Professor Flitwick Posted October 24, 2013 Posted October 24, 2013 Thothwick repeats his attack! Quote
Zepher Posted October 26, 2013 Author Posted October 26, 2013 Hinckwell Battle Round Three Thothwick v. Sir Grady - Damage (KO) >Dyric v. Hinckwell Spearman - Special Damage/Special Damage ([20+3]/2=12) >Karie v. Hinckwell Spearman - Shield (3 & 2: Both Enemies are Hexed, -1 ether) Sir Grady rams the butt of his sword into Thothwick's face, and the Black Knight drops like a log. Dyric is rebuffed, by Karie calls on the powers that be and buys the team a little time by hexing their foes. The Enemies Sir Grady the Bold Level 38 76 Humanoid *Immune to Instant Death, Asleep and Blind* *Hexed (1 Round)* SP: 2 Health: 250/250 Special: Reposte – Sir Grady is encouraged and counterstikes for the remainder of the round. Sir Grady is encouraged and counterstrikes for the following round as well. Drops: Nasal Helmet (Headwear, SP: 1), Hinckwell Sword (WP: 8), Traveller's Cloak (Backwear, SP: 1) Hinckwell Spearman Level 21 Humanoid *Hexed (1 Round)* SP: 8 Health: 180/180 Special: Rebuff – The Hinckwell Swordsman shoves back the hero, dealing damage equal to their SP+WP, disregarding SP. Drops: Hinckwell Shield (SP:8), Hinckwell Spear (WP: 4), 10 Gold The Party Dyric Rone *Party Leader* Level 22 Assassin *Immune to Wood, Water, Earth, Ice, Fire, Wind, Lightning, Light, Darkness* *Lucky* *Steals 50% more gold* Power: 34 Defense: 3 Health: 22/34 Gold: 964 Equipment: Requiem (WP: 20; wood, light and darkness-elemental, ranged), Lucky Die, Tricorne (SP:3, Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness - elemental) Sticky Gloves (Increases amount of gold stolen by 50%; handwear) Inventory: Double Chain Whip (WP:10), Throwing Knife (WP:4, ranged, retrievable), Longsword (WP: 3), Aquamarine (Water), Diamond, 4 Potions, 5 Grand Potions, Elixir, 2 Remedies, 2 Meads, 2 Venoms, Smoke Bomb, Skeleton Decoy, 3 Mythril Shards (3/4 of a Mythril), Silver Ore (Worth 60 gold), Bone, Winged Sandals, Smelling Salt Bedroll, Shovel, Banana (Restores full health to target), Diamond Lamp of Summoning (2/3 Uses Left), Tonic, Nordic Stomach Guard (SP: 3, Immunity to Ice and Water, Bodywear, Suitable for Barbarians, Regulators, and Beast Warriors), Thothwick Level 25 Black Knight *Damage Undead* *Immune to Stunned* *KO'd* Power: 39 (35 Ranged) Defense: 10 Health: 33/40 Gold: 149 Equipment: Banana Sabre (WP:13, Heals Metasimians when used on them), Skull Shield (SP:6; immunity to darkness-elemental damage; suitable to Black Knights only), Black Knight's Armour (SP:4, protects from stunned-effect), Cultist's Hat (regular attacks do Damage to Undead) Inventory: Shuriken (WP 8), Sabre (WP 10), 1 Bedroll, 1 Telescope, 9 Cosmic Essences, 1 Venom, 5 Deadly venoms, Grand Zoot Cookie, Sapphire, Dragon Scale, 6 Meads, 5 Grand Potions, 2 Ambrosias Karie Alderflask Level 18 1/2 Witch Power: 29 Defense: 2 Health: 27/32 Ether: 19/24 Gold: 120 Equipment: Oculoid Palm (WP: 11, Whip, successful hits lowers the target's level. Coils around the user's arm and mimics a tattoo outside of battle.) by 1. Ethereal Cloak (SP +2, Max. Ether +4),Catsuit (Wearer has 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits; suitable to women only; bodywear) Inventory: Grand Tonic, Mead (1), Remedies (3), Venom (7), Smoke bomb (1), Pixie Dust (1),Telescope (1), Bedroll (1), Grand Tonic (3), Nostrum (1), Potion (1) Quest Items: Entry 11, Map of Brendenton (1), Spider Coin (worth 1 gp), Forest Journal Aretefacts/Weapons: Heirloom Dagger (WP: 3), Scroll of Newtity (costs 10 ether)(usable by ex-Amphibians only), Lover's Locket (Accessory, Protects from enamoured effect), Trickster's Mask of the Elf (Accessory, changes user's appearance into an Elf) Sexy (WP: 8, Rapier, Disregards SP, usable by Knights and Rogues), Paper Doll (Accesory, prevents Hexing), Rusty Dagger (WP:2 - Deals the Badly Poisoned Effect, Breaks After 3 Uses) Gemstones: Topaz Quote
Kintobor Posted October 26, 2013 Posted October 26, 2013 "Dyric if you need to heal, let me know. I've got these guys... under control..." Quote
Kintobor Posted October 27, 2013 Posted October 27, 2013 OOC: Zepher, Legonater hasn't been active for two days. Would you like to post a battle order and actions for both of us? Quote
Zepher Posted October 27, 2013 Author Posted October 27, 2013 OoC: Sorry, yes, you may post! Generally if a day passes I'll accept it from anyone. Quote
Kintobor Posted October 27, 2013 Posted October 27, 2013 Battle Order Dyric Karie Karie downs a Nostrum from the back row OOC: If Grady's Hexed, will his counterstrike hit Dyric, or himself? Quote
Zepher Posted October 28, 2013 Author Posted October 28, 2013 OoC: He doesn't counterstrike this round. Quote
Kintobor Posted October 28, 2013 Posted October 28, 2013 Dyric attacks Grady from the back row. Quote
Zepher Posted October 28, 2013 Author Posted October 28, 2013 Hinckwell Battle Round Four >Dyric v. Sir Grady - Lethal Aim/Critical Hit ([([20*2]+22)*2]-2=122) >Karie chugs a Nostrum Hinckwell Spearman v. Sir Grady - 21-2=19 Damage Dealt The Enemies Sir Grady the Bold Level 38 Humanoid *Immune to Instant Death, Asleep and Blind* SP: 2 Health: 109/250 Special: Reposte – Sir Grady is encouraged and counterstikes for the remainder of the round. Sir Grady is encouraged and counterstrikes for the following round as well. Drops: Nasal Helmet (Headwear, SP: 1), Hinckwell Sword (WP: 8), Traveller's Cloak (Backwear, SP: 1) Hinckwell Spearman Level 21 Humanoid SP: 8 Health: 180/180 Special: Rebuff – The Hinckwell Swordsman shoves back the hero, dealing damage equal to their SP+WP, disregarding SP. Drops: Hinckwell Shield (SP:8), Hinckwell Spear (WP: 4), 10 Gold The Party Dyric Rone *Party Leader* Level 22 Assassin *Immune to Wood, Water, Earth, Ice, Fire, Wind, Lightning, Light, Darkness* *Lucky* *Steals 50% more gold* Power: 34 Defense: 3 Health: 22/34 Gold: 964 Equipment: Requiem (WP: 20; wood, light and darkness-elemental, ranged), Lucky Die, Tricorne (SP:3, Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness - elemental) Sticky Gloves (Increases amount of gold stolen by 50%; handwear) Inventory: Double Chain Whip (WP:10), Throwing Knife (WP:4, ranged, retrievable), Longsword (WP: 3), Aquamarine (Water), Diamond, 4 Potions, 5 Grand Potions, Elixir, 2 Remedies, 2 Meads, 2 Venoms, Smoke Bomb, Skeleton Decoy, 3 Mythril Shards (3/4 of a Mythril), Silver Ore (Worth 60 gold), Bone, Winged Sandals, Smelling Salt Bedroll, Shovel, Banana (Restores full health to target), Diamond Lamp of Summoning (2/3 Uses Left), Tonic, Nordic Stomach Guard (SP: 3, Immunity to Ice and Water, Bodywear, Suitable