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Posted

How exactly is it reckless for me as the tank to fight front row and do front row damage to the enemy? My SP can swallow up the damage they can deal. Plus I'd think I would be the target of attacks since I am not on an obstacle.

Posted (edited)

QM Note: sorry for the mistakes! :wacko: I also forgot the free hits, but I'll just go to the next round. Werewolve B's stats are fixed, and 'reckless' was just for story purposes, it doesn't mean I think you are reckless in decisions.

Results of Round 2 of the Wolf-pack Battle:

-F-Hoke vs. -B-Werewolf A - Special damage I Special damage II - Moonlight Madness (Hoke: 3-9=-6 0 damage, Erdathcath & Durkon: 3-2=1 1 damage, Sylph & Tomas: 3 damage)

-C-Erdathcath vs. -B-Werewolf C - Special damage II - Moonlight Madness (Hoke: 3-9=-6 0 damage, Erdathcath & Durkon: 3-2=1 1 damage, Sylph & Tomas: 3 damage)

-C-Durkon vs. -B-Direwolf Leader - Shield - Magic burst (Lightning) (5+2=7 7 lightning elemental damage to all opponents)

-R-Sylph vs. -B-Werewolf B - Hit (13+7=20 20/2=10 10 damage dealt)

-R-Tomas vs. -B-Direwolf Leader - Shield - Magical Vortex (Lightning) (15+9=24 24 lightning elemental damage to all opponents and +24 Health to all allies)

Free hits:

Werewolve D vs. Hoke - damage (6-9=-3 0 damage taken)

Werewolve E vs. Erdathcath - damage (6-2=4 4 damage taken)

Hoke slashes at Werewolve A, but is struck backwards as the werewolf goes into Moonlight madness (Hoke: 3-9=-6 0 damage, Erdathcath & Durkon: 3-2=1 1 damage, Sylph & Tomas: 3 damage) , encouraged by this triumph, Werewolf C went into Moonlight madness too (Hoke: 3-9=-6 0 damage, Erdathcath & Durkon: 3-2=1 1 damage, Sylph & Tomas: 3 damage) Durkon, in a rampage, sets off his firework, which explodes in all directions, hitting all enemies, drawing them all to the cart! (7 lightning elemental damage to all opponents) Sylph attacks at Werewolf B, distracted by Durkon and scores a hit from the back row and pulling there werewolf's attention away from Durkon. (10 damage dealt) Tomas conjures a whirlpool with his Topaz and sucks the health from all the enemies and restores health to his allies, drawing all the enemies to the rock. (24 lightning elemental damage to all opponents and +24 Health to all allies) Werewolve D and E, not confronted, attack Hoke (0 damage taken) and Erdathcath. (4 damage taken) The battle continues, but as it does, the party hears the rest of the pack drawing near.

Enemies:

Werewolve A *Front row from giant rock*

Type: Beast, Humanoid

Level: 6

Health: 34/65

Special I: Howl – Summons another werewolve to join the battle. If there are five werewolves in battle, moonlight madness is used instead.

Special II: Moonlight Madness - The werewolve goes into a flurry of motion and attacks all opponents, regardless of row (SP is effective) and deals 3 damage to all heroes.

Drops: Bone

Werewolve B *Front row from giant rock*

Type: Beast, Humanoid

Level: 6

Health: 11/65

Special I: Howl – Summons another werewolve to join the battle. If there are five werewolves in battle, moonlight madness is used instead.

Special II: Moonlight Madness - The werewolve goes into a flurry of motion and attacks all opponents, regardless of row (SP is effective) and deals 3 damage to all heroes.

Drops: Bone

Werewolve C *Front row from giant rock*

Type: Beast, Humanoid

Level: 6

Health: 34/65

Special I: Howl – Summons another werewolve to join the battle. If there are five werewolves in battle, moonlight madness is used instead.

Special II: Moonlight Madness - The werewolve goes into a flurry of motion and attacks all opponents, regardless of row (SP is effective) and deals 3 damage to all heroes.

Drops: Bone

Werewolve D *Front row from giant rock*

Type: Beast, Humanoid

Level: 6

Health: 34/65

Special I: Howl – Summons another werewolve to join the battle. If there are five werewolves in battle, moonlight madness is used instead.

