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Posted

Round 24:

Arthur retrieves throwing weapons

Alexandre retrieves throwing weapons

Guts uses Grand Potion on Alexandre

Guts uses Grand Potion on self (Instant Items)

Guts moves to the hallway

Hoke moves to the hallway

Thormanil moves to the hallway

Lind moves to the hallway

Round 25:

Thormanil moves to the Trophy Room (Back Row) (takes Shorty's Free Hit, no damage)

Hoke moves to the Trophy Room (Back Row) (takes Miss Fortune'ss free hit, no damage)

Guts moves to the Trophy Room

Guts attacks Shorty (Front Row).

Lind moves to the Trophy Room (back Row)

Arthur moves to the hallway.

Alex moves to the hallway.

Round 26:

Arthur moves to the Trophy Room (Front Row)

Alexandre moves to the Trophy Room (Front Row)

Hoke casts Light at Miss Fortune, Front Row (unless her type has changed, in which case he uses the most effective element)

Guts attacks Shorty (Front Row)

Guts Drinks Grand Potion (Instant Items) ONLY IF below half health

Guts attacks Shorty (Front Row)

Guts Drinks Grand Potion (Instant Items) ONLY IF below half health

Thormanil attacks Shorty (Front Row) with Shishkebab (Double) OR if Shorty dead, attacks Miss Fortune with Gladiator Trident (Front Row)

Lind does nothing (Front Row)

If I'm holding us up, sorry! You seem to have forgotten to give me my 1/4 Level from the goblins. :wink: Also remember that I Encourage all allies in my row if there are 3 or more in the same Row as me. :wink:

Posted

Round 24 of the Siege of the Akrone Estate

Battle Order:

Arthur retrieves throwing weapons (Weapons received)

Alexandre retrieves throwing weapons (Weapons received)

Guts uses Grand Potion on Alexandre (+30 health)

Guts uses Grand Potion on self (Instant Items) (+30 Health)

Guts moves to the hallway

Hoke moves to the hallway

Thormanil moves to the hallway

Lind moves to the hallway

The party takes a moment to heal and retrieve their tossed items, many of which were found nestled into the corpses of their enemies. The few heroes who didn't need to stick around move out into the hall, only to hear menacing growls emit from the Trophy Room...

The Upstairs Hallway Party

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Guts Holla (Scubacarrot)

*Immune to Weakened, Fragile, Asleep, Cursed, Confused and Blinded**Immune toDarkness, Light, Water, Fire, Air, Earth,Wood, Lightning and Ice Elemental Damage* *Encouraged! 1 rounds remaining and Hastened and Lucky! 7 Rounds Remaining*

44 year old male human Alchemist

Level 32.50

Power Bonus: 4 (2 permanent bonus+2 equipment)

Health: 49/49 (7 base+32 level ups+10 class+1 permanent bonus)

Defense: 4

Gold: 547

Equipment: Mythril Edge (WP: 60, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning and Ice Elemental Damage, footwear), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), Blessed Amulet(Immunity to Cursed, accessory)

Inventory: Hyper Arc Tonic (Restores All ether to allies, consumable), Twin Sai (WP: 10, dual strike, dagger), Healing Staff (WP: 5, staff, heals instead of damaging BORROWED), 2x Ambrosia, 14x Mead, 11x Smelling Salts, 11x Nostrum, 149x Potion, 20x Grand Potion, 4x Health Core, 2x Elixir, 4x Phoenix Essence, 10x Remedy, 5x Smoke Bomb, 5x Deadly Venom, 2x Neutralizer, Tiger Balm, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed. BORROWED) ( Shovel, Telescope, Magnifying Glass, Pickaxe, Bedroll, Crimson Serum (Grants Mutated Effect for one battle.), Arc Elixir, (Cloud of Celerity-Causes the Hastened effect to all allies) Beholder's Eye, Agni Bomb, Neptune Bomb, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle), Fire Bomb, Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Overkill Gloves (Gives the wearer 1 gold for every point of damage they do extra when they defeat an enemy (example: Enemy has 50 HP left, you do 75 damage, you earn 25 gold); handwear, suitable for anyone BORROWED), Hollow Blade Dagger (WP:6, dagger, hollow-blade [nothing] BORROWED), 2x Scroll ofConfusionBORROWED, Scroll of Sleep BORROWED, Scroll of Frailty BORROWED, Scroll of Weakening BORROWED, Scroll ofBlindnessBORROWED, Topaz, Opal (Ice) BORROWED, Amethyst (Darkness) BORROWED, Topaz (Lightning) BORROWED, Diamond (Light) BORROWED, Garnet (Earth) BORROWED, Mythril Shard BORROWED, Trickster's Mask of the Human (suitable for anyone, changes users appearance into a human of the same gender, accessory), Mr. Snuggles (Accessory, +1 HP, +1 Power, +1 SP, cannot be imbued with scrolls, suitable for barbarians), Schoolyard Sword (WP: 8 great sword), Emergency Essence (If an Emergency Essence is in your inventory when you're knocked out, you'll be revived with half-hp. Otherwise, it can be used like a normal Phoenix Essence, consumable), Butcher's Cleaver (WP: 5, throwing weapon), Mugger's Mask (Protects from loss of gold from gold stealing enemies, headwear)

