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Posted

Hmm.. so how would a monster that's weak against all elements fare against Namyrra's Crystal Mace which is imbued with all elements? Are we seriously talking 512x (2 to the power of 9) damage in that case? (if so I love the Weather Mage even more :grin:)

How does Mist interact with Ethereal enemies? Does it make them weak/susceptible to the elements?

The description in itself already answers both of your questions.

All this disbelief makes me reconsider the skill. It might be too powerful after all, even if it is just temporary. :laugh:

Posted

I'd nerf it to be "weak to any elements" rather than "weak to all elements". The latter stacks, which can get really nuts really fast, while the former is a flat x2 multiplier if an incoming attack is at all elemental (like a Fragile that's exclusive to elemental attacks). :wink:

Posted

I'd nerf it to be "weak to any elements" rather than "weak to all elements". The latter stacks, which can get really nuts really fast, while the former is a flat x2 multiplier if an incoming attack is at all elemental (like a Fragile that's exclusive to elemental attacks). :wink:

But mechanics-wise that doesn't make sense, especially with multi-elemental attacks. It's too contradictory to how elements work now.

I'll just have to think of something else for the skill...

Posted

Could you maybe have Mist increase the elemental modifier? Say, for example, elemental attacks that that enemy is weak to do x3 or x4 damage instead of x2?

Posted

Could you maybe have Mist increase the elemental modifier? Say, for example, elemental attacks that that enemy is weak to do x3 or x4 damage instead of x2?

The different weather effects already do that, in case you didn't notice. :wink:

Posted

But mechanics-wise that doesn't make sense, especially with multi-elemental attacks. It's too contradictory to how elements work now.

I'll just have to think of something else for the skill...

I still think it can be salvaged.

4. MIST/POOR FORECAST: The weather mage spends 1 ether to envelop the target in a mystic mist, making it take double damage from all elemental attacks until the end of the next round regardless of its type or immunities. Optionally, the weather mage can spend 1 ether to change the weather based on the chosen gem for the following round (see Weather & Disasters). If all ether is depleted, nothing happens.

Posted

Yeah, but I figured Mist would be a more all-around kind of thing if you didn't want to induce weather for some reason or another. Mist would only effect one target instead of the whole battlefield. It would also work on more than one element, unlike the weather, which only boosts a certain type.

Posted

Alternatively, you could just have Mist suppress the target’s immunities (elemental, type, and otherwise, with the exception of Doomed and Instant Kill) until the end of the next Round.

Posted

Alternatively, you could just have Mist suppress the target’s immunities (elemental, type, and otherwise, with the exception of Doomed and Instant Kill) until the end of the next Round.

I thought about that at some point, too. It does sound like something a magical mist could do, yes. :grin:

It would make the skill very complicated and open to questions, though, which is always a bad thing.

Posted

EDIT: Would this skill be too lame/risky? It would affect all enemies, but also all heroes. Or should it only affect the target?

4. MIST: The weather mage spends 1 ether to envelop the battlefield into a mystic mist, temporarily negating the elemental immunities of all combatants until the end of the next round, making everyone take at least normal damage from all elements.

Posted

I feel like if we ran with that, Mist rolls could really end up hurting the entire party, especially if rolled at a bad time. If you wanted to have a risk/reward dynamic, you could make the mist envelop the enemy and all heroes targeting that enemy, but that could probably get complicated fast. I like it better with just the target, but I think it's got pros and cons either way.

Posted

I feel like if we ran with that, Mist rolls could really end up hurting the entire party, especially if rolled at a bad time. If you wanted to have a risk/reward dynamic, you could make the mist envelop the enemy and all heroes targeting that enemy, but that could probably get complicated fast. I like it better with just the target, but I think it's got pros and cons either way.

It is a roll of 4 or 3 depending on how you roll your dice, I'm not sure it should be greatly benefiting anyone significantly. Look at comparable classes. :shrug_confused:

Posted

EDIT: Would this skill be too lame/risky? It would affect all enemies, but also all heroes. Or should it only affect the target?

