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Posted (edited)

QM Note: Thank you for compiling all that info, Joeshmoe!

The Party:

9685868729_511c0e1a07_o.jpg

Sgt Jon. Mcency (Pyrovisionary)

54 years old male human witch

Level 18.5 *Dual Strike* *Immune to blinded* *Hastened!*

Power: 37 (18+17+2)

Health: 37/38 (7+17+8+3+3)

Ether: 10/19 (18+1)

Gold: 317 (70 owed to Brickington)

Equipment: Demonic Scissors (WP:18, dual strike, Light and Darkness-elemental, Hollow (empty) daggers), Witch's talisman (All attacks Cause the badly poisoned effect), Pegleg of Hastening (Permanent hastened-effect to the user; Immune to Blinded, suitable to Sarge only; footwear) Conspirator (WP: 15, causes Blinded)

Inventory: Phoenix Essence, Potion x4, Grand Potion x3, Remedy x5, Venom x3, Deadly Venom, Smoke Bomb, Bedroll, Shovel, Pickaxe, Telescope, Magic Compass, Magnifying glass, Business Card, Bone x2, 2x Gold Ring (worth 15 gold; can be given to someone to make them enamored with the giver), Counterstrike gloves, Military Grade fire bomb

7658311678_af277ff22a_t.jpg

Erdathcath Madilinas, 199 years old,

Level 20 Druid *Lucky!* *Hastened!*

Power: 30

Health: 34/34

Ether: 22/23

Gold: 359

Equipped: Tritech Handcannon (WP:13), Satchel of Awesomeness (Permanent Lucky-effect; bodywear), Amulet of Optimism (Adds the confused-effect to all attacks; suitable to Erdathcath only; accessory)

Inventory: Longbow (WP:7), Quick bow (WP: 6, Suitable to rangers, provides hastened effect for one round each battle), Helmet (+1 max. health), 6 Potions, 3 Grand Potions, 7 Mead, 8 Smelling Salts, 15 Venoms, 3 Deadly Venoms, 1 Super Deadly Venom, 2 Floral Bombs, 2 Ice Bombs, 2 Lightning Bombs, 1 Fire Bomb, 3 Smoke Bombs, 2 Water Bombs, 2 Holy Bomb, 2 Dirt Bombs, 2 Air Bombs, Grand Tonic, Bone, Skeleton Decoy, Bedroll, Shovel, Pickaxe, Telescope, Saber teeth, Scroll of Weakening, Ruby, Snake Eye Charm (protects from petrified), Mage's muffler (protects from sealing), Jinxy Juice, Grand Tonic, Love Potion, Blind Fury

ava-em.jpg

Name: Unknown. Most call him "Em," though his real name remains largely mysterious.

Unknown age male human ranger

Level 15

Power: 24

SP: 4

Health: 22/22 (6+14+2)

Gold: 70

Equipment: Aquabow (WP: 7, Water-elemental), Anniversary Medal (Artefact/Accessory) (Power +2, SP +2, Max. Health +2, Max. Ether +2. The values will increase by 1 with each passing year), Syndicate Cowl (SP: 2, Immune to Doomed effect)

Inventory:

Consumables: Smoke bomb, Grating Stone x2, Nostrum x2, Potion x3, Remedy x4, Venom, Grand Potion, Mead, Ambrosia, Crystal Sovereign

Weapons: Quality Cutlass (WP:6, Dagger), Bow(WP:5)

Tools: Bedroll, Shovel, Pickaxe,

Equipment:White Marksman's Hat (⅙ chance of Assassination vs. Flying monsters; Headwear), Gentleman's Hat (SP: 1, suitable for men, headgear. The wearer has a 1/2 chance to not be affected by (Asleep), Ranger's Quiver (+1 WP to all Bows/Crossbows), Iron Knuckle Armour (Body, foot, and hand wear. Counts as one artefact. Usable by knights and dragoons. SP: 10. Cannot be removed by enemies), Frost Helmet (SP: 3, ice immune)

picture_8_inventory.png

Johon [AKA Alf Gregory] (Bricksandparts) 25 years old male human Barbarian > Raider *Encouraged!* *Hastened!* *Nostrum!*

Level: 26.33

Power: 38

Health: 41/41 (23+8+1+7+0)

Shield Power: (5+1)

Ether: ~/0

Positive effects: *Immune to:* (*Fragile*, *Cursed* *Stunned* ), *Natural Respite*

Negative effects: (none)

Gold: 1109 (0CB(50))

Equipment:

Weapon - Sword of Decay (WP:8) - (once the target is inflicted with damage they lose a quarter of the power of the strike each following turn for three turns. the effect cannot be compounded with more strikes. Suitable to Mages, Knights and Barbarians.)

Shield - None

Artefact 1 (L1-9) - Heavy Armour - SP:5, protects from fragile-effect, suitable for barbarians and knights

Artefact 2 (L10-19) - Hide of The Bleeding - restores 10 HP and 5 ether for every enemy the wearer kills, suitable for anyone

Artefact 3 (L20-29) - Sticky Gloves - Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors.[

Artefact 4 (L30-39) -

Artefact 5 (L40-49) -

Artefact 6 (L50+) -

Extra Artefacts: Helmet (+1 max health), Blessed Amulet – Protects from cursed-effect. Dog Statuette - (suitable for anyone, SP: 1, once named (Rover), speaking the name summons a dog almost certainly to tag along on madcap adventures and make snippy comments.), Scarlet Hood - +4 to power, immunity to stunned, Bravado Boots - 1/6 chance of being Lucky at the beginning of every battle

Extra Weapons: Greatsword (WP:3), Focal Staff (WP:5, Focus Fire-Roll a 3 for 5 ether Suitable for clerics and mages),Gladius (WP: 15, Darkness elemental, 1/3 chance of Fragile on succesful hits), Stalker’s Mallet (WP: 8, usable by Knights, Barbarians, and Harlots. Has a 1/2 chance to seal the enemy), Lullaby Wand (WP: 6, causes asleep-effect), Lovelorn Wand (WP: 6, causes enamored-effect.), Scaridy Wand (WP: 6 causes afraid-effect.), Wand of Wrath (WP: 6, causes enraged-effect.)