Borrowed From Hoke:

Wyvern's Tailblade (WP: 12 Greatsword), Tongue on a Stick (WP: 1, Miss -> "Aim"), Trickster's Mask of the Gender Swap (Accessory), Trickster's Mask of the Elf (Accessory), Fighting Boots, Sticky Gloves, Aqua Gear, Amethyst x2, Emerald, Opal, Potion x2, Jinxy Juice, Milk, Venom x3, Bone x3, Smoke Bomb x2, Fire Bomb x 2, Lightning Bomb, Ice Bomb, Water Bomb x5, Grating Stone x2, Bright Polish, Teleportapple

(320 items)

lindwhispererv.jpg

Lind Whisperer *Gains Triple EXP*

21-year-old male Munchkin

Class: Rogue

Level: 10

Power: 15

Defense: 3 (+3 From Flagpole)

Health: 17/17

Gold: 0

Equipment: Darker Ethereal Deck (Playing Cards) (WP:5, throwing weapon), Medal of Glory (Artefact/Accessory - Mark of true talent that allows the wearer to gain triple experience from battles. Borrowed from Hoke)

Iventory: Venom, Potion x2, Bedroll,

Newspaper with Picture of Lupine, (Quest/role-playing item), Ethereal Deck (WP:3, throwing weapon), Akrone Fez (Artefact; SP: 1, Max. Health: +1, Headwear), Frozen Saber (WP: 9, longsword, Stuns enemies) Pillowcase full of Jewelry (Worth 200 gold)

hoke_ableword_1b.jpg

Hoke Ablesword Champion of the Northern Kingdoms, The Krakenwhacker and Titan Smiter (UsernameMDM)

Mystic Knight

Level 33 *Immune Fragile, Weakened, Confused, Sealed, Dark*

Power Bonus: 7 (+2 Grand Zoot's Cookie, +2 Pugilist Gloves, +3 Anniversary Medal):

WP Bonus: 4 (+4 Samurai Helmet)

Defense: 32 (+21 Steel Buckler, +5 Heavy Armor, +3 Anniversary Medallion, +3 Flagpole)

Health: 48/54 (+10 Knight, +7 Mystic Knight, +33 Level, +2 Chicken Drumsticks, +3 Warrior's Treads)

Ether: 11/35 (+33 Level, +3 Anniversary Medal)

Gold: 838

Equipment: Flagpole (WP:10, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 21), Samurai Helmet (WP:4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile), Anniversary Medal (+3 Health, +3 SP, +3 Ether. BORROWED FROM LIND)

Inventory: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding effect; spear), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Lens of Speed Reading (allows a scroll to be read in addition to a normal action; accessory, suitable for scroll users. BORROWED), Staff of the Cultist Battlemage (WP: 7, staff, 50% chance of Fleeing upon being KO'd. BORROWED), Staff of Ennon - (WP: 5,Light-Elemental, staff, Restores 2 ether on a roll of 2, 3, or 4. BORROWED), Ammit (WP:6, Greatsword gains 5 Ether for each kill. BORROWED), Healing Staff A (WP: 5, staff, heals instead of damaging. BORROWED)

Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth)

Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success BORROWED), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether BORROWED), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether. BORROWED), Pronged Gauntlet (WP: 6 dagger), Indescribable Pole (WP: 8, Staff), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Wasabi Blade (WP: 4, fire elemental longsword), Warriors Treads (SP:2, Health +1)Tools: Bedroll, Pickaxe, Shovel

