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Posted

Round 12 of the Siege of the Akrone Estate!

Hoke enters the Library

Alexandre enters the Trophy Room

Thormanil enters the Master Bedroom

Arx enters the Spare Bedroom

---

The upstairs party decides it best to divide and conquer, and split up. Hoke and Thormanil burst open the doors to the Library and the Master Bedroom, only to find no one.

Alexandre enters the Trophy room and immediately notices a halfling attempting to stuff loot into a bag, with a woman shuddering in the corner.

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"Oi! Da fock is this lad?"

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"God, my insides... why does it always have to go like this!" The woman shrieks in agony as moonlight beams through the room, grey fur beginning to grow all over her.

Prepare for Combat!

10313534576_2abf5964d6_o.jpg"Get out of here, guvnah!"

Shorty

Level 22 Humanoid *Hastened*

Health: 840/840

Special: Trigger Happy- Shorty fires his repeater crossbow three times, dealing 66 damage to the opponent

Passive Special: Fitting the Stereotype- Shorty is permanently hastened

Drops: Repeater Crossbow (WP: 7, crossbow. Hastened for first round of combat while equipped.)

15160746195_df45649388_t.jpg"My insides... they burn!"

Miss Fortune *Lucky*

Level 35 Dark Humanoid

Health: 800/800

SP: 2

Special: Lash Out- Little Miss Fortune Jinxes the opponent.

Passive Special 1: Full Moon Beauty- In one round... something happens.

Passive Special 2: Fortune Favours the Bold: Miss Fortune is permanently Lucky.

Drops: Grand Tonic, 20 Gold, Fur Leggings (SP: 1, Beast enemies do not deal free hits to the opponent, footwear)

The Party

black_knight.jpg

Alexandre le Chevalier, Orc-kin (Played by Capt.JohnPaul) *Immune to Stunned, Slowed, and Bound* *Encouraged! 14 rounds remaining* *Lucky! 6 rounds remaining*

20 year old elf male Black Knight

Level 27.66

Power Bonus: 0

Defense: 14 (+3 from Flagpole)

Health: 45/45

Gold: 19

Equipment: Sword of the Elven Blademaster (WP: 16 ;ignores SP, +1 gold per successful strike), Cross Heater Shield (SP: 10), Black Knight Armor (SP:4, protects fromStunned effect.), Winged Sandals (Protects from bound- and slowed-effects; footwear)

Inventory: Bedroll, Smoke Bomb 3x, Feather Duster of DOOM (WP: 1), Deadly Venom x5, Tome of The Regret, Volatile Venom x3, Smelling Salts, Mead x3, Grand Potion 3x, Nostrum, Mulled Wine, 1 fine Montresorian Wine, Grating Stone, Remedy x2, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle), Neutralizer, Ambroisa, Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear, suitable for anyone BORROWED), Zap-Tap Badge (Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level; Accessory, suitable for anyone BORROWED), Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes Jinxed-effect BORROWED)

---

Arx opens the door to the spare bedroom, only to find to hobgoblins tossing valuables onto a bed.

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"Told boss we'd grab the shinies, perhaps a dragon would count?"

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"Don't question it and just grab dragon chick! Should count as shiny!"

The two swat their weapons at Arx, trying to subdue it! If Arx isn't gotten to soon, who knows what could happen...

Second Floor Party Not Involved in Combat

hoke_ableword_1b.jpg

Hoke Ablesword Champion of the Northern Kingdoms, The Krakenwhacker and Titan Smiter (UsernameMDM)

Mystic Knight

Level 32.5 *Immune Fragile, Weakened, Confused, Sealed, Dark* *Encouraged! 4 rounds remaining!*

Power Bonus: 4 (+2 Grand Zoot's Cookie, +2 Pugilist Gloves):

WP Bonus: 4 (+4 Samurai Helmet)

Defense: 32 (+21 Steel Buckler, +5 Heavy Armor, +3 Anniversary Medallion, +3 Flagpole)

Health: 48/54 (+10 Knight, +7 Mystic Knight, +32 Level, +2 Chicken Drumsticks, +3 Warrior's Treads)

Ether: 11/35 (+32 Level, +3 Anniversary Medal)

Gold: 838

Equipment: Flagpole (WP:10, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 21), Samurai Helmet (WP:4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile), Anniversary Medal (+3 Health, +3 SP, +3 Ether. BORROWED FROM LIND)

Inventory: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding effect; spear), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Lens of Speed Reading (allows a scroll to be read in addition to a normal action; accessory, suitable for scroll users. BORROWED), Staff of the Cultist Battlemage (WP: 7, staff, 50% chance of Fleeing upon being KO'd. BORROWED), Staff of Ennon - (WP: 5,Light-Elemental, staff, Restores 2 ether on a roll of 2, 3, or 4. BORROWED), Ammit (WP:6, Greatsword gains 5 Ether for each kill. BORROWED), Healing Staff A (WP: 5, staff, heals instead of damaging. BORROWED)

Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth)

Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success BORROWED), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether BORROWED), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether. BORROWED), Pronged Gauntlet (WP: 6 dagger), Indescribable Pole (WP: 8, Staff), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Wasabi Blade (WP: 4, fire elemental longsword), Warriors Treads (SP:2, Health +1)Tools: Bedroll, Pickaxe, Shovel

