Chromeknight Posted April 15, 2014 Posted April 15, 2014 Nerwen isn't surprised to hear Guts barking out orders anyway. At least the gnome was paying attention too. They are not witches, precious, but I am sure you can have fun anyway. Gocklo mimics barbarian and attacks grunt A Nerwen attacks oshuultar A then B West Battle order Hoke Hoke Nerwen Nerwen Cinna Cinna Tesni Alexandre Alexandre Baradock Mirona Gocklo Boris If heroes in the tower want an action, speak up. Tower battle order Heweyrt Alexis Benji Dyric Jess (puts on helmet)
UsernameMDM Posted April 15, 2014 Posted April 15, 2014 (edited) "Hewyrt, lend your voice and offer Lady Nerwen some Luck before she attacks." Amethyst, Grunt B, Back Row (if possible) Amethyst, Dyrok A, Back Row (if possible) All Enchantment rolls apply to Flagpole WP. Edited April 15, 2014 by UsernameMDM
Darkdragon Posted April 15, 2014 Posted April 15, 2014 Cinna: Tarokin Dyruultar Aand Tarokin Dyruultar B with Darkness from the back row. Boris: Scroll of Weakening Tarokin Dyruultar A from the back row. Can whoever's in charge move Boris ahead of me in the order, but don't make him too high.
CMP Posted April 15, 2014 Posted April 15, 2014 Cinna: Tarokin Dyruultar Aand Tarokin Dyruultar B with Darkness from the back row. You can't fight from the back row while you're adjacent to the enemy.
Darkdragon Posted April 15, 2014 Posted April 15, 2014 Oh. Sorry these mechanics are a bit much for me in the morning. ;-) Hopefully this time I got it right. Cinna:Moves to the West Front and attacks Tarokin Dyruultar A with Darkness from the back row. Boris: Scroll of Weakening Tarokin Dyruultar A from the back row. Enchantment rolls apply to Turtle Shield.
Masked Builder Posted April 15, 2014 Posted April 15, 2014 OOC: Let me just say that I am totally confused as to what actions I can take. Since I'm not ranged I'd have to wait to attack correct?
UsernameMDM Posted April 15, 2014 Posted April 15, 2014 OOC: Let me just say that I am totally confused as to what actions I can take. Since I'm not ranged I'd have to wait to attack correct? I think you can move this turn since you didn't state where you would like to start out the battle.
CMP Posted April 15, 2014 Posted April 15, 2014 OOC: Let me just say that I am totally confused as to what actions I can take. Since I'm not ranged I'd have to wait to attack correct? No, you just move into one of the sections adjacent to the enemies in order to get close enough to attack, which right now are the East and West Borders.
Masked Builder Posted April 15, 2014 Posted April 15, 2014 Alexis moves into the East Border, she swings her fan at Archer A from the front row.
Chromeknight Posted April 15, 2014 Posted April 15, 2014 West Battle order Hoke Hoke Nerwen Nerwen Tesni Boris Cinna Cinna Alexandre Alexandre Baradock Mirona Gocklo masked, I think you'll need to move to east front then east border as your two actions.
Peppermint_M Posted April 15, 2014 Posted April 15, 2014 "Where is that princeling and the paladin? Gah, until they show up, who should I hit oh fearless leaders?"
UsernameMDM Posted April 15, 2014 Posted April 15, 2014 "Where is that princeling and the paladin? Gah, until they show up, who should I hit oh fearless leaders?" "You're on the ORC side of the bridge."
Scubacarrot Posted April 15, 2014 Posted April 15, 2014 "It would be good if some people can actually do what they set out to do and get over here." Guts grumbled to no one in particular. It's not like the heroes on the other side of the bridge would be able to hear him, right? This was all insane. Nerwen had doomed the orcs, it seemed like to the raider. Even if both armies were defeated, the kingdoms still would have the advantage, while the orcs would be a broken people. Who would lead them? The only clanleader that was left, Marga? She was likely to lead the survivers in a mad attack on the High Kingdoms, and frankly, who could blame them? The raider was starting to lose hope. All he could do was pray that the orcs overran the heroes on the other side of the bridge. What kind of a wish was that?
Cryos Posted April 16, 2014 Posted April 16, 2014 (edited) New actions! Baradock attacks Grunt E Mirona equips her Greatsword. Attacks Grunt E with her new Greatsword. Edit: Cryos, swapping weapons is free (unlike swapping artefacts). So Mirona can keep her attack. Oh, ok thanks! Edited April 16, 2014 by Cryos
Chromeknight Posted April 16, 2014 Posted April 16, 2014 (edited) "Hewyrt, lend your voice and offer Lady Nerwen some Luck before she attacks." Heweyrt, I have the luck I need. You should encourage Tesni. Tesni, use that armour cutting blade on the leader. We will get to the paladin in good time. West Battle order Hoke - Amethyst, Grunt B Hoke - Amethyst, Dyrok A (All Enchantment rolls apply to Flagpole WP) Nerwen - oshuultar A Nerwen - oshuultar B Tesni - Dyrok A, Qilin blade > Boris - Scroll of Weakening Tarokin Dyruultar A Cinna - move to West Front > Cinna - Tarokin Dyruultar A with Darkness (Enchantment rolls apply to Turtle Shield.) Alexandre - Dyruultar A Alexandre - Dyruultar B Baradock - grunt E Mirona - grunt E Gocklo - grunt A (as barbarian) Free hits Grunts B and C - Hoke Hoke, you should be able to withstand hits from two grunts. Cryos, swapping weapons is free (unlike swapping artefacts). So Mirona can keep her attack. Edited April 16, 2014 by Chromeknight
StickFig Posted April 16, 2014 Posted April 16, 2014 (edited) Glup attacks Skirmisher B from the front row. Guts is still the leader. So whatever. Yep, no worries, just keepin' the RP going. Edited April 16, 2014 by nstickney
CMP Posted April 16, 2014 Posted April 16, 2014 masked, I think you'll need to move to east front then east border as your two actions. No, you can travel to any section that isn't currently occupied by or behind enemy lines. I'll run the round now.
