Rumble Strike Posted July 15, 2013 Posted July 15, 2013 It was a lot of fun watching. Well done to Tammo who did a fantastic job in difficult circumstances. That conclusion was Hinckley-esque in its twists and turns! Congrats to the Scum for their clean sweep.
Piratedave84 Posted July 15, 2013 Posted July 15, 2013 You should see his victory dance on the scumboard! Danny's awesome. Danny had been dancing since day 4 so much he was convinced we were going to win! SOOOOO much dancing!
Dannylonglegs Posted July 15, 2013 Posted July 15, 2013 (edited) Danny had been dancing since day 4 so much he was convinced we were going to win! SOOOOO much dancing! What can I say? I was born to dance! But in all seriousness, anything I say is not meant to be offensive. If it comes off as such, I'm really sorry. It's just my attempt to add some levity to a game that asks everyday people to hide secrets and manipulate eachother to get ahead. I tease people sometimes, but it's all in good fun, not because I think I'm better than anyone. And the real reason behind the PM was to save my butt on the (excedingly) off-chance we didn't actually win. That and I wanted to finally defend myself, and also wanted to deflect attention away from myself for the purposes of night actions. Not because I wanted to break your body and spirit like Bane on Batman. Ah ofcourse "the Undertaker" I'm so glad we janitored you, as nasty as that might sound. I think that was what really sealed our victory. If the Town knew for sure that you weren't scum, they would not have been as wiling to vote off TBW. The day before the net was tightening around us, but by janitoring you, we ensured that the net stopped moving in long enough for us to deliver our coup de grace. ~Insectoid Arisotcrat Edited July 15, 2013 by Dannylonglegs
Tamamono Posted July 16, 2013 Author Posted July 16, 2013 First post updated with role PMs and feedback.
TrumpetKing Posted July 16, 2013 Posted July 16, 2013 Thanks for the feedback! I agree with you on everything there, and I can't wait to see what future games have in store for ne! I just hope a town game comes soon, I could use some practice there.
MagPiesRUs Posted July 16, 2013 Posted July 16, 2013 TinyPiesRUs: I was really happy to see you sign up for this - not just because you're a good player, but because you hosted the first Western mafia game, and that's what I was partially basing this off of. Ah, those were the days. Back when voting was completely arbitrary and no one knew they were playing a mafia game. Thanks for the feedback.
jimmynick Posted July 16, 2013 Posted July 16, 2013 jamesn: Awesome job, dude. Seriously. You were gaining a lot of speed, and if scum hadn't accidentally shafted your efforts constantly, you could have easily steamrolled most of their team. Using the cop action to check for PRs and build a block is an awesome idea, great use of the role. You were a bit quieter in-thread than usual (although not as much as Kristel), and that was a tipoff to Purpearl that you were a good kill target. You also received quite a bit more suspicion than usual because of that. My advice to you would be to play every game like you're vanilla town, no matter what your real role is. If you become unreadable, it'll make life much easier for you when it comes to scum games and PR games in the future. Overall: You did a great job, and I was very happy to have you. Thanks so much for playing! Thanks for the feedback. I dispute the allegation that I was quieter in thread than "usual" because the time I was really active in thread, I was scum. I have to hand it to the scum, though. PPJB did a great job killing me and Kristel and she was nowhere on my radar when I was alive.