Tools: Shovel (1), Pick-axe (2), Magnifying Glass (1), Magic Compass (1)

Consumables: Potion (2), Grand Tonic (1), Remedy (0), Mead (9), Smelling Salts (19), Nostrum 19), Venom (2), Deadly Poison (1), Trial Brew (1), Ambrosia (1), Ectoplasm (1)

Elements: Aquamarine (1), Emerald (1), Garnet (1), Opal (1), Ruby (1), Sapphire (1), Topaz (1), Diamond (2), Amethyst (2)

Scrolls: Scroll of Sleep (1), Scroll of Blindness (1), Scroll of Sealing (1), Scroll of Confusion (1), Scroll of Frailty (1), Scroll of Weakening (1)

Quest/RP/Misc. items: Blue Rose, Fifty Shades of Bley

Jeaux2.jpgJeaux Elmfyre (joeshmoe554)

Automaton male, Evoker

Level 16 *Blessed* *Transcended* *Immune to Sealing, Bleeding, and Confused*

Power: 27 (Level 15 + WP: 11)

Defense: 2

Health: 24/24 (6 + 3 + 15)

Ether: 17/17 (16 + 1)

Gold: 97

Equipment: Divine Cannonade (WP:11; gives blessed- and transcended-effects to user; hollow; handcannon), Enchanted Bracelet (protects from sealing; accessory), Automaton Armor (SP:2, immune to bleeding and confused; suitable to automata only; bodywear)

Inventory: Eminus (WP: 5; bow), Serpenthead Shield (SP:2, causes poisoned by 2-effect to anyone physically attacking the user), Ranger's Quiver (WP+1; backwear), Topaz, Soma, Tonic, Grand Tonic x2, Grand Potion x3, Phoenix Essence, Remedy x2, Venom x2, Volatile Venom x3, Smoke Bomb, Water Bomb, Bedroll, Bone x6, Handy Suitcase (SP-2, use 2 Items; accessory), Turdwing (fly familiar; causes confused to one opponent whenever used), Amethyst and Diamond(Borrowed from Johon)

Summons: Thunder Mode

Q7unWqc.png "So, this is it."

Fydelle Dos, Level 28 Black Knight

Power Bonus: 6

SP: 3

Health: 35/35

Equipment: The Patriot (WP: 15), Captain's Carapace (SP + 3, +6 Power)

Inventory: Smelling Salts, Remedy, Grand Potion

NOTE: Due to previous wounds, if Solon or Fydelle remains Knocked Out for 2 whole turns, they will perish.

26YZ5ec.png "We must make haste..."

Solon, Level 35 Mime

Power Bonus: 5

SP: 5

Health: 43/43

Equipment: Psuedo-Gladius (WP: 18), Regent's Carapace (SP + 5, +5 Power)

Inventory: Crystal Sovereign, Mead

NOTE: Due to previous wounds, if Solon or Fydelle remains Knocked Out for 2 whole turns, they will perish.

qi64g.png "To the *wheeze* final act!"

Punii, Beast Bomber Extraordinaire

"Are you referring to Heroica in general, or us specifically? We have done little to improve your situation here, and unless I am mistaken, it was Heroica who defeated your people before and forced you to live in the shadows now."

26YZ5ec.png

"Heroica in general... Hoinestly, most of us don't resent you for what Heroica did to use. There... was a Progg. His name was Prometheus Regret. He was a hateful creature, a villain, a fiend... And immensely powerful. He made puppets out of our three princes... He took advantage of the grief they harbored and the anger inside of them. He made them into another set of tools in his enesemble, and used them as propoganda machines, making us a group of despicable warmongers. Heroica's defeat of that abomination lifted a curse over us."

"I must admit to being fond of your children as well. I can only hope to live up to expectations today."

26YZ5ec.png

"...They were still in the Stronghold when we left. I was an idiot - I should've done something, but I just left them there... And now..."

Solon cannot finish his sentence. They cross ther chasm leading to the Stronghold, but instead find their foes waiting for them...

ZLl90UF.png

GmTCsyz.png

A miasma of demons behind her, and an altered Jetorix to her side, Iris speaks.

Zof7DUK.png

"Well, hello there, heroes! It seems you're determined to muck up our plans... I was just about to leave with my little legion, but if you want me and my children to tear you shreds, though, so be it!"

Edited by Endgame
Posted

"I had only planned on stopping your advances, and potentially forcing your retreat, but if you wish for us to tear you shreds I'm sure some in the party would be happy to oblige."

Posted (edited)

"I had only planned on stopping your advances, and potentially forcing your retreat, but if you wish for us to tear you shreds I'm sure some in the party would be happy to oblige."

Zof7DUK.png

"Honestly, "hero", I honestly don't care who you are, what you say, or what you are planning to do. I'm a bit drunk on triumph right now - Although I am a mastermind of Oculoids, I mostly just handle organizational business. A bore compared to what I'm currently up to... Not bad for my first field op, eh, huns? Normally, Seerus handles these dances, but he is currently occupied. But hey, not bad for my first field op, eh, huns? Got a few hundred slaves for my master and magical artifact, straight out of the Stronghold archives.

Honestly, heroes, you people are the only way standing in the way of perfection. So, if you think correcting me is going to save you, I'm afraid it simply isn't. I highly doubt that a glorified spellchecker like yourself could stand up against a demoness and her horde. For being an analytical machine, you're pretty foolish for allowing your party to wander into my clutches so easily...

But, honestly, if I was to pontificate on all of your failures, it'd take me until sunrise to list them off. So, without further ado... Kill them, my children!"

A squad of demons bursts out of the miasma of darkness, eyes glowing menacingly. Led by Jetorix they march forward, with intent to kill. The party draws their weapons and takes a step back, entering a defensive stance. They were ready for the ensuing onslaught...

