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Posted

Warlen pulls out his healing staff and attempts to revive the fallen Mage.

FM Note: Only a Druid/Necromancer SHIELD or a Phoenix Essence or similar consumable item can revive KO'd Heroes.

Posted (edited)

Erik shrugs. "Your essence, up to you."

Avalanche sees Siercon go down,"Darn! I think one of us should revive him and the rest go for the Skeleton Knight or Creeping Hand, since they're not Hexed!"

"Since the hex prevents them from damaging us for the whole round, we'd be better to pile attacks on one of the hexed enemies. Preventing the free hit from the knight is worthwhile, but I wouldn't worry about the creeping hand."

Erik attacks the Skeleton Mage from the front row with the Titanic Axe.

Battle order:

William

William (if using repeating crossbow)

Warlen

Erik

Siercon (if revived)

Avalanche

Alexander

Edited by Myrddyn
Posted

Avalanche switches targets to the Skeleton Mage from the front row with Frostbite.

Ooc-Ahh. Right.

"Do you want me to Ecssence him, or am I more useful in attack?"

"You and Alexander are the only ones with Essences, so it's between you two to decide who revives our friend,"

Posted

He received that much damage while in the back row??

I must have missed something...

FM Note: The Skeleton Mage is ranged and ignores Row.

Posted (edited)

FM Note: I'll assume William repeats this time, since it's been 24 hours; I'll also assume that Siercon repeats, since it won't put him in danger of KO.

Wedge09, I will assume Alexander does not choose to Mark Undead-type enemies; if I am incorrect and you would like to Mark (favor) Undead-type enemies, please let me know and also tell me which existing favoring you would like to discard (Humanoid or Beast).

Round 4 of Battle 2:

>William vs. Carrion Squirrels B - Aim->Hit (Carrion Squirrels B: 5+22=27 damage)

>William vs. Carrion Squirrels C - Critical Hit (Carrion Squirrels C: 5*2=10+22=32 damage)

>Warlen revives Siercon (Siercon: revived with full health)

Erik vs. Skeleton Mage - Special Damage (Hexed! enemy attacks Creeping Hand: no effect, Immortal; Warlen: +1 Power)

>Siercon (Light) vs. Skeleton Mage - Spell Counter (Hexed! enemy attacks Skeleton Knight: 26-6=20 damage; Skeleton Mage: 17+18+10=45*2=90 damage; Siercon: -1 Ether)

Avalanche vs. Skeleton Mage - Extra Critical Hit (8*3=24+14=38 damage)

>Alexander vs. Carrion Squirrels A - Damage (Hexed! enemy attacks Carrion Squirrels E: 20 damage; Warlen: +1 Power)

Carrion Squirrels D Free Hit vs. William - 20/2=10-14=0 damage

Carrion Squirrels E Free Hit vs. Warlen - Hexed! enemy attacks Carrion Squirrels C: 20 damage

Creeping Hand Free Hit vs. Erik: 20-14=6 damage

Skeleton Knight Free Hit vs. Siercon - 26/2=13-5=8 damage

Carrion Squirrels D Cursed: -10% max health

All eight enemies remain. THE BATTLE CONTINUES!

The Enemies:

heroicafog-monster-carrionsquirrel.jpgheroicafog-monster-carrionsquirrel.jpg

Carrion Squirrels A
*Mob 2*

Type: Vermin/Dark

Level: 20 (10*2)

Health: 114/210 (105*2)

Special:
Bone Club
– Causes 10 damage to the target, multiplied by the amount of bones the target carries.

Drops: Bone

heroicafog-monster-carrionsquirrel.jpgheroicafog-monster-carrionsquirrel.jpg

Carrion Squirrels B
*Mob 2*

Type: Vermin/Dark

Level: 20 (10*2)

Health: 129/210 (105*2)

Special:
Bone Club
– Causes 10 damage to the target, multiplied by the amount of bones the target carries.

Drops: Bone

heroicafog-monster-carrionsquirrel.jpgheroicafog-monster-carrionsquirrel.jpg

Carrion Squirrels C
*Mob 2*

Type: Vermin/Dark

Level: 20 (10*2)

Health: 146/210 (105*2)

Special:
Bone Club
– Causes 10 damage to the target, multiplied by the amount of bones the target carries.

Drops: Bone

heroicafog-monster-carrionsquirrel.jpgheroicafog-monster-carrionsquirrel.jpg

Carrion Squirrels D
*Mob 2*
*Cursed*

Type: Vermin/Dark

Level: 20 (10*2)

Health: 154/
210
154 (105*2)

Special:
Bone Club
– Causes 10 damage to the target, multiplied by the amount of bones the target carries.

Drops: Bone

heroicafog-monster-carrionsquirrel.jpgheroicafog-monster-carrionsquirrel.jpg

Carrion Squirrels E
*Mob 2*

Type: Vermin/Dark

Level: 20 (10*2)

Health: 178/210 (105*2)

Special:
Bone Club
– Causes 10 damage to the target, multiplied by the amount of bones the target carries.

Drops: Bone

heroicafog-monster-creepinghand.jpg

Creeping Hand
*Immortal!*

Type: Undead

Level: 20

Health: 254/254

Special I:
Eye Poker
– Causes 20 damage and the blinded-effect on the target

Special II:
Chokehold
– Causes petrified-effect, but also makes the Creeping Hand unable to act as long as the target is petrified. Used only if the target is already blinded.

Drops (varies by roll):

1-2: Gold Ring (worth 15 gold; can be given to someone to make them enamored with the giver)

3-4: Bone

5-6: nothing

heroicafog-monster-skeletonknight.jpg

Skeleton Knight

*Immune to bleeding and sudden death*

Type: Undead

Level: 26

Defense: 6

Health: 533/730

Special:
Skull Guard
– Protects self from all damage and negative effects for the next turn.

Drops (varies by roll):

1-2: Skull Shield (SP:6, immune to darkness-elemental damage; suitable to Black Knights only.)

3-6: Potion

heroicafog-monster-skeletonmage.jpg

Skeleton Mage

*Ranged, fights from the back row* *Immune to bleeding and sudden death*

Type: Undead

Level: 26

Health: 447/579

Ether: 6/6

Special:
Dark Magic Burst
– Deals 13 darkness-elemental damage to all opponents regardless of row at the cost of 1 ether. If ether is at zero, nothing happens.

Drops (varies by roll):

1-2: Pointy Hat (Max. Ether +2, suitable for mages and clerics.)

3-6: Tonic

The Party:

344AC380-52F7-4663-A091-9D3206218910_zpsuwjcvltv.jpg

Warlen Melimane, Eulalia's Knight (The Chosen Minifigure)

23 year old male half-elf Mystic Knight

Level 19
*Immune to
Ether Reduction
* *
Cursed
defense!* *
+1 POWER
whenever a party member rolls
DAMAGE
/
SPECIAL DAMAGE
*

Power Bonus:
0
13

Health:
25/27 (18+1+3+5+7
*
)

SP:
9 (5+4)

Ether:
21/30 (18+3+5+1)

Gold:
250

Glory Points (GP):
1

Equipment:
Darkstar Wand (WP:12; has 1/2 chance of inflicting
hexed
-effect;
darkness
-elemental wand) (loaned from Erik),
Eulalia Shield (SP: 5, prevents ether reduction), Vorpalis Diremail (SP: 4, enemies that inflict damage on the wearer become Cursed. Bodywear), Vorpalis Purgers (Power +0; goes up by 1 every time a someone in the hero's party/the hero themselves rolls damage/special damage. Resets to zero if the wearer is knocked out or if the battle ends. Legwear),

Inventory:

