Sandy Posted August 12, 2012 Posted August 12, 2012 A few hours' ride outside Eubric Freeport, between the plains and the mountains, lies the farm of Old Mack Donauld. In that farm he had a rooster, a pig and a goat, and nowadays a horde of diverse beasts and monsters as well. Old Mack was a true entrepreneur: after his fields were overtaken by the ever-growing masses of monsters, he decided to turn them into a hunting reserve. The overjoyed Veterans of Heroica paid him loads of gold for this ingenious idea - now the champions had a place to properly train and gain experience in-between quests. And here he is, greeting the brave heroes at the yard of his farm: Old Mack Donauld, the Keeper of the Fields of Glory. "Howdy ho, heroes! So, you think you're brave enough to face the trials in my fields? Very well, we will soon find out how far you can reach. In the Fields of Glory, you can fight countless monsters in exchange for experience, items, and materialized glory. My... eh, assistants will fill you on the details." The chosen heroes walk to a ruffly-feathered rooster standing on a fence first. "Cock-a-doodle-doo! [Listen carefully, humans, as I, Judge Rocky the Rooster, explain the manner of conduct of this place!]" LAW OF THE FIELDS OF GLORY: 1. You may only fight in the party that you entered the fields with. If even one of the party members wishes to quit, the entire party will be forced to leave the fields immediately. Likewise, if the entire party falls in a battle, they will have to leave the fields to recover from their injuries. 2. You may advance through the fields along the designated paths from a location to another. You will engage into one battle at each location. The location will remain empty after the battle until you leave the fields. Each location has its own combination of monsters that frequent there. For example, you may find aquatic monsters in places with water, and fiery monsters in dry places. The further you travel in the fields, the more challenging monsters you will encounter, but the items they drop will also improve. 3. Winning battles at the fields will not only give you experience and the occasional item, but you also gain an increasing amount Glory Points (GP). The first battle in the fields will net each party member one GP, the second battle two GP and so forth. You will gain GP even if you personally were knocked out or fled, just as long as the battle was victorious. The GP gain will reset after every visit to the fields, so if you leave and return with another party, your first battle in that group will once again net you only one GP. You can exchange your gained GP for prizes upon leaving the fields. The remaining GP is saved for another visit to the fields so you can get your hands into the best prizes. 4. Aside from the common monsters you encounter in the fields, there are three highly powerful Threshold Monsters blocking entrance to the farther reaches of the fields is always one highly powerful Roaming Monster hiding somewhere in the fields. If a party manages to defeat such a monster, they will gain extra GP and a special title, and open the way to new locations with even harder monsters a new Roaming Monster will appear when the next party enters the fields. 