Piratedave84 Posted July 16, 2013 Posted July 16, 2013 Purpearljellyblob: You're scary. Your plans/reads in the writeboard were insanely smart; you're arguably one of the biggest reasons scum won (the jamesn kill). Awesome job. You were really active on the writeboard too, while I'd be surprised if you posted three times in public threads throughout the duration of the game. Luckily everyone seemed to forget about you, but you can't always count on that! Overall: Pleasure to have you. I'd like to see you play town again sometime. I'll agree with you here; I'm know for a fact I'll be wary of PPJB in the future, her analysis was spot on and she proved to be a great asset to the team. I was scared her lack of participation might see her lynched or scrutinized but whenever she 'spoke' it was clear that she put a lot of thought in her decutions/assumptions (much like Adam actually!). PirateDave84: You were awesome, truly. I remember you playing fairly well in Witchbreed as scum, but you played more of a passive game there. Here you were all action all the time, "scumhunting" scummy town ( ), posting actively, and trying really genuinely to figure things out. If anything, you played better town as scum than most town did. You were active and tried to figure things out honestly on the writeboard too, and you were a voice of reason there (which was necessary with people like Trumpetking around!!! ). 9/10 play, dude. Only thing wrong is that you said like 3 scummy things throughout the whole game, which a couple of people caught onto, but it wasn't a big deal. It's perfectly fine to be a little bit scummy if nobody can get enough support to lynch you. Overall: You've gotten a lot better - as both scum and as town. It was a real pleasure to have you in my game, and I expect to see you play well in many a game in the future! I'm humbled by this feedback; I genuinely love playing mafia and I felt this was a good game for me. I felt, somehow, like it was easier for me to appear town as a scummo than it was when I had a PR!!! I really appreaciated my teammates; we had a great thing going on! We would consult in the board but essentially play our own games in thread which allowed us to keep a good distance between us in public. the fact that Kadabra, PPJB and Trumpet were fresh from another scum game probably helped us to a certain extent as the lessons learnt in Mafia Mafia were fresh and feedback was implemented immediately. I really, really enjoyed this game, thanks Tammo
mostlytechnic Posted July 16, 2013 Posted July 16, 2013 mostlytechnic: You did a pretty good job. I saw some awesome effort on your part, but your reads were off (especially on Trumpetking ). You really were one of the more active and involved towns, though, so that's all anyone can ask. You keep getting better and better, so that's promising, too. My advice to you would be to not let smooth talkers get close to you in this game. Sinister, manipulative smooth talkers!Overall: I was happy to have you, you put in a lot of good effort and that made me happy to watch. Thank you! Thanks - looking back I was way too trusting at first of trumpet and wary of fhomess, but I was starting to see my error. Just not fast enough to do anything about it. As for others I was deliberately trying to NOT just go with lynching based on activity or annoyingness (since that never seems to work well) and so I look forward to more games to improve my study of the scum. Heck, I'd love to BE one some day too :)
Darkdragon Posted July 16, 2013 Posted July 16, 2013 Thanks for the game Tammo. Nice work on the images, as I've said before, and the story and everything. I was planning to contact someone with my list but the night ended earlier than I was expecting, I'm sure that's my fault and I missed something about the night lengths along the way. It was fun while it lasted.
Mencot Posted July 16, 2013 Posted July 16, 2013 (edited) I'm so glad we janitored you, as nasty as that might sound. I think that was what really sealed our victory. If the Town knew for sure that you weren't scum, they would not have been as wiling to vote off TBW. The day before the net was tightening around us, but by janitoring you, we ensured that the net stopped moving in long enough for us to deliver our coup de grace. ~Insectoid Arisotcrat Yes I agree it was a cleaver move because some people had doubts about me (good job from scum bringing out the fuel for the doubt-fire over and over again ) And it gave the scum side even more time to finish us villagers of. Mencot: You brought a lot of color and spark to this game with your roleplaying and the amount of good scumhunting you put in. Thank you for that!My advice: Read some older games to see what's a scumtell and what's not. You did a really good job not falling into the pitfall that was the Esurient lynch, but you still didn't catch some of the more pro-town scummos. With some study, you'll be a force to be reckoned with! Overall: Really awesome effort! You were active, you roleplayed, and you obviously put a lot of thought and effort into this game. That makes you a really good player, and your reads are only going to get sharper! I hope to see you in many a game in the future! Thx for the feedback Tammo, loved the game and LDD graphic story. I love roleplaying, and I have enjoyed reading through mafia games with good roleplay and good gameplay. Was a bit sad to see that many attacked the once that roleplayed on Day 1, because it was day 1 after all, ofcourse many of the once who blamed others for over roleplaying, were from the scum team. Put I pulled through pretty long I will definitely continue playing Edited July 16, 2013 by Mencot
