Bricksandparts Posted June 29, 2012 Author Posted June 29, 2012 QM Note: I kept the items in your inventory until you give them to the undead man. The party: Erdathcath Madilinas (Played by The_Customizer) Level 16.5 Ranger Power: 26 (16+10) (No extra power) Health: 24/24 (16+7+1) Shield Power: - Ether: - Gold: 293 Inventory: Tritech Handcannon (WP:10), Longbow (WP:7),Quick bow (WP: 6, Suitable to rangers, provides hastened effect for one round each battle), Helmet (+1 max. health), Snake Eye Charm (protects from petrify), 6 Potions, 2 Grand Potions,3 Mead, 2 Smelling Salts, 1 Nostrums, 12 Venoms, Deadly Venom, 3 Smoke Bombs, 2 Water Bombs, 2 Holy Bomb, Bone, skeleton decoy, Bedroll, Shovel, Pickaxe, Telescope, 1/6 of the Hinckwell Wares, Canteen Passport (2 trips), Saber teeth, Scroll of Weakening, Rusted Knife (WP: 10, Badly Poisoned effect, 1/1 uses left) Sylph Solanum (Played by dannylonlegs) Level 15 Druid Power: 22 (15+7) (No extra power) Health: 30/30 (15+8+7) Shield Power: - Ether: 20/20 (13+4+1) Gold: 25 Inventory: Mockthril Rod (WP: 7), 2 Potions, 1 grand potion, 2 Tonics, Remedy, 2 Venom, Smoke Bomb, 2 Ice Bomb, 3 Water Bomb, 2 smelling salts, 2 fire bomb, 2 lightning bomb, floral bomb, Bedroll, Shovel, Pickaxe, Magnifying Glass, 8 Bones, Signet ring, Grand tonic, Canteen Passport (2 trips), Saber teeth, Scroll of Frailty, Strange potion 1 (1/2 full - Turns user into rabbit until it wears off/remedied ~ time currently unknown) Tomas (Played by Tamamono) Level 17.5 Sage *Party leader* Power: 26 (17+9) (No extra power) Health: 32/32 (17+15) Shield Power: - Ether: 25/25 (17+7) Gold: 51 Inventory: Shadeaux Staff (WP:9), Fang Dagger (WP:6), Gold Staff (WP: 4), Pongcanis Staff (WP:5), 3 Remedies, 1 Phoenix essence, 3 Bedrolls, Tonic, 2 Bones, 3 Grand Tonics, Shovel, Mead, 2 Venoms, 3 Smoke Bombs, Topaz Elemental Gem, Smelling Salts, Common Axe (WP:5), Captain's Shield (SP:3), Holy Bomb, 2 Grand Potions, Canteen Passport (2 trips), 2 Saber teeth, Scroll of Frailty, Tetonic potion, Demon blood, Crystal chalice Hoke Ablesword (Played by UsernameMDM) Level 18.5 Mystic Knight Power: 30 (18+12) (No extra power) Health: 36/36 (18+17+1) Shield Power: 9 (7+2) Ether: 18/18 (18+0) Gold: 129 Inventory: Vintul (Great sword: WP 12), Hollow Blade (Dagger: WP 6), Axe (WP:7, suitable to Berserkers, causes additional 1 earth elemental damage on successful hit), Steel Buckler (Shield: SP 7), Cultist Hat (damage vs undead), Warrior's Treads (SP:2, Health +1), Sapphire, Emerald, Aquamarine, Amethyst, 2 Phoenix Essence, 6 Potions, 2 Grand Tonic, Remedy, 3 Bones, skeleton decoy, Smoke Bomb, Bedroll, Pickaxe, Shovel, Magnifying Glass, Telescope, Canteen Passport (2 trips), Saber teeth, Scroll of Frailty, Scroll of Weakening, Rusted sword (WP: 5, Badly Poisoned effect, 3/3 uses left) Durkon (Played by RPGer) Level 4 Mage *Feminine* Power: 10 (4+6) (No extra power) Health: 10/10 (4+4+2) Shield Power: 0 / 1 in front row Ether: 8/8 (4+4) Gold: 31 (25 lent from Sylph, 25 lent from Tomas) Inventory: Khazad (WP:6), Dum (WP:6), Fang dagger (WP:6), 3 Potions, 2 tonics, Venom, Bone, skeleton decoy, Bedroll, Topaz (Lightning), Canteen Passport (2 trips), Saber teeth, Scroll of Weakening, Light staff, Wooden Arm shield (1 SP in front row, cannot be upgraded) The party travels to the tavern again in search the the mysterious 'receiver', but as they look around, they find him nowhere in sight. If you wish to talk to people: Bartender Orc maid sailor man (asleep) merchant *new* woman with dark clothes Quote
Bricksandparts Posted June 29, 2012 Author Posted June 29, 2012 OOC: You never answered my question...... QM Note: Sorry! Mistakes happen! The merchant looks at Durkon and sighs. "I'll give you a remedy and potion if you do some work for me. Otherwise the price is the price." Quote
RPGer Posted June 29, 2012 Posted June 29, 2012 QM Note: Sorry! Mistakes happen! The merchant looks at Durkon and sighs. "I'll give you a remedy and potion if you do some work for me. Otherwise the price is the price." "What kind of...work?" OOC: I will be gone from Saturday through Sunday on a camping trip. Tomas can control Durkonna. Quote
Bricksandparts Posted June 29, 2012 Author Posted June 29, 2012 "What kind of...work?" "I was thinking helping clean up the shop, but you sound like you're interested in something else..." Quote
RPGer Posted June 29, 2012 Posted June 29, 2012 "I was thinking helping clean up the shop, but you sound like you're interested in something else..." "I'll clean up the shop then. Take me to the mess." Quote
