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Posted (edited)

Round Thirteen of Black and Blue

>Sylph heals Erik (Shrapnel Bow) - Shield: Roots of Life (34 health restored to all allies, all negative effects removed, -1 ether)

Dreyrugr vs. Blue Assassin (Muckraker) - Mortal Hit (31 damage)

Pretzel vs. Blue Assassin (Flying Cross) - Hit (24 x 2 = 48 damage)

>Nessa uses Potion - (+10 health)

>Erik vs. Blue Assassin (Twin Axe) - Hit (20 damage)

Sylph calls to Sylvania, conjuring up even more plants as the party deals some solid blows to the assassin.

Cat and Mouse

- The Blue Assassin is attempting to escape. The heroes have five ten rounds to reach and engage him in physical combat. The timer will reset after the next engagement ends.

- Rounds are run normally, but heroes have more freedom over their actions, such as examining or moving objects in the environment.

- The heroes may attack the Blue Assassin with ranged weapons only at all times, but it will not count as an engagement.

- If the Blue Assassin is not targeted, he will still deal free hits. He can be targeted with melee weapons, but nothing will happen.

Enemies

8742461961_6135877f2b_t.jpg

Blue Assassin Prodigy *Two rounds until breaking combat*

Level 40 Dark Humanoid

Health: 534/994

Special I: Bolas to the Feet – Blue Assassin Prodigy tosses throwing bolas, entangling the hero, dealing the Bound and Slowed effects for the duration of the battle until remedied. The hero cannot move until both effects are removed. Can only be used once per engagement.

Special II: Bladestorm – Blue Assassin Prodigy rains the party with throwing knives, doing 20 damage, ignoring row to each of them. Can only be used once per engagement.

Special III: Shroud – Blue Assassin Prodigy becomes invisible, making them unable to be targeted for the duration of the round. At the beginning of the next round, they will pull the hero that rolled Special Damage into the darkness, causing them to be Blinded for the next 3 rounds and Stunned. Blue Assassin Prodigy will attempt to flee immediately after doing so. Cannot be used while not engaged.

Passive Special I: Deflect – Successful hits and spells on the Blue Assassin Prodigy have a 1/6 chance of being deflected to a random ally.

Passive Special II: Clean Getaway – Blue Assassin Prodigy will break combat after three rounds to attempt to flee.

Drops: Nothing

Immune to all effects and sudden death. Specials used in order, but I and II can only be used once per engagement.

Party

paladin_pretzel_2.jpgMonk Pretzel and His 99 Pieces, (Played by Palathdaric)

463-year-old male "hermit" Paladin *Party Leader* *Immune to Fragile* *Encouraged*

Level: 18

Power Bonus: 0

Defense: 11

Health: 38/38

Ether: 5/23

Gold: 95

Equipment: Cross of Light (WP:10; Light; Staff), Fashionable Shield (SP:7), Lighter Armor (SP: 4, immune to fragile, bodywear), Shackles of War (Prevents anyone from fleeing, accessory)

Inventory: Heavy Flail (WP: 5; deals "Fragile" effect; Mace), Flying Cross (WP:6; Darkness, Fire, Wind; Broomstick), Steak (WP:1, instantly kills vampires on successful hits, suitable for all), Potion (2), Grand Potion (4), Ether Core (2), Remedy, Soma, Phoenix Essence, Venom (2), Deadly Venom (5), Paralyzing Venom (2), Holy Bomb, Commerz Cannonball, Scroll of Sealing, Bedroll, Magnifying Glass, Pickaxe, Shovel, Magic Shovel (will always find something when used, limited to three uses per quest), Bone (3), Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), Soothing Slippers (Footwear, Meditate restores 5 ether), Grating Stone, Smoke Bomb, Magnificent Magniscope (Magnifying Glass/Telescope), Scroll of Disenchantment (Removes all positive effects from all opponents at the cost of 5 ether, 50/50 chance of casting), Impervious Shield (SP: 5) (Grants immunity to Fire), 70 gold, Scrap Metal, Garnet, Emerald, Neutralizer, Wand of Poking (WP: 10, double WP for physical attacks, wand), Strategist's Shako (Suitable for anyone, +5 power while in the front row, +5 SP while in the back, headwear)

IMG_2647edit3.jpgErik Tyrvarr (Myrddyn)

19 years old male human barbarian. *Immune to Fragile*

Level: 15

Power Bonus: 0

Defense: 8

Health: 22/22

Gold: 1

Equipment: Titanic Axe (WP:11, Earth-elemental, has 1/6 chances of inflicting petrified-effect; axe), Hunter's Plate (SP: 4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors), Emerald Hood (SP: 4, headwear, protects from Fragile)

Inventory: Spear (WP: 9, spear), Mead, Peacekeepers totem (Grants the "Diplomacy"-job trait; suitable to Erik only; accessory), Twin Axe (WP: 5, dual strike-axe), Phoenix Essence, Smoke Bomb, Diamond, 2 Bones, Barbarian's Boots (Natural Respite>Restoration; footwear), Mulled Wine, Voltedge (WP: 13, Lightning-elemental; greatsword/longsword), Sharkskin Armour (SP +1, immune to water; bodywear),

photo-thumb-28776.jpg?_r=1353304201Dreyrugr (Vash the Stampede)

1000 year old Male Vampire Black Knight *Immune to Stunned, Water, Wind, and Fire*

Level: 18.5

Power Bonus: 0

Defense: 12

Health: 37/37

Gold: 237

Equipment: The Muckraker (WP: 13, earth and water elemental, deals the weakened effect, greatsword), Gloves of the Undead Assassin (For every enemy the wearer kills, it gains 5 HP, Immunity to Water, Usable by anyone, Handgear), Dragonbrand Shield (SP: 8, immune to wind and fire, shield), Black Knight's Armour (SP:4, protects from stunned-effect)

Inventory: Venom x3, Bedroll, Remedy, Smelling Salts, Mead x2, Net (if used in combat, 1/3 chance to slow enemy, 1/3 chance to be useless, 1/3 chance slow self, lasts 3 rounds, retrievable), Nostrum x2, Throwing Dagger (WP:3), Fauxthril Scythe (WP:5), 4 Bones, Bow (WP: 4), Grand Potion x2, Phoenix Essence x2, Soma, Mulled Wine, Crow-Claw Dagger (WP: 6, 50/50 chance to stun enemy on successful attack, Darkness), Shuriken (WP:5, Wind), Spinning Bolas (WP: 8, deals the Slowed effect, but the effect is removed when retrieved, throwing weapon)