Weapons:
The Cannonblade (Can be used as a longsword or handcannon, WP: 8. Ignores SP in sword mode, deals Bleeding 1 in cannon mode), Healing Staff (WP: 5, staff, heals instead of damaging), Rusty Dagger (WP:2, poison 10, breaks after 3 uses).
[/font]

Artifacts:
Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Counterstrike Gloves, Magician's Glove
*
(+10 spell power), Locustoid Greaves (+4 ether, suitable for ether users), Lethauros Ring (Health and Ether +5. Suitable for anyone, accessory),

Spellbook:
Amethyst
,
Aquamarine
,
Emerald
,
Ruby
,
Sapphire
,
Garnet
x2
Lent to Siercon
,
Opal
,
Topaz
,
Diamond
,
Scroll of
Sleep
, Scroll of
Frailty
, Scroll of
Antimagic

Must Be RPed:
Lightning Ball (25 electric damage to all enemies, bomb), Small Frost Ball (10 ice damage, bomb)

Consumables:
Potion x2, Grand Potion x3, First Aid Kit (Full Health and remove negative effects for the whole party), Health Core, Tonic x3, Grand Tonic x2, Remedy x7, Banana (Full Health), Smoke Bomb x3, Milk x2 (+15 HP and Ether), Hurricane x3 (Grants
*
Drunk*
effect. If user makes pun every round, the strength of their attack is doubled), Phoenix Essence, Phoenix Incense, 2x Mead, 4x Smelling Salts

Other Junk:
Bedroll, Shovel, Telescope, Magnifying Glass, Pickaxe, Magic Compass, Bones x6, Shiny Gold Rocks x2 (Worth 1 gold at most stores, 5 at magic stores), 10-gallon Hats x7 (Grants wearer tourist effect, causing no one to take them seriously, headwear), Viper Scale (worth 40 gold to a certain someone)

For Sale:
Wand of Enamouring (WP:6, deals
*Enamoured*
-effect, wand), Feathered Cap (SP: 1, headwear, immune to
*Petrified*
),

*+1 to health from Rockapple Fruit, Quest #131

*Name changed from Magicians Gloves.

Erik%2Bfinal%2Bbattlemage%2Bheadshot%2B100x100.jpg

Erik Tyrvarr
(Myrddyn)

19 years old male human Battle Mage.

Level:
25.33
*Natural Respite*
*Immune to
Fragile
,
Fire,
Water,
* *Commands dogs*
*Party Leader!*

Power Bonus:
+0

Defense:
14
(Heavy Armour 5 + Bright Polish 1 + Dog Fur Coat 5 + Tricorne 3)

Health:
15/45
(Barbarian base 8 + Level bonus 24 + Battle Mage bonus 5 +
Raw Meat
5
+
Vampire Dust
3
)

Ether:
25/26
(Level bonus 25 + Battle Mage bonus 1)

Gold:
566

Glory Points (GP):
1

Equipment:
Titanic Axe (WP:12,
Earth
,
fire,
Light
-elemental, has 1/6 chances of inflicting
petrified
-effect; axe), Brightly Polished Heavy Armour (SP: 6, immune to
Fragile
,
fire,
water,
bodywear), Dog Fur Coat(SP:5, Grants Command over dogs, backwear), Tricorne(SP: 3).

Inventory:

Weapons:
Darkstar Wand (WP:12; has 1/2 chance of inflicting
hexed
-effect;
darkness
-elemental wand)
loaned to Warlen,
Silver Cup of Victory (WP:10; has 1/6 chance of causing
doomed
; club)
loaned to Avalanche,
Plunger (WP:2; 1/2 chance to cause sudden death to an aquatic enemy with each hit; club), Twin Axe (WP: 5, dual strike-axe), Voltedge (WP: 13, greatsword/longsword).

Artifacts:
Peacekeepers totem (Grants the "Diplomacy"-job trait; suitable to Erik only; accessory), Talisman of Enlightenment(Protects from
hexed
-effect; accessory), Sharkskin Armour (SP +1, bodywear), Shamanic Plate (Max. Health +2, Max. Ether +2; Blood Ritual does double damage to the target; suitable for shamans; bodywear),
Lighter Armor (SP: 4, immune to
Fragile
, bodywear)
loaned to William,
Helmet (Health +1), Barbarian's Boots (Natural Respite>Restoration; footwear), Ethereal Cloak (SP:2, Max. Ether +4, suitable for mages, clerics, necromancers, scholars and weather mages; backwear.)

Gems:
Amethyst
,
Ruby
,
Topaz
.

Consumables:
Milk (Restores 15 health and ether), Grand Elixir (Restores full health and ether to target and remedies all negative effects), 4*Tonics, Nostrum, Venom, Ether Core, 3x Potions, Health Core, Mulled Wine, Mead, Smelling Salts, Elixir, Grand Potion, Deluxe Skeleton Decoy, Feather of Flight (Allows the user to flee from the battle when used.), Bone

Other items:
Gold Statuette (Worth 100 gold), 3*Torches (WP:2, breaks after one use, suitable to all), Chair (WP:4, club), 2*Crystal Balls (worth 50 gold, except in magic shops where it is worth 100 gold.)

0d825d83-ba7e-453f-b4cc-22d12430c2fe_zps0b0c6c04.jpg

Siercon (Siercon and Coral)

Male, Age and species unknown
(Visual appearance of hollow black smoke in human form.)
Battlemage

Level 18.5
*Natural Respite*
*
Darkness
to all
Attacks; Immune to
Darkness
and
Asleep
*

Power Bonus:
+10 spellpower

Defense:
5
(Dark Phibbian Cloak +5)

Health:
20/28
(5 base + 18 lvl + 5 class)

Ether:
22/24
(5 base + 18 lvl + 1 class)

Gold:
109

Glory Points (GP):
7

Equipment:

Giant Spear (WP:17, causes
Bleeding
, Hollow [-]), Dark Phibbian Cloak (SP:5, Immune to
Darkness
and
Sleep
, adds
Darkness
-element to attacks; bodywear, suitable for magic users), Magicians Gloves(Spellpower +10; Handwear, suitable for Mages)

Inventory:

Weapons/Artifacts:
Sylvania's Cowl (grants
Animal Talk
; headwear, suitable for anyone), Sanctified Rito Spear (WP:4, doubled against Flying enemies, Hollow upgrade [-]), 2x Mithril Shard (1/4 of a piece of Mithril)

Gems:
Topaz (
Lightning
), Diamond (
Light
), Ruby (
Fire
), Emerald (
Wood
),
Garnet (
Earth
) (loaned from Warlen)

Bombs:
Cataclysm Bomb 200 (200 damage to all enemies with all elements [except darkness], ignores row and SP), Muddy Bomb (deals blinded and poisoned by 3 to all foes), Confuse Bomb (Deals 5 damage and the confused-effect to all opponents), 5x Bone, Smoke Bomb

Consumables:
6 Potions, 3 Remedies, 1 Grand Potion

Tools:
Magic Compass, Shovel, Magnifying Glass

For Sale:
(Message if interested): Chain Scythe (WP:6, applies
Enamored
), Hood of the Dark Druid (wearer absorbs
Wood
- and
Darkness
-elemental damage; headwear, suitable for druids only),

Quest:
Good Rep: Shadeaux, Rito

15018446326_243e44eab5_o.jpg

Alexander Vandangant (Wedge09)

99 years old elf Hunter

Level 27
*Natural Respite*
*Immune to
asleep
and
fast asleep
*
*Favors Humanoid- and Beast-type enemies*

Power Bonus
: +2 WP

Defense
: 6
(Chevalier of Charis armor + Dream Helm)

Health
: 39/39
(6 + 20 + 6 + 4 + 2 Chicken Drumstick)