Bombs: Dirt Bomb, 2x Smoke Bomb, Pumpkin Bomb

Consumables: 4x Potions, 5x Grand Potions, Remedy, 3x Phoenix Essences, 3x Mead, 4x Ether Core, 2x Elixir, x3 Dragon Scale (Grants lucky- and blessed-effects when consumed), Grating Stone, Zoot's Plaything (Special 3/4 Edition), 2x Venom, Deadly Venom, 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), Neutralizer, Level Up Mushroom, Tonic x2, Grand Tonic, 2x Flame-Distilled Brandy, Ambrosia, Banana (Restores full health when eaten), Bunch of Cherries (A bunch of 10 cherries that each restore 1 ether when eaten; it is up to the user to choose how many they eat at a time), Tasty Pretzel (1/3 chance each of granting lucky, hastened, and encouraged effects upon consumption)

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Thormanil Nihai, Dragonslayer, Orc-kin (Played by swils)

Level 37.75 Dragoon

*Immune to Darkness, Light, Water, Fire, Air, Earth, Wood, Lightning, and Asleep, Blinded, Bound, Confused, Fragile, Slowed, and Weakened* *Encouraged! 4 rounds remaining*

Power Bonus: +1

Defense: 11 (+3 from Flagpole)

Health: 46/60

Gold: 1408

Equipment: Shishkebab (WP: 16, dual-strike, darkness-elemental, lance), Wooden Shield (SP:5, Null Wood), Bright Armor (SP: 3, Null darkness), Winged Sandals (Wearer is immune to light, water, fire, air, earth, lightning, and the bound, slowed, asleep, confused, fragile, weakened, and blinded effects), Medal of Glory (Wearer gains triple experience, accessory),

Shadeaux Cape (SP:4, suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear BORROWED)

Inventory:

Weapons & Shields: Dragonsbane Lance (WP: 20, triple damage to enemies with 'Dragon' in their name, lance), Gladiator Trident (WP: 11, Spear, causes bleeding effect), Wyvern's Tailblade (WP: 12, Greatsword, suitable for Barbarians & Knights), Tongue on a Stick (WP:1, Miss -> "Aim")

Artefacts: Trickster's Mask of the Gender Swap (Accessory), Trickster's Mask of the Weredog (Accessory), Trickster's Mask of the Elf(Accessory), Fighting Boots(Footwear, Power +5 on the front row, suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, and winged warriors), Sticky Gloves (Increases the amount of gold stolen by 50% (rounded up)), Aqua Gear (Wearer deals and is immune to water elemental damage)

Consumables: Smelling Salts(1), Deadly Venom(2), Remedy(2), Jinxy Juice(1) (Q35), Fire Bomb(2), Milk(1), Potion(2), Venom(3), Lightning Bomb, Smoke Bomb(2), Ice Bomb(1), Bones(3), Water Bomb(5), Mead(1), Neutralizer (1), Amethyst(2), Emerald, Opal, Nostrum(2), Mulled Wine(2), Phoenix Essence(1).

Misc.: Pickaxe, Shovel, Magnifying Glass, Grating Stone (2), Bright Polish, Teleportapple

Posted

After seeing an empty room, Hoke rushes to Alexandre while consuming a Dragon Scale.

QM Note: Consuming the dragon scale will take one turn. Entering the hallway and then the Trophy room will be another two. Unless you were hastened, you'd be taking three turns to do this. You sure this is what you want to do?

Posted

Arx flies high towards the ceiling, trying to nimbly dodge the grasping mitts of the hobgoblins below him. He waits for an opportunity to get past the thieves and get out the door.

Posted (edited)

Seeing no threats, Hoke tightly hugs the corner of the Library, rushes expeditiously downstairs and into the Wine Cellar.

Anniversary Medal (+3 Power, +3 Health, +3 SP, +3 Ether. BORROWED FROM LIND) - Need to add +3 to Hoke's Power bonus.

Edited by UsernameMDM
Posted (edited)

Round 13 of the Siege of the Akrone Estate!

Hoke enters the Upstairs Hall

Alexandre flees to the Foyer

Thormanil enters Upstairs Hall

Arx attempts to leave the Spare Bedroom

The party decides to run to the Wine Cellar, with Alexandre managing to pass Thormanil in the Upstairs Hall. The crooks jeer at him as he runs off.

10313534576_2abf5964d6_o.jpg

"OI! Where you runnin' off to, guvnah!"

The crooks stay in the trophy room, as the party can hear the duo clanging loot into the bag, shortly followed by a wolf's howl which travels through the building!

Meanwhile, Thormanil makes his way to the Spare Room, as Arx tries to flee the two hobgoblins, but fails!

The Party

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Alexandre le Chevalier, Orc-kin (Played by Capt.JohnPaul) *Immune to Stunned, Slowed, and Bound* *Encouraged! 13 rounds remaining* *Lucky! 5 rounds remaining*

20 year old elf male Black Knight

Level 27.66

Power Bonus: 0

Defense: 14 (+3 from Flagpole)

Health: 45/45

Gold: 19

Equipment: Sword of the Elven Blademaster (WP: 16 ;ignores SP, +1 gold per successful strike), Cross Heater Shield (SP: 10), Black Knight Armor (SP:4, protects fromStunned effect.), Winged Sandals (Protects from bound- and slowed-effects; footwear)

Inventory: Bedroll, Smoke Bomb 3x, Feather Duster of DOOM (WP: 1), Deadly Venom x5, Tome of The Regret, Volatile Venom x3, Smelling Salts, Mead x3, Grand Potion 3x, Nostrum, Mulled Wine, 1 fine Montresorian Wine, Grating Stone, Remedy x2, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle), Neutralizer, Ambroisa, Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear, suitable for anyone BORROWED), Zap-Tap Badge (Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level; Accessory, suitable for anyone BORROWED), Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes Jinxed-effect BORROWED)

hoke_ableword_1b.jpg

Hoke Ablesword Champion of the Northern Kingdoms, The Krakenwhacker and Titan Smiter (UsernameMDM)