5. There are four Sanctuaries scattered around the fields. There are no monsters in these locations, but heroes with bedrolls may rest to replenish their health and ether there once per Sanctuary per visit. The heroes then continue to the goat guarding the carrots and cabbages (and doing a bad job at that). "Baa baa! Baaaaahh!! [Billy the Goat's the name, and cartography's my game. Unfortunately I ate the edges of this map and conveniently forgot what was in them, but now that the Threshold Monsters have been defeated, I've been able to map out the distant reaches again.]" LOCATIONS: F. The Donauld Farm Sanctuaries: C. Central Sanctuary W. Western Sanctuary N. Northern Sanctuary E. Eastern Sanctuary Easy: 1. Derelict Windmill 2. Sheep Meadow 3. Corn Maze 4. Apple Orchard 5. Pumpkin Patch 6. Muddy Riverbank Mediocre: 7. Hollow Oak 8. Weeping Woods 9. Misty Pond 10. Raging Rapids 11. Butterfly Plains 12. Ghastly Marsh 13. Gust Ridge Difficult: 14. Howling Hills 15. Jagged Pass 16. Firefly Mire 17. Haunted Ruins 18. Forsaken Mine 19. Broken Bridge 20. Rainbow Falls 21. Mushroom Grove Hard: 22. Burning Forest 23. Scorched Moors 24. Timehenge 25. Caverns of the Dark Dwarves 26. Golden Cave 27. Helvetia’s Cauldron 28. Loch Mess 29. Island of Solitude 30. Nixie Lair Threshold Monsters: CT. Crystal Titan JK. Jade Kraken OD. Obsidian Dragon Finally, the heroes come to a pig with a barrel full of items. "Oinkity-oink oink! [i am [b]Missy the Pig[/b], pleased to be your acquaintance! I can exchange your hard-earned Glory Points into fabulous prizes. Remember that the more GP you have, the better the prizes within your reach are.]" GLORY POINT PRIZES: 5 GP: Phoenix Incense (Revives all knocked out party members to full health during a battle.) 10 GP: Teleportapple (Allows the party to travel instantly to any Sanctuary within the Fields of Glory once upon consumption.) 15 GP: Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.) *1 per hero* 25 GP: Level Up Mushroom (Grants the hero one full level upon consumption.) 40 GP: Veteran's Badge (Gives access to the hero's respective Veteran job class upon Level 40 without having to have successfully completed 10 quests.) *1 per hero* 50 GP: 500 gold 100 GP: Mythril (A very rare metal that can be forged into weapons, adding 10 WP.) *1 per hero* 250 GP: Medal of Glory (Artefact/Accessory) (Mark of true talent that allows the wearer to gain triple experience from battles.) *1 per hero* 500 GP: Pitchfork of Domination (WP:50, pierces all defences including SP. Suitable for all classes.) *1 in total* GLORY POINT BANK: Actaeon Artus (Actaeon): 6 GP Althior Emorith (K-Nut): 14 GP Alexander Vandangant (Wedge09): 93 GP Alexis Fenral (Masked Builder): 9 GP Atramor Gibbin (CallMePie): 1 GP Avalanche (Dragonfire): 2 GP Bartholomew Docken (Brickdoctor): 26 GP Benji Carvenhall (Flare): 8 GP Cinna the Dark (darkdragon): 3 GP Darksten (Comrade Commander): 46 GP The Demon Germ (samuraiturtle): 49 GP Dyric Rone (The Legonater): 22 GP En Sabah Nur (Jebediahs): 24 GP Erik Tyrvarr (Myrddyn): 31 GP Ezeran Yavarr (MysticModulus): 3 GP Grimwald Gjinko (LordoftheNoobs): 8 GP Guts Holla (Scubacarrot): 152 GP Hoke Ablesword (UsernameMDM): 66 GP Hunkan Silvertoss (BountyBeast): 3 GP Hybros (JimButcher): 4 GP Jess Islanti (Sisco): 3 GP Johon (Bricksandparts): 172 GP Karie Alderflask (Kintobor): 11 GP Kid Reddson (dum): 3 GP Kiray Nastayo (KingoftheZempk): 55 GP Lind Whisperer (Lind Whisperer): 14 GP Matthias (StickFig): 44 GP Miderun (CMP): 49 GP Monk Pretzel (Palathadric): 25 GP Nagure (Costy): 4 GP Na'im Thamir (Enceladus): 49 GP Namyrra Uq (Quarryman): 3 GP Petaldan Parfenius (Palathadric): 3 GP Purpearl Berthadhiell (Purpearljellyblob): 44 GP Romulus Dean (TheBoyWonder): 8 GP Siercon (Siercon and Coral): 21 GP Skelly (Skeleton_): 2 