CMP Posted April 16, 2014 Posted April 16, 2014 (edited) Like I said everyone, you can only fight from the back row if you're behind the heroes on the front row. Masked, Alexis isn't hastened, so she cannot attack right after moving, but she can now. Scuba, just because it may be important later, can you list in which order the western/eastern line and the tower orders go in? Also, unless a hero is able to attack after moving sections, in which case they need to be listed in the battle order, heroes moving into a section will arrive there at the end of that line's round. Everyone active got their actions in on time, too. :thumbup: Scuba, or if not, Chromeknight, you can suggest actions for the inactive heroes if you'd like. If you see any errors, just speak up, I've doubtlessly made some. Round One of Battle for the Augustus Bridge Western Line Hoke vs. Grunt B (Darkness) - Special Damage Deflected Damage (No deflect, 25 - 60 = 0 damage) Hoke vs. Dyrok A (Darkness) - Special Damage Shield: Spellblade Spin (Seven hits, darkness, 44 x 4 = 176 damage and poisoned by 21 to Dyrok, Dyruultaro, Oshuultaro, and Grunts A and B, Grunts A and B KO'd, -1 ether) Nerwen vs. Oshuultar A - Special Guard Meditate (+1 ether) Nerwen vs. Oshuultar B - Meditate Meditate (+1 ether) Tesni vs. Dyrok A (Qilin Blade) - Deflected Counter (60 - 17 = 43 damage, 56 countered) >Boris weakens Dyruultar A - Failure (-1 ether) Cinna moves to Western Front Cinna joins the Western Front >Cinna vs. Dyruultar A (Darkness) - Special Damage: Tan ir Zar (Cinna provoked) Alexandre vs. Dyruultar A - Critical Hit Shield: Arrogant Prick (65 x 2 = 130 damage, Grand Potion stolen) Alexandre vs. Dyruultar B - Critical Hit Critical Hit (45 x 2 = 90 damage) Baradock vs. Grunt E - Damage (25 - 5 = 20 damage, Baradock KO'd) Mirona vs. Grunt E - Shield: Frenzy (22 damage to all enemies) Gocklo vs. Grunt A C (Barbarian) - Special Damage: Sty ir Bal (Dyruultar B protected) Grunt D vs. Hoke - (25 - 60 = 0 damage) Dyrok A, Dyruultaro, and Oshuultaro poisoned by 21 Kanvyral A, War Ogre, and Kanvyral B join the Orc Territory The western line holds firm as it can. The wave of orcs smashes into the heroes, but the heroes smash right back. Hoke spearheads the defense, running through seven orcs simultaneously with his flagpole, downing two before they can even swing. Nerwen meditates on how to proceed with her tactics and how they ended up here. Tesni and the pseudo-leader exchange blows. The berserker is near to falling, but the orc leader takes a brutal slash, Tesni's blade cutting through his armor like butter, not unlike Alexandre, who takes on the two swordsman all on his own, protecting the two mages in the back row who can't seem to get a break. One of the spearmen stabs Baradock, his brethren trampling the barbarian into the ground relentlessly, but Mirona takes vengeance into her own hands, bringing her enormous greatsword down on each and every soldier. The heroes look up to see an ogre storming towards them, flanked by a pair of hobgoblin healers. Things are about to get messy. Central Watchtower Heweyrt makes Nerwen Lucky - Nerwen already lucky Alexis moves to Eastern Border Benji Dyric uses Smelling Salts on himself Jess equips Nasal Helmet The people in the watchtower prepare themselves. Benji coughs. Eastern Line Olmstyr vs. Archer A - Critical Hit (71/2 = 36 damage, Archer A poisoned by 7 and cursed) Thormanil vs. Skirmisher A - Special Damage: Stunning Formation (Everyone targeting a Skirmisher is stunned) Haldor vs. Skirmisher D - Shield: Blood Ritual (Nelvin and Dreyrugr restored to full health, 52 damage to Archer A) Nelvin no longer stunned Nelvin moves to Eastern Front Nelvin joins the Eastern Front Dreyrugr vs. Skirmisher B - Extra Critical Hit Shield: Arrogant Prick (81 x 4 = 324 damage, Skirmisher B KO'd, 20 gold stolen) Dreyrugr vs. Skirmisher C - Hide Shield: Arrogant Prick (81 x 4 = 324 damage, Skirmisher C KO'd, 20 gold stolen) >Matthias no longer stunned >Matthias vs. Skirmisher A - Aim (4 x 2 - 3 = 5 damage) >Purpearl vs. Nelvin (Healing Staff) - Shield: Magic Burst (No effect) Glup vs. Skirmisher B - Hit (12 x 2 - 3 = 21 damage) Guts vs. Archer B - Hit Extra Critical Hit (130 x 4/2 = 269 damage, Archer B KO'd) Haldor vs. Skirmisher E - Hit ((50 x 2 - 3) x 2 = 194 damage, Skirmisher E KO'd) Guts vs. Archer C - Damage Shield: Ravage (98 x 4 = 392 damage, Skirmishers KO'd, Archer A KO'd, Archers C and D poisoned by 10, 135 gold stolen) Alexis joins the Eastern Border Archer D vs. Olmstyr - (30/2 - 10 = 5 damage) Archers C, and D poisoned by 10 Skirmishers G, H, I, J, Archers E, F, G, and H, and Skirmisher K join the Kingdoms Territory Things go better on the eastern line. Olmstyr and Thormanil greet the attackers head on, but they bring their shields