Bricksandparts Posted February 10, 2012 Posted February 10, 2012 I think you're a few letters off. Huh? What do you mean? Quote
K-Nut Posted February 10, 2012 Posted February 10, 2012 Woot! Althior's a big shot Mage now! I mean, now he's got an apprentice! Quote
Tanma Posted February 10, 2012 Posted February 10, 2012 (edited) "Of course, my dearest. I have much to talk to you all about, and many questions to answer. But if you want to save any lives, drop this silly Felton business and prepare for a final battle, on which ever side you want. Believe it or not, at this point, the side you pick doesn't really matter to me!" Okay, theory time. Okay, as I already posted I believe Wren's plan is a shell game, a con. Here is a link explaining the concept, with help from a Rogue. OOTS In short, I believe that neither Feltons are real, hence why Wren doesn't care which the heroes choose. She doesn't want the heroes to pick a side or for a war to be won, remembewr this is Wren. And from what we have seen she seeks to cause strife and chaos, and also to belittle heroes. And what is more chaotic than war? Her plan is simply to create a war, she doesn't care who wins. Because this war will create massive chaos regardless of victor, and that is what she seems to seek. No matter what the heroes do this war is coming, and the heroes in fact sped it along. This gives her the added success of proving how pointless the heroes are, since they couldn't stop this fighting. Edited February 11, 2012 by Tanma Quote
K-Nut Posted February 10, 2012 Posted February 10, 2012 In short, I believe that neither Feltons are real, hence why Wren doesn't care which the heroes choose. She doesn't want the heroes to pick a side or for a war to be won, remembewr this is Wren. And from what we have seen she seeks to cause strife and chaos, and also to belittle heroes. And what is more chaotic than war? Her plan is simply to create a war, she doesn't care who wins. Because this war will create massive chaos regardless of victor, and that is what she seems to seek. No matter what the heroes do this war is coming, and the heroes in fact sped it along. This gives her the added success of proving how pointless the heroes are, since they couldn't stop this fighting. Exactly what I was thinking! I still can't believe that the Heroes are siding with the Guards, though. Quote
The Legonater Posted February 10, 2012 Posted February 10, 2012 (edited) Okay, theory time. (it is in white text below) Okay, as I already posted I believe Wren's plan is a shell game, a con. Here is a link explaining the concept, with help from a Rogue. OOTS In short, I believe that neither Feltons are real, hence why Wren doesn't care which the heroes choose. She doesn't want the heroes to pick a side or for a war to be won, remembewr this is Wren. And from what we have seen she seeks to cause strife and chaos, and also to belittle heroes. And what is more chaotic than war? Her plan is simply to create a war, she doesn't care who wins. Because this war will create massive chaos regardless of victor, and that is what she seems to seek. No matter what the heroes do this war is coming, and the heroes in fact sped it along. This gives her the added success of proving how pointless the heroes are, since they couldn't stop this fighting. I was actually thinking that she was setting up a three sided battle, tos tart the ultimate havoc. However, it's actually possible, I guess, that there IS no real Felton. Edited February 11, 2012 by The Legonater Quote
Jebediahs Posted February 11, 2012 Posted February 11, 2012 Quest #18 members need the artefect: Beholder's Eye - Allows user to see results of next round of battle if auto-played. Usable once per quest. Quote
LEGOman273 Posted February 11, 2012 Posted February 11, 2012 Okay, theory time. (it is in white text below) Okay, as I already posted I believe Wren's plan is a shell game, a con. Here is a link explaining the concept, with help from a Rogue. OOTS In short, I believe that neither Feltons are real, hence why Wren doesn't care which the heroes choose. She doesn't want the heroes to pick a side or for a war to be won, remembewr this is Wren. And from what we have seen she seeks to cause strife and chaos, and also to belittle heroes. And what is more chaotic than war? Her plan is simply to create a war, she doesn't care who wins. Because this war will create massive chaos regardless of victor, and that is what she seems to seek. No matter what the heroes do this war is coming, and the heroes in fact sped it along. This gives her the added success of proving how pointless the heroes are, since they couldn't stop this fighting. White text on a white background?! Quote
Darth Nihilus Posted February 11, 2012 Posted February 11, 2012 White text on a white background?! Select it and you can see it. Here, try it with mine below: See? Selecting it makes you be able to see what I write in white! Quote
Rumble Strike Posted February 11, 2012 Posted February 11, 2012 ...so you have to highlight it if you want to read it. It's like a spoiler protection thing. Quote
LEGOman273 Posted February 11, 2012 Posted February 11, 2012 Select it and you can see it. Here, try it with mine below: See? Selecting it makes you be able to see what I write in white! ...so you have to highlight it if you want to read it. It's like a spoiler protection thing. I am on my phone, so it doesn't work. I prefer Spoiler tags Quote