for Barbarians, Regulators, and Beast Warriors), Thothwick Level 25 Black Knight *Damage Undead* *Immune to Stunned* *KO'd* Power: 39 (35 Ranged) Defense: 10 Health: 33/40 Gold: 149 Equipment: Banana Sabre (WP:13, Heals Metasimians when used on them), Skull Shield (SP:6; immunity to darkness-elemental damage; suitable to Black Knights only), Black Knight's Armour (SP:4, protects from stunned-effect), Cultist's Hat (regular attacks do Damage to Undead) Inventory: Shuriken (WP 8), Sabre (WP 10), 1 Bedroll, 1 Telescope, 9 Cosmic Essences, 1 Venom, 5 Deadly venoms, Grand Zoot Cookie, Sapphire, Dragon Scale, 6 Meads, 5 Grand Potions, 2 Ambrosias Karie Alderflask Level 18 1/2 Witch Power: 29 Defense: 2 Health: 27/32 Ether: 19/24 Gold: 120 Equipment: Oculoid Palm (WP: 11, Whip, successful hits lowers the target's level. Coils around the user's arm and mimics a tattoo outside of battle.) by 1. Ethereal Cloak (SP +2, Max. Ether +4),Catsuit (Wearer has 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits; suitable to women only; bodywear) Inventory: Grand Tonic, Mead (1), Remedies (3), Venom (7), Smoke bomb (1), Pixie Dust (1),Telescope (1), Bedroll (1), Grand Tonic (3), Nostrum (1), Potion (1) Quest Items: Entry 11, Map of Brendenton (1), Spider Coin (worth 1 gp), Forest Journal Aretefacts/Weapons: Heirloom Dagger (WP: 3), Scroll of Newtity (costs 10 ether)(usable by ex-Amphibians only), Lover's Locket (Accessory, Protects from enamoured effect), Trickster's Mask of the Elf (Accessory, changes user's appearance into an Elf) Sexy (WP: 8, Rapier, Disregards SP, usable by Knights and Rogues), Paper Doll (Accesory, prevents Hexing), Rusty Dagger (WP:2 - Deals the Badly Poisoned Effect, Breaks After 3 Uses) Gemstones: Topaz Quote
Kintobor Posted October 28, 2013 Posted October 28, 2013 (edited) "Dyric, if you need a heal, tell me." Karie continues to attack the Spearman from the back row with Sexy. Edited October 28, 2013 by Kintobor Quote
The Legonater Posted October 28, 2013 Posted October 28, 2013 So sorry about that, guys! I was helping with a camp thing over the weekend and totally forgot to tell anyone until I was deep in the Rockies with no service. Sorry again! Nah, let's hope we get lucky. Same attack and BL Quote
Zepher Posted October 28, 2013 Author Posted October 28, 2013 Hinckwell Battle Round Five >Dyric v. Sir Grady - Special Damage/Special Damage ( ) (Sir Grady Encouraged and Counterstriking) >Karie v. Spearman - Special Damage/Critical Hit ([8*2]+18=34, Spearman Poisoned) Poisoned - Spearman loses 1 health The heroes survive another round, but things look a little grim for them. The Enemies Sir Grady the Bold Level 38 76 Humanoid *Immune to Instant Death, Asleep and Blind* *Encouraged (1 Round)* *Counterstriking* SP: 2 Health: 109/250 Special: Reposte – Sir Grady is encouraged and counterstikes for the remainder of the round. Sir Grady is encouraged and counterstrikes for the following round as well. Drops: Nasal Helmet (Headwear, SP: 1), Hinckwell Sword (WP: 8), Traveller's Cloak (Backwear, SP: 1) Hinckwell Spearman Level 21 Humanoid *Poisoned* SP: 8 Health: 145/180 Special: Rebuff – The Hinckwell Swordsman shoves back the hero, dealing damage equal to their SP+WP, disregarding SP. Drops: Hinckwell Shield (SP:8), Hinckwell Spear (WP: 4), 10 Gold The Party Dyric Rone *Party Leader* Level 22 Assassin *Immune to Wood, Water, Earth, Ice, Fire, Wind, Lightning, Light, Darkness* *Lucky* *Steals 50% more gold* Power: 34 Defense: 3 Health: 22/34 Gold: 964 Equipment: Requiem (WP: 20; wood, light and darkness-elemental, ranged), Lucky Die, Tricorne (SP:3, Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness - elemental) Sticky Gloves (Increases amount of gold stolen by 50%; handwear) Inventory: Double Chain Whip (WP:10), Throwing Knife (WP:4, ranged, retrievable), Longsword (WP: 3), Aquamarine (Water), Diamond, 4 Potions, 5 Grand Potions, Elixir, 2 Remedies, 2 Meads, 2 Venoms, Smoke Bomb, Skeleton Decoy, 3 Mythril Shards (3/4 of a Mythril), Silver Ore (Worth 60 gold), Bone, Winged Sandals, Smelling Salt Bedroll, Shovel, Banana (Restores full health to target), Diamond Lamp of Summoning (2/3 Uses Left), Tonic, Nordic Stomach Guard (SP: 3, Immunity to Ice and Water, Bodywear, Suitable for Barbarians, Regulators, and Beast Warriors), Thothwick Level 25 Black Knight *Damage Undead* *Immune to Stunned* *KO'd* Power: 39 (35 Ranged) Defense: 10 Health: 33/40 Gold: 149 Equipment: Banana Sabre (WP:13, Heals Metasimians when used on them), Skull Shield (SP:6; immunity to darkness-elemental damage; suitable to Black Knights only), Black Knight's Armour (SP:4, protects from stunned-effect), Cultist's Hat (regular attacks do Damage to Undead) Inventory: Shuriken (WP 8), Sabre (WP 10), 1 Bedroll, 1 Telescope, 9 Cosmic Essences, 1 Venom, 5 Deadly venoms, Grand Zoot Cookie, Sapphire, Dragon Scale, 6 Meads, 5 Grand Potions, 2 Ambrosias Karie Alderflask Level 18 1/2 Witch Power: 29 Defense: 2 Health: 27/32 Ether: 19/24 Gold: 120 Equipment: Oculoid Palm (WP: 11, Whip, successful hits lowers the target's level. Coils around the user's arm and mimics a tattoo outside of battle.) by 1. Ethereal Cloak (SP +2, Max. Ether +4),Catsuit (Wearer has 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits; suitable to women only; bodywear) Inventory: Grand Tonic, Mead (1), Remedies (3), Venom (7), Smoke bomb (1), Pixie Dust (1),Telescope (1), Bedroll (1), Grand Tonic (3), Potion (1) Quest Items: Entry 11, Map of Brendenton (1), Spider Coin (worth 1 gp), Forest Journal Aretefacts/Weapons: Heirloom Dagger (WP: 3), Scroll of Newtity (costs 10 ether)(usable by ex-Amphibians only), Lover's Locket (Accessory, Protects from enamoured effect), Trickster's Mask of the Elf (Accessory, changes user's appearance into an Elf) Sexy (WP: 8, Rapier, Disregards SP, usable by Knights and Rogues), Paper Doll (Accesory, prevents Hexing), Rusty Dagger (WP:2 - Deals the Badly Poisoned Effect, Breaks After 3 Uses) Gemstones: Topaz Quote
Kintobor Posted October 28, 2013 Posted October 28, 2013 Karie begins to panic. She knew this was a bad idea, but if course they didn't care. They wouldn't be here if they'd sided with the Hinckwells. "Dyric, the Genie, NOW!" Karie attacks the spearman from the back row. Quote
Kintobor Posted October 29, 2013 Posted October 29, 2013 Battle Order Dyric Karie Genie Dyric summons genie from back row Genie attacks Grady from the front row Quote
The Legonater Posted October 29, 2013 Posted October 29, 2013 I totally thought I'd posted last night, oops. Jinn, do us proud! I shout, releasing the Jinn from the back. The Jinn appeared again in all his majesty. As you wish, master. The Jinn attacks Grady from the Front. Battle Order: Jinn Dyric Karie Quote
