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THIS IS THE TEST SITE OF EUROBRICKS!

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Posted

Island reports.

After a few months of searching the near New Terran islands, rumors and reports have circulated to every Tavern this side of Oleon. These are those reports, and as your nation starts to choose an island or two.

All of these islands have some sort of advantage that is hidden from the public. The first listing is a sample island with its whole listing. When your nation claims an island through the challenge, it won’t be given a list of the advantages, and those will have to be figured out through trial and error. Some are building advantages, some are mineral deposits, others are strategic, and even more are a little more obscure or mystical than that.

Island Sample (has many of the features that you could find)

Nickname: Cobra Island

Geographical Features: Shaped like a snake, this island has a small mountain chain through the middle. It has some natural bays, but limited fresh water due to the salty content of the soil.

Rumors: It is said that there is a hostile tribe on this island. It said that it is haunted by the serpent god. It is said that it has naturally fertile soil when growing tree fruit, like apples. It is said that copper is abundant. The island is said to be infested by rabits.

Reality: +3DBs for every level of a Apple and Pear plantation. 30% chance to find copper when mining. -10% settlement value due to poisonous snakes raiding towns. +2dbs per level for every ranch rabbit property. +6 crew to defense roll per fortress because the island is very defensible due to high cliffs.

23613059744_76af96a9fc_b.jpgNew Batch One by skaforhire, on Flickr

Island #1

Nickname: “The Pig”

Geographical Features: about 35 miles across, good soft shore beaches, elevation high enough for farming. No natural cove or bay, waters are shallow surrounding the island for a few miles.

Rumors: The pig is practically haunted by wild boars. It is unknown if there are natives on the island. Soil is a bit rocky, but likely can produce common foodstuffs like wheat. Silver flakes found in one of the streams.

Island #2 Corrington

Nickname: “New Terraversa”

Geographical Features: The coasts are heavily populated by mangrove trees, and the island itself seems almost impenetrable. The northwest portion of the island seems to have a suitable bay, and there is perhaps another site on the south side of the island. The thick forests and swampy marshes of the island, where most of the water is brackish or saltwater, raise the natural temperature of the interior 10 to 20 degrees. From the ocean, one can see that there are a few large mountains in the central portion of the island.

Rumors: Called this because of a small Mardier fort on a small island off the NW coast of the island. Now abandoned. It is thought that Mardier had claimed the island, but the adventurer and his party had succumbed to something on the main island before coming back to Terraversa. The soils are very much like Terraversa, and there are rumors that vast mineral wealth is abundant within the mainland. It is a huge island, and is comparable to her namesake. Sugar should grow well here.

Island #3

Nickname: “The Trap”

Geographical Features: A small island, no more than 30 miles long, it is shaped as an upside down and backwards “L” the inner bay seems to have become a final resting spot of at least three explorer’s vessels and crews. This is caused by a unique wave pattern that comes crushing in towards the center of the “L”. The island itself has a higher elevation than “New Terraversa” which it sits only seven miles form. It has rocky cliffs, but none of the swamps that its neighbors have.

Rumors: It is rumored that a great Pirate Lord has made this island his home, and within it is a great Gold mine.

Island #4

Nickname: “The Teardrop”

Geographical Features: This island sits at about 55ft above sea level at its highest point, it is relatively free of forests, but does have plenty of trees scattered amongst the mostly pedestrian looking plains. No great harbor, but several places to anchor a ship safely.

Rumors: This island would be perfect for sugar, but it is heavily populated with native peoples. Not much is known about them.

Island #5 Eslandola

Nickname: “Moon Island”

Geographical Features” The highest elevation of all of the new reported islands. Has a mix of dense jungles, plains, and small mountains. No great harbor, but many safe anchorages. Good water supply, and good soil and hardwood that rivals the old world in quality.

Rumors: This island is inhabited, but it is so large, that there probably is plenty of land for everyone! No other major rumors.

Island #6 Eslandola

Nickname: “Far Island”

Geographical Features: 50 Miles long, good coves and plenty of natural bays. Most likely a strategic location, but the climate is good for tropical crops,

Rumors: Some say that this island is perfect for indigo. Most likely inhabited by natives. Rumor that iron can be found on this island fairly easily.

Island # 7

Nickname: “The smoker”

Geographical Features: 50 to 200ft High cliffs on all sides of this small island, an active volcano that gives off smoke more than a couple times a year. Highly volatile, its eruption this year was felt as far away as Nelissa.