fhomess Posted July 16, 2013 Posted July 16, 2013 Tammo, thanks for the well prepared feedback on all of us. I really think that this is the most valuable part in getting better and not all hosts are able to provide such good feedback. fhomess: Yay, fhomess! I was happy to see you come in for Kiel. You did a good job, and you were definitely a help to the town. You really should have pursued your suspicions of Trumpet and the role cop, though! That's the mistake you made with me in Jedi Temple too - you give your suspects too much time. Lunge out in-thread and take 'em out, especially if they're well-educated suspicions late in the game. That's my advice to you. Heh... I seem to go back and forth. The times I lash out at people it's usually on a townie, and the times that I don't, it's usually on scum. It gets very frustrating! Trumpetking: One of my first notes was about how obvious you were from your first goddamn post. You did an awesome job, though. You got more into a rhythm, and a lot of your posts later in the game were really pro-town. Almost everyone believed you were town, even when you came out with the role cop BS. You played off the few suspicions that were thrown at you really well too. I've given you a lot of flak about this game already (and I'm not about to stop ), but when we're being honest, you were definitely one of the scum's stars.You were way to eager to win extravagantly with some sort of claim, though. My advice to you would be to play more conservatively as scum. That was your shortcoming last game too. Play that way, and you'll be unstoppable as scum.Overall: Great job, buddy. Definitely happy to have you. I PM'd Trumpet almost immediately after joining as something pinged me early on, but after that I kind of forgot about whatever it was. He felt fairly townie until the role cop thing became a bit too convenient. The main thing was that I didn't understand was why the scum would reveal their role cop in that way. Nice work, Trumpet! PirateDave84: ... If anything, you played better town as scum than most town did. I'm not going to disagree with this. The scum team as a whole did a very good job of either blending in as either reasonably townie or not quite as useless as some of the actual townies. Townies need to be active. When I was reading the first two day threads to get caught up, I didn't think Caleb or Esther would come up scum after their lynches. Beatrice and Connie didn't strike me as scum, either. That said, Esther basically was asking to be lynched the same way Zakura was. I didn't get either of those situations from a strategy standpoint. Peanuts was someone I was pretty convinced was town, and when he said that Kadabra was probably town based on the vote for Jessica, I read that as him having some additional info about Kadabra that made him know he was town. I had an early note about Adam that he was either the town Doctor or Scum based on something he said, possibly his interpretation of the night 1 kill. Also, Tammo and Hinck - what was it about CMP that rang out scummy to you early on? I missed it and didn't really have strong suspicions about CMP until the Role Cop issue came up. I think the balance was reasonably good in this one. The scum had some powerful roles with the Role Cop, Blocker, Janitor, and Godfather. The poisoner, with the various timing on the kills, was a bit of a confusing role - perhaps that was intended. The only problem I had with the poisoner was that there wasn't any way for the town to figure out how to explain the various timing of the kills. Would TBW's win condition have nullified the scum's win condition? It didn't appear that they were mutually exclusive, which was another reason I didn't see any incentive for TBW to work with town. Town had a number of roles with which to counteract the scum plan, but the scum put a pretty quick dent in out ability to use them. I've noticed that it seems to be particularly hard for town blocks to form in the absence of investigations. Protectors and blockers seem reluctant to take risks to trust anyone and form such a block. I don't know what Peanuts and Adam had going on privately, but I was the same way in Mafia Mafia. Scuba's early claim of scapegoat was the only way that he really could've played it well, but I didn't really get the sense that he wanted to capitalize on that and really scumhunt. A bit of metagaming there, but he just didn't seem quite as invested in this game as some others. Apologies if that read is incorrect. I would've preferred a vig that could kill more regularly. I will say that I'm thoroughly disappointed that there was no bomb or PGO in this game, since those roles just seem like they belong in a western themed game. I'm not sure how I felt about the masons being able to only recruit every other night. On balance, it makes sense. In practice, we needed it more frequent given that our investigator was killed so fast. That's just the way some games go. Scum made some really good choices and there wasn't enough time left for us to recover in the midst of everything else going on. I think the quality of scum play has gone up quite a bit over time here at EB, while the quality of town play isn't increasing as fast. Part of that, I suspect, is that the entire scum team needs to be engaged for a successful campaign, while Vanilla townies, in particular, don't seem to feel that way. It's also harder to scum hunt than it is to townie hunt since the pool of candidates is bigger. As for the digital images... I think they did the job just fine and it was cool that Tammo could work on the game from anywhere even without access to his Legos. I guess I'm a traditionalist as I do prefer actual builds, though. That said, I can't say enough about the commitment Tammo made to continuing this game in the midst of difficult life circumstances. I love roleplaying, and I have enjoyed reading through mafia games with good roleplay and good gameplay. Was a bit sad to see that many attacked the once that roleplayed on Day 1, because it was day 1 after all I will say that while your role play was a little scummy in defending another player day 1, it really was your "don't look at this group" comment on the vote analysis that convinced me you were scum. Of course, Trumpet posted that analysis and none of the scum were in the group you were trying to get us to ignore!