Mystic Knight

Level 32.5 *Immune Fragile, Weakened, Confused, Sealed, Dark* *Encouraged! 4 rounds remaining!*

Power Bonus: 7 (+2 Grand Zoot's Cookie, +2 Pugilist Gloves, +3 Anniversary Medal):

WP Bonus: 4 (+4 Samurai Helmet)

Defense: 32 (+21 Steel Buckler, +5 Heavy Armor, +3 Anniversary Medallion, +3 Flagpole)

Health: 48/54 (+10 Knight, +7 Mystic Knight, +32 Level, +2 Chicken Drumsticks, +3 Warrior's Treads)

Ether: 11/35 (+32 Level, +3 Anniversary Medal)

Gold: 838

Equipment: Flagpole (WP:10, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 21), Samurai Helmet (WP:4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile), Anniversary Medal (+3 Health, +3 SP, +3 Ether. BORROWED FROM LIND)

Inventory: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding effect; spear), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Lens of Speed Reading (allows a scroll to be read in addition to a normal action; accessory, suitable for scroll users. BORROWED), Staff of the Cultist Battlemage (WP: 7, staff, 50% chance of Fleeing upon being KO'd. BORROWED), Staff of Ennon - (WP: 5,Light-Elemental, staff, Restores 2 ether on a roll of 2, 3, or 4. BORROWED), Ammit (WP:6, Greatsword gains 5 Ether for each kill. BORROWED), Healing Staff A (WP: 5, staff, heals instead of damaging. BORROWED)

Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth)

Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success BORROWED), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether BORROWED), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether. BORROWED), Pronged Gauntlet (WP: 6 dagger), Indescribable Pole (WP: 8, Staff), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Wasabi Blade (WP: 4, fire elemental longsword), Warriors Treads (SP:2, Health +1)Tools: Bedroll, Pickaxe, Shovel

Bombs: Dirt Bomb, 2x Smoke Bomb, Pumpkin Bomb

Consumables: 4x Potions, 5x Grand Potions, Remedy, 3x Phoenix Essences, 3x Mead, 4x Ether Core, 2x Elixir, x3 Dragon Scale (Grants lucky- and blessed-effects when consumed), Grating Stone, Zoot's Plaything (Special 3/4 Edition), 2x Venom, Deadly Venom, 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), Neutralizer, Level Up Mushroom, Tonic x2, Grand Tonic, 2x Flame-Distilled Brandy, Ambrosia, Banana (Restores full health when eaten), Bunch of Cherries (A bunch of 10 cherries that each restore 1 ether when eaten; it is up to the user to choose how many they eat at a time), Tasty Pretzel (1/3 chance each of granting lucky, hastened, and encouraged effects upon consumption)

7928526094_0c2174ef6b_t.jpg

Thormanil Nihai, Dragonslayer, Orc-kin (Played by swils)

Level 37.75 Dragoon

*Immune to Darkness, Light, Water, Fire, Air, Earth, Wood, Lightning, and Asleep, Blinded, Bound, Confused, Fragile, Slowed, and Weakened* *Encouraged! 4 rounds remaining*

Power Bonus: +1

Defense: 11 (+3 from Flagpole)

Health: 46/60

Gold: 1408

Equipment: Shishkebab (WP: 16, dual-strike, darkness-elemental, lance), Wooden Shield (SP:5, Null Wood), Bright Armor (SP: 3, Null darkness), Winged Sandals (Wearer is immune to light, water, fire, air, earth, lightning, and the bound, slowed, asleep, confused, fragile, weakened, and blinded effects), Medal of Glory (Wearer gains triple experience, accessory),

Shadeaux Cape (SP:4, suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear

BORROWED

)

Inventory:

Weapons & Shields: Dragonsbane Lance (WP: 20, triple damage to enemies with 'Dragon' in their name, lance), Gladiator Trident (WP: 11, Spear, causes bleeding effect), Wyvern's Tailblade (WP: 12, Greatsword, suitable for Barbarians & Knights), Tongue on a Stick (WP:1, Miss -> "Aim")

Artefacts: Trickster's Mask of the Gender Swap (Accessory), Trickster's Mask of the Weredog (Accessory), Trickster's Mask of the Elf(Accessory), Fighting Boots(Footwear, Power +5 on the front row, suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, and winged warriors), Sticky Gloves (Increases the amount of gold stolen by 50% (rounded up)), Aqua Gear (Wearer deals and is immune to water elemental damage)

Consumables: Smelling Salts(1), Deadly Venom(2), Remedy(2), Jinxy Juice(1) (Q35), Fire Bomb(2), Milk(1), Potion(2), Venom(3), Lightning Bomb, Smoke Bomb(2), Ice Bomb(1), Bones(3), Water Bomb(5), Mead(1), Neutralizer (1), Amethyst(2), Emerald, Opal, Nostrum(2), Mulled Wine(2), Phoenix Essence(1)

Round 14 of the Siege of the Akrone Estate!

Alexandre enters the Wine Cellar

Hoke enters the Foyer

Thormanil enters the Spare Bedroom

Alexandre books it for the Wine Cellar, entering just as Hoke makes it to the Foyer, the racket coming from the halfling crook growing louder.

