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Posted

Erik looks to see if the crate next to the barrel is under the catwalk, and if he can reach it from the barrel. If so, he jumps to the barrel.

Posted

How come the barrel in the far right slipped down? And Pretzel should not have taken damage due to the protection of the Guardian Angel.

I carry the beam on the floor to the vacant space from where the barrel rolled down and lean it against the "catwalk" as Erik called it.

"Druid, keep him busy, if you can raise Nessa up, all the better."

Battle Order:

Erik

Dreyrugr

Pretzel

>Sylph

Posted

How come the barrel in the far right slipped down?

The hand of God was clumsy. :blush: It should still be up there.

Posted

I open the faucet of the barrel (assuming that's how it works :sceptic: ) slowly.

"Maybe this will help us..."

Dreyrugr uses Pretzel's cart to boost him up if he's not tall enough.

Posted

Dreyrugr climbs up on Pretzel's cart to reach the bola's.

Only cause I can see a number of things going wrong with a scythe. :tongue:

You have a reduced chance of eviscerating your own weapon, but an increased one for Pretzel smacking you in the face with a Steak for getting your demon germs all over his stuff. :laugh:

Posted

You have a reduced chance of eviscerating your own weapon, but an increased one for Pretzel smacking you in the face with a Steak for getting your demon germs all over his stuff. :laugh:

Pretzel spies Dreyrugr mounting his cart and riding it a short ways.

"What the devil?!?"

"Steak at the ready!"

:laugh:

Posted

"Take control of the crane, if we can seize that the future looks rosier."

Can we damage the enemy without targeting him? i.e. breaking the boards under his feet so he falls through, dropping something on his head, etc

Posted

Round Five of Black and Blue

Erik

Dreyrugr

Pretzel

>Sylph vs. Blue Assassin (Shrapnel Bow) - Damage (40/2 - 5 = 15 damage)

Sylph is hit with another of the assassin's many throwing knives.

Erik lunges to the next crate over, and is just barely able to get atop of it and stand, no longer stuck underneath the catwalk. Pretzel opens the barrel, a stream of honeyed mead guzzling out of the spigot. Dreyrugr moves Pretzel's cart over to where it's directly underneath the bolas. Nessa bleeds all over the floor.

9563964171_2026754e82_c.jpg

Cat and Mouse

- The Blue Assassin is attempting to escape. The heroes have five ten rounds to reach and engage him in physical combat. The timer will reset after the next engagement ends.

- Rounds are run normally, but heroes have more freedom over their actions, such as examining or moving objects in the environment.

- The heroes may attack the Blue Assassin with ranged weapons only at all times, but it will not count as an engagement.

- If the Blue Assassin is not targeted, he will still deal free hits. He can be targeted with melee weapons, but nothing will happen.

Enemies

8742461961_6135877f2b_t.jpg

Blue Assassin Prodigy *Eight rounds until escape*

Level 40 Dark Humanoid

Health: 799/994

Special I: Bolas to the Feet – Blue Assassin Prodigy tosses throwing bolas, entangling the hero, dealing the Bound and Slowed effects for the duration of the battle until remedied. The hero cannot move until both effects are removed. Can only be used once per engagement.

Special II: Bladestorm – Blue Assassin Prodigy rains the party with throwing knives, doing 20 damage, ignoring row to each of them. Can only be used once per engagement.

Special III: Shroud – Blue Assassin Prodigy becomes invisible, making them unable to be targeted for the duration of the round. At the beginning of the next round, they will pull the hero that rolled Special Damage into the darkness, causing them to be Blinded for the next 3 rounds and Stunned. Blue Assassin Prodigy will attempt to flee immediately after doing so.

Passive Special I: Deflect – Successful hits and spells on the Blue Assassin Prodigy have a 1/6 chance of being deflected to a random ally.

Passive Special II: Clean Getaway – Blue Assassin Prodigy will break combat after three rounds to attempt to flee.