Tamamono Posted July 16, 2013 Author Posted July 16, 2013 Thanks for the feedback. No problem! Tammo, thanks for the well prepared feedback on all of us. I really think that this is the most valuable part in getting better and not all hosts are able to provide such good feedback. You're very welcome. Every game should be a learning experience, so I tried to put as much emphasis on that as possible. I PM'd Trumpet almost immediately after joining as something pinged me early on, but after that I kind of forgot about whatever it was. He felt fairly townie until the role cop thing became a bit too convenient. The main thing was that I didn't understand was why the scum would reveal their role cop in that way. Nice work, Trumpet! That's the way it was with me and him in Mafia Mafia. He can be obvious in-thread sometimes, but he's dangerous in PM. Mental note to be wary of people with jovial natures! Also, Tammo and Hinck - what was it about CMP that rang out scummy to you early on? I missed it and didn't really have strong suspicions about CMP until the Role Cop issue came up. His usual scumtell - long posts filled with nothing. I think the balance was reasonably good in this one. The scum had some powerful roles with the Role Cop, Blocker, Janitor, and Godfather. The poisoner, with the various timing on the kills, was a bit of a confusing role - perhaps that was intended. The only problem I had with the poisoner was that there wasn't any way for the town to figure out how to explain the various timing of the kills. Would TBW's win condition have nullified the scum's win condition? It didn't appear that they were mutually exclusive, which was another reason I didn't see any incentive for TBW to work with town. The SK's seemingly randomly timed kills were to keep town (or anyone, for that matter) from getting comfortable. When you never know who was going to die or when, things become a bit more real and less mechanical. I remember in Baritones 3 when Rick was poisoning people. I'd sit by the computer at the 24 hour mark waiting for someone to die. I felt like having the snake charmer have to kill at a different time each day turned him into more of a serial killer, not a mechanical death bringer. People died at random times for seemingly no reason. Not sure if this made sense to anyone else here; it made more sense in my head. SK could win with scum, but couldn't add to their numbers. Scum couldn't win with the SK, either. If it was 2 scum 1 town 1 SK and the scum won, Boywonder would have won too. However, if it wasn't a final four situation, the SK would lose by default (like if a town had been lynched on Day 5). Even if it was 1 scum 1 SK 1 town after a night phase, SK would be the only winner. So, SK could tag along to scum, but scum couldn't tag along to the SK. I would've preferred a vig that could kill more regularly. I agree here. The 50% vig was more appropriate in the earlier version of the setup, but when I cut a lot of town's "crack" roles, I should have given it a 100% kill. I will say that I'm thoroughly disappointed that there was no bomb or PGO in this game, since those roles just seem like they belong in a western themed game. Yeah, if I'd decided on the final setup a bit earlier on, I would have probably added one or the other. Maybe both. I'm not sure how I felt about the masons being able to only recruit every other night. On balance, it makes sense. In practice, we needed it more frequent given that our investigator was killed so fast. That's just the way some games go. Scum made some really good choices and there wasn't enough time left for us to recover in the midst of everything else going on. The masons are the most powerful town role, besides possibly a bulletproof townie. Giving them a conversion every night would have townsided this game way too much. I agree that the masons were effectively shafted in this game, but it was due to good scum play and a lack of risky conversions rather than a balance malfunction. The game was supposed to last longer as well; masons should have had 3 conversions in total. If we played this setup again 5 more times, I bet you'd have 3 town wins and 3 scum wins, with the masons dominating sometimes, and getting shafted like here sometimes. I think the quality of scum play has gone up quite a bit over time here at EB, while the quality of town play isn't increasing as fast. Part of that, I suspect, is that the entire scum team needs to be engaged for a successful campaign, while Vanilla townies, in particular, don't seem to feel that way. It's also harder to scum hunt than it is to townie hunt since the pool of candidates is bigger. This is something I agree with. A lot of players are prone to apathy about the game, and that only gets worse when they role vanilla. Hopefully I'll be able to think up something to keep everyone involved next time... As for the digital images... I think they did the job just fine and it was cool that Tammo could work on the game from anywhere even without access to his Legos. I guess I'm a traditionalist as I do prefer actual builds, though. That said, I can't say enough about the commitment Tammo made to continuing this game in the midst of difficult life circumstances. Yeah, the reason I made this LDD was because the only physical sets I collect are Town/CITY, and we have an overabundance of those kinds of games. I also don't have a very good camera (although I will need to get one eventually, so I might as well for a mafia game). I'd also wanted to host something Western for a while, and a good parts selection with good camera angles allowed for that to come to be, so I was happy with it. In hindsight, it's best that I chose LDD, since I spent a lot of the game traveling all over the country (for various reasons), and was able to access everything straight from my laptop. Thx for the feedback Tammo, loved the game and LDD graphic story. I love roleplaying, and I have enjoyed reading through mafia games with good roleplay and good gameplay. Was a bit sad to see that many attacked the once that roleplayed on Day 1, because it was day 1 after all, ofcourse many of the once who blamed others for over roleplaying, were from the scum team. Put I pulled through pretty long I will definitely continue playing You are very welcome. Yeah, intense roleplaying is usually regarded with a lot of suspicion these days; it's just a different way to play. "You're roleplaying, you must be scum" is definitely a scum tactic, though, and people should regard those folks with more suspicion next time. I really, really enjoyed this game, thanks Tammo Yay!! You're welcome!