The Wine Cellar Party

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Alexandre le Chevalier, Orc-kin (Played by Capt.JohnPaul) *Immune to Stunned, Slowed, and Bound* *Encouraged! 13 rounds remaining* *Lucky! 5 rounds remaining*

20 year old elf male Black Knight

Level 27.66

Power Bonus: 0

Defense: 14 (+3 from Flagpole)

Health: 45/45

Gold: 19

Equipment: Sword of the Elven Blademaster (WP: 16 ;ignores SP, +1 gold per successful strike), Cross Heater Shield (SP: 10), Black Knight Armor (SP:4, protects fromStunned effect.), Winged Sandals (Protects from bound- and slowed-effects; footwear)

Inventory: Bedroll, Smoke Bomb 3x, Feather Duster of DOOM (WP: 1), Deadly Venom x5, Tome of The Regret, Volatile Venom x3, Smelling Salts, Mead x3, Grand Potion 3x, Nostrum, Mulled Wine, 1 fine Montresorian Wine, Grating Stone, Remedy x2, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle), Neutralizer, Ambroisa, Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear, suitable for anyone BORROWED), Zap-Tap Badge (Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level; Accessory, suitable for anyone BORROWED), Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes Jinxed-effect BORROWED)

The Foyer Party

hoke_ableword_1b.jpg

Hoke Ablesword Champion of the Northern Kingdoms, The Krakenwhacker and Titan Smiter (UsernameMDM)

Mystic Knight

Level 32.5 *Immune Fragile, Weakened, Confused, Sealed, Dark* *Encouraged! 4 rounds remaining!*

Power Bonus: 7 (+2 Grand Zoot's Cookie, +2 Pugilist Gloves, +3 Anniversary Medal):

WP Bonus: 4 (+4 Samurai Helmet)

Defense: 32 (+21 Steel Buckler, +5 Heavy Armor, +3 Anniversary Medallion, +3 Flagpole)

Health: 48/54 (+10 Knight, +7 Mystic Knight, +32 Level, +2 Chicken Drumsticks, +3 Warrior's Treads)

Ether: 11/35 (+32 Level, +3 Anniversary Medal)

Gold: 838

Equipment: Flagpole (WP:10, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 21), Samurai Helmet (WP:4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile), Anniversary Medal (+3 Health, +3 SP, +3 Ether. BORROWED FROM LIND)

Inventory: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding effect; spear), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Lens of Speed Reading (allows a scroll to be read in addition to a normal action; accessory, suitable for scroll users. BORROWED), Staff of the Cultist Battlemage (WP: 7, staff, 50% chance of Fleeing upon being KO'd. BORROWED), Staff of Ennon - (WP: 5,Light-Elemental, staff, Restores 2 ether on a roll of 2, 3, or 4. BORROWED), Ammit (WP:6, Greatsword gains 5 Ether for each kill. BORROWED), Healing Staff A (WP: 5, staff, heals instead of damaging. BORROWED)

Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth)

Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success BORROWED), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether BORROWED), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether. BORROWED), Pronged Gauntlet (WP: 6 dagger), Indescribable Pole (WP: 8, Staff), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Wasabi Blade (WP: 4, fire elemental longsword), Warriors Treads (SP:2, Health +1)Tools: Bedroll, Pickaxe, Shovel

Bombs: Dirt Bomb, 2x Smoke Bomb, Pumpkin Bomb

Consumables: 4x Potions, 5x Grand Potions, Remedy, 3x Phoenix Essences, 3x Mead, 4x Ether Core, 2x Elixir, x3 Dragon Scale (Grants lucky- and blessed-effects when consumed), Grating Stone, Zoot's Plaything (Special 3/4 Edition), 2x Venom, Deadly Venom, 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), Neutralizer, Level Up Mushroom, Tonic x2, Grand Tonic, 2x Flame-Distilled Brandy, Ambrosia, Banana (Restores full health when eaten), Bunch of Cherries (A bunch of 10 cherries that each restore 1 ether when eaten; it is up to the user to choose how many they eat at a time), Tasty Pretzel (1/3 chance each of granting lucky, hastened, and encouraged effects upon consumption)

---

Thormanil bursts into the Spare Room, only to see Arx fending himself off from the two burglars. Noticing the Dragoon enter, the two Hobgoblins noticing him. Arx takes the opportunity to return to his master.

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"Look! Shinies!"

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"Alfendi will be pleased if we bring him items from dragon master's back!"

The two brandish their weapons and move to attack Thormanil, their grins covered by their masks.

PREPARE FOR BATTLE!

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Knick

Level 34 Humanoid

HP: 380/380

SP: 4

Special 1: Brotherly Love- Knick and Knack both gang up on the opponent, dealing 68 damage and stunning the opponent.

Special 2: Precision Stab- Knick runs the hero through with his knife, making them bleed out (-5 damage at the end of every turn). (Used if Knack is dead)

Drops: Mugger's Mask (Protects from loss of gold from gold stealing enemies. Headwear), Fire Bomb, 10 Gold

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Knack

Level 34 Humanoid

Health: 380/380

SP: 4

Special 1: Brotherly Love- Knack and Knick both gang up on the opponent, dealing 68 damage and stunning the opponent.

Special 2: Slice and Dice- Knack brings his cleaver down on the opponent, dooming them. (Used if Knick is dead)

Drops: Butcher's Cleaver (WP: 5, throwing weapon), Grand Potion, 10 gold

The Party

7928526094_0c2174ef6b_t.jpg9394458519_4bc0f05f51_o.png

Thormanil Nihai, Dragonslayer, Orc-kin (Played by swils) and Arx the Hatchling

Level 37.75 Dragoon

*Immune to Darkness, Light, Water, Fire, Air, Earth, Wood, Lightning, and Asleep, Blinded, Bound, Confused, Fragile, Slowed, and Weakened* *Encouraged! 4 rounds remaining*

Power Bonus: +1

Defense: 11 (+3 from Flagpole)

