Jump to content
TEST environment ×
TEST environment

Recommended Posts

Posted

"Darksten, my idea was to have Parvati use her scroll of blinding on the cleric, as she's the only enemy who isn't immune to it's effects."

Throlar repeats, still using his Fellcrest Hand Axe.

Posted (edited)

"Right...well...fine. I was hoping she would figure that out on her own..."

Darksten repeats


Suggested Battle Order for Team #2
Soliman vs Shortround from Front
Darksten vs Melissa from Back
Tholar vs Tubbs from Back
Parvati uses scroll of blinding vs Melissa from Back

Edited by Comrade Commander
Format
Posted

OoC: Pictures of the spaces and enemies added to the previous page, if you are interested in that sort of thing!

IMG_2573_zpsyyqvv5os.jpg

"I am not ashamed to say that I'm not used to leading a fight," says Parvati blushing. "It has always been me supporting Zane or my sister. But I will try my best to think on my feet from now on."

Meanwhile, inside...

Native Sons Mooks Battle Round Two

>Matthias drinks Hero's Cocktail

>Matthias v. Mook D - Critical Hit/Shield (Matthias to full health, poison removed, -1 ether)

>Andrew v. Mook A - Hit ([[7+2+20]/2]-2=13 Damage)

>Bert v. Mook B - Special Damage (Make Eubric Native: 20x5 times (hits Bert 2 times)) (Bert: 20/2-4=6 Damage, Hits Twice) (Cedric: 20/2-7=3 Damage) (Matthias: [20*1.5]/2-6=9 Damage) (Andrew: 20/2-3=7 Damage)

>Cedric v. Mook C - Critical Hit (([(12*2)+3]*2/2)-2=25 Damage Mook C)

Mook E v. Matthias ([20*1.5]/2-6=9 Damage)

The heroes and their foes trade a few blows, drawing closer to each other as they continue to feel out the waters of combat.

The Enemies

IMG_2684_zpshrawicgc.jpg

Native Son Mook A

Level 20 Humanoid *Immune to Blinded and Stunned*

Health: 243/256

SP: 2

Special I: Keep Eubric Native - +1 SP all Native Sons, +2 Levels all Native Sons, Removes all Negative Effects from Native Sons.

Special II: Make Eubric Native (used if Special I has been used by this Mook) - Attacks equal times to the remaining number of mooks, starting with the targeted hero and moving down the battle line.

Passive Special: Home Town Advantage - Native Sons deal x1.5 damage to non-humans and x2 damage to Orcs.

Drops: 20 Gold

IMG_2684_zpshrawicgc.jpg

Native Son Mook B

Level 20 Humanoid *Immune to Blinded and Stunned*

Health: 256/256

SP: 2

Special I: Keep Eubric Native - +1 SP all Native Sons, +2 Levels all Native Sons, Removes all Negative Effects from Native Sons.

Special II: Make Eubric Native (used if Special I has been used by this Mook) - Attacks equal times to the remaining number of mooks, starting with the targeted hero and moving down the battle line.

Passive Special: Home Town Advantage - Native Sons deal x1.5 damage to non-humans and x2 damage to Orcs.

Drops: 20 Gold

IMG_2684_zpshrawicgc.jpg

Native Son Mook C

Level 22 Humanoid *Immune to Stunned, Blinded, Sealed, and Asleep*

Health: 218/256

SP: 2

Special I: Keep Eubric Native - +1 SP all Native Sons, +2 Levels all Native Sons, Removes all Negative Effects from Native Sons.

Special II: Make Eubric Native (used if Special I has been used by this Mook) - Attacks equal times to the remaining number of mooks, starting with the targeted hero and moving down the battle line.

Passive Special: Home Town Advantage - Native Sons deal x1.5 damage to non-humans and x2 damage to Orcs.

Drops: 20 Gold, Remedy, Grating Stone

IMG_2684_zpshrawicgc.jpg

Native Son Mook D

Level 20 Humanoid *Immune to Sealed and Blinded* *Deals -2 Poisoned*

Health: 256/256

SP: 2

Special I: Keep Eubric Native - +1 SP all Native Sons, +2 Levels all Native Sons, Removes all Negative Effects from Native Sons.

Special II: Make Eubric Native (used if Special I has been used by this Mook) - Attacks equal times to the remaining number of mooks, starting with the targeted hero and moving down the battle line.

Passive Special I: Home Town Advantage - Native Sons deal x1.5 damage to non-humans and x2 damage to Orcs.

Passive Specail II: Rusty Dagger - Deals -2 poisoned on successful hits, free hits, and specials.

Drops: Remedy, Rusty Dagger (WP: 2, Poisoned -2)

IMG_2684_zpshrawicgc.jpg

Native Son Mook E

Level 20 Humanoid *Immune to Sealed, Blinded, and Asleep*

Health: 256/256

SP: 2

Special I: Keep Eubric Native - +1 SP all Native Sons, +2 Levels all Native Sons, Removes all Negative Effects from Native Sons.

Special II: Make Eubric Native (used if Special I has been used by this Mook) - Attacks equal times to the remaining number of mooks, starting with the targeted hero and moving down the battle line.

Passive Special: Home Town Advantage - Native Sons deal x1.5 damage to non-humans and x2 damage to Orcs.

Drops: 20 Gold

NOTE: All Native Sons have a 1/3 chance of fleeing the battle and joining the outside battle at the end of the round. If the heroes are KO'd, all enemies will move to the outside battle, but the quest will not result in a failure.

The Front Door Party

vJi7H1L.png

Matthias
the Carnival Crusader (StickFig)

Level 26 2/3 Druid
*⅙ chance of being
Encouraged
at the start of any battle* *Gains 10 gold for each Humanoid killed* *Immune to
Bound
,
Slowed
* *Encouraged* *Hastened* *Lucky* Inspired*

Power Bonus
: 10

Defense
: 6

Health
:
19/36
54/72

Ether
: 19/27

Gold:
142

Abilities
:
Bearer of the Anvil
(Matthias may sacrifice his turn to add his WP or SP to another heroes for the round. He may also improve one weapon at the end of each quest [+1 WP].),
Immortal Waters
(Once per quest, Matthias can heal himself to full health and remove all negative effects during combat. This does not take up an action.)

Equipment
: Ethereal Restored Fireball Extraordinaire (WP:10, also hits enemies listed above and below the target,
Darkness
- and
Lightning
-elemental, deals
Fragile
, user is
Slowed
, hand cannon), Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being
Encouraged
at the start of any battle, headwear), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Greaves of the Aubergine Dragoon (SP:2, protects from
Bound
and
Slowed
effects, footwear)

Inventory
: Peashooter (WP:2, deals Burning -2, hand cannon), XX Handcannon Replica (WP:12, pierces defense, hand cannon), Crocodile Handbag (Max. ether +2, immunity to water; accessory), Toxic Hood (Converts Poisoned-effect to
Blessed
for duration of battle, headwear), Winged Sandals (Protects from
Bound
and
Slowed
effects, footwear), Ethereal Garnet (
Earth
and
Sealed
), 2x Ethereal Opal (
Ice
and
Fragile
), Ethereal Ruby (
Fire
and
Afraid
),
Opal (
Ice
)
, 2x Adamantite Shard (2/4; of a full Adamantite ore, used for adamantizing weapons), 8x Bone (Distracts the target for the duration of 1 round, preventing Free Hits; worth 5 gold in magic shops), Deadly Venom, 2x Elixir, Grand Potion, Grating Stone, Potion, 2x Red Death Blood, 4x Remedy, 4x Tonic, Doomsday Bomb (Deals 99 damage, bomb), 2x Smoke Bomb, Bedroll, Magic Compass,

Quest Items
: Guffington's Seal (Proves the hero is a Friend of Guffington - the hero starts every quest with one Hero's Cocktail ((Makes the hero
Encouraged
,
Hastened
,
Lucky
, and
Inspired
, consumable))

GuardB.jpg

Private Bert

Level 22 Watchman

Power Bonus: 2

Health: 23/35

Defense: 4 (2+)

Equipment: City Watch Halberd (WP: 6), City Watch Helmet (SP: 2)

Inventory: Mead, Grand Potion

IMG_2029_zps4ca06d20.jpg

Guard Andrew (NPC)

Level 20 Town Watch Footman *Immune to Afraid, Stunned, and Asleep*

Power Bonus
: 2

Health
: 27/34

Defense
: 3 (1+2)

Gold
: 43

Equipment
: City Watch Halberd (WP: 7), City Watch Helmet (SP: 1), Colonel's Pauldrons (Immune to Afraid, Stunned, and Asleep, Bodywear), Shackles of War (Prevents anyone from fleeing the battle, accessory)

aGuN22V.jpg

Lord Cedric (wiz)

34-year-old Male Human Knight *Encouraged* *Inspired*

Level 3

Power Bonus: 0

Defense: 7

Health:
13/13
23/26

Gold: 45

Equipment: Mopagsaber (WP: 12; Ice elemental; longsword), Elven Shield (SP: 5; Ice and Darkness elemental; all elves in the party gain the same amount of SP as long as the wielder is standing), Boots (SP 2 Footwear)

Inventory: Potion, Mead, x2 Smelling Salts, x2 Nostrum, x2 Mulled Wine, Venom, Assassin's Katana (WP 3 Longsword), Makeshift Shield (SP 2 Shield),

The heroes outside hear fighting within, but their own battle has also commenced.

Native Sons Leaders Battle Round Two

Soliman v. Shortround - Special Damage (Redirected to Throlar: Throlar Petrified)

>Darksten v. Melissa - Special Damage (21*2=42 Health Recovered Melissa and Shortround, -1 ether)

>Tholar v. Tubbs from Back

>Parvati uses Scroll of Blinding on Melissa (Failure)

This time it's the outside heroes who have a bad run of it. Throlar's aura attracts Shortround's attention, and the "man" mumbles an ancient dwarves spell, turning Throlar to stone! Melissa takes advantage of the distraction to heal herself and Shortround

Native Sons Leaders

IMG_2681_zpsofojcsos.jpg

Native Sons Leader Tubbs

Level 20 Humanoid *Back Row* *Ranged Fighter* *Immune to Blinded, Stunned, Sealed, and Instant Death*

Health: 412/412

SP: 2

Special I: Shattering Shot - Tubbs deals damage equal to the hero's SP ignoring SP. He also drops the heroes SP down to 0 for the remainder of the battle.

Special II: Triple Shot of Doom - Tubbs deals 10 damage to the targeted hero, and the hero above and below them on the battle order. He also deals the doomed effect.

Passive Special: Home Town Advantage - Tubbs deals x1.5 damage to non-humans, and x2 to Orcs.

Drops: Shattering Arrow x12 (Lowers enemy SP by 10 points. Suitable for classes that can use crossbows and bows. Consumable).

IMG_2682_zpsivvmjcxl.jpg

Native
Sons
Daughters Leader Melissa

Level 21 Humanoid *Immune to Stunned, Weakened, Fragile, and Minimized*

Health: 367/367

SP: 10

Ether: 3/4

Special I: Cleric - Melissa heals her whole party equal to her level x2. Used on free hits.