8575081496_57c484b058_o.jpgNessa Anárion

59 years old female elven Ranger

Level: 15.5

Power Bonus: 7 under negative effect

Defense: 3

Health: 21/21

Gold: 13

Equipment: Darkness Silver Crossbow with Raven-Slayer Bolts and Newty Mag (WP: 8, darkness elemental (WP: +3 vs. werefolk (removable)) (WP: +4 vs. Aquatic vermin (removable) (usable by ex-Amphibians only)), Tricorne (Headwear; SP:3), Hide of The Suffering (Bodywear, Power +7 when under a negative status effect. Doesn't stack.)

Inventory: Bedroll, Magic Compass, Venom (2), Nostrum (2), Mead, Phoenix Essence, 5 Potions, Merry Bow (WP:7, ranged, steals 1 gold with each successful hit except Shield-skills), Opal, Pseudos Hood (can damage undead with normal attacks), Ranger's Quiver (WP: +1), 2 Bones, Ranger's Cowl (Suitable to rangers, SP: 2, headwear), Mulled Wine

Sylph_zpsefc55bdb.jpgSylph Solanum (Dannylonglegs)

unknown age, unknown race Druid *Immune to Sealed* *Second Party Leader* *Encouraged*

Level: 24.33

Power Bonus: 0

Defense: 5

Health: 40/40

Ether: 6/36

Gold: 115

Equipment: Shrapnel Bow (WP: 10, Bow. Every successful hit drops the target's SP by 1) , Ethereal Cloak (Backwear; SP:2; Max Ether +4), 20-20 glasses (headwear, +1 turn of effect for scrolls), Robe of the Archmagi (Bodywear; SP: 3; Max Ether +5, immune to "Sealed")

Inventory: Scroll of Frailty, Scroll of Sleep, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Ice Armour, 2 Potions, 1 Grand Potion, 3 Tonics, 1 Venom, 2 Fire Bombs, 1 Ice Bomb, 3 Water Bombs, 2 Lightning Bombs, 1 Floral Bomb, 7 Bones, Trial Brew x3, Helmet (Max. health +1)), Emerald, Bedroll, Shovel, Pickaxe, Magnifying Glass, Signet Ring, Saber Teeth, Journal of The Bleeding,Tale of the Invincible King, Psych Documents, Journal of The Wound, Suffering's Journal, Robe of the Magi (Bodywear, SP: 1), Smoke Bomb, Ranger's Quiver (WP +1 to bows and crossbows), Orcish Morning Star (WP: 9, mace), Mulled Wine

Everyone, please choose an action. Party leader, create a battle order.

Edited by CallMePie
Posted

I Strike the Assassin from the Front Row with the Cross of Light, assuming that I'm not injured already.

Battle Order:

Dreyrugr

Pretzel

>Erik

>Nessa

>Sylph

"Good going, folks. We're on the verge of a breakthrough. Assassin, any last remorses you would like to share. If you repent of your actions, you will receive a cleaner death than our demon would give you."

Posted (edited)

"Nice work once again, Sylph."

Erik repeats his attack on Blue with his twin axe from the back row.

Edited by Myrddyn
Posted (edited)

Round Fourteen of Black and Blue

Dreyrugr vs. Blue Assassin (Muckraker) - Damage (40 - 12 = 28 damage)

Pretzel vs. Blue Assassin (Cross of Light) - Critical Hit (38 x 2 x 2 = 152 damage)

>Erik vs. Blue Assassin (Twin Axe) - Miss (No effect)

>Nessa vs. Blue Assassin (Silver Crossbow) - Damage (40/2 - 3 = 17 damage)

>Sylph vs. Blue Assassin (Shrapnel Bow) - Aim (10 x 2 = 20 damage)

Sylph's arrow grazes the assassin as Pretzel cracks his skull with a powerful blow from his staff. Dreyrugr and Nessa, however, can't follow his quick movements, the assassin's katana leaving vicious cuts on their bodies.

Cat and Mouse

- The Blue Assassin is attempting to escape. The heroes have five ten rounds to reach and engage him in physical combat. The timer will reset after the next engagement ends.

- Rounds are run normally, but heroes have more freedom over their actions, such as examining or moving objects in the environment.

- The heroes may attack the Blue Assassin with ranged weapons only at all times, but it will not count as an engagement.

- If the Blue Assassin is not targeted, he will still deal free hits. He can be targeted with melee weapons, but nothing will happen.

Enemies

8742461961_6135877f2b_t.jpg

Blue Assassin Prodigy *One round until breaking combat*

Level 40 Dark Humanoid

Health: 362/994

Special I: Bolas to the Feet – Blue Assassin Prodigy tosses throwing bolas, entangling the hero, dealing the Bound and Slowed effects for the duration of the battle until remedied. The hero cannot move until both effects are removed. Can only be used once per engagement.

Special II: Bladestorm – Blue Assassin Prodigy rains the party with throwing knives, doing 20 damage, ignoring row to each of them. Can only be used once per engagement.

Special III: Shroud – Blue Assassin Prodigy becomes invisible, making them unable to be targeted for the duration of the round. At the beginning of the next round, they will pull the hero that rolled Special Damage into the darkness, causing them to be Blinded for the next 3 rounds and Stunned. Blue Assassin Prodigy will attempt to flee immediately after doing so. Cannot be used while not engaged.

Passive Special I: Deflect – Successful hits and spells on the Blue Assassin Prodigy have a 1/6 chance of being deflected to a random ally.

Passive Special II: Clean Getaway – Blue Assassin Prodigy will break combat after three rounds to attempt to flee.

Drops: Nothing

Immune to all effects and sudden death. Specials used in order, but I and II can only be used once per engagement.