up, ramming them into Nelvin, Matthias, and Guts, leaving them momentarily stunned. Haldor works furiously to heal his companions before smashing into the skull of one of the skirmishers brutally. Dreyrugr wastes no time, his vampiric visage terrifying his enemies as he cleaves two of them into four with his scythe. Matthias shakes off the stunning blow, shooting one of the skirmishers in the knee, crippling him. Purpearl gets too anxious in healing Nelvin and nearly incinerates the three of them. Glup stabs one of the skirmishers, then Guts takes over, slaying the remaining skirmishers and one of the crippled archers. More men move to fill in the sudden gap in their lines. Orc Territory 13/??? Tarokin Dyrok A *Immune to instant kill, blinded, fragile, weakened, and asleep* *Poisoned by 21* Level 60 Humanoid Health: 605/850 Defense: 15 Special: Gaushrahk – Orc Dyrok returns all damage dealt to him for the duration of the next round, ignoring row and defense. Drops: Elixir, Heavy Armor Tarokin Dyruultar A *Immune to instant kill and blinded* *Provoking Cinna, 3 rounds* *Poisoned by 21* Level 30 Humanoid Health: 166/600 Defense: 5 Special: Tan ir Zar – Orc Dyruultar goads the hero into a duel. The hero becomes Provoked, causing them to be unable to target any other enemy for the duration of the next three rounds. Drops: Grant Potion Tarokin Dyruultar B *Immune to instant kill and blinded* *Poisoned by 21* *Protected from damage and negative effects, 1 round* Level 30 Humanoid Health: 316/600 Defense: 5 Special: Tan ir Zar – Orc Dyruultar goads the hero into a duel. The hero becomes Provoked, causing them to be unable to target any other enemy for the duration of the next three rounds. Drops: Grant Potion Tarokin Oshuultar A *Poisoned by 21* Level 40 Humanoid Health: 136/350 Special: Valokuul – Orc Oshuultar charges his target, dealing damage equal to their combined level. Drops: 10 gold Tarokin Oshuultar B *Poisoned by 21* Level 40 Humanoid Health: 136/350 Special: Valokuul – Orc Oshuultar charges his target, dealing damage equal to their combined level. Drops: 10 gold Aj-Kahr Dyraztir Grunt C Level 25 Humanoid Health: 131/150 Defense: 3 Special: Sty ir bal! – Orc Dyraztir rushes to defend another random soldier, protecting them from damage and negative effects for the duration of the next round. Drops: Remedy Aj-Kahr Dyraztir Grunt D Level 25 Humanoid Health: 131/150 Defense: 3 Special: Sty ir bal! – Orc Dyraztir rushes to defend another random soldier, protecting them from damage and negative effects for the duration of the next round. Drops: Remedy Aj-Kahr Dyraztir Grunt E Level 25 Humanoid Health: 131/150 Defense: 3 Special: Sty ir bal! – Orc Dyraztir rushes to defend another random soldier, protecting them from damage and negative effects for the duration of the next round. Drops: Remedy Aj-Kahr Kanvyral Novice A *Immune to instant kill, sealed, stunned, and poisoned* Level 20 Holy Humanoid Health: 439/439 Ether: 5/5 Special I: Blood Ritual – Hobgoblin Kanrak draws 10 health from all heroes, ignoring row and defense, and heals the enemy with the lowest health equal to the health absorbed times ten, at the cost of 1 ether. Special II: Chant – Hobgoblin Kanrak chants furiously, working her allies into a rage and raising their levels by 3. Used when out of ether. Drops: Grand Tonic Ogre Berserker *Immune to instant kill, blinded, weakened, fragile, asleep, and stunned* Level 70 Humanoid Health: 987/987 Defense: 20 Special: Ground Pound - Ogre Berseker smashes the hero into the ground with his club, dealing 50 earth elemental damage ignoring row and defense. Drops: 100 gold Aj-Kahr Kanvyral B *Immune to instant kill, sealed, stunned, and poisoned* Level 20 Holy Humanoid Health: 439/439 Ether: 5/5 Special I: Blood Ritual – Hobgoblin Kanrak draws 10 health from all heroes, ignoring row and defense, and heals the enemy with the lowest health equal to the health absorbed times ten, at the cost of 1 ether. Special II: Chant – Hobgoblin Kanrak chants furiously, working her allies into a rage and raising their levels by 3. Used when out of ether. Drops: Grand Tonic Western Border Baradok Segul Cannari (Cryos) *KO'D* Level 8 Barbarian Power Bonus: 0 Defense: 2 Health: 0/15 Gold: 303 Equipment: Calcified Club (WP: 5, Earth-Elemental) Light Armor (SP:2) Inventory: 2 Remedies, Phoenix Essence, Smelling Salts, Starter Halberd (WP:3), Doppel Vial, 2x Pumpkin Bombs, Raw Sushi (Restores 5 Health and 5 Ether), 2x Mead, Grand Potion Mirona *Controlled by Cryos* Level 10 1/2 Barbarian Power Bonus: 0 Defense: 0 Health: 17/17 Gold: 0 Equipment: Lifting Wights (WP 5, Duel Strike) Inventory: 2 Grand Potions, The Steel Stone (WP: 12, Earth Elemental, Greatsword), Hoke Ablesword The Krakenwhacker and Titan Smiter (UsernameMDM) Level 30 3/4 Mystic