Q7unWqc.png

"This is it..."

26YZ5ec.png

"Let us put an end to this nightmare!"

qi64g.png

"Come on, *wheeze* heroes! Lets put an end to this!"

Prepare For The Onslaught!

3NB609x.png "Die!"

White Oculoid A, Level 25 Demon

HP: 130/130

Specials:

Cold Stare: The White Oculoid stares down the hero who rolled Special Damage, filling them with dread. That hero becomes stunned, sealed, and takes 24 damage.

Soul Siphon: The White Oculoid beings to nibble at the soul of the hero who rolled Special Damage, reducing their Max HP by 5.

Specials alternate.

Drops:

5 gold.

3NB609x.png "Delicious looking morsels..."

White Oculoid B, Level 25 Demon

HP: 130/130

Specials:

Cold Stare: The White Oculoid stares down the hero who rolled Special Damage, filling them with dread. That hero becomes stunned, sealed, and takes 24 damage.

Soul Siphon: The White Oculoid beings to nibble at the soul of the hero who rolled Special Damage, reducing their Max HP by 5.

Specials alternate.

Drops:

6 gold.

7lIJ81M.png "Think you can keep up?"

Red Oculoid A, Level 29 Demon

HP: 160/160

Specials:

Overpower: The Red Oculoid catches the hero who rolled Special Damage by surprise and strangles them, causing that hero to take 50 damage.

Soul Siphon: The Red Oculoid beings to nibble at the soul of the hero who rolled Special Damage, reducing their Max HP by 5.

Specials alternate.

Drops:

6 gold.

AbG7GqM.png "This is going to be fun!"

Green Oculoid A, Level 26 Demon

HP: 150/150

SP: 3

Specials:

Toxic Stare: The Green Oculoid gives the party a vicious stare, transmitting the Poisoned 3 effect to everyone.

Dark Blast: The Oculoid releases a burst of dark magic, making 3 random heroes take damage equal to their level.

Specials decided by die roll.

Drops:

Potion

vhPdWxM.png "Ha. Futile."

Blue Oculoid A, Level 27 Demon

HP: 200/200

Specials:

Dark Blast: The Oculoid releases a burst of dark magic, making 3 random heroes take damage equal to their level.

Send In The Cavalry: The Blue Oculoid reduces itself to 1 HP to add two enemies to the "Defeats Needed" counter.

Specials alternate.

Drops:

Remedy

ViIiAWI.png "You dare defy our mistress?"

Disciple of Iris A, Level 40 Light

HP: 350/350

SP: 4

Specials:

Blind And Bind: The Disciple attacks in a flurry of strikes, blinding, binding, and dealing 48 damage to the hero who rolled Special Damage.

Dismantle: The Disciple tears the hero's arms out of their sockets, dropping them to 1 HP and removing their positive effects.

Specials decided by die roll.

Passive Specials:

Hypnotic Gaze: Any heroes that targets the Disciple has a 1/6 chance of being hexed.

Drops:

15 gold, Mead

BJgD2Sx.png "This ends now!"

Progg Executioner A, Level 45 Beast

HP: 450/450

SP: 3

Specials:

Sickening Scythe: A smog covered Scythe tears through the party. All heroes take damage equal to their level, and the hero who rolled Special Damage recieves the Poisoned 8 effect.

Execution: The Executioner grapples with the hero who rolled Special Damage, removing their postivie effects. If the Executioner doesn't take 50 damage in the next round, he will instantly knock out the hero who rolled Execution the previous round.

Specials decided by random.

Passive Specials:

Atrocious Aura: The Exectuioner has a poisonous aura around him. Any hero who targets him has a 1/6 chance of recieving the Poisoned 8 effect.

Drops:

15 gold, Deadly Venom

cX0WgvU.png". . ."

Altered Jetorix, Level 45 Mechanical Humanoid

HP: 1000/1000

SP: 6

Specials:

Concussion: Altered Jetorix bludgeons the hero who rolled Special Damage with brutal force, reducing their max HP by 10 and doing damage equal to his level.

Battle Frenzy: In a wide, arcing slash, all heroes take 28 damage.

Effective Steal: Altered Jetorix steals the postive effects of the hero who rolled Special Damage (they last for 1 round) and Dooms them.

Passive Specials:

Bloodlust: Altered Jetorix regains 50 HP for every time a hero rolls Damage against him.

Mob Mentality: Altered Jetorix gains 1 level for every enemy destroyed.

Drops:

Grating Stone x2, 50 gold

Onslaught Rules:

-There will always be a minimum of 8 enemies on the field.

-Whenever an enemy is defeated, they will be replaced. A die will be rolled to determine which enemy will join the fray:

1. White Oculoid

2. Red Oculoid

3. Blue Oculoid

4. Green Oculoid

5. Disciple of Iris

6. Progg Executioner

-25 enemies must be defeated for Iris to join the battle.

Enemies Defeated: 0 / 25

The Party:

9685868729_511c0e1a07_o.jpg

Sgt Jon. Mcency (Pyrovisionary)

54 years old male human witch

Level 18.5 *Dual Strike* *Immune to blinded* *Hastened!*

Power: 37 (18+17+2)

Health: 37/38 (7+17+8+3+3)

Ether: 10/19 (18+1)

Gold: 317 (70 owed to Brickington)

Equipment: Demonic Scissors (WP:18, dual strike, Light and Darkness-elemental, Hollow (empty) daggers), Witch's talisman (All attacks Cause the badly poisoned effect), Pegleg of Hastening (Permanent hastened-effect to the user; Immune to Blinded, suitable to Sarge only; footwear) Conspirator (WP: 15, causes Blinded)

Inventory: Phoenix Essence, Potion x4, Grand Potion x3, Remedy x5, Venom x3, Deadly Venom, Smoke Bomb, Bedroll, Shovel, Pickaxe, Telescope, Magic Compass, Magnifying glass, Business Card, Bone x2, 2x Gold Ring (worth 15 gold; can be given to someone to make them enamored with the giver), Counterstrike gloves, Military Grade fire bomb