Health: 46/60

Gold: 1408

Equipment: Shishkebab (WP: 16, dual-strike, darkness-elemental, lance), Wooden Shield (SP:5, Null Wood), Bright Armor (SP: 3, Null darkness), Winged Sandals (Wearer is immune to light, water, fire, air, earth, lightning, and the bound, slowed, asleep, confused, fragile, weakened, and blinded effects), Medal of Glory (Wearer gains triple experience, accessory), Shadeaux Cape (SP:4, suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear BORROWED)

Inventory:

Weapons & Shields: Dragonsbane Lance (WP: 20, triple damage to enemies with 'Dragon' in their name, lance), Gladiator Trident (WP: 11, Spear, causes bleeding effect), Wyvern's Tailblade (WP: 12, Greatsword, suitable for Barbarians & Knights), Tongue on a Stick (WP:1, Miss -> "Aim")

Artefacts: Trickster's Mask of the Gender Swap (Accessory), Trickster's Mask of the Weredog (Accessory), Trickster's Mask of the Elf(Accessory), Fighting Boots(Footwear, Power +5 on the front row, suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, and winged warriors), Sticky Gloves (Increases the amount of gold stolen by 50% (rounded up)), Aqua Gear (Wearer deals and is immune to water elemental damage)

Consumables: Smelling Salts(1), Deadly Venom(2), Remedy(2), Jinxy Juice(1) (Q35), Fire Bomb(2), Milk(1), Potion(2), Venom(3), Lightning Bomb, Smoke Bomb(2), Ice Bomb(1), Bones(3), Water Bomb(5), Mead(1), Neutralizer (1), Amethyst(2), Emerald, Opal, Nostrum(2), Mulled Wine(2), Phoenix Essence(1)

Thormanil, please choose an action.

Edited by Kintobor
Posted (edited)

Formatting be damned, posting from mobile, heh.

Raising his shield, Thormanil harbors Arx from the twins. Once he is assured that the hatchling was safe and unharmed, the two make straight for the door. Ignoring any jeers from the goblins, they follow Hole and Alex down to the cellar.

Edit: Defense, 5+3+(4*2), heh. And no bonus from flagpole, that coward hoke turned tail and ran! :P

Edited by swils
Posted

QM Note: Can I get actions for everyone else? Capt.JohnPaul, MDM?

Seeing no threats, Hoke tightly hugs the corner of the Library, rushes expeditiously downstairs and into the Wine Cellar.

Anniversary Medal (+3 Power, +3 Health, +3 SP, +3 Ether. BORROWED FROM LIND) - Need to add +3 to Hoke's Power bonus.

Posted

OOC: Everyone's heading to the Storage Room, ultimately, so it shouldn't be a problem to autoroll them to that point. I'm totally confused as to what Round the storage room is on, so I have no clue if we'd have to roll multiple Rounds in here, unfortunately.

Posted (edited)

Just to clarify, The Storage Room is on it's own, independent round counter from the rest of the Estate, but since everyone's going down there, I'm going to move the Side Quest PM thread here. Update coming shortly! :wink:

Edited by Kintobor
Posted

Formatting be damned, posting from mobile, heh.

Raising his shield, Thormanil harbors Arx from the twins. Once he is assured that the hatchling was safe and unharmed, the two make straight for the door. Ignoring any jeers from the goblins, they follow Hole and Alex down to the cellar.

Edit: Defense, 5+3+(4*2), heh. And no bonus from flagpole, that coward hoke turned tail and ran! :P

QM Note: This action isn't possible since your in combat and don't have Flee. You're either going to have to defeat them, or use a smoke bomb. Once this is remedied, I'll run the round.

Posted

QM Note: This action isn't possible since your in combat and don't have Flee. You're either going to have to defeat them, or use a smoke bomb. Once this is remedied, I'll run the round.

The movement rules you gave us say otherwise, the enemies just get to follow us with their Free Hits.

~THE CONTINUOUS BATTLE STRIKES AGAIN!~

~ You are engaged in one, continuous battle with Alfendi Lupine and his gang. Basically, everything you do will be played out in turns and rounds.

~ You will gain experience for every group of enemies defeated, following the normal rules of scaled level-up. Enemy groups will be colour coded. If an enemy group flees the manor, and at least one enemy is defeated, experience will still be rewarded.

~ You may move through the rooms during the battle, but switching rooms costs a turn. Enemies may move with you, spending their free hit in the process. The party is allowed to split up, with some fighting in one room and some in another. You must move to an adjacent room, and you can only access rooms that are connected by doors.

~ Investigating something costs a turn, as well. If you find an item, it will be added to your inventory. There are many secrets to find, and some enemies may be hiding as well, so you need to investigate the surroundings (hopefully portrayed in pictures, to help you out).

~ When an enemy is defeated, the hero who dealt the final blow will get the dropped items. Items can be traded like in the normal rules, by both the giver and the recipient spending a turn. You may trade as many items as you like during the turn, so use this to your advantage.

~ Because the battle won't end before morning, special rules apply to job traits and positive effects.

~ Job traits: Flee and Track Down all cost a turn to use. Healing and Spellcasting do not work, instead you need to do them as battle actions (casting a spell on an inanimate object and rolling 5 or 6 will result in a miss). Natural Respite regains one health per turn.

~ Positive effects last for 10 rounds before they need to be reapplied. Negative effects will last as depicted in the rules.

~ If a hero is knocked out, they will remain in the room it happened in until they are revived. They will not gain experience from the enemies defeated while unconscious. Petrified enemies cannot move, either, but they will gain experience (although I doubt we'll be dealing with petrified...)

~ If the party or a hero flees, they will find themselves in the foyer and still in battle.

~ The battle ends on the 35 round. If a member of the party isn't in the Cellar by the 35 round, the quest fails.

