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TEST environment

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Posted

Nerwen isn't surprised to hear Guts barking out orders anyway. At least the gnome was paying attention too.

They are not witches, precious, but I am sure you can have fun anyway.

Gocklo mimics barbarian and attacks grunt A

Nerwen attacks oshuultar A then B

West Battle order

Hoke

Hoke

Nerwen

Nerwen

Cinna

Cinna

Tesni

Alexandre

Alexandre

Baradock

Mirona

Gocklo

Boris

If heroes in the tower want an action, speak up.

Tower battle order

Heweyrt

Alexis

Benji

Dyric

Jess (puts on helmet)

Posted (edited)

"Hewyrt, lend your voice and offer Lady Nerwen some Luck before she attacks."

Amethyst, Grunt B, Back Row (if possible)

Amethyst, Dyrok A, Back Row (if possible)

All Enchantment rolls apply to Flagpole WP.

Edited by UsernameMDM
Posted

Cinna: Tarokin Dyruultar Aand Tarokin Dyruultar B with Darkness from the back row.

Boris: Scroll of Weakening Tarokin Dyruultar A from the back row.

Can whoever's in charge move Boris ahead of me in the order, but don't make him too high.

Posted

Cinna: Tarokin Dyruultar Aand Tarokin Dyruultar B with Darkness from the back row.

You can't fight from the back row while you're adjacent to the enemy.

Posted

Oh. Sorry these mechanics are a bit much for me in the morning. ;-)

Hopefully this time I got it right.

Cinna:Moves to the West Front and attacks Tarokin Dyruultar A with Darkness from the back row.

Boris: Scroll of Weakening Tarokin Dyruultar A from the back row.

Enchantment rolls apply to Turtle Shield.

Posted

OOC: Let me just say that I am totally confused as to what actions I can take. Since I'm not ranged I'd have to wait to attack correct?

I think you can move this turn since you didn't state where you would like to start out the battle.

Posted

OOC: Let me just say that I am totally confused as to what actions I can take. Since I'm not ranged I'd have to wait to attack correct?

No, you just move into one of the sections adjacent to the enemies in order to get close enough to attack, which right now are the East and West Borders.

Posted

West Battle order

Hoke

Hoke

Nerwen

Nerwen

Tesni

Boris

Cinna

Cinna

Alexandre

Alexandre

Baradock

Mirona

Gocklo

masked, I think you'll need to move to east front then east border as your two actions.

Posted

"It would be good if some people can actually do what they set out to do and get over here." Guts grumbled to no one in particular. It's not like the heroes on the other side of the bridge would be able to hear him, right?

This was all insane. Nerwen had doomed the orcs, it seemed like to the raider. Even if both armies were defeated, the kingdoms still would have the advantage, while the orcs would be a broken people. Who would lead them? The only clanleader that was left, Marga? She was likely to lead the survivers in a mad attack on the High Kingdoms, and frankly, who could blame them? The raider was starting to lose hope. All he could do was pray that the orcs overran the heroes on the other side of the bridge. What kind of a wish was that?

Posted (edited)

New actions!

Baradock attacks Grunt E Mirona equips her Greatsword. Attacks Grunt E with her new Greatsword.

Edit:

Cryos, swapping weapons is free (unlike swapping artefacts). So Mirona can keep her attack.

Oh, ok thanks!

Edited by Cryos
Posted (edited)

"Hewyrt, lend your voice and offer Lady Nerwen some Luck before she attacks."

Heweyrt, I have the luck I need. You should encourage Tesni.

Tesni, use that armour cutting blade on the leader. We will get to the paladin in good time.

West Battle order

Hoke - Amethyst, Grunt B

Hoke - Amethyst, Dyrok A (All Enchantment rolls apply to Flagpole WP)

Nerwen - oshuultar A

Nerwen - oshuultar B

Tesni - Dyrok A, Qilin blade

> Boris - Scroll of Weakening Tarokin Dyruultar A

Cinna - move to West Front

> Cinna - Tarokin Dyruultar A with Darkness (Enchantment rolls apply to Turtle Shield.)

Alexandre - Dyruultar A

Alexandre - Dyruultar B

Baradock - grunt E

Mirona - grunt E

Gocklo - grunt A (as barbarian)

Free hits

Grunts B and C - Hoke

Hoke, you should be able to withstand hits from two grunts.

Cryos, swapping weapons is free (unlike swapping artefacts). So Mirona can keep her attack.

Edited by Chromeknight
Posted (edited)

Glup attacks Skirmisher B from the front row.

Guts is still the leader. So whatever.

Yep, no worries, just keepin' the RP going.

Edited by nstickney
Posted

masked, I think you'll need to move to east front then east border as your two actions.

No, you can travel to any section that isn't currently occupied by or behind enemy lines.

I'll run the round now.

Posted (edited)

Like I said everyone, you can only fight from the back row if you're behind the heroes on the front row. Masked, Alexis isn't hastened, so she cannot attack right after moving, but she can now.

Scuba, just because it may be important later, can you list in which order the western/eastern line and the tower orders go in? Also, unless a hero is able to attack after moving sections, in which case they need to be listed in the battle order, heroes moving into a section will arrive there at the end of that line's round.

Everyone active got their actions in on time, too. :thumbup: :thumbup: Scuba, or if not, Chromeknight, you can suggest actions for the inactive heroes if you'd like.