Special II: This Land is My Land - Melissa has a 1/2 chance to doom any humans and a 1/2 chance to KO any non-humans. Used only if out of ether.

Passive Special: Home Town Advantage - Melissa deals x1.5 damage to non-humans, and x2 to Orcs.

Drops: Health Core

IMG_2683_zpsygprsorf.jpg

Native Sons Leader Shortround

Level 30 Rocky Humanoid *Immune to Blinded, Sealed, Weakened, Fragile, and Instant Kill* *Deals Earth Elemental Damage on regular hits/free hits* *Absorbs Earth*

Health: 338/400

SP: 15

Special I: Secret Roots - Causes the petrified effect to the hero. Used only if no heroes are petrified.

Special II: Rough and Tumble - Deals damage equal to the heroes level+SP, ignoring SP and row.

Passive Special: Home Town Advantage (TRAITOR TO HIS KIND) - Shorty deals x1.5 damage to non-humans, and x2 to Orcs and DWARVES.

The Party

ava-throlar2.jpg

Throlar Wineghilm

137 year old male Dwarven Warden.
*Immune to
weakened and free hits
* *Aims become hits*
*Lucky* *Petrified!*

Level
, 16.5

Power
, 24
(16+7+1).

Defense:
0
(0+1).

Health:
38/38

Gold
, 100

Equipped
;
Huntsman's Bow
(WP: 7; damages undead; bow),
Shield of Invisibility
(SP: 0; the user is immune to free hits untill they are the last hero standing)
,
Lion's Plate
(Max health +5, Power +1; wearer is immune to
weakened
; suitable for knights and barbarians
; body wear),
Quiver of Homing Arrows
(Rolls of AIM become HIT; can only be used with a bow or a crossbow; backwear),

Inventory
;

Weapons;
Elven Sword
(WP: 5, longsword),
Miracle Lance
(A white spear crafted in the likeness of an ancient dragon; WP: 10; doubled against Ancient enemies; lance),
Fellcrest Hand Axe
(WP: 8; deals
bleeding 5
on successful hits; throwing weapon),
Mopagsaber
(WP: 12;
I
ce
elemental; longsword),
City Watch Halberd (WP: 3)

Shields;
Elven Shield
(SP: 5;
Ice
and
Darkness
elemental; all elves in the party gain the same amount of SP as long as the wielder is standing).

Artifacts;
Lethauros Crushers
(While equipped, the wearer does double damage to Rock and Flying type enemies; suitable for anyone; footwear),
Amulet of Elven Loyalty
(Wearer can use anything suitable for elves and is considered a friend by all elves; the wearer also becomes
encouraged
if there are elves in the party; suitable to Throlar only; accessory),
Counterstrike Gloves
(If the wearer is damaged by a free hit, they counter with strength equal to their level; handwear),
Monkey Armor
(SP:4, immune to
earth
and
bound
; suitable for knights, beast warriors, dragoons, skirmishers and winged warriors; body wear),
Crow Helmet
(SP: 1; Flying enemies do not deal free hits to the wearer; suitable for Knights and Dragoons; headwear),

Consumables;
Phoenix Essence,
Soma, x2 Potion, Grand Potion, x3 Remedy,
Hint Coin
(Gives the user a hint about a puzzle or a tricky situation, Useable only once, Has no monetary value), x2 Bone, Floral Bomb, Air Bomb, Water Bomb, Lightning Bomb, Fire Bomb, Baldur Bomb, x2 Smoke Bomb,
First aid kit
(Restores full health and removes all negative effects From the entire party once used).

Equipment;
Bedroll, Shovel, Pickaxe, Magnifying Glass.

Treasures;
Viper scale (worth 40 gold to some NPC's).

Decamon Deck
,
Magic Carp (Aquatic 1), Volt Ant (Electric 1), Will-o'-the-Wisp (Fiery 1), Tweetybird (Flying 1), Toxic Toad (Plant 1), Ursa Minor (Eithereal 1),
Specter (Dark 2), Dryad (Plant 6).

avatar_v2.png_thumb.jpg

Darksten (Comrade Commander)

35 year old male human Assassin *Immune to Poisoned, Bleeding, Cursed, Jinxed and Blinded* *Second Party Leader*

Level 24 1/3

Power Bonus:
0

Health:
40/40
(6 [base health] + 23 [level] + 5 [advanced class] + 1 [drumstick] + 5 [raw meat])

Defense
: 3

Gold:
2002

GP
: 46

Equipment:
Composite Bow (WP:11, ignores defense, bow)
,
Sand Worm Hide (SP: 2, bodywear),
Safety Blanket (SP:1, protects from Afraid, backwear), Tribal Amulet (Wearer is immune to poisoned, bleeding, cursed, jinxed, and blinded; suitable to barbarians, rangers, beast warriors; accessory)

Inventory:

Weapons:
Spider String Bow (WP:
4, darkness-elem
ental bow),
Crossbow (WP:6),
Fang Dagger
(WP:5, deals double damage to beasts; dagger),
Pongcanis Crossbow (WP:8, crossbow)(loaned from Matthias),

Artifacts:
Vampire Cape (Halves damage from undead enemies; backwear)

Spell Items:
N/A

Consumables:
5x Potion, 5x Grand Potion, Health Core, 5x Remedy, Elixir, 2x Phoenix Essence, 5x Mead, Smelling Salts, 2x Nostrum, Soma, Ambrosia, Root Beer (Restores 10 health, or can be used as a bomb against undead enemies for 20 damage. The Root Beer does not affect non-undead enemies), Aeolus Bomb, Neptune Bomb, Floral Bomb, 4x Lightning Bomb, Smoke Bomb, 6x Venom, Deadly Venom, 5x Bone, Gold Ring
(worth 15 gold; can be given to someone to make them enamored with the giver)

Tools:
Bedroll, Pickaxe, Shovel, Magnifying Glass, Telescope, Magic Compass

IMG_2573_zpsyyqvv5os.jpg

Parvati

Level 26 1/3 Orc Weather Mage *Immune to 5 effects*

Health: 34/34 (5+4+25)

Ether: 20/26 (6+5+25)

Equipment: Parvati’s Pouch (Accessory, Grants immunity to first five effects afflicted on Parvati each battle)

Inventory: Tonic x2, Sandstorm Scroll (Replaces “Dry” with “Sandstorm” – Sandstorm doubles earth damage, halves electricity, and deals 1 earth damage to all combatants each round. Grants all combatants the ability to blind on successful hits), Blistering Heat Scroll (Replaces "Hot" with "Blistering Hot", fire-elemental is doubly effective and all combatants gain the -1 burning effect each round), Scroll of Blinding, Begone with the Wind

Gems: Diamond, Ruby, Garnet, Opal (Loaned from Matthias)

IMG_2571_zpszmzquhiw.jpg

Soliman

Level 33.25 Mutant Winged Warrior *Immune to Wind, Fire, Blinded*

Health: 53/53 (7+14+32)

SP: 2

Gold: 40

Equipment: Babeleth Spear (WP: 17, Pierces SP), Babeleth Golden Dagger (Grants Duel-Striking, Handwear) Breathable Darksteel Armor (Immune to Wind, Fire and Blinded, Suitable to Winged Warriors), City Watch Helmet (SP: 2)

Inventory: Elixir x2, Tonic, Greater Potion
Posted

Matthias shakes his head at the watchmen. "Pull yourselves together, gentlemen!"

Battle Order

> Matthias: Extraordinaire v. Mook E

> Andrew: Halberd v. Mook A

> Bert: Halberd v. Mook B

> Cedric:: Mopagsaber v. Mook C

> Matthias: Extraordinaire v. Mook D

Posted (edited)

"Well eff..." Darksten mumbles as he watches his fellow hero turn to stone before shifting his fire to cover for the loss

Suggested Battle Order for Team #2
Darksten vs Tubbs from back
Soliman vs Shortround from Front
Parvati uses scroll of blinding vs Melissa from Back
Tholar rocks it out

Ooc: I am open to suggestions. Do we let Tholar remain petrified to prevent future petrifications, intentionally KO with a free hit to revive with a Phoenix Essenes later, or heal with remedy (and absorb another free hit now). I am thinking a remain petrified or heal...

Edited by Comrade Commander
Format
Posted

Native Sons Mooks Battle Round Three

>Matthias v. Mook E - Aim/Damage ([10*2]-2=18 Damage Mook A, D, E)

>Andrew v. Mook A - Hit ([22+2+6]/2-2=13 Damage)

>Bert v. Mook B - Critical Hit (([7*2]+20+2)/2-2=16 Damage)

>Cedric v. Mook C - Shield (Protected from Damage following round)

>Matthias v. Mook D - Aim/Damage ([10*2]-2=18 Damage Mook C, D, E)

IMG_2029_zps4ca06d20.jpg

"Pull yourself together. Have you tried something more forceful than skimming them?" grunts Andrew as Matthias fires some explosive shots that barely scratch their foes.

The Enemies

IMG_2684_zpshrawicgc.jpg

Native Son Mook A

Level 20 Humanoid *Immune to Blinded and Stunned*

Health: 212/256

SP: 2

Special I: Keep Eubric Native - +1 SP all Native Sons, +2 Levels all Native Sons, Removes all Negative Effects from Native Sons.

Special II: Make Eubric Native (used if Special I has been used by this Mook) - Attacks equal times to the remaining number of mooks, starting with the targeted hero and moving down the battle line.

Passive Special: Home Town Advantage - Native Sons deal x1.5 damage to non-humans and x2 damage to Orcs.

Drops: 20 Gold

IMG_2684_zpshrawicgc.jpg

Native Son Mook B

Level 20 Humanoid *Immune to Blinded and Stunned*

Health: 240/256

SP: 2

Special I: Keep Eubric Native - +1 SP all Native Sons, +2 Levels all Native Sons, Removes all Negative Effects from Native Sons.

Special II: Make Eubric Native (used if Special I has been used by this Mook) - Attacks equal times to the remaining number of mooks, starting with the targeted hero and moving down the battle line.

Passive Special: Home Town Advantage - Native Sons deal x1.5 damage to non-humans and x2 damage to Orcs.

Drops: 20 Gold

IMG_2684_zpshrawicgc.jpg

Native Son Mook C

Level 22 Humanoid *Immune to Stunned, Blinded, Sealed, and Asleep*

Health: 200/256

SP: 2

Special I: Keep Eubric Native - +1 SP all Native Sons, +2 Levels all Native Sons, Removes all Negative Effects from Native Sons.

Special II: Make Eubric Native (used if Special I has been used by this Mook) - Attacks equal times to the remaining number of mooks, starting with the targeted hero and moving down the battle line.

Passive Special: Home Town Advantage - Native Sons deal x1.5 damage to non-humans and x2 damage to Orcs.

