dwarf-brik Posted February 4, 2008 Posted February 4, 2008 Hello all, I have been surfing the net for lego wargames, and have not found anyones that appealed to me. So I decided to design my own lego wargame on a whim. The materials needed to play are as follows: two rulers of any type, two 20 sided dice (d20's), a bunch of index card with lines for writing on one side, and last ut not least, lots of lego minifigs. Here are the rules. Pre-game: taking your index cards, write down your troops stats. here is an example: Royal swordman :hp: 3 _ _ _ dmg: 3. this is how much dmg the guy inflicts when he successfully rolls higher than the opponents def number def: 13. this is how high the attacker must roll to dmg his opponent. note that the defing player does not roll def. example: fig A is being attacked by fig b. fig b rolls a 14 and he hits because fig A's def value is 13. fig A takes 3 dmg, and ticks it off on little dashes. move :7'' this is how many inches the fig can move. after the cards have been made start the game. when the game begins, all players must agree on where their start zone is. After agreeing and deploying troop's how ever they want as long as they are BEHIND their start zone boundary line( you can make this with duct tape or some other tape), roll the d20. The highest roller go's first. Player a moves all his/her troops and attackes if possible. player B then does the same. this turn sequence goes on until one players troops are all killed, or an objective is reached. Here is a quick note on movement: if your troop's are behind there start zone, they can move as much as the want. I desinged this game to be simple and extremely flexible. If there are any question's or suggestions, please ask/tell me. Hope you enjoy, dwarfy
Stauder Posted February 4, 2008 Posted February 4, 2008 Reminds me of a sligtly modified D&D :-P Or is that just me? X-D
MicVash Posted February 23, 2008 Posted February 23, 2008 It's a start but personally I find things way way way too vague. Making up your own stats out of the blue is just crazy. I understand though that you just wanted something quick and simple and easy to pick up on. However, there's something out there that is just that. Check out "Mechaton" It's a well-developed easy to learn game that uses mini mecha to fight with. Of course you could alter the rules a bit and use other types of minis or heck, prolly minifigs, or even any scale of models really, just alter the movement and ranges to fit the scale. But try and give it a shot, it's been given quite the good praise. Mechaton by Lumpley Games.
dwarf-brik Posted February 26, 2008 Author Posted February 26, 2008 "It's a start but personally I find things way way way too vague. Making up your own stats out of the blue is just crazy. I understand though that you just wanted something quick and simple and easy to pick up on. However, there's something out there that is just that. Check out "Mechaton" It's a well-developed easy to learn game that uses mini mecha to fight with. Of course you could alter the rules a bit and use other types of minis or heck, prolly minifigs, or even any scale of models really, just alter the movement and ranges to fit the scale. But try and give it a shot, it's been given quite the good praise. Mechaton by Lumpley Games." Linkage, please! Dwarfy
MicVash Posted February 28, 2008 Posted February 28, 2008 Linkage, please!Dwarfy You know, there is a "quote" button option. Please use that when quoting, otherwise you haven't properly quoted because you did not cite your source. I suppose you didn't try a thing called Google, but here are a few links. Here is the creator's homepage. Here is a reivew by Boardgame Geek.
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