GP Skrall (Waterbrick Down): 3 GP Stigveladi "Amma" Kötturin: 26 GP Sylph Solanum (Dannylonglegs): 24 GP Tesni Hightribe (Peppermint_M): 69 GP Thormanil Nihai (swils): 55 GP Torald Waruelf (Alfadas): 3 GP Warlen Melimane (The Chosen Minifigure): 15 GP William Harkenshire (Fred Daniel Yam): 36 GP Xander Un'thor (posades): 0 GP After making the rounds, the heroes return to Old Mack, who is waiting for them in front of his farmhouse. "One last thing: if y'all feel the Fields are not enough of a challenge for you, you can ramp up the difficulty by choosing an extra handicap for the duration of one battle to gain even more Glory Points. The more dire the handicap you choose, the greater the reward. You can only choose one challenge per battle, remember that." OLD MAC'S CHALLENGES: Close Encounters: Heroes may only fight from the front row. x1.3 GP Malfunction: Elemental multipliers do not apply. x1.3 GP Drought: Heroes are unable to use consumables for the duration of the battle. x1.5 GP Armor-Piercing: The heroes are stripped of Defense. x1.5 GP Famine: The enemies drop no loot. x1.5 GP Play Fair: Heroes are unable to inflict negative effects. x1.5 GP Thick Skin: All enemies gain defense equal to half their level, rounded up. x1.5 GP See You in Hell: The heroes fight to the death, no reviving or fleeing. x1.8 GP Immortal: One random enemy cannot be damaged or inflicted with negative effects until all others are defeated. x1.8 GP On the Clock: The battle must be won within ten rounds or the battle is lost. x1.8 GP Overdose: All enemies have their maximum health doubled. x2 GP Tilt: All heroes have their maximum health and ether halved. x2 GP Debuffed: The heroes lose all immunities and positive effects. x2.3 GP Pestilence: All heroes lose 10 health each round. x2.3 GP Tough Luck: All enemies are permanently lucky. x2.5 GP You Only Die Twice: Each enemy must be killed twice. x3 GP Apocalypse: Each enemy's level, maximum health, maximum ether, and defense are multiplied by ten. x4 GP "So, are you aware now how things work around here? You oughtta be, or we'll soon be collecting your pieces out there. If you have any doubts or concerns, now's your last chance to blurt them out. Otherwise, choose your first destination from the map." Quote
Masked Builder Posted August 12, 2012 Posted August 12, 2012 "Makes perfect sense to me Mr. Donauld." Alexis says with a flourish. Then turns to her fellow quest mates. "Well ladies, I say we make our way towards the Pumpkin Patch." Quote
Sisco Posted August 12, 2012 Posted August 12, 2012 Jess gazed a while at the map, then spoke her piece. "I think that we should start on the Apple Orchard, make our way north to the Butterfly Plains, rejuvenate at the Central Sanctuary, go east to the Broken Bridge, go north to the Forsaken Mine, then battle the Crystal Titan and explore the Northern Reaches." Quote
Masked Builder Posted August 12, 2012 Posted August 12, 2012 "You certainly have a plan mapped out Jess, that's all fine with me. Are you always this organized?" Alexis laughs. Quote
Sisco Posted August 12, 2012 Posted August 12, 2012 Jess cast a longing look at the barrel of prizes, then turned back to Alexis. "When it comes to prizes like that... Yes, yes I am. " Quote
Masked Builder Posted August 12, 2012 Posted August 12, 2012 "Well I can understand that, I definitely like the looks of some of them." Quote
Peppermint_M Posted August 12, 2012 Posted August 12, 2012 Tesni jogged up. She knew the way to the farm from her first Quest. She'd caught the instructions."Good idea Jess. Lets off! I am eager to use my new weapon!" Quote
