Tanma Posted October 6, 2011 Posted October 6, 2011 In quest number four we are being joined by an NPC who will aid us in batle. Although it is not of any class and thus lacks said traits, much of it behaves like a player. My question is this, if we win a fight with help from the NPC, will it level up? Quote
Waterbrick Down Posted October 6, 2011 Posted October 6, 2011 (edited) You know, Finnegan is only really interested in beasts and monsters although I have heard that there is a socialite in town who is creating her very own almanac of important people and characters... I have decided to sort enemy creatures by their type, at my own discretion (So if they are duel type I choose which to class them under) I will keep stats for their basic first appearance forms, as future foes will all be dependent on player level and such, but the basics are always nice to build off. I will list higher level special abilities in the notes on the beasts to inform anyone who wants to know. I do not want this bestiary to stifle creativity and Quest Master ideas or inhibit choice. I just felt that a little record of them was a cool idea and showcases the talented QMs instead of them being confined to quests that sink to the far pages of the board. I agree with the continuity of only beasts and monsters being reserved for the Beastiary and more character roles being reserved for this almanac that you speak of, even though the inclusion of humanoid enemies somewhat straddles both sides of the fence I believe they belong for contextual sake in the beastiary. Leaving out exact stats should be fine, though I think you should include special abilities (possibly integrate into the flavor text) just to give a better idea of the monster. Speaking of quests sinking into the far pages of the board, would it be beneficial to have Heroica be added as a subfolder to the Wargames and Mafia Games folder, similar to the Pirate Moc's Subfolder? We already have 14-15 topics and there are more to come. I know that the library links to the individual quests, but at least for me I would find it more convenient to have 3 quests and discussion topics that I am keeping track of all in one subfolder instead of sprinkled between all the rest of the topics. Not that I don't enjoy reading the mafia games either though Edited October 6, 2011 by Waterbrick Down Quote
CMP Posted October 6, 2011 Posted October 6, 2011 Speaking of quests sinking into the far pages of the board, would it be beneficial to have Heroica be added as a subfolder to the Wargames and Mafia Games folder, similar to the Pirate Moc's Subfolder? We already have 14-15 topics and there are more to come. I know that the library links to the individual quests, but at least for me I would find it more convenient to have 3 quests and discussion topics that I am keeping track of all in one subfolder instead of sprinkled between all the rest of the topics. Not that I don't enjoy reading the mafia games either though I second that. Topics get locked a lot in mafia games, so the concluded quests and the bestiary'll be at the bottom of the forum before we know it, and none of us want that to happen. Quote
Brickdoctor Posted October 6, 2011 Posted October 6, 2011 In quest number four we are being joined by an NPC who will aid us in batle. Although it is not of any class and thus lacks said traits, much of it behaves like a player. My question is this, if we win a fight with help from the NPC, will it level up? Yes. Speaking of quests sinking into the far pages of the board, would it be beneficial to have Heroica be added as a subfolder to the Wargames and Mafia Games folder, similar to the Pirate Moc's Subfolder? We already have 14-15 topics and there are more to come. I know that the library links to the individual quests, but at least for me I would find it more convenient to have 3 quests and discussion topics that I am keeping track of all in one subfolder instead of sprinkled between all the rest of the topics. Not that I don't enjoy reading the mafia games either though I agree with this. The amount of Quests appears to be exploding beyond what anyone expected. Quote
K-Nut Posted October 6, 2011 Posted October 6, 2011 I agree with this. The amount of Quests appears to be exploding beyond what anyone expected. But what if (and I say if) for some reason Heroica dies off? Then we'd be stuck with a useless sub-forum. And to me it seems weird to have a Heroica sub-forum. Though I would like to see a skin for it. Quote
Brickdoctor Posted October 6, 2011 Posted October 6, 2011 But what if (and I say if) for some reason Heroica dies off? Then we'd be stuck with a useless sub-forum. And to me it seems weird to have a Heroica sub-forum. Though I would like to see a skin for it. Obviously I don't want to speak as if I were Staff, but the sub-forum could always be integrated back into Wargames and Mafia Games, the same way the Culture and Multimedia forum assimilated the virtually inactive Universe forum. Quote
Peppermint_M Posted October 6, 2011 Posted October 6, 2011 Just a notice: As per my planned updates, I will be posting virtually empty posts into my Bestiary, ready to be populated once the current quests (all except Quest 9, which is still at the recruitment stage) are over and done with. I am working my way through the types as I post, for an alphabetical index of creatures you can jump to using post numbers. This will be quite the new look once I push it through. In the meantime, watch out for a new NPC from Eubric Freeport nosing around town. Quote