Drops: Nothing

Immune to all effects and sudden death. Specials used in order, but I and II can only be used once per engagement.

Party

paladin_pretzel_2.jpgMonk Pretzel and His 99 Pieces, (Played by Palathdaric)

463-year-old male "hermit" Paladin *Party Leader* *Immune to Fragile*

Level: 18

Power Bonus: 0

Defense: 11

Health: 20/38

Ether: 4/23

Gold: 95

Equipment: Cross of Light (WP:10; Light; Staff), Fashionable Shield (SP:7), Lighter Armor (SP: 4, immune to fragile, bodywear), Shackles of War (Prevents anyone from fleeing, accessory)

Inventory: Heavy Flail (WP: 5; deals "Fragile" effect; Mace), Flying Cross (WP:6; Darkness, Fire, Wind; Broomstick), Steak (WP:1, instantly kills vampires on successful hits, suitable for all), Potion (2), Grand Potion (4), Ether Core (2), Remedy, Soma, Phoenix Essence, Venom (2), Deadly Venom (5), Paralyzing Venom (2), Holy Bomb, Commerz Cannonball, Scroll of Sealing, Bedroll, Magnifying Glass, Pickaxe, Shovel, Magic Shovel (will always find something when used, limited to three uses per quest), Bone (3), Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), Soothing Slippers (Footwear, Meditate restores 5 ether), Grating Stone, Smoke Bomb, Magnificent Magniscope (Magnifying Glass/Telescope), Scroll of Disenchantment (Removes all positive effects from all opponents at the cost of 5 ether, 50/50 chance of casting), Impervious Shield (SP: 5) (Grants immunity to Fire), 70 gold, Scrap Metal, Garnet, Emerald, Neutralizer, Wand of Poking (WP: 10, double WP for physical attacks, wand), Strategist's Shako (Suitable for anyone, +5 power while in the front row, +5 SP while in the back, headwear)

IMG_2647edit3.jpgErik Tyrvarr (Myrddyn)

19 years old male human barbarian. *Immune to Fragile*

Level: 15

Power Bonus: 0

Defense: 8

Health: 10/22

Gold: 1

Equipment: Titanic Axe (WP:11, Earth-elemental, has 1/6 chances of inflicting petrified-effect; axe), Hunter's Plate (SP: 4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors), Emerald Hood (SP: 4, headwear, protects from Fragile)

Inventory: Spear (WP: 9, spear), Mead, Peacekeepers totem (Grants the "Diplomacy"-job trait; suitable to Erik only; accessory), Twin Axe (WP: 5, dual strike-axe), Phoenix Essence, Smoke Bomb, Diamond, 2 Bones, Barbarian's Boots (Natural Respite>Restoration; footwear), Mulled Wine, Voltedge (WP: 13, Lightning-elemental; greatsword/longsword), Sharkskin Armour (SP +1, immune to water; bodywear),

photo-thumb-28776.jpg?_r=1353304201Dreyrugr (Vash the Stampede)

1000 year old Male Vampire Black Knight *Immune to Stunned, Water, Wind, and Fire*

Level: 18.5

Power Bonus: 0

Defense: 12

Health: 29/37

Gold: 237

Equipment: The Muckraker (WP: 13, earth and water elemental, deals the weakened effect, greatsword), Gloves of the Undead Assassin (For every enemy the wearer kills, it gains 5 HP, Immunity to Water, Usable by anyone, Handgear), Dragonbrand Shield (SP: 8, immune to wind and fire, shield), Black Knight's Armour (SP:4, protects from stunned-effect)