Gold
: 280

Glory Points (GP):
59

Equipment
: Fauxthril Crossbow (WP:
14
16 due to Hunter's Quiver,
darkness-
,
ice-
elemental, Hollow Blade upgraded [nothing stored]), Chevalier of Charis armor (Artifact, bodywear) (Maximum health +2, SP: 2), Dream Helm (SP: 4, wearer immune to
asleep
and
fast asleep
, artifact, headwear), Hunter's Qiver (WP: +2 to bows and crossbows, allows the hunter to favour two typers at the same time)

Inventory:

Delfrin Crossbow (WP: 7), Delfrin Master Bow (WP:8, inflicts
Jinxed
)

Duplovian Helmets of the Guard (SP: 2, Immune to Magic and Healing), Sterile Gloves (Immune to
Poisoned
and
Bleeding
; handwear),

Ancient Spear (WP:5,
Earth
elemental), Trickster's Mask of the Gender-Swap

Grand Potion (2), Potions (10), Remedies (2), Tonic (2), Venoms (6), Nostrum, Smoke Bomb, Dirt Bomb, Ice Bomb, Holy Bomb, Fire Bomb (2), Lightning Bob, Elven Bomb, First Aid Kit (Consumable), Meads (3), Weak potion (2), Weak Regeneration Potion (1), Weak Regeneration Tonic (1), Smelling Salt (2), Mithril Shard (1/4 of a piece of Mithril), Big Apple, Bones (6), Skeleton Decoy, Charcoal, Phoenix Essence (2), (2) Grating Stone

Bedroll, Shovel, Telescope, Magic Compass, Magnifying Glass

Reputation
: Ziegfrieds - Great (+2 Quest), Bonapartes - Great (+2 Quest)

harkenshire_sig.jpg

Name:
William Harkenshire
*Immune to
Light
and
Fragile
*
*Counterstriking*

Level:
22 Warden

Power Bonus:
0

Defense:
14

Health:
36/36

Gold:
559

Glory Points (GP):
1

Equipment:
Croise Crossbow
(WP: 12),
Mirror Shield
(SP:10, user is immune to light-elemental damage; shield),
Lighter Armor (SP: 4, immune to
Fragile
, bodywear) (loaned from Erik),
Quiver of Homing Arrows
(Rolls of AIM become HIT; can only be used with a bow or a crossbow; backwear.),
Counterstrike Gloves
(If the wearer is damaged by a Free Hit, they counter with strength equal to their level; handwear.)

Inventory:

*
Repeating Crossbow
(WP: 5 May not be upgraded;
Fire
; Hastened),
Delfrin Sword
(WP:3),
Chain Whip
(WP:7, causes
Bound
),
Hand Cannon
(WP: 5;
Lightning
,
Wood
),
Handy Longsword
(WP: 4, 1/6 chance to inflict
poisoned
),
Norgh Shield
(SP: 5, Immune to
Fragile
),
Lion Knight Shield
(SP: 4, suitable for Knights),
Pauldrons
(SP +2, suitable to Knights, Dragoons and Skirmishers; accessory),
Amulet of the Elven Horse Rider
(Power +1 on the front row, doubles movement),
Chimera Armor
(SP:2, +2 Max Health; bodywear, suitable for Knights and Barbarians),
Wave Sword
(WP: 11,
Darkness
-elemental, deals Cursed Effect)

*
Sapphire, Smoke Bomb, Bedroll, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom x3, Elven Bomb, Bomb XX, 4 Fire Bombs, Water Bomb, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone x2, Magic Saucepan, Nostrum, Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), 1 fine Montresorian Wine, Mead, (Shard of Wood: WP 1 Dagger), Gold Bar, Mithril Shard (1/4 of a piece of Mithril)

20640791541_b746b8b19f_t.jpg

Avalanche
, the Super Sleuth
(Dragonfire)

30 years old male yeti Barbarian
*Natural Respite*
*Immune to
Fragile
*
*Counterstriking*

Level 14

Power Bonus:
0

Health:
17/22
(8+13+1*)

SP:
5

Gold:
5

Glory Points (GP):
2

Equipment:
Silver Cup of Victory (WP:10; has 1/6 chance of causing
doomed
; club) (loaned from Erik),
Heavy Armour (immune to fragile, SP:5), Counterstrike Gloves (after the wearer is struck by a Free Hit, they counter with strength equal to the damage taken)

Inventory:
Frostbite (halberd, WP:8, damages undead), Trollsbane (club, WP:7,
earth
-elemental), 4x Potion, Grand Potion, Remedy, Mulled Wine, Smoke Bomb, 4x Venom, 2x Nostrum, Mead, Smelling Salts, Pumpkin Bomb (causes the stunned-, blinded-, poisoned by 1-, asleep-, sealed- and confused- effects to all opponents), Lightning Bomb, Dirt Bomb, Holy Bomb, 8x Bone, Skeleton Decoy, Bumble Fanshirt (SP:1, vermin with less than half of the wearer's level are scared and won't directly attack the wearer, bodywear)

(*One Chicken Drumstick eaten)

Party Leader, choose the order of action.

All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, heal or cast a magic spell, or if you want to use an item instead of attacking.

Any enemy not targeted will get a Free Hit on the party after everyone has acted. Mobs get an extra Free Hit if there are more members of the mob than standing party members.

Edited by Flipz
Posted

Indeed I choose to not fave Undead. Sorry for not making it clear. And I have Phoenix Essence? O_o I didnt remember that! xD

Alexander attack Skeleton Mage from the back row with his Fauxtrill Crossbow.

Posted (edited)

Erik attacks Carrion Squirrels A from the back row with the Titanic Axe.

"Careful with those bones, Avalanche."

Battle order:

Erik

Warlen

William

William

Siercon

Avalanche

Alexander

Edited by Myrddyn
Posted

Oh the Creeping Hand should have actually done 6 damage to Erik since he was in the front row. But he's back in the back this round.

"Hey Siercon, looks like casting Light on the the Skeleton Knight through your Giant Spear from the back row is your safest option.

Posted (edited)

Oh the Creeping Hand should have actually done 6 damage to Erik since he was in the front row. But he's back in the back this round.

"Hey Siercon, looks like casting Light on the the Skeleton Knight through your Giant Spear from the back row is your safest option.

Indeed, you live and you learn, and if it's a game... you die and you learn lol ;)

Siercon does this, attacking the Skeleton Knight from the back row with a light spell through his spear.

Siercon rises, and says "Thank you greatly friend, I clearly underestimated that mage... it will not happen again. I owe you one!" Thanks Warlen for the heal!

================================================

*Quick minor personal subplot if you don't mind (this is the first time i've been 'for real' KO'd, and there were some things I've planned to be incorporated into it*

Basic facts. for OOC players.

-Siercon cannot be KO'd an infinite number of times.

-Flipz as Siercons first KO DM witness, can you roll 3d6ish for his ultimate number of lives. :( (and then I guess subtract one)

-Warlen, as you were the one who revived him, you basically see something like this:

As Siercon hits the ground, his black smoky figure fades greatly to reveal white luminescent tendrils. they seemed to be crudely wrapped in a human form but each string end, stretched out from his body to some plane beyond, like a puppet. Slowly as he comes to, the black smog swells back in as if being pulled from all around him, but not before Warlen notices one of the threads snap, disintegrate, and fall to the ground like used pixie dust.

-Walen knows the number of remaining threads. (the others don't, and Siercon doesn't)

Any ways, unless Flipz rolls three 1's, I'm hoping this doesn't bother anyone in the near future lol. Just some forced character opportunities :)

Make sense?