Zepher Posted October 29, 2013 Author Posted October 29, 2013 (edited) OoC: Karie, you should have gained gold from the spearman last time. 42 Gold (total) has been added to your gold count. Hinckwell Battle Round Six >Dyric uses Jinn Lamp Jinn v. Grady - Critical Hit ([10*2]-2=18 Damage Dealt) (78 Damage Counterstrike, Jinn KO'd) >Karie v. Spearman Hit/Shield (1&1: Grady and Spearman are hexed, -1 ether) Poisoned - Spearman loses 1 health The Jinn helps them survive the round, though he is once more vanquished. Karie mutters another chant, and the enemies wobble, slightly lost. The Enemies Sir Grady the Bold Level 38 Humanoid *Immune to Instant Death, Asleep and Blind* *Hexed (1 Round)* SP: 2 Health: 91/250 Special: Reposte – Sir Grady is encouraged and counterstikes for the remainder of the round. Sir Grady is encouraged and counterstrikes for the following round as well. Drops: Nasal Helmet (Headwear, SP: 1), Hinckwell Sword (WP: 8), Traveller's Cloak (Backwear, SP: 1) Hinckwell Spearman Level 21 Humanoid *Poisoned* *Hexed (1 Round)* SP: 8 Health: 144/180 Special: Rebuff – The Hinckwell Swordsman shoves back the hero, dealing damage equal to their SP+WP, disregarding SP. Drops: Hinckwell Shield (SP:8), Hinckwell Spear (WP: 4), 10 Gold The Party Dyric Rone *Party Leader* Level 22 Assassin *Immune to Wood, Water, Earth, Ice, Fire, Wind, Lightning, Light, Darkness* *Lucky* *Steals 50% more gold* Power: 34 Defense: 3 Health: 22/34 Gold: 964 Equipment: Requiem (WP: 20; wood, light and darkness-elemental, ranged), Lucky Die, Tricorne (SP:3, Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness - elemental) Sticky Gloves (Increases amount of gold stolen by 50%; handwear) Inventory: Double Chain Whip (WP:10), Throwing Knife (WP:4, ranged, retrievable), Longsword (WP: 3), Aquamarine (Water), Diamond, 4 Potions, 5 Grand Potions, Elixir, 2 Remedies, 2 Meads, 2 Venoms, Smoke Bomb, Skeleton Decoy, 3 Mythril Shards (3/4 of a Mythril), Silver Ore (Worth 60 gold), Bone, Winged Sandals, Smelling Salt Bedroll, Shovel, Banana (Restores full health to target), Diamond Lamp of Summoning (1/3 Uses Left), Tonic, Nordic Stomach Guard (SP: 3, Immunity to Ice and Water, Bodywear, Suitable for Barbarians, Regulators, and Beast Warriors), Thothwick Level 25 Black Knight *Damage Undead* *Immune to Stunned* *KO'd* Power: 39 (35 Ranged) Defense: 10 Health: 33/40 Gold: 149 Equipment: Banana Sabre (WP:13, Heals Metasimians when used on them), Skull Shield (SP:6; immunity to darkness-elemental damage; suitable to Black Knights only), Black Knight's Armour (SP:4, protects from stunned-effect), Cultist's Hat (regular attacks do Damage to Undead) Inventory: Shuriken (WP 8), Sabre (WP 10), 1 Bedroll, 1 Telescope, 9 Cosmic Essences, 1 Venom, 5 Deadly venoms, Grand Zoot Cookie, Sapphire, Dragon Scale, 6 Meads, 5 Grand Potions, 2 Ambrosias Karie Alderflask Level 18 1/2 Witch Power: 29 Defense: 2 Health: 27/32 Ether: 18/24 Gold: 162 Equipment: Oculoid Palm (WP: 11, Whip, successful hits lowers the target's level. Coils around the user's arm and mimics a tattoo outside of battle.) by 1. Ethereal Cloak (SP +2, Max. Ether +4),Catsuit (Wearer has 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits; suitable to women