Inventory: Venom x3, Bedroll, Remedy, Smelling Salts, Mead x2, Net (if used in combat, 1/3 chance to slow enemy, 1/3 chance to be useless, 1/3 chance slow self, lasts 3 rounds, retrievable), Nostrum x2, Throwing Dagger (WP:3), Fauxthril Scythe (WP:5), 4 Bones, Bow (WP: 4), Grand Potion x2, Phoenix Essence x2, Soma, Mulled Wine, Crow-Claw Dagger (WP: 6, 50/50 chance to stun enemy on successful attack, Darkness), Shuriken (WP:5, Wind), Spinning Bolas (WP: 8, deals the Slowed effect, but the effect is removed when retrieved, throwing weapon)

8575081496_57c484b058_o.jpgNessa Anárion *KO'D*

59 years old female elven Ranger

Level: 15.5

Power Bonus: 7 under negative effect

Defense: 3

Health: 0/21

Gold: 13

Equipment: Darkness Silver Crossbow with Raven-Slayer Bolts and Newty Mag (WP: 8, darkness elemental (WP: +3 vs. werefolk (removable)) (WP: +4 vs. Aquatic vermin (removable) (usable by ex-Amphibians only)), Tricorne (Headwear; SP:3), Hide of The Suffering (Bodywear, Power +7 when under a negative status effect. Doesn't stack.)

Inventory: Bedroll, Magic Compass, Venom (2), Nostrum (2), Mead, Phoenix Essence, 7 Potions, Merry Bow (WP:7, ranged, steals 1 gold with each successful hit except Shield-skills), Opal, Pseudos Hood (can damage undead with normal attacks), Ranger's Quiver (WP: +1), 2 Bones, Ranger's Cowl (Suitable to rangers, SP: 2, headwear), Mulled Wine

Sylph_zpsefc55bdb.jpgSylph Solanum (Dannylonglegs)

unknown age, unknown race Druid *Immune to Sealed* *Second Party Leader*

Level: 24.33

Power Bonus: 0

Defense: 5

Health: 10/40

Ether: 8/36

Gold: 115

Equipment: Shrapnel Bow (WP: 10, Bow. Every successful hit drops the target's SP by 1) , Ethereal Cloak (Backwear; SP:2; Max Ether +4), 20-20 glasses (headwear, +1 turn of effect for scrolls), Robe of the Archmagi (Bodywear; SP: 3; Max Ether +5, immune to "Sealed")

Inventory: Scroll of Frailty, Scroll of Sleep, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Ice Armour, 2 Potions, 1 Grand Potion, 3 Tonics, 1 Venom, 2 Fire Bombs, 1 Ice Bomb, 3 Water Bombs, 2 Lightning Bombs, 1 Floral Bomb, 7 Bones, Trial Brew x3, Helmet (Max. health +1)), Emerald, Bedroll, Shovel, Pickaxe, Magnifying Glass, Signet Ring, Saber Teeth, Journal of The Bleeding,Tale of the Invincible King, Psych Documents, Journal of The Wound, Suffering's Journal, Robe of the Magi (Bodywear, SP: 1), Smoke Bomb, Ranger's Quiver (WP +1 to bows and crossbows), Orcish Morning Star (WP: 9, mace), Mulled Wine

Everyone, please choose an action. Party leader, create a battle order.

Posted

I fail to notice Dreyrugr moving my cart and mounting it to climb onto the catwalk. I sniff and taste the sweet mead before targeting the Assassin, if I can't do both in one turn I just target the assassin from the Back Row with the Flying Cross.

"Druid, heal yourself. Erik, attempt to mount the catwalk. The druid's got you covered. Demon...what the devil do you think you're doing. Off that...!"

Battle Order:

Pretzel

Dreyrugr

Erik

Sylph

Nessa?

Can we damage the enemy without targeting him? i.e. breaking the boards under his feet so he falls through, dropping something on his head, etc

Posted (edited)

"Demon...what the devil do you think you're doing. Off that...!"

"If it pleases you, and even if it doesn't please you I'm using it to get up to the Assassin, unless you'd rather boost me up."

Dreyrugr climbs up to the catwalk.