LegoDad Posted July 16, 2013 Posted July 16, 2013 Thanks for the feedback, Tammo. In hindsight, I agree that we should have been a bit less cautious with our conversions. The worst thing that could happen was Redblade would die and we could get in good with the town since one of us could get his converting job. I had a pretty good idea I was going to die the night I did since I had been blocked. I was hoping the town blocked me and not the scum, but when I never got a pm about it, I had a good idea I was doomed, and was unable to protect myself. I was much more active in Aperture since the wintertime I have much more time on my hands, and I was able to be around a computer a lot of the time. Not so much in the summer, so I get on when I can. It makes it hard to follow the thread when you're catching up to 2 or 3 pages of posts. You really get out of the flow of the game and lose track of all your suspicions and defenses for what you have said in thread. I will probably wait to play again until later this fall so that I can devote enough time to the game. I loved being on the Mason team, too bad we couldn't help the town more.
jimmynick Posted July 16, 2013 Posted July 16, 2013 The masons are the most powerful town role, besides possibly a bulletproof townie. Giving them a conversion every night would have townsided this game way too much. I agree that the masons were effectively shafted in this game, but it was due to good scum play and a lack of risky conversions rather than a balance malfunction. I agree - if the investigator got together with the masons in such a situation, it could work as 2 investigations per night. Maybe upping the conversion rate if the investigator dies could be appropriate? But that would give away the investigator's identity. Perhaps: the masons could attempt to convert one person each night, with a 50% chance of success. Maybe attempting to recruit scum shouldn't result in death, then?
fhomess Posted July 16, 2013 Posted July 16, 2013 The masons are the most powerful town role, besides possibly a bulletproof townie. Giving them a conversion every night would have townsided this game way too much. I agree that the masons were effectively shafted in this game, but it was due to good scum play and a lack of risky conversions rather than a balance malfunction. The game was supposed to last longer as well; masons should have had 3 conversions in total. If we played this setup again 5 more times, I bet you'd have 3 town wins and 3 scum wins, with the masons dominating sometimes, and getting shafted like here sometimes. Just to clarify, my comment on the masons was more in context of having lost our investigator. I think the original setup was fine from a balance standpoint. This was a game that swung heavily in scum's favor, but I don't think that was a design problem. It came out of the choices of players and could have just as easily swung the other way. It's one thing to create a well balanced game. It's an entirely different thing for it to play out in a balanced way. The host doesn't have any control over the latter.
