Sandy Posted July 21, 2013 Author Posted July 21, 2013 Sarge B7 Jensen C7 Neither still finds nothing. Jeaux tries stomping his foot again at A2, and again listens for a hollow noise There's no hollow noise, just the sound of ground getting stomped on.
Pyrovisionary Posted July 21, 2013 Posted July 21, 2013 "Right, let's move this horse. Jeaux, if you'd ask it."
joeshmoe554 Posted July 22, 2013 Posted July 22, 2013 Jeaux addresses the horse once again, "Would you kindly move out of the way, my friend is trying to dig where you are currently standing."
Sandy Posted July 22, 2013 Author Posted July 22, 2013 Jeaux addresses the horse once again, "Would you kindly move out of the way, my friend is trying to dig where you are currently standing." The horse whinnies, and makes a huge dump on the ground below him. "Neigghh! [Dig that!]" The horse does not move.
Pyrovisionary Posted July 22, 2013 Posted July 22, 2013 (edited) "Right then. Onto Plan A. Jeaux, prepare to put it down with that cannon, but first give it a chance to move into the other stables. Well, order it to move. On the other hand, we may need to find some sugar lumps." Edited July 22, 2013 by Pyrovisionary
joeshmoe554 Posted July 22, 2013 Posted July 22, 2013 "You continue to assume the hatch is beneath the horse. Though I have seen no indication that is the case; however, if you insist on making this horse move, I will try to reason with him before resorting to bloodshed.". Jeaux opened the gate to the horse's stall and moved to pet the horse on its nose. <"I fail to understand why you are so hostile to me, have I offended you in some way?">
Sandy Posted July 22, 2013 Author Posted July 22, 2013 "You continue to assume the hatch is beneath the horse. Though I have seen no indication that is the case; however, if you insist on making this horse move, I will try to reason with him before resorting to bloodshed.". Jeaux opened the gate to the horse's stall and moved to pet the horse on its nose. <"I fail to understand why you are so hostile to me, have I offended you in some way?"> The horse looks confused. "Whinny... [i won't betray my master. He ordered me to stay put and guard this secret hatch I'm standing on. Nobody is supposed to get in.]"
Pyrovisionary Posted July 22, 2013 Posted July 22, 2013 "Told you so Jeaux. Ask him who his master is."
joeshmoe554 Posted July 22, 2013 Posted July 22, 2013 OOC: Sarge speaks horse!? <"And you are doing exactly what you were told as any loyal horse would. It is commendable, a shame that your master will miss out on what is quite possibly the deal of a lifetime, but I am sure he will not hold it against you. After all, you are merely doing what you were told, and who would expect someone of your breed to understand the difference between a command's words and its intent.">
Pyrovisionary Posted July 22, 2013 Posted July 22, 2013 OOC: Sarge speaks horse!? <"And you are doing exactly what you were told as any loyal horse would. It is commendable, a shame that your master will miss out on what is quite possibly the deal of a lifetime, but I am sure he will not hold it against you. After all, you are merely doing what you were told, and who would expect someone of your breed to understand the difference between a command's words and its intent."> Ooc: Sorry! I presumed that Jeaux automatically translated.
Sandy Posted July 22, 2013 Author Posted July 22, 2013 <"And you are doing exactly what you were told as any loyal horse would. It is commendable, a shame that your master will miss out on what is quite possibly the deal of a lifetime, but I am sure he will not hold it against you. After all, you are merely doing what you were told, and who would expect someone of your breed to understand the difference between a command's words and its intent."> The horse steps around nervously. The poor creature is even more confused than before. "Neigh? [A deal of a lifetime? Is it like getting a bucket-full of carrots?]"
joeshmoe554 Posted July 22, 2013 Posted July 22, 2013 <"Something like that yes, but you have your orders and I would be acting out of turn if I asked you to ignore them. I'm sure your masters will understand.">
Sandy Posted July 23, 2013 Author Posted July 23, 2013 <"Something like that yes, but you have your orders and I would be acting out of turn if I asked you to ignore them. I'm sure your masters will understand."> The horse shakes his head. "Neigghh! Whinny? [Yes! I have my orders. My master doesn't eat food anyway, so what would he do with a bucket-full of carrots?]" The horse stays put. It still has reins on it, though, since it's owner left it in a hurry. QM Note: Sorry, but reversed psychology is lost on horses.