Edited by Vash the Stampede
Posted

"Mead! Don't let it go to waste!" Erik yells, pulling himself onto the catwalk.

"Don't slip and fall as you mind other people's business." I holler back. "Get up there, but wait before dealing the debilitating blow. Once we take control of the crane, perhaps we can come up with some interesting methods dealing with out blue friend."

You can absolutely come up with creative ways to damage him. :thumbup:

Awesome. :devil_laugh:

Posted (edited)

"Try... using... *cough* the... crane..." *bleed* *bleed* *bleed*

OOC: should have refreshed the page... but I claim it my idea :devil:

Well Nessa is dying so that could be an explanation for her slowness in mind :laugh:

Edited by herrJJ
Posted

"Do what you can to get to him. I'll keep chipping away at him." Sylph stated as he loaded another arrow into his bow, firing it at the assassin from the back row of the action. His dismal cloak billowed behind him in the nonexistent wind.

Posted (edited)

Didn't make much sense for the Blue Assassin to use Shroud while not engaged, so I've added it to the wording of the special.

Round Six of Black and Blue

Pretzel vs. Blue Assassin (Flying Cross) - Special Guard: Bolas to the Feet (Pretzel is Bound and Slowed)

Dreyrugr

Erik

>Sylph vs. Blue Assassin (Shrapnel Bow) - Shield: Roots of Life (Nessa revived, negative effects removed, 34 health restored to everyone, -1 ether)

Nessa

Sylph begins to draw more plants up from below the warehouse as Nessa starts to come to. Dreyrugr and Erik both manage to get up onto the catwalk, but luckily the Blue Assassin is too busy flinging more bolas at Pretzel to notice them.

9584674722_eb2caca335_c.jpg

Cat and Mouse

- The Blue Assassin is attempting to escape. The heroes have five ten rounds to reach and engage him in physical combat. The timer will reset after the next engagement ends.

- Rounds are run normally, but heroes have more freedom over their actions, such as examining or moving objects in the environment.

- The heroes may attack the Blue Assassin with ranged weapons only at all times, but it will not count as an engagement.

- If the Blue Assassin is not targeted, he will still deal free hits. He can be targeted with melee weapons, but nothing will happen.

Enemies

8742461961_6135877f2b_t.jpg

Blue Assassin Prodigy *Eight rounds until escape*

Level 40 Dark Humanoid

Health: 799/994

Special I: Bolas to the Feet – Blue Assassin Prodigy tosses throwing bolas, entangling the hero, dealing the Bound and Slowed effects for the duration of the battle until remedied. The hero cannot move until both effects are removed. Can only be used once per engagement.

Special II: Bladestorm – Blue Assassin Prodigy rains the party with throwing knives, doing 20 damage, ignoring row to each of them. Can only be used once per engagement.

Special III: Shroud – Blue Assassin Prodigy becomes invisible, making them unable to be targeted for the duration of the round. At the beginning of the next round, they will pull the hero that rolled Special Damage into the darkness, causing them to be Blinded for the next 3 rounds and Stunned. Blue Assassin Prodigy will attempt to flee immediately after doing so. Cannot be used while not engaged.

Passive Special I: Deflect – Successful hits and spells on the Blue Assassin Prodigy have a 1/6 chance of being deflected to a random ally.

Passive Special II: Clean Getaway – Blue Assassin Prodigy will break combat after three rounds to attempt to flee.

Drops: Nothing

Immune to all effects and sudden death. Specials used in order, but I and II can only be used once per engagement.

