Scaevola Posted September 20, 2014 Posted September 20, 2014 From the journal of Horatius Urga, Knight of the Body The Urgaul Pact descended like a horde of rabid fiends upon Quataria City. With our administration in turmoil, their forces shredded through our vanguard and burst through the gatehouse. Our meager garrison was slaughtered in the street fighting that ensued, and the soldiers indiscriminately torched the metropolis to the ground. The most flourishing port in Quataria was razed thereat, and I fled to the desert, utterly defeated. Their patrols scour the jungles, and I fear my death and the end of the Quatarian commonwealth is nigh. A contingent of bounty hunters advanced on Urga, who had sought shelter from the unforgiving dunes in a derelict watchtower nearly swallowed by the sands. The men wordlessly lunge at Urga, who is quickly grounded by their charge. Desperately brandishing his dagger, Urga is disarmed and beaten to the ground by the flat of their spears. The mercenary punctures Urga's skull, killing him swiftly. An overview of the watchtower. Well, I'm back with another moc. I was fairly satisfied with my desert landscape, but it could use a splash of dark tan. Furthermore, I also tested a different stonework technique, so please give me your advice. I think perhaps some smaller tiles may give it more variance. I intend to post my new sigfig soon, and as always C&C welcome and encouraged Quote
TheRedViper Posted September 20, 2014 Posted September 20, 2014 Cool build, nice detail on the watchtower. Quote
MKJoshA Posted September 20, 2014 Posted September 20, 2014 I like the stone technique you used. The mix of texture bricks and 1x1 round plates works well IMO. I'm sorry to see this character of yours go. I liked the fig combo you used. Quote
Aland1916 Posted September 20, 2014 Posted September 20, 2014 Very nice building and landscape. Quote
LordDan Posted September 20, 2014 Posted September 20, 2014 The tower looks great and I really like the door. The one part I'm not sure of is the flat roof with studs showing. Quote
IenjoyLego89 Posted September 20, 2014 Posted September 20, 2014 Very cool build and story :) love the texturing of the wall and around the windows :) Quote
robuko Posted September 21, 2014 Posted September 21, 2014 I think this wall texturing works better as it looks more solid. The trefoil bushes are a nice technique, how did you do that? The storyline is provocatively violent. Are we supposed to consider this an insurrection, or we simply have new trading counterparts? We are sorry to lose Sir Horatius. Given the title, I would advocate a few splashes of dark or bright red 1x1s to bloody it up. Quote
Scaevola Posted September 21, 2014 Author Posted September 21, 2014 Cool build, nice detail on the watchtower. Thanks, I'm glad you like it I like the stone technique you used. The mix of texture bricks and 1x1 round plates works well IMO. I'm sorry to see this character of yours go. I liked the fig combo you used. Thanks, my ideas were getting a little stale though, I have some better ideas for my new sigfig Very nice building and landscape. Thanks Aland That tower looks awesome! Thank you The tower looks great and I really like the door. The one part I'm not sure of is the flat roof with studs showing. Thanks, I agree that maybe some tiles would make it a little more visually appealing Very cool build and story :) love the texturing of the wall and around the windows :) Thanks Lenjoy Nice texturing! Glad you think so, I'll be certain to use it again I think this wall texturing works better as it looks more solid. The trefoil bushes are a nice technique, how did you do that? The storyline is provocatively violent. Are we supposed to consider this an insurrection, or we simply have new trading counterparts? We are sorry to lose Sir Horatius. Given the title, I would advocate a few splashes of dark or bright red 1x1s to bloody it up. Thanks for the advice Robuko. The Urgaul Pact was a splinter insurgency of the Principality of Quataria. Therefore, it was essentially a foreign entity seizing some Kaliphlin land (I will come back to this eventually). Regarding the trees, I will post a picture tomorrow as it's difficult to explain without one. Quote
Gunman Posted September 21, 2014 Posted September 21, 2014 Beautiful corner design scaevola. Nice texturng also! Well done Quote
Alfadas Posted September 21, 2014 Posted September 21, 2014 Nice tower! Love all the details on it. Nice work! Quote
Scaevola Posted September 21, 2014 Author Posted September 21, 2014 (edited) Beautiful corner design scaevola. Nice texturng also! Well done Thanks Gunman Nice tower! Love all the details on it. Nice work! Thank you Alf On another note, this picture should more or less explain how to make the trifoil plants / Edited September 21, 2014 by Scaevola Quote
-Carson Haupt- Posted September 21, 2014 Posted September 21, 2014 This looks good, I'd have to say I like the second floor a lot more texture wise. Quote
SarahJoy Posted September 22, 2014 Posted September 22, 2014 I love the title of this topic, though, like robuko, I was surprised not to see any blood. The visual texture you've created is just gorgeous. The second floor in particular has such nice part and color choices. Quote
Jakorin Swiftsword Posted September 22, 2014 Posted September 22, 2014 Excellent work here! It has a very Kaliphlin feel to it. :) Quote
MassEditor Posted September 22, 2014 Posted September 22, 2014 Very nice, a really sweet Kaliphlin build and my I dare say your best so far. The doors are very cool and the different building techniques used for the first and second story really work well together. I like the texturing of the surrounding sand too. I would suggest some more work to the roof, perhaps just a small a rise around the edge and tiles covering the rest. Otherwise, great job! Quote
Scaevola Posted September 22, 2014 Author Posted September 22, 2014 This looks good, I'd have to say I like the second floor a lot more texture wise. Thanks Carson, I actually made this building like that to compare the two textures. I wholeheartedly agree I love the title of this topic, though, like robuko, I was surprised not to see any blood. The visual texture you've created is just gorgeous. The second floor in particular has such nice part and color choices. Thank you Sarah Excellent work here! It has a very Kaliphlin feel to it. :) Thanks Jakorin Very nice, a really sweet Kaliphlin build and my I dare say your best so far. The doors are very cool and the different building techniques used for the first and second story really work well together. I like the texturing of the surrounding sand too. I would suggest some more work to the roof, perhaps just a small a rise around the edge and tiles covering the rest. Otherwise, great job! Thanks ME for the praise and C&C. I'll make sure to experiment a bit with the roof techniques some more Quote
soccerkid6 Posted September 29, 2014 Posted September 29, 2014 One of your best buildings yet in my opinion, I like how you included doors here That trifoil plant design is neat too Quote
Scaevola Posted September 29, 2014 Author Posted September 29, 2014 One of your best buildings yet in my opinion, I like how you included doors here That trifoil plant design is neat too Thanks soccerkid, glad you think so. You're always going to hold that door omission over me aren't you Quote
Simon_S Posted September 30, 2014 Posted September 30, 2014 All the different textures make this build stand out. I agree with SK that this is one of your best yet. Quote
Sir Gareth Posted October 1, 2014 Posted October 1, 2014 Awesome build. Great wall texturing, very detailed tower. Quote
kabel Posted October 1, 2014 Posted October 1, 2014 Great tower! I really like how you are developing your own destinctive style with those dark tan pieces! Quote
Thomas of Tortuga Posted October 3, 2014 Posted October 3, 2014 Very nice work! I really like your texturing Quote
cesbrick Posted October 3, 2014 Posted October 3, 2014 Great work Scaevola! Love the tower and the trees are simple but work like a charm. The doors are awesome to! The only thing that I would maybe add is some 1x1 tiles of a darker color on the ground to give it a little more texture. Again, great work! Quote
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