Capt. Redblade Posted July 16, 2013 Posted July 16, 2013 Capt. Redblade: One of the only PRs the scum never guessed! Yay! You and Adam were the only ones to escape Purpearljellyblob's insanely sharp reads. Great PR play. I wish you'd have taken more chances with your conversions, though! Masonries aren't for confirming already 99% towns, they're for converting 30% town players! Even if you'd died, LegoDad could have revealed a confirmed scum and started a town block. My advice to you would be to take chances with power roles. You never know, good things happen... Overall: Very happy to have you. You've turned into a really strong player in-thread, too. Thanks for the feedback, Tammo! You're absolutely right about me needing to take more chances in my conversions. In fact I said the same thing myself after I read the conclusion: Damn! Well played, you scum! It was great fun, Tammo, and I quite enjoyed the LDD storytelling. I think where we masons dropped the ball was our failure to recruit any major PRs. Scubacarrot was recruited because we (we started with me and LegoDad) knew the Miller/Scapegoat claim was most likely true. Fhomess seemed to be very pro-town, which ultimately paid off. Unfortunately we could only recruit on even-numbered nights so we were never able to build up a solid block. Shame, because if we'd had more numbers, we might have been more proactive in our tactics. That said, it was great fun playing and the scum deserved this one! I find it amusing that I was one of the only ones who didn't come under suspicion. That wasn't something I tried to do, that was just my normal play style, quiet and nonchalant. I think this game was a learning experience. I hadn't had experience with such a potentially powerful role before and I certainly wasn't used to being in charge of other players. I wasn't totally sure how to play it, so I played it safe. A little too safe, it seems. Next time I draw Mason, I'll be sure to review this game and some of the choices I made here, and then do the opposite! For some time I was actually convinced Peanuts was scum, and I was pushing for a conversion on him just so we could out him. Now I wish I'd been more tenacious about that because it might have worked to our advantage. I had a hunch that either CMP or Kadabra were scum, but I never said anything because I didn't think it was solid enough. All you future masons out there, don't do what I did!
TheBoyWonder Posted July 16, 2013 Posted July 16, 2013 Thanks for the comments Tammo. I actually love being serial killer, it gives you such a rush. I understand I wasn't a very good at acting town on the last few days, but I aim to improve. I would say it was my best performance to date, even if I didn't win like in Jedi or Gotham, I played much better overall. I actually tried basing my play on what you did in Jedi, which has to be my favourite ever mafia moment. Massive Kudos to the scum, massive thanks for picking me Tammo, overall it was a fantastic game.
Kadabra Posted July 16, 2013 Posted July 16, 2013 (edited) Thank you so much for the feedback! I like to think I'm I proving and I'm glad that I could help the scum team (although, coming up with the role cop gambit is about the only thing I did that was really important! I'll have to be more proactive next time!). I look forward to continuing to get better, 4-1 isn't exactly a great ratio, but just having the one is a massive self-confidence boost. Even when my teammates did most of the work. Edited July 16, 2013 by Kadabra
Esurient Posted July 16, 2013 Posted July 16, 2013 Thanks for the comments, Tamamono! Bottom line: We had fun and that is what matters
CMP Posted July 16, 2013 Posted July 16, 2013 Thanks for the feedback Tammo. The important thing is none of the players thought I was obvious, right?
Kristel Posted July 16, 2013 Posted July 16, 2013 Thanks for the feedback Tammo! Choosing who to kill on Night 1 and 2, when there is so little information to work on, was difficult. In defence of my choice of picking Adam and at the risk of getting meta-killed in the next game, I did say in the writeboard that my choice for night 2 was between Adam and PPJB. What I didn't mention there was that CMP was third on my list. So, I had 2 out of 3 right at that point. I'm happy with that. One thing that I struggled with was not wanting to name anyone publicly in case I got it right, thus making me a target for a scum kill. I wanted to help town, but not draw attention to myself.
Piratedave84 Posted July 16, 2013 Posted July 16, 2013 All you future masons out there, don't do what I did! Or what I did in EB II!
Adam Posted July 17, 2013 Posted July 17, 2013 Thanks for the feedback, Tammo! I had a lot of fun - this was my first time as a Protector, and hell, it was only my second time with a PR of any sort. As a result I got a little pigeonholed on my targets (for instance, after protecting Esurient I was all but convinced that he was the vig and that the scum had targeted him) and a little too secretive, which I'll keep in mind for future games. fhomess, you have a number of insightful comments, and I would agree with your conclusions. Peanuts and I actually started talking a few days in and we eventually claimed to each other, but by then it was far too late. It was a little frustrating, because we couldn't present some of our conclusions to the public without outing our roles (those conclusions often relied on knowing that a role cop was unlikely based on the number of town roles)! I certainly know that I tend to feel a little disinterested when I get a vanilla role, but that's partly because I've played vanilla in almost every game. I'm interested to see what hosts have been doing and are planning to do in order to stimulate further interest and interaction in-game. All in all, I had a crapton of fun, and I can't wait for the next one!
Recommended Posts