and Inspired, consumable)) Throlar Wineghilm 137 year old male Dwarven Warden. *Avoids free hits from Flying enemies* *immune to weakened and free hits* *Blinded (3 Rounds)* Level, 16 Power, 24 (16+7+1). Defense, 1 (0+1). Health, 38/38 (33+5). Gold, 60. Equipped; Huntsman's Bow (WP: 7; damages undead; bow), Shield of Invisibility (SP: 0; the user is immune to free hits untill they are the last hero standing),, Crow Helmet (SP: 1; Flying enemies do not deal free hits to the wearer; suitable for Knights and Dragoons; headwear), Lion's Plate (Max health +5, Power +1; wearer is immune to weakened; suitable for knights and barbarians; bodywear). Inventory; Weapons; Elven Sword (WP: 5, longsword), Miracle Lance (A white spear crafted in the likeness of an ancient dragon; WP: 10; doubled against Ancient enemies; lance), Fellcrest Hand Axe (WP: 8; deals bleeding 5 on successful hits; throwing weapon), Mopagsaber (WP: 12; Ice elemental; longsword). Shields; Elven Shield (SP: 5; Ice and Darkness elemental; all elves in the party gain the same amount of SP as long as the wielder is standing). Artifacts; Lethauros Crushers (While equipped, the wearer does double damage to Rock and Flying type enemies; suitable for anyone; footwear), Amulet of Elven Loyalty (Wearer can use anything suitable for elves and is considered a friend by all elves; the wearer also becomes encouraged if there are elves in the party; suitable to Throlar only; accessory), Counterstrike Gloves (If the wearer is damaged by a free hit, they counter with strength equal to their level; handwear), Quiver of Homing Arrows (Rolls of AIM become HIT; can only be used with a bow or a crossbow; backwear), Monkey Armor (SP:4, immune to earth and bound; suitable for knights, beast warriors, dragoons, skirmishers and winged warriors; bodywear). Consumables; Phoenix Essence, Soma, Nostrum, x2 Potion, Grand Potion, x3 Remedy, Hint Coin (Gives the user a hint about a puzzle or a tricky situation, Useable only once, Has no monetary value), x2 Bone, Floral Bomb, Air Bomb, Dirt Bomb, Water Bomb, Lightning Bomb, x3 Fire Bomb, Baldur Bomb, x2 Smoke Bomb, First aid kit (Restores full health and removes all negative effects From the entire party once used). Equipment; Bedroll, Shovel, Pickaxe, Magnifying Glass. Treasures; Viper scale (worth 40 gold to some NPC's). Decamon Deck, Magic Carp (Aquatic 1), Volt Ant (Electric 1), Will-o'-the-Wisp (Fiery 1), Tweetybird (Flying 1), Toxic Toad (Plant 1), Ursa Minor (Eithereal 1), Specter (Dark 2), Dryad (Plant 6). Darksten (Comrade Commander) 35 year old male human Assassin Level 24 Power Bonus: 0 Health: 40/40 (6 [base health] + 23 [level] + 5 [advanced class] + 1 [drumstick] + 5 [raw meat]) Defense: 3 Gold: 1962 GP: 46 Equipment: Composite Bow (WP:11, ignores defense, bow), Sand Worm Hide (SP: 2, bodywear), Safety Blanket (SP:1, protects from Afraid, backwear), Tribal Amulet (Wearer is immune to poisoned, bleeding, cursed, jinxed, and blinded; suitable to barbarians, rangers, beast warriors; accessory) Inventory: Weapons: Spider String Bow (WP:4, darkness-elemental bow), Crossbow (WP:6), Fang Dagger (WP:5, deals double damage to beasts; dagger), Pongcanis Crossbow (WP:8, crossbow)(loaned from Matthias), Artifacts: Vampire Cape (Halves damage from undead enemies; backwear) Spell Items: N/A Consumables: 6x Potion, 5x Grand Potion, Health Core, 5x Remedy, Elixir, 2x Phoenix Essence, 5x Mead, Smelling Salts, 2x Nostrum, Soma, Ambrosia, Root Beer (Restores 10 health, or can be used as a bomb against undead enemies for 20 damage. The Root Beer does not affect non-undead enemies), Aeolus Bomb, Neptune Bomb, Floral Bomb, 4x Lightning Bomb, Smoke Bomb, 6x Venom, Deadly Venom, 5x Bone, Gold Ring (worth 15 gold; can be given to someone to make them enamored with the giver) Tools: Bedroll, Pickaxe, Shovel, Magnifying Glass, Telescope, Magic Compass Lord Cedric (wiz) 34-year-old Male Human Knight Level 2 Power Bonus: 0 Defense: 4 Health: 11/11 Gold: 10 Equipment: Assassin's Katana (WP 3 Longsword), Makeshift Shield (SP 2 Shield), Boots (SP 2 Footwear) Inventory: Potion Parvati Level 26 Weather Mage Health: 34/34 (5+4+25) Ether: 23/26 (6+5+25) Equipment: Parvati’s Pouch (Accessory, Grants immunity to first five effects afflicted on Parvati each battle) Inventory: Tonic x2, Sandstorm Scroll (Replaces “Dry” with “Sandstorm” – Sandstorm doubles earth damage, halves electricity, and deals 1 earth damage to all combatants each round. Grants all combatants the ability to blind on successful hits), Blistering Heat Scroll (Replaces "Hot" with "Blistering Hot", fire-elemental is doubly effective and all combatants gain the -1 burning effect each round), Scroll of Blinding, Begone with the Wind Gems: Diamond, Ruby, Garnet Soliman Level 33 Winged Warrior *Immune to Wind, Fire, Blinded* Health: 53/53 (7+14+32) Equipment: Babeleth Spear (WP: 17, Pierces SP), Babeleth Golden Dagger (Grants Duel-Striking, Handwear) Breathable Darksteel Armor (Immune to Wind, Fire and Blinded, Suitable to Winged Warriors) Inventory: Elixir x2, Tonic, Greater Potion Quote
wiz Posted September 2, 2016 Posted September 2, 2016 (edited) Cedric repeats. OOC: If we are auto running rounds, Cedric will repeat until his health becomes low enough that one more roll of damage will KO him. If that happens, Cedric will drink a potion, then continue his assault on the Owner. Edited September 24, 2016 by wiz Quote
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