Bombs: Dirt Bomb, 2x Smoke Bomb, Pumpkin Bomb

Consumables: 4x Potions, 5x Grand Potions, Remedy, 3x Phoenix Essences, 3x Mead, 4x Ether Core, 2x Elixir, x3 Dragon Scale (Grants lucky- and blessed-effects when consumed), Grating Stone, Zoot's Plaything (Special 3/4 Edition), 2x Venom, Deadly Venom, 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), Neutralizer, Level Up Mushroom, Tonic x2, Grand Tonic, 2x Flame-Distilled Brandy, Ambrosia, Banana (Restores full health when eaten), Bunch of Cherries (A bunch of 10 cherries that each restore 1 ether when eaten; it is up to the user to choose how many they eat at a time), Tasty Pretzel (1/3 chance each of granting lucky, hastened, and encouraged effects upon consumption)

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Thormanil Nihai, Dragonslayer, Orc-kin (Played by swils) and Arx the Youngling Ice Dragon

Level 40.6 Dragoon

*Immune to Darkness, Light, Water, Fire, Air, Earth, Wood, Lightning, and Asleep, Blinded, Bound, Confused, Fragile, Slowed, and Weakened* *Gains Triple EXP*

Power Bonus: +1

Defense: 8

Health: 48/62

Gold: 1408

Equipment: Shishkebab (WP: 16, dual-strike, darkness-elemental, lance), Wooden Shield (SP:5, Null Wood), Bright Armor (SP: 3, Null darkness), Winged Sandals (Wearer is immune to light, water, fire, air, earth, lightning, and the bound, slowed, asleep, confused, fragile, weakened, and blinded effects), Medal of Glory (Wearer gains triple experience, accessory), Shadeaux Cape (SP:4, suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear BORROWED)

Inventory:

Weapons & Shields: Dragonsbane Lance (WP: 20, triple damage to enemies with 'Dragon' in their name, lance), Gladiator Trident (WP: 11, Spear, causes bleeding effect), Wyvern's Tailblade (WP: 12, Greatsword, suitable for Barbarians & Knights), Tongue on a Stick (WP:1, Miss -> "Aim")

Artefacts: Trickster's Mask of the Gender Swap (Accessory), Trickster's Mask of the Weredog (Accessory), Trickster's Mask of the Elf(Accessory), Fighting Boots(Footwear, Power +5 on the front row, suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, and winged warriors), Sticky Gloves (Increases the amount of gold stolen by 50% (rounded up)), Aqua Gear (Wearer deals and is immune to water elemental damage)

Consumables: Smelling Salts(1), Deadly Venom(2), Remedy(2), Jinxy Juice(1) (Q35), Fire Bomb(2), Milk(1), Potion(2), Venom(3), Lightning Bomb, Smoke Bomb(2), Ice Bomb(1), Bones(3), Water Bomb(5), Mead(1), Neutralizer (1), Amethyst(2), Emerald, Opal, Nostrum(2), Mulled Wine(2), Phoenix Essence(1)

The Spare Room Party

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Arthur Justus Regulus VII, a Hero Who Is Actually Worth Something (played by Flipz), Level 33.25 Skirmisher, 22-year-old male Human *Immune to Fragile and all Poisons* *Only Receives One Negative Effect At A Time* *Lucky! 4 Rounds Remaining* *Party Leader*

Power: 44 (33 + WP:11)

Health: 56/56 (Basic Health: 5 + Level Bonus: 30 + Class Boost: 15 + Permanent Boost: 4*)

Ether: 36/36 (Basic Ether: 5 + Level Bonus: 30)

Defense: 23 (Arm Shield: 14 + Duke's Coat-of-Arms: 5 + Unicorn Helmet: 1) (+3 From Flagpole)

Gold: 304 (Owed 128 gold by Boomingham)

Equipment: Zoot's Rebel (WP:20 "halberd", suitable to Arthur only), Arm Shield (SP:14, shield), Duke's Coat-of-Arms (SP: 5, Protects against Fragile and all Poisons; bodywear, suitable for knights, dragoons, skirmishers and regulators), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; headwear, usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent; Backwear, suitable for anyone), Scarf of Misfortune (Wearer deals theJinxedeffect on every third round; Accessory, suitable for anyone)

Inventory:

* Weapons:

Sword of the Vampir (WP:17, user is
Jinxed
), Sir Roderick's Sword (WP:12, Longsword), Gladiator Trident (WP: 11, Spear, causes bleeding effect), Spider Leg (WP:8, doubled against flying enemies; spear), Stag Antlers (WP:10, grants
Intimidation
; halberd), Dauntlet Index (WP: 8, doubled against humanoids; spear), Duplovian Swift Halberd (WP:3, halberd,
stuns
on successful hits, Hollow [nothing])