Party

paladin_pretzel_2.jpgMonk Pretzel and His 99 Pieces, (Played by Palathdaric)

463-year-old male "hermit" Paladin *Party Leader* *Immune to Fragile*

Level: 18

Power Bonus: 0

Defense: 11

Health: 38/38

Ether: 4/23

Gold: 95

Equipment: Cross of Light (WP:10; Light; Staff), Fashionable Shield (SP:7), Lighter Armor (SP: 4, immune to fragile, bodywear), Shackles of War (Prevents anyone from fleeing, accessory)

Inventory: Heavy Flail (WP: 5; deals "Fragile" effect; Mace), Flying Cross (WP:6; Darkness, Fire, Wind; Broomstick), Steak (WP:1, instantly kills vampires on successful hits, suitable for all), Potion (2), Grand Potion (4), Ether Core (2), Remedy, Soma, Phoenix Essence, Venom (2), Deadly Venom (5), Paralyzing Venom (2), Holy Bomb, Commerz Cannonball, Scroll of Sealing, Bedroll, Magnifying Glass, Pickaxe, Shovel, Magic Shovel (will always find something when used, limited to three uses per quest), Bone (3), Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), Soothing Slippers (Footwear, Meditate restores 5 ether), Grating Stone, Smoke Bomb, Magnificent Magniscope (Magnifying Glass/Telescope), Scroll of Disenchantment (Removes all positive effects from all opponents at the cost of 5 ether, 50/50 chance of casting), Impervious Shield (SP: 5) (Grants immunity to Fire), 70 gold, Scrap Metal, Garnet, Emerald, Neutralizer, Wand of Poking (WP: 10, double WP for physical attacks, wand), Strategist's Shako (Suitable for anyone, +5 power while in the front row, +5 SP while in the back, headwear)

IMG_2647edit3.jpgErik Tyrvarr (Myrddyn)

19 years old male human barbarian. *Immune to Fragile*

Level: 15

Power Bonus: 0

Defense: 8

Health: 22/22

Gold: 1

Equipment: Titanic Axe (WP:11, Earth-elemental, has 1/6 chances of inflicting petrified-effect; axe), Hunter's Plate (SP: 4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors), Emerald Hood (SP: 4, headwear, protects from Fragile)

Inventory: Spear (WP: 9, spear), Mead, Peacekeepers totem (Grants the "Diplomacy"-job trait; suitable to Erik only; accessory), Twin Axe (WP: 5, dual strike-axe), Phoenix Essence, Smoke Bomb, Diamond, 2 Bones, Barbarian's Boots (Natural Respite>Restoration; footwear), Mulled Wine, Voltedge (WP: 13, Lightning-elemental; greatsword/longsword), Sharkskin Armour (SP +1, immune to water; bodywear),

photo-thumb-28776.jpg?_r=1353304201Dreyrugr (Vash the Stampede)

1000 year old Male Vampire Black Knight *Immune to Stunned, Water, Wind, and Fire*

Level: 18.5

Power Bonus: 0

Defense: 12

Health: 37/37

Gold: 237

Equipment: The Muckraker (WP: 13, earth and water elemental, deals the weakened effect, greatsword), Gloves of the Undead Assassin (For every enemy the wearer kills, it gains 5 HP, Immunity to Water, Usable by anyone, Handgear), Dragonbrand Shield (SP: 8, immune to wind and fire, shield), Black Knight's Armour (SP:4, protects from stunned-effect)

Inventory: Venom x3, Bedroll, Remedy, Smelling Salts, Mead x2, Net (if used in combat, 1/3 chance to slow enemy, 1/3 chance to be useless, 1/3 chance slow self, lasts 3 rounds, retrievable), Nostrum x2, Throwing Dagger (WP:3), Fauxthril Scythe (WP:5), 4 Bones, Bow (WP: 4), Grand Potion x2, Phoenix Essence x2, Soma, Mulled Wine, Crow-Claw Dagger (WP: 6, 50/50 chance to stun enemy on successful attack, Darkness), Shuriken (WP:5, Wind), Spinning Bolas (WP: 8, deals the Slowed effect, but the effect is removed when retrieved, throwing weapon)

8575081496_57c484b058_o.jpgNessa Anárion

59 years old female elven Ranger

Level: 15.5

Power Bonus: 7 under negative effect

Defense: 3

Health: 21/21

Gold: 13

Equipment: Darkness Silver Crossbow with Raven-Slayer Bolts and Newty Mag (WP: 8, darkness elemental (WP: +3 vs. werefolk (removable)) (WP: +4 vs. Aquatic vermin (removable) (usable by ex-Amphibians only)), Tricorne (Headwear; SP:3), Hide of The Suffering (Bodywear, Power +7 when under a negative status effect. Doesn't stack.)