Edited by Siercon and Coral
Posted (edited)

FM Note: Siercon rolls: 6, 6, 6. :wacko:

Round 5 of Battle 2:

>Erik vs. Carrion Squirrels A - Extra Critical Hit (Carrion Squirrels A: 12*3=36+25=61*2/2=61 damage)

>Warlen (Light) vs. Skeleton Mage - SHIELD (Spellblade Spin - 2+3=5 hits; Skeleton Mage: 12+19+13=44*2/2/2=22 damage + no Hex; Carrion Squirrels A: 12+19+13=44*2/2=44 damage + no Hex; Carrion Squirrels B: 12+19+13=44*2/2=44 damage + no Hex; Carrion Squirrels C: 12+19+13=44*2/2=44 damage + Hexed; Carrion Squirrels D: 12+19+13=44*2/2=44 damage + Hexed; Warlen: -1 Ether)

>William vs. Carrion Squirrels B - Special Damage (Bone Club - William: 10*2=20/2=10-14=0 damage; Warlen: +1 Power)

>William vs. Carrion Squirrels C - Special Damage (Bone Club - William: 10*2=20/2=10-14=0 damage; Warlen: +1 Power)

>Siercon (Light) vs. Skeleton Knight - Damage (Siercon: 26/2=13-5=8 damage; Warlen: +1 Power)

>Avalanche vs. Carrion Squirrels A - Hit (Carrion Squirrels A: 10+14=24/2=12 damage (KO!)

>Alexander vs. Skeleton Mage - SHIELD (Marking the Favored - 16*3=48+27=75 damage + Mark undead?)

Carrion Squirrels D Free Hit vs. Erik - enemy Hexed! attacks Carrion Squirrels B: 20 damage

Carrion Squirrels E Free Hit vs. Warlen - 20/2=10-9=1 damage; Carrion Squirrels E: Cursed!

Creeping Hand Free Hit vs. William: 20/2=10-14=0 damage

Carrion Squirrels D Cursed: -10% max health

Carrion Squirrels E Cursed: -10% max health

Erik spikes the first group of squirrels into the air, killing one and giving Warlen and Avalanche the chance to ping-pong the other to death with their own weapons. Warlen turns his momentum into another Spellblade Spin, but his aerial antics throw off his spacing and weaken his blows; fortunately, his boots somewhat make up for the lost power, as they continue to suck in strength from the squirrels' wailing away on William's shield. Siercon gets stabbed by the Knight, but Alexander once again gets a chance to Mark undead as his blow lands.

Seven enemies remain. THE BATTLE CONTINUES!

The Enemies:

heroicafog-monster-carrionsquirrel.jpg

Carrion Squirrels B
*Mob 1*

Type: Vermin/Dark

Level: 10 (10*1)

Health: 65/105 (105*1)

Special:
Bone Club
– Causes 10 damage to the target, multiplied by the amount of bones the target carries.

Drops: Bone

heroicafog-monster-carrionsquirrel.jpg

Carrion Squirrels C
*Mob 1*
*Hexed (1 Round)*

Type: Vermin/Dark

Level: 10 (10*1)

Health: 102/105 (105*1)

Special:
Bone Club
– Causes 10 damage to the target, multiplied by the amount of bones the target carries.

Drops: Bone

heroicafog-monster-carrionsquirrel.jpgheroicafog-monster-carrionsquirrel.jpg

Carrion Squirrels D
*Mob 2*
*Cursed*
*Hexed (1 Round)*

Type: Vermin/Dark

Level: 20 (10*2)

Health: 110/
210
139 (105*2)

Special:
Bone Club
– Causes 10 damage to the target, multiplied by the amount of bones the target carries.

Drops: Bone

heroicafog-monster-carrionsquirrel.jpgheroicafog-monster-carrionsquirrel.jpg

Carrion Squirrels E
*Mob 2*
*Cursed*

Type: Vermin/Dark

Level: 20 (10*2)

Health: 178/
210
189 (105*2)

Special:
Bone Club
– Causes 10 damage to the target, multiplied by the amount of bones the target carries.

Drops: Bone

heroicafog-monster-creepinghand.jpg

Creeping Hand
*Immortal!*

Type: Undead

Level: 20

Health: 254/254

Special I:
Eye Poker
– Causes 20 damage and the blinded-effect on the target

Special II:
Chokehold
– Causes petrified-effect, but also makes the Creeping Hand unable to act as long as the target is petrified. Used only if the target is already blinded.

Drops (varies by roll):

1-2: Gold Ring (worth 15 gold; can be given to someone to make them enamored with the giver)

3-4: Bone

5-6: nothing

heroicafog-monster-skeletonknight.jpg

Skeleton Knight

*Immune to bleeding and sudden death*

Type: Undead

Level: 26

Defense: 6

Health: 533/730

Special:
Skull Guard
– Protects self from all damage and negative effects for the next turn.

Drops (varies by roll):

1-2: Skull Shield (SP:6, immune to darkness-elemental damage; suitable to Black Knights only.)

3-6: Potion

heroicafog-monster-skeletonmage.jpg

Skeleton Mage

*Ranged, fights from the back row* *Immune to bleeding and sudden death*

Type: Undead

Level: 26

Health: 350/579

Ether: 6/6

Special:
Dark Magic Burst
– Deals 13 darkness-elemental damage to all opponents regardless of row at the cost of 1 ether. If ether is at zero, nothing happens.

Drops (varies by roll):

1-2: Pointy Hat (Max. Ether +2, suitable for mages and clerics.)

3-6: Tonic

The Party:

344AC380-52F7-4663-A091-9D3206218910_zpsuwjcvltv.jpg

Warlen Melimane, Eulalia's Knight (The Chosen Minifigure)

23 year old male half-elf Mystic Knight

Level 19
*Immune to
Ether Reduction
* *
Cursed
defense!* *
+1 POWER
whenever a party member rolls
DAMAGE
/
SPECIAL DAMAGE
*

Power Bonus:
0
16

Health:
24/27 (18+1+3+5+7
*
)

SP:
9 (5+4)

Ether:
20/30 (18+3+5+1)

Gold:
250

Glory Points (GP):
1

Equipment:
Darkstar Wand (WP:12; has 1/2 chance of inflicting
hexed
-effect;
darkness
-elemental wand) (loaned from Erik),
Eulalia Shield (SP: 5, prevents ether reduction), Vorpalis Diremail (SP: 4, enemies that inflict damage on the wearer become Cursed. Bodywear), Vorpalis Purgers (Power +0; goes up by 1 every time a someone in the hero's party/the hero themselves rolls damage/special damage. Resets to zero if the wearer is knocked out or if the battle ends. Legwear),

Inventory:

Weapons:
The Cannonblade (Can be used as a longsword or handcannon, WP: 8. Ignores SP in sword mode, deals Bleeding 1 in cannon mode), Healing Staff (WP: 5, staff, heals instead of damaging), Rusty Dagger (WP:2, poison 10, breaks after 3 uses).
[/font]

Artifacts:
Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Counterstrike Gloves, Magician's Glove
*
(+10 spell power), Locustoid Greaves (+4 ether, suitable for ether users), Lethauros Ring (Health and Ether +5. Suitable for anyone, accessory),

Spellbook:
Amethyst
,
Aquamarine
,
Emerald
,
Ruby
,
Sapphire
,
Garnet
x2
Lent to Siercon
,
Opal
,
Topaz
,
Diamond
,
Scroll of
Sleep
, Scroll of
Frailty
, Scroll of
Antimagic

Must Be RPed:
Lightning Ball (25 electric damage to all enemies, bomb), Small Frost Ball (10 ice damage, bomb)

Consumables:
Potion x2, Grand Potion x3, First Aid Kit (Full Health and remove negative effects for the whole party), Health Core, Tonic x3, Grand Tonic x2, Remedy x7, Banana (Full Health), Smoke Bomb x3, Milk x2 (+15 HP and Ether), Hurricane x3 (Grants
*
Drunk*
effect. If user makes pun every round, the strength of their attack is doubled), Phoenix Essence, Phoenix Incense, 2x Mead, 4x Smelling Salts

Other Junk:
Bedroll, Shovel, Telescope, Magnifying Glass, Pickaxe, Magic Compass, Bones x6, Shiny Gold Rocks x2 (Worth 1 gold at most stores, 5 at magic stores), 10-gallon Hats x7 (Grants wearer tourist effect, causing no one to take them seriously, headwear), Viper Scale (worth 40 gold to a certain someone)

For Sale:
Wand of Enamouring (WP:6, deals
*Enamoured*
-effect, wand), Feathered Cap (SP: 1, headwear, immune to
*Petrified*
),

*+1 to health from Rockapple Fruit, Quest #131

*Name changed from Magicians Gloves.

