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Posted (edited)

I was fascinated by Knights' Batman miniatures game, yet I wasn't sure if I could possibly purchase anything of it. Instead, I decided to create my very own, similar, yet very original, Lego Batman miniatures game with Lego minifigures! The game is far from being finished yet, but the characters' miniatures are quite ready (?).

Lego Batman miniatures game - Fight!

In my game, the radius of the character's baseplate indicates their threat level. My opinion on this subject may change with time.

Anyway, here are the characters. Please forgive their limited number (they are everything I have at the moment):

Lego Batman miniatures game - The strongest and weakest

The GCPD:

Lego Batman miniatures game - the GCPD

The Rogues gallery:

Lego Batman miniatures game - Rogues gallery

The game's most powerful character - Bat-Mite, a autonomous being, whom the players cannot control - his actions depend on his attitude, which can change during the game:

Lego Batman miniatures game - the Bat-Mite

The game can be extended with other DC heroes and villains, such as

Superman and Lex Luthor:

Lego Batman miniatures game - Superman vs Lex Luthor

Captain Marvel (SHAZAM!) and Mr. Mind:

Lego Batman miniatures game - Captain Marvel vs Mr. Mind

The Flash and Captain Cold:

Lego Batman miniatures game - The Flash vs Captain Cold

As I said, the game isn't finished yet, so if anyone has any suggestions or wishes, I will be happy to hear from you! 

Edited by Max_Lego
Posted

Not long ago I decided to add two non-DC characters to the game - Billy Butcher and the Homelander from Garth Ennis' comic "The Boys". They will make the game process harsher!

Lego Batman miniatures game - Billy Butcher and the Homelander

After recently watching the "Joker" movie, I also decided to add two ambiguously DC characters - Arthur Fleck and Murray Franklin.

Lego Batman miniatures game - Arthur Fleck vs Murray Franklin

All of the four characters above are just for game expansion. If I want to.

Posted

Interesting concept- I love the idea that a character's power is proportionate to their base radius. It could be a cool mechanic to have each player only able to use a set number of studs total for the bases, making them have to choose between a larger number of lower-radius characters or a smaller number of more powerful characters.

i.e. Batman is worth around 11 security guards, Deathstroke is worth 3 standard rogues, etc.

Posted
7 hours ago, Mandalorianknight said:

Interesting concept- I love the idea that a character's power is proportionate to their base radius. It could be a cool mechanic to have each player only able to use a set number of studs total for the bases, making them have to choose between a larger number of lower-radius characters or a smaller number of more powerful characters.

i.e. Batman is worth around 11 security guards, Deathstroke is worth 3 standard rogues, etc.

Thank you! Honestly, the classification of characters' power by baseplate radius is quite rough, which means characters with the same radius may not be equal. But the only real limitation here is the number of round plates I had ...

Posted

The characters pictured below won't be part of the Batman game. Instead, they will be the basis of the Sonic miniatures game! The Egg-mobile will make dr. Eggman almost equal to Sonic in terms of combat power, while Jim Robotnik will rely on his Badniks. He can be enforced with the Prototype plane, though. Because vehicles, such as my MOC Batmobile, can be employed by characters in my game!

Lego Batman miniatures game - Sonic the hedgehog characters

 

  • 1 month later...
Posted

The Lego Batman miniatures game is dead - long live the TNBA board game!

Characters' bases represent their combat power no more - everyone now has a base as small as possible.

At the moment I have 24 Batman characters, including Bat-Mite (I don't know whether to include him in my game, since his appearance in the DCAU is quite ambiguous):

Lego TNBA board game - Batman characters

Also there are 9 extra non-Batman characters:

Lego TNBA board game - extra characters

Also here are some game tools: combat damage markers (trans-yellow for stun, trans-red and -neon for injury), a Batarang range template and 4 move templates:

Lego TNBA board game - templates and markers

Now I am going to write characters' cards (Batman card is ready).

  • 3 weeks later...
Posted

After writing 7 characters' cards, I finally created a game board I am satisfied with - it's inspired by Jimmy 'the Jazzman' Peake's warehouse hideout from BTAS episode 'I am the night':

Batman board game - game board

Of course, I would've loved to build something more impressive, but I don't have enough bricks... Maybe I could try building the Iceberg Lounge from TNBA - like, the villains had a legal party there... But it's just my thoughts...

The 2nd floor of the warehouse is filled with crates to hide behind:

Warehouse 2-nd floor - crates

The first floor, however, has got canisters with exploding gas:

Warehouse 1-st floor - gas

When finished, the board game promises to be quite interesting...

  • 2 weeks later...
Posted

As I am not capable of creating one single game board, that would fit all my villains and satisfy my expectations, I decided to build one location per villain (or group of villains), not unlike computer game levels. Rupert Thorne's location is his office, seen in BTAS episode "The man who killed Batman":

Lego Batman board game - Rupert Thorne's office

More small locations will be constructed soon...

Posted

A new 'small' location is ready - Ace Chemicals! Sadly, I had to destroy the warehouse to build this... But IMHO it's worth!

Lego Batman board game - Ace Chemicals game board

 

  • 2 months later...
Posted (edited)

The attention to detail in your build is seriously impressive. From the minifigures to the game board design, everything screams Batman vibes. And the fact that you're incorporating different game mechanics like dice rolling and strategy makes it even more exciting. It's like being in the middle of a Gotham City showdown!

I can totally see myself spending hours playing this with friends or even going solo for some solitaire action. It's the kind of game that appeals to both hardcore LEGO fans and casual gamers alike. Plus, the replay value seems high with all the different scenarios and characters to choose from.

Edited by powerwolfo
Posted
On 3/22/2024 at 5:11 AM, MWERA24 said:

Interesting concept!

1 minute ago, powerwolfo said:

The attention to detail in your build is seriously impressive. From the minifigures to the game board design, everything screams Batman vibes. And the fact that you're incorporating different game mechanics like dice rolling and strategy makes it even more exciting. It's like being in the middle of a Gotham City showdown!

Thank you for your kind words! As I mentioned before, Knights' Batman miniatures game was the primary inspiration (though I didn't copy their game rules blindly, changing and adding something of my own). Sadly, the development of my game has stopped recently. I was planning to build the clock tower mechanism location for Clock King (based on the BTAS episode of the same name, but with something like a real clock mechanism instead) but couldn't find the turntable gear I needed. 'Beta-testing' the game revealed that the heroes have little to no chance of victory, and the gaming process is not as interesting as I would've liked it to be. I hope to find some time and fix the issues soon though. :pir-triumph:

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