Party

paladin_pretzel_2.jpgMonk Pretzel and His 99 Pieces, (Played by Palathdaric)

463-year-old male "hermit" Paladin *Party Leader* *Immune to Fragile* *Encouraged*

Level: 18

Power Bonus: 0

Defense: 11

Health: 38/38

Ether: 5/23

Gold: 95

Equipment: Cross of Light (WP:10; Light; Staff), Fashionable Shield (SP:7), Lighter Armor (SP: 4, immune to fragile, bodywear), Shackles of War (Prevents anyone from fleeing, accessory)

Inventory: Heavy Flail (WP: 5; deals "Fragile" effect; Mace), Flying Cross (WP:6; Darkness, Fire, Wind; Broomstick), Steak (WP:1, instantly kills vampires on successful hits, suitable for all), Potion (2), Grand Potion (4), Ether Core (2), Remedy, Soma, Phoenix Essence, Venom (2), Deadly Venom (5), Paralyzing Venom (2), Holy Bomb, Commerz Cannonball, Scroll of Sealing, Bedroll, Magnifying Glass, Pickaxe, Shovel, Magic Shovel (will always find something when used, limited to three uses per quest), Bone (3), Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), Soothing Slippers (Footwear, Meditate restores 5 ether), Grating Stone, Smoke Bomb, Magnificent Magniscope (Magnifying Glass/Telescope), Scroll of Disenchantment (Removes all positive effects from all opponents at the cost of 5 ether, 50/50 chance of casting), Impervious Shield (SP: 5) (Grants immunity to Fire), 70 gold, Scrap Metal, Garnet, Emerald, Neutralizer, Wand of Poking (WP: 10, double WP for physical attacks, wand), Strategist's Shako (Suitable for anyone, +5 power while in the front row, +5 SP while in the back, headwear)

IMG_2647edit3.jpgErik Tyrvarr (Myrddyn)

19 years old male human barbarian. *Immune to Fragile*

Level: 15

Power Bonus: 0

Defense: 8

Health: 22/22

Gold: 1

Equipment: Titanic Axe (WP:11, Earth-elemental, has 1/6 chances of inflicting petrified-effect; axe), Hunter's Plate (SP: 4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors), Emerald Hood (SP: 4, headwear, protects from Fragile)

Inventory: Spear (WP: 9, spear), Mead, Peacekeepers totem (Grants the "Diplomacy"-job trait; suitable to Erik only; accessory), Twin Axe (WP: 5, dual strike-axe), Phoenix Essence, Smoke Bomb, Diamond, 2 Bones, Barbarian's Boots (Natural Respite>Restoration; footwear), Mulled Wine, Voltedge (WP: 13, Lightning-elemental; greatsword/longsword), Sharkskin Armour (SP +1, immune to water; bodywear),

photo-thumb-28776.jpg?_r=1353304201Dreyrugr (Vash the Stampede)

1000 year old Male Vampire Black Knight *Immune to Stunned, Water, Wind, and Fire*

Level: 18.5

Power Bonus: 0

Defense: 12

Health: 19/37

Gold: 237

Equipment: The Muckraker (WP: 13, earth and water elemental, deals the weakened effect, greatsword), Gloves of the Undead Assassin (For every enemy the wearer kills, it gains 5 HP, Immunity to Water, Usable by anyone, Handgear), Dragonbrand Shield (SP: 8, immune to wind and fire, shield), Black Knight's Armour (SP:4, protects from stunned-effect)

Inventory: Venom x3, Bedroll, Remedy, Smelling Salts, Mead x2, Net (if used in combat, 1/3 chance to slow enemy, 1/3 chance to be useless, 1/3 chance slow self, lasts 3 rounds, retrievable), Nostrum x2, Throwing Dagger (WP:3), Fauxthril Scythe (WP:5), 4 Bones, Bow (WP: 4), Grand Potion x2, Phoenix Essence x2, Soma, Mulled Wine, Crow-Claw Dagger (WP: 6, 50/50 chance to stun enemy on successful attack, Darkness), Shuriken (WP:5, Wind), Spinning Bolas (WP: 8, deals the Slowed effect, but the effect is removed when retrieved, throwing weapon)

8575081496_9f7e7592ff_o.jpgNessa Anárion

59 years old female elven Ranger

Level: 15.5

Power Bonus: 7 under negative effect

Defense: 3

Health: 4/21

Gold: 13

Equipment: Darkness Silver Crossbow with Raven-Slayer Bolts and Newty Mag (WP: 8, darkness elemental (WP: +3 vs. werefolk (removable)) (WP: +4 vs. Aquatic vermin (removable) (usable by ex-Amphibians only)), Tricorne (Headwear; SP:3), Hide of The Suffering (Bodywear, Power +7 when under a negative status effect. Doesn't stack.)

Inventory: Bedroll, Magic Compass, Venom (2), Nostrum (2), Mead, Phoenix Essence, 5 Potions, Merry Bow (WP:7, ranged, steals 1 gold with each successful hit except Shield-skills), Opal, Pseudos Hood (can damage undead with normal attacks), Ranger's Quiver (WP: +1), 2 Bones, Ranger's Cowl (Suitable to rangers, SP: 2, headwear), Mulled Wine

Sylph_zpsefc55bdb.jpgSylph Solanum (Dannylonglegs)

unknown age, unknown race Druid *Immune to Sealed* *Second Party Leader* *Encouraged*

Level: 24.33

Power Bonus: 0

Defense: 5

Health: 40/40

Ether: 6/36

Gold: 115

Equipment: Shrapnel Bow (WP: 10, Bow. Every successful hit drops the target's SP by 1) , Ethereal Cloak (Backwear; SP:2; Max Ether +4), 20-20 glasses (headwear, +1 turn of effect for scrolls), Robe of the Archmagi (Bodywear; SP: 3; Max Ether +5, immune to "Sealed")

Inventory: Scroll of Frailty, Scroll of Sleep, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Ice Armour, 2 Potions, 1 Grand Potion, 3 Tonics, 1 Venom, 2 Fire Bombs, 1 Ice Bomb, 3 Water Bombs, 2 Lightning Bombs, 1 Floral Bomb, 7 Bones, Trial Brew x3, Helmet (Max. health +1)), Emerald, Bedroll, Shovel, Pickaxe, Magnifying Glass, Signet Ring, Saber Teeth, Journal of The Bleeding,Tale of the Invincible King, Psych Documents, Journal of The Wound, Suffering's Journal, Robe of the Magi (Bodywear, SP: 1), Smoke Bomb, Ranger's Quiver (WP +1 to bows and crossbows), Orcish Morning Star (WP: 9, mace), Mulled Wine

Everyone, please choose an action. Party leader, create a battle order.