Erik%2Bfinal%2Bbattlemage%2Bheadshot%2B100x100.jpg

Erik Tyrvarr
(Myrddyn)

19 years old male human Battle Mage.

Level:
25.33
*Natural Respite*
*Immune to
Fragile
,
Fire,
Water,
* *Commands dogs*
*Party Leader!*

Power Bonus:
+0

Defense:
14
(Heavy Armour 5 + Bright Polish 1 + Dog Fur Coat 5 + Tricorne 3)

Health:
9/45
(Barbarian base 8 + Level bonus 24 + Battle Mage bonus 5 +
Raw Meat
5
+
Vampire Dust
3
)

Ether:
25/26
(Level bonus 25 + Battle Mage bonus 1)

Gold:
566

Glory Points (GP):
1

Equipment:
Titanic Axe (WP:12,
Earth
,
fire,
Light
-elemental, has 1/6 chances of inflicting
petrified
-effect; axe), Brightly Polished Heavy Armour (SP: 6, immune to
Fragile
,
fire,
water,
bodywear), Dog Fur Coat(SP:5, Grants Command over dogs, backwear), Tricorne(SP: 3).

Inventory:

Weapons:
Darkstar Wand (WP:12; has 1/2 chance of inflicting
hexed
-effect;
darkness
-elemental wand)
loaned to Warlen,
Silver Cup of Victory (WP:10; has 1/6 chance of causing
doomed
; club)
loaned to Avalanche,
Plunger (WP:2; 1/2 chance to cause sudden death to an aquatic enemy with each hit; club), Twin Axe (WP: 5, dual strike-axe), Voltedge (WP: 13, greatsword/longsword).

Artifacts:
Peacekeepers totem (Grants the "Diplomacy"-job trait; suitable to Erik only; accessory), Talisman of Enlightenment(Protects from
hexed
-effect; accessory), Sharkskin Armour (SP +1, bodywear), Shamanic Plate (Max. Health +2, Max. Ether +2; Blood Ritual does double damage to the target; suitable for shamans; bodywear),
Lighter Armor (SP: 4, immune to
Fragile
, bodywear)
loaned to William,
Helmet (Health +1), Barbarian's Boots (Natural Respite>Restoration; footwear), Ethereal Cloak (SP:2, Max. Ether +4, suitable for mages, clerics, necromancers, scholars and weather mages; backwear.)

Gems:
Amethyst
,
Ruby
,
Topaz
.

Consumables:
Milk (Restores 15 health and ether), Grand Elixir (Restores full health and ether to target and remedies all negative effects), 4*Tonics, Nostrum, Venom, Ether Core, 3x Potions, Health Core, Mulled Wine, Mead, Smelling Salts, Elixir, Grand Potion, Deluxe Skeleton Decoy, Feather of Flight (Allows the user to flee from the battle when used.), Bone

Other items:
Gold Statuette (Worth 100 gold), 3*Torches (WP:2, breaks after one use, suitable to all), Chair (WP:4, club), 2*Crystal Balls (worth 50 gold, except in magic shops where it is worth 100 gold.)

0d825d83-ba7e-453f-b4cc-22d12430c2fe_zps0b0c6c04.jpg

Siercon (Siercon and Coral)

Male, Age and species unknown
(Visual appearance of hollow black smoke in human form.)
Battlemage

Level 18.5
*Natural Respite*
*
Darkness
to all
Attacks; Immune to
Darkness
and
Asleep
*

Power Bonus:
+10 spellpower

Defense:
5
(Dark Phibbian Cloak +5)

Health:
12/28
(5 base + 18 lvl + 5 class)

Ether:
22/24
(5 base + 18 lvl + 1 class)

Gold:
109

Glory Points (GP):
7

Equipment:

Giant Spear (WP:17, causes
Bleeding
, Hollow [-]), Dark Phibbian Cloak (SP:5, Immune to
Darkness
and
Sleep
, adds
Darkness
-element to attacks; bodywear, suitable for magic users), Magicians Gloves(Spellpower +10; Handwear, suitable for Mages)

Inventory:

Weapons/Artifacts:
Sylvania's Cowl (grants
Animal Talk
; headwear, suitable for anyone), Sanctified Rito Spear (WP:4, doubled against Flying enemies, Hollow upgrade [-]), 2x Mithril Shard (1/4 of a piece of Mithril)

Gems:
Topaz (
Lightning
), Diamond (
Light
), Ruby (
Fire
), Emerald (
Wood
),
Garnet (
Earth
) (loaned from Warlen)

Bombs:
Cataclysm Bomb 200 (200 damage to all enemies with all elements [except darkness], ignores row and SP), Muddy Bomb (deals blinded and poisoned by 3 to all foes), Confuse Bomb (Deals 5 damage and the confused-effect to all opponents), 5x Bone, Smoke Bomb

Consumables:
6 Potions, 3 Remedies, 1 Grand Potion

Tools:
Magic Compass, Shovel, Magnifying Glass

For Sale:
(Message if interested): Chain Scythe (WP:6, applies
Enamored
), Hood of the Dark Druid (wearer absorbs
Wood
- and
Darkness
-elemental damage; headwear, suitable for druids only),

Quest:
Good Rep: Shadeaux, Rito

15018446326_243e44eab5_o.jpg

Alexander Vandangant (Wedge09)

99 years old elf Hunter

Level 27
*Natural Respite*
*Immune to
asleep
and
fast asleep
*
*Favors Humanoid- and Beast-type enemies*

Power Bonus
: +2 WP

Defense
: 6
(Chevalier of Charis armor + Dream Helm)

Health
: 39/39
(6 + 20 + 6 + 4 + 2 Chicken Drumstick)

Gold
: 280

Glory Points (GP):
59

Equipment
: Fauxthril Crossbow (WP:
14
16 due to Hunter's Quiver,
darkness-
,
ice-
elemental, Hollow Blade upgraded [nothing stored]), Chevalier of Charis armor (Artifact, bodywear) (Maximum health +2, SP: 2), Dream Helm (SP: 4, wearer immune to
asleep
and
fast asleep
, artifact, headwear), Hunter's Qiver (WP: +2 to bows and crossbows, allows the hunter to favour two typers at the same time)

Inventory:

Delfrin Crossbow (WP: 7), Delfrin Master Bow (WP:8, inflicts
Jinxed
)

Duplovian Helmets of the Guard (SP: 2, Immune to Magic and Healing), Sterile Gloves (Immune to
Poisoned
and
Bleeding
; handwear),