Sisco Posted August 12, 2012 Posted August 12, 2012 "Hello, Tesni! Odd being back on this farm, eh? We've been through so much since our first visit..." Quote
Peppermint_M Posted August 12, 2012 Posted August 12, 2012 "Yes, we have come a long way and travelled far and wide. Well, I know I have. We'll get to see how well we have improved now." Quote
Sandy Posted August 12, 2012 Author Posted August 12, 2012 The first party to brave the fields of glory was comprised of three battle-hardened women. Would their names be uttered in relentless admiration, or would they be forgotten in the muds of the trampled fields? That remained to be seen... Party: Tesni Hightribe (Peppermint_M) 22 years old female human Berserker ***Party Leader*** Level 23 2/3 Power: 41 (23+14+3+1) Defence: 11 (5+2+7) Health: 43/43 (41+2) Gold: 605 Equipment: Dryw ar Zoot (WP:14, light-elemental longsword), Mockthril Shield (SP:5), Bone Claws (WP:3, SP:2), Dragon Bone Armor (SP:4, +2 max health) Inventory: Mellt (WP:10, lightning- and ice-elemental hammer), Cysgodion (WP: 11, darkness-elemental greatsword), Spiked Club (WP:8), Cryfder (WP:6), Wooden Club (WP:2), Old Boot (WP:1, ranged, retrievable), Emerald (Wood), 2 Potions, 2 Phoenix Essences, 3 Meads, 4 Venoms, Nostrum, Minimizing Dust, Chain, 2 Bones Alexis Fenral (Played by Masked Builder) 19 Year Old Female Elf Evoker Level 20 2/3 *Hastened* *Immune to Fragile* Power: 30 (20+10) (23 for Flute (20+3)) Defense: 3 Health: 28/28 (6+19+3) Ether: 21/21 (20+1) Gold: 92 Equipment: Mockthril Longbow (WP:10, ranged), Quickdraw Quiver (permanent hastened-effect), Lieutenant's Helmet (SP:3, protects from fragile) Inventory: Flute of the Magi (WP:3, asleep-effect), Cat-o'-Nine-Tails (WP:9, damage divided between all enemies, Suitable For Rouges), Opal (Ice), Topaz (Lightning), Ruby (Fire), Aquamarine (Water), Amethyst (Darkness), 2 Meads, Tonic, Grand Tonic, Venom, Smoke Bomb, Fire Bomb, Lightning Bomb, Pickaxe, Shovel, Bedroll, Magic Compass, Magnifying Glass, Bone Spirits: Skorpios (Amethyst), Ocven the Ice Dragon (Opal), Shalma the Thunderbird (Topaz), Sarp Zarra (Aquamarine), Mandy (Ruby) Jess Islanti (Sisco) 74 year old female Elf Assassin Level 19 *Immune to Weakened* Power: 37 (19+14+2+2) Defense: 0 Health: 31/31 (7+18+5+1) Ether: 0/0 Gold: 6 Equipment: Blohdhurm (WP: 14, fire-elemental, permanently poisoned), Pugilist's Gloves (Power +2, immune to the weakened-effect) Inventory: Mercutio's Dagger of Mugging (WP:5, Mug Ability +5), Sword of the Vampir (WP: 17, user is jinxed), 4 Grand Potions, Remedy, Mead, Smelling Salts, 2 Venoms The old farmer and his animal companions come to see the party off at the portcullis. "Good luck, ma'ams... Ah, but haven't I met the two of you before? You helped me clean out the monsters infesting the farm a year ago, didn'tya? Hoho, things sure have turned topsy-turvy since then, eh? Well, you should have the upper hand at least at the easier locations, then, having encountered many of the monsters before. But beware, like you, they have grown stronger over the year as well. Have fun, and return in one piece!" The gate rolled open and the party stepped into the fields. Old Mack and his assistants watched as they courageously walked towards their first destination, the Apple Orchard. "Oinky-oink? [Do you think we will ever see them again?]" "Bawk bawk! [Not a chance!]" "Baaaaahhh... [i said this was a bad idea to begin with...]" "Come on, guys! Give 'em a chance, at least. If this works out, you'll be the richest farmstock the world has ever seen." QM Note: Please check your statistics and prepare yourselves for the first battle. Quote