Pandora Posted October 6, 2011 Posted October 6, 2011 Since Pandora can really do only 1 thing, the battle will be played automatically. Actually, I kinda think I can probably choose to do more things than anyone else at the moment. Like everyone else, I can choose to use an item, or a physical attack, and (like clerics) I can also choose to use magic. Except even then I have a variety of elements to choose from. In that particular situation I was actually planning to use a physical attack from the back row. It would have saved me losing an Ether point, and certainly would have been enough to finish off an enemy with 3 health even if I were attacking from the back row. The chances of it connecting would have been exactly the same as with a spell. I know we're all keen to keep the quest moving, and it is a fine balance, but I'd like to point out that there are quite a few actions that I could have chosen. Quote
Capt.JohnPaul Posted October 6, 2011 Posted October 6, 2011 Actually, I kinda think I can probably choose to do more things than anyone else at the moment. Like everyone else, I can choose to use an item, or a physical attack, and (like clerics) I can also choose to use magic. Except even then I have a variety of elements to choose from. In that particular situation I was actually planning to use a physical attack from the back row. It would have saved me losing an Ether point, and certainly would have been enough to finish off an enemy with 3 health even if I were attacking from the back row. The chances of it connecting would have been exactly the same as with a spell. I know we're all keen to keep the quest moving, and it is a fine balance, but I'd like to point out that there are quite a few actions that I could have chosen. Sorry... if you want, I can give you back an ether, though you guys will sleep soon to regain everything.... so how about next battle it wont cost you an ether to do 1 spell? Quote
Pandora Posted October 6, 2011 Posted October 6, 2011 Sorry... if you want, I can give you back an ether, though you guys will sleep soon to regain everything.... so how about next battle it wont cost you an ether to do 1 spell? No, no worries, like you say we'll sleep soon. I was just highlighting that there are lots of choices we can each make, which in turn make the game more enjoyable as we play it. Quote
CorneliusMurdock Posted October 7, 2011 Posted October 7, 2011 Zepher, I have to go on an unplanned road trip starting tomorrow. I'll be back Sunday evening EST. I hope to check in occasionally during the trip but I can't guarantee it. Sorry about that. Quote
Etzel Posted October 7, 2011 Posted October 7, 2011 I have a question: Can clerics really heal themselves after being wounded (as being practiced in Quest #8)? I think that is bit strange, like lifting yourself in the hair. I would prefer it if they couldn't and were required to either drink a potion or be healed by another cleric. That would increase the use of potions (which happens very rarely at the moment) and encourage more interaction between the players. Quote
Scorpiox Posted October 7, 2011 Posted October 7, 2011 (edited) I disagree, the barbarian regenerates health after battle, the knight has the sentinel. All of the classes have something special about them. Taking away their ability would make the class a lot less good and a lot of people would be knights instead. What happens if there is a quest like the Donny Dozenhands one I was in? Most people only have one potion so in a one-cleric team the cleric can only heal once, how is that fair? Edited October 7, 2011 by Scorpiox Quote
Waterbrick Down Posted October 7, 2011 Posted October 7, 2011 (edited) I disagree, the barbarian regenerates health after battle, the knight has the sentinel. All of the classes have something special about them. Taking away their ability would make the class a lot less good and a lot of people would be knights instead. What happens if there is a quest like the Donny Dozenhands one I was in? Most people only have one potion so in a one-cleric team the cleric can only heal once, how is that fair? I think the question was whether or not clerics can heal themselves outside of battle, not to whether clerics can heal at all outside of battle. Personally I sort of agree with Scorpiox in that each class has it's unique ability for example the barbarians. Comparatively mages could expend an ether utilizing their magic upon themselves so I don't see why clerics could not do the same. At least from a contextual viewpoint, unless the cleric is knocked out, his deity/faith/mystical power should be able to heal him from any wounds he sustained in battle. I agree that potions do not seem to be used that often, especially when you have more than one cleric in a party and they have ether to spare, however this may be varying from quest to quest. In my most recent quest we used both clerical healing and potions, due to our cleric having a limited amount of ether with no hopes of restoring it at any point. Edited October 7, 2011 by Waterbrick Down Quote