Edited by CallMePie
Posted (edited)

"He is quite too fast." Nessa said as she stepped back and took another potion. "Sylph, if you manage to heal me back to full health I will attack the assassin from the back row."

OOC: how much bad luck can one have??? Damn dice :wink:

And don't mind my consumables. That's what I bought them for :sweet:

Edited by herrJJ
Posted (edited)

OOC: oh, and CMP, just as a reminder: I changed my character image :sweet:

Edited by herrJJ
Posted

I cackle gleefully as my Cross of Light makes contact with the assassin's skull.

"Are you sure you're not a demon under that hood? Who else would need to wrap themselves up in such a manner?"

I repeat my attack.

Battle Order:

Pretzel

>Erik

>Sylph

>Nessa

>Dreyrugr (Front Row if Rooted)

Posted

It's been 24 hours, running the round.

Round Fifteen of Black and Blue

Pretzel vs. Blue Assassin (Cross of Light) - Shield: Guardian Angel (No damage/negative effects next round)

>Erik vs. Blue Assassin (Twin Axe) - Special Damage: Bolas to the Feet (Erik Bound and Slowed)

>Sylph heals Nessa (Shrapnel Bow) - Heal Less (24 health restored, -1 ether)

>Nessa vs. Blue Assassin (Silver Crossbow) - Special Damage: Bladestorm (20 damage to everyone)

>Dreyrugr vs. Blue Assassin (Muckraker) - Shield: Arrogant Prick (70 damage)

Pretzel calls his angel, but it's too late for most of the party, who are again showered with throwing knives, and Erik with the assassin's bolas. Dreyrugr manages to hack his back open, and for a fleeting moment, the Blue Assassin seems to actually stumble and grimace from the blow. He's quick to scramble up the crane, and leaps onto the platform just above the party. He glances at the winch, and throws one of his many knives, jamming the mechanism. The party's going to have to get creative...

9667696751_33fe15b232_c.jpg

Cat and Mouse

- The Blue Assassin is attempting to escape. The heroes have five ten rounds to reach and engage him in physical combat. The timer will reset after the next engagement ends.

- Rounds are run normally, but heroes have more freedom over their actions, such as examining or moving objects in the environment.

- The heroes may attack the Blue Assassin with ranged weapons only at all times, but it will not count as an engagement.

- If the Blue Assassin is not targeted, he will still deal free hits. He can be targeted with melee weapons, but nothing will happen.

Enemies

8742461961_6135877f2b_t.jpg

Blue Assassin Prodigy *Ten rounds until escape*

Level 40 Dark Humanoid

Health: 292/994

Special I: Bolas to the Feet – Blue Assassin Prodigy tosses throwing bolas, entangling the hero, dealing the Bound and Slowed effects for the duration of the battle until remedied. The hero cannot move until both effects are removed. Can only be used once per engagement.

Special II: Bladestorm – Blue Assassin Prodigy rains the party with throwing knives, doing 20 damage, ignoring row to each of them. Can only be used once per engagement.

Special III: Shroud – Blue Assassin Prodigy becomes invisible, making them unable to be targeted for the duration of the round. At the beginning of the next round, they will pull the hero that rolled Special Damage into the darkness, causing them to be Blinded for the next 3 rounds and Stunned. Blue Assassin Prodigy will attempt to flee immediately after doing so. Cannot be used while not engaged.

Passive Special I: Deflect – Successful hits and spells on the Blue Assassin Prodigy have a 1/6 chance of being deflected to a random ally.

Passive Special II: Clean Getaway – Blue Assassin Prodigy will break combat after three rounds to attempt to flee.

Drops: Nothing

Immune to all effects and sudden death. Specials used in order, but I and II can only be used once per engagement.

Party

paladin_pretzel_2.jpgMonk Pretzel and His 99 Pieces, (Played by Palathdaric)

463-year-old male "hermit" Paladin *Party Leader* *Immune to Fragile* *Encouraged*

Level: 18

Power Bonus: 0

Defense: 11

Health: 29/38

Ether: 5/23

Gold: 95

Equipment: Cross of Light (WP:10; Light; Staff), Fashionable Shield (SP:7), Lighter Armor (SP: 4, immune to fragile, bodywear), Shackles of War (Prevents anyone from fleeing, accessory)

Inventory: Heavy Flail (WP: 5; deals "Fragile" effect; Mace), Flying Cross (WP:6; Darkness, Fire, Wind; Broomstick), Steak (WP:1, instantly kills vampires on successful hits, suitable for all), Potion (2), Grand Potion (4), Ether Core (2), Remedy, Soma, Phoenix Essence, Venom (2), Deadly Venom (5), Paralyzing Venom (2), Holy Bomb, Commerz Cannonball, Scroll of Sealing, Bedroll, Magnifying Glass, Pickaxe, Shovel, Magic Shovel (will always find something when used, limited to three uses per quest), Bone (3), Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), Soothing Slippers (Footwear, Meditate restores 5 ether), Grating Stone, Smoke Bomb, Magnificent Magniscope (Magnifying Glass/Telescope), Scroll of Disenchantment (Removes all positive effects from all opponents at the cost of 5 ether, 50/50 chance of casting), Impervious Shield (SP: 5) (Grants immunity to Fire), 70 gold, Scrap Metal, Garnet, Emerald, Neutralizer, Wand of Poking (WP: 10, double WP for physical attacks, wand), Strategist's Shako (Suitable for anyone, +5 power while in the front row, +5 SP while in the back, headwear)

IMG_2647edit3.jpgErik Tyrvarr (Myrddyn)

19 years old male human barbarian. *Immune to Fragile* *Bound* *Slowed*

Level: 15

Power Bonus: 0

Defense: 8

Health: 10/22

Gold: 1

Equipment: Titanic Axe (WP:11, Earth-elemental, has 1/6 chances of inflicting petrified-effect; axe), Hunter's Plate (SP: 4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors), Emerald Hood (SP: 4, headwear, protects from Fragile)