If you see any errors, just speak up, I've doubtlessly made some. :tongue:

Round One of Battle for the Augustus Bridge

Western Line

Hoke vs. Grunt B (Darkness) - Special Damage Deflected Damage (No deflect, 25 - 60 = 0 damage)

Hoke vs. Dyrok A (Darkness) - Special Damage Shield: Spellblade Spin (Seven hits, darkness, 44 x 4 = 176 damage and poisoned by 21 to Dyrok, Dyruultaro, Oshuultaro, and Grunts A and B, Grunts A and B KO'd, -1 ether)

Nerwen vs. Oshuultar A - Special Guard Meditate (+1 ether)

Nerwen vs. Oshuultar B - Meditate Meditate (+1 ether)

Tesni vs. Dyrok A (Qilin Blade) - Deflected Counter (60 - 17 = 43 damage, 56 countered)

>Boris weakens Dyruultar A - Failure (-1 ether)

Cinna moves to Western Front

Cinna joins the Western Front

>Cinna vs. Dyruultar A (Darkness) - Special Damage: Tan ir Zar (Cinna provoked)

Alexandre vs. Dyruultar A - Critical Hit Shield: Arrogant Prick (65 x 2 = 130 damage, Grand Potion stolen)

Alexandre vs. Dyruultar B - Critical Hit Critical Hit (45 x 2 = 90 damage)

Baradock vs. Grunt E - Damage (25 - 5 = 20 damage, Baradock KO'd)

Mirona vs. Grunt E - Shield: Frenzy (22 damage to all enemies)

Gocklo vs. Grunt A C (Barbarian) - Special Damage: Sty ir Bal (Dyruultar B protected)

Grunt D vs. Hoke - (25 - 60 = 0 damage)

Dyrok A, Dyruultaro, and Oshuultaro poisoned by 21

Kanvyral A, War Ogre, and Kanvyral B join the Orc Territory

The western line holds firm as it can. The wave of orcs smashes into the heroes, but the heroes smash right back. Hoke spearheads the defense, running through seven orcs simultaneously with his flagpole, downing two before they can even swing. Nerwen meditates on how to proceed with her tactics and how they ended up here. Tesni and the pseudo-leader exchange blows. The berserker is near to falling, but the orc leader takes a brutal slash, Tesni's blade cutting through his armor like butter, not unlike Alexandre, who takes on the two swordsman all on his own, protecting the two mages in the back row who can't seem to get a break. One of the spearmen stabs Baradock, his brethren trampling the barbarian into the ground relentlessly, but Mirona takes vengeance into her own hands, bringing her enormous greatsword down on each and every soldier. The heroes look up to see an ogre storming towards them, flanked by a pair of hobgoblin healers. Things are about to get messy.

Central Watchtower

Heweyrt makes Nerwen Lucky - Nerwen already lucky

Alexis moves to Eastern Border

Benji

Dyric uses Smelling Salts on himself

Jess equips Nasal Helmet

The people in the watchtower prepare themselves. Benji coughs.

Eastern Line

Olmstyr vs. Archer A - Critical Hit (71/2 = 36 damage, Archer A poisoned by 7 and cursed)

Thormanil vs. Skirmisher A - Special Damage: Stunning Formation (Everyone targeting a Skirmisher is stunned)

Haldor vs. Skirmisher D - Shield: Blood Ritual (Nelvin and Dreyrugr restored to full health, 52 damage to Archer A)

Nelvin no longer stunned

Nelvin moves to Eastern Front

Nelvin joins the Eastern Front

Dreyrugr vs. Skirmisher B - Extra Critical Hit Shield: Arrogant Prick (81 x 4 = 324 damage, Skirmisher B KO'd, 20 gold stolen)

Dreyrugr vs. Skirmisher C - Hide Shield: Arrogant Prick (81 x 4 = 324 damage, Skirmisher C KO'd, 20 gold stolen)

>Matthias no longer stunned

>Matthias vs. Skirmisher A - Aim (4 x 2 - 3 = 5 damage)

>Purpearl vs. Nelvin (Healing Staff) - Shield: Magic Burst (No effect)

Glup vs. Skirmisher B - Hit (12 x 2 - 3 = 21 damage)

Guts vs. Archer B - Hit Extra Critical Hit (130 x 4/2 = 269 damage, Archer B KO'd)

Haldor vs. Skirmisher E - Hit ((50 x 2 - 3) x 2 = 194 damage, Skirmisher E KO'd)

Guts vs. Archer C - Damage Shield: Ravage (98 x 4 = 392 damage, Skirmishers KO'd, Archer A KO'd, Archers C and D poisoned by 10, 135 gold stolen)

Alexis joins the Eastern Border

Archer D vs. Olmstyr - (30/2 - 10 = 5 damage)

Archers C, and D poisoned by 10

Skirmishers G, H, I, J, Archers E, F, G, and H, and Skirmisher K join the Kingdoms Territory

Things go better on the eastern line. Olmstyr and Thormanil greet the attackers head on, but they bring their shields up, ramming them into Nelvin, Matthias, and Guts, leaving them momentarily stunned. Haldor works furiously to heal his companions before smashing into the skull of one of the skirmishers brutally. Dreyrugr wastes no time, his vampiric visage terrifying his enemies as he cleaves two of them into four with his scythe. Matthias shakes off the stunning blow, shooting one of the skirmishers in the knee, crippling him. Purpearl gets too anxious in healing Nelvin and nearly incinerates the three of them. Glup stabs one of the skirmishers, then Guts takes over, slaying the remaining skirmishers and one of the crippled archers. More men move to fill in the sudden gap in their lines.

Orc Territory 13/???