Special II: Moonlight Madness - The werewolve goes into a flurry of motion and attacks all opponents, regardless of row (SP is effective) and deals 3 damage to all heroes.

Drops: Bone

Werewolve E *Front row from giant rock*

Type: Beast, Humanoid

Level: 6

Health: 34/65

Special I: Howl – Summons another werewolve to join the battle. If there are five werewolves in battle, moonlight madness is used instead.

Special II: Moonlight Madness - The werewolve goes into a flurry of motion and attacks all opponents, regardless of row (SP is effective) and deals 3 damage to all heroes.

Drops: Bone

Direwolve Leader *Front row from giant rock*

Type: Beast

Level: 12 / 9 to Tomas

Health: 169/200

Special I: Blood Fang – Transfers 10 health from the target to self and 5 health from all heroes in same row.

Special II: Rampage – Attacks the cart or giant rock (whichever has more heroes on it, if equal, decided on dice roll) and causes 15 damage to the cart/giant rock and 5 damage to all heroes on it, regardless of row or Shield power.

Drops: Deadly Venom, Skeleton Decoy, 2 Saber teeth

The party:

img_1138.jpg_thumb.jpgDurkon (Played by RPGer)

Level 1 Mage

Power: 7 (1+6) (No extra power)

Health: 5/5 (1+4)

Shield Power: -

Ether: 5/5 (1+4)

Gold: 0

Inventory: Fang dagger (WP:6), Staff (WP:3), 3 Potions, Bedroll, Topaz (Lightning), Canteen Passport (2 trips)

Er2.pngErdathcath Madilinas (Played by The_Customizer)

Level 14.5 Ranger

Power: 24 (14+10) (No extra power)

Health: 18/22 (14+7+1)

Shield Power: -

Ether: -

Gold: 343

Inventory: Tritech Handcannon (WP:10), Longbow (WP:7), Helmet (+1 max. health), Snake Eye Charm (protects from petrify), 4 Potions, 2 Grand Potions,3 Mead, 2 Smelling Salts, 2 Nostrums, 12 Venoms, 3 Smoke Bombs, Ice Bomb, 2 Water Bombs, 1 lightning Bomb, 2 Holy Bomb, Bedroll, Shovel, Pickaxe, Telescope, 1/6 of the Hinckwell Wares, Canteen Passport (2 trips)

ava-sylph.jpgSylph Solanum (Played by dannylonlegs)

Level 13 Cleric

Power: 20 (13+7) (No extra power)

Health: 21/21 (13+8)

Shield Power: -

Ether: 16/16 (12+4)

Gold: 110

Inventory: Mockthril Rod (WP: 7), 2 Potions, Tonic, Remedy, Venom, Smoke Bomb, 3 Ice Bomb, 3 Water Bomb, 2 smelling salts, 2 fire bomb, 2 lightning bomb, Bedroll, Shovel, Pickaxe, Magnifying Glass, 7 Bones, Signet ring, Grand tonic, Canteen Passport (2 trips)

6804337917_f0161d27c6_t.jpgTomas (Played by Tamamono)

Level 15.5 Sage *Party leader*

Power: 24 (15+9) (No extra power)

Health: 30/30 (15+15)

Shield Power: -

Ether: 22/22 (15+7)

Gold: 176

Inventory: Shadeaux Staff (WP:9), Fang Dagger (WP:6), Gold Staff (WP: 4), Pongcanis Staff (WP:5),3 Remedies, 3 Bedrolls, Tonic, Bone, 2 Grand Tonics, Shovel, Mead, 2 Venoms, 3 Smoke Bombs, Topaz Elemental Gem, Smelling Salts, Common Axe (WP:5), Captain's Shield (SP:3), Holy Bomb, 2 Grand Potions, Fire Bomb, Canteen Passport (2 trips)

hoke_ableword_1b.jpgHoke Ablesword (Played by UsernameMDM)

Level 16.5 Mystic Knight

Power: 27 (16+11) (No extra power)

Health: 33/33 (16+17+1)

Shield Power: 9 (7+2)

Ether: 6/16 (16+0)

Gold: 259

Inventory: Vintul (Great sword: WP 11), Hollow Blade (Dagger: WP 6), Steel Buckler (Shield: SP 7), Cultist Hat (damage vs undead), Warrior's Treads (SP:2, Health +1), Sapphire, Emerald, Aquamarine, Amethyst, 2 Phoenix Essence, 5 Potion, Grand Tonic, Remedy, Bone, Smoke Bomb, Lightning Bomb, Bedroll, Pickaxe, Shovel, Magnifying Glass, Telescope, Canteen Passport (2 trips)

Cart

Health: 45/45

Shield Power: 2 to heroes on it

Ability: Makes all damage heroes receive on cart halved except the exception of specials that specify regardless of row and/or Shield power.