Drops: 20 Gold, Remedy, Grating Stone

IMG_2684_zpshrawicgc.jpg

Native Son Mook D

Level 20 Humanoid *Immune to Sealed and Blinded* *Deals -2 Poisoned*

Health: 220/256

SP: 2

Special I: Keep Eubric Native - +1 SP all Native Sons, +2 Levels all Native Sons, Removes all Negative Effects from Native Sons.

Special II: Make Eubric Native (used if Special I has been used by this Mook) - Attacks equal times to the remaining number of mooks, starting with the targeted hero and moving down the battle line.

Passive Special I: Home Town Advantage - Native Sons deal x1.5 damage to non-humans and x2 damage to Orcs.

Passive Specail II: Rusty Dagger - Deals -2 poisoned on successful hits, free hits, and specials.

Drops: Remedy, Rusty Dagger (WP: 2, Poisoned -2)

IMG_2684_zpshrawicgc.jpg

Native Son Mook E

Level 20 Humanoid *Immune to Sealed, Blinded, and Asleep*

Health: 220/256

SP: 2

Special I: Keep Eubric Native - +1 SP all Native Sons, +2 Levels all Native Sons, Removes all Negative Effects from Native Sons.

Special II: Make Eubric Native (used if Special I has been used by this Mook) - Attacks equal times to the remaining number of mooks, starting with the targeted hero and moving down the battle line.

Passive Special: Home Town Advantage - Native Sons deal x1.5 damage to non-humans and x2 damage to Orcs.

Drops: 20 Gold

NOTE: All Native Sons have a 1/3 chance of fleeing the battle and joining the outside battle at the end of the round. If the heroes are KO'd, all enemies will move to the outside battle, but the quest will not result in a failure.

The Front Door Party

vJi7H1L.png

Matthias
the Carnival Crusader (StickFig)

Level 26 2/3 Druid
*⅙ chance of being
Encouraged
at the start of any battle* *Gains 10 gold for each Humanoid killed* *Immune to
Bound
,
Slowed
* *Encouraged* *Hastened* *Lucky* Inspired*

Power Bonus
: 10

Defense
: 6

Health
:
19/36
54/72

Ether
: 19/27

Gold:
142

Abilities
:
Bearer of the Anvil
(Matthias may sacrifice his turn to add his WP or SP to another heroes for the round. He may also improve one weapon at the end of each quest [+1 WP].),
Immortal Waters
(Once per quest, Matthias can heal himself to full health and remove all negative effects during combat. This does not take up an action.)

Equipment
: Ethereal Restored Fireball Extraordinaire (WP:10, also hits enemies listed above and below the target,
Darkness
- and
Lightning
-elemental, deals
Fragile
, user is
Slowed
, hand cannon), Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being
Encouraged
at the start of any battle, headwear), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Greaves of the Aubergine Dragoon (SP:2, protects from
Bound
and
Slowed
effects, footwear)

Inventory
: Peashooter (WP:2, deals Burning -2, hand cannon), XX Handcannon Replica (WP:12, pierces defense, hand cannon), Crocodile Handbag (Max. ether +2, immunity to water; accessory), Toxic Hood (Converts Poisoned-effect to
Blessed
for duration of battle, headwear), Winged Sandals (Protects from
Bound
and
Slowed
effects, footwear), Ethereal Garnet (
Earth
and
Sealed
), 2x Ethereal Opal (
Ice
and
Fragile
), Ethereal Ruby (
Fire
and
Afraid
),
Opal (
Ice
)
, 2x Adamantite Shard (2/4; of a full Adamantite ore, used for adamantizing weapons), 8x Bone (Distracts the target for the duration of 1 round, preventing Free Hits; worth 5 gold in magic shops), Deadly Venom, 2x Elixir, Grand Potion, Grating Stone, Potion, 2x Red Death Blood, 4x Remedy, 4x Tonic, Doomsday Bomb (Deals 99 damage, bomb), 2x Smoke Bomb, Bedroll, Magic Compass,

Quest Items
: Guffington's Seal (Proves the hero is a Friend of Guffington - the hero starts every quest with one Hero's Cocktail ((Makes the hero
Encouraged
,
Hastened
,
Lucky
, and
Inspired
, consumable))

GuardB.jpg

Private Bert

Level 22 Watchman

Power Bonus: 2

Health: 23/35

Defense: 4 (2+)

Equipment: City Watch Halberd (WP: 6), City Watch Helmet (SP: 2)

Inventory: Mead, Grand Potion

IMG_2029_zps4ca06d20.jpg

Guard Andrew (NPC)

Level 20 Town Watch Footman *Immune to Afraid, Stunned, and Asleep*

Power Bonus
: 2

Health
: 27/34

Defense
: 3 (1+2)

Gold
: 43

Equipment
: City Watch Halberd (WP: 7), City Watch Helmet (SP: 1), Colonel's Pauldrons (Immune to Afraid, Stunned, and Asleep, Bodywear), Shackles of War (Prevents anyone from fleeing the battle, accessory)

aGuN22V.jpg

Lord Cedric (wiz)

34-year-old Male Human Knight *Encouraged* *Inspired*

Level 3

Power Bonus: 0

Defense: 7

Health:
13/13
23/26

Gold: 45

Equipment: Mopagsaber (WP: 12; Ice elemental; longsword), Elven Shield (SP: 5; Ice and Darkness elemental; all elves in the party gain the same amount of SP as long as the wielder is standing), Boots (SP 2 Footwear)

Inventory: Potion, Mead, x2 Smelling Salts, x2 Nostrum, x2 Mulled Wine, Venom, Assassin's Katana (WP 3 Longsword), Makeshift Shield (SP 2 Shield),

Native Sons Leaders Battle Round Three

>Darkstan v. Tubbs - Hit (11+24=35 Damage)

Solimon v. Shortround - Critical Hit (17*2+33=67, Hits Twice)

>Parvati uses Scroll of Blinding on Melissa (Failure)

>Tholar stands very still

Melissa uses free hit to heal party (+42 health, -1 ether)

This time it's the outside heroes who have a bad run of it. Throlar's aura attracts Shortround's attention, and the "man" mumbles an ancient dwarves spell, turning Throlar to stone! Melissa takes advantage of the distraction to heal herself and Shortround

Native Sons Leaders

IMG_2681_zpsofojcsos.jpg

Native Sons Leader Tubbs

Level 20 Humanoid *Back Row* *Ranged Fighter* *Immune to Blinded, Stunned, Sealed, and Instant Death*

Health: 412/412

SP: 2

Special I: Shattering Shot - Tubbs deals damage equal to the hero's SP ignoring SP. He also drops the heroes SP down to 0 for the remainder of the battle.

Special II: Triple Shot of Doom - Tubbs deals 10 damage to the targeted hero, and the hero above and below them on the battle order. He also deals the doomed effect.

Passive Special: Home Town Advantage - Tubbs deals x1.5 damage to non-humans, and x2 to Orcs.

Drops: Shattering Arrow x12 (Lowers enemy SP by 10 points. Suitable for classes that can use crossbows and bows. Consumable).

IMG_2682_zpsivvmjcxl.jpg

Native
Sons
Daughters Leader Melissa

Level 21 Humanoid *Immune to Stunned, Weakened, Fragile, and Minimized*

Health: 367/367

SP: 10

Ether: 2/4

Special I: Cleric - Melissa heals her whole party equal to her level x2. Used on free hits.

Special II: This Land is My Land - Melissa has a 1/2 chance to doom any humans and a 1/2 chance to KO any non-humans. Used only if out of ether.

Passive Special: Home Town Advantage - Melissa deals x1.5 damage to non-humans, and x2 to Orcs.

Drops: Health Core

IMG_2683_zpsygprsorf.jpg

Native Sons Leader Shortround

Level 30 Rocky Humanoid *Immune to Blinded, Sealed, Weakened, Fragile, and Instant Kill* *Deals Earth Elemental Damage on regular hits/free hits* *Absorbs Earth*

Health: 236/400

SP: 15

Special I: Secret Roots - Causes the petrified effect to the hero. Used only if no heroes are petrified.

Special II: Rough and Tumble - Deals damage equal to the heroes level+SP, ignoring SP and row.

Passive Special: Home Town Advantage (TRAITOR TO HIS KIND) - Shorty deals x1.5 damage to non-humans, and x2 to Orcs and DWARVES.

The Party

ava-throlar2.jpg

Throlar Wineghilm

137 year old male Dwarven Warden.
*Immune to
weakened and free hits
* *Aims become hits*
*Lucky* *Petrified!*

Level
, 16.5

Power
, 24
(16+7+1).

Defense:
0
(0+1).

Health:
38/38

Gold
, 100

Equipped
;
Huntsman's Bow
(WP: 7; damages undead; bow),
Shield of Invisibility
(SP: 0; the user is immune to free hits untill they are the last hero standing)
,
Lion's Plate
(Max health +5, Power +1; wearer is immune to
weakened
; suitable for knights and barbarians
; body wear),
Quiver of Homing Arrows
(Rolls of AIM become HIT; can only be used with a bow or a crossbow; backwear),

Inventory
;

Weapons;
Elven Sword
(WP: 5, longsword),
Miracle Lance
(A white spear crafted in the likeness of an ancient dragon; WP: 10; doubled against Ancient enemies; lance),
Fellcrest Hand Axe
(WP: 8; deals
bleeding 5
on successful hits; throwing weapon),
Mopagsaber
(WP: 12;
I
ce
elemental; longsword),
City Watch Halberd (WP: 3)

Shields;
Elven Shield
(SP: 5;
Ice
and
Darkness
elemental; all elves in the party gain the same amount of SP as long as the wielder is standing).

Artifacts;
Lethauros Crushers
(While equipped, the wearer does double damage to Rock and Flying type enemies; suitable for anyone; footwear),
Amulet of Elven Loyalty
(Wearer can use anything suitable for elves and is considered a friend by all elves; the wearer also becomes
encouraged
if there are elves in the party; suitable to Throlar only; accessory),
Counterstrike Gloves
(If the wearer is damaged by a free hit, they counter with strength equal to their level; handwear),
Monkey Armor
(SP:4, immune to
earth
and
bound
; suitable for knights, beast warriors, dragoons, skirmishers and winged warriors; body wear),
Crow Helmet
(SP: 1; Flying enemies do not deal free hits to the wearer; suitable for Knights and Dragoons; headwear),

Consumables;
Phoenix Essence,
Soma, x2 Potion, Grand Potion, x3 Remedy,
Hint Coin
(Gives the user a hint about a puzzle or a tricky situation, Useable only once, Has no monetary value), x2 Bone, Floral Bomb, Air Bomb, Water Bomb, Lightning Bomb, Fire Bomb, Baldur Bomb, x2 Smoke Bomb,
First aid kit
(Restores full health and removes all negative effects From the entire party once used).

Equipment;
Bedroll, Shovel, Pickaxe, Magnifying Glass.

Treasures;
Viper scale (worth 40 gold to some NPC's).