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Tarokin Dyrok A *Immune to instant kill, blinded, fragile, weakened, and asleep* *Poisoned by 21*

Level 60 Humanoid

Health: 605/850

Defense: 15

Special: Gaushrahk – Orc Dyrok returns all damage dealt to him for the duration of the next round, ignoring row and defense.

Drops: Elixir, Heavy Armor

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Tarokin Dyruultar A *Immune to instant kill and blinded* *Provoking Cinna, 3 rounds* *Poisoned by 21*

Level 30 Humanoid

Health: 166/600

Defense: 5

Special: Tan ir Zar – Orc Dyruultar goads the hero into a duel. The hero becomes Provoked, causing them to be unable to target any other enemy for the duration of the next three rounds.

Drops: Grant Potion

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Tarokin Dyruultar B *Immune to instant kill and blinded* *Poisoned by 21* *Protected from damage and negative effects, 1 round*

Level 30 Humanoid

Health: 316/600

Defense: 5

Special: Tan ir Zar – Orc Dyruultar goads the hero into a duel. The hero becomes Provoked, causing them to be unable to target any other enemy for the duration of the next three rounds.

Drops: Grant Potion

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Tarokin Oshuultar A *Poisoned by 21*

Level 40 Humanoid

Health: 136/350

Special: Valokuul – Orc Oshuultar charges his target, dealing damage equal to their combined level.

Drops: 10 gold

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Tarokin Oshuultar B *Poisoned by 21*

Level 40 Humanoid

Health: 136/350

Special: Valokuul – Orc Oshuultar charges his target, dealing damage equal to their combined level.

Drops: 10 gold

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Aj-Kahr Dyraztir Grunt C

Level 25 Humanoid

Health: 131/150

Defense: 3

Special: Sty ir bal! – Orc Dyraztir rushes to defend another random soldier, protecting them from damage and negative effects for the duration of the next round.

Drops: Remedy

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Aj-Kahr Dyraztir Grunt D

Level 25 Humanoid

Health: 131/150

Defense: 3

Special: Sty ir bal! – Orc Dyraztir rushes to defend another random soldier, protecting them from damage and negative effects for the duration of the next round.

Drops: Remedy

11059524024_3bb486693e_t.jpg

Aj-Kahr Dyraztir Grunt E

Level 25 Humanoid

Health: 131/150

Defense: 3

Special: Sty ir bal! – Orc Dyraztir rushes to defend another random soldier, protecting them from damage and negative effects for the duration of the next round.

Drops: Remedy

11059404875_5b27aba7a3_t.jpg

Aj-Kahr Kanvyral Novice A *Immune to instant kill, sealed, stunned, and poisoned*

Level 20 Holy Humanoid

Health: 439/439

Ether: 5/5

Special I: Blood Ritual – Hobgoblin Kanrak draws 10 health from all heroes, ignoring row and defense, and heals the enemy with the lowest health equal to the health absorbed times ten, at the cost of 1 ether.

Special II: Chant – Hobgoblin Kanrak chants furiously, working her allies into a rage and raising their levels by 3. Used when out of ether.

Drops: Grand Tonic

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Ogre Berserker *Immune to instant kill, blinded, weakened, fragile, asleep, and stunned*

Level 70 Humanoid

Health: 987/987

Defense: 20

Special: Ground Pound - Ogre Berseker smashes the hero into the ground with his club, dealing 50 earth elemental damage ignoring row and defense.

Drops: 100 gold

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Aj-Kahr Kanvyral B *Immune to instant kill, sealed, stunned, and poisoned*

Level 20 Holy Humanoid

Health: 439/439

Ether: 5/5

Special I: Blood Ritual – Hobgoblin Kanrak draws 10 health from all heroes, ignoring row and defense, and heals the enemy with the lowest health equal to the health absorbed times ten, at the cost of 1 ether.

Special II: Chant – Hobgoblin Kanrak chants furiously, working her allies into a rage and raising their levels by 3. Used when out of ether.

Drops: Grand Tonic

Western Border

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Baradok Segul Cannari (Cryos) *KO'D*

Level 8 Barbarian

Power Bonus: 0

Defense: 2

Health: 0/15

Gold: 303

Equipment: Calcified Club (WP: 5, Earth-Elemental) Light Armor (SP:2)

Inventory: 2 Remedies, Phoenix Essence, Smelling Salts, Starter Halberd (WP:3), Doppel Vial, 2x Pumpkin Bombs, Raw Sushi (Restores 5 Health and 5 Ether), 2x Mead, Grand Potion

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Mirona *Controlled by Cryos*

Level 10 1/2 Barbarian

Power Bonus: 0

Defense: 0

Health: 17/17

Gold: 0

Equipment: Lifting Wights (WP 5, Duel Strike)

Inventory: 2 Grand Potions, The Steel Stone (WP: 12, Earth Elemental, Greatsword),

hoke_ableword_1b.jpg Hoke Ablesword The Krakenwhacker and Titan Smiter (UsernameMDM)

Level 30 3/4 Mystic Knight *Immune to Darkness, Fragile, Weakened, Sealed, and Confused* *+3 Defense* *Lucky* *Encouraged* *Hastened* *Reinforced* *Inspired* *Blessed* *Deals Poisoned by 21*

Power Bonus: 4 (+4 WP)

Defense: 27 30 60

Health: 50/50 100/100

Ether: 30/30

Gold: 393

Equipment: Flagpole (WP:8, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 20, immune to darkness), Samurai Helmet (WP: 4, immune to sealed and confused, suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile), Warrior Treads (Footwear, SP: 2, Health +1)

