Jump to content
TEST environment ×
TEST environment

Recommended Posts

Posted

Hey Exo-Champ.Would it be ok if I changed my gun on the Thunder Titan? I don't know why I decided to use a zamor sphere launcher,and I have a good gun design already.If I changed the gun would you make another template? You don't have to if you dont want to but playing the game with an incorrect template would be sort of weird. Sorry, but if you don't mind that would be great. And if you don't change the template I'll still make the gun different. You don't have to change it but it would be nice. I'll try to post the upgraded Thunder Titan on Tuesday.

Posted

Sure no problem.

It will only take 5 min to make a new.

It lacks a point cost too. I'll wait for your new mecha before I add the point cost.

Posted

You know,when a pilot was ejected from his SH in comic #24, Ha-Ya-To catched him with his Glidersuit.

Perhaps,you can make a ''Save'' function for the Glidersuit from Sentai HQ, to be able to re-use pilot cards, of which the main mech has been destroyed?

Posted

Exo-Champ, you don't have to make a different template. I forgot that the contest is over tommorrow and I currently have plans for 5 MOC's so it is hard to think of a gun idea anyways. I guess the zamor launcher looks OK on the Thunder Titan, a bit better than the Sky Guardian's , but I still should've done a different design. Well, we'll see if people like it or not when they start voting. Wish ya' luck for contest. ;-)

Posted

Right. I'll hold on that template.

Right now I need to define terrain effects, CC combat without CC weapons and loads of other stuff.

Good luck to you also... *y*

Posted

I'm working on building a Stalker Mine.

When i've taken white-background pictures,you might want to make templates.

Stalker Mines are little things that i made up.They're little three-legged robots that can be ejected from special recharge stations around the base.

It can move around for 3 rounds until it explodes.Its explosion can cause damage to any mech within 25 cm from it.Also friendly mechs will be damaged,so be careful where you place your Stalker Mine!

When its done,i'll make pictures,post stats and maybe building instructions in the Space & Mecha forum.

Posted

Cool new templates. I would suggest one thing, though: Instead of making new character templates for special mecha, list all the skills on one template, and also indicate what mechas can not use certain ones. That would make it more compact, IMO. ;-)

Posted
Cool new templates. I would suggest one thing, though: Instead of making new character templates for special mecha, list all the skills on one template, and also indicate what mechas can not use certain ones. That would make it more compact, IMO. ;-)

I've been thinking about just that.

Some of the skills don't make sense in some of the BMs.

I'll make new Pilot cards with just the Attack and Defence stat. Skills are sepperate.

Very good feed-back Grevious.

@Kahgarak: I'll for sure help you with a template for the Stalker Mine. It sounds cool.

Posted

A tiny update on the Stalker Mine:

- Model built. Preparing to take white-background photos.

- Idea for SM strategy: Using them to destroy the enemy's SM.

- SM rule: SM Recharge Stations (WIP) *MUST* be placed within 50 cm from your base's core.

Posted

Templates for Blazing Hunter and Robot Reaper added.

Point cost for Stealth Wasp edited.

Things on the to-do-list:

Iron Drone Inf. Add-on card for SV

Human Inf.

Possible upgrade of the Supernova Laser Staff (comic 25 shows it to have a ranged attack)

Possible Alfa-Strike capability for human BMs (GT in comic 25)

I hope the Moderators will forgive me for double-posting from time to time. As long as I keep to relevant updates I hope it

Posted

Nice new templates. I can't wait until you make Sentai Fortress and Frontal Baricade, as well as the 2007 mechs (no rush, though). ;-)

I hope the Moderators will forgive me for double-posting from time to time. As long as I keep to relevant updates I hope it
Posted

So far we decided a point in each deployment zone.

Players then alternate in placing one model within 50cm of their point (you might decide that the robot player has to place two for every one the human palyer deploys).

When all models are placed, you are ready to begin with the first initiative.

Have fun...

Posted

Exo-Champ, I was wondering if you could make the templates. No hurry at all, but I'm gettings some 2007 kits over the break and I was thinking of playing Exo-Dice. Forgive my laziness of not checking if they're already up. Thanks, and remember no hurry.

Great game! *y*

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...