~ Talking is free, and so is speech based Job traits, so you can speak with the other party members or the enemies during the battle.

Posted

Round 15 of the Siege of the Akrone Estate!

Alexandre enters the Storage Room

Hoke enters the Cellar

Thormanil enters the Upstairs Hallway, Knick and Knack do not follow

As Hoke makes it to the Wine Cellar, Thormanil bolts for the Upstairs Hallway, Knick and Knack jeering at him as the two pilfer away.

The Wine Cellar Party

hoke_ableword_1b.jpg

Hoke Ablesword Champion of the Northern Kingdoms, The Krakenwhacker and Titan Smiter (UsernameMDM)

Mystic Knight

Level 32.5 *Immune Fragile, Weakened, Confused, Sealed, Dark* *Encouraged! 4 rounds remaining!*

Power Bonus: 7 (+2 Grand Zoot's Cookie, +2 Pugilist Gloves, +3 Anniversary Medal):

WP Bonus: 4 (+4 Samurai Helmet)

Defense: 32 (+21 Steel Buckler, +5 Heavy Armor, +3 Anniversary Medallion, +3 Flagpole)

Health: 48/54 (+10 Knight, +7 Mystic Knight, +32 Level, +2 Chicken Drumsticks, +3 Warrior's Treads)

Ether: 11/35 (+32 Level, +3 Anniversary Medal)

Gold: 838

Equipment: Flagpole (WP:10, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 21), Samurai Helmet (WP:4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile), Anniversary Medal (+3 Health, +3 SP, +3 Ether. BORROWED FROM LIND)

Inventory: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding effect; spear), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Lens of Speed Reading (allows a scroll to be read in addition to a normal action; accessory, suitable for scroll users. BORROWED), Staff of the Cultist Battlemage (WP: 7, staff, 50% chance of Fleeing upon being KO'd. BORROWED), Staff of Ennon - (WP: 5,Light-Elemental, staff, Restores 2 ether on a roll of 2, 3, or 4. BORROWED), Ammit (WP:6, Greatsword gains 5 Ether for each kill. BORROWED), Healing Staff A (WP: 5, staff, heals instead of damaging. BORROWED)

Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth)

Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success BORROWED), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether BORROWED), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether. BORROWED), Pronged Gauntlet (WP: 6 dagger), Indescribable Pole (WP: 8, Staff), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Wasabi Blade (WP: 4, fire elemental longsword), Warriors Treads (SP:2, Health +1)Tools: Bedroll, Pickaxe, Shovel

Bombs: Dirt Bomb, 2x Smoke Bomb, Pumpkin Bomb

Consumables: 4x Potions, 5x Grand Potions, Remedy, 3x Phoenix Essences, 3x Mead, 4x Ether Core, 2x Elixir, x3 Dragon Scale (Grants lucky- and blessed-effects when consumed), Grating Stone, Zoot's Plaything (Special 3/4 Edition), 2x Venom, Deadly Venom, 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), Neutralizer, Level Up Mushroom, Tonic x2, Grand Tonic, 2x Flame-Distilled Brandy, Ambrosia, Banana (Restores full health when eaten), Bunch of Cherries (A bunch of 10 cherries that each restore 1 ether when eaten; it is up to the user to choose how many they eat at a time), Tasty Pretzel (1/3 chance each of granting lucky, hastened, and encouraged effects upon consumption)

The Upstairs Hall Party

7928526094_0c2174ef6b_t.jpg9394458519_4bc0f05f51_o.png

Thormanil Nihai, Dragonslayer, Orc-kin (Played by swils) and Arx the Hatchling

Level 37.75 Dragoon

*Immune to Darkness, Light, Water, Fire, Air, Earth, Wood, Lightning, and Asleep, Blinded, Bound, Confused, Fragile, Slowed, and Weakened* *Encouraged 3 more rounds*

Power Bonus: +1

Defense: 8

Health: 46/60

Gold: 1408

Equipment: Shishkebab (WP: 16, dual-strike, darkness-elemental, lance), Wooden Shield (SP:5, Null Wood), Bright Armor (SP: 3, Null darkness), Winged Sandals (Wearer is immune to light, water, fire, air, earth, lightning, and the bound, slowed, asleep, confused, fragile, weakened, and blinded effects), Medal of Glory (Wearer gains triple experience, accessory), Shadeaux Cape (SP:4, suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear BORROWED)

Inventory:

Weapons & Shields: Dragonsbane Lance (WP: 20, triple damage to enemies with 'Dragon' in their name, lance), Gladiator Trident (WP: 11, Spear, causes bleeding effect), Wyvern's Tailblade (WP: 12, Greatsword, suitable for Barbarians & Knights), Tongue on a Stick (WP:1, Miss -> "Aim")

Artefacts: Trickster's Mask of the Gender Swap (Accessory), Trickster's Mask of the Weredog (Accessory), Trickster's Mask of the Elf(Accessory), Fighting Boots(Footwear, Power +5 on the front row, suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, and winged warriors), Sticky Gloves (Increases the amount of gold stolen by 50% (rounded up)), Aqua Gear (Wearer deals and is immune to water elemental damage)

Consumables: Smelling Salts(1), Deadly Venom(2), Remedy(2), Jinxy Juice(1) (Q35), Fire Bomb(2), Milk(1), Potion(2), Venom(3), Lightning Bomb, Smoke Bomb(2), Ice Bomb(1), Bones(3), Water Bomb(5), Mead(1), Neutralizer (1), Amethyst(2), Emerald, Opal, Nostrum(2), Mulled Wine(2), Phoenix Essence(1)

---

Battle Order:

Guts uses Nostrum on Arthur (Instant Items) (Arthur Lucky)

>Guts attacks Cindy- Hit (60+32x4=188 damage)

>Arthur throws Dauntlet Index at Cindy- Crit.(16x2+32=64 damage)

>Guts attacks Cindy- Shield (6+3= Hyper Arc Tonic: Restores All ether to allies)

>Lind attacks The Broker (Back Row)-Damage (4 damage)

Alexandre joins the battle!