7658311678_af277ff22a_t.jpg

Erdathcath Madilinas, 199 years old,

Level 20 Druid *Lucky!* *Hastened!* *Encouraged!*

Power: 30

Health: 34/34

Ether: 22/23

Gold: 359

Equipped: Tritech Handcannon (WP:13), Satchel of Awesomeness (Permanent Lucky-effect; bodywear), Amulet of Optimism (Adds the confused-effect to all attacks; suitable to Erdathcath only; accessory)

Inventory: Longbow (WP:7), Quick bow (WP: 6, Suitable to rangers, provides hastened effect for one round each battle), Helmet (+1 max. health), 6 Potions, 3 Grand Potions, 6 Mead, 8 Smelling Salts, 15 Venoms, 3 Deadly Venoms, 1 Super Deadly Venom, 2 Floral Bombs, 2 Ice Bombs, 2 Lightning Bombs, 1 Fire Bomb, 3 Smoke Bombs, 2 Water Bombs, 2 Holy Bomb, 2 Dirt Bombs, 2 Air Bombs, Grand Tonic, Bone, Skeleton Decoy, Bedroll, Shovel, Pickaxe, Telescope, Saber teeth, Scroll of Weakening, Ruby, Snake Eye Charm (protects from petrified), Mage's muffler (protects from sealing), Jinxy Juice, Grand Tonic, Love Potion, Blind Fury

ava-em.jpg

Name: Unknown. Most call him "Em," though his real name remains largely mysterious.

Unknown age male human ranger

Level 15

Power: 24

SP: 4

Health: 22/22 (6+14+2)

Gold: 70

Equipment: Aquabow (WP: 7, Water-elemental), Anniversary Medal (Artefact/Accessory) (Power +2, SP +2, Max. Health +2, Max. Ether +2. The values will increase by 1 with each passing year), Syndicate Cowl (SP: 2, Immune to Doomed effect)

Inventory:

Consumables: Smoke bomb, Grating Stone x2, Nostrum x2, Potion x3, Remedy x4, Venom, Grand Potion, Mead, Ambrosia, Crystal Sovereign

Weapons: Quality Cutlass (WP:6, Dagger), Bow(WP:5)

Tools: Bedroll, Shovel, Pickaxe,

Equipment:White Marksman's Hat (⅙ chance of Assassination vs. Flying monsters; Headwear), Gentleman's Hat (SP: 1, suitable for men, headgear. The wearer has a 1/2 chance to not be affected by (Asleep), Ranger's Quiver (+1 WP to all Bows/Crossbows), Iron Knuckle Armour (Body, foot, and hand wear. Counts as one artefact. Usable by knights and dragoons. SP: 10. Cannot be removed by enemies), Frost Helmet (SP: 3, ice immune)

picture_8_inventory.png

Johon [AKA Alf Gregory] (Bricksandparts) 25 years old male human Barbarian > Raider *Encouraged!* *Hastened!* *Nostrum!*

Level: 26.33

Power: 38

Health: 41/41 (23+8+1+7+0)

Shield Power: (5+1)

Ether: ~/0

Positive effects: *Immune to:* (*Fragile*, *Cursed* *Stunned* ), *Natural Respite*

Negative effects: (none)

Gold: 1109 (0CB(50))

Equipment:

Weapon - Sword of Decay (WP:8) - (once the target is inflicted with damage they lose a quarter of the power of the strike each following turn for three turns. the effect cannot be compounded with more strikes. Suitable to Mages, Knights and Barbarians.)

Shield - None

Artefact 1 (L1-9) - Heavy Armour - SP:5, protects from fragile-effect, suitable for barbarians and knights

Artefact 2 (L10-19) - Hide of The Bleeding - restores 10 HP and 5 ether for every enemy the wearer kills, suitable for anyone

Artefact 3 (L20-29) - Sticky Gloves - Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors.[

Artefact 4 (L30-39) -

Artefact 5 (L40-49) -

Artefact 6 (L50+) -

Extra Artefacts: Helmet (+1 max health), Blessed Amulet – Protects from cursed-effect. Dog Statuette - (suitable for anyone, SP: 1, once named (Rover), speaking the name summons a dog almost certainly to tag along on madcap adventures and make snippy comments.), Scarlet Hood - +4 to power, immunity to stunned, Bravado Boots - 1/6 chance of being Lucky at the beginning of every battle

Extra Weapons: Greatsword (WP:3), Focal Staff (WP:5, Focus Fire-Roll a 3 for 5 ether Suitable for clerics and mages),Gladius (WP: 15, Darkness elemental, 1/3 chance of Fragile on succesful hits), Stalker’s Mallet (WP: 8, usable by Knights, Barbarians, and Harlots. Has a 1/2 chance to seal the enemy), Lullaby Wand (WP: 6, causes asleep-effect), Lovelorn Wand (WP: 6, causes enamored-effect.), Scaridy Wand (WP: 6 causes afraid-effect.), Wand of Wrath (WP: 6, causes enraged-effect.)