Knight *Immune to Darkness, Fragile, Weakened, Sealed, and Confused* *+3 Defense* *Lucky* *Encouraged* *Hastened* *Reinforced* *Inspired* *Blessed* *Deals Poisoned by 21* Power Bonus: 4 (+4 WP) Defense: 27 30 60 Health: 50/50 100/100 Ether: 30/30 Gold: 393 Equipment: Flagpole (WP:8, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 20, immune to darkness), Samurai Helmet (WP: 4, immune to sealed and confused, suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile), Warrior Treads (Footwear, SP: 2, Health +1) Inventory: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding effect; spear), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth), 4x Potions, 4x Grand Potions, Remedy, 3x Phoenix Essences, 3x Mead, 3x Ether Core, x3 Dragon Scale (Grants lucky- and blessed-effects when consumed), Grating Stone, Zoot's Plaything (Special 3/4 Edition), Dirt Bomb, 2x Smoke Bomb, 2x Venom, Deadly Venom, Bedroll, Pickaxe, Shovel, 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), Level Up Mushroom, Pumpkin Bomb, Tonic, 2x Flame-Distilled Brandy, Grand Potion, Ambrosia, Helm of the Lord of Light (Headwear, Immunity to Light and Jinxed, Suitable for Knights), Phoenix Incense Nerwen Calmcacil (played by Chromeknight) Level 25 1/3 Paladin *Immune to Fragile* *Lucky* *Encouraged* *Hastened* *Reinforced* *Deputy Party Leader* Power bonus: 0 Defense:16 32 Health: 46/46 Ether: 29/31 Gold: 310 Equipment: Magical Staff (WP: 15; Water-, Darkness-elemental; staff), Seal of the Warrior Priestess (Accessory, Suitable for Paladins, At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired), White Cloak (Max HP +3; backwear), Orc Barbed Shield (SP: 11), Heavy Armor (SP:5, Immune to Fragile) Inventory: Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened; cannot be equipped at the same time as a shield; axe), Shield of the Red Lizard (SP: 2, Immune to Blind), Mourning Star (WP: 10, Fire-Elemental, Inflicts Fragile), Crocodile Handbag (Max Ether +2; Immune to Water; accessory), Opal, Topaz, Diamond, Garnet, Sapphire, Emerald, Scroll of Sleep, Scroll of Sealing, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion, Grand Tonics (4), Potions (3), Elixirs (3), Remedies (5), Potion, Tiger Balm, Neutralizers (1), Essence of Sorrow (50% assassination chance on non-immune target), Venom, Fire Bombs (2), Ice Bombs (2), Lightning Bombs (2), Water Bombs (2), Dirt Bombs (2), Air Bombs (2), Bone, Milk (restores 15 HP and 15 Ether), Carrot (restores 5 HP, 10 to rabbits), Bright Polish, Ether Core, Grand potion, Phoenix Essence, Venom, Ambrosia, Shovel, Bedroll, Magnifying Glass Nerwen's Horse: 3/3 User is Perma-Hastened The horse has a 50% chance to draw damage to itself instead of Nerwen Tesni Hightribe, Level 34 Beserker *Restoration* *Immune to Afraid* Power: 56 Power Bonus: 4 (+3 WP) Defense: 14 Health: 10/53 Gold: 1517 Equipment: Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear), Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: Fàelàn (WP:20, 8x damage to enemies weak to fire, fire-elemental longsword)), Mellt (WP:10, ice- and lightning-elemental; hammer), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Cryfder (WP:6),Party Maracas (WP:4, user is hastened, instrument), Rebel's Dagger (WP: 5), 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Scroll of Sleep, Tiger Balm, Elixir, 2 Phoenix Essences, 5 Venoms, 2 Deadly Venoms, 4 Meads, 3 Smelling Salts, Nostrum, Soma, Deadly Venom, Smoke Bomb, Bright Polish, Aquamarine Lamp of Summoning, Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only). Mulled Wine, 3 Potions, 3 Remedies, Sharp Axe (WP: 14, Ice/Fire Elemental), Potion Gocklo (Controlled by Chromeknight) *Immune to Hexed* *Cannot Mimic Blessed* Male kobold Mime Level 52.6 Power Bonus: 0 Health: 53/53 Ether: 53/53 Equipment: Witchbane (WP: 20, deals badly poisoned, dagger), Loincloth (Immune to Hexed) Inventory: Ruby, Deci (Throwing Knife, WP: 14), Nona (Throwing Knife, WP: 14), Morta (Throwing Knife, WP: 14) Alexandre le Chevalier (Played by Capt.JohnPaul) *Immune to Stunned, Slowed, and Bound* *Encouraged* *Reinforced* *Lucky* *Hastened* 20 year old elf male Black Knight Level 25.66 Power Bonus: 0 Defense: 14 28 Health: 43/43 Gold: 232 Equipment: Sword of the Elven Blademaster (WP: 10 ;ignores SP, +1 gold per successful strike, Poisoned -10), Cross Heater Shield (SP: 10), Black Knight Armor (SP:4, protects from Stunned effect.), Winged Sandals (Protects from bound- and slowed-effects; footwear) Inventory: Potions (7), Bedroll, Smoke Bomb 3x, Fire Bomb, Feather Duster of DOOM (WP: 1), Eyepatch (Headwear: 1/2 chance to prevent blinded-effect. Costs 20 gold. A hero cannot equip more than 1 eyepatch) Deadly Venom x5, Tome of The Regret, Volatile Venom x3, Mead x2, Grand Potion 3x, Emerald (Wood), Mulled Wine, 