Brickdoctor Posted February 11, 2012 Posted February 11, 2012 ...so you have to highlight it if you want to read it. It's like a spoiler protection thing. Even though we have a dedicated spoiler tag for that... [spoiler][/spoiler] ...which is also able to protect the information in the event that someone's monitor is displaying colors incorrectly and lets them see what the didn't intend to see. Quote
Rumble Strike Posted February 11, 2012 Posted February 11, 2012 Hey, I didn't write it! Tell that to Tanma Quote
Masked Builder Posted February 11, 2012 Posted February 11, 2012 Quest #18 members need the artefect: Beholder's Eye - Allows user to see results of next round of battle if auto-played. Usable once per quest. Yes that would have been very welcome! Quote
Tanma Posted February 11, 2012 Posted February 11, 2012 Even though we have a dedicated spoiler tag for that... [spoiler][/spoiler] ...which is also able to protect the information in the event that someone's monitor is displaying colors incorrectly and lets them see what the didn't intend to see. I am aware of the existence of spoiler tags, I just forgot if this was one of the forums I go to that doesn't have them. I apologize for that technique and I will add them In to those posts Quote
Flipz Posted February 11, 2012 Posted February 11, 2012 Fairly well-hidden quote, Flipz. I basically took every epic motivational line I could think of from film and literature and then stitched it together with my own material. There's a Dinotopia quote in there as well, though in a far more epic use than it in the original (which makes sense, given the Dinotopian pacifism, though I digress). Quote
Tanma Posted February 11, 2012 Posted February 11, 2012 (edited) raindrop raises the sea? You know, more and more I think that the wisest and best should turn their attention to the good and the beautiful find myself wondering what Arthur's exact origin story is. I could check to see if he posted it in the hall or the discussion topic, but that is what we call "easy." So instead I shall speculate with the evidence I recall. I will hide it properly now, and I must point out that I am tired, and I see crazier connections than usual when I am sleepy. (Appa is teaching Momo air bending, that is how Momo can fly vertically up that enormous wall in the Season Two Episode the Serpent's Pass. Also, they are clearly the main couple) Let us analyze what is known that I bothered to look up. Arthur has shown to be adaptable and inventive, and has come up with two war machines almost unaided. (De'kra helped with the third)How does he (in-game) know about all these weapons of war? If we look at his full name we see that he is the seventh to be called Arthur Justus Regulus, a fact that puts me in the mind of kings and nobles. Sure in the modern age you can have recuring names among families, but aside from nobility I don't think they usually reach the seventh marker. And Word of Flipz states that he is lawful good, but his morality is his own. It is said that Arthur will eventually shift towards Chaotic/Netural Good, implying to me that even if an event doesn't shake him, being around the commoners and heroes will give him a new perspective. We also know from his speach that he doesn't think individuals can affect the world, but they can affect each other. And the bonds that people share makes all the difference.But if he is of a nobility, why doesn't he think individuals have power? If he had some ower back home, won't he think that at least he is important? Perhaps it lies in his theory on bonds. So I get the impression that he was of a high ranking lineage where he is from, perhaps serving the land by creating weapons of war. This might have been a trade of his family, and it might be the reason for the lineage. Since he was near/at the top Arthur has had limited contact with outsiders, which has lead him to develop his own set of morals, not necesasarily against but independant of his society. However as he socializes more he may incorporate aspects of the commoner's logic to his arsenal. Now for the final guess, I suggest that in his isolation he didn't realize the horrors of the war machines. When he found out, he tried to stop making more, which resulted in some trouble for him. This led to him fleeing to Eubric and the hall. Along the way his bond theory developed, perhaps because a servant he had shown kindness to helped him escape the city. How long will it take to disprove this? Edited February 11, 2012 by Tanma Quote
Flipz Posted February 11, 2012 Posted February 11, 2012 raindrop raises the sea? You know, more and more I think that the wisest and best should turn their attention to the good and the beautiful find myself wondering what Arthur's exact origin story is. I could check to see if he posted it in the hall or the discussion topic, but that is what we call "easy." So instead I shall speculate with the evidence I recall. I will hide it properly now, and I must point out that I am tired, and I see crazier connections than usual when I am sleepy. (Appa is teaching Momo air bending, that is how Momo can fly vertically up that enormous wall in the Season Two Episode the Serpent's Pass. Also, they are clearly the main couple) Let us analyze what is known that I bothered to look up. Arthur has shown to be adaptable and inventive, and has come up with two war machines