Inventory: Spear (WP: 9, spear), Mead, Peacekeepers totem (Grants the "Diplomacy"-job trait; suitable to Erik only; accessory), Twin Axe (WP: 5, dual strike-axe), Phoenix Essence, Smoke Bomb, Diamond, 2 Bones, Barbarian's Boots (Natural Respite>Restoration; footwear), Mulled Wine, Voltedge (WP: 13, Lightning-elemental; greatsword/longsword), Sharkskin Armour (SP +1, immune to water; bodywear),

photo-thumb-28776.jpg?_r=1353304201Dreyrugr (Vash the Stampede)

1000 year old Male Vampire Black Knight *Immune to Stunned, Water, Wind, and Fire*

Level: 18.5

Power Bonus: 0

Defense: 12

Health: 11/37

Gold: 237

Equipment: The Muckraker (WP: 13, earth and water elemental, deals the weakened effect, greatsword), Gloves of the Undead Assassin (For every enemy the wearer kills, it gains 5 HP, Immunity to Water, Usable by anyone, Handgear), Dragonbrand Shield (SP: 8, immune to wind and fire, shield), Black Knight's Armour (SP:4, protects from stunned-effect)

Inventory: Venom x3, Bedroll, Remedy, Smelling Salts, Mead x2, Net (if used in combat, 1/3 chance to slow enemy, 1/3 chance to be useless, 1/3 chance slow self, lasts 3 rounds, retrievable), Nostrum x2, Throwing Dagger (WP:3), Fauxthril Scythe (WP:5), 4 Bones, Bow (WP: 4), Grand Potion x2, Phoenix Essence x2, Soma, Mulled Wine, Crow-Claw Dagger (WP: 6, 50/50 chance to stun enemy on successful attack, Darkness), Shuriken (WP:5, Wind), Spinning Bolas (WP: 8, deals the Slowed effect, but the effect is removed when retrieved, throwing weapon)

8575081496_9f7e7592ff_o.jpgNessa Anárion

59 years old female elven Ranger

Level: 15.5

Power Bonus: 7 under negative effect

Defense: 3

Health: 4/21

Gold: 13

Equipment: Darkness Silver Crossbow with Raven-Slayer Bolts and Newty Mag (WP: 8, darkness elemental (WP: +3 vs. werefolk (removable)) (WP: +4 vs. Aquatic vermin (removable) (usable by ex-Amphibians only)), Tricorne (Headwear; SP:3), Hide of The Suffering (Bodywear, Power +7 when under a negative status effect. Doesn't stack.)

Inventory: Bedroll, Magic Compass, Venom (2), Nostrum (2), Mead, Phoenix Essence, 5 Potions, Merry Bow (WP:7, ranged, steals 1 gold with each successful hit except Shield-skills), Opal, Pseudos Hood (can damage undead with normal attacks), Ranger's Quiver (WP: +1), 2 Bones, Ranger's Cowl (Suitable to rangers, SP: 2, headwear), Mulled Wine

Sylph_zpsefc55bdb.jpgSylph Solanum (Dannylonglegs)

unknown age, unknown race Druid *Immune to Sealed* *Second Party Leader* *Encouraged*

Level: 24.33

Power Bonus: 0

Defense: 5

Health: 25/40

Ether: 5/36

Gold: 115

Equipment: Shrapnel Bow (WP: 10, Bow. Every successful hit drops the target's SP by 1) , Ethereal Cloak (Backwear; SP:2; Max Ether +4), 20-20 glasses (headwear, +1 turn of effect for scrolls), Robe of the Archmagi (Bodywear; SP: 3; Max Ether +5, immune to "Sealed")

Inventory: Scroll of Frailty, Scroll of Sleep, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Ice Armour, 2 Potions, 1 Grand Potion, 3 Tonics, 1 Venom, 2 Fire Bombs, 1 Ice Bomb, 3 Water Bombs, 2 Lightning Bombs, 1 Floral Bomb, 7 Bones, Trial Brew x3, Helmet (Max. health +1)), Emerald, Bedroll, Shovel, Pickaxe, Magnifying Glass, Signet Ring, Saber Teeth, Journal of The Bleeding,Tale of the Invincible King, Psych Documents, Journal of The Wound, Suffering's Journal, Robe of the Magi (Bodywear, SP: 1), Smoke Bomb, Ranger's Quiver (WP +1 to bows and crossbows), Orcish Morning Star (WP: 9, mace), Mulled Wine

Everyone, please choose an action. Party leader, create a battle order.

Posted (edited)

"Doubt he's getting away any time soon, mind if I take a drink?"

Erik drinks from the mead barrel if Sylph unbinds him.

"Two of us can climb onto the catwalk, and then someone can get onto the winch and try taking that knife out. There might be other ways to try, though, in case it's jammed in too hard."

DLL, you might want to shoot at blue while Angel's up, I dunno. If not, nurture would be nice.

Edited by Myrddyn
Posted

I lurch forward, attacking the blue assassin again.

"It won't be long now. Perhaps we will defeat him without even needing to get there.

"Erik, maybe when you're not longer in the grip of the bolas (how'd you get in them anyway. It must have been the demon who locked you into there, since he is the one who carries the bolas in his possession), you could have the demon or one of us form a lever with a barrel and one of these planks and launch you up to the assassins level. You could use your cloak to form a balloon should you fall. Once you're up, I can come and join you."

Battle Order:

Pretzel

Nessa

Sylph

Dreyrugr

Erik

Posted

"Nessa, while my angel protects us, please shoot at the assassin. We can enact our other plan next round. If all goes well, we may not need to use it."

Posted (edited)

Round Sixteen of Black and Blue

>Pretzel vs. Blue Assassin (Cross of Light) - Special Guard: Bolas to the Feet (No effect, Guardian Angel)

>Nessa vs. Blue Assassin (Silver Crossbow) - Aim (8 damage)

>Sylph heals Erik (Shrapnel Bow) - Shield: Roots of Life (34 health restored to everyone, negative effects removed, -1 ether)

Dreyrugr

Erik

Pretzel's angel causes one of the Blue Assassin's bolas to spiral away from the monk. Nessa's bolt grazes the assassin, while Sylph's plants crawl up to the party, healing them.