1 fine Montresorian Wine, 4 Grating Stones, Dapper Hat (Headwear, wearer has a 1/6 chance of becoming encouraged at the start of each battle), Remedy x2, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle) Western Front Cinna the Dark (darkdragon) Level 28.33 Mystic Knight *Immune to Stunned, Lightning and Earth* *Hastened* *Encouraged* *Provoked by Dyruultar A* Power Bonus: 2 Defense: 16 Health: 47/47 Ether: 42/42 Gold: 125 Equipment: Mauryl (WP: 19 + Darkness, broomstick), Turtleshell Shield (SP:14), Black Dragon Robe (Max. Health +6; immunity to earth; suitable to mages, rogues and chi monks; bodywear), Anniversary Medal:Y2 (+2 to all stats per year; accessory) Inventory: Naginata (WP:10; halberd), Lumber Axe (WP: 8, wood-elemental axe), Party Maracas (WP:4, user is hastened, instrument), Pointy Hat (Max. Ether +2, suitable for mages and clerics; headwear), Blue Dragon Cape (Immunity to slowed and water; suitable to knights, rangers and dragoons; backwear), Amethyst (Darkness), Topaz (Lightning), Ruby (Fire), Emerald (Wood), Diamond(Light), Sapphire (Wind), Garnet (Earth), Aquamarine (Water), Opal (Ice), Scroll of Sleep, Scroll of Disenchantment (Removes all positive effects from all opponents at the cost of 5 ether), Scroll of Sealing, 6 Grand Potions, 3 Remedies, Elixir, 5 Meads, Smelling Salts, Soma, Tiger Balm (Grants immunity to all effects for one battle), 3 Deadly Venoms, Fire Bomb, Floral Bomb, Air Bomb, Aeolus Bomb (100 wind-elemental damage to all enemies), Bedroll, 2 Pumpkin Bombs, Raw Sushi (Consumable, Restores 5 Health and 5 Ether), Ambrosia, Bone, Boris the Magnificent *Lucky on Odd Rounds* *Immune to Sealed* *Controlled by Darkdragon* Level 25 1/3 Sorcerer Power Bonus: 0 Defense: 7 Health: 6/35 Ether: 36/40 Gold: 50 Equipment: Wooden Staff (WP: 10), Boris's Cloak (SP 4, Provides Lucky effect on Odd Rounds, Backwear), Robe of the Archmagi (SP:3; Max Ether +5; Immune to Sealed; bodywear) Inventory: Diamond, Amethyst, Phoenix Essence, Smoke Bomb, Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep, Central Watchtower Dyric Rone (Played by The Legonator) *Immune to all elements* *Lucky* *Encouraged* *Hastened* *Steals 50% more gold* Level 24.66 Assassin Power Bonus: 0 Defense: 3 Health: 36/36 Gold: 2005 Equipment: Requiem (WP: 20; wood, light and darkness-elemental, ranged), Lucky Die, Tricorne (SP:3, Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness - elemental) Sticky Gloves (Increases amount of gold stolen by 50%; handwear) Inventory: Double Chain Whip (WP:10), Throwing Knife (WP:4, ranged, retrievable), Aquamarine (Water), Diamond, 4 Potions, 4 Grand Potions, Elixir, 2 Remedies, 2 Meads, Nostrum, 2 Venoms, Smoke Bomb, Skeleton Decoy, 3 Mythril Shards (3/4 of a Mythril), Silver Ore (Worth 60 gold), Bone, Winged Sandals, Bedroll, Shovel, Banana (Restores full health to target), Diamond Lamp of Summoning (1/3 Uses Left), Tonic, Nordic Stomach Guard (SP: 3, Immunity to Ice and Water, Bodywear, Suitable for Barbarians, Regulators, and Beast Warriors), 1 Military Grade Light Bomb, 1 Military Grade Darkness Bomb, 3 Cosmic Essences, Mulled Wine, Soma, 2 Bones, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle), Magic Bompass Benji Carvenhall, the Dragonslayer Level 38 3/4 Beastwarrior *Natural Respite* *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened Effects* *Immune to Ice and Water* Power: 54 Defense: 9 Health: 64/64 Gold: 862 (owes 500 to Alexis Fenral) Equipment: Meduiak (Precision Bow; WP:16; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors), Nordic Stomach Guard (SP: 3, Bodywear, Immunity to Ice and Water, Suitable for Barbarians, Beast Warriors and Regulators) Inventory: Crossbow of the Pongcanis (WP:15; earth-, wood-, water-, lightning-, light-elemental), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (artefact, accessory), Health Core (5), Grand Potion (5), Potion (3), Remedy (6), Phoenix Essence (5), Phoenix Incense, Dragon Scales (3), Nostrum (4), Smelling Salts (3), Mead (5), Mulled Wine (3), Venom, Smoke Bomb (3), Skeleton Decoy, Lightning Bomb, Fire Bomb 2x, Water Bomb, Bone, Magic Compass, Pickaxe, Bedroll, Shovel, Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Chaotic Bomb, Cosmic Essence, Flame-Distilled Brandy (4), Ambrosia, Grating Stone, Tricorne (headwear, SP:3) Jess Islanti (Sisco) Level 22 2/3 Assassin *Immune to Weakened Effect* Power Bonus: 2 Health: 34/34 Defense: 1 Gold: 623 Equipment: Blohdhurm (WP: 14)(Fire elemental, Permanently Poisoned), Pugilist's Gloves (+2 to Power, immune to the Weakened Effect), Medal of Honor (Accessory, User Gains Triple Experience), Nasal Helmet (SP: 1, Headwear) Inventory: 2 Venoms, 3 Meads, 3 Grand Potions, Mulled Wine, 13 Potions, 9 Remedies, 4 Phoenix Essences, 5 Flame-Distilled Brandy, Smelling Salts