almost unaided. (De'kra helped with the third)How does he (in-game) know about all these weapons of war? If we look at his full name we see that he is the seventh to be called Arthur Justus Regulus, a fact that puts me in the mind of kings and nobles. Sure in the modern age you can have recuring names among families, but aside from nobility I don't think they usually reach the seventh marker. And Word of Flipz states that he is lawful good, but his morality is his own. It is said that Arthur will eventually shift towards Chaotic/Netural Good, implying to me that even if an event doesn't shake him, being around the commoners and heroes will give him a new perspective. We also know from his speach that he doesn't think individuals can affect the world, but they can affect each other. And the bonds that people share makes all the difference.But if he is of a nobility, why doesn't he think individuals have power? If he had some ower back home, won't he think that at least he is important? Perhaps it lies in his theory on bonds. So I get the impression that he was of a high ranking lineage where he is from, perhaps serving the land by creating weapons of war. This might have been a trade of his family, and it might be the reason for the lineage. Since he was near/at the top Arthur has had limited contact with outsiders, which has lead him to develop his own set of morals, not necesasarily against but independant of his society. However as he socializes more he may incorporate aspects of the commoner's logic to his arsenal. Now for the final guess, I suggest that in his isolation he didn't realize the horrors of the war machines. When he found out, he tried to stop making more, which resulted in some trouble for him. This led to him fleeing to Eubric and the hall. Along the way his bond theory developed, perhaps because a servant he had shown kindness to helped him escape the city. How long will it take to disprove this? Hmm...*scribble scribble* Yeah, that's the quote. I probably would have tried to sneak a Princess Bride reference in there, but I hadn't seen it recently enough to think of one. I've remedied that now. Well, I hinted at some stuff (and I think there's some stuff in the first few days I'll sweep under the rug retcon anyway), but I never posted a full explanation; I always wanted to reveal stuff over time. I'm still not going to reveal everything, but I'll add some notes in a spoiler. Most of this is true backstory, stuff that either Arthur doesn't know about or just wouldn't ever think to tell anyone. Given his father's profession (which HAS been given, in Quest 17), it's actually an even bigger surprise that his family line reached 7. All of Arthur's line has been in that profession, since Arthur J. Regulus III's daughter-in-law introduced him to it (though she was in it more for the arcane, dark magic side of it, whereas Regulus III was in it for the adventure). Arthur's grandfather (AJR5) reaped the fullest benefeits; the experience and wisdom gained made his father the de facto leader of the noble households of the region, though being on the outskirts of a larget kingdom meant the actual power of the position was limited. (Arthur's homeland is relatively isolated in general, they actually survive by offering Heroica-like services for their land. Nonetheless, the Regulus family did indeed have the most prestige and power...for a while.) When AJR5 inherited the leadership role from his father, he, like his predecessors, reduced his personal adventuring and settled down to lead the community. However, he still continued his old profession to a limited degree, a habit his son (AJR6) picked up on. When AJR6 took leadership, he upset his father and the whole community by continuing his job as if nothing had changed, neglecting the community and to a degree his own family. The community began to grumble against AJR6, but he wasn't there to complain, so they mistreated his family. It didn't help that Arthur picked, successively, two of the least "respectable" jobs when he came of working age (he's still legally too young to take up his father's profession, at least without his father's supervision...you see where I'm going). When Arthur started showing signs of magical ability (probably a side effect of the family's excessive use of the device), it was the last straw, and he was kicked out. Arthur's opinion on the importance of interpersonal bonds comes from the fact that he didn't have enough growing up--another reason he sought Heroica when he was exiled; he was tired of being alone, and when he heard there were others like him in these lands, he made a beeline for Eubric, though the journey did take almost three years. The reason for the knowledge in weaponmaking comes not from his family, but from one of his few important relationships in the past, one that he'll talk about more back at the Hall (perhaps with Cinna, Alexis, Atramor, or Haldor). We'll also get to meet a few other people from his homeland, and even get to experience some of the same things he did in his childhood firsthand, this summer, once he makes it to an Advanced Class. Arthur's seen things that I guarantee no other Hero has seen, and you'll get a taste of that when the others show up. (It'll also explain a bit of his Blue and Orange thinking, a lot of that comes from his travels before Heroica.) And, in case anyone's wondering where the "different" perspective is showing up, note that Arthur is generally kind and gentle, and yet he had no qualms whatsoever about killing someone, nor about making these horrific death weapons. Food for thought, anyway! Quote