(Unsuitable weapons:

* Artifacts:

Headwear:
Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing; headwear, suitable for anyone)

Bodywear:
Heavy Armor (SP: 5, immune to
Fragile
; bodywear, suitable for barbarians, knights, dragoons, skirmishers and regulators),

Backwear:

Handwear:
Stingy Gloves (Prevents enemies from ever stealing gold from you; handwear, wearable by everybody)

Accessories:
Shackles of War (Prevents anyone from fleeing battles; Accessory, suitable for anyone),

Macabre Collar (Accessory, Provides immunity to Insta-Kill and Doomed)

(Unsuitable Artifacts: Pointy Hat)

* Gems:

* Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass

* Scrolls: 2x Scroll of Sealing (Lent to De'kra),,

* Consumables:

*Healing: Potion, Grand Potion x2, Ether Core, Remedy x8, Elixir x3, Phoenix Essence

*Status: Hurricane, Jinxy Juice

*Venoms: Exterlate, Noxious Venom (When used on a weapon, the weapon deals the
Poisoned-by-10
effect for the duration of the battle and the
Confused
effect for the next three rounds, for the duration of one battle.), Crumbling Venom (-3 HP/-1 SP per round), Blind Fury, Love Potion,

*Permanent Improvement: Grating Stone

*Bombs: Smoke Bomb x5, 3 Bones, Pumpkin Bomb (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.),

*Currency: Scrap Metal x2, Silver Ore x2

black_knight.jpg

Alexandre le Chevalier, Orc-kin (Played by Capt.JohnPaul) *Immune to Stunned, Slowed, and Bound* *Encouraged! 8 rounds remaining*

20 year old elf male Black Knight

Level 28.3

Power Bonus: 0

Defense: 17 (+3 from Flagpole)

Health: 46/46

Gold: 22

Equipment: Sword of the Elven Blademaster (WP: 16 ;ignores SP, +1 gold per successful strike), Cross Heater Shield (SP: 10), Black Knight Armor (SP:4, protects fromStunned effect.), Winged Sandals (Protects from bound- and slowed-effects; footwear)

Inventory: Bedroll, Smoke Bomb 3x, Feather Duster of DOOM (WP: 1), Deadly Venom x5, Tome of The Regret, Volatile Venom x3, Smelling Salts, Mead x3, Grand Potion 3x, Nostrum, Mulled Wine, 1 fine Montresorian Wine, Grating Stone, Remedy x2, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle), Neutralizer, Ambroisa, Level Up Shroom, Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear, suitable for anyone BORROWED), Zap-Tap Badge (Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level; Accessory, suitable for anyone BORROWED), Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes Jinxed-effect BORROWED)

Round 25 of the Siege of the Akrone Estate

Battle Order

Thormanil moves to the Trophy Room (Back Row)

Hoke moves to the Trophy Room (Back Row)

Guts moves to the Trophy Room

Guts attacks Shorty (Front Row)- Special Damage/ Special Damage (66-7=59 damage KO!)

Lind moves to the Trophy Room (back Row)

Arthur moves to the hallway.

Alex moves to the hallway.

Shorty vs. Thormanil- (22/2-11= 1 damage)

Miss Fortune vs. Hoke (60/2-32=0 damage)

The party moves into the Trophy Room, only to find a snarling Dire Wolf directly at the door.

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"Took you lot long enough to get back!"

Shorty fires off his crossbow, nailing Guts in the chest three times, dropping him to the ground! The party doesn't have time to react as the Dire Wolf lunges for Hoke, his armour deflecting the attack, while Shorty nicks Thormanil in the arm. Arthur and Alexandre begin to move back to the party.

Enemies will Flee in 5 Rounds!

10313534576_2abf5964d6_o.jpg"Come on, you lot, give me your best!"

Shorty

Level 22 Humanoid *Hastened*

Health: 840/840

Special: Trigger Happy- Shorty fires his repeater crossbow three times, dealing 66 damage to the opponent

Passive Special: Fitting the Stereotype- Shorty is permanently hastened

Drops: Repeater Crossbow (WP: 7, crossbow. Hastened for first round of combat while equipped.)

heroicanpc-garmr.jpg"GRRRR...."

Miss Fortune (Beast Form)

Level 60 Dark Beast

HP: 900/900

SP: 6

Special 1: Gore- Little Miss Fortune rips into the opponents flesh, dropping their health to one and Dooming them.

Special 2: Vicious Attack- Little Miss Fortune dives onto the opponent, dealing 60 damage, and making the opponent fragile and bleeding.

