Superkalle Posted June 8, 2015 Posted June 8, 2015 Apparently there is a connection between the new LEGO Worlds and LDD. At least at the moment you can open LDD models in LEGO Worlds, and there are plans for the reverse as well: http://steamcommunity.com/app/332310/discussions/0/615085406672780265/ Quote
XAxles Posted June 8, 2015 Posted June 8, 2015 This should revolutionize the Relay Community Builds... if we had one!!! Quote
Legocity2713 Posted June 8, 2015 Posted June 8, 2015 Thats actually pretty cool. Hmm… interesting… I wonder… (smiles menacingly towards the camera) Quote
Nachapon Lego Posted June 9, 2015 Posted June 9, 2015 (edited) 101 basic bricks only of Lego Worlds LDD UserPalettes for now? In future we may need new topics like "Lego Worlds MOCs" or "Lego Worlds Official sets" to share models. Lego Worlds LEGO Digital Designer UserPalettes by Nachapon S., on Flickr Just buy LW on steam today, first import test. Seems like only stud up and 90 degree build supported. Lego Worlds game LDD import test by Nachapon S., on Flickr Lego Worlds LDD import test by Nachapon S., on Flickr LW2 by Nachapon S., on Flickr Lscrupt - LDD Dart Vader head import test Lego Worlds game Lscrupt - LDD Dart Vader head import test by Nachapon S., on Flickr Edited June 18, 2015 by bbqqq Quote
Murdoch17 Posted June 10, 2015 Posted June 10, 2015 I've imported a bunch of my town / space models and I must say, it's awesome! I can't wait to see the direction this game goes in! Quote
Nachapon Lego Posted June 18, 2015 Posted June 18, 2015 (edited) The game allow to import custom LDD models one by one without leaving the game. It works with many 10,000+ bricks models at the same time, but the imported models are incomplete due to only 101 bricks palette + only stud up + only 90 degree build supported. 45654 by Nachapon S., on Flickr LW2 by Nachapon S., on Flickr LW2 by Nachapon S., on Flickr 45654 by Nachapon S., on Flickr Edited June 18, 2015 by bbqqq Quote
Nachapon Lego Posted June 19, 2015 Posted June 19, 2015 Counter-Strike de_dust map WIP Lego Worlds game LDD import. de_dust WIP Lego Worlds game LDD import by Nachapon S., on Flickr de_dust WIP Lego Worlds game LDD import by Nachapon S., on Flickr Quote
Zerobricks Posted June 19, 2015 Posted June 19, 2015 Can you use rotation tool online or such? Would be great to make models come alive. Quote
Nachapon Lego Posted June 20, 2015 Posted June 20, 2015 (edited) Can you use rotation tool online or such? Would be great to make models come alive. Can not, I think if the game allow too many bricks rotate freely. It will be difficult to simplify the models and world. Then while process million of bricks the game will crash or run very slow. Edited June 20, 2015 by bbqqq Quote
jamesster Posted June 20, 2015 Posted June 20, 2015 (edited) The game runs on a sort of voxel-y system, where the smallest unit is a 1x1 plate/tile. It works a lot like minecraft does, dividing things into a grid of chunks on the x and z axes (or x and y, if you prefer). It allows for huge landscapes of bricks, but doesn't support arbitrary positions/rotations. Each chunk is 32 x 32 LEGO modules, I don't remember the height offhand but it's pretty big. The "props" (fancier models) you see dotted around the landscape (like flowers, windmills, etc) are their own 3D models, separate from the voxel system that individual bricks use. While the game tries to avoid placing props inside of voxel system bricks (and tries to prevent you from doing so), there's nothing technically disallowing it; props can more or less be positioned anywhere in the chunk (rotation is still limited to 90 degree angles on the vertical axis like the bricks though). For example, a friend of mine edited a chunk file so it had 1024 trees in it: https://twitter.com/...870159052128256 (Check through the rest of Will's tweets - he's been doing a lot of crazy stuff with the chunk format, like making a google maps world viewer. He's got a bunch of the game's developers following him and commenting on his experiments. ) Edited June 20, 2015 by jamesster Quote
XAxles Posted June 29, 2015 Posted June 29, 2015 Surely the engine can take some more kinds of building algorithms, right? Quote
SNIPE Posted July 17, 2015 Posted July 17, 2015 (edited) Can you export buildings and vehicle from Lego Worlds to LDD ? I'm trying to replicate the steamroller and other models from Lego Worlds in LDD - would be easier to just Export it though LXF file I have tried to replicate the part spacing + position as close as possible. This means some parts are floating but in lego worlds you do/can have floating parts anyway. Edited July 18, 2015 by SNIPE Quote
Shroud Posted July 19, 2015 Posted July 19, 2015 (edited) I must admit I'm kind of drooling...to be able to get my capital space ship imported? I'll have to try it hopefully I cant go inside etc Wouldnt let me place it but the bridge of my Capital ship is bigger than the island... https://www.flickr.com/photos/shr0ud/19640533728/in/dateposted-public/ Edited July 19, 2015 by Shroud Quote
jaegerroughton Posted September 13, 2020 Posted September 13, 2020 snipe can you sent me a new link to your lego worlds models Quote
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