Inventory: Bedroll, Magic Compass, Venom (2), Nostrum (2), Mead, Phoenix Essence, 7 Potions, Merry Bow (WP:7, ranged, steals 1 gold with each successful hit except Shield-skills), Opal, Pseudos Hood (can damage undead with normal attacks), Ranger's Quiver (WP: +1), 2 Bones, Ranger's Cowl (Suitable to rangers, SP: 2, headwear), Mulled Wine

Sylph_zpsefc55bdb.jpgSylph Solanum (Dannylonglegs)

unknown age, unknown race Druid *Immune to Sealed* *Second Party Leader*

Level: 24.33

Power Bonus: 0

Defense: 5

Health: 40/40

Ether: 8/36

Gold: 115

Equipment: Shrapnel Bow (WP: 10, Bow. Every successful hit drops the target's SP by 1) , Ethereal Cloak (Backwear; SP:2; Max Ether +4), 20-20 glasses (headwear, +1 turn of effect for scrolls), Robe of the Archmagi (Bodywear; SP: 3; Max Ether +5, immune to "Sealed")

Inventory: Scroll of Frailty, Scroll of Sleep, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Ice Armour, 2 Potions, 1 Grand Potion, 3 Tonics, 1 Venom, 2 Fire Bombs, 1 Ice Bomb, 3 Water Bombs, 2 Lightning Bombs, 1 Floral Bomb, 7 Bones, Trial Brew x3, Helmet (Max. health +1)), Emerald, Bedroll, Shovel, Pickaxe, Magnifying Glass, Signet Ring, Saber Teeth, Journal of The Bleeding,Tale of the Invincible King, Psych Documents, Journal of The Wound, Suffering's Journal, Robe of the Magi (Bodywear, SP: 1), Smoke Bomb, Ranger's Quiver (WP +1 to bows and crossbows), Orcish Morning Star (WP: 9, mace), Mulled Wine

Everyone, please choose an action. Party leader, create a battle order.

Edited by CallMePie
Posted (edited)

The spirit of nature brought life back to Nessa. She was revived, again, by the power of nature. Was there something more she did not know right now; or even not wanted to know?

Besides all those thoughts in her mind Nessa got up and tried to get an overview of her situation.

"Thank you, Sylph. You are quite into this flower thing, aren't you?"

Nessa looked for a rope nearby. In case she found one she would tie it onto an arrow and fire it up to the hanging barrels in order to climb on the plattform.

Edited by herrJJ
Posted

Umm...is it just me, or has the picture not changed.

I taste the mead to see if it had any status-boosting effects. I then check what's in the half-barrel under the assassin.

"Rangers, fire away.

Erik, grab onto the crane and see if the demon can lift you up to where that giant cauldron is."

Battle Order:

Pretzel

Nessa

Erik

Dreyrugr

Sylph

Posted

"A Druid respects nature, and nature shows its gratitude. You might consider it. It is a tough road, and for you, it would likely entail sacrifice, but to hear nature's untainted song... that is worth the price." Stated Sylph, in a rare moment of paternal/maternal tone. He fired his bow at the assassin again.

Posted

"A Druid respects nature, and nature shows its gratitude. You might consider it. It is a tough road, and for you, it would likely entail sacrifice, but to hear nature's untainted song... that is worth the price." Stated Sylph, in a rare moment of paternal/maternal tone. He fired his bow at the assassin again.

"Meh! Some of us are too busy destroying the works of evil to enjoy the works of nature."

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