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Posted

Signs up to final Wren quest well in advance

I will be on that team!

Does the same thing.

Oh yes, I have to be there. :devil: Bonus points if the Amulet makes a reappearance, as it'll let me do something insane with Arthur, granted the logic of everything. :devil:

Posted

Jebs, please host another quest that doesn't revolve around saving Orcs. I so badly wanted to go on a Jebs quest, but Boomingham would never agree to save Orcs. Now, I want to go on one even more.

Posted

I always want to allow people to use their job traits creatively. I don't want to break boss battles, but I also figure we were given job traits for fun. Come on a quest other than a Wren one, and use your job traits earlier than the boss battle, and I'll let them effect it even more. :sweet:

Posted

Jebs, please host another quest that doesn't revolve around saving Orcs. I so badly wanted to go on a Jebs quest, but Boomingham would never agree to save Orcs. Now, I want to go on one even more.

:look: Well, I've only been working on three quests: 2 heavily tailored for newer players w/ simpler stories and 1 that has no-level range as of yet but features new orc characters. :sadnew:

Posted (edited)

So, I was thinking about screwed Thormana almost was, and it occurred to me that most positive effects pretty much deal with doing as much as you can to defeat the enemy. Somas are helpful, but at higher levels, enemies do quit a bit of damage, and 3 health per round isn't much. My idea stems partially from Warden, but it's both more useful, and in some ways less so.

Inspired: The hero's current and maximum health is doubled for the duration of one battle.

Whatever consumable it might have would likely be on the higher end of price, but considering how much health one could have I think it'd be balanced. And it's not a healing item, if a hero had only 10/30 health, you'd be boosted to 20/60, only gaining 10, so it's not just a glorified Potion. :laugh: Thoughts?

Edited by CallMePie
Posted

So, I was thinking about screwed Thormana almost was, and it occurred to me that most positive effects pretty much deal with doing as much as you can to defeat the enemy. Somas are helpful, but at higher levels, enemies do quit a bit of damage, and 3 health per round isn't much. My idea stems partially from Warden, but it's both more useful, and in some ways less so.

Inspired: The hero's current and maximum health is doubled for the duration of one battle.

Whatever consumable it might have would likely be on the higher end of price, but considering how much health one could have I think it'd be balanced. And it's not a healing item, if a hero had only 10/30 health, you'd be boosted to 20/60, only gaining 10, so it's not just a glorified Potion. :laugh: Thoughts?

How screwed Thormana almost was? Hah, Thorm was just letting them get overly comfortable.

I like the idea, though. Obviously we'd encounter some ridiculously large hero health pools later on, but as long as it was sufficiently difficult to obtain en masse, it wouldn't be too big of a problem. If the price was just exorbitantly high, I think we'd only see a larger gap between the haves and have-nots (gold-wise), so maybe some other method of obtaining them that makes them accessible to more folks than just those with disposable incomes? Maybe obtainable through the Fields of Glory?

Posted

Well, it's designed for survivability, it's difficult for really high health to be completely overpowered. I mean, basically what it does is let you hold out longer without needing healing - and even when you are healed, it takes quite a bit to get you back to full health. If there was a consumable, it'd likely be around 50 gold. High health can only get you so far.

Posted

Heh, Thorm could heal himself to near-full at 2x health in a single cast with current equips. I'm looking to the future, when double health will mean pools upwards of 100hp. In and of itself, it's not overpowered, but I can see it being an annoyance to balance around when one hero (especially a tanky hero) has one but none of their party members do.

Posted

Heh, Thorm could heal himself to near-full at 2x health in a single cast with current equips. I'm looking to the future, when double health will mean pools upwards of 100hp. In and of itself, it's not overpowered, but I can see it being an annoyance to balance around when one hero (especially a tanky hero) has one but none of their party members do.

We're facing a level 60 enemy in Quest 40, where a single hit would instantly knock out any one of us. I can't imagine what we'll all be up against in the future. :laugh: In any case, I don't think battles shouldn't be re-balanced just because someone's using a consumable. If people want to shell out cash for consumables, then they should have an advantage.

Just think of it as a way to reduce the risks you take in your attacks, and a way to keep in the fight until a healer can actually get to you. If Thormanil took it, that'd be 74 health, and it would take 2 successful heals for him to get to full health (from low health). There's still a good chance he could fail, and I doubt he'd be wanting to waste his time healing himself with so much of a health reserve. It's, for the most part, a temporary boost, which is what positive effects are meant to be.

Posted

*IMPORTANT NOTICE!*

The rules have been changed to allow gradual equipment of more artefacts. Beginning players can only equip one artefact until they hit Level 10, where they get to equip a second artefact, and each ten levels gives them access to another until they hit Level 50. All equipped artefacts must still be from different categories.

The rule change comes to effect immediately, so please notify your QMs if it affects the amount of artefacts you can equip.

heroicarules15.jpg

Posted (edited)

:wink:

Graaaah! After getting it right all through the first post, too! Sorry, Zeph. :blush:

EDIT: Doc, you forgot one important thing in your UQ calculations...you have no AoE abilities. (Well, Althior can do AoE, but it's not as useful as, say, an Assassin. :wink: )

EDIT 2: Man, SO jealous of that Titanic Axe, even though I'll never be able to use it. You do realize that's essentially a 1/6 Assassination chance for Barbarians, Alchemists, Beast Warriors, and Infiltrators, right?

Also, why ISN'T the Infiltrator Expert Class sheet up in the Training Room yet?

Edited by Flipz
Posted
You do realize that's essentially a 1/6 Assassination chance for Barbarians, Alchemists, Beast Warriors, and Infiltrators, right?

Yeah, I do. :wink:

Also, why ISN'T the Infiltrator Expert Class sheet up in the Training Room yet?

I haven't found the time to do the rest of the class sheets yet. But soon...ish.

Posted

I wonder if the Scarecrow will ever realize Docken's the one who stole his hat like a year ago. Would make for interesting battle conversation. :laugh:

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