Drops: Grand Tonic, 20 gold, Fur Leggings (SP: 1, Beast enemies do not deal free hits to the wearer, footwear)

The Upstairs Hallway Party

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Guts Holla (Scubacarrot)

*Immune to Weakened, Fragile, Asleep, Cursed, Confused and Blinded**Immune toDarkness, Light, Water, Fire, Air, Earth,Wood, Lightning and Ice Elemental Damage* *KO!*

44 year old male human Alchemist

Level 32.50

Power Bonus: 4 (2 permanent bonus+2 equipment)

Health: 0/49 (7 base+32 level ups+10 class+1 permanent bonus)

Defense: 7 (+3 Flagpole)

Gold: 547

Equipment: Mythril Edge (WP: 60, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning and Ice Elemental Damage, footwear), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), Blessed Amulet(Immunity to Cursed, accessory)

Inventory: Hyper Arc Tonic (Restores All ether to allies, consumable), Twin Sai (WP: 10, dual strike, dagger), Healing Staff (WP: 5, staff, heals instead of damaging BORROWED), 2x Ambrosia, 14x Mead, 11x Smelling Salts, 11x Nostrum, 149x Potion, 20x Grand Potion, 4x Health Core, 2x Elixir, 4x Phoenix Essence, 10x Remedy, 5x Smoke Bomb, 5x Deadly Venom, 2x Neutralizer, Tiger Balm, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed. BORROWED) ( Shovel, Telescope, Magnifying Glass, Pickaxe, Bedroll, Crimson Serum (Grants Mutated Effect for one battle.), Arc Elixir, (Cloud of Celerity-Causes the Hastened effect to all allies) Beholder's Eye, Agni Bomb, Neptune Bomb, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle), Fire Bomb, Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Overkill Gloves (Gives the wearer 1 gold for every point of damage they do extra when they defeat an enemy (example: Enemy has 50 HP left, you do 75 damage, you earn 25 gold); handwear, suitable for anyone BORROWED), Hollow Blade Dagger (WP:6, dagger, hollow-blade [nothing] BORROWED), 2x Scroll ofConfusionBORROWED, Scroll of Sleep BORROWED, Scroll of Frailty BORROWED, Scroll of Weakening BORROWED, Scroll ofBlindnessBORROWED, Topaz, Opal (Ice) BORROWED, Amethyst (Darkness) BORROWED, Topaz (Lightning) BORROWED, Diamond (Light) BORROWED, Garnet (Earth) BORROWED, Mythril Shard BORROWED, Trickster's Mask of the Human (suitable for anyone, changes users appearance into a human of the same gender, accessory), Mr. Snuggles (Accessory, +1 HP, +1 Power, +1 SP, cannot be imbued with scrolls, suitable for barbarians), Schoolyard Sword (WP: 8 great sword), Emergency Essence (If an Emergency Essence is in your inventory when you're knocked out, you'll be revived with half-hp. Otherwise, it can be used like a normal Phoenix Essence, consumable), Butcher's Cleaver (WP: 5, throwing weapon), Mugger's Mask (Protects from loss of gold from gold stealing enemies, headwear)

Borrowed From Hoke:

Wyvern's Tailblade (WP: 12 Greatsword), Tongue on a Stick (WP: 1, Miss -> "Aim"), Trickster's Mask of the Gender Swap (Accessory), Trickster's Mask of the Elf (Accessory), Fighting Boots, Sticky Gloves, Aqua Gear, Amethyst x2, Emerald, Opal, Potion x2, Jinxy Juice, Milk, Venom x3, Bone x3, Smoke Bomb x2, Fire Bomb x 2, Lightning Bomb, Ice Bomb, Water Bomb x5, Grating Stone x2, Bright Polish, Teleportapple

(320 items)

lindwhispererv.jpg

Lind Whisperer *Gains Triple EXP*

21-year-old male Munchkin

Class: Rogue

Level: 10

Power: 15

Defense: 3 (+3 From Flagpole)

Health: 17/17

Gold: 0

Equipment: Darker Ethereal Deck (Playing Cards) (WP:5, throwing weapon), Medal of Glory (Artefact/Accessory - Mark of true talent that allows the wearer to gain triple experience from battles. Borrowed from Hoke)