Tools: Shovel (1), Pick-axe (2), Magnifying Glass (1), Magic Compass (1)

Consumables: Potion (2), Grand Tonic (1), Remedy (0), Mead (9), Smelling Salts (19), Nostrum 19), Venom (2), Deadly Poison (1), Trial Brew (1), Ambrosia (1), Ectoplasm (1)

Elements: Aquamarine (1), Emerald (1), Garnet (1), Opal (1), Ruby (1), Sapphire (1), Topaz (1), Diamond (2), Amethyst (2)

Scrolls: Scroll of Sleep (1), Scroll of Blindness (1), Scroll of Sealing (1), Scroll of Confusion (1), Scroll of Frailty (1), Scroll of Weakening (1)

Quest/RP/Misc. items: Blue Rose, Fifty Shades of Bley

Jeaux2.jpgJeaux Elmfyre (joeshmoe554)

Automaton male, Evoker

Level 16 *Blessed* *Transcended* *Immune to Sealing, Bleeding, and Confused*

Power: 27 (Level 15 + WP: 11)

Defense: 2

Health: 24/24 (6 + 3 + 15)

Ether: 17/17 (16 + 1)

Gold: 97

Equipment: Divine Cannonade (WP:11; gives blessed- and transcended-effects to user; hollow; handcannon), Enchanted Bracelet (protects from sealing; accessory), Automaton Armor (SP:2, immune to bleeding and confused; suitable to automata only; bodywear)

Inventory: Eminus (WP: 5; bow), Serpenthead Shield (SP:2, causes poisoned by 2-effect to anyone physically attacking the user), Ranger's Quiver (WP+1; backwear), Topaz, Soma, Tonic, Grand Tonic x2, Grand Potion x3, Phoenix Essence, Remedy x2, Venom x2, Volatile Venom x3, Smoke Bomb, Water Bomb, Bedroll, Bone x6, Handy Suitcase (SP-2, use 2 Items; accessory), Turdwing (fly familiar; causes confused to one opponent whenever used), Amethyst and Diamond(Borrowed from Johon)

Summons: Thunder Mode

Q7unWqc.png "So this is the finale!"

Fydelle Dos, Level 28 Black Knight

Power Bonus: 6

SP: 3

Health: 35/35

Equipment: The Patriot (WP: 15), Captain's Carapace (SP + 3, +6 Power)

Inventory: Smelling Salts, Remedy, Grand Potion

NOTE: Due to previous wounds, if Solon or Fydelle remains Knocked Out for 2 whole turns, they will perish.

26YZ5ec.png "Grr!"

Solon, Level 35 Mime

Power Bonus: 5

SP: 5

Health: 43/43

Equipment: Psuedo-Gladius (WP: 18), Regent's Carapace (SP + 5, +5 Power)

Inventory: Crystal Sovereign, Mead

NOTE: Due to previous wounds, if Solon or Fydelle remains Knocked Out for 2 whole turns, they will perish.

qi64g.png "That's a whole lot of demons..."

Punii, Beast Bomber Extraordinaire

Edited by Endgame
Posted

"First off, we need to focus our main power on the stronger heroes. Due to my luckiness, I would be best going after Jetorix, to prevent his special attacks, and Progg Executioner A. If we are not careful, one of these special shots can wipe our whole team. Sarge, you should attack Blue Oculoid A, and Disciple of Iris A. Johon, you have Lucky as well, you should attack Green Oculoid A, and Red Oculoid A. Em and Jeux, you guys should focus on the White Oculoids, and help where else is needed."

Recommended Battle order (Open to other ideas)

_____________________________________

Em

Jeux

Erdathcath (attacks Progg Executioner A, Back Row, Handcannon)

Johon

Johon

Sarge

Sarge

Erdathcath (Jetorix, and just in case we take heavy damage, I might be able to get Roots of life)

OOC: I believe Johon, Sarge, and I should have Encouraged, right?

Additionally, are we controlling Fydelle and Solon?

Posted (edited)

Jeaux bends down to inspect a small compartment in the side of his briefcase. It appeared that Turdwing was out at the moment, likely investigating the various foul odors being given off by the many demons in these caverns. He turned his head up towards the ceiling and emit a low reverberating buzzing sound. <"Turdwing, if you can hear me, I may be in some need of your assistance.">. Jeaux then removed the diamond Johon tossed him at their last meeting with Iris. Focusing his mind on the light refracting off the many crystalline structures in the gem stone, he directs a holy spell at the first white oculoid (White Oculoid A) from the back row.

OOC: I can use Turdwing to confuse an enemy, it will just mean I am not targeting anything that round. I think Jetorix should likely be a priority since he will get stronger as we defeat the other opponents.

Edited by joeshmoe554
Posted

"I have an unused shield here that Solon or Fydelle may find useful. Solon, I think if you took a more defensive role in this battle (Mime Knight), it would help tremendously."

Posted

QM Note: Someone should give the NPCs actions within the next half hour or so, or I'll be picking their actions.

Punii's stats, as a reminder:

qi64g.png

Punii, Beast Bomber Extraordianaire

>Every turn, Punii may be instructed to make a bomb

>He must be instructed which element, which grade, and who to the pass to the bomb to.

>Each grade has a different chance of success:

-Basic Grade: 5 damage (5/6 chance of success)

-Military Grade: 10 damage (1/2 chance of success)

-Destructive Grade: 100 damage (1/12 chanc eof success)

>Punii only makes bombs: he cannot be harmed, nor can he attack or be attacked directly.

Posted

"Fydelle, and Solon, I think you would be best fit for helping with the White Oculoids. Fydelle you take White Oculoid A, Solon I think you can handle White Oculoid B. Punii, I think you would be best suited to construct a Military Grade Bomb of Light element, and give it to Solon. Light seems to be the best counter for the demons."

Official Battle Order

______________________________

Em attacks White Oculoid B (Back Row)

Jeux attacks White Oculoid A (Holy spell, Back Row)

Erdathcath attacks Progg Executioner A (Back Row, Handcannon)

Johon attacks Red Oculoid A

Johon attacks Green Oculoid A

Sarge attacks Blue Oculoid A (Double attack from scissors, Back Row)

Sarge attacks Disciple of Iris A (Double attack from scissors, Back Row)

Fydelle attacks White Oculoid A

Solon attacks White Oculoid B

Erdathcath attacks Jetorix (Back Row, Handcannon)

OOC: When does Punii give his bomb, and when can it be used?

Posted

QM Note: If Punii's bomb making is succesful, he will deposit it into the hero's inventory at the end of the round. It can be used the round after. His bombs can be of any one element, but different damage ratings have varying chances of success.

Posted

OOC: Ok, that makes sense. So his bomb he makes right now, can be used by Solon in the next round. Also, with elemental bombs, if it is the counter element to the creature, it does 2x damage, for example, Holy bombs do 2x damage to demons, right?