Giant rock

Health: 75/75

Ability: Makes all damage heroes receive on cart halved except the exception of specials that specify regardless of row and/or Shield power.

Party Leader, choose the order of action.

All of you, choose your targets and where you want to fight from, If not in cart or on rock, choose the row you want to fight in. Also mention if you want to try to flee, heal or cast a magic spell, or if you want to use an item instead of attacking. You may also try to use previous traps against the enemies.

Any enemy not targeted will get a Free Hit on the party after everyone have acted.

Edited by Bricksandparts
Posted

How is the trap determined to be successful?

If you can get an enemy to walk over it, it'll do some amount of damage (No I'm not going to tell) to enemies far from both the cart and large rock. How you will get an enemy to walk across it is up to you to find a way.

Posted

Results of Round 3 of the Wolf-pack Battle:

-F-Hoke vs. -B-Werewolf A - Damage (6-9=-3 0 damage taken)

-C-Erdathcath vs. -B-Werewolf C - Special damage II - Moonlight Madness (Hoke: 3-9=-6 0 damage, Erdathcath & Durkon: 3-2=1 1 damage, Sylph & Tomas: 3 damage)

-C-Durkon vs. -B-Direwolf Leader - Damage (12/2=6 6-2=4 4 damage taken) *KO*

-R-Sylph vs. -B-Werewolf B - Special damage II - Moonlight Madness (Hoke: 3-9=-6 0 damage, Erdathcath: 3-2=1 1 damage, Sylph & Tomas: 3 damage)

-R-Tomas vs. -B-Direwolf Leader - Damage (129/2=4.5 4 damage taken)

Free hits:

Werewolve D vs. Hoke - damage (6-9=-3 0 damage taken)

Werewolve E vs. Erdathcath - damage (6-2=4 4 damage taken)

The party, scared at the sight of the rest of the pack approaching, has about the worst round. Hoke is attacked, but is able to fend it off (0 damage taken) pulling Werewolf A away from the rest of the party, Werewolf C has another fit of Moonlight madness (Hoke: 0 damage, Erdathcath & Durkon: 1 damage, Sylph & Tomas: 3 damage) Durkon is overwhelmed by the Direwolve leader and is hit by his attack (4 damage taken) pulling the leader to the cart and knocking Durkon out! Just then, Werewolf B goes through Moonlight madness (Hoke: 0 damage, Erdathcath: 1 damage, Sylph & Tomas: 3 damage) Tomas is attacked by the leader, but with his previous knowledge is able to lower his damage taken (4 damage taken) but still manages to drag the Leader to the Giant rock. Werewolves D and E attack the same opponents Hoke (0 damage taken) and Erdathcath (4 damage taken) again. Then, the rest of the pack arrives!

Enemies:

Werewolve A

Type: Beast, Humanoid

Level: 6

Health: 34/65

Special I: Howl – Summons another werewolve to join the battle. If there are five werewolves in battle, moonlight madness is used instead.

Special II: Moonlight Madness - The werewolve goes into a flurry of motion and attacks all opponents, regardless of row (SP is effective) and deals 3 damage to all heroes.

Drops: Bone

Werewolve B *Front row from giant rock*

Type: Beast, Humanoid

Level: 6

Health: 11/65

Special I: Howl – Summons another werewolve to join the battle. If there are five werewolves in battle, moonlight madness is used instead.

Special II: Moonlight Madness - The werewolve goes into a flurry of motion and attacks all opponents, regardless of row (SP is effective) and deals 3 damage to all heroes.

Drops: Bone

Werewolve C *Front row from giant rock*

Type: Beast, Humanoid

Level: 6

Health: 34/65

Special I: Howl – Summons another werewolve to join the battle. If there are five werewolves in battle, moonlight madness is used instead.