Decamon Deck
,
Magic Carp (Aquatic 1), Volt Ant (Electric 1), Will-o'-the-Wisp (Fiery 1), Tweetybird (Flying 1), Toxic Toad (Plant 1), Ursa Minor (Eithereal 1),
Specter (Dark 2), Dryad (Plant 6).

avatar_v2.png_thumb.jpg

Darksten (Comrade Commander)

35 year old male human Assassin *Immune to Poisoned, Bleeding, Cursed, Jinxed and Blinded* *Second Party Leader*

Level 24 1/3

Power Bonus:
0

Health:
40/40
(6 [base health] + 23 [level] + 5 [advanced class] + 1 [drumstick] + 5 [raw meat])

Defense
: 3

Gold:
2002

GP
: 46

Equipment:
Composite Bow (WP:11, ignores defense, bow)
,
Sand Worm Hide (SP: 2, bodywear),
Safety Blanket (SP:1, protects from Afraid, backwear), Tribal Amulet (Wearer is immune to poisoned, bleeding, cursed, jinxed, and blinded; suitable to barbarians, rangers, beast warriors; accessory)

Inventory:

Weapons:
Spider String Bow (WP:
4, darkness-elem
ental bow),
Crossbow (WP:6),
Fang Dagger
(WP:5, deals double damage to beasts; dagger),
Pongcanis Crossbow (WP:8, crossbow)(loaned from Matthias),

Artifacts:
Vampire Cape (Halves damage from undead enemies; backwear)

Spell Items:
N/A

Consumables:
5x Potion, 5x Grand Potion, Health Core, 5x Remedy, Elixir, 2x Phoenix Essence, 5x Mead, Smelling Salts, 2x Nostrum, Soma, Ambrosia, Root Beer (Restores 10 health, or can be used as a bomb against undead enemies for 20 damage. The Root Beer does not affect non-undead enemies), Aeolus Bomb, Neptune Bomb, Floral Bomb, 4x Lightning Bomb, Smoke Bomb, 6x Venom, Deadly Venom, 5x Bone, Gold Ring
(worth 15 gold; can be given to someone to make them enamored with the giver)

Tools:
Bedroll, Pickaxe, Shovel, Magnifying Glass, Telescope, Magic Compass

IMG_2573_zpsyyqvv5os.jpg

Parvati

Level 26 1/3 Orc Weather Mage *Immune to 5 effects*

Health: 34/34 (5+4+25)

Ether: 20/26 (6+5+25)

Equipment: Parvati’s Pouch (Accessory, Grants immunity to first five effects afflicted on Parvati each battle)

Inventory: Tonic x2, Sandstorm Scroll (Replaces “Dry” with “Sandstorm” – Sandstorm doubles earth damage, halves electricity, and deals 1 earth damage to all combatants each round. Grants all combatants the ability to blind on successful hits), Blistering Heat Scroll (Replaces "Hot" with "Blistering Hot", fire-elemental is doubly effective and all combatants gain the -1 burning effect each round), Scroll of Blinding, Begone with the Wind

Gems: Diamond, Ruby, Garnet, Opal (Loaned from Matthias)

IMG_2571_zpszmzquhiw.jpg

Soliman

Level 33.25 Mutant Winged Warrior *Immune to Wind, Fire, Blinded*

Health: 53/53 (7+14+32)

SP: 2

Gold: 40

Equipment: Babeleth Spear (WP: 17, Pierces SP), Babeleth Golden Dagger (Grants Duel-Striking, Handwear) Breathable Darksteel Armor (Immune to Wind, Fire and Blinded, Suitable to Winged Warriors), City Watch Helmet (SP: 2)

Inventory: Elixir x2, Tonic, Greater Potion
Posted

IMG_2029_zps4ca06d20.jpg

"I'll show them what the Watch can really do," Andrew decides as he steps forward.

Native Sons Mooks Battle Round Three

>Matthias v. Mook E - Aim/Aim ([10*2]-2=18 Damage Mook A, D, E)

Andrew v. Mook A - Critical Hit ([[7*2]+22+2]-2=36 Damage)

>Bert v. Mook B - Critical Hit (([6*2]+20+2)/2-2=15 Damage)

>Cedric v. Mook C - Critical Hit ([([12*2]+3)*2/2]-2=25 Damage)

>Matthias v. Mook D - Aim/Special Damage ([10*2]-2=18 Damage Mook C, D, E)

The guards continue to exhibit their proficiency as Matthias once more fires off a lot of shots that come close, but not too close.

The Enemies

IMG_2684_zpshrawicgc.jpg

Native Son Mook A

Level 20 Humanoid *Immune to Blinded and Stunned*

Health: 158/256

SP: 2

Special I: Keep Eubric Native - +1 SP all Native Sons, +2 Levels all Native Sons, Removes all Negative Effects from Native Sons.

Special II: Make Eubric Native (used if Special I has been used by this Mook) - Attacks equal times to the remaining number of mooks, starting with the targeted hero and moving down the battle line.

Passive Special: Home Town Advantage - Native Sons deal x1.5 damage to non-humans and x2 damage to Orcs.

Drops: 20 Gold

IMG_2684_zpshrawicgc.jpg

Native Son Mook B

Level 20 Humanoid *Immune to Blinded and Stunned*

Health: 225/256

SP: 2

Special I: Keep Eubric Native - +1 SP all Native Sons, +2 Levels all Native Sons, Removes all Negative Effects from Native Sons.

Special II: Make Eubric Native (used if Special I has been used by this Mook) - Attacks equal times to the remaining number of mooks, starting with the targeted hero and moving down the battle line.

Passive Special: Home Town Advantage - Native Sons deal x1.5 damage to non-humans and x2 damage to Orcs.

Drops: 20 Gold

IMG_2684_zpshrawicgc.jpg

Native Son Mook C

Level 22 Humanoid *Immune to Stunned, Blinded, Sealed, and Asleep*

Health: 157/256

SP: 2

Special I: Keep Eubric Native - +1 SP all Native Sons, +2 Levels all Native Sons, Removes all Negative Effects from Native Sons.

Special II: Make Eubric Native (used if Special I has been used by this Mook) - Attacks equal times to the remaining number of mooks, starting with the targeted hero and moving down the battle line.

Passive Special: Home Town Advantage - Native Sons deal x1.5 damage to non-humans and x2 damage to Orcs.

Drops: 20 Gold, Remedy, Grating Stone

IMG_2684_zpshrawicgc.jpg

Native Son Mook D

Level 20 Humanoid *Immune to Sealed and Blinded* *Deals -2 Poisoned*

Health: 184/256

SP: 2

Special I: Keep Eubric Native - +1 SP all Native Sons, +2 Levels all Native Sons, Removes all Negative Effects from Native Sons.

Special II: Make Eubric Native (used if Special I has been used by this Mook) - Attacks equal times to the remaining number of mooks, starting with the targeted hero and moving down the battle line.

Passive Special I: Home Town Advantage - Native Sons deal x1.5 damage to non-humans and x2 damage to Orcs.

Passive Specail II: Rusty Dagger - Deals -2 poisoned on successful hits, free hits, and specials.

Drops: Remedy, Rusty Dagger (WP: 2, Poisoned -2)

IMG_2684_zpshrawicgc.jpg

Native Son Mook E

Level 20 Humanoid *Immune to Sealed, Blinded, and Asleep*

Health: 184/256

SP: 2

Special I: Keep Eubric Native - +1 SP all Native Sons, +2 Levels all Native Sons, Removes all Negative Effects from Native Sons.

Special II: Make Eubric Native (used if Special I has been used by this Mook) - Attacks equal times to the remaining number of mooks, starting with the targeted hero and moving down the battle line.

Passive Special: Home Town Advantage - Native Sons deal x1.5 damage to non-humans and x2 damage to Orcs.

Drops: 20 Gold

NOTE: All Native Sons have a 1/3 chance of fleeing the battle and joining the outside battle at the end of the round. If the heroes are KO'd, all enemies will move to the outside battle, but the quest will not result in a failure.

The Front Door Party

vJi7H1L.png

Matthias
the Carnival Crusader (StickFig)

Level 26 2/3 Druid
*⅙ chance of being
Encouraged
at the start of any battle* *Gains 10 gold for each Humanoid killed* *Immune to
Bound
,
Slowed
* *Encouraged* *Hastened* *Lucky* Inspired*

Power Bonus
: 10

Defense
: 6

Health
:
19/36
54/72

Ether
: 19/27

Gold:
142

Abilities
:
Bearer of the Anvil
(Matthias may sacrifice his turn to add his WP or SP to another heroes for the round. He may also improve one weapon at the end of each quest [+1 WP].),
Immortal Waters
(Once per quest, Matthias can heal himself to full health and remove all negative effects during combat. This does not take up an action.)

Equipment
: Ethereal Restored Fireball Extraordinaire (WP:10, also hits enemies listed above and below the target,
Darkness
- and
Lightning
-elemental, deals
Fragile
, user is
Slowed
, hand cannon), Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being
Encouraged
at the start of any battle, headwear), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Greaves of the Aubergine Dragoon (SP:2, protects from
Bound
and
Slowed
effects, footwear)

Inventory
: Peashooter (WP:2, deals Burning -2, hand cannon), XX Handcannon Replica (WP:12, pierces defense, hand cannon), Crocodile Handbag (Max. ether +2, immunity to water; accessory), Toxic Hood (Converts Poisoned-effect to
Blessed
for duration of battle, headwear), Winged Sandals (Protects from
Bound
and
Slowed
effects, footwear), Ethereal Garnet (
Earth
and
Sealed
), 2x Ethereal Opal (
Ice
and
Fragile
), Ethereal Ruby (
Fire
and
Afraid
),
Opal (
Ice
)
, 2x Adamantite Shard (2/4; of a full Adamantite ore, used for adamantizing weapons), 8x Bone (Distracts the target for the duration of 1 round, preventing Free Hits; worth 5 gold in magic shops), Deadly Venom, 2x Elixir, Grand Potion, Grating Stone, Potion, 2x Red Death Blood, 4x Remedy, 4x Tonic, Doomsday Bomb (Deals 99 damage, bomb), 2x Smoke Bomb, Bedroll, Magic Compass,

Quest Items
: Guffington's Seal (Proves the hero is a Friend of Guffington - the hero starts every quest with one Hero's Cocktail ((Makes the hero
Encouraged
,
Hastened
,
Lucky
, and
Inspired
, consumable))

GuardB.jpg

Private Bert

Level 22 Watchman

Power Bonus: 2

Health: 23/35

Defense: 4 (2+)

Equipment: City Watch Halberd (WP: 6), City Watch Helmet (SP: 2)

Inventory: Mead, Grand Potion

IMG_2029_zps4ca06d20.jpg

Guard Andrew (NPC)

Level 20 Town Watch Footman *Immune to Afraid, Stunned, and Asleep*

Power Bonus
: 2

Health
: 27/34

Defense
: 3 (1+2)

Gold
: 43

Equipment
: City Watch Halberd (WP: 7), City Watch Helmet (SP: 1), Colonel's Pauldrons (Immune to Afraid, Stunned, and Asleep, Bodywear), Shackles of War (Prevents anyone from fleeing the battle, accessory)

aGuN22V.jpg

Lord Cedric (wiz)

34-year-old Male Human Knight *Encouraged* *Inspired*

Level 3

Power Bonus: 0

Defense: 7

Health:
13/13
23/26

Gold: 45

Equipment: Mopagsaber (WP: 12; Ice elemental; longsword), Elven Shield (SP: 5; Ice and Darkness elemental; all elves in the party gain the same amount of SP as long as the wielder is standing), Boots (SP 2 Footwear)

Inventory: Potion, Mead, x2 Smelling Salts, x2 Nostrum, x2 Mulled Wine, Venom, Assassin's Katana (WP 3 Longsword), Makeshift Shield (SP 2 Shield),

Native Sons Leaders Battle Round Three

>Darkstan v. Tubbs - Special Damage (3 Damage, Darkstan to 0 SP)

Solimon v. Shortround - Hit (17+33=50, Hits Twice)

>Parvati uses Scroll of Blinding on Melissa (Success, -1 ether)

>Tholar stands very still

Melissa uses free hit to heal party (+42 health, -1 ether)

Tubbs is able to hit Darkstan and pierce his sand worm hide, making it temporarily ineffective. Solimon, however, continues to dart around the dwarf, who is unable to hit him and keep his balance on the stilts he wears, and prioritizes the stilts themselves. Parvati finally succeeds in blinding Melissa. Throlar continues his vigilante stand-still.