Posted (edited)

QM Note: Since no one actually outright stated or completed Punii's action, I suppose I'll just choose which grade bomb. :look:

Round One of The Onslaught

>Em VS White Oculoid B (back): Hit (7+15=22+2=24 damage)

>Jeaux VS White Oculoid A (back): Critical Hit (11x2=22+16=38x2=76 damage)

>Erdathcath VS Progg Executioner A (back): Damage Critical Hit (13x2=26+20=46x2=92-3=89 damage) (Atrocious Aura: No Poison)

>Johon VS Red Oculoid A (front): Steal Ravage (8+26=34x2=68 damage to all enemies, White Oculoid B and Green Oculoid A sealed, 262 x 1.5 = 393 gold Adjusted: 313 gold)

>Johon VS Green oculoid A (front): Damage Damage (25-5=20 damage)

>Sarge VS Blue Oculoid A (back): Hit (18+18=36x2=72/2=36 damage)

>Sarge VS Disciple of Iris A (back): Miss (Hypnotic Gaze: Failure)

>Fydelle VS White Oculoid B (front): Shield: Arrogant Prick (15x4=60+28=88+6=94 damage)

>Solon VS Blue Oculoid A (back): Hit (35+18+5=58 damage)

>Erdathcath VS Altered Jetorix (back): Special Damage Damage (47/2=24 damage)

>Punii makes a Destructive Grade Light-Elemental Bomb: Success! Gives it to Solon QM Note: You folks got lucky. :tongue:

>Blue Oculoid B joins the fray!

>Red Oculoid B joins the fray!

The battle goes relatively well at the start. Johon, Em, Jeaux and Erdathcath manage to get in some hits, Johon even perfoming an impressive ravage - only to recieve a scathing hot tentacle to the side for his troubles. Fydlle and Solon both pull off some impressive hits, and Erdathcath stand sup to the new and improved Jetorix. With savage accuracy he lunges at the Druid, leaving her almost unconscious. However, Punii manages to make his most impressive bomb ever...

Zof7DUK.png

"How do you darlings like the new and improved Jetorix? I see that he has taken a liking to you, treehugger!"

7lIJ81M.png "Struggle all you like!"

Red Oculoid A, Level 29 Demon

HP: 92/160

Specials:

Overpower: The Red Oculoid catches the hero who rolled Special Damage by surprise and strangles them, causing that hero to take 50 damage.

Soul Siphon: The Red Oculoid beings to nibble at the soul of the hero who rolled Special Damage, reducing their Max HP by 5.

Specials alternate.

Drops:

6 gold.

7lIJ81M.png "How predictable."

Red Oculoid B, Level 29 Demon

HP: 160/160

Specials:

Overpower: The Red Oculoid catches the hero who rolled Special Damage by surprise and strangles them, causing that hero to take 50 damage.

Soul Siphon: The Red Oculoid beings to nibble at the soul of the hero who rolled Special Damage, reducing their Max HP by 5.

Specials alternate.

Drops:

6 gold.

AbG7GqM.png "Why can't I..."

Green Oculoid A, Level 26 Demon *Sealed! 3 rounds remaining*

HP: 95/150

SP: 3

Specials:

Toxic Stare: The Green Oculoid gives the party a vicious stare, transmitting the Poisoned 3 effect to everyone.

Dark Blast: The Oculoid releases a burst of dark magic, making 3 random heroes take damage equal to their level.

Specials decided by die roll.

Drops:

Potion

vhPdWxM.png "Gnrgh..."

Blue Oculoid A, Level 27 Demon *Poisoned! 10*

HP: 26/200

Specials:

Dark Blast: The Oculoid releases a burst of dark magic, making 3 random heroes take damage equal to their level.

Send In The Cavalry: The Blue Oculoid reduces itself to 1 HP to add two enemies to the "Defeats Needed" counter.

Specials alternate.

Drops:

Remedy

vhPdWxM.png "Hmhmhm."

Blue Oculoid B, Level 27 Demon

HP: 200/200

Specials:

Dark Blast: The Oculoid releases a burst of dark magic, making 3 random heroes take damage equal to their level.

Send In The Cavalry: The Blue Oculoid reduces itself to 1 HP to add two enemies to the "Defeats Needed" counter.

Specials alternate.

Drops:

Remedy

ViIiAWI.png "Look into my eye..."

Disciple of Iris A, Level 40 Light *Poisoned! 10*

HP: 274/350

SP: 4

Specials:

Blind And Bind: The Disciple attacks in a flurry of strikes, blinding, binding, and dealing 48 damage to the hero who rolled Special Damage.

Dismantle: The Disciple tears the hero's arms out of their sockets, dropping them to 1 HP and removing their positive effects.

Specials decided by die roll.

Passive Specials:

Hypnotic Gaze: Any heroes that targets the Disciple has a 1/6 chance of being hexed.

Drops:

15 gold, Mead

BJgD2Sx.png "What the..."

Progg Executioner A, Level 45 Beast *Confused! 3 rounds remaining*

HP: 296/450

SP: 3

Specials:

Sickening Scythe: A smog covered Scythe tears through the party. All heroes take damage equal to their level, and the hero who rolled Special Damage recieves the Poisoned 8 effect.

Execution: The Executioner grapples with the hero who rolled Special Damage, removing their postivie effects. If the Executioner doesn't take 50 damage in the next round, he will instantly knock out the hero who rolled Execution the previous round.

Specials decided by random.

Passive Specials:

Atrocious Aura: The Exectuioner has a poisonous aura around him. Any hero who targets him has a 1/6 chance of recieving the Poisoned 8 effect.

Drops:

15 gold, Deadly Venom

cX0WgvU.png". . ."

Altered Jetorix, Level 47 Mechanical Humanoid

HP: 938/1000

SP: 6

Specials:

Concussion: Altered Jetorix bludgeons the hero who rolled Special Damage with brutal force, reducing their max HP by 10 and doing damage equal to his level.