Inventory: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding effect; spear), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth), 4x Potions, 4x Grand Potions, Remedy, 3x Phoenix Essences, 3x Mead, 3x Ether Core, x3 Dragon Scale (Grants lucky- and blessed-effects when consumed), Grating Stone, Zoot's Plaything (Special 3/4 Edition), Dirt Bomb, 2x Smoke Bomb, 2x Venom, Deadly Venom, Bedroll, Pickaxe, Shovel, 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), Level Up Mushroom, Pumpkin Bomb, Tonic, 2x Flame-Distilled Brandy, Grand Potion, Ambrosia, Helm of the Lord of Light (Headwear, Immunity to Light and Jinxed, Suitable for Knights), Phoenix Incense

11848567465_ee55225c16_o.jpgNerwen Calmcacil (played by Chromeknight)

Level 25 1/3 Paladin *Immune to Fragile* *Lucky* *Encouraged* *Hastened* *Reinforced* *Deputy Party Leader*

Power bonus: 0

Defense:16 32

Health: 46/46

Ether: 29/31

Gold: 310

Equipment: Magical Staff (WP: 15; Water-, Darkness-elemental; staff), Seal of the Warrior Priestess (Accessory, Suitable for Paladins, At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired), White Cloak (Max HP +3; backwear), Orc Barbed Shield (SP: 11), Heavy Armor (SP:5, Immune to Fragile)

Inventory: Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened; cannot be equipped at the same time as a shield; axe), Shield of the Red Lizard (SP: 2, Immune to Blind), Mourning Star (WP: 10, Fire-Elemental, Inflicts Fragile), Crocodile Handbag (Max Ether +2; Immune to Water; accessory), Opal, Topaz, Diamond, Garnet, Sapphire, Emerald, Scroll of Sleep, Scroll of Sealing, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion, Grand Tonics (4), Potions (3), Elixirs (3), Remedies (5), Potion, Tiger Balm, Neutralizers (1), Essence of Sorrow (50% assassination chance on non-immune target), Venom, Fire Bombs (2), Ice Bombs (2), Lightning Bombs (2), Water Bombs (2), Dirt Bombs (2), Air Bombs (2), Bone, Milk (restores 15 HP and 15 Ether), Carrot (restores 5 HP, 10 to rabbits), Bright Polish, Ether Core, Grand potion, Phoenix Essence, Venom, Ambrosia, Shovel, Bedroll, Magnifying Glass

Nerwen's Horse: 3/3

User is Perma-Hastened

The horse has a 50% chance to draw damage to itself instead of Nerwen

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Tesni Hightribe, Level 34 Beserker *Restoration* *Immune to Afraid*

Power: 56

Power Bonus: 4 (+3 WP)

Defense: 14

Health: 10/53

Gold: 1517

Equipment: Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear), Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors).

Inventory: Fàelàn (WP:20, 8x damage to enemies weak to fire, fire-elemental longsword)), Mellt (WP:10, ice- and lightning-elemental; hammer), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Cryfder (WP:6),Party Maracas (WP:4, user is hastened, instrument), Rebel's Dagger (WP: 5), 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Scroll of Sleep, Tiger Balm, Elixir, 2 Phoenix Essences, 5 Venoms, 2 Deadly Venoms, 4 Meads, 3 Smelling Salts, Nostrum, Soma, Deadly Venom, Smoke Bomb, Bright Polish, Aquamarine Lamp of Summoning, Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only). Mulled Wine, 3 Potions, 3 Remedies, Sharp Axe (WP: 14, Ice/Fire Elemental), Potion

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Gocklo (Controlled by Chromeknight) *Immune to Hexed* *Cannot Mimic Blessed*

Male kobold Mime

Level 52.6

Power Bonus: 0

Health: 53/53

Ether: 53/53

Equipment: Witchbane (WP: 20, deals badly poisoned, dagger), Loincloth (Immune to Hexed)

Inventory: Ruby, Deci (Throwing Knife, WP: 14), Nona (Throwing Knife, WP: 14), Morta (Throwing Knife, WP: 14)

black_knight.jpg

Alexandre le Chevalier (Played by Capt.JohnPaul) *Immune to Stunned, Slowed, and Bound* *Encouraged* *Reinforced* *Lucky* *Hastened*

20 year old elf male Black Knight

Level 25.66

Power Bonus: 0

Defense: 14 28

Health: 43/43

Gold: 232

Equipment: Sword of the Elven Blademaster (WP: 10 ;ignores SP, +1 gold per successful strike, Poisoned -10), Cross Heater Shield (SP: 10), Black Knight Armor (SP:4, protects from Stunned effect.), Winged Sandals (Protects from bound- and slowed-effects; footwear)

Inventory: Potions (7), Bedroll, Smoke Bomb 3x, Fire Bomb, Feather Duster of DOOM (WP: 1), Eyepatch (Headwear: 1/2 chance to prevent blinded-effect. Costs 20 gold. A hero cannot equip more than 1 eyepatch) Deadly Venom x5, Tome of The Regret, Volatile Venom x3, Mead x2, Grand Potion 3x, Emerald (Wood), Mulled Wine, 1 fine Montresorian Wine, 4 Grating Stones, Dapper Hat (Headwear, wearer has a 1/6 chance of becoming encouraged at the start of each battle), Remedy x2, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle)

Western Front

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Cinna the Dark (darkdragon)

Level 28.33 Mystic Knight *Immune to Stunned, Lightning and Earth* *Hastened* *Encouraged* *Provoked by Dyruultar A*