Rumors: The high volcanic activity has led some to believe that there is gold to be mined in the cliff regions of this island. A large native tribe lives on this island, and they are rumored to be hostile.

Island #8

Nickname: “The Tadpole”

Geographical Features: Maybe 10 miles at its longest, and under a mile wide at points, the tadpole is the smallest major island in the region. Like the Smoker, it sits up on bluffs, and old Volcano falling back into the water through erosion. There is little soil for producing much more than rudimentary crops. However, the cliffs and its small size make it nearly impenetrable from sea. A true stronghold, with few resources.

Rumors: no major rumors.

Island #9

Nickname: The Wind Catcher

Geographical Features: A large irregular island, formed by a volcano, most likely, the Wind Catcher has a diverse terrain and is fairly large. It has rich soils on its west end, and many natural bays and plenty fresh water. It has varying elevation, but its peaks have been worn over time. It may have an active volcano.

Rumors: The soil of the Wind Catcher is excellent for tropical plants. Her native tribes are peaceful, and there may already be a Garvian settlement on the island.

Island #10 Corrington

Nickname: The Chocolate Island

Geographical Features: One high, inactive volcano with a large landmass spreading in all directions. Many natural bays, a few outlier islands. Ample freshwater. Dense forests.

Rumors: That the king of the natives on this island bathes in cocoa, and their religion revolves around the new exotic foodstuff. These natives are a distinctly different culture than all of the other islands. It is likely that cocoa and perhaps even coffee grow well on this island.

Island #11 Sea Rats

Nickname: “Devil’s Island”

Geographical Features: Probably the best natural harbor in near New Terra yet to be discovered. Relatively low lying elevation, but evenly spread with dense jungle and much fresh water.

Rumors: Not only does the island look like a devil, but there are a strange people here who are rumored to eat intruders, and have strange pets. They are hostile, but a small population that seems to vanish into the forest. There is an excellent supply of wild bananas and game here.

Island #12 Oleon

Nickname: The shrouded isle

Geographical Features: Odd currents and wind patterns have almost permanently shrouded this island in a constant fog which rolls in and out multiple times a day. The island is heavily wooded, and 75ft at its highest point. There is a good water supply.

Rumors: There is a powerful artifact on this island, one which Zeus dropped himself. This causes the clouds to be attracted to the island. It seems hard to see on this island, and may be hard to see ships approaching as well.

Posted (edited)

Honestly, the amount of thought and motivation that goes into these things from you is amazing. Thank you so much for doing this for all of us, adds an amazing touch to this game!

(And I am really looking forward to which islands we will claim and what the rumors will actually mean)

Edited by Elostirion
Posted

Honestly, the amount of thought and motivation that goes into these things from you is amazing. Thank you so much for doing this for all of us, adds an amazing touch to this game!

(And I am really looking forward to which islands we will claim and what the rumors will actually mean)

My thoughts exactly! Very many thanks for this game!

Posted

Great work, Ska - you have really managed to make all the islands look interesting in their own way.

But the best thing is how their descriptions really fit with their shapes - Had I made those descriptions independently, I would have reached something very similar!

Posted

Honestly, the amount of thought and motivation that goes into these things from you is amazing. Thank you so much for doing this for all of us, adds an amazing touch to this game!

I'm going to echo this as well. I had planned to just build occasionally for this but because of all the personal touches you have put into the game, I'm having a hard time exercising self control not to build too much for for BoBS.

  • 2 weeks later...
Posted

When will we know the details of the newly found islands (probably only those which have been claimed)?

Suggestion: Maybe it would make sense to have to "explore" those first via MOCs? For example each faction might have to create 5 MOCs (only 3 for Corrington, science ftw) per island displaying their attempts to explore the island before the information is revealed?

Posted

When will we know the details of the newly found islands (probably only those which have been claimed)?

Suggestion: Maybe it would make sense to have to "explore" those first via MOCs? For example each faction might have to create 5 MOCs (only 3 for Corrington, science ftw) per island displaying their attempts to explore the island before the information is revealed?

Hey that's a pretty good idea !

And why not proposing a special MRCA action instead to show the actions made by the players in those islands in exploration.

Posted

Well, it specifically says in the OP that these advantages or disadvantages will have to be discovered through trial and error. So if you build an apple orchard, ot might prove to have extra yield, or similar - but you wont find out until you try! ;)

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