Meanwhile in the Storage room, Arthur's crew begins battle with the Broker and Little Cindy Su. Guts tosses Arthur a Nostrum, who drinks it promptly. The two then jab at Cindy,, causing her to fall over and begin to cry. Guts begins to brew a multitude of potions while The Broker merely touches Lind to deal a small amount of damage. Alexandre busts the door down and enters the fray!

14925990372_077cc3d11b_o.jpg"Ah, more friends. I wonder how they showed up?"

The Broker *Immune to all Effects except Poison and Bleeding*

Level -- Ancient

HP: 850/850

Special 1: Twist of Fate- The Broker switches the class of the attacking hero with that of another random member of the party for three rounds.

Special 2: Seer- The Broker looks into the future, becoming Lucky and Counterstrikes for three rounds.

Passive Special 1: Where it Hurts- The Broker's is equal to the target's Level times two.

Drops: Macabre Collar (Accessory, wearer is immune to Insta-kill and Doomed), One Up Shroom, 2 gold

14739734948_1fe2eedda6_o.jpg"WAAAH! How could you hurt a defenceless wittle girl?"

Little Cindy Su *Lucky*

Level 75 Humanoid

HP: 598/850

Special: Cleave- Little Cindy Su comes down on the hero, dropping their health to one and dooming them.

Passive Special: Giddy as a School Girl- Little Cindy Su is permanently Lucky

Drops: Mr. Snuggles (Accessory, +1 HP, +1 Power, +1 SP, cannot be imbued with scrolls, suitable for barbarians), Schoolyard Sword (WP: 8 great sword), Smelling Salts, Emergency Essence

The Storage Room Party

13420418593_2f10c929e7_o.jpg

Arthur Justus Regulus VII, a Hero Who Is Actually Worth Something (played by Flipz), Level 32.75 Skirmisher, 22-year-old male Human *Immune to Fragile and all Poisons* *Only Receives One Negative Effect At A Time* *Lucky! 10 Rounds Remaining* *Party Leader*

Power: 43 (32 + WP:11)

Health: 54/54 (Basic Health: 5 + Level Bonus: 30 + Class Boost: 15 + Permanent Boost: 4*)

Ether: 36/36 (Basic Ether: 5 + Level Bonus: 30)

Defense: 20 (Arm Shield: 14 + Duke's Coat-of-Arms: 5 + Unicorn Helmet: 1)

Gold: 304 (Owed 128 gold by Boomingham)

Equipment: Zoot's Rebel (WP:20 "halberd", suitable to Arthur only), Arm Shield (SP:14, shield), Duke's Coat-of-Arms (SP: 5, Protects against Fragile and all Poisons; bodywear, suitable for knights, dragoons, skirmishers and regulators), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; headwear, usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent; Backwear, suitable for anyone), Scarf of Misfortune (Wearer deals theJinxedeffect on every third round; Accessory, suitable for anyone)

Inventory:

* Weapons:

Sword of the Vampir (WP:17, user is
Jinxed
), Sir Roderick's Sword (WP:12, Longsword), Gladiator Trident (WP: 11, Spear, causes bleeding effect), Spider Leg (WP:8, doubled against flying enemies; spear), Stag Antlers (WP:10, grants
Intimidation
; halberd), Dauntlet Index (WP: 8, doubled against humanoids; spear), Duplovian Swift Halberd (WP:3, halberd,
stuns
on successful hits, Hollow [nothing])

(Unsuitable weapons:

* Artifacts:

Headwear:
Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing; headwear, suitable for anyone)

Bodywear:
Heavy Armor (SP: 5, immune to
Fragile
; bodywear, suitable for barbarians, knights, dragoons, skirmishers and regulators),

Backwear:

Handwear:
Stingy Gloves (Prevents enemies from ever stealing gold from you; handwear, wearable by everybody)

Accessories:
Shackles of War (Prevents anyone from fleeing battles; Accessory, suitable for anyone)

(Unsuitable Artifacts: Pointy Hat)

* Gems:

* Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass

* Scrolls: 2x Scroll of Sealing (Lent to De'kra),,

* Consumables:

*Healing: Potion, Grand Potion x2, Ether Core, Remedy x8, Elixir x3, Phoenix Essence

*Status: Hurricane, Jinxy Juice

*Venoms: Exterlate, Noxious Venom (When used on a weapon, the weapon deals the
Poisoned-by-10
effect for the duration of the battle and the
Confused
effect for the next three rounds, for the duration of one battle.), Crumbling Venom (-3 HP/-1 SP per round), Blind Fury, Love Potion,

*Permanent Improvement: Grating Stone

*Bombs: Smoke Bomb x5, 3 Bones, Pumpkin Bomb (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.),

*Currency: Scrap Metal x2, Silver Ore x2

14243032385_c05607f300_t.jpg Guts Holla (Scubacarrot) *Immune to Weakened, Fragile, Asleep, Cursed, Confused and Blinded**Immune toDarkness, Light, Water, Fire, Air, Earth,Wood, Lightning and Ice Elemental Damage* *Encouraged (7 rounds remaining, Hastened, and Lucky* (2 rounds remaining) *Party Leader*

44 year old male human Alchemist

Level 32 3/4

Power Bonus: 4 (2 permanent bonus+2 equipment)

Health: 49/49 (7 base+30 level ups+10 class+1 permanent bonus)