Power Bonus: 2

Defense: 16

Health: 47/47

Ether: 42/42

Gold: 125

Equipment: Mauryl (WP: 19 + Darkness, broomstick), Turtleshell Shield (SP:14), Black Dragon Robe (Max. Health +6; immunity to earth; suitable to mages, rogues and chi monks; bodywear), Anniversary Medal:Y2 (+2 to all stats per year; accessory)

Inventory: Naginata (WP:10; halberd), Lumber Axe (WP: 8, wood-elemental axe), Party Maracas (WP:4, user is hastened, instrument), Pointy Hat (Max. Ether +2, suitable for mages and clerics; headwear), Blue Dragon Cape (Immunity to slowed and water; suitable to knights, rangers and dragoons; backwear), Amethyst (Darkness), Topaz (Lightning), Ruby (Fire), Emerald (Wood), Diamond(Light), Sapphire (Wind), Garnet (Earth), Aquamarine (Water), Opal (Ice), Scroll of Sleep, Scroll of Disenchantment (Removes all positive effects from all opponents at the cost of 5 ether), Scroll of Sealing, 6 Grand Potions, 3 Remedies, Elixir, 5 Meads, Smelling Salts, Soma, Tiger Balm (Grants immunity to all effects for one battle), 3 Deadly Venoms, Fire Bomb, Floral Bomb, Air Bomb, Aeolus Bomb (100 wind-elemental damage to all enemies), Bedroll, 2 Pumpkin Bombs, Raw Sushi (Consumable, Restores 5 Health and 5 Ether), Ambrosia, Bone,

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Boris the Magnificent *Lucky on Odd Rounds* *Immune to Sealed* *Controlled by Darkdragon*

Level 25 1/3 Sorcerer

Power Bonus: 0

Defense: 7

Health: 6/35

Ether: 36/40

Gold: 50

Equipment: Wooden Staff (WP: 10), Boris's Cloak (SP 4, Provides Lucky effect on Odd Rounds, Backwear), Robe of the Archmagi (SP:3; Max Ether +5; Immune to Sealed; bodywear)

Inventory: Diamond, Amethyst, Phoenix Essence, Smoke Bomb, Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep,

Central Watchtower

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Dyric Rone (Played by The Legonator) *Immune to all elements* *Lucky* *Encouraged* *Hastened* *Steals 50% more gold*

Level 24.66 Assassin

Power Bonus: 0

Defense: 3

Health: 36/36

Gold: 2005

Equipment: Requiem (WP: 20; wood, light and darkness-elemental, ranged), Lucky Die, Tricorne (SP:3, Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness - elemental) Sticky Gloves (Increases amount of gold stolen by 50%; handwear)

Inventory: Double Chain Whip (WP:10), Throwing Knife (WP:4, ranged, retrievable), Aquamarine (Water), Diamond, 4 Potions, 4 Grand Potions, Elixir, 2 Remedies, 2 Meads, Nostrum, 2 Venoms, Smoke Bomb, Skeleton Decoy, 3 Mythril Shards (3/4 of a Mythril), Silver Ore (Worth 60 gold), Bone, Winged Sandals, Bedroll, Shovel, Banana (Restores full health to target), Diamond Lamp of Summoning (1/3 Uses Left), Tonic, Nordic Stomach Guard (SP: 3, Immunity to Ice and Water, Bodywear, Suitable for Barbarians, Regulators, and Beast Warriors), 1 Military Grade Light Bomb, 1 Military Grade Darkness Bomb, 3 Cosmic Essences, Mulled Wine, Soma, 2 Bones, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle), Magic Bompass

9173297646_e66d93ed81_o.jpg Benji Carvenhall, the Dragonslayer

Level 38 3/4 Beastwarrior *Natural Respite* *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened Effects* *Immune to Ice and Water*

Power: 54

Defense: 9

Health: 64/64

Gold: 862 (owes 500 to Alexis Fenral)

Equipment: Meduiak (Precision Bow; WP:16; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors), Nordic Stomach Guard (SP: 3, Bodywear, Immunity to Ice and Water, Suitable for Barbarians, Beast Warriors and Regulators)

Inventory: Crossbow of the Pongcanis (WP:15; earth-, wood-, water-, lightning-, light-elemental), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (artefact, accessory), Health Core (5), Grand Potion (5), Potion (3), Remedy (6), Phoenix Essence (5), Phoenix Incense, Dragon Scales (3), Nostrum (4), Smelling Salts (3), Mead (5), Mulled Wine (3), Venom, Smoke Bomb (3), Skeleton Decoy, Lightning Bomb, Fire Bomb 2x, Water Bomb, Bone, Magic Compass, Pickaxe, Bedroll, Shovel, Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Chaotic Bomb, Cosmic Essence, Flame-Distilled Brandy (4), Ambrosia, Grating Stone, Tricorne (headwear, SP:3)

ava-jess.jpg Jess Islanti (Sisco)

Level 22 2/3 Assassin *Immune to Weakened Effect*

Power Bonus: 2

Health: 34/34

Defense: 1

Gold: 623

Equipment: Blohdhurm (WP: 14)(Fire elemental, Permanently Poisoned), Pugilist's Gloves (+2 to Power, immune to the Weakened Effect), Medal of Honor (Accessory, User Gains Triple Experience), Nasal Helmet (SP: 1, Headwear)

Inventory: 2 Venoms, 3 Meads, 3 Grand Potions, Mulled Wine, 13 Potions, 9 Remedies, 4 Phoenix Essences, 5 Flame-Distilled Brandy, Smelling Salts

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Heweyrt (Non-Combatant NPC, controlled by UsernameMDM)

