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Posted

All joking aside, you can feel free to call yourself his killer. Memory is pretty subjective. :sweet: Boomingham could swear he killed Bluehood personally (and I got so used to typing it I started to believe him until I looked it up). I think he actually killed the Poisoner, but it doesn't really matter. Delusion away! :grin:

Posted

Lind is quickly becoming Arthur v.2, with all the storyline abductions. :tongue:

I'm a little bit embarrassed to admit it, but I know what you mean. :blush:

I'd dial it down immediately, but the problem is that #122 actually is personally significant to Lind, and he actually does have reasons for everything he's been doing/saying. Fortunately, since the battle(s?) has/have started, I can start toning it down, since everything I needed to RP has been RPed - there'll just be a couple quick bits at the end, and then I promise I'll tone it way down for a long, long time into the future.

Posted

I'd dial it down immediately, but the problem is that #122 actually is personally significant to Lind, and he actually does have reasons for everything he's been doing/saying. Fortunately, since the battle(s?) has/have started, I can start toning it down, since everything I needed to RP has been RPed - there'll just be a couple quick bits at the end, and then I promise I'll tone it way down for a long, long time into the future.

Honestly I really wanted Kint to change the Others to bears on unicycles to make Lind look like a complete idiot. Honestly, the implications you've been making concerning his knowledge about aliens is jarring to the PCs (as should be immediately evident) and to a point to the very canon of Heroica, too.

Posted

All joking aside, you can feel free to call yourself his killer. Memory is pretty subjective. :sweet: Boomingham could swear he killed Bluehood personally (and I got so used to typing it I started to believe him until I looked it up). I think he actually killed the Poisoner, but it doesn't really matter. Delusion away! :grin:

After reading it all again, I'm pretty sure I'm going to tone down my referencing that bit of Lind's history. I was still very much the definition of a newbie, and kind of a hard-headed one at that. Unless I have a really good reason for bringing it up, I think I may just try to let it all slip away into the past.
Posted

I love how the world's first exposure to aliens is just classic green space men abducting livestock in an obscure village, the humor balances out the suspension of disbelief and I really like Kint's take on it, but Lind more or less saying he knows everything about them because he's part of a race of metagamers really takes away a lot of that.

Posted
Honestly, the implications you've been making concerning his knowledge about aliens is jarring to the PCs (as should be immediately evident) and to a point to the very canon of Heroica, too.

The ironic thing about that is that Lind is actually trying to protect that "canon". That's why he keeps insisting loudly that they're magical beings - he's trying to keep the rest of the party from believing the aliens when they say they're from the stars.

I really, really want to go into more detail, but if I reveal part of it, then I have to reveal all of it, and the carefully written Munchkin backstory I've planned out would be wasted*. :hmpf_bad:

Posted

The ironic thing about that is that Lind is actually trying to protect that "canon". That's why he keeps insisting loudly that they're magical beings - he's trying to keep the rest of the party from believing the aliens when they say they're from the stars.

So as long as he's the only one breaking the game's logic it's okay? :sceptic:

Posted

I really, really want to go into more detail, but if I reveal part of it, then I have to reveal all of it, and the carefully written Munchkin backstory I've planned out would be wasted*. :hmpf_bad:

OH NO! PLEASE DON'T! Hopefully you can wait till you host the newbie quest, then the trilogy, and tie it all together. :wacko::laugh:

Posted

It really seems to me like this "Munchkin Backstory" is just an all-encompassing wash of knowledge and familiarity. /shrug

Posted

It really seems to me like this "Munchkin Backstory" is just an all-encompassing wash of knowledge and familiarity. /shrug

And a link to TV Tropes......

Posted (edited)
...but Lind more or less saying he knows everything about them because he's part of a race of metagamers really takes away a lot of that.

I've tried very hard to only have Lind refer to them in the general sense, not the specific. I. e., he knows they're alien, but he doesn't know much more than just basics about them in general. Just that they fly saucers, they can beam people up in their beams, and that they are bad news.

It really seems to me like this "Munchkin Backstory" is just an all-encompassing wash of knowledge and familiarity. /shrug

That was kind of the original joke/intent, yes. It wasn't till post-#103 that I started to write an actual backstory for them.

OH NO! PLEASE DON'T! Hopefully you can wait till you host the newbie quest, then the trilogy, and tie it all together. :wacko::laugh:

I get the sarcasm, but yes, that's been my intention all along. And, I'm going to take what you said as a piece of good advice, and change the subject.

So, Danab's Apple. What stat boosts do we want all think that it's going to grant? I'm guessing that it's going to be mostly a significant health boost, since Sister of Danab is presumably going to be a healing class.

Edited by Lind Whisperer
Posted

I don't think there's going to be a SoD class anymore. I can see it granting a health bonus, since they are basically the stand ins for maternity doctors. :tongue:

Posted

It really seems to me like this "Munchkin Backstory" is just an all-encompassing wash of knowledge and familiarity. /shrug

Well in fairness Docken has been around for the entirety of the game and we've never complained about him. :laugh:

Posted

True that.

Lind is quickly becoming Arthur v.2, with all the storyline abductions. :tongue:

In spite of my specific warnings from experience that it's a bad idea. :sceptic:

I've also spend quite a bit of time trying to wrap up a lot of Arthur's loose ends and various story connections, so as to create some cohesion and not be such a story hog. Some of them do keep popping up even after I think I'm done with them (i.e. demons/Pandemonicon/Zoot), but for the most part I feel like I've successfully wrapped up a lot of Arthur's involvement in a lot of storylines, which is something I'm pleased to have accomplished.