Native Sons Leaders

IMG_2681_zpsofojcsos.jpg

Native Sons Leader Tubbs

Level 20 Humanoid *Back Row* *Ranged Fighter* *Immune to Blinded, Stunned, Sealed, and Instant Death*

Health: 412/412

SP: 2

Special I: Shattering Shot - Tubbs deals damage equal to the hero's SP ignoring SP. He also drops the heroes SP down to 0 for the remainder of the battle.

Special II: Triple Shot of Doom - Tubbs deals 10 damage to the targeted hero, and the hero above and below them on the battle order. He also deals the doomed effect.

Passive Special: Home Town Advantage - Tubbs deals x1.5 damage to non-humans, and x2 to Orcs.

Drops: Shattering Arrow x12 (Lowers enemy SP by 10 points. Suitable for classes that can use crossbows and bows. Consumable).

IMG_2682_zpsivvmjcxl.jpg

Native
Sons
Daughters Leader Melissa

Level 21 Humanoid *Immune to Stunned, Weakened, Fragile, and Minimized* *Blinded (3 Rounds)*

Health: 367/367

SP: 10

Ether: 1/4

Special I: Cleric - Melissa heals her whole party equal to her level x2. Used on free hits.

Special II: This Land is My Land - Melissa has a 1/2 chance to doom any humans and a 1/2 chance to KO any non-humans. Used only if out of ether.

Passive Special: Home Town Advantage - Melissa deals x1.5 damage to non-humans, and x2 to Orcs.

Drops: Health Core

IMG_2683_zpsygprsorf.jpg

Native Sons Leader Shortround

Level 30 Rocky Humanoid *Immune to Blinded, Sealed, Weakened, Fragile, and Instant Kill* *Deals Earth Elemental Damage on regular hits/free hits* *Absorbs Earth*

Health: 178/400

SP: 15

Special I: Secret Roots - Causes the petrified effect to the hero. Used only if no heroes are petrified.

Special II: Rough and Tumble - Deals damage equal to the heroes level+SP, ignoring SP and row.

Passive Special: Home Town Advantage (TRAITOR TO HIS KIND) - Shorty deals x1.5 damage to non-humans, and x2 to Orcs and DWARVES.

The Party

ava-throlar2.jpg

Throlar Wineghilm

137 year old male Dwarven Warden.
*Immune to
weakened and free hits
* *Aims become hits*
*Lucky* *Petrified!*

Level
, 16.5

Power
, 24
(16+7+1).

Defense:
0
(0+1).

Health:
38/38

Gold
, 100

Equipped
;
Huntsman's Bow
(WP: 7; damages undead; bow),
Shield of Invisibility
(SP: 0; the user is immune to free hits untill they are the last hero standing)
,
Lion's Plate
(Max health +5, Power +1; wearer is immune to
weakened
; suitable for knights and barbarians
; body wear),
Quiver of Homing Arrows
(Rolls of AIM become HIT; can only be used with a bow or a crossbow; backwear),

Inventory
;

Weapons;
Elven Sword
(WP: 5, longsword),
Miracle Lance
(A white spear crafted in the likeness of an ancient dragon; WP: 10; doubled against Ancient enemies; lance),
Fellcrest Hand Axe
(WP: 8; deals
bleeding 5
on successful hits; throwing weapon),
Mopagsaber
(WP: 12;
I
ce
elemental; longsword),
City Watch Halberd (WP: 3)

Shields;
Elven Shield
(SP: 5;
Ice
and
Darkness
elemental; all elves in the party gain the same amount of SP as long as the wielder is standing).

Artifacts;
Lethauros Crushers
(While equipped, the wearer does double damage to Rock and Flying type enemies; suitable for anyone; footwear),
Amulet of Elven Loyalty
(Wearer can use anything suitable for elves and is considered a friend by all elves; the wearer also becomes
encouraged
if there are elves in the party; suitable to Throlar only; accessory),
Counterstrike Gloves
(If the wearer is damaged by a free hit, they counter with strength equal to their level; handwear),
Monkey Armor
(SP:4, immune to
earth
and
bound
; suitable for knights, beast warriors, dragoons, skirmishers and winged warriors; body wear),
Crow Helmet
(SP: 1; Flying enemies do not deal free hits to the wearer; suitable for Knights and Dragoons; headwear),

Consumables;
Phoenix Essence,
Soma, x2 Potion, Grand Potion, x3 Remedy,
Hint Coin
(Gives the user a hint about a puzzle or a tricky situation, Useable only once, Has no monetary value), x2 Bone, Floral Bomb, Air Bomb, Water Bomb, Lightning Bomb, Fire Bomb, Baldur Bomb, x2 Smoke Bomb,
First aid kit
(Restores full health and removes all negative effects From the entire party once used).

Equipment;
Bedroll, Shovel, Pickaxe, Magnifying Glass.

Treasures;
Viper scale (worth 40 gold to some NPC's).

Decamon Deck
,
Magic Carp (Aquatic 1), Volt Ant (Electric 1), Will-o'-the-Wisp (Fiery 1), Tweetybird (Flying 1), Toxic Toad (Plant 1), Ursa Minor (Eithereal 1),
Specter (Dark 2), Dryad (Plant 6).

avatar_v2.png_thumb.jpg

Darksten (Comrade Commander)

35 year old male human Assassin *Immune to Poisoned, Bleeding, Cursed, Jinxed and Blinded* *Second Party Leader*

Level 24 1/3

Power Bonus:
0

Health:
37/40
(6 [base health] + 23 [level] + 5 [advanced class] + 1 [drumstick] + 5 [raw meat])

Defense
:
3
0

Gold:
2002

GP
: 46

Equipment:
Composite Bow (WP:11, ignores defense, bow)
,
Sand Worm Hide (SP: 2, bodywear),
Safety Blanket (SP:1, protects from Afraid, backwear), Tribal Amulet (Wearer is immune to poisoned, bleeding, cursed, jinxed, and blinded; suitable to barbarians, rangers, beast warriors; accessory)

Inventory:

Weapons:
Spider String Bow (WP:
4, darkness-elem
ental bow),
Crossbow (WP:6),
Fang Dagger
(WP:5, deals double damage to beasts; dagger),
Pongcanis Crossbow (WP:8, crossbow)(loaned from Matthias),

Artifacts:
Vampire Cape (Halves damage from undead enemies; backwear)

Spell Items:
N/A

Consumables:
5x Potion, 5x Grand Potion, Health Core, 5x Remedy, Elixir, 2x Phoenix Essence, 5x Mead, Smelling Salts, 2x Nostrum, Soma, Ambrosia, Root Beer (Restores 10 health, or can be used as a bomb against undead enemies for 20 damage. The Root Beer does not affect non-undead enemies), Aeolus Bomb, Neptune Bomb, Floral Bomb, 4x Lightning Bomb, Smoke Bomb, 6x Venom, Deadly Venom, 5x Bone, Gold Ring
(worth 15 gold; can be given to someone to make them enamored with the giver)

Tools:
Bedroll, Pickaxe, Shovel, Magnifying Glass, Telescope, Magic Compass

IMG_2573_zpsyyqvv5os.jpg

Parvati

Level 26 1/3 Orc Weather Mage *Immune to 5 effects*

Health: 34/34 (5+4+25)

Ether: 19/26 (6+5+25)

Equipment: Parvati’s Pouch (Accessory, Grants immunity to first five effects afflicted on Parvati each battle)

Inventory: Tonic x2, Sandstorm Scroll (Replaces “Dry” with “Sandstorm” – Sandstorm doubles earth damage, halves electricity, and deals 1 earth damage to all combatants each round. Grants all combatants the ability to blind on successful hits), Blistering Heat Scroll (Replaces "Hot" with "Blistering Hot", fire-elemental is doubly effective and all combatants gain the -1 burning effect each round), Scroll of Blinding, Begone with the Wind

Gems: Diamond, Ruby, Garnet, Opal (Loaned from Matthias)

IMG_2571_zpszmzquhiw.jpg

Soliman

Level 33.25 Mutant Winged Warrior *Immune to Wind, Fire, Blinded*

Health: 53/53 (7+14+32)

SP: 2

Gold: 40

Equipment: Babeleth Spear (WP: 17, Pierces SP), Babeleth Golden Dagger (Grants Duel-Striking, Handwear) Breathable Darksteel Armor (Immune to Wind, Fire and Blinded, Suitable to Winged Warriors), City Watch Helmet (SP: 2)

Inventory: Elixir x2, Tonic, Greater Potion
Posted (edited)

As the Orc finally blinds her opponent, Darksten hopes the tides of battle will change now...

Further encouraged by the hits the mutant was landing on his foe, the assassin assesses the situation and comes up with a plan.

Reluctantly he reaches into his pouch, and pulls out the bomb he had been holding onto....

Suggested Battle Order for Team #2
Darksten vs Neptune Bomb from back
Soliman vs Tubbs from Back
Parvati vs Melissa from Front
Tholar cements his place in history


OOC: Lord Duvors, if you want to take over the two NPCs you are welcome to. Likewise, I think we can heal you next turn now that we have some breathing room.

**edited**

Edited by Comrade Commander
Format
Posted (edited)

"Keep it up, boys and girls," Matthias calls out cheerfully.

Repeat all.

I'm OK with autorolling our battle at this point, stop when someone takes damage if Matthias doesn't immediately Shield them back to full health at the end of the round.