joeshmoe554 Posted July 23, 2013 Posted July 23, 2013 OOC: It was worth a shot. Jeaux relays what the horse had said to his companions. "Sounds like his masters may be undead themselves. Anyway, I supposed we could try to use his reins to direct him off of the door, though that could create a lot of noise and prove somewhat troublesome if he resists. There is also the option of killing him, as you suggested earlier Mr. Mcency."
Pyrovisionary Posted July 23, 2013 Posted July 23, 2013 OOC: It was worth a shot. Jeaux relays what the horse had said to his companions. "Sounds like his masters may be undead themselves. Anyway, I supposed we could try to use his reins to direct him off of the door, though that could create a lot of noise and prove somewhat troublesome if he resists. There is also the option of killing him, as you suggested earlier Mr. Mcency." Sarge nods. And leads the horse out of the stable using the reigns.
Sandy Posted July 24, 2013 Author Posted July 24, 2013 QM Note: Sorry for the delays! I'll let you off the hook now and move the quest forward. Sarge nods. And leads the horse out of the stable using the reigns. The horse struggles back, and the others need to rush to Sarge's help before they get the stubborn horse out of the stall. Jeaux distracts it while Jensen and Sarge quickly dig around the stall until they find a hatch. They open it to find a winding staircase leading down. There's a strange blue light emitting below. "After you, boss." The stairs lead into a corridor lit by rows of blue lanterns. Walking around a corner, the heroes bump into a short figure. Much to their surprise, they have encountered a zombie boy. "Uwaaahhh!!!" The scared boy limps as fast as he can back towards the end of the corridor, and enters a pair of doors there, slamming them shut behind him. The party can either follow the boy, or examine the other two doors along the corridors. What do they want to do?
Pyrovisionary Posted July 24, 2013 Posted July 24, 2013 (edited) "They know we're here." Sarge remembers hearing about a zombie child from one of the other heroes. "They'll probably come looking for us, in which case we want to enter on our own terms. Otherwise I say we check out these rooms for Loot. Heckz, Jeaux, Jensen. Whaddaya think?" Edited July 25, 2013 by Pyrovisionary
Sandy Posted July 24, 2013 Author Posted July 24, 2013 "Otherwise I say we check out these rooms for Loot. Heckz, Jeaux, Jensen. Whaddaya think?" "Whatever you want, boss. I'm ready to return that zombie kid and any pals he might have back to their final resting places, though."
joeshmoe554 Posted July 24, 2013 Posted July 24, 2013 "If we follow him down the hallway without clearing the other rooms first, we may find quickly find ourselves surrounded."
Cutcobra Posted July 25, 2013 Posted July 25, 2013 "I say we check the other rooms first, we might find something good."
Sandy Posted July 25, 2013 Author Posted July 25, 2013 Will the party first check out the room on the left? Or the room on the right?
Pyrovisionary Posted July 25, 2013 Posted July 25, 2013 (edited) "Let's go left." Sarge attempts to enter the room on the left. Edited July 25, 2013 by Pyrovisionary
joeshmoe554 Posted July 25, 2013 Posted July 25, 2013 "Lead the way", Jeaux said while gesturing towards the door.
Sandy Posted July 25, 2013 Author Posted July 25, 2013 The left-side door leads to a small storage with shelves full of mostly empty bottles, vials, tubes and pipes. There are some usable concoctions in there, as well. Grand Potion – Restores 25 health to the target. Grand Tonic – Restores 15 ether to the target. Remedy – Removes all negative effects from the target. Neutralizer - Removes all temporary effects from all allies and all opponents. Phoenix Essence – Revives a fallen ally with full health during a battle. There's also a stack of papers lying haphazardly on the floor, as if someone had dropped them there. On the front leaf reads "STUDIES ON IMMORTALITY by Dr. Theophrastus Paracelsior".
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