The ironic thing about that is that Lind is actually trying to protect that "canon". That's why he keeps insisting loudly that they're magical beings - he's trying to keep the rest of the party from believing the aliens when they say they're from the stars.

I really, really want to go into more detail, but if I reveal part of it, then I have to reveal all of it, and the carefully written Munchkin backstory I've planned out would be wasted*. :hmpf_bad:

I'm going to be blunt: no one is interested in an entire series of Quests designed solely to flesh out your own personal character and backstory. I know this because it's exactly what I tried with Arthur and the Zut'tau'ri. I'd made something like three or four NPCs from Arthur's past intended to be the point of contact for a five-Quest arc, and with like one exception, no one was interested in interacting with them. Wrapping up their stupid plotline and getting rid of them was one of the smartest things I've done, and just like getting Arthur fired from the Town Watch; my writing and playstyle are a thousand times better when I'm not trying to make the world be all about me and what a special snowflake I am.

Trust me, being such a special snowflake is baggage. Better to develop a personality instead of a backstory, and let each day come as it will.

Well in fairness Docken has been around for the entirety of the game and we've never complained about him. :laugh:

Docken can see the stats pages. Lind pretends he can see the QM's plot notes and Quest outline. :sceptic:

Posted

Don't forget those storylines where other PCs had to wait around for you to wrap up you self-involvement so the quest could be finished. :wink::grin:

Better to develop a personality instead of a backstory, and let each day come as it will.

:thumbup:

Posted

And its a very very fine line you two walk. I like character animosity - not everyone would get along, that'd be silly - but I can say my one quest with Tholar was exhausting. I think you've gotten a lot better since than Duvors, but it's still something to be careful about or else it suddenly makes the quest all about you. :thumbup:

Reading back on some old quests of mine, I'm almost surprised just how much Pretzel has toned down. Back then it would have been impossible for him to be on a quest with the likes of Gocklo, Marcellus, etc., just considering the amount of stick he gave to Benji and Leo on that first quest. I think JimB's quest really mellowed him because I was questing with Tanma and I really didn't want Pretzel to always be down De'kra's throat. As being the unlikable fellow that he was was difficult enough.

Actually, when I realized how much I've toned him down, I wanted to use it as an opportunity to test out different Advanced Classes. I wanted Pretzel to go from Paladin to Sage to Druid to Shaman and finally ending up as a Witch at which time he'd realize that he didn't have enough "conviction to convert the heathen" or whatever and would pull back to being a Paladin or something. I eluded to a switch to Sage coming up in "The Hook on the Other Hand," but then I stuck with Paladin. I think the Artisan class suits Pretzel's business sense well, and I love the class to. It also made sense to switch after Pretzel became disillusioned with the Paladin Order.

I still may play Pretzel "seeing the light" and going back to hard core Paladinism or whatever, but for now I'm happy the way he is. I don't think he's too overbearing, but enough so that none of the PCs really like him all that much. Even his "friends." Correct me if I'm wrong though. :look:

Heckz signs up for Quest #128 and #130.

Although when he tried to sign up for #128, some strange force pulled him back.

I feel that one of those quests was supposed to be #129. I thought I'd let you know, just in case you didn't sign up for one that you wanted. :classic:

Posted

Wrapping up their stupid plotline and getting rid of them was one of the smartest things I've done, and just like getting Arthur fired from the Town Watch; my writing and playstyle are a thousand times better when I'm not trying to make the world be all about me and what a special snowflake I am.

Better to develop a personality instead of a backstory, and let each day come as it will.

Ironically Arthur as a part of the Town Watch was one of the only storyline I really loved for him. It made a ton of sense for his character, I thought. :laugh:

But over-all, that's perfect advice. :thumbup: I'd advise toning down the bizarre extra information, NOT the fact that he killed Lupine.

Docken can see the stats pages. Lind pretends he can see the QM's plot notes and Quest outline. :sceptic:

Docken once pitched the idea for the lightbulb in a quest, so I'd have to disagree with you. :laugh:

@Preztel's evolution - it makes sense to me too. I've worked with people I don't like very much, and I feel like you always at least learn how to survive with them. And my work doesn't even involve killing baddies!

Posted

Sandy just said he finally finished moving all his pieces into place! Don't give him more pieces. :laugh:

I'd like to see more reoccurring villains, actually. We've not had a huge number of them, and most are dead at this point. I actually feel they tie together stories better than recurring friendly NPCs, because they really do set a real tangible goal. I can't think of many, but they were big deals when they were around. :thumbup: Baba is the only surviving one, by my count, and Ulric if you want to count him as a villain.

Actually most of my villains are still living, but for the most part never show up in a later quest, something I do intend on remedying. :devil:

Posted

Kiray equips the katana, shield, and mail in the back row.

I believe in the sewer battle of Quest 69 someone equipped a shield without spending an action, as shields are not artifacts and it doesn't normally take a turn to equip weapons, so Kiray may be able to equip the katana and shield, giving her enough SP to negate any damage, and still make an attack.

Also I'd love to sign up Erik for #129 but I'll be away from about the 4th to the 13th of April, and I may very well have no internet access, so it looks like he might have to catch up with Zasies some other time. :sadnew:

Posted

I believe in the sewer battle of Quest 69 someone equipped a shield without spending an action, as shields are not artifacts and it doesn't normally take a turn to equip weapons, so Kiray may be able to equip the katana and shield, giving her enough SP to negate any damage, and still make an attack.

I believe earlier in this battle characters picked up and equipped in the same turn, so Kiray already has everything and can make an attack.

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