Heweyrt has a 1/2 chance of encouraging someone

Heweyrt has a 1/3 chance of making someone lucky

Heweyrt has a 1/6 chance of inspiring someone

Eastern Front

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Matthias (nstickney)

Level 6 Ranger *Encouraged* *Hastened*

Power Bonus: 1

Defense: 4

Health: 11/11

Gold: 53

Equipment: Bow (WP: 4), Hunter's Plate (SP: 4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors)

Inventory: Smoke Bomb, Bedroll, Grimmau's Clothespin (Prevents the first negative effect inflicted on the wearer during a battle, headware), 2x Mead, Smelling Salts, Grating Stone, Remedy, Tinker's Crossbow (WP: 3)

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Purpearl Berthadhiell (Purpearljellyblob)

Level 7 Mage

Power Bonus: 1

Health: 12/12

Defense: 3

Ether: 4/11

Gold: 53

Equipment:Heavy Metal Rod (WP: 12, Water Elemental), Gladiator's Helmet (SP: 3)

Inventory: Bedroll, Party Bomb (x2) (20 damage to all enemies, 1/3 chance to stun every enemy), Ruby (Fire), Topaz (Lightning), Amethyst (Darkness), Scroll of Weakening, Raw Sushi (Consumable, Restores 5 Health and 5 Ether), 2x Tasty Pretzels, Grand Tonic, 2x Mead, Ambrosia, Smelling Salts, Grand Potion, Bone, Thorny Rose (WP: 17, wood-elemental, deals the poisoned by 3 effect, mace), Tinyshroom, Level Up Mushroom, Healing Staff (WP:9, heals target; staff), Crimson Arcanon (Wand WP:3), High Heels (Power +1, suitable for women; footwear)

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Nelvin *Dodgy (1/3 chance to avoid rolls of Damage)* *Hastened* *Controlled by Purpearl*

Level 15 1/2 Assassin

Power Bonus: 0

Defense: 0

Health: 30/30

Gold: 128

Equipment:Unobtrusive Dagger (WP 5) Tunic of the Elvin Acrobat (+4 HP, Provides Dodgy effect, Torsowear)

Inventory: Smoke Bomb

Eastern Border

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Guts Holla (Scubacarrot) *Immune to Weakened, Fragile, Asleep, Confused and Blinded* *Immune to all elements* *Hastened* *Encouraged* *Lucky* *Deals Posioned by 10* *Party Leader*

44 year old male human Raider

Level 30.33

Power Bonus: +4

Health: 44/44

Defense: 4

Gold: 830

Equipment: Lifestealer (WP: 32, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightningand Ice Elemental Damage, footwear), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear, Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear)

Inventory: Stag Antlers (WP:10, Intimidation, halberd), Twin Sai (WP: 10, dual strike, dagger), Ambrosia 3x Mead, Smelling Salts, 22x Grand Potion, 4x Health Core, 2x Elixir, 10x Remedy, 5x Smoke Bomb, 5x Deadly Venom, 2x Neutralizer, Shovel, Telescope, Magnifying Glass, Pickaxe, Bedroll, 4x Mythril Shard, 15x Grating Stone, Crimson Serum (Grants Mutated Effect for one battle.), Arc Elixir, Blessed Amulet, Beholder's Eye, Cosmic Essence, Agni Bomb, ), Gold Chalice, Gold Bar, Black Pearl, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle)

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Thormanil Nihai, Dragonslayer (Played by swils) and Arx the Hatchling *Immune to Darkness, Wood, Asleep, Confused, Fragile, Weakened, Blinded, Bound, and Slowed* *Encouraged* *Inspired*

Level 35.25 Dragoon

Power Bonus: +1

Defense: 8

Health: 58/58 116/116

Gold: 1713

Equipment: Dragonsbane Lance (WP: 20, triple damage to enemies with 'Dragon' in their name, lance), Wooden Shield (SP:5, Null Wood), Bright Armor (SP: 3, Null Darkness), Winged Sandals (Wearer is immune to bound, slowed, asleep, confused, fragile, weakened, and blinded effects)., Medal of Glory (Wearer gains triple experience, accessory)

Inventory:

Weapons & Shields: Gladiator Trident (WP: 11, Spear, causes bleeding effect), Thundering Totem (WP:9, lightning, axe), Tongue on a Stick (WP:1, Miss -> "Aim"), Frozen Saber (WP: 9, longsword, Stuns enemies), Shishkebab (WP: 16, darkness-elemental, dual-strike, lance)

Artefacts: Trickster's Mask of the Gender Swap (Accessory), Trickster's Mask of the Weredog (Accessory), Trickster's Mask of the Elf(Accessory), Aqua Gear (Wearer deals and is immune to water elemental damage), Sticky Gloves

Consumables: Smelling Salts, Deadly Venom(2), Remedy (2), Jinxy Juice(1) (Q35), Fire Bomb(2), Milk(1), Potion(2), Venom(3), Lightning Bomb, Grand Potion(2), Smoke Bomb(2), Ice Bomb(1), Bones(3), Water Bombs(5), Mead, Tiger Balm(1), Neutralizer (1), Aquamarine, Emerald, Garnet, Opal, Ruby, Sapphire, Diamond, Amethyst, Elixir, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle)

Misc.: Pickaxe, Shovel, Amethyst, Grating Stone, Teleportapple

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Glup *Immune to Fire, Afraid, and Stunned* *Encouraged* *Controlled by nstickny*

Level 6 Rogue

Power Bonus: 0

Defense: 2

Health: 11/11

Gold: 10

Equipment: Rapier (WP 6), Daredevil Belt (SP 2, Grants immunity to Fire, Afraid, and Stunned, Torsowear)