Erik moves to the mead barrel, glugging down a ton of the drink. Dreyrugr, meanwhile, rolls a barrel over to begin building the lever.

9681196375_cbdd99caa3_c.jpg

Cat and Mouse

- The Blue Assassin is attempting to escape. The heroes have five ten rounds to reach and engage him in physical combat. The timer will reset after the next engagement ends.

- Rounds are run normally, but heroes have more freedom over their actions, such as examining or moving objects in the environment.

- The heroes may attack the Blue Assassin with ranged weapons only at all times, but it will not count as an engagement.

- If the Blue Assassin is not targeted, he will still deal free hits. He can be targeted with melee weapons, but nothing will happen.

Enemies

8742461961_6135877f2b_t.jpg

Blue Assassin Prodigy *Nine rounds until escape*

Level 40 Dark Humanoid

Health: 284/994

Special I: Bolas to the Feet – Blue Assassin Prodigy tosses throwing bolas, entangling the hero, dealing the Bound and Slowed effects for the duration of the battle until remedied. The hero cannot move until both effects are removed. Can only be used once per engagement.

Special II: Bladestorm – Blue Assassin Prodigy rains the party with throwing knives, doing 20 damage, ignoring row to each of them. Can only be used once per engagement.

Special III: Shroud – Blue Assassin Prodigy becomes invisible, making them unable to be targeted for the duration of the round. At the beginning of the next round, they will pull the hero that rolled Special Damage into the darkness, causing them to be Blinded for the next 3 rounds and Stunned. Blue Assassin Prodigy will attempt to flee immediately after doing so. Cannot be used while not engaged.

Passive Special I: Deflect – Successful hits and spells on the Blue Assassin Prodigy have a 1/6 chance of being deflected to a random ally.

Passive Special II: Clean Getaway – Blue Assassin Prodigy will break combat after three rounds to attempt to flee.

Drops: Nothing

Immune to all effects and sudden death. Specials used in order, but I and II can only be used once per engagement.

Party

paladin_pretzel_2.jpgMonk Pretzel and His 99 Pieces, (Played by Palathdaric)

463-year-old male "hermit" Paladin *Party Leader* *Immune to Fragile* *Encouraged*

Level: 18

Power Bonus: 0

Defense: 11

Health: 38/38

Ether: 5/23

Gold: 95

Equipment: Cross of Light (WP:10; Light; Staff), Fashionable Shield (SP:7), Lighter Armor (SP: 4, immune to fragile, bodywear), Shackles of War (Prevents anyone from fleeing, accessory)

Inventory: Heavy Flail (WP: 5; deals "Fragile" effect; Mace), Flying Cross (WP:6; Darkness, Fire, Wind; Broomstick), Steak (WP:1, instantly kills vampires on successful hits, suitable for all), Potion (2), Grand Potion (4), Ether Core (2), Remedy, Soma, Phoenix Essence, Venom (2), Deadly Venom (5), Paralyzing Venom (2), Holy Bomb, Commerz Cannonball, Scroll of Sealing, Bedroll, Magnifying Glass, Pickaxe, Shovel, Magic Shovel (will always find something when used, limited to three uses per quest), Bone (3), Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), Soothing Slippers (Footwear, Meditate restores 5 ether), Grating Stone, Smoke Bomb, Magnificent Magniscope (Magnifying Glass/Telescope), Scroll of Disenchantment (Removes all positive effects from all opponents at the cost of 5 ether, 50/50 chance of casting), Impervious Shield (SP: 5) (Grants immunity to Fire), 70 gold, Scrap Metal, Garnet, Emerald, Neutralizer, Wand of Poking (WP: 10, double WP for physical attacks, wand), Strategist's Shako (Suitable for anyone, +5 power while in the front row, +5 SP while in the back, headwear)

IMG_2647edit3.jpgErik Tyrvarr (Myrddyn)

19 years old male human barbarian. *Immune to Fragile* *Encouraged*

Level: 15

Power Bonus: 0

Defense: 8

Health: 22/22

Gold: 1

Equipment: Titanic Axe (WP:11, Earth-elemental, has 1/6 chances of inflicting petrified-effect; axe), Hunter's Plate (SP: 4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors), Emerald Hood (SP: 4, headwear, protects from Fragile)

Inventory: Spear (WP: 9, spear), Mead, Peacekeepers totem (Grants the "Diplomacy"-job trait; suitable to Erik only; accessory), Twin Axe (WP: 5, dual strike-axe), Phoenix Essence, Smoke Bomb, Diamond, 2 Bones, Barbarian's Boots (Natural Respite>Restoration; footwear), Mulled Wine, Voltedge (WP: 13, Lightning-elemental; greatsword/longsword), Sharkskin Armour (SP +1, immune to water; bodywear),

photo-thumb-28776.jpg?_r=1353304201Dreyrugr (Vash the Stampede)

1000 year old Male Vampire Black Knight *Immune to Stunned, Water, Wind, and Fire*

Level: 18.5

Power Bonus: 0

Defense: 12

Health: 37/37

Gold: 237

Equipment: The Muckraker (WP: 13, earth and water elemental, deals the weakened effect, greatsword), Gloves of the Undead Assassin (For every enemy the wearer kills, it gains 5 HP, Immunity to Water, Usable by anyone, Handgear), Dragonbrand Shield (SP: 8, immune to wind and fire, shield), Black Knight's Armour (SP:4, protects from stunned-effect)

Inventory: Venom x3, Bedroll, Remedy, Smelling Salts, Mead x2, Net (if used in combat, 1/3 chance to slow enemy, 1/3 chance to be useless, 1/3 chance slow self, lasts 3 rounds, retrievable), Nostrum x2, Throwing Dagger (WP:3), Fauxthril Scythe (WP:5), 4 Bones, Bow (WP: 4), Grand Potion x2, Phoenix Essence x2, Soma, Mulled Wine, Crow-Claw Dagger (WP: 6, 50/50 chance to stun enemy on successful attack, Darkness), Shuriken (WP:5, Wind), Spinning Bolas (WP: 8, deals the Slowed effect, but the effect is removed when retrieved, throwing weapon)

8575081496_9f7e7592ff_o.jpgNessa Anárion

59 years old female elven Ranger

Level: 15.5

Power Bonus: 7 under negative effect

Defense: 3

Health: 21/21

Gold: 13

Equipment: Darkness Silver Crossbow with Raven-Slayer Bolts and Newty Mag (WP: 8, darkness elemental (WP: +3 vs. werefolk (removable)) (WP: +4 vs. Aquatic vermin (removable) (usable by ex-Amphibians only)), Tricorne (Headwear; SP:3), Hide of The Suffering (Bodywear, Power +7 when under a negative status effect. Doesn't stack.)

