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TEST environment

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Posted

Might as well post this here too.

samus00.jpg

samus01.jpg_thumb.jpg| samus02.jpg_thumb.jpg| samus03.jpg_thumb.jpg| samus04.jpg_thumb.jpg

For a contest on BZPower, where members were asked to build a video game character. I chose Samus immediately.

However, a few days in, I realized that her classic suit was out, because there was no way I could build it and keep the contest-required technic to system ratio intact, so I defaulted to her Phazon Suit from Metroid Prime (which I like better anyway).

I took a few liberties with the colours here and there, but it was almost entirely due to parts constraints, although I took a few design liberties as well, such as the bigger helmet, because I wanted to both convey emotion better, and also because I needed to get that visor shape correct, etc. There are some areas when standing "at rest" where she looks kind of odd, but the MOC was designed to be put into those classic Metroid poses, not to be static, and as such the design flows best in poses, and less so in a static environment.

Posted

Very well done!! :thumbup: I am a huge Metroid Fan and this piece is constructed well, considering the limitations you had to deal with.

But I think the cannon is a tiny bit too thin. But I like the use of the Roboriders wheels for the shoulderpads. And the size for the

helmet is still passable. Good luck for the contest.

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