Inventory: 2x Fire Bombs

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Dreyrugr (Vash the Stampede)

Level 21.67 Black Knight *Immune to Stunned, Water, Wind, and Fire* *Deals Poisoned by 3* *Encouraged* *Hastened* *Lucky* *Blessed* *Inspired*

Power Bonus: 0

Defense: 13

Health: 40/40 80/80

Gold: 255

Equipment: Sharkjaw Scythe (WP:15, WP x2 against Aquatic type enemies, Darkness,Ice), Dragonbrand Shield (SP: 8, immune to wind and fire, shield, Gloves of the Undead Assassin (For every enemy the wearer kills, it gains 5 HP, Immunity to Water, Usable by anyone, Handgear), ), Black Knight's Armour (SP:4, protects from stunned-effect), Cloak of the Blue Assassin (SP: 1, backwear, suitable for anyone),

Inventory: Bedroll, Remedy, 5x Smelling Salts, Mead x2, Net (if used in combat, 1/3 chance to slow enemy, 1/3 chance to be useless, 1/3 chance slow self, lasts 3 rounds, retrievable), Nostrum, Throwing Dagger (WP:3), Fauxthril Scythe (WP:5), 5 Bones, Phoenix Essence x2, Crow-Claw Dagger (WP: 6, 50/50 chance to stun enemy on successful attack), Shuriken (WP:5, Wind), Grand Elixir (Restores full health and ether to target and remedies all negative effects), Pseudos Hood (can damage undead with normal attacks), Deadly Venom, Scroll of Ice Armour, Neutralizer, Growshroom

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Haldor Skovgaard (Played by Scorpiox) *Immune to Stunned, Weakened, and Blinded* *Encouraged* *Hastened*

34 year old male human Nord Shaman

Level 31

Power Bonus: +6

Defense: 2

Health: 52/52

Ether: 32/42

Gold: 241

Equipment: Dualis Sceptres (WP: 13, darkness-elemental, Dual-Striking), Ethereal Cloak (SP: 2, +4 Ether, Protects from Blindness), Scarlet Hood (+4 Power, Protects from Stunning), Shamanic Plate (Max. Health +2, Max. Ether +2; Blood Ritual does double damage to the target; suitable to shamans only; bodywear), Pugilist's Gloves (+2 Power, Protects from Weakening)

Weapons: Zoot er Isen (WP: 15, Ice and Light Elemental), Bear Claw Gloves (WP: 8, SP: 2)

Artefacts: Ognar's Beard (+8 power, wearer enraged, headwear, suitable for men), Heavy Armour (SP: 5, Protects from Fragility),

Consumables: Health Core (x2), Potion (x4), Remedy (x8), Venom, Grand Tonic (x4), Ether Core, Grating Stone, Elixir, Cosmic Essence, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle)

Inventory: Scutum Shield (SP: 9), Shovel, Pickaxe, Bedroll, Scroll of Sealing, Scroll of Sleep, Emerald

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Olmstyr (NPC, uncontrollable/takes suggestions) *Deals Poisoned by 7 and Cursed*

33 years old male orc Warden

Level 29

Power Bonus: 0

Defense: 10

Health: 41/46

Gold: 0

Equipment: Serstyr (WP: 21, light-elemental, longsword), Traveller’s Cloak (SP: 1, backwear), Orc-Made Chainmail (Suitable for Olmstyr, SP: 9, half damage from humans, bodywear)

Alexiscold_zps6a0ff8b4.png

Alexis Fenral (Masked Builder) *Immune to Blinded* *Counterstriking*

20 year old female elven Harlot

Level 42.25

Power Bonus: 0

Defense: 0

Health: 71/71

Gold: 722

GP: 9

Equipment: Cat-o'-Nine-Tails (WP: 20, damage divided between all enemies, Suitable For Rouges), Ring of Sight (protects fromblinded), Counterstrike Gloves, Medal of Glory (Artefact/Accessory - Mark of true talent that allows the wearer to gain triple experience from battles)

Inventory: Steel fan (WP:20, ice-, lightning-, and darkness-elemental), Death's Whip (WP:11, on successful hits there is a 1/6 chance to cause double damage), Quickdraw Quiver (permanent hastened-effect, suitable to Rangers), Healing Staff (WP: 5; healing effect), Staff of Ennon (WP: 5, light-elemental, Restores 2 ether on a roll of 2, 3, or 4; staff),, Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Smelly Hide (Suitable for barbarians and beast warriors, half damage from beasts and humanoids on Damage, bodywear), Aquamarine (Water), Diamond (Light), Sapphire (Wind), Topaz (lightning), Fifty Shades of Bley, Bedroll, Magic Compass, Magnifying Glass, Remedy, 2 Somas, 8 Water Bombs, 2x Lightning Bomb, 2x Fire Bomb, 3 Dirt Bombs, Smoke Bomb, 4x Venom, 2x Deadly Venom, Health Core, 4x Potion, Grand Potion, Nostrum, 9 Meads, 3 Smelling Salts, 9 Remedies, 7 Grand Potions, Skeleton Decoy, 8x Bone, Deadly Venom, 2 Kraken Fangs (grants hastened- and reinforced-effects when consumed), Silver Ore (worth 60 gold), Demon Repellant (Makes the user impervious to direct attacks from demons during one battle. Consumable), Winged Sandals (artifact; footwear; protects from bound and slowed effects), 2xTitan Heart (Grants encouraged- and inspired-effects when consumed), Mulled Wine, 2 Grating Stones, Lieutenant's Helmet (SP:3, protects from fragile), Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle)

Kingdoms Territory 19/???