Ancient Spear (WP:5,
Earth
elemental), Trickster's Mask of the Gender-Swap

Grand Potion (2), Potions (10), Remedies (2), Tonic (2), Venoms (6), Nostrum, Smoke Bomb, Dirt Bomb, Ice Bomb, Holy Bomb, Fire Bomb (2), Lightning Bob, Elven Bomb, First Aid Kit (Consumable), Meads (3), Weak potion (2), Weak Regeneration Potion (1), Weak Regeneration Tonic (1), Smelling Salt (2), Mithril Shard (1/4 of a piece of Mithril), Big Apple, Bones (6), Skeleton Decoy, Charcoal, Phoenix Essence (2), (2) Grating Stone

Bedroll, Shovel, Telescope, Magic Compass, Magnifying Glass

Reputation
: Ziegfrieds - Great (+2 Quest), Bonapartes - Great (+2 Quest)

harkenshire_sig.jpg

Name:
William Harkenshire
*Immune to
Light
and
Fragile
*
*Counterstriking*

Level:
22 Warden

Power Bonus:
0

Defense:
14

Health:
36/36

Gold:
559

Glory Points (GP):
1

Equipment:
Croise Crossbow
(WP: 12),
Mirror Shield
(SP:10, user is immune to light-elemental damage; shield),
Lighter Armor (SP: 4, immune to
Fragile
, bodywear) (loaned from Erik),
Quiver of Homing Arrows
(Rolls of AIM become HIT; can only be used with a bow or a crossbow; backwear.),
Counterstrike Gloves
(If the wearer is damaged by a Free Hit, they counter with strength equal to their level; handwear.)

Inventory:

*
Repeating Crossbow
(WP: 5 May not be upgraded;
Fire
; Hastened),
Delfrin Sword
(WP:3),
Chain Whip
(WP:7, causes
Bound
),
Hand Cannon
(WP: 5;
Lightning
,
Wood
),
Handy Longsword
(WP: 4, 1/6 chance to inflict
poisoned
),
Norgh Shield
(SP: 5, Immune to
Fragile
),
Lion Knight Shield
(SP: 4, suitable for Knights),
Pauldrons
(SP +2, suitable to Knights, Dragoons and Skirmishers; accessory),
Amulet of the Elven Horse Rider
(Power +1 on the front row, doubles movement),
Chimera Armor
(SP:2, +2 Max Health; bodywear, suitable for Knights and Barbarians),
Wave Sword
(WP: 11,
Darkness
-elemental, deals Cursed Effect)

*
Sapphire, Smoke Bomb, Bedroll, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom x3, Elven Bomb, Bomb XX, 4 Fire Bombs, Water Bomb, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone x2, Magic Saucepan, Nostrum, Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), 1 fine Montresorian Wine, Mead, (Shard of Wood: WP 1 Dagger), Gold Bar, Mithril Shard (1/4 of a piece of Mithril)

20640791541_b746b8b19f_t.jpg

Avalanche
, the Super Sleuth
(Dragonfire)

30 years old male yeti Barbarian
*Natural Respite*
*Immune to
Fragile
*
*Counterstriking*

Level 14

Power Bonus:
0

Health:
17/22
(8+13+1*)

SP:
5

Gold:
5

Glory Points (GP):
2

Equipment:
Silver Cup of Victory (WP:10; has 1/6 chance of causing
doomed
; club) (loaned from Erik),
Heavy Armour (immune to fragile, SP:5), Counterstrike Gloves (after the wearer is struck by a Free Hit, they counter with strength equal to the damage taken)

Inventory:
Frostbite (halberd, WP:8, damages undead), Trollsbane (club, WP:7,
earth
-elemental), 4x Potion, Grand Potion, Remedy, Mulled Wine, Smoke Bomb, 4x Venom, 2x Nostrum, Mead, Smelling Salts, Pumpkin Bomb (causes the stunned-, blinded-, poisoned by 1-, asleep-, sealed- and confused- effects to all opponents), Lightning Bomb, Dirt Bomb, Holy Bomb, 8x Bone, Skeleton Decoy, Bumble Fanshirt (SP:1, vermin with less than half of the wearer's level are scared and won't directly attack the wearer, bodywear)

(*One Chicken Drumstick eaten)

Party Leader, choose the order of action.

All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, heal or cast a magic spell, or if you want to use an item instead of attacking.

Any enemy not targeted will get a Free Hit on the party after everyone has acted. Mobs get an extra Free Hit if there are more members of the mob than standing party members.

Edited by Flipz
Posted (edited)

Erik attacks Skeleton Knight from the back row with the Titanic Axe.

Battle order:

Warlen

Erik

William

William

Avalanche

Siercon

Alexander

Edited by Myrddyn
Posted (edited)

FM Note: I have updated the Skeleton Knight's Special to reflect recent clarification.

Round 6 of Battle 2:

>Warlen (Light) vs. Skeleton Mage - Deflected Damage (Warlen: no deflection, 26-9=17 damage, +1 Power)

>Erik vs. Skeleton Knight - Special Damage (Skull Guard - Skeleton Knight: protected from all damage and effects next Round; Warlen: +1 Power)

>William vs. Carrion Squirrels B - Special Damage (Bone Club - William: 10*2=20/2=10-14=0 damage; Warlen: +1 Power)

>William vs. Carrion Squirrels C - Aim->Hit (Carrion Squirrels C: 12+22=34 damage)

Avalanche vs. Carrion Squirrels C - Miss (nothing happens)

>Siercon (Light) vs. Skeleton Knight - SHIELD (Circle of Might & Magic - Carrion Squirrels: no damage (Dark) + Bleeding 17; Skeleton Knight: 17+18=35/2=17-6=11 damage; Skeleton Mage: 17+18=35/2/2=8 damage; all enemies besides Creeping Hand: 17+18+10=45*2=90 damage; Siercon: -6 Ether)

>Alexander vs. Skeleton Mage - Critical Hit (Skeleton Mage: 16*2=32+27=59*3=177 damage)

Carrion Squirrels D Free Hit vs. Warlen - enemy Hexed! attacks Creeping Hand: no effect, Immortal

Carrion Squirrels E Free Hit vs. Erik - 10/2=5-14=0 damage

Creeping Hand Free Hit vs. William: 20/2=10-14=0 damage

Carrion Squirrels D Cursed and Bleeding: -5 health, -10% max health

Carrion Squirrels E Cursed and Bleeding: -5 health, -10% max health

Warlen apparently enjoys being beaten over the head, as he grows stronger from the enemy Mage's spell. The Skull Knight prepares to protect itself, but not before Siercon finally gets a moment to shine. While the darkness of his cloak takes the sting out of his physical strikes, they still slice open the squirrels and make them bleed. Siercon swiftly solves this problem for several squirrels, searing them out of existence with a blast of magical light. Amidst the chaos, William quietly lands another hit, while Alexander's new Favoring serves him well as he strikes the enemy mage with near-maximum power.

Five enemies remain. THE BATTLE CONTINUES!

The Enemies:

heroicafog-monster-carrionsquirrel.jpg

Carrion Squirrels D
*Mob 1*
*Cursed*
*Bleeding by 5*

Type: Vermin/Dark

Level: 20 (10*1)

Health: 15/
105
95 (105*1)

Special:
Bone Club
– Causes 10 damage to the target, multiplied by the amount of bones the target carries.

Drops: Bone

heroicafog-monster-carrionsquirrel.jpg

Carrion Squirrels E
*Mob 1*
*Cursed*
*Bleeding by 5*

Type: Vermin/Dark

Level: 20 (10*1)

Health: 83/
105
95 (105*1)

Special:
Bone Club
– Causes 10 damage to the target, multiplied by the amount of bones the target carries.

Drops: Bone

heroicafog-monster-creepinghand.jpg

Creeping Hand
*Immortal!*

Type: Undead

Level: 20

Health: 254/254

Special I:
Eye Poker
– Causes 20 damage and the blinded-effect on the target

Special II:
Chokehold
– Causes petrified-effect, but also makes the Creeping Hand unable to act as long as the target is petrified. Used only if the target is already blinded.