Edited by StickFig
Posted

OOC: Lord Duvors, if you want to take over the two NPCs you are welcome to. Likewise, I think we can heal you next turn now that we have some breathing room.

OOC: I am okay with this.
Posted

Native Sons Mooks Battle Round Four

>Matthias v. Mook E - Critical Hit/Aim ([[10*2]+26+10]*2-2=110 Damage Mook A, D, E)

Andrew v. Mook A - Special Damage (20 Damage, Hits 5 Times) (Andrew: 20-3=17, Hits Twice, Andrew KO'd) (20/2-4= 6 Damage Bert) (20/2-7=3 Damage Cedric) (20/2-6=4 Damage Matthias)

>Bert v. Mook B - Shield ([22+2+6]/2-2=13 Damage, Bert Safe from damage following round)

>Cedric v. Mook C - Miss

>Matthias v. Mook D - Damage/Damage (20/2-6=4 Damage, Matthias Poisoned -2)

Matthias -2 poisoned

A & B Leave Fight

The enemies finally fell Andrew with a surprising attack. The heroes are unable to connect with their foes, and two of their enemies duck out the door to face against the heroes outside.

The Enemies

IMG_2684_zpshrawicgc.jpg

Native Son Mook C

Level 22 Humanoid *Immune to Stunned, Blinded, Sealed, and Asleep*

Health: 157/256

SP: 2

Special I: Keep Eubric Native - +1 SP all Native Sons, +2 Levels all Native Sons, Removes all Negative Effects from Native Sons.

Special II: Make Eubric Native (used if Special I has been used by this Mook) - Attacks equal times to the remaining number of mooks, starting with the targeted hero and moving down the battle line.

Passive Special: Home Town Advantage - Native Sons deal x1.5 damage to non-humans and x2 damage to Orcs.

Drops: 20 Gold, Remedy, Grating Stone

IMG_2684_zpshrawicgc.jpg

Native Son Mook D

Level 20 Humanoid *Immune to Sealed and Blinded* *Deals -2 Poisoned* *Fragile*

Health: 74/256

SP: 2

Special I: Keep Eubric Native - +1 SP all Native Sons, +2 Levels all Native Sons, Removes all Negative Effects from Native Sons.

Special II: Make Eubric Native (used if Special I has been used by this Mook) - Attacks equal times to the remaining number of mooks, starting with the targeted hero and moving down the battle line.

Passive Special I: Home Town Advantage - Native Sons deal x1.5 damage to non-humans and x2 damage to Orcs.

Passive Specail II: Rusty Dagger - Deals -2 poisoned on successful hits, free hits, and specials.

Drops: Remedy, Rusty Dagger (WP: 2, Poisoned -2)

IMG_2684_zpshrawicgc.jpg

Native Son Mook E

Level 20 Humanoid *Immune to Sealed, Blinded, and Asleep* *Fragile*

Health: 74/256

SP: 2

Special I: Keep Eubric Native - +1 SP all Native Sons, +2 Levels all Native Sons, Removes all Negative Effects from Native Sons.

Special II: Make Eubric Native (used if Special I has been used by this Mook) - Attacks equal times to the remaining number of mooks, starting with the targeted hero and moving down the battle line.

Passive Special: Home Town Advantage - Native Sons deal x1.5 damage to non-humans and x2 damage to Orcs.

Drops: 20 Gold

NOTE: All Native Sons have a 1/3 chance of fleeing the battle and joining the outside battle at the end of the round. If the heroes are KO'd, all enemies will move to the outside battle, but the quest will not result in a failure.

The Front Door Party

vJi7H1L.png

Matthias
the Carnival Crusader (StickFig)

Level 26 2/3 Druid
*⅙ chance of being
Encouraged
at the start of any battle* *Gains 10 gold for each Humanoid killed* *Immune to
Bound
,
Slowed
* *Encouraged* *Hastened* *Lucky* Inspired*

Power Bonus
: 10

Defense
: 6

Health
:
19/36
44/72

Ether
: 19/27

Gold:
142

Abilities
:
Bearer of the Anvil
(Matthias may sacrifice his turn to add his WP or SP to another heroes for the round. He may also improve one weapon at the end of each quest [+1 WP].),
Immortal Waters
(Once per quest, Matthias can heal himself to full health and remove all negative effects during combat. This does not take up an action.)

Equipment
: Ethereal Restored Fireball Extraordinaire (WP:10, also hits enemies listed above and below the target,
Darkness
- and
Lightning
-elemental, deals
Fragile
, user is
Slowed
, hand cannon), Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being
Encouraged
at the start of any battle, headwear), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Greaves of the Aubergine Dragoon (SP:2, protects from
Bound
and
Slowed
effects, footwear)

Inventory
: Peashooter (WP:2, deals Burning -2, hand cannon), XX Handcannon Replica (WP:12, pierces defense, hand cannon), Crocodile Handbag (Max. ether +2, immunity to water; accessory), Toxic Hood (Converts Poisoned-effect to
Blessed
for duration of battle, headwear), Winged Sandals (Protects from
Bound
and
Slowed
effects, footwear), Ethereal Garnet (
Earth
and
Sealed
), 2x Ethereal Opal (
Ice
and
Fragile
), Ethereal Ruby (
Fire
and
Afraid
),
Opal (
Ice
)
, 2x Adamantite Shard (2/4; of a full Adamantite ore, used for adamantizing weapons), 8x Bone (Distracts the target for the duration of 1 round, preventing Free Hits; worth 5 gold in magic shops), Deadly Venom, 2x Elixir, Grand Potion, Grating Stone, Potion, 2x Red Death Blood, 4x Remedy, 4x Tonic, Doomsday Bomb (Deals 99 damage, bomb), 2x Smoke Bomb, Bedroll, Magic Compass,

Quest Items
: Guffington's Seal (Proves the hero is a Friend of Guffington - the hero starts every quest with one Hero's Cocktail ((Makes the hero
Encouraged
,
Hastened
,
Lucky
, and
Inspired
, consumable))

GuardB.jpg

Private Bert

Level 22 Watchman

Power Bonus: 2

Health: 17/35

Defense: 4 (2+)

Equipment: City Watch Halberd (WP: 6), City Watch Helmet (SP: 2)

Inventory: Mead, Grand Potion

IMG_2029_zps4ca06d20.jpg

Guard Andrew (NPC)

Level 20 Town Watch Footman *Immune to Afraid, Stunned, and Asleep* *KO'd*

Power Bonus
: 2

Health
: 0/34

Defense
: 3 (1+2)

Gold
: 43

Equipment
: City Watch Halberd (WP: 7), City Watch Helmet (SP: 1), Colonel's Pauldrons (Immune to Afraid, Stunned, and Asleep, Bodywear), Shackles of War (Prevents anyone from fleeing the battle, accessory)

aGuN22V.jpg

Lord Cedric (wiz)

34-year-old Male Human Knight *Encouraged* *Inspired*

Level 3

Power Bonus: 0

Defense: 7

Health:
13/13
20/26

Gold: 45

Equipment: Mopagsaber (WP: 12; Ice elemental; longsword), Elven Shield (SP: 5; Ice and Darkness elemental; all elves in the party gain the same amount of SP as long as the wielder is standing), Boots (SP 2 Footwear)

Inventory: Potion, Mead, x2 Smelling Salts, x2 Nostrum, x2 Mulled Wine, Venom, Assassin's Katana (WP 3 Longsword), Makeshift Shield (SP 2 Shield),

IMG_2571_zpszmzquhiw.jpg

"Master Darkstan, as the leader is able to hit me just as easily regardless of where I am standing, there is no reason for me to hang back," Solimon advises as he remains close to his foe.

Native Sons Leaders Battle Round Four

>Darkstan throws Neptune Bomb (100 Damage Tubbs/Melissa, 200 Damage Shortround, Shortround KO'd)

Solimon v. Tubbs - Hit (33+17=50/2-2=23, Hits Twice)

>Parvati v. Melissa (Opal) - Mist (-1 ether, Elemental Immunities Ignored)

>Tholar gives a look that says he is okay with this

The heroes vanquish Shortround, who is thrown backwards by a tirade of water and lays unconscious. Melissa and Tubbs are unable to hurt the heroes, and Throlar shows surprising unspoken commitment to the team, a far cry from the dwarf that abandoned his party not once but twice early in his Heroica career... though of course his inability to move also now prohibits that. The heroes woes aren't over, however, as two goons join the fray.

Native Sons Leaders

IMG_2681_zpsofojcsos.jpg

Native Sons Leader Tubbs

Level 20 Humanoid *Back Row* *Ranged Fighter* *Immune to Blinded, Stunned, Sealed, and Instant Death*

Health: 268/412

SP: 2

Special I: Shattering Shot - Tubbs deals damage equal to the hero's SP ignoring SP. He also drops the heroes SP down to 0 for the remainder of the battle.

Special II: Triple Shot of Doom - Tubbs deals 10 damage to the targeted hero, and the hero above and below them on the battle order. He also deals the doomed effect.

Passive Special: Home Town Advantage - Tubbs deals x1.5 damage to non-humans, and x2 to Orcs.

Drops: Shattering Arrow x12 (Lowers enemy SP by 10 points. Suitable for classes that can use crossbows and bows. Consumable).

IMG_2682_zpsivvmjcxl.jpg

Native
Sons
Daughters Leader Melissa

Level 21 Humanoid *Immune to Stunned, Weakened, Fragile, and Minimized* *Blinded (3 Rounds)*

Health: 277/367

SP: 10

Ether: 1/4

Special I: Cleric - Melissa heals her whole party equal to her level x2. Used on free hits.

Special II: This Land is My Land - Melissa has a 1/2 chance to doom any humans and a 1/2 chance to KO any non-humans. Used only if out of ether.

Passive Special: Home Town Advantage - Melissa deals x1.5 damage to non-humans, and x2 to Orcs.

Drops: Health Core

IMG_2684_zpshrawicgc.jpg

Native Son Mook A

Level 20 Humanoid *Immune to Blinded and Stunned* *Fragile*

Health: 48/256

SP: 2

Special I: Keep Eubric Native - +1 SP all Native Sons, +2 Levels all Native Sons, Removes all Negative Effects from Native Sons.

Special II: Make Eubric Native (used if Special I has been used by this Mook) - Attacks equal times to the remaining number of mooks, starting with the targeted hero and moving down the battle line.

Passive Special: Home Town Advantage - Native Sons deal x1.5 damage to non-humans and x2 damage to Orcs.

Drops: 20 Gold

IMG_2684_zpshrawicgc.jpg

Native Son Mook B

Level 20 Humanoid *Immune to Blinded and Stunned*

Health: 212/256

SP: 2

Special I: Keep Eubric Native - +1 SP all Native Sons, +2 Levels all Native Sons, Removes all Negative Effects from Native Sons.

Special II: Make Eubric Native (used if Special I has been used by this Mook) - Attacks equal times to the remaining number of mooks, starting with the targeted hero and moving down the battle line.

Passive Special: Home Town Advantage - Native Sons deal x1.5 damage to non-humans and x2 damage to Orcs.