Tanma Posted February 11, 2012 Posted February 11, 2012 (edited) Hmm...*scribble scribble* Yeah, that's the quote. I probably would have tried to sneak a Princess Bride reference in there, but I hadn't seen it recently enough to think of one. I've remedied that now. Well, I hinted at some stuff (and I think there's some stuff in the first few days I'll sweep under the rug retcon anyway), but I never posted a full explanation; I always wanted to reveal stuff over time. I'm still not going to reveal everything, but I'll add some notes in a spoiler. Most of this is true backstory, stuff that either Arthur doesn't know about or just wouldn't ever think to tell anyone. Given his father's profession (which HAS been given, in Quest 17), it's actually an even bigger surprise that his family line reached 7. All of Arthur's line has been in that profession, since Arthur J. Regulus III's daughter-in-law introduced him to it (though she was in it more for the arcane, dark magic side of it, whereas Regulus III was in it for the adventure). Arthur's grandfather (AJR5) reaped the fullest benefeits; the experience and wisdom gained made his father the de facto leader of the noble households of the region, though being on the outskirts of a larget kingdom meant the actual power of the position was limited. (Arthur's homeland is relatively isolated in general, they actually survive by offering Heroica-like services for their land. Nonetheless, the Regulus family did indeed have the most prestige and power...for a while.) When AJR5 inherited the leadership role from his father, he, like his predecessors, reduced his personal adventuring and settled down to lead the community. However, he still continued his old profession to a limited degree, a habit his son (AJR6) picked up on. When AJR6 took leadership, he upset his father and the whole community by continuing his job as if nothing had changed, neglecting the community and to a degree his own family. The community began to grumble against AJR6, but he wasn't there to complain, so they mistreated his family. It didn't help that Arthur picked, successively, two of the least "respectable" jobs when he came of working age (he's still legally too young to take up his father's profession, at least without his father's supervision...you see where I'm going). When Arthur started showing signs of magical ability (probably a side effect of the family's excessive use of the device), it was the last straw, and he was kicked out. Arthur's opinion on the importance of interpersonal bonds comes from the fact that he didn't have enough growing up--another reason he sought Heroica when he was exiled; he was tired of being alone, and when he heard there were others like him in these lands, he made a beeline for Eubric, though the journey did take almost three years. The reason for the knowledge in weaponmaking comes not from his family, but from one of his few important relationships in the past, one that he'll talk about more back at the Hall (perhaps with Cinna, Alexis, Atramor, or Haldor). We'll also get to meet a few other people from his homeland, and even get to experience some of the same things he did in his childhood firsthand, this summer, once he makes it to an Advanced Class. Arthur's seen things that I guarantee no other Hero has seen, and you'll get a taste of that when the others show up. (It'll also explain a bit of his Blue and Orange thinking, a lot of that comes from his travels before Heroica.) And, in case anyone's wondering where the "different" perspective is showing up, note that Arthur is generally kind and gentle, and yet he had no qualms whatsoever about killing someone, nor about making these horrific death weapons. Food for thought, anyway! Wow, I got something right, kind of. Still, the small part I got right will only encourage my conspiracy theorizing. Heroica is in the distant future after modern civilization has ended, all the "magic" clerics and mages do are the result of nanobots in their blood stream that allow them to manipulate the environment. All living things have these, allowing rangers to speak to creatures and for mages to control plants. The nanobots can produce electricity, fire, and magnetize bits of metal in rock, allowing the user to control them. (same thing with other elements) However the nanobots have a limited amount of energy, and can run out. Tonics act as a liquid power source for them, and if left alone the batteries will recharge on their own, leeching off the energy in the host's body. Clerics can utilize this leeching in reverse, overflowing the energy in the nanobots to force some into the body. All people have the nanobots, but not all are active. Also, elves and Mopags, Naga, and so on are mutants from a nuclear disaster, while ogres were genetically modified soldiers for war. On another note De'kra has his own NPC as well, but he isn't from De'kra's past. Well he is, but he isn't. It's...complicated. Regardless the NPC knows about what De'kra is, but only De'kra knows his past, though he has forgotten most of it. We saw the NPC for a brief second in Quest 4, when they had taken a break in Heroica. Edit; On the matter of Quest 15, I believe that there has not been such a hard fight since the mirror battle of Quest 10. Synthetic enemies are apparently extremely strong, especially in a certain QM's hands. Edited February 11, 2012 by Tanma Quote
