LEGOman273 Posted May 28, 2012 Posted May 28, 2012 Though the rules state that no more than six players can be in a Party, my Quest requires eight. The Party will be split at times into groups of two Heroes and one NPC, however. Would I be able to do this? The eight-Hero setup is essential to the Quest. Quote
Kadabra Posted May 28, 2012 Posted May 28, 2012 Though the rules state that no more than six players can be in a Party, my Quest requires eight. The Party will be split at times into groups of two Heroes and one NPC, however. Would I be able to do this? The eight-Hero setup is essential to the Quest. Yup, Doc's first two Quests had 8 heroes each. Quote
Sandy Posted May 28, 2012 Author Posted May 28, 2012 WiP Quest questions: 1. Would any of the Houses steal from oneanother? 2. Do crosses have any significance in Eubric? 1. There has already been some thievery between Houses (Reno Bonaparte raiding Hinckwell and Shadeaux ships with Ji Pei's aid), but it was not to get richer, but to draw attention. All six houses are wealthy enough without having to result to any sort of direct stealing. Political schemes are another matter totally. 2. Beyond what Palathadric has in mind for his character, no. Quote
LEGOman273 Posted May 28, 2012 Posted May 28, 2012 Yup, Doc's first two Quests had 8 heroes each. Good! 1. There has already been some thievery between Houses (Reno Bonaparte raiding Hinckwell and Shadeaux ships with Ji Pei's aid), but it was not to get richer, but to draw attention. All six houses are wealthy enough without having to result to any sort of direct stealing. Political schemes are another matter totally. 2. Beyond what Palathadric has in mind for his character, no. 1. I intended for it to be this. 2. Bah! I'll have to change the working title. Quote
Sandy Posted May 28, 2012 Author Posted May 28, 2012 Though the rules state that no more than six players can be in a Party, my Quest requires eight. The Party will be split at times into groups of two Heroes and one NPC, however. Would I be able to do this? The eight-Hero setup is essential to the Quest. I strongly suggest you start with a maximum of six players. Managing a party and their battle results is the hardest job for a QM, so please take it easy at first. I don't believe it can be absolutely essential to have eight players. It's your own creation and you can change anything and everything about the quest. 2. Bah! I'll have to change the working title. Why? Just because crosses aren't an already established symbol, why can't you make them so? It of course depends on what kind of crosses you have in mind... Quote
Capt.JohnPaul Posted May 28, 2012 Posted May 28, 2012 I strongly suggest you start with a maximum of six players. Managing a party and their battle results is the hardest job for a QM, so please take it easy at first. I strongly agree. Managing the stats and updating them correctly is the hardest thing. (I should know. ) My quests have 5 heroes, close to the intended 6, but easy enough to handle. Quote
Scubacarrot Posted May 28, 2012 Posted May 28, 2012 I strongly agree. Managing the stats and updating them correctly is the hardest thing. (I should know. ) My quests have 5 heroes, close to the intended 6, but easy enough to handle. I must agree as well, my quest had 4 people, and I was still making mistakes left and right, it's a lot to pay attention to, even more so if you want to keep a decent pace in the battles Quote
Capt.JohnPaul Posted May 28, 2012 Posted May 28, 2012 I must agree as well, my quest had 4 people, and I was still making mistakes left and right, it's a lot to pay attention to, even more so if you want to keep a decent pace in the battles Also, remember to update stats and what not at the same time! I was also making mistakes left and right because I didn't do it all at once. And I'm saying to myself, "Did I already account for Hero X's damage, or did I already give Hero Y 10 gold?" So I did it twice accidentally. Quote
LEGOman273 Posted May 28, 2012 Posted May 28, 2012 The Party would be split four ways; each mini-Party would have two Heroes and one of the NPCs from the pic. Only in the Boss Battle would all Party members (plus the four NPCs) be fighting together. Also, remember to update stats and what not at the same time! I was also making mistakes left and right because I didn't do it all at once. And I'm saying to myself, "Did I already account for Hero X's damage, or did I already give Hero Y 10 gold?" So I did it twice accidentally. I think that you may have missed a few payments to me. Quote
Capt.JohnPaul Posted May 28, 2012 Posted May 28, 2012 I think that you may have missed a few payments to me. Nah, I think you owe ME a few payments. Quote
Sandy Posted May 28, 2012 Author Posted May 28, 2012 The Party would be split four ways; each mini-Party would have two Heroes and one of the NPCs from the pic. Only in the Boss Battle would all Party members (plus the four NPCs) be fighting together. That would be 12 fighters you need to worry about it in a single battle! Don't underestimate the difficulty of managing battles before you've tried it our yourself first, please. It's not that I mistrust you, I just don't want any angry players complaining when a QM takes more than he can handle. It has already happened once or twice, and I don't want to spend my time solving other people's messes. I hope you understand that. When you've proven you can manage battles to both me and yourself, then you can start planning on having a dozen people in a party. Although most likely you've realized the absurdity of that thought by then. Quote