Iventory: Venom, Potion x2, Bedroll,

Newspaper with Picture of Lupine, (Quest/role-playing item), Ethereal Deck (WP:3, throwing weapon), Akrone Fez (Artefact; SP: 1, Max. Health: +1, Headwear), Frozen Saber (WP: 9, longsword, Stuns enemies) Pillowcase full of Jewelry (Worth 200 gold)

hoke_ableword_1b.jpg

Hoke Ablesword Champion of the Northern Kingdoms, The Krakenwhacker and Titan Smiter (UsernameMDM)

Mystic Knight

Level 33 *Immune Fragile, Weakened, Confused, Sealed, Dark*

Power Bonus: 7 (+2 Grand Zoot's Cookie, +2 Pugilist Gloves, +3 Anniversary Medal):

WP Bonus: 4 (+4 Samurai Helmet)

Defense: 32 (+21 Steel Buckler, +5 Heavy Armor, +3 Anniversary Medallion, +3 Flagpole)

Health: 48/54 (+10 Knight, +7 Mystic Knight, +33 Level, +2 Chicken Drumsticks, +3 Warrior's Treads)

Ether: 11/35 (+33 Level, +3 Anniversary Medal)

Gold: 838

Equipment: Flagpole (WP:10, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 21), Samurai Helmet (WP:4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile), Anniversary Medal (+3 Health, +3 SP, +3 Ether. BORROWED FROM LIND)

Inventory: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding effect; spear), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Lens of Speed Reading (allows a scroll to be read in addition to a normal action; accessory, suitable for scroll users. BORROWED), Staff of the Cultist Battlemage (WP: 7, staff, 50% chance of Fleeing upon being KO'd. BORROWED), Staff of Ennon - (WP: 5,Light-Elemental, staff, Restores 2 ether on a roll of 2, 3, or 4. BORROWED), Ammit (WP:6, Greatsword gains 5 Ether for each kill. BORROWED), Healing Staff A (WP: 5, staff, heals instead of damaging. BORROWED)

Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth)

Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success BORROWED), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether BORROWED), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether. BORROWED), Pronged Gauntlet (WP: 6 dagger), Indescribable Pole (WP: 8, Staff), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Wasabi Blade (WP: 4, fire elemental longsword), Warriors Treads (SP:2, Health +1)Tools: Bedroll, Pickaxe, Shovel

Bombs: Dirt Bomb, 2x Smoke Bomb, Pumpkin Bomb

Consumables: 4x Potions, 5x Grand Potions, Remedy, 3x Phoenix Essences, 3x Mead, 4x Ether Core, 2x Elixir, x3 Dragon Scale (Grants lucky- and blessed-effects when consumed), Grating Stone, Zoot's Plaything (Special 3/4 Edition), 2x Venom, Deadly Venom, 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), Neutralizer, Level Up Mushroom, Tonic x2, Grand Tonic, 2x Flame-Distilled Brandy, Ambrosia, Banana (Restores full health when eaten), Bunch of Cherries (A bunch of 10 cherries that each restore 1 ether when eaten; it is up to the user to choose how many they eat at a time), Tasty Pretzel (1/3 chance each of granting lucky, hastened, and encouraged effects upon consumption)

7928526094_0c2174ef6b_t.jpg9394458519_4bc0f05f51_o.png

Thormanil Nihai, Dragonslayer, Orc-kin (Played by swils) and Arx the Youngling Ice Dragon

Level 40.6 Dragoon

*Immune to Darkness, Light, Water, Fire, Air, Earth, Wood, Lightning, and Asleep, Blinded, Bound, Confused, Fragile, Slowed, and Weakened* *Gains Triple EXP*

Power Bonus: +1

Defense: 11 (+3 Flagpole)

Health: 47/62

Gold: 1408

Equipment: Shishkebab (WP: 16, dual-strike, darkness-elemental, lance), Wooden Shield (SP:5, Null Wood), Bright Armor (SP: 3, Null darkness), Winged Sandals (Wearer is immune to light, water, fire, air, earth, lightning, and the bound, slowed, asleep, confused, fragile, weakened, and blinded effects), Medal of Glory (Wearer gains triple experience, accessory), Shadeaux Cape (SP:4, suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear BORROWED)

Inventory:

Weapons & Shields: Dragonsbane Lance (WP: 20, triple damage to enemies with 'Dragon' in their name, lance), Gladiator Trident (WP: 11, Spear, causes bleeding effect), Wyvern's Tailblade (WP: 12, Greatsword, suitable for Barbarians & Knights), Tongue on a Stick (WP:1, Miss -> "Aim")

