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Posted (edited)

This is my largest MOC for BoBS and also my first BoBS MOC with a full interior. I hope you like it!

32161453744_7993ea9529.jpgCrecopia Commerce 1 by Brandon Stark, on Flickr

32880647901_005980ae29.jpgCrecopia Commerce 2 by Brandon Stark, on Flickr

32161459474_e9efd9a7dd.jpgCrecopia Commerce 3 by Brandon Stark, on Flickr

With the completion of the fort on Dragonstone, Brandon feels he no longer has to worry about the defense of his settlement. So, he decided to visit many of the Oleander colonies to help them grow, and possibly to spread Ladrosian influence further in the New World. His first destination was Crecopia, Ile de Tyche, a small but growing and promising settlement to the northeast of Dragonstone.

Today, Brandon lands on the Crecopia docks. A year ago, this was just a wooden dock leading into a few houses on the sand, and the area was quite lonely. Investing in Crecopia, Brandon's father purchased multiple properties facing the sea. Together with some other nobles, they built the Crecopia docks, along with a few properties on the docks. Within months, many moved to the city and rented out the buildings.

Brandon visits the home of Jean Martin, a minor noble and good friend of the House of Lantell. Seeing the opportunity the wealth of the New World could bring to his family, Jean and his daughter Renee decided to move to the Oleander colonies. Because of the number of properties avaliable for a cheap price, Jean decided to settle in Crecopia, where he could invest in the city's properties.

Meanwhile, looking to expand Ladrosian influence, Brandon offered to lease to Jean numerous properties in Crecopia, in exchange for 25% of the revenue generated from whatever was built on the properties. With the good opportunity to get rich, Jean quickly agreed, and he built numerous buildings on the properties, including residences, artisans, and factories. It was on one of these properties that Jean built his house. 

The building on the left is an artisan and the building on the right is a residence. The whole build is a medium commerce.
 

Edited by Brandon Stark
Posted

A nice building showing a scene of everyday life in a settlement. I particularly like the rooms for rent with the beds. I would also suggest you put some more details at the facades and the sea if you feel like it. That way you can break the monotony of the ldd sleekness and make the surfaces more real life. I am by no means an expert on that (still learning myself and still lacking proper bricks) but do explore a bit.

Oh and as always, you make our glorious nation proud! :sweet:

Posted

Very nice! I like that you've added interiors; I think that improves a basic building façade a lot. :thumbup: And you've got some nice details on the ground floor. Good use of minifigs inside and along the street, too.

I will echo bd that some texture elements or other items to break up the smoothness of the building fronts would greatly enhance the build. I used to have a lot of trouble figuring out how to introduce texture into my builds (truth be told, I still do!). So, some tips that helped me out: consider using an occasional brick with grooves, masonry texture, or even an occasional 1x1 round to give the wall some texture. An awning over a door (just a few slope pieces), or some ornate cap (or not that ornate, just simply a different color, or a 1x2 or 1x4 tile attached to 1x1 "headlight" bricks) above the windows would do a lot. You could also add a flag hanging from a short bar attached to a headlight brick (or other brick with an open stud on the side) as a sign for a business. And you could rough up the street with a mixture of tiles and plates, or sprinkle in a dark grey or tan or dark tan piece. Some ideas for next time. But I like what you've got here! Looking forward to seeing who moves into the upstairs room!

 

Posted

Cool facades! But may I advice to add a little bit of interior in the buildings? For this MOC, it is not that necessary as it is licenced as medium commerce (the commerce is the action on the streets, however, I do miss some tradewares).

Those little elements does not have to be complete interiors with thousands of details, but just some elements showing the function of the building. It will improve you as builder as well :)

Posted
On 2/21/2017 at 11:49 AM, blackdeathgr said:

A nice building showing a scene of everyday life in a settlement. I particularly like the rooms for rent with the beds. I would also suggest you put some more details at the facades and the sea if you feel like it. That way you can break the monotony of the ldd sleekness and make the surfaces more real life. I am by no means an expert on that (still learning myself and still lacking proper bricks) but do explore a bit.

Oh and as always, you make our glorious nation proud! :sweet:

Thank you! I'm not very good at detail, but I will try some detail. The whole idea is that these buildings are recently constructed and have few to no wear, but I guess there are other ways to add detail to the building. I am experimenting with a new water technique right now though. 

On 2/21/2017 at 0:27 PM, Capt Wolf said:

Very nice! I like that you've added interiors; I think that improves a basic building façade a lot. :thumbup: And you've got some nice details on the ground floor. Good use of minifigs inside and along the street, too.

I will echo bd that some texture elements or other items to break up the smoothness of the building fronts would greatly enhance the build. I used to have a lot of trouble figuring out how to introduce texture into my builds (truth be told, I still do!). So, some tips that helped me out: consider using an occasional brick with grooves, masonry texture, or even an occasional 1x1 round to give the wall some texture. An awning over a door (just a few slope pieces), or some ornate cap (or not that ornate, just simply a different color, or a 1x2 or 1x4 tile attached to 1x1 "headlight" bricks) above the windows would do a lot. You could also add a flag hanging from a short bar attached to a headlight brick (or other brick with an open stud on the side) as a sign for a business. And you could rough up the street with a mixture of tiles and plates, or sprinkle in a dark grey or tan or dark tan piece. Some ideas for next time. But I like what you've got here! Looking forward to seeing who moves into the upstairs room!

 

Thanks! Your advice is great and I will hopefully be able to implement it into my next builds. But again, I'm not good at detail.

On 2/22/2017 at 1:21 AM, Maxim I said:

Cool facades! But may I advice to add a little bit of interior in the buildings? For this MOC, it is not that necessary as it is licenced as medium commerce (the commerce is the action on the streets, however, I do miss some tradewares).

Those little elements does not have to be complete interiors with thousands of details, but just some elements showing the function of the building. It will improve you as builder as well :)

Thanks! The build is a medium commerce, but one of the buildings is an artisan and the other is a residence. I will license the artisan and residence once I get enough doubloons. But I guess I should have put some more detail into the street. 

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