Heweyrt (Non-Combatant NPC, controlled by UsernameMDM) Heweyrt has a 1/2 chance of encouraging someone Heweyrt has a 1/3 chance of making someone lucky Heweyrt has a 1/6 chance of inspiring someone Eastern Front Matthias (nstickney) Level 6 Ranger *Encouraged* *Hastened* Power Bonus: 1 Defense: 4 Health: 11/11 Gold: 53 Equipment: Bow (WP: 4), Hunter's Plate (SP: 4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) Inventory: Smoke Bomb, Bedroll, Grimmau's Clothespin (Prevents the first negative effect inflicted on the wearer during a battle, headware), 2x Mead, Smelling Salts, Grating Stone, Remedy, Tinker's Crossbow (WP: 3) Purpearl Berthadhiell (Purpearljellyblob) Level 7 Mage Power Bonus: 1 Health: 12/12 Defense: 3 Ether: 4/11 Gold: 53 Equipment:Heavy Metal Rod (WP: 12, Water Elemental), Gladiator's Helmet (SP: 3) Inventory: Bedroll, Party Bomb (x2) (20 damage to all enemies, 1/3 chance to stun every enemy), Ruby (Fire), Topaz (Lightning), Amethyst (Darkness), Scroll of Weakening, Raw Sushi (Consumable, Restores 5 Health and 5 Ether), 2x Tasty Pretzels, Grand Tonic, 2x Mead, Ambrosia, Smelling Salts, Grand Potion, Bone, Thorny Rose (WP: 17, wood-elemental, deals the poisoned by 3 effect, mace), Tinyshroom, Level Up Mushroom, Healing Staff (WP:9, heals target; staff), Crimson Arcanon (Wand WP:3), High Heels (Power +1, suitable for women; footwear) Nelvin *Dodgy (1/3 chance to avoid rolls of Damage)* *Hastened* *Controlled by Purpearl* Level 15 1/2 Assassin Power Bonus: 0 Defense: 0 Health: 30/30 Gold: 128 Equipment:Unobtrusive Dagger (WP 5) Tunic of the Elvin Acrobat (+4 HP, Provides Dodgy effect, Torsowear) Inventory: Smoke Bomb Eastern Border Guts Holla (Scubacarrot) *Immune to Weakened, Fragile, Asleep, Confused and Blinded* *Immune to all elements* *Hastened* *Encouraged* *Lucky* *Deals Posioned by 10* *Party Leader* 44 year old male human Raider Level 30.33 Power Bonus: +4 Health: 44/44 Defense: 4 Gold: 830 Equipment: Lifestealer (WP: 32, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightningand Ice Elemental Damage, footwear), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear, Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear) Inventory: Stag Antlers (WP:10, Intimidation, halberd), Twin Sai (WP: 10, dual strike, dagger), Ambrosia 3x Mead, Smelling Salts, 22x Grand Potion, 4x Health Core, 2x Elixir, 10x Remedy, 5x Smoke Bomb, 5x Deadly Venom, 2x Neutralizer, Shovel, Telescope, Magnifying Glass, Pickaxe, Bedroll, 4x Mythril Shard, 15x Grating Stone, Crimson Serum (Grants Mutated Effect for one battle.), Arc Elixir, Blessed Amulet, Beholder's Eye, Cosmic Essence, Agni Bomb, ), Gold Chalice, Gold Bar, Black Pearl, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle) Thormanil Nihai, Dragonslayer (Played by swils) and Arx the Hatchling *Immune to Darkness, Wood, Asleep, Confused, Fragile, Weakened, Blinded, Bound, and Slowed* *Encouraged* *Inspired* Level 35.25 Dragoon Power Bonus: +1 Defense: 8 Health: 58/58 116/116 Gold: 1713 Equipment: Dragonsbane Lance (WP: 20, triple damage to enemies with 'Dragon' in their name, lance), Wooden Shield (SP:5, Null Wood), Bright Armor (SP: 3, Null Darkness), Winged Sandals (Wearer is immune to bound, slowed, asleep, confused, fragile, weakened, and blinded effects)., Medal of Glory (Wearer gains triple experience, accessory) Inventory: Weapons & Shields: Gladiator Trident (WP: 11, Spear, causes bleeding effect), Thundering Totem (WP:9, lightning, axe), Tongue on a Stick (WP:1, Miss -> "Aim"), Frozen Saber (WP: 9, longsword, Stuns enemies), Shishkebab (WP: 16, darkness-elemental, dual-strike, lance) Artefacts: Trickster's Mask of the Gender Swap (Accessory), Trickster's Mask of the Weredog (Accessory), Trickster's Mask of the Elf(Accessory), Aqua Gear (Wearer deals and is immune to water elemental damage), Sticky Gloves Consumables: Smelling Salts, Deadly Venom(2), Remedy (2), Jinxy Juice(1) (Q35), Fire Bomb(2), Milk(1), Potion(2), Venom(3), Lightning Bomb, Grand Potion(2), Smoke Bomb(2), Ice Bomb(1), Bones(3), Water Bombs(5), Mead, Tiger Balm(1), Neutralizer (1), Aquamarine, Emerald, Garnet, Opal, Ruby, Sapphire, Diamond, Amethyst, Elixir, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle) Misc.: Pickaxe, Shovel, Amethyst, Grating Stone, Teleportapple Glup *Immune to Fire, Afraid, and Stunned* *Encouraged* *Controlled by nstickny* Level 6 Rogue Power Bonus: 0 Defense: 2 Health: 11/11 Gold: 10 Equipment: Rapier (WP 6), Daredevil Belt (SP 2, Grants immunity to Fire, Afraid, and Stunned, Torsowear) Inventory: 2x Fire Bombs Dreyrugr (Vash the Stampede) Level 21.67 Black Knight *Immune to Stunned, Water, Wind, and Fire* *Deals Poisoned by 3* *Encouraged* *Hastened* *Lucky* *Blessed* *Inspired* Power Bonus: 0 Defense: 13 Health: 40/40 80/80 Gold: 255 Equipment: Sharkjaw Scythe (WP:15, WP x2 against Aquatic type enemies, Darkness,Ice), Dragonbrand Shield (SP: 8, immune to wind and fire, shield, Gloves of the Undead Assassin (For every enemy the wearer kills, it gains 5 HP, Immunity to Water, Usable by anyone, Handgear), ), Black Knight's Armour (SP:4, protects from stunned-effect), Cloak of the Blue Assassin (SP: 1, backwear, suitable for anyone), Inventory: Bedroll, Remedy, 5x Smelling Salts, Mead x2, Net (if used in combat, 1/3 chance to slow enemy, 1/3 chance to be useless, 1/3 chance slow self, lasts 3 rounds, retrievable), Nostrum, Throwing Dagger (WP:3), Fauxthril Scythe (WP:5), 5 Bones, Phoenix Essence x2, Crow-Claw Dagger (WP: 6, 50/50 chance to stun enemy on successful attack), Shuriken (WP:5, Wind), Grand Elixir (Restores full health and ether to target and remedies all negative effects), Pseudos Hood (can damage undead with normal attacks), Deadly Venom, Scroll of Ice Armour, Neutralizer, Growshroom Haldor Skovgaard (Played by Scorpiox) *Immune to Stunned, Weakened, and Blinded* *Encouraged* *Hastened* 34 year old male human Nord Shaman Level 31 Power Bonus: +6 Defense: 2 Health: 52/52 Ether: 32/42 Gold: 241 Equipment: Dualis Sceptres (WP: 13, darkness-elemental, Dual-Striking), Ethereal Cloak (SP: 2, +4 Ether, Protects from Blindness), Scarlet Hood (+4 Power, Protects from Stunning), Shamanic Plate (Max. Health +2, Max. Ether +2; Blood Ritual does double damage to the target; suitable to shamans only; bodywear), Pugilist's Gloves (+2 Power, Protects from Weakening) Weapons: Zoot er Isen (WP: 15, Ice and Light Elemental), Bear Claw Gloves (WP: 8, SP: 2) Artefacts: Ognar's Beard (+8 power, wearer enraged, headwear, suitable for men), Heavy Armour (SP: 5, Protects from Fragility), Consumables: Health Core (x2), Potion (x4), Remedy (x8), Venom, Grand Tonic (x4), Ether Core, Grating Stone, Elixir, Cosmic Essence, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle) Inventory: Scutum Shield (SP: 9), Shovel, Pickaxe, Bedroll, Scroll of Sealing, Scroll of Sleep, Emerald Olmstyr (NPC, uncontrollable/takes suggestions) *Deals Poisoned by 7 and Cursed* 33 years old male orc Warden Level 29 Power Bonus: 0 Defense: 10 Health: 41/46 Gold: 0 Equipment: Serstyr (WP: 21, light-elemental, longsword), Traveller’s Cloak (SP: 1, backwear), Orc-Made Chainmail (Suitable for Olmstyr, SP: 9, half damage from humans, bodywear) Alexis Fenral (Masked Builder) *Immune to Blinded* *Counterstriking* 20 year old female elven Harlot Level 42.25 Power Bonus: 0 Defense: 0 Health: 71/71 Gold: 722 GP: 9 Equipment: Cat-o'-Nine-Tails (WP: 20, damage divided between all enemies, Suitable For Rouges), Ring of Sight (protects fromblinded), Counterstrike Gloves, Medal of Glory (Artefact/Accessory - Mark of true talent that allows the wearer to gain triple experience from battles) Inventory: Steel fan (WP:20, ice-, lightning-, and darkness-elemental), Death's Whip (WP:11, on successful hits there is a 1/6 chance to cause double damage), Quickdraw Quiver (permanent hastened-effect, suitable to Rangers), Healing Staff (WP: 5; healing effect), Staff of Ennon (WP: 5, light-elemental, Restores 2 ether on a roll of 2, 3, or 4; staff),, Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Smelly Hide (Suitable for barbarians and beast warriors, half damage from beasts and humanoids on Damage, bodywear), Aquamarine (Water), Diamond (Light), Sapphire (Wind), Topaz (lightning), Fifty Shades of Bley, Bedroll, Magic Compass, Magnifying Glass, Remedy, 2 Somas, 8 Water Bombs, 2x Lightning Bomb, 2x Fire Bomb, 3 Dirt Bombs, Smoke Bomb, 4x Venom, 2x Deadly Venom, Health Core, 4x Potion, Grand Potion, Nostrum, 9 Meads, 3 Smelling Salts, 9 Remedies, 7 Grand Potions, Skeleton Decoy, 8x Bone, Deadly Venom, 2 Kraken Fangs (grants hastened- and reinforced-effects when consumed), Silver Ore (worth 60 gold), Demon Repellant (Makes the user impervious to direct attacks from demons during one battle. Consumable), Winged Sandals (artifact; footwear; protects from bound and slowed effects), 2xTitan Heart (Grants encouraged- and inspired-effects when consumed), Mulled Wine, 2 Grating Stones, Lieutenant's Helmet (SP:3, protects from fragile), Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle) Kingdoms Territory 19/??? Red Lizard Archer C Level 30 Humanoid *Ranged* *Immune to Blinded and Asleep* *Poisoned by 10* Health: 44/250 Special: Hail of Arrows – All heroes in the same row as the hero who rolled special damage receives 10 damage ignoring SP/Row. Drops: 20 Gold Note: Red Lizard Archer is Ranged, causing him to take only half damage from melee attacks and to ignore row. Red Lizard Archer D Level 30 Humanoid *Ranged* *Immune to Blinded and Asleep* *Poisoned by 10* Health: 44/250 Special: Hail of Arrows – All heroes in the same