Battle Frenzy: In a wide, arcing slash, all heroes take 28 damage.

Effective Steal: Altered Jetorix steals the postive effects of the hero who rolled Special Damage (they last for 1 round) and Dooms them.

Passive Specials:

Bloodlust: Altered Jetorix regains 50 HP for every time a hero rolls Damage against him.

Mob Mentality: Altered Jetorix gains 1 level for every enemy destroyed.

Drops:

Grating Stone x2, 50 gold

Onslaught Rules:

-There will always be a minimum of 8 enemies on the field.

-Whenever an enemy is defeated, they will be replaced. A die will be rolled to determine which enemy will join the fray:

1. White Oculoid

2. Red Oculoid

3. Blue Oculoid

4. Green Oculoid

5. Disciple of Iris

6. Progg Executioner

-25 enemies must be defeated for Iris to join the battle.

Enemies Defeated: 2 / 25

-White Oculoid x2

The Party:

9685868729_511c0e1a07_o.jpg

Sgt Jon. Mcency (Pyrovisionary)

54 years old male human witch

Level 18.5 *Dual Strike* *Immune to blinded* *Hastened!*

Power: 37 (18+17+2)

Health: 37/38 (7+17+8+3+3)

Ether: 10/19 (18+1)

Gold: 317 (70 owed to Brickington)

Equipment: Demonic Scissors (WP:18, dual strike, Light and Darkness-elemental, Hollow (empty) daggers), Witch's talisman (All attacks Cause the badly poisoned effect), Pegleg of Hastening (Permanent hastened-effect to the user; Immune to Blinded, suitable to Sarge only; footwear) Conspirator (WP: 15, causes Blinded)

Inventory: Phoenix Essence, Potion x4, Grand Potion x3, Remedy x5, Venom x3, Deadly Venom, Smoke Bomb, Bedroll, Shovel, Pickaxe, Telescope, Magic Compass, Magnifying glass, Business Card, Bone x2, 2x Gold Ring (worth 15 gold; can be given to someone to make them enamored with the giver), Counterstrike gloves, Military Grade fire bomb

7658311678_af277ff22a_t.jpg

Erdathcath Madilinas, 199 years old,

Level 20 Druid *Lucky!* *Hastened!* *Encouraged!*

Power: 30

Health: 10/34

Ether: 22/23

Gold: 359

Equipped: Tritech Handcannon (WP:13), Satchel of Awesomeness (Permanent Lucky-effect; bodywear), Amulet of Optimism (Adds the confused-effect to all attacks; suitable to Erdathcath only; accessory)

Inventory: Longbow (WP:7), Quick bow (WP: 6, Suitable to rangers, provides hastened effect for one round each battle), Helmet (+1 max. health), 6 Potions, 3 Grand Potions, 6 Mead, 8 Smelling Salts, 15 Venoms, 3 Deadly Venoms, 1 Super Deadly Venom, 2 Floral Bombs, 2 Ice Bombs, 2 Lightning Bombs, 1 Fire Bomb, 3 Smoke Bombs, 2 Water Bombs, 2 Holy Bomb, 2 Dirt Bombs, 2 Air Bombs, Grand Tonic, Bone, Skeleton Decoy, Bedroll, Shovel, Pickaxe, Telescope, Saber teeth, Scroll of Weakening, Ruby, Snake Eye Charm (protects from petrified), Mage's muffler (protects from sealing), Jinxy Juice, Grand Tonic, Love Potion, Blind Fury

ava-em.jpg

Name: Unknown. Most call him "Em," though his real name remains largely mysterious.

Unknown age male human ranger

Level 15

Power: 24

SP: 4

Health: 22/22 (6+14+2)

Gold: 70

Equipment: Aquabow (WP: 7, Water-elemental), Anniversary Medal (Artefact/Accessory) (Power +2, SP +2, Max. Health +2, Max. Ether +2. The values will increase by 1 with each passing year), Syndicate Cowl (SP: 2, Immune to Doomed effect)

Inventory:

Consumables: Smoke bomb, Grating Stone x2, Nostrum x2, Potion x3, Remedy x4, Venom, Grand Potion, Mead, Ambrosia, Crystal Sovereign

Weapons: Quality Cutlass (WP:6, Dagger), Bow(WP:5)

Tools: Bedroll, Shovel, Pickaxe,

Equipment:White Marksman's Hat (⅙ chance of Assassination vs. Flying monsters; Headwear), Gentleman's Hat (SP: 1, suitable for men, headgear. The wearer has a 1/2 chance to not be affected by (Asleep), Ranger's Quiver (+1 WP to all Bows/Crossbows), Iron Knuckle Armour (Body, foot, and hand wear. Counts as one artefact. Usable by knights and dragoons. SP: 10. Cannot be removed by enemies), Frost Helmet (SP: 3, ice immune)

picture_8_inventory.png

Johon [AKA Alf Gregory] (Bricksandparts) 25 years old male human Barbarian > Raider *Encouraged!* *Hastened!* *Nostrum!*

Level: 26.33

Power: 38

Health: 21/41 (23+8+1+7+0)

Shield Power: (5+1)

Ether: ~/0

Positive effects: *Immune to:* (*Fragile*, *Cursed* *Stunned* ), *Natural Respite*

Negative effects: (none)

Gold: 1502 (0CB(50))

Equipment:

Weapon - Sword of Decay (WP:8) - (once the target is inflicted with damage they lose a quarter of the power of the strike each following turn for three turns. the effect cannot be compounded with more strikes. Suitable to Mages, Knights and Barbarians.)