Inventory: Bedroll, Magic Compass, Venom (2), Nostrum (2), Mead, Phoenix Essence, 5 Potions, Merry Bow (WP:7, ranged, steals 1 gold with each successful hit except Shield-skills), Opal, Pseudos Hood (can damage undead with normal attacks), Ranger's Quiver (WP: +1), 2 Bones, Ranger's Cowl (Suitable to rangers, SP: 2, headwear), Mulled Wine

Sylph_zpsefc55bdb.jpgSylph Solanum (Dannylonglegs)

unknown age, unknown race Druid *Immune to Sealed* *Second Party Leader* *Encouraged*

Level: 24.33

Power Bonus: 0

Defense: 5

Health: 40/40

Ether: 4/36

Gold: 115

Equipment: Shrapnel Bow (WP: 10, Bow. Every successful hit drops the target's SP by 1) , Ethereal Cloak (Backwear; SP:2; Max Ether +4), 20-20 glasses (headwear, +1 turn of effect for scrolls), Robe of the Archmagi (Bodywear; SP: 3; Max Ether +5, immune to "Sealed")

Inventory: Scroll of Frailty, Scroll of Sleep, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Ice Armour, 2 Potions, 1 Grand Potion, 3 Tonics, 1 Venom, 2 Fire Bombs, 1 Ice Bomb, 3 Water Bombs, 2 Lightning Bombs, 1 Floral Bomb, 7 Bones, Trial Brew x3, Helmet (Max. health +1)), Emerald, Bedroll, Shovel, Pickaxe, Magnifying Glass, Signet Ring, Saber Teeth, Journal of The Bleeding,Tale of the Invincible King, Psych Documents, Journal of The Wound, Suffering's Journal, Robe of the Magi (Bodywear, SP: 1), Smoke Bomb, Ranger's Quiver (WP +1 to bows and crossbows), Orcish Morning Star (WP: 9, mace), Mulled Wine

Everyone, please choose an action. Party leader, create a battle order.

Edited by CallMePie
Posted (edited)

Erik attempts to climb up onto the catwalk by climbing on Pretzels cart and climbing Dreyrugrs Bolas.

"I'll try and get that knife out, and if I can't, at least I can jump onto the lever from higher up."

Is Erik encouraged?

Edited by Myrddyn
Posted

Round Seventeen of Black and Blue

>Pretzel vs. Blue Assassin (Cross of Light) - Shield: Guardian Angel (No negative effects/damage next round)

>Nessa vs. Blue Assassin (Silver Crossbow) - Shield: Tripleshot (23 x 3 = 69 damage)

>Sylph heals Erik (Shrapnel Bow) - Special Damage: Bladestorm (20 damage to everyone)

Dreyrugr

Erik

Pretzel's angel arrives, but too late to prevent the assassin from continuing to butcher the party with his throwing knives. Nessa barely flinches, however, and fires three rapid shots into the assassin. He stumbles to his knees before, composure faltering.

Erik climbs up onto the catwalk again. Dreyrugr assembles the makeshift lever. The pieces are in place. Will the heroes' madcap scheme pay off?

9695026457_ba4aac1b14_c.jpg

Cat and Mouse

- The Blue Assassin is attempting to escape. The heroes have five ten rounds to reach and engage him in physical combat. The timer will reset after the next engagement ends.

- Rounds are run normally, but heroes have more freedom over their actions, such as examining or moving objects in the environment.

- The heroes may attack the Blue Assassin with ranged weapons only at all times, but it will not count as an engagement.

- If the Blue Assassin is not targeted, he will still deal free hits. He can be targeted with melee weapons, but nothing will happen.

Enemies

8742461961_6135877f2b_t.jpg

Blue Assassin Prodigy *Eight rounds until escape*

Level 40 Dark Humanoid

Health: 215/994

Special I: Bolas to the Feet – Blue Assassin Prodigy tosses throwing bolas, entangling the hero, dealing the Bound and Slowed effects for the duration of the battle until remedied. The hero cannot move until both effects are removed. Can only be used once per engagement.

Special II: Bladestorm – Blue Assassin Prodigy rains the party with throwing knives, doing 20 damage, ignoring row to each of them. Can only be used once per engagement.

Special III: Shroud – Blue Assassin Prodigy becomes invisible, making them unable to be targeted for the duration of the round. At the beginning of the next round, they will pull the hero that rolled Special Damage into the darkness, causing them to be Blinded for the next 3 rounds and Stunned. Blue Assassin Prodigy will attempt to flee immediately after doing so. Cannot be used while not engaged.

Passive Special I: Deflect – Successful hits and spells on the Blue Assassin Prodigy have a 1/6 chance of being deflected to a random ally.

Passive Special II: Clean Getaway – Blue Assassin Prodigy will break combat after three rounds to attempt to flee.

Drops: Nothing

Immune to all effects and sudden death. Specials used in order, but I and II can only be used once per engagement.