Drops: 20 Gold

The Party

ava-throlar2.jpg

Throlar Wineghilm

137 year old male Dwarven Warden.
*Immune to
weakened and free hits
* *Aims become hits*
*Lucky* *Petrified!*

Level
, 16.5

Power
, 24
(16+7+1).

Defense:
0
(0+1).

Health:
38/38

Gold
, 100

Equipped
;
Huntsman's Bow
(WP: 7; damages undead; bow),
Shield of Invisibility
(SP: 0; the user is immune to free hits untill they are the last hero standing)
,
Lion's Plate
(Max health +5, Power +1; wearer is immune to
weakened
; suitable for knights and barbarians
; body wear),
Quiver of Homing Arrows
(Rolls of AIM become HIT; can only be used with a bow or a crossbow; backwear),

Inventory
;

Weapons;
Elven Sword
(WP: 5, longsword),
Miracle Lance
(A white spear crafted in the likeness of an ancient dragon; WP: 10; doubled against Ancient enemies; lance),
Fellcrest Hand Axe
(WP: 8; deals
bleeding 5
on successful hits; throwing weapon),
Mopagsaber
(WP: 12;
I
ce
elemental; longsword),
City Watch Halberd (WP: 3)

Shields;
Elven Shield
(SP: 5;
Ice
and
Darkness
elemental; all elves in the party gain the same amount of SP as long as the wielder is standing).

Artifacts;
Lethauros Crushers
(While equipped, the wearer does double damage to Rock and Flying type enemies; suitable for anyone; footwear),
Amulet of Elven Loyalty
(Wearer can use anything suitable for elves and is considered a friend by all elves; the wearer also becomes
encouraged
if there are elves in the party; suitable to Throlar only; accessory),
Counterstrike Gloves
(If the wearer is damaged by a free hit, they counter with strength equal to their level; handwear),
Monkey Armor
(SP:4, immune to
earth
and
bound
; suitable for knights, beast warriors, dragoons, skirmishers and winged warriors; body wear),
Crow Helmet
(SP: 1; Flying enemies do not deal free hits to the wearer; suitable for Knights and Dragoons; headwear),

Consumables;
Phoenix Essence,
Soma, x2 Potion, Grand Potion, x3 Remedy,
Hint Coin
(Gives the user a hint about a puzzle or a tricky situation, Useable only once, Has no monetary value), x2 Bone, Floral Bomb, Air Bomb, Water Bomb, Lightning Bomb, Fire Bomb, Baldur Bomb, x2 Smoke Bomb,
First aid kit
(Restores full health and removes all negative effects From the entire party once used).

Equipment;
Bedroll, Shovel, Pickaxe, Magnifying Glass.

Treasures;
Viper scale (worth 40 gold to some NPC's).

Decamon Deck
,
Magic Carp (Aquatic 1), Volt Ant (Electric 1), Will-o'-the-Wisp (Fiery 1), Tweetybird (Flying 1), Toxic Toad (Plant 1), Ursa Minor (Eithereal 1),
Specter (Dark 2), Dryad (Plant 6).

avatar_v2.png_thumb.jpg

Darksten (Comrade Commander)

35 year old male human Assassin *Immune to Poisoned, Bleeding, Cursed, Jinxed and Blinded* *Second Party Leader*

Level 24 1/3

Power Bonus:
0

Health:
37/40
(6 [base health] + 23 [level] + 5 [advanced class] + 1 [drumstick] + 5 [raw meat])

Defense
:
3
0

Gold:
2002

GP
: 46

Equipment:
Composite Bow (WP:11, ignores defense, bow)
,
Sand Worm Hide (SP: 2, bodywear),
Safety Blanket (SP:1, protects from Afraid, backwear), Tribal Amulet (Wearer is immune to poisoned, bleeding, cursed, jinxed, and blinded; suitable to barbarians, rangers, beast warriors; accessory)

Inventory:

Weapons:
Spider String Bow (WP:
4, darkness-elem
ental bow),
Crossbow (WP:6),
Fang Dagger
(WP:5, deals double damage to beasts; dagger),
Pongcanis Crossbow (WP:8, crossbow)(loaned from Matthias),

Artifacts:
Vampire Cape (Halves damage from undead enemies; backwear)

Spell Items:
N/A

Consumables:
5x Potion, 5x Grand Potion, Health Core, 5x Remedy, Elixir, 2x Phoenix Essence, 5x Mead, Smelling Salts, 2x Nostrum, Soma, Ambrosia, Root Beer (Restores 10 health, or can be used as a bomb against undead enemies for 20 damage. The Root Beer does not affect non-undead enemies), Aeolus Bomb, Neptune Bomb, Floral Bomb, 4x Lightning Bomb, Smoke Bomb, 6x Venom, Deadly Venom, 5x Bone, Gold Ring
(worth 15 gold; can be given to someone to make them enamored with the giver)

Tools:
Bedroll, Pickaxe, Shovel, Magnifying Glass, Telescope, Magic Compass

IMG_2573_zpsyyqvv5os.jpg

Parvati

Level 26 1/3 Orc Weather Mage *Immune to 5 effects*

Health: 34/34 (5+4+25)

Ether: 19/26 (6+5+25)

Equipment: Parvati’s Pouch (Accessory, Grants immunity to first five effects afflicted on Parvati each battle)

Inventory: Tonic x2, Sandstorm Scroll (Replaces “Dry” with “Sandstorm” – Sandstorm doubles earth damage, halves electricity, and deals 1 earth damage to all combatants each round. Grants all combatants the ability to blind on successful hits), Blistering Heat Scroll (Replaces "Hot" with "Blistering Hot", fire-elemental is doubly effective and all combatants gain the -1 burning effect each round), Scroll of Blinding, Begone with the Wind

Gems: Diamond, Ruby, Garnet, Opal (Loaned from Matthias)

IMG_2571_zpszmzquhiw.jpg

Soliman

Level 33.25 Mutant Winged Warrior *Immune to Wind, Fire, Blinded*

Health: 53/53 (7+14+32)

SP: 2

Gold: 40

Equipment: Babeleth Spear (WP: 17, Pierces SP), Babeleth Golden Dagger (Grants Duel-Striking, Handwear) Breathable Darksteel Armor (Immune to Wind, Fire and Blinded, Suitable to Winged Warriors), City Watch Helmet (SP: 2)

Inventory: Elixir x2, Tonic, Greater Potion
Posted (edited)

And just when Darksten thought he was getting an advantage, the two new foes joined the match.

Seeing the blood dripping from his new adversaries, the assassin thought he still stood a chance. However, the question now remained, was the blood that of his enemy or the other party that was supposed to clear the inside...

Either way, he was going to need help in case more came against them

"Hold the line! I am getting our partner back in the fight"

Suggested Battle Order for Team #2
Darksten remedy on Throlar from back
Throlar vs Mook A from back
Soliman vs Tubbs from Front
Parvati vs Melissa from Front

Ooc: I might have intermittent connectivity the next few days. Lord Duvor can control Darksten to expedite fights if needed.

Edited by Comrade Commander
Format
Posted

Throlar shook his head.

"Well, glad thats ov- hey! Where did these guys come from?"

Throlar follows the plan, attacking with his Fellcrest Hand Axe.

Posted (edited)

Matthias shudders in anger as Andrew goes down. "Lord Cedric, let's end these mooks. I will see if I can bring Watchman Andrew around."

Battle Order

> Matthias: Extraordinaire v. Mook D

> Bert: Halberd v. Mook C

> Cedric: Mopagsaber v. Mook E

> Matthias: Extraordinaire v. Mook D

Edited by StickFig
Posted (edited)

OOC: Mooks A, D, and E should be fragile.

:thumbup:Anyone Matthias hits should be fragile hahahaha. I had forgotten about that myself!

Edited by StickFig
Posted

OoC: Sorry, and thanks for your patience. Had a busy weekend, but should be back to normal now. :thumbup: I didn't have Mook D deal enough damage to Matthias last round, I forgot he dealt *1.5. I added the additional 5 damage, but don't think it would have changed anything strategy wise so moved ahead anyway.

Native Sons Mooks Battle Round Four

>Matthias v. Mook D - Aim/Critical Hit (Mook D, and E KO'd) (110 Damage Mook C, Mook C Fragile) (+20 gold Matthias)

>Bert v. Mook C - Damage (20//2-4=6 Damage)

>Cedric v. Mook E C - Critical Hit ((([12*2]+3)/2*2)-2=25 Damage)

>Matthias v. Mook D C - Shield/Damage (-5 Damage, Andrew Revived) (All heroes healed up to 46 health, Matthias no longer poisoned)

>Andrew v. Mook C - Shield (KO)

Matthias is able to fell the last two nooks, and Andrew springs up from the ground and finishes the job.

The Front Door Party

vJi7H1L.png

Matthias
the Carnival Crusader (StickFig)

Level 27 Druid
*⅙ chance of being
Encouraged
at the start of any battle* *Gains 10 gold for each Humanoid killed* *Immune to
Bound
,
Slowed
*

Power Bonus
: 10

Defense
: 6

Health
: 37/37

Ether
: 13/28

Gold:
162

Abilities
:
Bearer of the Anvil
(Matthias may sacrifice his turn to add his WP or SP to another heroes for the round. He may also improve one weapon at the end of each quest [+1 WP].),
Immortal Waters
(Once per quest, Matthias can heal himself to full health and remove all negative effects during combat. This does not take up an action.)