only; bodywear) Inventory: Grand Tonic, Mead (1), Remedies (3), Venom (7), Smoke bomb (1), Pixie Dust (1),Telescope (1), Bedroll (1), Grand Tonic (3), Potion (1) Quest Items: Entry 11, Map of Brendenton (1), Spider Coin (worth 1 gp), Forest Journal Aretefacts/Weapons: Heirloom Dagger (WP: 3), Scroll of Newtity (costs 10 ether)(usable by ex-Amphibians only), Lover's Locket (Accessory, Protects from enamoured effect), Trickster's Mask of the Elf (Accessory, changes user's appearance into an Elf) Sexy (WP: 8, Rapier, Disregards SP, usable by Knights and Rogues), Paper Doll (Accesory, prevents Hexing), Rusty Dagger (WP:2 - Deals the Badly Poisoned Effect, Breaks After 3 Uses) Gemstones: Topaz Edited October 29, 2013 by Zepher Quote
The Legonater Posted October 29, 2013 Posted October 29, 2013 Go all in! I fire at Grady from the back with Requiem. Battle Order: Dyric Karie Quote
Kintobor Posted October 30, 2013 Posted October 30, 2013 Karie strikes the spearman with Sexy from the back. Quote
Zepher Posted October 30, 2013 Author Posted October 30, 2013 (edited) Hinckwell Battle Round Seven >Dyric v. Grady - Damage/Shield (6&1: Spearman Assassinated, 21*1.5=32 Gold Gained) >Karie v. Spearman - Hit/Hit ([8*2]/2=8) The heroes strikes down another foe, so only Sir Grady remains. He stands strong and bloody, his face still determined. The Enemies Sir Grady the Bold Level 38 Humanoid *Immune to Instant Death, Asleep and Blind* SP: 2 Health: 83/250 Special: Reposte – Sir Grady is encouraged and counterstikes for the remainder of the round. Sir Grady is encouraged and counterstrikes for the following round as well. Drops: Nasal Helmet (Headwear, SP: 1), Hinckwell Sword (WP: 8), Traveller's Cloak (Backwear, SP: 1) The Party Dyric Rone *Party Leader* Level 22 Assassin *Immune to Wood, Water, Earth, Ice, Fire, Wind, Lightning, Light, Darkness* *Lucky* *Steals 50% more gold* Power: 34 Defense: 3 Health: 22/34 Gold: 996 Equipment: Requiem (WP: 20; wood, light and darkness-elemental, ranged), Lucky Die, Tricorne (SP:3, Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness - elemental) Sticky Gloves (Increases amount of gold stolen by 50%; handwear) Inventory: Double Chain Whip (WP:10), Throwing Knife (WP:4, ranged, retrievable), Longsword (WP: 3), Aquamarine (Water), Diamond, 4 Potions, 5 Grand Potions, Elixir, 2 Remedies, 2 Meads, 2 Venoms, Smoke Bomb, Skeleton Decoy, 3 Mythril Shards (3/4 of a Mythril), Silver Ore (Worth 60 gold), Bone, Winged Sandals, Smelling Salt Bedroll, Shovel, Banana (Restores full health to target), Diamond Lamp of Summoning (1/3 Uses Left), Tonic, Nordic Stomach Guard (SP: 3, Immunity to Ice and Water, Bodywear, Suitable for Barbarians, Regulators, and Beast Warriors), Thothwick Level 25 Black Knight *Damage Undead* *Immune to Stunned* *KO'd* Power: 39 (35 Ranged) Defense: 10 Health: 33/40 Gold: 149 Equipment: Banana Sabre (WP:13, Heals Metasimians when used on them), Skull Shield (SP:6; immunity to darkness-elemental damage; suitable to Black Knights only), Black Knight's Armour (SP:4, protects from stunned-effect), Cultist's Hat (regular attacks do Damage to Undead) Inventory: Shuriken (WP 8), Sabre (WP 10), 1 Bedroll, 1 Telescope, 9 Cosmic Essences, 1 Venom, 5 Deadly venoms, Grand Zoot Cookie, Sapphire, Dragon Scale, 6 Meads, 5 Grand Potions, 2 Ambrosias Karie