Defense: 4

Gold: 205

Equipment: Mythril Edge (WP: 60, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning and Ice Elemental Damage, footwear), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), Blessed Amulet(Immunity to Cursed, accessory)

Inventory: Hyper Arc Tonic (Restores All ether to allies, consumable), Twin Sai (WP: 10, dual strike, dagger), Healing Staff (WP: 5, staff, heals instead of damaging BORROWED), 2x Ambrosia, 14x Mead, 10x Smelling Salts, 11x Nostrum, 149x Potion, 22x Grand Potion, 4x Health Core, 2x Elixir, 4x Phoenix Essence, 10x Remedy, 5x Smoke Bomb, 5x Deadly Venom, 2x Neutralizer, Tiger Balm, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed. BORROWED) ( Shovel, Telescope, Magnifying Glass, Pickaxe, Bedroll, Crimson Serum (Grants Mutated Effect for one battle.), Arc Elixir, Beholder's Eye, Agni Bomb, Neptune Bomb, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle), Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Overkill Gloves (Gives the wearer 1 gold for every point of damage they do extra when they defeat an enemy (example: Enemy has 50 HP left, you do 75 damage, you earn 25 gold); handwear, suitable for anyone BORROWED), Hollow Blade Dagger (WP:6, dagger, hollow-blade [nothing] BORROWED), 2x Scroll ofConfusionBORROWED, Scroll of Sleep BORROWED, Scroll of Frailty BORROWED, Scroll of Weakening BORROWED, Scroll ofBlindnessBORROWED, Topaz, Opal (Ice) BORROWED, Amethyst (Darkness) BORROWED, Topaz (Lightning) BORROWED, Diamond (Light) BORROWED, Garnet (Earth) BORROWED, Mythril Shard BORROWED, Trickster's Mask of the Human (suitable for anyone, changes users appearance into a human of the same gender, accessory) Borrowed From Hoke: Wyvern's Tailblade (WP: 12 Greatsword), Tongue on a Stick (WP: 1, Miss -> "Aim"), Trickster's Mask of the Gender Swap (Accessory), Trickster's Mask of the Elf (Accessory), Fighting Boots, Sticky Gloves, Aqua Gear, Amethyst x2, Emerald, Opal, Potion x2, Jinxy Juice, Milk, Venom x3, Bone x3, Smoke Bomb x2, Fire Bomb x 2, Lightning Bomb, Ice Bomb, Water Bomb x5, Grating Stone x2, Bright Polish, Teleportapple (318 items)

lindwhispererv.jpg

Lind Whisperer *Gains Triple EXP* *Encouraged! 4 rounds remaining*

21-year-old male Munchkin

Class: Rogue

Level: 4

Power: 4

Defense: 0

Health: 5/11

Gold: 0

Equipment: Darker Ethereal Deck (Playing Cards) (WP:5, throwing weapon), Medal of Glory (Artefact/Accessory - Mark of true talent that allows the wearer to gain triple experience from battles. Borrowed from Hoke)

Iventory: Venom, Potion x2, Bedroll,

Newspaper with Picture of Lupine, (Quest/role-playing item), Ethereal Deck (WP:3, throwing weapon), Akrone Fez (Artefact; SP: 1, Max. Health: +1, Headwear), Frozen Saber (WP: 9, longsword, Stuns enemies) Pillowcase full of Jewelry (Worth 200 gold)

black_knight.jpg

Alexandre le Chevalier, Orc-kin (Played by Capt.JohnPaul) *Immune to Stunned, Slowed, and Bound* *Encouraged! 13 rounds remaining* *Lucky! 5 rounds remaining*

20 year old elf male Black Knight

Level 27.66

Power Bonus: 0

Defense: 14 (+3 from Flagpole)

Health: 45/45

Gold: 19

Equipment: Sword of the Elven Blademaster (WP: 16 ;ignores SP, +1 gold per successful strike), Cross Heater Shield (SP: 10), Black Knight Armor (SP:4, protects fromStunned effect.), Winged Sandals (Protects from bound- and slowed-effects; footwear)

Inventory: Bedroll, Smoke Bomb 3x, Feather Duster of DOOM (WP: 1), Deadly Venom x5, Tome of The Regret, Volatile Venom x3, Smelling Salts, Mead x3, Grand Potion 3x, Nostrum, Mulled Wine, 1 fine Montresorian Wine, Grating Stone, Remedy x2, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle), Neutralizer, Ambroisa, Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear, suitable for anyone BORROWED), Zap-Tap Badge (Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level; Accessory, suitable for anyone BORROWED), Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes Jinxed-effect BORROWED)

Party Leader, Please Determine Battle Order! Everyone Else, Choose an Action!

Posted

OOC: Pretty sure Guts wouldn't want to use that Hyper Arc Tonic, since there's no Ether-users in the group yet. Also, shouldn't Cindy be Jinxed since this is Round 15?

"Alex, I want Cindy Jinxed, throw my Unlucky Horseshoe at her. Also, I'm claiming dibs on the Broker's Macabre Collar once we kill him. Leave him alone for this Round, though--I can handle him for now."

Battle Order and suggested actions

>Hoke enters Storage room (if it's possible for him to do so before we attack, otherwise he obviously just enters whenever)

>Alex throws Unlucky Horseshoe at Cindy

>Lind uses Potion on self

>Guts attacks Cindy (Back Row)

>Guts drinks Grand Potion (Instant Items, ONLY IF INJURED)

>Guts attacks Cindy (Back Row)

>Guts drinks Grand Potion (Instant Items, ONLY IF INJURED)

>Arthur throws Gladiator Trident at Broker (Back Row)

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