4. MIST: The weather mage spends 1 ether to envelop the battlefield into a mystic mist, temporarily negating the elemental immunities of all combatants until the end of the next round, making everyone take at least normal damage from all elements.

That's actually worse than a Damage or Special Damage roll; it punishes everyone in the party because one player rolled one specific thing. :sceptic: I'd much rather Mist simply suppress a single enemy's immunities for a Round.

Posted

That's actually worse than a Damage or Special Damage roll; it punishes everyone in the party because one player rolled one specific thing. :sceptic: I'd much rather Mist simply suppress a single enemy's immunities for a Round.

Yeah, that's what I was trying to say. That's why I like the idea that it only affects the one target; most of the other debuffs for the classes only affect the one target anyways with the 3/4 rolls. Idk. :wacko:

Posted

Alright, I'll restrict Mist to just the WM's target. Thanks for your input, guys!

Here's another take on the Decamon Drafter illustration (refresh the image if you still see clowns).

heroica-decamondrafter.jpg

Here's the old version for comparison.

  • 5 weeks later...
Posted

After running some fights with a Mystic Knight, I thought I'd throw a rule change suggestion out there and see what folks thought. While Battle Mages and Mystic Knights have some differences between the classes why not give one of them MARTIAL HIT like the Chi Monk, where they can imbue one of their elements into a Weapon? Really go for the mystic swordsman kind of image.

  • 2 weeks later...
Posted

After running some fights with a Mystic Knight, I thought I'd throw a rule change suggestion out there and see what folks thought. While Battle Mages and Mystic Knights have some differences between the classes why not give one of them MARTIAL HIT like the Chi Monk, where they can imbue one of their elements into a Weapon? Really go for the mystic swordsman kind of image.

What roll would this take place of?

Posted (edited)

After running some fights with a Mystic Knight, I thought I'd throw a rule change suggestion out there and see what folks thought. While Battle Mages and Mystic Knights have some differences between the classes why not give one of them MARTIAL HIT like the Chi Monk, where they can imbue one of their elements into a Weapon? Really go for the mystic swordsman kind of image.

Well Martial Hit is basically casting a spell that doesn't ignore row, and Mystic Knights and Battle Mages already have spell-casting, so I don't think it would get much use. Unless you replace the spell-casting.

And Mystic Knight can already imbue the gem into his weapon on a shield roll.

Edited by Myrddyn
Posted

I could see that IF it consumed the gem when it happened and could only work with gems currently in the character's possession.

Not quite sure what you mean by consuming a gem, Chi Monk's don't consume a gem when they imbue an element into their Martial Hits, but yes the gem would need to be in the character's possession.

What roll would this take place of?

I'm thinking this would be more suited to Battle Mages, in which case it would be an addendum to Counter, Hit, and Critical Hit.

Well Martial Hit is basically casting a spell that doesn't ignore row, and Mystic Knights and Battle Mages already have spell-casting, so I don't think it would get much use. Unless you replace the spell-casting.

And Mystic Knight can already imbue the gem into his weapon on a shield roll.

It wouldn't make sense if Mystic Knights and Battle Mages didn't use weapons, but since they do at the cost of not being able to use the effect of a weapon, i.e. if a weapon deals the blinded effect a spell directed through it does not. Magic based classes as a rule have to choose between using a weapon that deals an effect and casting an elemental spell, my thought is why not create a magic based class whose niche is that they don't have to choose. Since Mystic Knights already have a niche in being able to wield high SP as well as improve their armor and weapon, I think this sort of ability would be more suited to Battle Mages, whose only real niche is they do a little more damage than the normal class with their "Extra Critical Hit".
Posted (edited)

Not quite sure what you mean by consuming a gem, Chi Monk's don't consume a gem when they imbue an element into their Martial Hits, but yes the gem would need to be in the character's possession.

Meaning that if it was rolled the gem would be merged with the weapon and removed from their inventory. Since when a mystic knight upgrades a weapon it is permanent. A chi monk doesnt get a permanent boost from their ability correct? Just a one time shot. Allowing the addition of elemental attacks to a weapon without consuming the weapon would be far too strong of an ability. And it would need to be the gem they were using for the attack.

Edited by Asphalt

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