Kintobor Posted June 14, 2014 Posted June 14, 2014 I'm beginning to realize this game is way more complicated and takes way more strategy that I suspected You're level one. You shouldn't have to worry too much about these things yet. Quote
Duvors Posted June 14, 2014 Posted June 14, 2014 Please stand by while I formulate my angry tirade. Quote
Sandy Posted June 14, 2014 Author Posted June 14, 2014 Using "immune to all negative effects" rarely increases the challenge, it just makes them a lot less approachable. Ummm, all negative effects actually decrease the challenge of a monster, so in turn, giving it immunity to them increases the challenge. It's that simple, really. But I agree it slows down the battle when you can't debilitate the enemy in any way. I should use less immunities on my bosses, I see that. Quote
Endgame Posted June 14, 2014 Posted June 14, 2014 It just seems like artificial difficulty, in my mind. I'd prefer 3,000 HP and only some immunities to 2,000 and immune to everything. Quote
Flipz Posted June 14, 2014 Posted June 14, 2014 What about Confused? What about Weakened? Neither of those are particularly threatening to enemies, but allow the Heroes to have a fighting chance against the massive overkill that is so many enemies these days. I understand immunity to Blindness, since it really is a massively crippling effect (but then again, that's the point of said effect), but so many other effects end up auto-immuned when they don't need to be. *Sealed--does nothing against passive Specials and Free Hits; yes, it means those pretty, unique Specials you toiled away on don't get used, but a.) there's only a 1/6 chance of them getting used anyway, and b.) the fact that Heroes are diverting resources (Ether and the potential danger of taking a Free Hit by using a Scroll instead of an attack on another enemy) means that your Special was threatening enough that it warranted the extra attention; I'd be flattered if an enemy of mine got Sealed, it meant I had succeeded at making the Special something they wanted to prevent at all costs. *Fragile--while I, personally, would like to see more "immune to Fragile" used against me personally, in general terms it's not such a huge deal; enemies these days have too much health anyway, so something that speeds the pace is welcome. If you want to put "immune to Fragile", then cut the HP significantly (i.e. 3/4-2/3 of what it would be without said immunity). *Stun--nothing should be immune to Stun except for roleplaying reasons. It's a volatile effect (that is, it wears off quickly), and does little other than allowing the Heroes a partial breather. Back when we thought Stun lasted an entire Round on enemies, I could see the need; nowadays, however, there's no point to an immunity. The big thing, however, is that effects are a choice that keeps the game from becoming, as Endgame put it, "several rolls of dice for a week or two". I blame Flipz for spamming scroll effects. I fully admit, I'm probably in part to blame. Though you have to admit, it did make me stand out from all the other Mages we had at the time. Quote
Khorne Posted June 14, 2014 Posted June 14, 2014 And if the boss is given immunity to all those crippling effects, there's not many left (poisoned, bleeding and cursed), so it's simpler to just make it immune to them all. That way the party will have to rely on their own strength and positive effects, which is the whole point of having a "big bad boss" in the first place - the heroes need to give all they've got, at the risk of losing everything. But the demon wasn't really the big boss of the quest, so it would've been kind of pointless here to take the risk of either winning or losing everything. We're not even halfway (I think). Perhaps you were just trying to teach us a lesson of not fighting everybody we come across? Quote
Sandy Posted June 14, 2014 Author Posted June 14, 2014 What about Weakened? I might just as well half the level of the boss straight away if I don't make it immune to weakened. Enemies are difficult to balance, and the more variables you have, the more difficult it becomes. That's my excuse. But the demon wasn't really the big boss of the quest, so it would've been kind of pointless here to take the risk of either winning or losing everything. We're not even halfway (I think). Perhaps you were just trying to teach us a lesson of not fighting everybody we come across? With better luck on rolls, you could've decimated the mutants before the demon even appeared. And with the combination of the changed weather boosting certain elements and the four types on the demon, you could have brought it down fairly quickly - but with a big risk. That was the point of the battle. Quote
Flipz Posted June 14, 2014 Posted June 14, 2014 Wait, is 93 offering simultaneous "Outstanding" rep with both Hinckwells and Shadeaux?! Quote
Cutcobra Posted June 14, 2014 Posted June 14, 2014 Wait, is 93 offering simultaneous "Outstanding" rep with both Hinckwells and Shadeaux?! I think they'll cancel each other out anyways. But that Ziegfried rep though... Quote
Palathadric Posted June 14, 2014 Posted June 14, 2014 This is exactly why I hate items that change and bend the basic mechanics. I don't know why I keep creating them constantly, though. To be fair, I'm pretty sure it was DD who made the Boots of Evasion. I could be wrong though, but I'm pretty sure Eric picked them up in Badger, Badger, Badger. Quote
Sandy Posted June 14, 2014 Author Posted June 14, 2014 Wait, is 93 offering simultaneous "Outstanding" rep with both Hinckwells and Shadeaux?! Just normal reputation increase, but each hero can choose between the two - if they get the youngsters out of the school alive, that is. To be fair, I'm pretty sure it was DD who made the Boots of Evasion. I could be wrong though, but I'm pretty sure Eric picked them up in Badger, Badger, Badger. Yeah, I know I'm not responsible for that particular item, but there certainly has been many others during these past three years... Quote