Special II: Moonlight Madness - The werewolve goes into a flurry of motion and attacks all opponents, regardless of row (SP is effective) and deals 3 damage to all heroes.

Drops: Bone

Werewolve D

Type: Beast, Humanoid

Level: 6

Health: 34/65

Special I: Howl – Summons another werewolve to join the battle. If there are five werewolves in battle, moonlight madness is used instead.

Special II: Moonlight Madness - The werewolve goes into a flurry of motion and attacks all opponents, regardless of row (SP is effective) and deals 3 damage to all heroes.

Drops: Bone

Werewolve E

Type: Beast, Humanoid

Level: 6

Health: 34/65

Special I: Howl – Summons another werewolve to join the battle. If there are five werewolves in battle, moonlight madness is used instead.

Special II: Moonlight Madness - The werewolve goes into a flurry of motion and attacks all opponents, regardless of row (SP is effective) and deals 3 damage to all heroes.

Drops: Bone

Elite Direwolve pup A

Type: Beast

Level: 8 / 6 to Tomas

Health: 73/73

Special I: Howl – Summons another Direwolf to join the battle. If there are three Direwolves in battle, Blood Fang is used instead.

Special II: Blood Fang – Transfers 6 health from the target to self. Used instead of Howl if there are three Direwolves in battle.

Drops: Venom, Bone, Fang dagger (WP: 6, suitable for mages and rogues)

Elite Direwolve pup B

Type: Beast

Level: 8 / 6 to Tomas

Health: 73/73

Special I: Howl – Summons another Direwolf to join the battle. If there are three Direwolves in battle, Blood Fang is used instead.

Special II: Blood Fang – Transfers 6 health from the target to self. Used instead of Howl if there are three Direwolves in battle.

Drops: Venom, Bone, Fang dagger (WP: 6, suitable for mages and rogues)

Direwolve Leader *Front row from giant rock*

Type: Beast

Level: 12 / 9 to Tomas

Health: 169/200

Special I: Blood Fang – Transfers 10 health from the target to self and 5 health from all heroes in same row.

Special II: Rampage – Attacks the cart or giant rock (whichever has more heroes on it, if equal, decided on dice roll) and causes 15 damage to the cart/giant rock and 5 damage to all heroes on it, regardless of row or Shield power.

Drops: Deadly Venom, Skeleton Decoy, 2 Saber teeth

Elite Direwolve A

Type: Beast

Level: 10 / 8 to Tomas

Health: 125/125

Special I: Blood Fang – Transfers 8 health from the target to self.

Special II: Rampage – Attacks the cart or giant rock (whichever has more heroes on it, if equal, decided on dice roll) and causes 10 damage to the cart/giant rock and 5 damage to all heroes on it, regardless of row or Shield power.

Drops: Skeleton Decoy, 2 Saber teeth

Elite Direwolve B

Type: Beast

Level: 10 / 8 to Tomas

Health: 125/125

Special I: Blood Fang – Transfers 8 health from the target to self.

Special II: Rampage – Attacks the cart or giant rock (whichever has more heroes on it, if equal, decided on dice roll) and causes 10 damage to the cart/giant rock and 5 damage to all heroes on it, regardless of row or Shield power.

Drops: Skeleton Decoy, 2 Saber teeth

The party:

img_1138.jpg_thumb.jpgDurkon (Played by RPGer)

Level 1 Mage *Knocked Out*

Power: 7 (1+6) (No extra power)

Health: 0/5 (1+4)

Shield Power: -

Ether: 5/5 (1+4)

Gold: 0

Inventory: Fang dagger (WP:6), Staff (WP:3), 3 Potions, Bedroll, Topaz (Lightning), Canteen Passport (2 trips)

Er2.pngErdathcath Madilinas (Played by The_Customizer)

Level 14.5 Ranger

Power: 24 (14+10) (No extra power)

Health: 12/22 (14+7+1)