Shield - None

Artefact 1 (L1-9) - Heavy Armour - SP:5, protects from fragile-effect, suitable for barbarians and knights

Artefact 2 (L10-19) - Hide of The Bleeding - restores 10 HP and 5 ether for every enemy the wearer kills, suitable for anyone

Artefact 3 (L20-29) - Sticky Gloves - Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors.[

Artefact 4 (L30-39) -

Artefact 5 (L40-49) -

Artefact 6 (L50+) -

Extra Artefacts: Helmet (+1 max health), Blessed Amulet – Protects from cursed-effect. Dog Statuette - (suitable for anyone, SP: 1, once named (Rover), speaking the name summons a dog almost certainly to tag along on madcap adventures and make snippy comments.), Scarlet Hood - +4 to power, immunity to stunned, Bravado Boots - 1/6 chance of being Lucky at the beginning of every battle

Extra Weapons: Greatsword (WP:3), Focal Staff (WP:5, Focus Fire-Roll a 3 for 5 ether Suitable for clerics and mages),Gladius (WP: 15, Darkness elemental, 1/3 chance of Fragile on succesful hits), Stalker’s Mallet (WP: 8, usable by Knights, Barbarians, and Harlots. Has a 1/2 chance to seal the enemy), Lullaby Wand (WP: 6, causes asleep-effect), Lovelorn Wand (WP: 6, causes enamored-effect.), Scaridy Wand (WP: 6 causes afraid-effect.), Wand of Wrath (WP: 6, causes enraged-effect.)

Tools: Shovel (1), Pick-axe (2), Magnifying Glass (1), Magic Compass (1)

Consumables: Potion (2), Grand Tonic (1), Remedy (0), Mead (9), Smelling Salts (19), Nostrum 19), Venom (2), Deadly Poison (1), Trial Brew (1), Ambrosia (1), Ectoplasm (1)

Elements: Aquamarine (1), Emerald (1), Garnet (1), Opal (1), Ruby (1), Sapphire (1), Topaz (1), Diamond (2), Amethyst (2)

Scrolls: Scroll of Sleep (1), Scroll of Blindness (1), Scroll of Sealing (1), Scroll of Confusion (1), Scroll of Frailty (1), Scroll of Weakening (1)

Quest/RP/Misc. items: Blue Rose, Fifty Shades of Bley

Jeaux2.jpgJeaux Elmfyre (joeshmoe554)

Automaton male, Evoker

Level 16 *Blessed* *Transcended* *Immune to Sealing, Bleeding, and Confused*

Power: 27 (Level 15 + WP: 11)

Defense: 2

Health: 24/24 (6 + 3 + 15)

Ether: 17/17 (16 + 1)

Gold: 97

Equipment: Divine Cannonade (WP:11; gives blessed- and transcended-effects to user; hollow; handcannon), Enchanted Bracelet (protects from sealing; accessory), Automaton Armor (SP:2, immune to bleeding and confused; suitable to automata only; bodywear)

Inventory: Eminus (WP: 5; bow), Serpenthead Shield (SP:2, causes poisoned by 2-effect to anyone physically attacking the user), Ranger's Quiver (WP+1; backwear), Topaz, Soma, Tonic, Grand Tonic x2, Grand Potion x3, Phoenix Essence, Remedy x2, Venom x2, Volatile Venom x3, Smoke Bomb, Water Bomb, Bedroll, Bone x6, Handy Suitcase (SP-2, use 2 Items; accessory), Turdwing (fly familiar; causes confused to one opponent whenever used), Amethyst and Diamond(Borrowed from Johon)

Summons: Thunder Mode

Q7unWqc.png "...That was reckless..."

Fydelle Dos, Level 28 Black Knight *Stunned! 1 round remaining*

Power Bonus: 6

SP: 3

Health: 35/35

Equipment: The Patriot (WP: 15), Captain's Carapace (SP + 3, +6 Power)

Inventory: Smelling Salts, Remedy, Grand Potion

NOTE: Due to previous wounds, if Solon or Fydelle remains Knocked Out for 2 whole turns, they will perish.

26YZ5ec.png "Keep it up!"

Solon, Level 35 Mime

Power Bonus: 5

SP: 5

Health: 43/43

Equipment: Psuedo-Gladius (WP: 18), Regent's Carapace (SP + 5, +5 Power)

Inventory: Crystal Sovereign, Mead, Destructive Light Bomb

NOTE: Due to previous wounds, if Solon or Fydelle remains Knocked Out for 2 whole turns, they will perish.

qi64g.png "Ha! First *wheeze* try!"

Punii, Beast Bomber Extraordinaire

Edited by Endgame
Posted (edited)

"Well, that first round went really well! I am a slight bit low on health, but, I think if we play it right, we could remove most of these Oculoids in just 1 move. Solon, you'll have to go first and throw that Light Bomb, it should wipe out all the Oculoids, after that I think we can pretty much just mop up the rest of the enemies. Hopefully I can also cast Roots of Life, which should enable us to last a bit longer." Erdathcath turns to Iris, "You dare call me a treehugger? I will ensure you are slaughtered on this day!"

Recommended Battle Order

___________________________

Solon Throws Destructive Light Bomb (OOC: This should kill: Red Oculoid A, and B; Green Oculoid A; Blue Oculoid A, and B. Is that correct?)

Em (Attack Disciple of Iris, or Progg Executioner)

Jeux (Attack Disciple of Iris, or Progg Executioner)

Johon (Attack who you want to)

Johon

Erdathcath attacks Progg Executioner A

Erdathcath attacks Jetorix

Sarge (Attack who you want to, or revive me if I die)

Sarge

Fydelle is Stunned.

Punii Create a Military grade Bomb of Light, and give it to Solon.

OOC: How is Fydelle stunned, did I miss something? Also, shouldn't Progg Executioner A have Confused?

Edited by The_Customizer
Posted

OOC: Shouldn't the Discipe of Iris be badly poisoned as well?"

"The bomb will eliminate most of the enemies before us, though there seem to be plenty more in reserve to take their place [color+#a7a7a7](23 more to be precise). It will also increase the power of Jetorix by a rather considerable margin [color+#a7a7a7](+5 to his level)[/color], so if Solon throws it, he should wait until after any attacks made against Jetorix."[/color]

Jeaux clutches a topaz in his hand and directs a spell in Jetorix's direction from the back row.

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