Jump to content
TEST environment ×
TEST environment

Recommended Posts

Posted

By the way, did anyone else see the new post in the Training Room? Because it was amazing.

If you're talking about the one from Jimbee and Sandy then I believe just about everyone saw it.

Posted (edited)

Not really a rules question so I will post here. Are there any examples of good solid weapon broom builds lying around? Having a hard time coming up with something other than a stick.

Here is what I have so far. Nothing terribly impressive I'm afraid.

fullsi12.jpg

Edited by Asphalt
Posted

I'm glad people enjoyed the Training Room post. :classic:

Maybe this discussion should be in R&D, but I was wondering about artifact suitability and retrofitting the suitabilities to fit new classes. For example, a lot of the artifacts that were suitable to mages, clerics and necromancers could be suitable to weather mages and scholars as well. And equipment for the tanky classes (knights, regulators, dragoons and skirmishers) could be used for the new vindicator class. Sandy has done some editing of the Marketplace artifacts to include suitability to new classes, but what about the artifacts in people's inventories? Should they see some retconning too or stay the way they are? Thoughts?

Posted

Maybe this discussion should be in R&D, but I was wondering about artifact suitability and retrofitting the suitabilities to fit new classes. For example, a lot of the artifacts that were suitable to mages, clerics and necromancers could be suitable to weather mages and scholars as well. And equipment for the tanky classes (knights, regulators, dragoons and skirmishers) could be used for the new vindicator class. Sandy has done some editing of the Marketplace artifacts to include suitability to new classes, but what about the artifacts in people's inventories? Should they see some retconning too or stay the way they are? Thoughts?

Perhaps QMs who created the artifacts should send Sandy a message? I remember my Robe of the Elven Necromancer was created before the existence of the Necromancer class, so Sandy and Doc worked out its suitability here.

Posted

Are there that many artefacts that would need to be changed?

More than one might think.

For example, Doc made an Artifact way back (Robe of the Pongcanis Champion) that was suitable for Mages and Barbarians; nowadays, it should probably be suitable for Necromancers and Weather Mages (and similarly, my Dastanian variation upon it should probably account for those classes as well, though only if Doc adjusts his original). We've added a *lot* of Expert Classes recently, so there's quite a bit that could do with updating.

Posted

Not really a rules question so I will post here. Are there any examples of good solid weapon broom builds lying around? Having a hard time coming up with something other than a stick.

Here is what I have so far. Nothing terribly impressive I'm afraid.

fullsi12.jpg

What about a yellow or tan 2877 on the end of the stick?

2877.JPG

There's also two official "broom" parts. The minifig sized one would probably be too small, but the larger Belville one would match your figure.

33203.jpg

Posted

I would say take the Belville broom and put those hollow technic tubes up the broom. Have an area that your character can grip the shaft, and then add a stick at the end and add more technic tubes to finish it off.

Posted

Perhaps QMs who created the artifacts should send Sandy a message? I remember my Robe of the Elven Necromancer was created before the existence of the Necromancer class, so Sandy and Doc worked out its suitability here.

I think it would be up to the player holding the artifact to discuss with Sandy/the QM who dropped it/the general public. For example, I've tried retconning a few items but they've not been fixed in the players' inventories (Sword of Decay, Flute of the Magi). Also I'm sure many QMs aren't even aware of the items they've created that could be retconned.

Posted

Result of Round One of the Encore Battle:

Bobby vs. Shifty - Special Damage (Chop Legs - Bobby: 7 health+3 SP-6 dmg=4 health+slowed)

>Darksten (Crossbow) vs. Shifty - Special Damage (Chop Legs - Darksten: 21 health+2 SP-(6/2=3 dmg)=20 health+slowed)

Leofwein vs. Sneaky - Special Damage (Mine, All Mine! - Leofwein: 6 health+1 SP-5 dmg=2 health, -30 gold)

>Laureline (Fine-tuned Guitar) vs. Crafty - Shield/Cheer Up (Sound of Music - Lucky Chant: all allies lucky for the remained of the round)

Which one of you guys cursed the dice?

Posted

I hope each of the heroes in #124 get a Loaded Dice as an extra reward

Wouldn't do them much good since they've been rolling only 5's and 6's throughout the quest. :tongue:

Posted

Reading up on the archdemons I think it would be cool if there were seven "archangels" who instead of the seven deadly sins represent the seven virtues..

Actually... :wink:

decamon-luminous10.jpgdecamon-dark10.jpg

If someone wants to feature archangels in their quest, feel free!

Posted

If someone wants to feature archangels in their quest, feel free!

Angels/Demons, Virtues/Vices? Think we just laid the framework for the first quest featuring the Vindicator's Seal for the Vindicator class.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...