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Posted

I don't know if there are that many cards.

There's 100 different Decamon cards in total: cards of power 1-10 in every element plus 1-10 in Ethereal. (At least, that's the last I heard from Sandy. :blush: )

I can't see that happening. I'd like it to be a bit more like actual trading cards, you buy a pack of cards for say 25 gold and you get five cards, enough to play the game but enough for the packs to be random and actually rather luck based for balance reasons. Perhaps sell a booster set for a little more to ensure you get a decent card, or force the buyer to purchase a starter pack first so that they at least get a card with a seven or higher.

At least that's how I think it should go.

I had an idea of how it should go, and I still like it. :tongue:

Posted

If we're doing booster packs, we could run them how Pokemon cards are/were run. (3 randoms, Reverse Holo, Rare {or whatever the combination was})

Three randoms, probably low-leveled, then one thing 5-7 and one thing 8-9 or whatever the max level is. I forget. That way you're guaranteed to get a couple good things with each booster pack while leaving things partially random.

Posted

I Don't really care about the actual packs, as long as they aren't too expensive. :wink:

given that the tournament should be open to everyone (who is intersted) I would think there will be cards loaned to particpants with an option to buy.

Posted

Khorne, you forgot to subtract health for poison, considering the fact that Rozz Da Boss still has full health when he's poisoned...

Posted (edited)

Khorne, you forgot to subtract health for poison, considering the fact that Rozz Da Boss still has full health when he's poisoned...

Okay, I'll check :classic: .

Sandy, I like the premises of those 2 new quests. Can't wait to see the floating city!

EDIT: You're right, Flare, I forgot to deduct Poison Damaga for all opponents, not just Rhozz Da Boss. I really suck at maths :tongue: .

Edited by Khorne
Posted

I believe after the events of 100 she is gone for good. :thumbup:

EDIT: I would really like to make an commentary on 102, but am swamped this week! I will talk about it at some point, pinky promise. Not that I imagine anyone is holding their breath for it. :laugh:

I think she's gone for good, bro...

*Darth Vader voice* NOOOOO!!!!!

Posted

Okay, I'll check :classic: .

EDIT: You're right, Flare, I forgot to deduct Poison Damaga for all opponents, not just Rhozz Da Boss. I really suck at maths :tongue: .

I thought so, but I didn't feel like bothering all the characters :laugh:

Posted

I assure you Team DAMN were no sheep. :tongue:

DAMN right.

The facial design for Mk II was indeed inspired by CallMePie's red ring of death remark. :tongue:

The horror. :oh3:

Posted
And last but certainly not least, the Littlefinger answers for the economy of Xu.

That Game of Thrones reference though...

... it is a Game of Thrones reference right?

Posted (edited)

105ers/115ers/111ers, my internet is being shut down in about half an hour due to the move. It'll be back Friday night, so fortunately we won't miss another night of updates for the foreseeable future - just don't expect anything Friday afternoon or the rest of tonight.

Edited by Endgame
Posted

The Storekeeper's Note, hastily scrawled, wrinkled and torn, carried even more fears like Miss Baker's.

The accent carries even through writing. Impressive. :look:

Posted

That's it, Fields team, use all your good rolls on the drops instead of on the battle...muhuhahahahahaha! *krak-a-thoom!* :devil:

Posted

That's it, Fields team, use all your good rolls on the drops instead of on the battle...muhuhahahahahaha! *krak-a-thoom!* :devil:

To be honest I am confused by this and the "depends on roll" for loot. Are they already determined or do they rotate? Either way, just have to duke it out....

Posted

To be honest I am confused by this and the "depends on roll" for loot. Are they already determined or do they rotate? Either way, just have to duke it out....

There's a hidden array of drops options for each enemy, and when we first post the battle we roll a die for each enemy to see which item on the list is dropped. For example, a Phoenix Essence is the best option for the Canary to drop, and this Canary drops it because I rolled a '1' for it in loot determination. Similarly, if you look at the Feral Hens, you'll see that each one drops a different item because I got a different result for each one when rolling for them. :wink:

Posted

There's a hidden array of drops options for each enemy, and when we first post the battle we roll a die for each enemy to see which item on the list is dropped. For example, a Phoenix Essence is the best option for the Canary to drop, and this Canary drops it because I rolled a '1' for it in loot determination. Similarly, if you look at the Feral Hens, you'll see that each one drops a different item because I got a different result for each one when rolling for them. :wink:

I was actually thinking that the whole list of possible drops would be displayed every time, and only when the battle was over the QM would roll which drop the party is getting. Obviously you interpreted it differently. I don't know if it makes any difference, though...

Posted

I was actually thinking that the whole list of possible drops would be displayed every time, and only when the battle was over the QM would roll which drop the party is getting. Obviously you interpreted it differently. I don't know if it makes any difference, though...

The only difference is that Flipz is helping keeping all the possible drops secret :wink:

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