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Posted

heroica-fifthanniversarybanner.jpg


The highly anticipated day was there again. It was the day when all heroes of Heroica would get valuable free stuff! The Veterans appeared to speak to the assembly of anxious adventurers.

heroica-lottery3.jpg


heroicanpc-copperfox.jpg
"Alright, you know the drill! Our sponsors have given us stuff to be handed out to our members in celebration of the renaissance of Heroica. Don't push now, there's plenty of prizes!"

RULES:

- All players of Heroica RPG may participate into the raffle, no matter if they are currently on a quest or not. New players are welcome to participate as well.

- Confirm your character's participation by posting
in-character
to this topic
before
the 28th of August, 2015. The post can be about how your character finds out about the lottery and sends their slip of paper, for example.

- The lottery will take place on the
28th of August
. The prizes listed below will be dealt to the lucky winners. One player character can only win one prize.

- If you win an item from the raffle, you can add it to your character's inventory immediately (thanks to the magical "Z-Mail" system).

- If you have any questions about the lottery, please ask them at the
-topic, not here.


PRIZES:
heroica-greaterpotion.jpgGreater Potion (Restores 50 health to the target.)
heroica-greatertonic.jpgGreater Tonic (Restores 30 ether to the target.)
heroica-firstaidkit_zpsa1f5ce9b.jpgFirst Aid Kit (Completely restores health and removes all negative effects for the entire party once.)
heroica-neutralizer.jpgNeutralizer (Removes all temporary effects from all allies and all opponents.)
heroica-tigerbalm.jpgTiger Balm (Grants immunity to all effects - positive and negative - for one battle.)
heroica-phoenixessence.jpgPhoenix Essence (Revives a fallen ally with full health during a battle.)
heroica-fenghuangessence.jpgFenghuang Essence (After being consumed, automatically revives the target with full health once when knocked out; cannot revive targets that are already knocked out)
heroica-mead.jpgMead (Causes the encouraged-effect, doubling the target's attack power for the duration of one battle.)
heroica-smellingsalts.jpgSmelling Salts (Causes the hastened-effect, allowing the target to act twice in one round for the duration of one battle.)
heroica-nostrum.jpgNostrum (Causes the lucky-effect, allowing the target to roll the battle die twice and get the better result of the two for the duration of one battle.)
heroica-soma.jpgSoma (Causes the blessed-effect, allowing the target to recover a tenth of their maximum health at the end of each round for the duration of one battle.)
heroica-mulledwine.jpgMulled Wine (Causes the inspired-effect, doubling the target's current and maximum health for the duration of one battle.)
heroica-ambrosia.jpgAmbrosia (Causes the reinforced-effect, double the target's defense for the duration of one battle.)
heroica-myrrh.jpgMyrrh (Causes the transcended-effect, restoring 1 ether per round to the target for the duration of one battle.)
heroica-gratingstone.jpgGrating Stone (WP +1 to one weapon upon use.)[/font]
heroica-brightpolish_zpsb717c4c4.jpgBright Polish (SP +1 to one shield or armor upon use.)
heroica-levelupmushroom.jpgLevel-Up Mushroom (Raises level by one full level upon use.)
heroica-mythrilshard.jpgMythril Shard (One quarter of a full Mythril ore, used for mythrilizing weapons.)
heroica-adamantiteshard.jpgAdamantite Shard (One quarter of a full Adamantite ore, used for adamantizing weapons.)
heroica-whiteninjacowl.jpgWhite Ninja Cowl (Once per battle, the wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; headwear)
heroica-heavyarmor.jpgHeavy Armour (SP:5, protects from fragile-effect, suitable for barbarians, knights, dragoons, skirmishers, regulators and vindicators; bodywear.)
heroica-etherealcloak.jpgEthereal Cloak (SP:2, Max. Ether +4, suitable for mages, clerics, necromancers, scholars and weather mages; backwear.)
heroica-counterstrikegloves.jpgCounterstrike Gloves (If the wearer is damaged by a Free Hit, they counter with strength equal to their level; handwear.)
thmb_fightboots.jpgFighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, vindicators and winged warriors; footwear.)
heroica-trendyhandbag.jpgTrendy Handbag (Protects from whichever negative effect was last inflicted in battle to someone else; accessory.)
heroica-berserkknife.jpgBerserk Knife (WP:19, causes enraged, dagger)
heroica-warblade.jpgWar Blade (WP:17, double WP against lower level enemies; greatsword)
heroica-blackstoneclub.jpgBlackstone Club (WP:30, earth- and darkness-elemental club)
heroica-wrathlance.jpgWrath Lance (WP:16, causes enraged and burned by 10; lance)
heroica-bloodiedpoleaxe.jpgBloodied Poleaxe (WP:15, causes the bleeding by 5 -effect; halberd)
heroica-helvetiasscepter.jpgHelvetia’s Scepter (WP:17, has 1/2 chance of changing weather to “cold” (doubles ice, halves wood) when used to cast ice-elemental spells; ice-elemental staff)
heroica-deadlycrossbow.jpgDeadly Crossbow (WP:14, has 1/6 chance of causing sudden death; crossbow)
heroica-scorpionshield.jpgScorpion Shield (SP:10, immunity to poisoned, causes poisoned by 10-effect to anyone physically attacking the wielder, shield)
heroica-letterofrecommendation.jpgheroica-letterofrecommendation.jpgheroica-letterofrecommendation.jpg3x Letter of Recommendation (Increases reputation with one of the seven main factions depending on the user's choice.)
heroica-anniversarymedal.jpgAnniversary Medal (Power +5, SP +5, Max. Health +5, Max. Ether +5. The values will increase by 1 with each passing year; accessory.)
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Posted