Shield Power: -

Ether: -

Gold: 343

Inventory: Tritech Handcannon (WP:10), Longbow (WP:7), Helmet (+1 max. health), Snake Eye Charm (protects from petrify), 4 Potions, 2 Grand Potions,3 Mead, 2 Smelling Salts, 2 Nostrums, 12 Venoms, 3 Smoke Bombs, Ice Bomb, 2 Water Bombs, 1 lightning Bomb, 2 Holy Bomb, Bedroll, Shovel, Pickaxe, Telescope, 1/6 of the Hinckwell Wares, Canteen Passport (2 trips)

ava-sylph.jpgSylph Solanum (Played by dannylonlegs)

Level 13 Cleric

Power: 20 (13+7) (No extra power)

Health: 15/21 (13+8)

Shield Power: -

Ether: 16/16 (12+4)

Gold: 110

Inventory: Mockthril Rod (WP: 7), 2 Potions, Tonic, Remedy, Venom, Smoke Bomb, 3 Ice Bomb, 3 Water Bomb, 2 smelling salts, 2 fire bomb, 2 lightning bomb, Bedroll, Shovel, Pickaxe, Magnifying Glass, 7 Bones, Signet ring, Grand tonic, Canteen Passport (2 trips)

6804337917_f0161d27c6_t.jpgTomas (Played by Tamamono)

Level 15.5 Sage *Party leader*

Power: 24 (15+9) (No extra power)

Health: 20/30 (15+15)

Shield Power: -

Ether: 22/22 (15+7)

Gold: 176

Inventory: Shadeaux Staff (WP:9), Fang Dagger (WP:6), Gold Staff (WP: 4), Pongcanis Staff (WP:5),3 Remedies, 3 Bedrolls, Tonic, Bone, 2 Grand Tonics, Shovel, Mead, 2 Venoms, 3 Smoke Bombs, Topaz Elemental Gem, Smelling Salts, Common Axe (WP:5), Captain's Shield (SP:3), Holy Bomb, 2 Grand Potions, Fire Bomb, Canteen Passport (2 trips)

hoke_ableword_1b.jpgHoke Ablesword (Played by UsernameMDM)

Level 16.5 Mystic Knight

Power: 27 (16+11) (No extra power)

Health: 33/33 (16+17+1)

Shield Power: 9 (7+2)

Ether: 6/16 (16+0)

Gold: 259

Inventory: Vintul (Great sword: WP 11), Hollow Blade (Dagger: WP 6), Steel Buckler (Shield: SP 7), Cultist Hat (damage vs undead), Warrior's Treads (SP:2, Health +1), Sapphire, Emerald, Aquamarine, Amethyst, 2 Phoenix Essence, 5 Potion, Grand Tonic, Remedy, Bone, Smoke Bomb, Lightning Bomb, Bedroll, Pickaxe, Shovel, Magnifying Glass, Telescope, Canteen Passport (2 trips)

Cart

Health: 45/45

Shield Power: 2 to heroes on it

Ability: Makes all damage heroes receive on cart halved except the exception of specials that specify regardless of row and/or Shield power.

Giant rock

Health: 75/75

Ability: Makes all damage heroes receive on cart halved except the exception of specials that specify regardless of row and/or Shield power.

Party Leader, choose the order of action.

All of you, choose your targets and where you want to fight from, If not in cart or on rock, choose the row you want to fight in. Also mention if you want to try to flee, heal or cast a magic spell, or if you want to use an item instead of attacking. You may also try to use previous traps against the enemies.

Any enemy not targeted will get a Free Hit on the party after everyone have acted.

Posted

Well, this battle is going great. default_hmpfbad.gif

Should we just try bombing them all? I mean, it won't do a whole bunch, but it will inflict some damage. Perhaps Tomas, you could try to get a miracle and heal us while we bomb them off?

Posted

"Slyph, it would probably be best for you and Tomas to use your fire bombs. I can attack and pull the werewolves towards the trap. Agreed?"

If I don't attack and Tom doesn't, neither of us have the opportunity to get a miracle. What do you think?

Posted

One thing is for sure, we need someone to get us a miracle. The sooner the better.

Also, if we are going to bomb them, we should all do it all at once from the back row so there is less of a chance of us getting injured. (except Tomas who would be getting a miracle)

Posted

If I don't attack and Tom doesn't, neither of us have the opportunity to get a miracle. What do you think?

"I'd really like to shoot for a Miracle/Magical Vortex. However, the chances of me actually getting one are pretty low. I suppose it might be worth a shot, though. What does the rest of the party think?"

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