Zepher Posted May 28, 2012 Posted May 28, 2012 Just to calibrate Sandy's story, my quests so far have has parties of the following sizes: 8, 6, 5, 4 (next planned one). You can see that it is decreasing. The reason? Running battles is tough and stressful. Don't over-extend yourself. I'm certain that you will run a good quest, and what you have looks awesome. If you don't want to edit it, run a really small quick quest before hand, four or five battles with just three or four players, and then jump into this one! Quote
Endgame Posted May 28, 2012 Posted May 28, 2012 Would it be okay to invent a new monster species for the purpose of the Voracious Vault quest I was planning? Quote
Scubacarrot Posted May 28, 2012 Posted May 28, 2012 Would it be okay to invent a new monster species for the purpose of the Voracious Vault quest I was planning? I don't see why not. Quote
Sandy Posted May 28, 2012 Author Posted May 28, 2012 Would it be okay to invent a new monster species for the purpose of the Voracious Vault quest I was planning? You mean a new enemy type? Of course you can invent one (other QMs have done so too), you just have to remember to list it's elemental strenghts and weaknesses for the players to see. Quote
Scubacarrot Posted May 28, 2012 Posted May 28, 2012 You mean a new enemy type? Of course you can invent one (other QMs have done so too), you just have to remember to list it's elemental strenghts and weaknesses for the players to see. Oh, I thought just a new kind of monster, . Quote
Endgame Posted May 28, 2012 Posted May 28, 2012 Oh, I thought just a new kind of monster, . Both: A new monster species called the Proggs (think a crab crossed with a scorpion ) whose type is Nocturnal Beast. Quote
Scubacarrot Posted May 28, 2012 Posted May 28, 2012 Both: A new monster species called the Proggs (think a crab crossed with a scorpion ) whose type is Nocturnal Beast. Ah, that would mean it is a Beast, that is also immune to Darkness and weak to Light? I can see why it would not be a Beast/Demon. It sounds interesting! Quote
Endgame Posted May 28, 2012 Posted May 28, 2012 Ah, that would mean it is a Beast, that is also immune to Darkness and weak to Light? I can see why it would not be a Beast/Demon. It sounds interesting! Exactly. I wanted it to have those resistances/immunities, but they're not even close to demons: thus why I had to make a new type! Quote
xxlrocka Posted May 28, 2012 Posted May 28, 2012 Both: A new monster species called the Proggs (think a crab crossed with a scorpion ) whose type is Nocturnal Beast. Proggs? Can you add a Progg queen to that? Please? Quote
Endgame Posted May 28, 2012 Posted May 28, 2012 Proggs? Can you add a Progg queen to that? Please? I do have a Progg leader planned, but he's not exactly a Queen. Might consider it as a bonus boss, though! Quote
LEGOman273 Posted May 29, 2012 Posted May 29, 2012 (edited) That would be 12 fighters you need to worry about it in a single battle! Don't underestimate the difficulty of managing battles before you've tried it our yourself first, please. It's not that I mistrust you, I just don't want any angry players complaining when a QM takes more than he can handle. It has already happened once or twice, and I don't want to spend my time solving other people's messes. I hope you understand that. When you've proven you can manage battles to both me and yourself, then you can start planning on having a dozen people in a party. Although most likely you've realized the absurdity of that thought by then. You underestimate the power of the Dark Side. "The dark side of the Force is a pathway to many abilities some consider to be . . .unnatural." -Darth Sidious :devil_laugh: @Brickdoctor: Do you have any tips for running eight+ player Quests? "I pledge myself to your teachings." -Anakin Skywalker Edited May 29, 2012 by LEGOman273 Quote
Brickdoctor Posted May 29, 2012 Posted May 29, 2012 @Brickdoctor: Do you have any tips for running eight+ player Quests? Not really. I started there, so it's what I'm used to doing. I had eight heroes on Q4 because it allowed the possibility of two balanced teams if the party decided to split up. I can't really say that Q31 has been even easier to run with four heroes, either. Quote
Flipz Posted May 29, 2012 Posted May 29, 2012 I can't really say that Q31 has been even easier to run with four heroes, either. To be fair, I think that one's mostly my fault. Quote
Waterbrick Down Posted May 29, 2012 Posted May 29, 2012 You underestimate the power of the Dark Side. "The dark side of the Force is a pathway to many abilities some consider to be . . .unnatural." -Darth Sidious :devil_laugh: @Brickdoctor: Do you have any tips for running eight+ player Quests? "I pledge myself to your teachings." -Anakin Skywalker Personally, I still think 8 heroes is still too many for anyone, even if you plan on splitting into mini-parties. For one, people go on quests to be with other questers, not be split into groups with one other PC and another NPC, I feel that takes away from the interaction aspect of the game. Secondly, having 4 players can be bad enough when it comes to waiting on people to declare an action let alone 8 players, thus this hampers the experience of the players who are keeping up with the quest on a consistent basis. I'm not saying that you couldn't pull it off I'm relating to you how it could be somewhat unsatisfying to your quest members. Quote
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