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Red Lizard Archer C

Level 30 Humanoid *Ranged* *Immune to Blinded and Asleep* *Poisoned by 10*

Health: 44/250

Special: Hail of Arrows – All heroes in the same row as the hero who rolled special damage receives 10 damage ignoring SP/Row.

Drops: 20 Gold

Note: Red Lizard Archer is Ranged, causing him to take only half damage from melee attacks and to ignore row.

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Red Lizard Archer D

Level 30 Humanoid *Ranged* *Immune to Blinded and Asleep* *Poisoned by 10*

Health: 44/250

Special: Hail of Arrows – All heroes in the same row as the hero who rolled special damage receives 10 damage ignoring SP/Row.

Drops: 20 Gold

Note: Red Lizard Archer is Ranged, causing him to take only half damage from melee attacks and to ignore row.

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Red Lizard Skirmisher G

Level 15 Humanoid

Defense: 3

Health: 85/85

Special: Stunning Formation – Anyone targeting a Red Lizard Skirmisher this round is stunned.

Passive Special: Lust – In an attempt to impress their superiors, and utilizing their expert training, Skirmishers are capable of ignoring SP.

Drops: 20 Gold

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Red Lizard Skirmisher H

Level 15 Humanoid

Defense: 3

Health: 85/85

Special: Stunning Formation – Anyone targeting a Red Lizard Skirmisher this round is stunned.

Passive Special: Lust – In an attempt to impress their superiors, and utilizing their expert training, Skirmishers are capable of ignoring SP.

Drops: 20 Gold

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Red Lizard Skirmisher I

Level 15 Humanoid

Defense: 3

Health: 85/85

Special: Stunning Formation – Anyone targeting a Red Lizard Skirmisher this round is stunned.

Passive Special: Lust – In an attempt to impress their superiors, and utilizing their expert training, Skirmishers are capable of ignoring SP.

Drops: 20 Gold

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Red Lizard Skirmisher J

Level 15 Humanoid

Defense: 3

Health: 85/85

Special: Stunning Formation – Anyone targeting a Red Lizard Skirmisher this round is stunned.

Passive Special: Lust – In an attempt to impress their superiors, and utilizing their expert training, Skirmishers are capable of ignoring SP.

Drops: 20 Gold

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Red Lizard Archer E

Level 30 Humanoid *Ranged* *Immune to Blinded and Asleep*

Health: 250/250

Special: Hail of Arrows – All heroes in the same row as the hero who rolled special damage receives 10 damage ignoring SP/Row.

Drops: 20 Gold

Note: Red Lizard Archer is Ranged, causing him to take only half damage from melee attacks and to ignore row.

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Red Lizard Archer F

Level 30 Humanoid *Ranged* *Immune to Blinded and Asleep*

Health: 250/250

Special: Hail of Arrows – All heroes in the same row as the hero who rolled special damage receives 10 damage ignoring SP/Row.

Drops: 20 Gold

Note: Red Lizard Archer is Ranged, causing him to take only half damage from melee attacks and to ignore row.

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Red Lizard Archer G

Level 30 Humanoid *Ranged* *Immune to Blinded and Asleep*

Health: 250/250

Special: Hail of Arrows – All heroes in the same row as the hero who rolled special damage receives 10 damage ignoring SP/Row.

Drops: 20 Gold

Note: Red Lizard Archer is Ranged, causing him to take only half damage from melee attacks and to ignore row.

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Red Lizard Archer H

Level 30 Humanoid *Ranged* *Immune to Blinded and Asleep*

Health: 250/250

Special: Hail of Arrows – All heroes in the same row as the hero who rolled special damage receives 10 damage ignoring SP/Row.

Drops: 20 Gold

Note: Red Lizard Archer is Ranged, causing him to take only half damage from melee attacks and to ignore row.

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Red Lizard Skirmisher K

Level 15 Humanoid

Defense: 3

Health: 85/85

Special: Stunning Formation – Anyone targeting a Red Lizard Skirmisher this round is stunned.

Passive Special: Lust – In an attempt to impress their superiors, and utilizing their expert training, Skirmishers are capable of ignoring SP.

Drops: 20 Gold

Everyone, please choose an action. Party leader, please create a battle order. If a hero has not posted an action by the time 24 hours have passed, the party leader or the deputy party leader may choose an action for them.

Edited by CallMePie
Posted (edited)

Guts did not target a Skirmisher so he shouldn't have been stunned.

"Everyone that's eating out of their nose in the central watchtower is coming over here now. That's a bloody order." If in 24h those people haven't given an action, they move east.

"Olmstyr, move back." Guts attacks Archers E and G.

Battle order:

Olmstyr

Dreyrugr

Dreyrugr

Thormanil

Guts

Alexis

Haldor

Glup

Matthias

Purpearl

Nelvin

Nelvin

Guts

Haldor

Edited by Scubacarrot
Posted (edited)

Sorry :facepalm:

Benji drinks a smelling salts and moves to the Western Front.

Edited by Flare
Posted

Thormanil bounces back off the wall of tempered steel, regains his footing, and again attempts to pierce their lines.

Attack Skirmisher G from the front row

Posted (edited)

OoC: I think Matthias is supposed to be in the battle order twice?

Matthias is disappointed to see Benji go to the other end of the bridge with that beautiful crossbow still strapped to his back. He refocuses on the battle and notches another two arrows aimed at Skirmisher H.

Glup finds Skirmisher I right in her face and attacks.

Edited by nstickney
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