Drops (varies by roll):

1-2: Gold Ring (worth 15 gold; can be given to someone to make them enamored with the giver)

3-4: Bone

5-6: nothing

heroicafog-monster-skeletonknight.jpg

Skeleton Knight

*Immune to bleeding and sudden death*
*Skull Guard (1 Round)*

Type: Undead

Level: 26

Defense: 6

Health: 438/730

Special:
Skull Guard
– Protects self from all damage and negative effects for the next Round.

Drops (varies by roll):

1-2: Skull Shield (SP:6, immune to darkness-elemental damage; suitable to Black Knights only.)

3-6: Potion

heroicafog-monster-skeletonmage.jpg

Skeleton Mage

*Ranged, fights from the back row* *Immune to bleeding and sudden death*

Type: Undead

Level: 26

Health: 75/579

Ether: 6/6

Special:
Dark Magic Burst
– Deals 13 darkness-elemental damage to all opponents regardless of row at the cost of 1 ether. If ether is at zero, nothing happens.

Drops (varies by roll):

1-2: Pointy Hat (Max. Ether +2, suitable for mages and clerics.)

3-6: Tonic

The Party:

344AC380-52F7-4663-A091-9D3206218910_zpsuwjcvltv.jpg

Warlen Melimane, Eulalia's Knight (The Chosen Minifigure)

23 year old male half-elf Mystic Knight

Level 19
*Immune to
Ether Reduction
* *
Cursed
defense!* *
+1 POWER
whenever a party member rolls
DAMAGE
/
SPECIAL DAMAGE
*

Power Bonus:
0
19

Health:
7/27 (18+1+3+5+7
*
)

SP:
9 (5+4)

Ether:
20/30 (18+3+5+1)

Gold:
250

Glory Points (GP):
1

Equipment:
Darkstar Wand (WP:12; has 1/2 chance of inflicting
hexed
-effect;
darkness
-elemental wand) (loaned from Erik),
Eulalia Shield (SP: 5, prevents ether reduction), Vorpalis Diremail (SP: 4, enemies that inflict damage on the wearer become Cursed. Bodywear), Vorpalis Purgers (Power +0; goes up by 1 every time a someone in the hero's party/the hero themselves rolls damage/special damage. Resets to zero if the wearer is knocked out or if the battle ends. Legwear),

Inventory:

Weapons:
The Cannonblade (Can be used as a longsword or handcannon, WP: 8. Ignores SP in sword mode, deals Bleeding 1 in cannon mode), Healing Staff (WP: 5, staff, heals instead of damaging), Rusty Dagger (WP:2, poison 10, breaks after 3 uses).
[/font]

Artifacts:
Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Counterstrike Gloves, Magician's Glove
*
(+10 spell power), Locustoid Greaves (+4 ether, suitable for ether users), Lethauros Ring (Health and Ether +5. Suitable for anyone, accessory),

Spellbook:
Amethyst
,
Aquamarine
,
Emerald
,
Ruby
,
Sapphire
,
Garnet
x2
Lent to Siercon
,
Opal
,
Topaz
,
Diamond
,
Scroll of
Sleep
, Scroll of
Frailty
, Scroll of
Antimagic

Must Be RPed:
Lightning Ball (25 electric damage to all enemies, bomb), Small Frost Ball (10 ice damage, bomb)

Consumables:
Potion x2, Grand Potion x3, First Aid Kit (Full Health and remove negative effects for the whole party), Health Core, Tonic x3, Grand Tonic x2, Remedy x7, Banana (Full Health), Smoke Bomb x3, Milk x2 (+15 HP and Ether), Hurricane x3 (Grants
*
Drunk*
effect. If user makes pun every round, the strength of their attack is doubled), Phoenix Essence, Phoenix Incense, 2x Mead, 4x Smelling Salts

Other Junk:
Bedroll, Shovel, Telescope, Magnifying Glass, Pickaxe, Magic Compass, Bones x6, Shiny Gold Rocks x2 (Worth 1 gold at most stores, 5 at magic stores), 10-gallon Hats x7 (Grants wearer tourist effect, causing no one to take them seriously, headwear), Viper Scale (worth 40 gold to a certain someone)

For Sale:
Wand of Enamouring (WP:6, deals
*Enamoured*
-effect, wand), Feathered Cap (SP: 1, headwear, immune to
*Petrified*
),

*+1 to health from Rockapple Fruit, Quest #131

*Name changed from Magicians Gloves.

Erik%2Bfinal%2Bbattlemage%2Bheadshot%2B100x100.jpg

Erik Tyrvarr
(Myrddyn)

19 years old male human Battle Mage.

Level:
25.33
*Natural Respite*
*Immune to
Fragile
,
Fire,
Water,
* *Commands dogs*
*Party Leader!*

Power Bonus:
+0

Defense:
14
(Heavy Armour 5 + Bright Polish 1 + Dog Fur Coat 5 + Tricorne 3)

Health:
9/45
(Barbarian base 8 + Level bonus 24 + Battle Mage bonus 5 +
Raw Meat
5
+
Vampire Dust
3
)

Ether:
25/26
(Level bonus 25 + Battle Mage bonus 1)

Gold:
566

Glory Points (GP):
1

Equipment:
Titanic Axe (WP:12,
Earth
,
fire,
Light
-elemental, has 1/6 chances of inflicting
petrified
-effect; axe), Brightly Polished Heavy Armour (SP: 6, immune to
Fragile
,
fire,
water,
bodywear), Dog Fur Coat(SP:5, Grants Command over dogs, backwear), Tricorne(SP: 3).

Inventory:

Weapons:
Darkstar Wand (WP:12; has 1/2 chance of inflicting
hexed
-effect;
darkness
-elemental wand)
loaned to Warlen,
Silver Cup of Victory (WP:10; has 1/6 chance of causing
doomed
; club)
loaned to Avalanche,
Plunger (WP:2; 1/2 chance to cause sudden death to an aquatic enemy with each hit; club), Twin Axe (WP: 5, dual strike-axe), Voltedge (WP: 13, greatsword/longsword).

Artifacts:
Peacekeepers totem (Grants the "Diplomacy"-job trait; suitable to Erik only; accessory), Talisman of Enlightenment(Protects from
hexed
-effect; accessory), Sharkskin Armour (SP +1, bodywear), Shamanic Plate (Max. Health +2, Max. Ether +2; Blood Ritual does double damage to the target; suitable for shamans; bodywear),
Lighter Armor (SP: 4, immune to
Fragile
, bodywear)
loaned to William,
Helmet (Health +1), Barbarian's Boots (Natural Respite>Restoration; footwear), Ethereal Cloak (SP:2, Max. Ether +4, suitable for mages, clerics, necromancers, scholars and weather mages; backwear.)

Gems:
Amethyst
,
Ruby
,
Topaz
.

Consumables:
Milk (Restores 15 health and ether), Grand Elixir (Restores full health and ether to target and remedies all negative effects), 4*Tonics, Nostrum, Venom, Ether Core, 3x Potions, Health Core, Mulled Wine, Mead, Smelling Salts, Elixir, Grand Potion, Deluxe Skeleton Decoy, Feather of Flight (Allows the user to flee from the battle when used.), Bone

Other items:
Gold Statuette (Worth 100 gold), 3*Torches (WP:2, breaks after one use, suitable to all), Chair (WP:4, club), 2*Crystal Balls (worth 50 gold, except in magic shops where it is worth 100 gold.)

