Zerobricks Posted April 4, 2019 Posted April 4, 2019 Any way you could add the new elements form the Spike set, the cookies, new frames and 28 tooth gear? Quote
monkeyjay2003 Posted April 6, 2019 Posted April 6, 2019 It has been almost a year since the last update. Hopefully we'll get another, and if we do, there will be broken bricks. I think your work might still be useful. Quote
SylvainLS Posted April 6, 2019 Posted April 6, 2019 8 hours ago, monkeyjay2003 said: It has been almost a year since the last update. Hopefully we'll get another, and if we do, there will be broken bricks. I think your work might still be useful. 15 months. Hope springs eternal…. Quote
M2m Posted August 2, 2019 Posted August 2, 2019 Equilibrium I wonder where the connection data of parts is stored in the .g* files or in the xml. I would like to use the connection data to add a Lego-Logo on studs (on my renderman / obj converter), thinking that studs are connections. Quote
Stephan Posted September 29, 2019 Posted September 29, 2019 Is there somebody else that could do this? Quote
Kuramapika1 Posted September 29, 2019 Posted September 29, 2019 3 hours ago, Stephan said: Is there somebody else that could do this? Do you know Polymaker work on github? Here is the link to the Release; it's in alpha state but something is something and he/she (don't know the gender) keep working on the code on a frequent basis. I hope I have helped. Quote
Stephan Posted September 29, 2019 Posted September 29, 2019 Thanks! Let's see if I can find out how it works :P Quote
Jason C. Hand Posted October 11, 2019 Posted October 11, 2019 On 9/29/2019 at 10:00 AM, Kuramapika1 said: Do you know Polymaker work on github? Here is the link to the Release; it's in alpha state but something is something and he/she (don't know the gender) keep working on the code on a frequent basis. I hope I have helped. Any tutorials on how this stuff works? Quote
Kuramapika1 Posted October 12, 2019 Posted October 12, 2019 (edited) Hello Jason C. Hand: here is a basic explanation on how I use it. Download it, obviously. I use blender with the ldraw *.dat (and other formar, too) add-on. You need to download the add-on. Then download the ldraw parts library (official and unofficial). In blender: go to import and configure the add-on in your preference; be sure to choose the path of the ldraw parts library in order to load the parts properly. When you do that, and select your favorite part, go to export and choose one of the two format (collada or wavefront). Save it in a location you remember. Open the "brick creator": the button "add mesh" is the one how keep you choose the file exported previously. Then, choose the Id, name, platform and group of tour desire; select "create brick" and choose the folder you want to save it. As far as I know it can't create *.g* files. Be warned: the *.xml lacks of the collition and connection, so in order to make the part connect with others you need to find a similar *.xml part in LDD primitive folder, copying it and paste in yours, and arrange it ALL of this manually. Finaly copy and paste the *.xml and *.g files in the LDD primitive folder and enjoy the part. I hope it help you. Edited October 12, 2019 by Kuramapika1 Quote
Jason C. Hand Posted October 13, 2019 Posted October 13, 2019 (edited) @Kuramapika1 Thank you!!! Edited October 13, 2019 by Jason C. Hand Quote
Jason C. Hand Posted October 16, 2019 Posted October 16, 2019 On 10/11/2019 at 10:45 PM, Kuramapika1 said: Hello Jason C. Hand: here is a basic explanation on how I use it. Download it, obviously. I use blender with the ldraw *.dat (and other formar, too) add-on. You need to download the add-on. Then download the ldraw parts library (official and unofficial). In blender: go to import and configure the add-on in your preference; be sure to choose the path of the ldraw parts library in order to load the parts properly. When you do that, and select your favorite part, go to export and choose one of the two format (collada or wavefront). Save it in a location you remember. Open the "brick creator": the button "add mesh" is the one how keep you choose the file exported previously. Then, choose the Id, name, platform and group of tour desire; select "create brick" and choose the folder you want to save it. As far as I know it can't create *.g* files. Be warned: the *.xml lacks of the collition and connection, so in order to make the part connect with others you need to find a similar *.xml part in LDD primitive folder, copying it and paste in yours, and arrange it ALL of this manually. Finaly copy and paste the *.xml and *.g files in the LDD primitive folder and enjoy the part. I hope it help you. Quick question: Where would the LDD Primitive folder be located?? Quote
Kuramapika1 Posted October 16, 2019 Posted October 16, 2019 It is located in the path you installed LDD. In order to access it, you need to extract the assets.lif file (with lif extractor software, it create a folder with the same name), rename the file or move it to another location. Inside these new folder you finde a file named db.lif (repeate the same with assets.lif). In the db folder it's the primitive folder in where you can move the *.XML and, in LOD0 folder, the *.g files Then you need to go to "C:\Users\]UserName]\AppData\Roaming\LEGO Company" and deleite the first folder; open LDD and (if all goes well) you can enjoy the part. Quote
Jason C. Hand Posted October 16, 2019 Posted October 16, 2019 10 minutes ago, Kuramapika1 said: It is located in the path you installed LDD. In order to access it, you need to extract the assets.lif file (with lif extractor software, it create a folder with the same name), rename the file or move it to another location. Inside these new folder you finde a file named db.lif (repeate the same with assets.lif). In the db folder it's the primitive folder in where you can move the *.XML and, in LOD0 folder, the *.g files Then you need to go to "C:\Users\]UserName]\AppData\Roaming\LEGO Company" and deleite the first folder; open LDD and (if all goes well) you can enjoy the part. Thank you again :) Quote
Jason C. Hand Posted October 17, 2019 Posted October 17, 2019 One more thing: How does one get LIFExtractor to work, since it is a Python script??? Quote
Kuramapika1 Posted October 17, 2019 Posted October 17, 2019 Open the *.lif file (after installed lif extractor) or drag the file on the LIFEXtractor.exe. Quote
Jason C. Hand Posted October 18, 2019 Posted October 18, 2019 While using Import LDraw for Blender v2.79 (importing any .dat element), this error message pops up for each piece I attempt to import into the program. Any suggestions, AFOLs?? Import LDraw Error(s) Quote
Kuramapika1 Posted October 19, 2019 Posted October 19, 2019 In the imprort option, at the left in where you choose the preferences, there's one in where you can write the path of the ldraw folder; example: "C:\user\[username]\ldraw" (I wrote it wrongly before: it isn't the path for ldraw library, my apologize). Hope it work now. Quote
Jason C. Hand Posted November 11, 2019 Posted November 11, 2019 A little sample of what I have been up to lately :) Quote
jamesster Posted November 11, 2019 Posted November 11, 2019 2 minutes ago, Jason C. Hand said: A little sample of what I have been up to lately :) Oooh, that's looking neat! Keep it up! Quote
Jason C. Hand Posted November 24, 2019 Posted November 24, 2019 I imported two new pieces into LDD: These are 36840 (Bracket 1x1 Inverted) and 36841 (Bracket 1x1). However: Any suggestions on how to fix this?? Quote
Kuramapika1 Posted November 25, 2019 Posted November 25, 2019 On 11/23/2019 at 10:24 PM, Jason C. Hand said: Any suggestions on how to fix this?? Here my solution; hope it helps you. Quote
Jason C. Hand Posted November 25, 2019 Posted November 25, 2019 13 hours ago, Kuramapika1 said: Here my solution; hope it helps you. Thanks, friend. Will try it this evening. Also, I will message you sometime later. Quote
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