Alderflask Level 18 1/2 Witch Power: 29 Defense: 2 Health: 27/32 Ether: 18/24 Gold: 162 Equipment: Oculoid Palm (WP: 11, Whip, successful hits lowers the target's level. Coils around the user's arm and mimics a tattoo outside of battle.) by 1. Ethereal Cloak (SP +2, Max. Ether +4),Catsuit (Wearer has 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits; suitable to women only; bodywear) Inventory: Grand Tonic, Mead (1), Remedies (3), Venom (7), Smoke bomb (1), Pixie Dust (1),Telescope (1), Bedroll (1), Grand Tonic (3), Potion (1) Quest Items: Entry 11, Map of Brendenton (1), Spider Coin (worth 1 gp), Forest Journal Aretefacts/Weapons: Heirloom Dagger (WP: 3), Scroll of Newtity (costs 10 ether)(usable by ex-Amphibians only), Lover's Locket (Accessory, Protects from enamoured effect), Trickster's Mask of the Elf (Accessory, changes user's appearance into an Elf) Sexy (WP: 8, Rapier, Disregards SP, usable by Knights and Rogues), Paper Doll (Accesory, prevents Hexing), Rusty Dagger (WP:2 - Deals the Badly Poisoned Effect, Breaks After 3 Uses) Gemstones: Topaz Edited October 30, 2013 by Zepher Quote
Kintobor Posted October 30, 2013 Posted October 30, 2013 Karie sheaths her rapier and unleashes her whip from her palm, striking Grady from the back with the Oculoid Palm. Quote
Zepher Posted October 30, 2013 Author Posted October 30, 2013 Hinckwell Battle Round Eight >Dyric v. Grady - Lethal Aim/Hit ([20+22]*2=84, KO) >Karie v. Spearman Dyric brings Grady to his knees, and the battle is finished. The Party Dyric Rone *Party Leader* Level 22 1/3 Assassin *Immune to Wood, Water, Earth, Ice, Fire, Wind, Lightning, Light, Darkness* *Lucky* *Steals 50% more gold* Power: 34 Defense: 3 Health: 22/34 Gold: 996 Equipment: Requiem (WP: 20; wood, light and darkness-elemental, ranged), Lucky Die, Tricorne (SP:3, Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness - elemental) Sticky Gloves (Increases amount of gold stolen by 50%; handwear) Inventory: Double Chain Whip (WP:10), Throwing Knife (WP:4, ranged, retrievable), Longsword (WP: 3), Aquamarine (Water), Diamond, 4 Potions, 5 Grand Potions, Elixir, 2 Remedies, 2 Meads, 2 Venoms, Smoke Bomb, Skeleton Decoy, 3 Mythril Shards (3/4 of a Mythril), Silver Ore (Worth 60 gold), Bone, Winged Sandals, Smelling Salt Bedroll, Shovel, Banana (Restores full health to target), Diamond Lamp of Summoning (1/3 Uses Left), Tonic, Nordic Stomach Guard (SP: 3, Immunity to Ice and Water, Bodywear, Suitable for Barbarians, Regulators, and Beast Warriors), Thothwick Level 25 Black Knight *Damage Undead* *Immune to Stunned* Power: 39 (35 Ranged) Defense: 10 Health: 1/40 Gold: 149 Equipment: Banana Sabre (WP:13, Heals Metasimians when used on them), Skull Shield (SP:6; immunity to darkness-elemental damage; suitable to Black Knights only), Black Knight's Armour (SP:4, protects from stunned-effect), Cultist's Hat (regular attacks do Damage to Undead) Inventory: Shuriken (WP 8), Sabre (WP 10), 1 Bedroll, 1 Telescope, 9 Cosmic Essences, 1 Venom, 5 Deadly venoms, Grand Zoot Cookie, Sapphire, Dragon Scale, 6 Meads, 5 Grand Potions, 2 Ambrosias Karie Alderflask Level 19 Witch Power: 30 Defense: 2 Health: 28/33 Ether: 19/25 Gold: 162 Equipment: Oculoid Palm (WP: 11, Whip, successful hits lowers the target's level. Coils around the user's arm and mimics a tattoo outside