0d825d83-ba7e-453f-b4cc-22d12430c2fe_zps0b0c6c04.jpg

Siercon (Siercon and Coral)

Male, Age and species unknown
(Visual appearance of hollow black smoke in human form.)
Battlemage

Level 18.5
*Natural Respite*
*
Darkness
to all
Attacks; Immune to
Darkness
and
Asleep
*

Power Bonus:
+10 spellpower

Defense:
5
(Dark Phibbian Cloak +5)

Health:
12/28
(5 base + 18 lvl + 5 class)

Ether:
16/24
(5 base + 18 lvl + 1 class)

Gold:
109

Glory Points (GP):
7

Equipment:

Giant Spear (WP:17, causes
Bleeding
, Hollow [-]), Dark Phibbian Cloak (SP:5, Immune to
Darkness
and
Sleep
, adds
Darkness
-element to attacks; bodywear, suitable for magic users), Magicians Gloves(Spellpower +10; Handwear, suitable for Mages)

Inventory:

Weapons/Artifacts:
Sylvania's Cowl (grants
Animal Talk
; headwear, suitable for anyone), Sanctified Rito Spear (WP:4, doubled against Flying enemies, Hollow upgrade [-]), 2x Mithril Shard (1/4 of a piece of Mithril)

Gems:
Topaz (
Lightning
), Diamond (
Light
), Ruby (
Fire
), Emerald (
Wood
),
Garnet (
Earth
) (loaned from Warlen)

Bombs:
Cataclysm Bomb 200 (200 damage to all enemies with all elements [except darkness], ignores row and SP), Muddy Bomb (deals blinded and poisoned by 3 to all foes), Confuse Bomb (Deals 5 damage and the confused-effect to all opponents), 5x Bone, Smoke Bomb

Consumables:
6 Potions, 3 Remedies, 1 Grand Potion

Tools:
Magic Compass, Shovel, Magnifying Glass

For Sale:
(Message if interested): Chain Scythe (WP:6, applies
Enamored
), Hood of the Dark Druid (wearer absorbs
Wood
- and
Darkness
-elemental damage; headwear, suitable for druids only),

Quest:
Good Rep: Shadeaux, Rito

15018446326_243e44eab5_o.jpg

Alexander Vandangant (Wedge09)

99 years old elf Hunter

Level 27
*Natural Respite*
*Immune to
asleep
and
fast asleep
*
*Favors Undead- and Beast-type enemies*

Power Bonus
: +2 WP

Defense
: 6
(Chevalier of Charis armor + Dream Helm)

Health
: 39/39
(6 + 20 + 6 + 4 + 2 Chicken Drumstick)

Gold
: 280

Glory Points (GP):
59

Equipment
: Fauxthril Crossbow (WP:
14
16 due to Hunter's Quiver,
darkness-
,
ice-
elemental, Hollow Blade upgraded [nothing stored]), Chevalier of Charis armor (Artifact, bodywear) (Maximum health +2, SP: 2), Dream Helm (SP: 4, wearer immune to
asleep
and
fast asleep
, artifact, headwear), Hunter's Qiver (WP: +2 to bows and crossbows, allows the hunter to favour two typers at the same time)

Inventory:

Delfrin Crossbow (WP: 7), Delfrin Master Bow (WP:8, inflicts
Jinxed
)

Duplovian Helmets of the Guard (SP: 2, Immune to Magic and Healing), Sterile Gloves (Immune to
Poisoned
and
Bleeding
; handwear),

Ancient Spear (WP:5,
Earth
elemental), Trickster's Mask of the Gender-Swap

Grand Potion (2), Potions (10), Remedies (2), Tonic (2), Venoms (6), Nostrum, Smoke Bomb, Dirt Bomb, Ice Bomb, Holy Bomb, Fire Bomb (2), Lightning Bob, Elven Bomb, First Aid Kit (Consumable), Meads (3), Weak potion (2), Weak Regeneration Potion (1), Weak Regeneration Tonic (1), Smelling Salt (2), Mithril Shard (1/4 of a piece of Mithril), Big Apple, Bones (6), Skeleton Decoy, Charcoal, Phoenix Essence (2), (2) Grating Stone

Bedroll, Shovel, Telescope, Magic Compass, Magnifying Glass

Reputation
: Ziegfrieds - Great (+2 Quest), Bonapartes - Great (+2 Quest)

harkenshire_sig.jpg

Name:
William Harkenshire
*Immune to
Light
and
Fragile
*
*Counterstriking*

Level:
22 Warden

Power Bonus:
0

Defense:
14

Health:
36/36

Gold:
559

Glory Points (GP):
1

Equipment:
Croise Crossbow
(WP: 12),
Mirror Shield
(SP:10, user is immune to light-elemental damage; shield),
Lighter Armor (SP: 4, immune to
Fragile
, bodywear) (loaned from Erik),
Quiver of Homing Arrows
(Rolls of AIM become HIT; can only be used with a bow or a crossbow; backwear.),
Counterstrike Gloves
(If the wearer is damaged by a Free Hit, they counter with strength equal to their level; handwear.)

Inventory:

*
Repeating Crossbow
(WP: 5 May not be upgraded;
Fire
; Hastened),
Delfrin Sword
(WP:3),
Chain Whip
(WP:7, causes
Bound
),
Hand Cannon
(WP: 5;
Lightning
,
Wood
),
Handy Longsword
(WP: 4, 1/6 chance to inflict
poisoned
),
Norgh Shield
(SP: 5, Immune to
Fragile
),
Lion Knight Shield
(SP: 4, suitable for Knights),
Pauldrons
(SP +2, suitable to Knights, Dragoons and Skirmishers; accessory),
Amulet of the Elven Horse Rider
(Power +1 on the front row, doubles movement),
Chimera Armor
(SP:2, +2 Max Health; bodywear, suitable for Knights and Barbarians),
Wave Sword
(WP: 11,
Darkness
-elemental, deals Cursed Effect)

*
Sapphire, Smoke Bomb, Bedroll, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom x3, Elven Bomb, Bomb XX, 4 Fire Bombs, Water Bomb, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone x2, Magic Saucepan, Nostrum, Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), 1 fine Montresorian Wine, Mead, (Shard of Wood: WP 1 Dagger), Gold Bar, Mithril Shard (1/4 of a piece of Mithril)

20640791541_b746b8b19f_t.jpg

Avalanche
, the Super Sleuth
(Dragonfire)

30 years old male yeti Barbarian
*Natural Respite*
*Immune to
Fragile
*
*Counterstriking*

Level 14

Power Bonus:
0

Health:
17/22
(8+13+1*)

SP:
5

Gold:
5

Glory Points (GP):
2

Equipment:
Silver Cup of Victory (WP:10; has 1/6 chance of causing
doomed
; club) (loaned from Erik),
Heavy Armour (immune to fragile, SP:5), Counterstrike Gloves (after the wearer is struck by a Free Hit, they counter with strength equal to the damage taken)

Inventory:
Frostbite (halberd, WP:8, damages undead), Trollsbane (club, WP:7,
earth
-elemental), 4x Potion, Grand Potion, Remedy, Mulled Wine, Smoke Bomb, 4x Venom, 2x Nostrum, Mead, Smelling Salts, Pumpkin Bomb (causes the stunned-, blinded-, poisoned by 1-, asleep-, sealed- and confused- effects to all opponents), Lightning Bomb, Dirt Bomb, Holy Bomb, 8x Bone, Skeleton Decoy, Bumble Fanshirt (SP:1, vermin with less than half of the wearer's level are scared and won't directly attack the wearer, bodywear)

(*One Chicken Drumstick eaten)

Party Leader, choose the order of action.

All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, heal or cast a magic spell, or if you want to use an item instead of attacking.

Any enemy not targeted will get a Free Hit on the party after everyone has acted. Mobs get an extra Free Hit if there are more members of the mob than standing party members.

Edited by Flipz

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