row as the hero who rolled special damage receives 10 damage ignoring SP/Row. Drops: 20 Gold Note: Red Lizard Archer is Ranged, causing him to take only half damage from melee attacks and to ignore row. Red Lizard Skirmisher G Level 15 Humanoid Defense: 3 Health: 85/85 Special: Stunning Formation – Anyone targeting a Red Lizard Skirmisher this round is stunned. Passive Special: Lust – In an attempt to impress their superiors, and utilizing their expert training, Skirmishers are capable of ignoring SP. Drops: 20 Gold Red Lizard Skirmisher H Level 15 Humanoid Defense: 3 Health: 85/85 Special: Stunning Formation – Anyone targeting a Red Lizard Skirmisher this round is stunned. Passive Special: Lust – In an attempt to impress their superiors, and utilizing their expert training, Skirmishers are capable of ignoring SP. Drops: 20 Gold Red Lizard Skirmisher I Level 15 Humanoid Defense: 3 Health: 85/85 Special: Stunning Formation – Anyone targeting a Red Lizard Skirmisher this round is stunned. Passive Special: Lust – In an attempt to impress their superiors, and utilizing their expert training, Skirmishers are capable of ignoring SP. Drops: 20 Gold Red Lizard Skirmisher J Level 15 Humanoid Defense: 3 Health: 85/85 Special: Stunning Formation – Anyone targeting a Red Lizard Skirmisher this round is stunned. Passive Special: Lust – In an attempt to impress their superiors, and utilizing their expert training, Skirmishers are capable of ignoring SP. Drops: 20 Gold Red Lizard Archer E Level 30 Humanoid *Ranged* *Immune to Blinded and Asleep* Health: 250/250 Special: Hail of Arrows – All heroes in the same row as the hero who rolled special damage receives 10 damage ignoring SP/Row. Drops: 20 Gold Note: Red Lizard Archer is Ranged, causing him to take only half damage from melee attacks and to ignore row. Red Lizard Archer F Level 30 Humanoid *Ranged* *Immune to Blinded and Asleep* Health: 250/250 Special: Hail of Arrows – All heroes in the same row as the hero who rolled special damage receives 10 damage ignoring SP/Row. Drops: 20 Gold Note: Red Lizard Archer is Ranged, causing him to take only half damage from melee attacks and to ignore row. Red Lizard Archer G Level 30 Humanoid *Ranged* *Immune to Blinded and Asleep* Health: 250/250 Special: Hail of Arrows – All heroes in the same row as the hero who rolled special damage receives 10 damage ignoring SP/Row. Drops: 20 Gold Note: Red Lizard Archer is Ranged, causing him to take only half damage from melee attacks and to ignore row. Red Lizard Archer H Level 30 Humanoid *Ranged* *Immune to Blinded and Asleep* Health: 250/250 Special: Hail of Arrows – All heroes in the same row as the hero who rolled special damage receives 10 damage ignoring SP/Row. Drops: 20 Gold Note: Red Lizard Archer is Ranged, causing him to take only half damage from melee attacks and to ignore row. Red Lizard Skirmisher K Level 15 Humanoid Defense: 3 Health: 85/85 Special: Stunning Formation – Anyone targeting a Red Lizard Skirmisher this round is stunned. Passive Special: Lust – In an attempt to impress their superiors, and utilizing their expert training, Skirmishers are capable of ignoring SP. Drops: 20 Gold Everyone, please choose an action. Party leader, please create a battle order. If a hero has not posted an action by the time 24 hours have passed, the party leader or the deputy party leader may choose an action for them. Edited April 16, 2014 by CallMePie
Scubacarrot Posted April 16, 2014 Posted April 16, 2014 (edited) Guts did not target a Skirmisher so he shouldn't have been stunned. "Everyone that's eating out of their nose in the central watchtower is coming over here now. That's a bloody order." If in 24h those people haven't given an action, they move east. "Olmstyr, move back." Guts attacks Archers E and G. Battle order: Olmstyr Dreyrugr Dreyrugr Thormanil Guts Alexis Haldor Glup Matthias Purpearl Nelvin Nelvin Guts Haldor Edited April 16, 2014 by Scubacarrot
Flare Posted April 16, 2014 Posted April 16, 2014 (edited) Sorry Benji drinks a smelling salts and moves to the Western Front. Edited April 16, 2014 by Flare
swils Posted April 16, 2014 Posted April 16, 2014 Thormanil bounces back off the wall of tempered steel, regains his footing, and again attempts to pierce their lines. Attack Skirmisher G from the front row
StickFig Posted April 16, 2014 Posted April 16, 2014 (edited) OoC: I think Matthias is supposed to be in the battle order twice? Matthias is disappointed to see Benji go to the other end of the bridge with that beautiful crossbow still strapped to his back. He refocuses on the battle and notches another two arrows aimed at Skirmisher H. Glup finds Skirmisher I right in her face and attacks. Edited April 16, 2014 by nstickney
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