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TEST environment

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Posted

QM Note: I kept the items in your inventory until you give them to the undead man.

The party:

Er2.pngErdathcath Madilinas (Played by The_Customizer)

Level 16.5 Ranger

Power: 26 (16+10) (No extra power)

Health: 24/24 (16+7+1)

Shield Power: -

Ether: -

Gold: 293

Inventory: Tritech Handcannon (WP:10), Longbow (WP:7),Quick bow (WP: 6, Suitable to rangers, provides hastened effect for one round each battle), Helmet (+1 max. health), Snake Eye Charm (protects from petrify), 6 Potions, 2 Grand Potions,3 Mead, 2 Smelling Salts, 1 Nostrums, 12 Venoms, Deadly Venom, 3 Smoke Bombs, 2 Water Bombs, 2 Holy Bomb, Bone, skeleton decoy, Bedroll, Shovel, Pickaxe, Telescope, 1/6 of the Hinckwell Wares, Canteen Passport (2 trips), Saber teeth, Scroll of Weakening, Rusted Knife (WP: 10, Badly Poisoned effect, 1/1 uses left)

ava-sylph.jpgSylph Solanum (Played by dannylonlegs)

Level 15 Druid

Power: 22 (15+7) (No extra power)

Health: 30/30 (15+8+7)

Shield Power: -

Ether: 20/20 (13+4+1)

Gold: 25

Inventory: Mockthril Rod (WP: 7), 2 Potions, 1 grand potion, 2 Tonics, Remedy, 2 Venom, Smoke Bomb, 2 Ice Bomb, 3 Water Bomb, 2 smelling salts, 2 fire bomb, 2 lightning bomb, floral bomb, Bedroll, Shovel, Pickaxe, Magnifying Glass, 8 Bones, Signet ring, Grand tonic, Canteen Passport (2 trips), Saber teeth, Scroll of Frailty, Strange potion 1 (1/2 full - Turns user into rabbit until it wears off/remedied ~ time currently unknown)

6804337917_f0161d27c6_t.jpgTomas (Played by Tamamono)

Level 17.5 Sage *Party leader*

Power: 26 (17+9) (No extra power)

Health: 32/32 (17+15)

Shield Power: -

Ether: 25/25 (17+7)

Gold: 51

Inventory: Shadeaux Staff (WP:9), Fang Dagger (WP:6), Gold Staff (WP: 4), Pongcanis Staff (WP:5), 3 Remedies, 1 Phoenix essence, 3 Bedrolls, Tonic, 2 Bones, 3 Grand Tonics, Shovel, Mead, 2 Venoms, 3 Smoke Bombs, Topaz Elemental Gem, Smelling Salts, Common Axe (WP:5), Captain's Shield (SP:3), Holy Bomb, 2 Grand Potions, Canteen Passport (2 trips), 2 Saber teeth, Scroll of Frailty, Tetonic potion, Demon blood, Crystal chalice

hoke_ableword_1b.jpgHoke Ablesword (Played by UsernameMDM)

Level 18.5 Mystic Knight

Power: 30 (18+12) (No extra power)

Health: 36/36 (18+17+1)

Shield Power: 9 (7+2)

Ether: 18/18 (18+0)

Gold: 129

Inventory: Vintul (Great sword: WP 12), Hollow Blade (Dagger: WP 6), Axe (WP:7, suitable to Berserkers, causes additional 1 earth elemental damage on successful hit), Steel Buckler (Shield: SP 7), Cultist Hat (damage vs undead), Warrior's Treads (SP:2, Health +1), Sapphire, Emerald, Aquamarine, Amethyst, 2 Phoenix Essence, 6 Potions, 2 Grand Tonic, Remedy, 3 Bones, skeleton decoy, Smoke Bomb, Bedroll, Pickaxe, Shovel, Magnifying Glass, Telescope, Canteen Passport (2 trips), Saber teeth, Scroll of Frailty, Scroll of Weakening, Rusted sword (WP: 5, Badly Poisoned effect, 3/3 uses left)

img_1138.jpg_thumb.jpgDurkon (Played by RPGer)

Level 4 Mage *Feminine*

Power: 10 (4+6) (No extra power)

Health: 10/10 (4+4+2)

Shield Power: 0 / 1 in front row

Ether: 8/8 (4+4)

Gold: 31 (25 lent from Sylph, 25 lent from Tomas)

Inventory: Khazad (WP:6), Dum (WP:6), Fang dagger (WP:6), 3 Potions, 2 tonics, Venom, Bone, skeleton decoy, Bedroll, Topaz (Lightning), Canteen Passport (2 trips), Saber teeth, Scroll of Weakening, Light staff, Wooden Arm shield (1 SP in front row, cannot be upgraded)

The party travels to the tavern again in search the the mysterious 'receiver', but as they look around, they find him nowhere in sight. If you wish to talk to people:

Bartender

Orc maid

sailor man (asleep)

merchant *new*

woman with dark clothes

Posted

OOC: You never answered my question...... :hmpf_bad:

QM Note: Sorry! Mistakes happen!

The merchant looks at Durkon and sighs.

"I'll give you a remedy and potion if you do some work for me. Otherwise the price is the price."

Posted

QM Note: Sorry! Mistakes happen!

The merchant looks at Durkon and sighs.

"I'll give you a remedy and potion if you do some work for me. Otherwise the price is the price."

"What kind of...work?"

OOC: I will be gone from Saturday through Sunday on a camping trip. Tomas can control Durkonna.

Posted

"I was thinking helping clean up the shop, but you sound like you're interested in something else..."

"I'll clean up the shop then. Take me to the mess."

Posted

"I'll clean up the shop then. Take me to the mess."

While the rest of the party tries to find the undead man, Durkonna follows the store-keeper around the shop.

"I need the room swept, the plants watered, furniture dusted. Try to organize the wares and put some more on the shelves." He points to some crates. "Any questions?"

Posted

While the rest of the party tries to find the undead man, Durkonna follows the store-keeper around the shop.

"I need the room swept, the plants watered, furniture dusted. Try to organize the wares and put some more on the shelves." He points to some crates. "Any questions?"

"None." Durkonna does everything that is instructed and walks to the shopkeeper. "I've done it all. My reward?"

Posted

"None." Durkonna does everything that is instructed and walks to the shopkeeper. "I've done it all. My reward?"

You did it that quick? I'm gonna wait for a while the rest of the party gets things situated with the undead guy. They'll probably be done with that when you get back.

Posted

QM Note: Sorry for the wait, I've been pretty busy and hope to wrap this quest up soon.

Erdathcath and Sylph travel to the graveyard to try and find the undead man, and sitting next to a grave-stone, there he is. Without looking over his shoulder, he talks to them.

"Excellent work." The man pauses, then continues. "You know that one of you may lose your life? Working with spirit fog isn't easy or pleasant."

Posted

"Excellent work." The man pauses, then continues. "You know that one of you may lose your life? Working with spirit fog isn't easy or pleasant."

"I've had worse. Let's get on with it."

Posted

QM Note: Ok, I'm gonna assume the party gets everyone down to the graveyard.

The party rounds up together and fetch Durkonna. They head back to the Graveyard with the ingredients.

Graveyard.jpg

The party approaches the undead man, who has opened the graveyard catacomb doors.

"One of you must open the lock." The undead man says, pointing to a statue holding a sword. "Choose wisely."

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