Artefacts: Trickster's Mask of the Gender Swap (Accessory), Trickster's Mask of the Weredog (Accessory), Trickster's Mask of the Elf(Accessory), Fighting Boots(Footwear, Power +5 on the front row, suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, and winged warriors), Sticky Gloves (Increases the amount of gold stolen by 50% (rounded up)), Aqua Gear (Wearer deals and is immune to water elemental damage)

Consumables: Smelling Salts(1), Deadly Venom(2), Remedy(2), Jinxy Juice(1) (Q35), Fire Bomb(2), Milk(1), Potion(2), Venom(3), Lightning Bomb, Smoke Bomb(2), Ice Bomb(1), Bones(3), Water Bomb(5), Mead(1), Neutralizer (1), Amethyst(2), Emerald, Opal, Nostrum(2), Mulled Wine(2), Phoenix Essence(1)

The Upstairs Hallway Party

13420418593_2f10c929e7_o.jpg

Arthur Justus Regulus VII, a Hero Who Is Actually Worth Something (played by Flipz), Level 33.25 Skirmisher, 22-year-old male Human *Immune to Fragile and all Poisons* *Only Receives One Negative Effect At A Time* *Lucky! 5 Rounds Remaining* *Party Leader*

Power: 44 (33 + WP:11)

Health: 56/56 (Basic Health: 5 + Level Bonus: 30 + Class Boost: 15 + Permanent Boost: 4*)

Ether: 36/36 (Basic Ether: 5 + Level Bonus: 30)

Defense: 23 (Arm Shield: 14 + Duke's Coat-of-Arms: 5 + Unicorn Helmet: 1) (+3 From Flagpole)

Gold: 304 (Owed 128 gold by Boomingham)

Equipment: Zoot's Rebel (WP:20 "halberd", suitable to Arthur only), Arm Shield (SP:14, shield), Duke's Coat-of-Arms (SP: 5, Protects against Fragile and all Poisons; bodywear, suitable for knights, dragoons, skirmishers and regulators), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; headwear, usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent; Backwear, suitable for anyone), Scarf of Misfortune (Wearer deals theJinxedeffect on every third round; Accessory, suitable for anyone)

Inventory:

* Weapons:

Sword of the Vampir (WP:17, user is
Jinxed
), Sir Roderick's Sword (WP:12, Longsword), Gladiator Trident (WP: 11, Spear, causes bleeding effect), Spider Leg (WP:8, doubled against flying enemies; spear), Stag Antlers (WP:10, grants
Intimidation
; halberd), Dauntlet Index (WP: 8, doubled against humanoids; spear), Duplovian Swift Halberd (WP:3, halberd,
stuns
on successful hits, Hollow [nothing])

(Unsuitable weapons:

* Artifacts:

Headwear:
Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing; headwear, suitable for anyone)

Bodywear:
Heavy Armor (SP: 5, immune to
Fragile
; bodywear, suitable for barbarians, knights, dragoons, skirmishers and regulators),

Backwear:

Handwear:
Stingy Gloves (Prevents enemies from ever stealing gold from you; handwear, wearable by everybody)

Accessories:
Shackles of War (Prevents anyone from fleeing battles; Accessory, suitable for anyone),

Macabre Collar (Accessory, Provides immunity to Insta-Kill and Doomed)

(Unsuitable Artifacts: Pointy Hat)

* Gems:

* Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass

* Scrolls: 2x Scroll of Sealing (Lent to De'kra),,

* Consumables:

*Healing: Potion, Grand Potion x2, Ether Core, Remedy x8, Elixir x3, Phoenix Essence

*Status: Hurricane, Jinxy Juice

*Venoms: Exterlate, Noxious Venom (When used on a weapon, the weapon deals the
Poisoned-by-10
effect for the duration of the battle and the
Confused
effect for the next three rounds, for the duration of one battle.), Crumbling Venom (-3 HP/-1 SP per round), Blind Fury, Love Potion,

*Permanent Improvement: Grating Stone

*Bombs: Smoke Bomb x5, 3 Bones, Pumpkin Bomb (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.),

*Currency: Scrap Metal x2, Silver Ore x2

black_knight.jpg

Alexandre le Chevalier, Orc-kin (Played by Capt.JohnPaul) *Immune to Stunned, Slowed, and Bound* *Encouraged! 9 rounds remaining*

20 year old elf male Black Knight

Level 28.3

Power Bonus: 0

Defense: 17 (+3 from Flagpole)

Health: 46/46

Gold: 22

Equipment: Sword of the Elven Blademaster (WP: 16 ;ignores SP, +1 gold per successful strike), Cross Heater Shield (SP: 10), Black Knight Armor (SP:4, protects fromStunned effect.), Winged Sandals (Protects from bound- and slowed-effects; footwear)