Party

paladin_pretzel_2.jpgMonk Pretzel and His 99 Pieces, (Played by Palathdaric)

463-year-old male "hermit" Paladin *Party Leader* *Immune to Fragile* *Encouraged*

Level: 18

Power Bonus: 0

Defense: 11

Health: 29/38

Ether: 5/23

Gold: 95

Equipment: Cross of Light (WP:10; Light; Staff), Fashionable Shield (SP:7), Lighter Armor (SP: 4, immune to fragile, bodywear), Shackles of War (Prevents anyone from fleeing, accessory)

Inventory: Heavy Flail (WP: 5; deals "Fragile" effect; Mace), Flying Cross (WP:6; Darkness, Fire, Wind; Broomstick), Steak (WP:1, instantly kills vampires on successful hits, suitable for all), Potion (2), Grand Potion (4), Ether Core (2), Remedy, Soma, Phoenix Essence, Venom (2), Deadly Venom (5), Paralyzing Venom (2), Holy Bomb, Commerz Cannonball, Scroll of Sealing, Bedroll, Magnifying Glass, Pickaxe, Shovel, Magic Shovel (will always find something when used, limited to three uses per quest), Bone (3), Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), Soothing Slippers (Footwear, Meditate restores 5 ether), Grating Stone, Smoke Bomb, Magnificent Magniscope (Magnifying Glass/Telescope), Scroll of Disenchantment (Removes all positive effects from all opponents at the cost of 5 ether, 50/50 chance of casting), Impervious Shield (SP: 5) (Grants immunity to Fire), 70 gold, Scrap Metal, Garnet, Emerald, Neutralizer, Wand of Poking (WP: 10, double WP for physical attacks, wand), Strategist's Shako (Suitable for anyone, +5 power while in the front row, +5 SP while in the back, headwear)

IMG_2647edit3.jpgErik Tyrvarr (Myrddyn)

19 years old male human barbarian. *Immune to Fragile* *Encouraged*

Level: 15

Power Bonus: 0

Defense: 8

Health: 10/22

Gold: 1

Equipment: Titanic Axe (WP:11, Earth-elemental, has 1/6 chances of inflicting petrified-effect; axe), Hunter's Plate (SP: 4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors), Emerald Hood (SP: 4, headwear, protects from Fragile)

Inventory: Spear (WP: 9, spear), Mead, Peacekeepers totem (Grants the "Diplomacy"-job trait; suitable to Erik only; accessory), Twin Axe (WP: 5, dual strike-axe), Phoenix Essence, Smoke Bomb, Diamond, 2 Bones, Barbarian's Boots (Natural Respite>Restoration; footwear), Mulled Wine, Voltedge (WP: 13, Lightning-elemental; greatsword/longsword), Sharkskin Armour (SP +1, immune to water; bodywear),

photo-thumb-28776.jpg?_r=1353304201Dreyrugr (Vash the Stampede)

1000 year old Male Vampire Black Knight *Immune to Stunned, Water, Wind, and Fire*

Level: 18.5

Power Bonus: 0

Defense: 12

Health: 29/37

Gold: 237

Equipment: The Muckraker (WP: 13, earth and water elemental, deals the weakened effect, greatsword), Gloves of the Undead Assassin (For every enemy the wearer kills, it gains 5 HP, Immunity to Water, Usable by anyone, Handgear), Dragonbrand Shield (SP: 8, immune to wind and fire, shield), Black Knight's Armour (SP:4, protects from stunned-effect)

Inventory: Venom x3, Bedroll, Remedy, Smelling Salts, Mead x2, Net (if used in combat, 1/3 chance to slow enemy, 1/3 chance to be useless, 1/3 chance slow self, lasts 3 rounds, retrievable), Nostrum x2, Throwing Dagger (WP:3), Fauxthril Scythe (WP:5), 4 Bones, Bow (WP: 4), Grand Potion x2, Phoenix Essence x2, Soma, Mulled Wine, Crow-Claw Dagger (WP: 6, 50/50 chance to stun enemy on successful attack, Darkness), Shuriken (WP:5, Wind), Spinning Bolas (WP: 8, deals the Slowed effect, but the effect is removed when retrieved, throwing weapon)

8575081496_9f7e7592ff_o.jpgNessa Anárion

59 years old female elven Ranger

Level: 15.5

Power Bonus: 7 under negative effect

Defense: 3

Health: 4/21

Gold: 13

Equipment: Darkness Silver Crossbow with Raven-Slayer Bolts and Newty Mag (WP: 8, darkness elemental (WP: +3 vs. werefolk (removable)) (WP: +4 vs. Aquatic vermin (removable) (usable by ex-Amphibians only)), Tricorne (Headwear; SP:3), Hide of The Suffering (Bodywear, Power +7 when under a negative status effect. Doesn't stack.)

Inventory: Bedroll, Magic Compass, Venom (2), Nostrum (2), Mead, Phoenix Essence, 5 Potions, Merry Bow (WP:7, ranged, steals 1 gold with each successful hit except Shield-skills), Opal, Pseudos Hood (can damage undead with normal attacks), Ranger's Quiver (WP: +1), 2 Bones, Ranger's Cowl (Suitable to rangers, SP: 2, headwear), Mulled Wine

Sylph_zpsefc55bdb.jpgSylph Solanum (Dannylonglegs)

unknown age, unknown race Druid *Immune to Sealed* *Second Party Leader* *Encouraged*

Level: 24.33

Power Bonus: 0

Defense: 5

Health: 25/40

Ether: 4/36

Gold: 115

Equipment: Shrapnel Bow (WP: 10, Bow. Every successful hit drops the target's SP by 1) , Ethereal Cloak (Backwear; SP:2; Max Ether +4), 20-20 glasses (headwear, +1 turn of effect for scrolls), Robe of the Archmagi (Bodywear; SP: 3; Max Ether +5, immune to "Sealed")

Inventory: Scroll of Frailty, Scroll of Sleep, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Ice Armour, 2 Potions, 1 Grand Potion, 3 Tonics, 1 Venom, 2 Fire Bombs, 1 Ice Bomb, 3 Water Bombs, 2 Lightning Bombs, 1 Floral Bomb, 7 Bones, Trial Brew x3, Helmet (Max. health +1)), Emerald, Bedroll, Shovel, Pickaxe, Magnifying Glass, Signet Ring, Saber Teeth, Journal of The Bleeding,Tale of the Invincible King, Psych Documents, Journal of The Wound, Suffering's Journal, Robe of the Magi (Bodywear, SP: 1), Smoke Bomb, Ranger's Quiver (WP +1 to bows and crossbows), Orcish Morning Star (WP: 9, mace), Mulled Wine

Everyone, please choose an action. Party leader, create a battle order.

Posted

If Dreyrugr stands on one end of the lever, Erik jumps down onto the other end. Otherwise, he tries to climb onto the winch.

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