K-Nut Posted February 11, 2012 Posted February 11, 2012 Nice Index, Sandy! I love the banner for the arena. Quote
Sandy Posted February 11, 2012 Author Posted February 11, 2012 Nice Index, Sandy! I love the banner for the arena. Thanks! The index should be pinned soon, so everyone can use it for a quick access to all the topics. Quote
K-Nut Posted February 11, 2012 Posted February 11, 2012 "We set sail at once now that you have proved your worthiness. You can also regard yourself as on good foot with the Bonaparte family, I will report of your good work when we return to Eubric." I believe this means that the heroes of Quest #16 have good reputation with the Bonapartes, but correct me if I'm mistaken. Quote
Scorpiox Posted February 11, 2012 Posted February 11, 2012 Nice Index, Sandy! I love the banner for the arena. I agree Sandy, the index is perfect! Thank you for taking the time to make it all look beautiful and laying out all the quests! Quote
Tanma Posted February 11, 2012 Posted February 11, 2012 I agree Sandy, the index is perfect! Thank you for taking the time to make it all look beautiful and laying out all the quests! Agreed, this will make it much easier to find old topics. Not to mention the nice banners for the links. Just curious, is it possible to link the test quest there? Quote
Scorpiox Posted February 11, 2012 Posted February 11, 2012 Wow, I got something right, kind of. Still, the small part I got right will only encourage my conspiracy theorizing. Heroica is in the distant future after modern civilization has ended, all the "magic" clerics and mages do are the result of nanobots in their blood stream that allow them to manipulate the environment. All living things have these, allowing rangers to speak to creatures and for mages to control plants. The nanobots can produce electricity, fire, and magnetize bits of metal in rock, allowing the user to control them. (same thing with other elements) However the nanobots have a limited amount of energy, and can run out. Tonics act as a liquid power source for them, and if left alone the batteries will recharge on their own, leeching off the energy in the host's body. Clerics can utilize this leeching in reverse, overflowing the energy in the nanobots to force some into the body. All people have the nanobots, but not all are active. Also, elves and Mopags, Naga, and so on are mutants from a nuclear disaster, while ogres were genetically modified soldiers for war. I love you! Agreed, this will make it much easier to find old topics. Not to mention the nice banners for the links. Just curious, is it possible to link the test quest there? I'm also curious to see the test quest, as I'd love to see the birth of Sandy's masterpiece. Quote
Sandy Posted February 11, 2012 Author Posted February 11, 2012 I believe this means that the heroes of Quest #16 have good reputation with the Bonapartes, but correct me if I'm mistaken. Sorry, I missed this altogether. However, the quest description doesn't mention anything about getting good reputation among the Bonapartes, so Etzel will have to confirm this before I can update the hero gallery with that information. Just curious, is it possible to link the test quest there? No, it is not. Don't ask why, because I can't tell you. But here's the "quest pitch" and the script for the Test Quest, for your viewing pleasure: Quest #0: Back To The Roots Assignment: "As you should know, the history of Heroica began at the Battle of Draida Bay about 250 years ago. Last week one of your leaders, The Dragonlord, left to visit the battle site, but we haven’t heard anything from him since. We want to send six able heroes to Draida Bay locate him and bring him back. We do not know what the chosen ones will find on the location, so we want all six to be from different job classes. Departure will take place as soon as possible." ~ The Sand Queen, on behalf of the other Veterans Party requirements: six people, one from each job class (Barbarian, Cleric, Knight, Mage, Ranger and Rogue) Reward: the pleasure of a job well done and an advantage to the game once it begins SCRIPT: 1. Arrival at the beach - Battle: 5 Black Scorpions, 1 Red Scorpion - Find: tracks 2. Entering the cave - Battle: 1 War Pig, 2 Orc Scavengers, 1 Orc Raider - Find: 30 gold, 1 pickaxe 3. Dividing path - Find: caved in dead end that must be dug through 4. Wrong turn (optional) - Battle: 3 Orc Scavengers, 1 Orc Raider - Find: 6 gold coins, 2 bedrolls, 1 map, 1 chicken leg 5. Dividing path II - Find: trap that takes 50% of remaining health from everyone from the wrong path 6. Dividing path III - Find: 1 amethyst and 3 fire bombs from the wrong path 7. Through the cave - Battle: 2 War Pigs, 4 Orc Scavengers, 1 Orc Leader - Find: tracks 8. Sham Poo, the orc merchant - Find: Sham Poo (NPC) 9. The Memorial Grove - Battle: 3 Crazed War Pigs, Mad Ogre - Find: memorial stone, The Dragonlord (NPC) I thought about hosting the quest again to the public at one point, but now it seems there are too many quest ideas in line that are much more worthwhile. ...Oops, I just revealed the names of two more current Veterans to you at the same time. Quote
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