Inventory: Bedroll, Smoke Bomb 3x, Feather Duster of DOOM (WP: 1), Deadly Venom x5, Tome of The Regret, Volatile Venom x3, Smelling Salts, Mead x3, Grand Potion 3x, Nostrum, Mulled Wine, 1 fine Montresorian Wine, Grating Stone, Remedy x2, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle), Neutralizer, Ambroisa, Level Up Shroom, Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear, suitable for anyone BORROWED), Zap-Tap Badge (Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level; Accessory, suitable for anyone BORROWED), Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes Jinxed-effect BORROWED)

QM Note: Considering Guts is down due to a cruddy roll, I'll allow you guys to change your strategy if necessary.

Posted

Guts is NOT down, he had an Emergency Essence. :wink:

Guts uses a Smelling Salts (Instant Items), then a Nostrum, then a Grand Potion (Instant Items), then attacks Shorty from the Front Row.

Arthur moves to the Trophy Room (Front Row)

Hoke casts Weakness on Miss Fortune, Front Row)

Alexandre moves to the Trophy Room (Front Row)

Guts uses Smelling Salts (Instant Items)

Guts Drinks Nostrum

Guts Drinks Grand Potion (Instant Items)

Guts attacks Shorty (Front Row)

Thormanil attacks Shorty (Front Row) with Shishkebab (Double) OR if Shorty dead, does nothing

Lind does nothing (Front Row)

Posted (edited)

And I gave him the blasted thing too! :blush: Sorry, my mistake. I'll fix that and run the next round tomorrow.

Also, where is Scuba? Has anyone heard from him? I know he was leaving for a bit, but if he doesn't show up eventually I don't feel it right to give him the quest reward. :sad:

Edited by Kintobor
Posted (edited)

"You know, you should really do something about those teeth - they don't look healthy. Now, if I could interest you in this radical idea I have, where you take a bit of bone, and stick brush bristles in it*..."

Lind does nothing in the front row.

*The actual way that the very first tooth brush was made, in a British prison cell!

I checked Scuba's page - the last time he was on was back around the 8th...

Edited by Lind Whisperer
Posted (edited)

"Lind, switch medals with me."

If Lind is not actively participating in this fight, he can use two turns to switch our medals out.

"I'm just going to stand over here for no reason..."

Lind does not switch out the medals.

I've changed my stats accordingly.

Edit: Ignore

Edited by Lind Whisperer
Posted

OOC: do it later! Switching now wastes Rounds we need Hoke Weakening and Sealing these guys. :wink:

Lind is doing all the work. Hoke is flinging arcane terror, and Lind is spending the rounds switching the medals out.

Posted

Lind is doing all the work. Hoke is flinging arcane terror, and Lind is spending the rounds switching the medals out.

Hoke would have to give up one turn to de-equip Lind's medal, and another to complete the transfer of the two items. Better to just leave it for now.

Posted

Hoke would have to give up one turn to de-equip Lind's medal, and another to complete the transfer of the two items. Better to just leave it for now.

Not how we are going to roleplay it! Lind will do all the work. JUST ROLL WITH IT!

Posted

Not how we are going to roleplay it! Lind will do all the work. JUST ROLL WITH IT!

Your trying to take rules and bend them. It takes a turn to return the items and another to equip it, so you'd both have to take two turns if you want your medals back now. OR you can wait until the end of the 35 round and fix things then. Nothing to hard about that. :sceptic:

I'll update you guys later tonight since I have things to get to, but if you do want to switch Medals your both going to have to take two turns to do so.

Posted

Your trying to take rules and bend them. It takes a turn to return the items and another to equip it, so you'd both have to take two turns if you want your medals back now. OR you can wait until the end of the 35 round and fix things then. Nothing to hard about that. :sceptic:

I'll update you guys later tonight since I have things to get to, but if you do want to switch Medals your both going to have to take two turns to do so.

It would take 4 turns for Lind to do all the work. That is within the rules. It takes a player 1 turn to switch out artefacts and 1 to trade. It's been done before with consumables and weapons, I do not see how artefacts are any different.

Turn 1 - Lind unequips Medal of Glory

Turn 2 - Lind unequips Anniversary Medal on Hoke (he IS a rogue btw, should fit into this fast hands/pick pocket abilities)

Turn 3 - Lind equips Medal of Glory on Hoke

Turn 4 - Lind equips Anniversary Medal

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