Cutcobra Posted June 14, 2014 Posted June 14, 2014 I don't care about either Dragoon or Ministrel. Although I do feel like choosing Shadeaux reputation just to make everyone jealous. Quote
Sandy Posted June 14, 2014 Author Posted June 14, 2014 I don't care about either Dragoon or Ministrel. There's more to the reputations than just the Expert Classes - if you stick around for the climax of the main story, that is. Quote
Palathadric Posted June 14, 2014 Posted June 14, 2014 Oh, they were male rogues in the bathroom. I thought they were male rouges. Yeah, I know I'm not responsible for that particular item, but there certainly has been many others during these past three years... If you drop a Healing Staff on the next quest you host with Pretzel in it, I will forgive you all of your last bad drops. ...The Mythril Mail could count for something to. I don't care about either Dragoon or Ministrel. Although I do feel like choosing Shadeaux reputation just to make everyone jealous. I love your mind. In other news, I am absolutely convinced that the 100th quest has a party that's well-deserving of this landmark quest. The character interaction has been brilliant. Khorne, it really is great to have you back. Quote
Duvors Posted June 14, 2014 Posted June 14, 2014 Good lord Sandy, can you possibly have timed your moving foreword of the quest even more annoyingly? If so please tell me. Quote
Cutcobra Posted June 14, 2014 Posted June 14, 2014 #100 should be renamed to: "Quest #100: Honest Knight and Fish Girl vs Greedy Badass Heroes" Quote
Duvors Posted June 14, 2014 Posted June 14, 2014 #100 should be renamed to: "Quest #100: Honest Knight and Fish Girl vs Greedy Badass Heroes" Honest? Whoever said Throlar was honest? He just happens to have slightly better morals than some people. Quote
Actaeon Posted June 15, 2014 Posted June 15, 2014 (edited) There's more to the reputations than just the Expert Classes - if you stick around for the climax of the main story, that is. Will Heroica RPG actually end at some point? Edited June 15, 2014 by Actaeon Quote
Kintobor Posted June 15, 2014 Posted June 15, 2014 The main plot will probably end, but the game will more than likely continue. Quote
Duvors Posted June 15, 2014 Posted June 15, 2014 Will Heroica RPG actually end at some point? No, what Sandy means is that at some point that a day will come when the courage of men, women, and basically everyone else will fail, when the Heroes of Heroica forsake each other and break all bonds of fellowship, but not right now. An hour of the Wolfgang and the shattered Heroica Shield when all the current storyarcs come crashing down! But It isn't all that soon. Right now we participate in the current buildup to the climax! By all that you hold dear on this good Earth, I bid you not to quit, Actaeon!Sorry, but that was sort of spontaneous. Basically, the main story arc will end, and the results of that will provide the basis for the next. I think. But anyway, HRPG will not end this side of the decade. Quote
Actaeon Posted June 15, 2014 Posted June 15, 2014 The main plot will probably end, but the game will more than likely continue. I wasn't even aware that the quests were interconnected! This game gets better and better No, what Sandy means is that at some point that a day will come when the courage of men... Nice! But anyway, HRPG will not end this side of the decade. Sweet! Quote
Duvors Posted June 15, 2014 Posted June 15, 2014 (edited) I wasn't even aware that the quests were interconnected! This game gets better and better Not all of them are, some are standalone quests that don't have any bering on anything else, others are part of storyarcs, the main storyline is a combination of several storyarcs, most of which are done by Sandy, but there are other storyarcs done by other QM's that have very little relation to it. Edited June 15, 2014 by Lord Duvors Quote
Kintobor Posted June 15, 2014 Posted June 15, 2014 I wasn't even aware that the quests were interconnected! This game gets better and better A lot of QM's reuse their old characters, and even snag characters from other quests. It makes the world seem bigger and more connected. You'll also see recurring locations a lot of the time. The Albatross, The Merry Mermaid, Luminous Park, Way's End Cemetery, it makes the world seem bigger. Although not all quests are linked to each other. That'd be insane. Quote
Jebediahs Posted June 15, 2014 Posted June 15, 2014 I wasn't even aware that the quests were interconnected! This game gets better and better Goto the Heroica RPG Index, scroll down and the story arc each quest is a part of is listed right next to the quest name. Quote
Actaeon Posted June 15, 2014 Posted June 15, 2014 Not all of them are, some are standalone quests that don't have any bering on anything else, others are part of storyarcs, the main storyline is a combination of several storyarcs, most of which are done by Sandy, but there are other storyarcs done by other QM's that have very little relation to it. Ah, I see. That's pretty cool! I know that when I first saw Heroica, I thought that it would be one long story line, similar to GoH. Then, as I read through the rules, I thought that it would be like D&D with separate story arcs most of the time. A lot of QM's reuse their old characters, and even snag characters from other quests. It makes the world seem bigger and more connected. You'll also see recurring locations a lot of the time. The Albatross, The Merry Mermaid, Luminous Park, Way's End Cemetery, it makes the world seem bigger. Although not all quests are linked to each other. That'd be insane. Oh, cool! I know I sound impatient, but I really can't wait to get into a quest Goto the Heroica RPG Index, scroll down and the story arc each quest is a part of is listed right next to the quest name. That's really useful, thanks! Quote
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