Equipment
: Ethereal Restored Fireball Extraordinaire (WP:10, also hits enemies listed above and below the target,
Darkness
- and
Lightning
-elemental, deals
Fragile
, user is
Slowed
, hand cannon), Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being
Encouraged
at the start of any battle, headwear), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Greaves of the Aubergine Dragoon (SP:2, protects from
Bound
and
Slowed
effects, footwear)

Inventory
: Peashooter (WP:2, deals Burning -2, hand cannon), XX Handcannon Replica (WP:12, pierces defense, hand cannon), Crocodile Handbag (Max. ether +2, immunity to water; accessory), Toxic Hood (Converts Poisoned-effect to
Blessed
for duration of battle, headwear), Winged Sandals (Protects from
Bound
and
Slowed
effects, footwear), Ethereal Garnet (
Earth
and
Sealed
), 2x Ethereal Opal (
Ice
and
Fragile
), Ethereal Ruby (
Fire
and
Afraid
),
Opal (
Ice
)
, 2x Adamantite Shard (2/4; of a full Adamantite ore, used for adamantizing weapons), 8x Bone (Distracts the target for the duration of 1 round, preventing Free Hits; worth 5 gold in magic shops), Deadly Venom, 2x Elixir, Grand Potion, Grating Stone, Potion, 2x Red Death Blood, 4x Remedy, 4x Tonic, Doomsday Bomb (Deals 99 damage, bomb), 2x Smoke Bomb, Bedroll, Magic Compass,

Quest Items
: Guffington's Seal (Proves the hero is a Friend of Guffington - the hero starts every quest with one Hero's Cocktail ((Makes the hero
Encouraged
,
Hastened
,
Lucky
, and
Inspired
, consumable))

GuardB.jpg

Private Bert

Level 22 1/3 Watchman

Power Bonus: 2

Health: 35/35

Defense: 4 (2+)

Equipment: City Watch Halberd (WP: 6), City Watch Helmet (SP: 2)

Inventory: Mead, Grand Potion

IMG_2029_zps4ca06d20.jpg

Guard Andrew (NPC)

Level 20 1/3 Town Watch Footman *Immune to Afraid, Stunned, and Asleep*

Power Bonus
: 2

Health
: 34/34

Defense
: 3 (1+2)

Gold
: 43

Equipment
: City Watch Halberd (WP: 7), City Watch Helmet (SP: 1), Colonel's Pauldrons (Immune to Afraid, Stunned, and Asleep, Bodywear), Shackles of War (Prevents anyone from fleeing the battle, accessory)

aGuN22V.jpg

Lord Cedric (wiz)

34-year-old Male Human Knight

Level 4

Power Bonus: 0

Defense: 7

Health: 14/14

Gold: 45

Equipment: Mopagsaber (WP: 12; Ice elemental; longsword), Elven Shield (SP: 5; Ice and Darkness elemental; all elves in the party gain the same amount of SP as long as the wielder is standing), Boots (SP 2 Footwear)

Inventory: Potion, Mead, x2 Smelling Salts, x2 Nostrum, x2 Mulled Wine, Venom, Assassin's Katana (WP 3 Longsword), Makeshift Shield (SP 2 Shield),

Loot:

40 Gold

Remedy x2

Grating Stone

Rusty Dagger (WP: 2, Poisoned -2)

IMG_2029_zps4ca06d20.jpg

"Let's go finish things up outside," calls Andrew as he checks his healed wound through a hole in his outfit.

You may use your action to join the battle outside. This will count as your action. Darkstan may still place you in the battle order to absorb free hits if he'd like. Since I am offering you another round of XP, it will be considered a separate battle, so effects will not carry over.

Native Sons Leaders Battle Round Five

>Darksten uses a remedy on Throlar

>Throlar v. Mook A - Miss/Hit (([8+16]*2)-2=46 Damage, Bleeding -5)

Soliman v. Tubbs - Shield (33 Damage All Enemies, Mook A KO'd) (All Enemies Immune to Stunned)

Parvati v. Melissa - Special Damage (Melissa Heals All Enemies by 42 Health, -1 ether)

The heroes finish off one of their new foes, but their remaining three stands strong as Melissa depletes the last of her ether.

Native Sons Leaders

IMG_2681_zpsofojcsos.jpg

Native Sons Leader Tubbs

Level 20 Humanoid *Back Row* *Ranged Fighter* *Immune to Blinded, Stunned, Sealed, and Instant Death*

Health: 277/412

SP: 2

Special I: Shattering Shot - Tubbs deals damage equal to the hero's SP ignoring SP. He also drops the heroes SP down to 0 for the remainder of the battle.

Special II: Triple Shot of Doom - Tubbs deals 10 damage to the targeted hero, and the hero above and below them on the battle order. He also deals the doomed effect.

Passive Special: Home Town Advantage - Tubbs deals x1.5 damage to non-humans, and x2 to Orcs.

Drops: Shattering Arrow x12 (Lowers enemy SP by 10 points. Suitable for classes that can use crossbows and bows. Consumable).

IMG_2682_zpsivvmjcxl.jpg

Native
Sons
Daughters Leader Melissa

Level 21 Humanoid *Immune to Stunned, Weakened, Fragile, and Minimized* *Blinded (2 Rounds)*

Health: 286/367

SP: 10

Ether: 0/4

Special I: Cleric - Melissa heals her whole party equal to her level x2. Used on free hits.

Special II: This Land is My Land - Melissa has a 1/2 chance to doom any humans and a 1/2 chance to KO any non-humans. Used only if out of ether.

Passive Special: Home Town Advantage - Melissa deals x1.5 damage to non-humans, and x2 to Orcs.

Drops: Health Core

IMG_2684_zpshrawicgc.jpg

Native Son Mook B

Level 20 Humanoid *Immune to Blinded and Stunned*

Health: 223/256

SP: 2

Special I: Keep Eubric Native - +1 SP all Native Sons, +2 Levels all Native Sons, Removes all Negative Effects from Native Sons.

Special II: Make Eubric Native (used if Special I has been used by this Mook) - Attacks equal times to the remaining number of mooks, starting with the targeted hero and moving down the battle line.

Passive Special: Home Town Advantage - Native Sons deal x1.5 damage to non-humans and x2 damage to Orcs.

Drops: 20 Gold

The Party

ava-throlar2.jpg

Throlar Wineghilm

137 year old male Dwarven Warden.
*Immune to
weakened and free hits
* *Aims become hits*
*Lucky*

Level
, 16.5

Power
, 24
(16+7+1).

Defense:
0
(0+1).

Health:
38/38

Gold
, 100

Equipped
;
Huntsman's Bow
(WP: 7; damages undead; bow),
Shield of Invisibility
(SP: 0; the user is immune to free hits untill they are the last hero standing)
,
Lion's Plate
(Max health +5, Power +1; wearer is immune to
weakened
; suitable for knights and barbarians
; body wear),
Quiver of Homing Arrows
(Rolls of AIM become HIT; can only be used with a bow or a crossbow; backwear),

Inventory
;

Weapons;
Elven Sword
(WP: 5, longsword),
Miracle Lance
(A white spear crafted in the likeness of an ancient dragon; WP: 10; doubled against Ancient enemies; lance),
Fellcrest Hand Axe
(WP: 8; deals
bleeding 5
on successful hits; throwing weapon),
Mopagsaber
(WP: 12;
I
ce
elemental; longsword),
City Watch Halberd (WP: 3)

Shields;
Elven Shield
(SP: 5;
Ice
and
Darkness
elemental; all elves in the party gain the same amount of SP as long as the wielder is standing).

Artifacts;
Lethauros Crushers
(While equipped, the wearer does double damage to Rock and Flying type enemies; suitable for anyone; footwear),
Amulet of Elven Loyalty
(Wearer can use anything suitable for elves and is considered a friend by all elves; the wearer also becomes
encouraged
if there are elves in the party; suitable to Throlar only; accessory),
Counterstrike Gloves
(If the wearer is damaged by a free hit, they counter with strength equal to their level; handwear),
Monkey Armor
(SP:4, immune to
earth
and
bound
; suitable for knights, beast warriors, dragoons, skirmishers and winged warriors; body wear),
Crow Helmet
(SP: 1; Flying enemies do not deal free hits to the wearer; suitable for Knights and Dragoons; headwear),

Consumables;
Phoenix Essence,
Soma, x2 Potion, Grand Potion, x3 Remedy,
Hint Coin
(Gives the user a hint about a puzzle or a tricky situation, Useable only once, Has no monetary value), x2 Bone, Floral Bomb, Air Bomb, Water Bomb, Lightning Bomb, Fire Bomb, Baldur Bomb, x2 Smoke Bomb,
First aid kit
(Restores full health and removes all negative effects From the entire party once used).

Equipment;
Bedroll, Shovel, Pickaxe, Magnifying Glass.

Treasures;
Viper scale (worth 40 gold to some NPC's).

Decamon Deck
,
Magic Carp (Aquatic 1), Volt Ant (Electric 1), Will-o'-the-Wisp (Fiery 1), Tweetybird (Flying 1), Toxic Toad (Plant 1), Ursa Minor (Eithereal 1),
Specter (Dark 2), Dryad (Plant 6).

avatar_v2.png_thumb.jpg

Darksten (Comrade Commander)

35 year old male human Assassin *Immune to Poisoned, Bleeding, Cursed, Jinxed and Blinded* *Second Party Leader*

Level 24 1/3

Power Bonus:
0

Health:
37/40
(6 [base health] + 23 [level] + 5 [advanced class] + 1 [drumstick] + 5 [raw meat])

Defense
:
3
0

Gold:
2002

GP
: 46

Equipment:
Composite Bow (WP:11, ignores defense, bow)
,
Sand Worm Hide (SP: 2, bodywear),
Safety Blanket (SP:1, protects from Afraid, backwear), Tribal Amulet (Wearer is immune to poisoned, bleeding, cursed, jinxed, and blinded; suitable to barbarians, rangers, beast warriors; accessory)

Inventory:

Weapons:
Spider String Bow (WP:
4, darkness-elem
ental bow),
Crossbow (WP:6),
Fang Dagger
(WP:5, deals double damage to beasts; dagger),
Pongcanis Crossbow (WP:8, crossbow)(loaned from Matthias),

Artifacts:
Vampire Cape (Halves damage from undead enemies; backwear)

Spell Items:
N/A

Consumables:
5x Potion, 5x Grand Potion, Health Core, 4x Remedy, Elixir, 2x Phoenix Essence, 5x Mead, Smelling Salts, 2x Nostrum, Soma, Ambrosia, Root Beer (Restores 10 health, or can be used as a bomb against undead enemies for 20 damage. The Root Beer does not affect non-undead enemies), Aeolus Bomb, Neptune Bomb, Floral Bomb, 4x Lightning Bomb, Smoke Bomb, 6x Venom, Deadly Venom, 5x Bone, Gold Ring
(worth 15 gold; can be given to someone to make them enamored with the giver)

Tools:
Bedroll, Pickaxe, Shovel, Magnifying Glass, Telescope, Magic Compass

IMG_2573_zpsyyqvv5os.jpg

Parvati

Level 26 1/3 Orc Weather Mage *Immune to 5 effects*

Health: 34/34 (5+4+25)

Ether: 19/26 (6+5+25)

Equipment: Parvati’s Pouch (Accessory, Grants immunity to first five effects afflicted on Parvati each battle)

Inventory: Tonic x2, Sandstorm Scroll (Replaces “Dry” with “Sandstorm” – Sandstorm doubles earth damage, halves electricity, and deals 1 earth damage to all combatants each round. Grants all combatants the ability to blind on successful hits), Blistering Heat Scroll (Replaces "Hot" with "Blistering Hot", fire-elemental is doubly effective and all combatants gain the -1 burning effect each round), Scroll of Blinding, Begone with the Wind

Gems: Diamond, Ruby, Garnet, Opal (Loaned from Matthias)

IMG_2571_zpszmzquhiw.jpg

Soliman

Level 33.25 Mutant Winged Warrior *Immune to Wind, Fire, Blinded*

Health: 53/53 (7+14+32)

SP: 2

Gold: 40

Equipment: Babeleth Spear (WP: 17, Pierces SP), Babeleth Golden Dagger (Grants Duel-Striking, Handwear) Breathable Darksteel Armor (Immune to Wind, Fire and Blinded, Suitable to Winged Warriors), City Watch Helmet (SP: 2)

Inventory: Elixir x2, Tonic, Greater Potion

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...