Bricksandparts Posted June 29, 2012 Author Posted June 29, 2012 "I'll clean up the shop then. Take me to the mess." While the rest of the party tries to find the undead man, Durkonna follows the store-keeper around the shop. "I need the room swept, the plants watered, furniture dusted. Try to organize the wares and put some more on the shelves." He points to some crates. "Any questions?" Quote
RPGer Posted June 29, 2012 Posted June 29, 2012 While the rest of the party tries to find the undead man, Durkonna follows the store-keeper around the shop. "I need the room swept, the plants watered, furniture dusted. Try to organize the wares and put some more on the shelves." He points to some crates. "Any questions?" "None." Durkonna does everything that is instructed and walks to the shopkeeper. "I've done it all. My reward?" Quote
Bricksandparts Posted June 30, 2012 Author Posted June 30, 2012 "None." Durkonna does everything that is instructed and walks to the shopkeeper. "I've done it all. My reward?" You did it that quick? I'm gonna wait for a while the rest of the party gets things situated with the undead guy. They'll probably be done with that when you get back. Quote
The_Customizer Posted June 30, 2012 Posted June 30, 2012 Let's go check the graveyard, he might be there, or we could ask the barmaid, or the person who referred me to the undead guy. Quote
Dannylonglegs Posted June 30, 2012 Posted June 30, 2012 Let's go check the graveyard, he might be there, or we could ask the barmaid, or the person who referred me to the undead guy. I follow Erdy. Quote
Bricksandparts Posted July 1, 2012 Author Posted July 1, 2012 QM Note: Sorry for the wait, I've been pretty busy and hope to wrap this quest up soon. Erdathcath and Sylph travel to the graveyard to try and find the undead man, and sitting next to a grave-stone, there he is. Without looking over his shoulder, he talks to them. "Excellent work." The man pauses, then continues. "You know that one of you may lose your life? Working with spirit fog isn't easy or pleasant." Quote
The_Customizer Posted July 1, 2012 Posted July 1, 2012 I am not afraid of death, plus, Durknonna would probably be the one that dies... What do we have to do? Quote
UsernameMDM Posted July 2, 2012 Posted July 2, 2012 "No one here asked for easy or pleasant. If we wanted either of those, we wouldn't have signed up." Quote
Dannylonglegs Posted July 2, 2012 Posted July 2, 2012 "Excellent work." The man pauses, then continues. "You know that one of you may lose your life? Working with spirit fog isn't easy or pleasant." "I've had worse. Let's get on with it." Quote
Bricksandparts Posted July 2, 2012 Author Posted July 2, 2012 QM Note: So has the entire party arrived? I'm mostly waiting for the PL's confirmation. Quote
Dannylonglegs Posted July 2, 2012 Posted July 2, 2012 QM Note: So has the entire party arrived? I'm mostly waiting for the PL's confirmation. I think we have, but I won't speak for the others. Quote
Bricksandparts Posted July 3, 2012 Author Posted July 3, 2012 QM Note: Ok, I'm gonna assume the party gets everyone down to the graveyard. The party rounds up together and fetch Durkonna. They head back to the Graveyard with the ingredients. The party approaches the undead man, who has opened the graveyard catacomb doors. "One of you must open the lock." The undead man says, pointing to a statue holding a sword. "Choose wisely." Quote
Dannylonglegs Posted July 3, 2012 Posted July 3, 2012 "One of you must open the lock." The undead man says, pointing to a statue holding a sword. "Choose wisely." "We choose Durkon." (Ooc: Lovely mausoleum Bricksandparts. ) Quote
Bricksandparts Posted July 3, 2012 Author Posted July 3, 2012 (Ooc: Lovely mausoleum Bricksandparts. ) QM Note: Thanks! Quote
The_Customizer Posted July 3, 2012 Posted July 3, 2012 "We choose Durkon." Agree Durkon/Durkonna should do it, I have faith in him/her. Quote
UsernameMDM Posted July 3, 2012 Posted July 3, 2012 "We choose Durkon." "Sure, why not? He has survived every hair-brained episode he has encountered thus far." Quote
Bricksandparts Posted July 3, 2012 Author Posted July 3, 2012 So, is Durkon okay with unlocking the catacombs? Quote
Dannylonglegs Posted July 3, 2012 Posted July 3, 2012 (edited) So, is Durkon okay with unlocking the catacombs? "I'm not entirely sure that matters," Said Sylph to his goddess. Edited July 3, 2012 by Dannylonglegs Quote
Dannylonglegs Posted July 4, 2012 Posted July 4, 2012 (edited) "I'm not entirely sure that matters," Said Sylph to his goddess. At this point, his player agrees. Edited July 4, 2012 by Dannylonglegs Quote
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