of battle.) by 1. Ethereal Cloak (SP +2, Max. Ether +4),Catsuit (Wearer has 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits; suitable to women only; bodywear) Inventory: Grand Tonic, Mead (1), Remedies (3), Venom (7), Smoke bomb (1), Pixie Dust (1),Telescope (1), Bedroll (1), Grand Tonic (3), Potion (1) Quest Items: Entry 11, Map of Brendenton (1), Spider Coin (worth 1 gp), Forest Journal Aretefacts/Weapons: Heirloom Dagger (WP: 3), Scroll of Newtity (costs 10 ether)(usable by ex-Amphibians only), Lover's Locket (Accessory, Protects from enamoured effect), Trickster's Mask of the Elf (Accessory, changes user's appearance into an Elf) Sexy (WP: 8, Rapier, Disregards SP, usable by Knights and Rogues), Paper Doll (Accesory, prevents Hexing), Rusty Dagger (WP:2 - Deals the Badly Poisoned Effect, Breaks After 3 Uses) Gemstones: Topaz Loot Nasal Helmet (Headwear, SP: 1) Hinckwell Sword (WP: 8) Traveller's Cloak (Backwear, SP: 1) Hinckwell Shield (SP: 8) Hinckwell Spear (WP: 4) 50 Gold Ranger’s Quiver (+1 WP to Bows, Suitable for Rangers) Hinckwell Crossbow (WP: 7) The bodyguards around Shawe rush forward, taking up the chest and knocking Henry Hinckwell off of his horse. Thothwick gets unsteadily to his feet, and, glancing around, sees that Bors has fled, though Grumpy still lays gasping at life on the ground. Grady is on his knees next to the dwarf, coughing blood. "Well, Henry, looks like I got the best of you once again. Don't worry, I'll have some of my men escort you back to Eubric where you can report your failure to your family. Failed to steal from me... twice over now, isn't it?" "Shall I execute the Hinckwell soldier, sir?" "No, no, he's the heroes' problem." Shawe smiles kindly at the heroes. "Thank you for your help, heroes. I believe your payment was to be 150 gold, correct? And two military grade bombs? You may select the elements. Furthermore, I will be happy to tell House Shadeaux of your good deeds today. Is there anything else you need before we part ways?" Quote
The Legonater Posted October 30, 2013 Posted October 30, 2013 (edited) Someone heal those two. I'll take Darkness and Light elemental bombs. Edited October 30, 2013 by The Legonater Quote
Kintobor Posted October 30, 2013 Posted October 30, 2013 (edited) Karie loosens her grip on the Oculoid palm as it wraps it way back around her arm. She takes a look at both of the house representatives, before healing the dwarf and Grady. She then looks down at Henry with a cold glare, then turns her attention to Shawe, giving the same dead look. "I'll take the money, Shawe, but you seem to forget that you wanted a complete shipment, did you not? You said your employer wanted everything in the chest, yet your splurging it out like it's worth little to nothing on us heroes. Why?" Edited October 30, 2013 by Kintobor Quote
Professor Flitwick Posted October 30, 2013 Posted October 30, 2013 Thothwick rose to his feet, wheezing slightly. "Thh-*cough* hank - *cough, cough* Thank you, Mr. Shawe. *cough* Goodness, gracious *cough* that last hit knocked the wind out of me! I would gladly take an Ice and Darkness bomb, please! *cough* Where has that brigand Bors gotten to? Last I saw he was barely conscious, how on Olegia could he have scarpered so quickly?" Quote
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