Etzel Posted October 7, 2011 Posted October 7, 2011 I disagree, the barbarian regenerates health after battle, the knight has the sentinel. All of the classes have something special about them. Taking away their ability would make the class a lot less good and a lot of people would be knights instead. What happens if there is a quest like the Donny Dozenhands one I was in? Most people only have one potion so in a one-cleric team the cleric can only heal once, how is that fair? The clerics special ability is still there, I just want it to be an ability that affects others and not themselves. If most people in a team has a potion then they could give them to the cleric if he/she heals them. Team work I think the question was whether or not clerics can heal themselves outside of battle, not to whether clerics can heal at all outside of battle. Personally I sort of agree with Scorpiox in that each class has it's unique ability for example the barbarians. Comparatively mages could expend an ether utilizing their magic upon themselves so I don't see why clerics could not do the same. At least from a contextual viewpoint, unless the cleric is knocked out, his deity/faith/mystical power should be able to heal him from any wounds he sustained in battle. I agree that potions do not seem to be used that often, especially when you have more than one cleric in a party and they have ether to spare, however this may be varying from quest to quest. In my most recent quest we used both clerical healing and potions, due to our cleric having a limited amount of ether with no hopes of restoring it at any point. Well, I haven't read that much about mages but if it is so that they can use magic on their selves I see that as a bit strange too. And that a knocked-out cleric shouldn't be able to heal himself or any other I think is pretty obvious, but that was exactly what happened in Quest #8 that first got me thinking about it. If a cleric can heal himself that gives him too much advantage I think, sort of like the previous version of the barbarian's ability. The risk of running out of ether isn't that high I think. When the heroes have been on some quests and gathered up some gold they could easily stock up on tonics that aren't very expensive in the market. Quote
Tanma Posted October 7, 2011 Posted October 7, 2011 I did find it a little odd that the Cleric could heal itself, but the arguments here seem good enough to sway me. Besides, not every quest has a big payload of money, it could take many quests for you to get enough funds to stock up on tonics. And by then the cleric would have earned that power, since even a single quest can be difficult(I am so glad I am not in quest 8; that scarab was dynamite). Quote
Sandy Posted October 7, 2011 Author Posted October 7, 2011 Clerics can heal themselves (and anyone else) in-between battles, but each healing costs 1 ether. I'm not going to change that (especially since I'm playing a cleric myself ), sorry. Quote
Etzel Posted October 7, 2011 Posted October 7, 2011 Clerics can heal themselves (and anyone else) in-between battles, but each healing costs 1 ether. I'm not going to change that (especially since I'm playing a cleric myself ), sorry. OK, then I'll drop my case. And since I'm a cleric myself maybe that's for the best Quote
Kadabra Posted October 7, 2011 Posted October 7, 2011 Hello fellow heroes! My name is Dinli. I am a Dwarven Knight from the Lonely Mountain where the dragon Smaug used to live. His head rests on the mantle of my fireplace. I now wish to join the ranks of Heroica. For some reason I am unable to reveal a portrait of myself though. At any rate I am at your service. This isn't LotR, no matter how similar the settings seem. You really oughta try to keep your references more... subtle. But welcome to the RPG, hope you have a lot of fun. Quote
Zepher Posted October 7, 2011 Posted October 7, 2011 Zepher, I have to go on an unplanned road trip starting tomorrow. I'll be back Sunday evening EST. I hope to check in occasionally during the trip but I can't guarantee it. Sorry about that. No trouble what so ever! Make sure to have lots of fun! We'll see you when you get back. Quote
Brickdoctor Posted October 7, 2011 Posted October 7, 2011 No trouble what so ever! Make sure to have lots of fun! We'll see you when you get back. Can I be Dearly Beloved Party Leader while he's gone? Quote
CMP Posted October 8, 2011 Posted October 8, 2011 Hmm...I don't have plans for a Quest or anything, I'm just curious: would it be possible to obtain a weapon with a Negative battle effect imbued in it? Of course, the ones pertaining to rows couldn't be used due to their ineffectiveness to non-player enemies, but other ones could be for some interesting strategy. I know they'd be rare, but I'm just wondering if it's a plausible idea. Quote
Sandy Posted October 8, 2011 Author Posted October 8, 2011 Hmm...I don't have plans for a Quest or anything, I'm just curious: would it be possible to obtain a weapon with a Negative battle effect imbued in it? There's already at least one in play: Namyrra's Lullaby Wand that she got from the Ziegfried mansion. The wand puts enemies to sleep. So yeah, it's entirely possible. Quote
Sandy Posted October 8, 2011 Author Posted October 8, 2011 With so many people having signed up, I'm in the process of taking new pictures of the Heroica Hall with as many of the player characters I was able to make. Here's some pictures, with more to come: I have to beg forgiveness to those of you who cannot find yourself from the pics, but for one reason or another I just couldn't make your character. As you can see, some of the characters might look a bit different due to me not having specific parts or because of small avatars from which I could not see the original parts used. Hope you like these, anyway! Quote
K-Nut Posted October 8, 2011 Posted October 8, 2011 This is really cool. I never thought I'd ever actually see Althior in Heroica Hall. I could stare at this pic for hours. Is there any reason behind the positioning? Quote
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