While fighting various tentacles and a big head, Torald notices a letter carrier fly into sewers and give a letter to each hero there. Torald quickly reads through the letter, scribbles his name on it with blood from his weapon and gives it back to the carrier, to take it back to the Hall.

Posted

Karie mumbles to herself as she scrawls out a letter for the annual lottery. "Fourth times the charm." Karie enters her name into the lottery.

---

Annienal notices the lottery notice going up in the hall as she musters from her book. Mainly focusing on her reading, Annienal signs her name, barely legible, on a scrap piece of paper before whisking it off.

Posted

Having finished off the host of demons and waiting for the party to decide on the Catnip situation, I spy a pink slip of paper. By now, I know the drill.

Signing my name on the parchment I whisper the magic words and it disappears.

"What a queer tradition!

Petaldan also sees a note appear.

"What's this then?"

I turn the paper over in my hands. Before drawing a smiling face in the signature form.

Whoever would receive it would have to know that I too am participating.

Posted

Vindsval ear twitches as he hears a slight pop inside his cloak pocket. He reaches in and withdraws the lottery notice.

That time of year again is it?

The paladin scrawls his name on the slip of paper. he flips it into the air and is disappears with a barely noticeable displacement of air.

Posted

While sitting at a table in the hall, an unfamiliar letter gently floats down in front of Addok-Zo on the table. It catches him off guard and he springs up out his chair and aims his hand cannon at the piece of paper while using the fallen chair as cover. He quickly notices that it is simply a piece of paper that bares the word "lottery" and has a section for where he can sign his name. He quickly glances around for something to use to sign his name but somehow the letters signs his name for him. He rubs his palms together and mutters, "Wonder what I'll get." The letter drifts away.

Posted

Darksten is thankful he was not in the middle of combat when the bright note finds him.

He quickly jots down his name and flicks the response away with his confirmation of participation inside before returning to the conversation taking place.

Posted

Using the divination magic, Thalion receives the notice about the anniversary lottery before the banishing of the demon that was about to take place in Baltarok, and sends the note back to the Hall, confirming his participation.

Posted

Nerwen sees Thalion toying with the entry slip and checks the pocket of her satchel. Sure enough, there is an entry slip for her there also.

signing it she puts it back in the pocket closing it with the button marked with a flying bird.

Posted

While exploring a new way from the market to the hall a piece of paper suddenly materialises in mid air. Reacting with lightning reflexes Ezeran catches the paper before the symbiont devours it. Ezeran then signs his name to it before it starts to loose form and then vanishes again . The sorcerer had had stranger experiences and shrugged the whole thing off before walking on.

Posted (edited)

Throlar looked at the letter that had appeared before him, signed his name, and sent it on it's way.

Edited by Lord Duvors
Posted

After waking up from a nasty attack from some demon bugs, Kiray sees the letter in her hands. She signs her name, and just like that, the paper goes away as a ghost. Similar to a story she heard of a man named Emmett and his friends getting a ghostly invite to a weird knockoff theme park.

Posted

Boomingham waiting to exorcise a demon, quickly fills out a slip of paper.

Bobby, sitting at home with his mom sipping tea and prying subconsciously at the mask fused to his face, fills out a slip of paper.

Posted

Upstairs in a lonely room at Number 14 Heron St., Arthur Ziegfried finds himself a recipient of another pink parchment. Mind still on the note he had received some time ago--one of angelic origin--he is inclined to open and respond to it; thus, Arthur, too, enters the Lottery.

Posted

As Keliim walks out from the hall into the streets of Eubric, suddenly a piece of paper turns up in front of him. He takes it and write down his name, Keliim on it.

Posted

As he's battling the Tentacles whilst wearing clothes full of piss and other waste, Heckz receives a letter in his pocket. He angrily grabs at it, hoping it's not a rat that got in his pants when he was knocked out.

He sees it and quickly signs his name. The letter then disappears. He needed to get his hands on powerful magic like that one of this days. Then he could teach everyone who doubted him a lesson.

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