Peppermint_M Posted August 12, 2012 Posted August 12, 2012 "Onwards! Ha ha, this shall be fun!!" (All stats seem fine) Quote
Sisco Posted August 12, 2012 Posted August 12, 2012 Jess stretched her sword arm and touched her toes, preparing herself for the first battle. "Hey Tesni, you think that the dryad'll still be here? I hope so; she'll be easy now, huh?" Jess laughed as she reminisced, then shook herself. "I'm ready, let's go!" OoC- Everything looks good to me. Quote
Peppermint_M Posted August 12, 2012 Posted August 12, 2012 "If that dryad is about I hope we get some good apples out of her!" Tesni stretched her arms until there was a series of popping sounds and repeated the action with her legs. "Time to see what the farmer meant about growing stronger." Quote
Masked Builder Posted August 12, 2012 Posted August 12, 2012 "You guys will have to tell me about that sometime, though parts of it seem familiar." OOC: Looks good Sandy. Quote
Sandy Posted August 13, 2012 Author Posted August 13, 2012 PREPARE FOR BATTLE! Enemies: Bugbear Archer Type: Beast Level: 9 Health: 87/87 Special: Hail of Arrows – Causes 9 damage to all opponents, regardless of row. Drops: Smoke Bomb Bugbear Healer Type: Beast Level: 7 Health: 96/96 Special: Bear Hug – restores 30 health to self and all allies. Drops: Potion Cheshire Cat Type: Beast/Demon Level: 13 Health: 131/131 Special: Big Grin – Causes the jinxed-effect to the target. Drops: Nostrum Dryad Type: Humanoid/Plant Level: 16 Health: 242/242 Special: Poison Ivy – Causes the bound- and poisoned-effects to the target. Drops: Remedy, Venom Green Viper A Type: Vermin Level: 6 Health: 41/41 Special: Poisonous Bite – Causes poisoned-effect to the target. Drops: Venom Green Viper B Type: Vermin Level: 6 Health: 41/41 Special: Poisonous Bite – Causes poisoned-effect to the target. Drops: Venom Party: Tesni Hightribe (Peppermint_M) 22 years old female human Berserker ***Party Leader*** Level 23 2/3 Power: 41 (23+14+3+1) Defence: 11 (5+2+7) Health: 43/43 (41+2) Gold: 605 Equipment: Dryw ar Zoot (WP:14, light-elemental longsword), Mockthril Shield (SP:5), Bone Claws (WP:3, SP:2), Dragon Bone Armor (SP:4, +2 max health) Inventory: Mellt (WP:10, lightning- and ice-elemental hammer), Cysgodion (WP: 11, darkness-elemental greatsword), Spiked Club (WP:8), Cryfder (WP:6), Wooden Club (WP:2), Old Boot (WP:1, ranged, retrievable), Emerald (Wood), 2 Potions, 2 Phoenix Essences, 3 Meads, 4 Venoms, Nostrum, Minimizing Dust, Chain, 2 Bones Alexis Fenral (Played by Masked Builder) 19 Year Old Female Elf Evoker Level 20 2/3 *Hastened* *Immune to Fragile* Power: 30 (20+10) (23 for Flute (20+3)) Defense: 3 Health: 28/28 (6+19+3) Ether: 21/21 (20+1) Gold: 92 Equipment: Mockthril Longbow (WP:10, ranged), Quickdraw Quiver (permanent hastened-effect), Lieutenant's Helmet (SP:3, protects from fragile) Inventory: Flute of the Magi (WP:3, asleep-effect), Cat-o'-Nine-Tails (WP:9, damage divided between all enemies, Suitable For Rouges), Opal (Ice), Topaz (Lightning), Ruby (Fire), Aquamarine (Water), Amethyst (Darkness), 2 Meads, Tonic, Grand Tonic, Venom, Smoke Bomb, Fire Bomb, Lightning Bomb, Pickaxe, Shovel, Bedroll, Magic Compass, Magnifying Glass, Bone Spirits: Skorpios (Amethyst), Ocven the Ice Dragon (Opal), Shalma the Thunderbird (Topaz), Sarp Zarra (Aquamarine), Mandy (Ruby) Jess Islanti (Sisco) 74 year old female Elf Assassin Level 19 *Immune to Weakened* Power: 37 (19+14+2+2) Defense: 0 Health: 31/31 (7+18+5+1) Ether: 0/0 Gold: 6 Equipment: Blohdhurm (WP: 14, fire-elemental, permanently poisoned), Pugilist's Gloves (Power +2, immune to the weakened-effect) Inventory: Mercutio's Dagger of Mugging (WP:5, Mug Ability +5), Sword of the Vampir (WP: 17, user is jinxed), 4 Grand Potions, Remedy, Mead, Smelling Salts, 2 Venoms Party leader, post the order of action. Everyone, choose your actions. QM Note: Haha, no unnecessary blabber, just raw battle. Quote
Peppermint_M Posted August 13, 2012 Posted August 13, 2012 "Hmm, should have brought some smelling salts... No matter. We need to focus on the heavy hitters first, use elemental advantage where we can." Tesni hefted Dryw, "Lets see if I can't get that Cheshire Cat, demons are not fond of the light now are they?" Tesni Alexis Jess Quote
Masked Builder Posted August 13, 2012 Posted August 13, 2012 "You area quite right Tesni. Darkness spell at the Dryad from the back row! Unless you want me to concentrate on just one, I will also cast an Ice spell at the Archer from the back row. They sure won't like Ocven." Alexis grins. Quote
Peppermint_M Posted August 13, 2012 Posted August 13, 2012 "Minimise the number of free hits by all means, that quiver of yours slipped my mind. We can whittle these down pretty quickly using elements and strength!" Quote
Sisco Posted August 13, 2012 Posted August 13, 2012 "I have a jar of smelling salts, I'll down those, then I'll go for the bugbear healer from the front row." Quote
Sandy Posted August 13, 2012 Author Posted August 13, 2012 Results of Round One of the Apple Orchard Battle: Tesni vs. Cheshire Cat - Furious Hit (Cheshire Cat: 131 health-(27+14)x2=82 dmg)=49 health) >Alexis (Darkness) vs. Dryad - Spell (Dryad 242: health-(30x2=60 dmg)=182 health; Alexis: -1 ether) >Alexis (Ice) vs. Bugbear Archer - Damage (Alexis: (28 health+3 SP)-(9/2=5 dmg)=26 health) Jess uses Smelling Salts on herself (Jess: hastened) Jess vs. Bugbear Healer - Special Damage (Bear Hug - Cheshire Cat: 49 health +30 health=79 health, Dryad: 182 health+30 health=212 health) Green Viper A - Free Hit vs. Tesni (Tesni: (43 health+11 SP)-5 dmg=43 health) Green Viper B - Free Hit vs. Alexis (Alexis: (26 health+3 SP)-(5/2=3 dmg)=26 health) The first battle in the fields begins. Tesni makes a furious hit against the Cheshire Cat, causing 55 damage thanks to her light-elemental blade, and locking herself into a duel with the cat. Alexis casts a spell of darkness at the Dryad, dealing 60 damage. The Bugbear Archer then gets a shot at Alexis, causing 6 damage to the Evoker. Jess uses Smelling Salts on herself, hastening herself. She then tries to attack the Bugbear Healer, but it manages to restore 30 health to its allies instead. The two Green Vipers get free hits on Tesni and Alexis. Tesni remains unscathed, but Alexis loses 2 more health. All enemies remain. Enemies: Bugbear Archer Type: Beast Level: 9 Health: 87/87 Special: Hail of Arrows – Causes 9 damage to all opponents, regardless of row. Drops: Smoke Bomb Bugbear Healer Type: Beast Level: 7 Health: 96/96 Special: Bear Hug – restores 30 health to self and all allies. Drops: Potion Cheshire Cat Type: Beast/Demon Level: 13 Health: 79/131 Special: Big Grin – Causes the jinxed-effect to the target. Drops: Nostrum Dryad Type: Humanoid/Plant Level: 16 Health: 212/242 Special: Poison Ivy – Causes the bound- and poisoned-effects to the target. Drops: Remedy, Venom Green Viper A Type: Vermin Level: 6 Health: 41/41 Special: Poisonous Bite – Causes poisoned-effect to the target. Drops: Venom Green Viper B Type: Vermin Level: 6 Health: 41/41 Special: Poisonous Bite – Causes poisoned-effect to the target. Drops: Venom Party: Tesni Hightribe (Peppermint_M) 22 years old female human Berserker ***Party Leader*** Level 23 2/3 Power: 41 (23+14+3+1) Defence: 11 (5+2+7) Health: 43/43 (41+2) Ether: 0/0 Gold: 605 Equipment: Dryw ar Zoot (WP:14, light-elemental longsword), Mockthril Shield (SP:5), Bone Claws (WP:3, SP:2), Dragon Bone Armor (SP:4, +2 max health) Inventory: Mellt (WP:10, lightning- and ice-elemental hammer), Cysgodion (WP: 11, darkness-elemental greatsword), Spiked Club (WP:8), Cryfder (WP:6), Wooden Club (WP:2), Old Boot (WP:1, ranged, retrievable), Emerald (Wood), 2 Potions, 2 Phoenix Essences, 3 Meads, 4 Venoms, Nostrum, Minimizing Dust, Chain, 2 Bones Alexis Fenral (Played by Masked Builder) 19 Year Old Female Elf Evoker Level 20 2/3 *Hastened* *Immune to Fragile* Power: 30 (20+10) (23 for Flute (20+3)) Defense: 3 Health: 26/28 (6+19+3) Ether: 20/21 (20+1) Gold: 92 Equipment: Mockthril Longbow (WP:10, ranged), Quickdraw Quiver (permanent hastened-effect), Lieutenant's Helmet (SP:3, protects from fragile) Inventory: Flute of the Magi (WP:3, asleep-effect), Cat-o'-Nine-Tails (WP:9, damage divided between all enemies, Suitable For Rouges), Opal (Ice), Topaz (Lightning), Ruby (Fire), Aquamarine (Water), Amethyst (Darkness), 2 Meads, Tonic, Grand Tonic, Venom, Smoke Bomb, Fire Bomb, Lightning Bomb, Pickaxe, Shovel, Bedroll, Magic Compass, Magnifying Glass, Bone Spirits: Skorpios (Amethyst), Ocven the Ice Dragon (Opal), Shalma the Thunderbird (Topaz), Sarp Zarra (Aquamarine), Mandy (Ruby) Jess Islanti (Sisco) 74 year old female Elf Assassin Level 19 *Immune to Weakened* *Hastened* Power: 37 (19+14+2+2) Defense: 0 Health: 31/31 (7+18+5+1) Ether: 0/0 Gold: 6 Equipment: Blohdhurm (WP: 14, fire-elemental, permanently poisoned), Pugilist's Gloves (Power +2, immune to the weakened-effect) Inventory: Mercutio's Dagger of Mugging (WP:5, Mug Ability +5), Sword of the Vampir (WP: 17, user is jinxed), 4 Grand Potions, Remedy, Mead, 2 Venoms Party leader, post the order of action. Everyone, choose your actions. Quote
Peppermint_M Posted August 13, 2012 Posted August 13, 2012 "Hah hah! This is certainly entertaining! Again!" Quote
Sisco Posted August 13, 2012 Posted August 13, 2012 "Freaking bugbear... I'll switch my attack to the two vipers from the front row. They should be weak to Blohdhurm since I imbued it with fire!" Quote
Masked Builder Posted August 13, 2012 Posted August 13, 2012 "Yes let's leave the healer 'till last Jess. Again!" Quote
Sandy Posted August 14, 2012 Author Posted August 14, 2012 Results of Round Two of the Apple Orchard Battle: Tesni vs. Cheshire Cat - Special Damage (Big Grin - Tesni: jinxed) >Alexis (Darkness) vs. Dryad - Shield (Summon - Skorpios appears) >Alexis (Ice) vs. Bugbear Archer - Shield (Summon Burst of Darkness - Bugbear Archer: 87 health-20 dmg=67 health; Bugbear Healer: 96 health-20 dmg=76 health; Cheshire Cat: 0 dmg; Dryad: 212 health-(20x2 dmg)=172 health; Green Viper A&B: 41 health-20 dmg=21 health) Jess vs. Green Viper A - Lethal Hit (Green Viper A: sudden death) Jess vs. Green Viper B - Damage (Jess: 31 health-5 dmg=26 health) Bugbear Healer - Free Hit vs. Tesni (Tesni: (43 health+11 SP)-9 dmg=43 health) Tesni is affected by the Cheshire Cat's Big Grin, which makes her feel unlucky. Alexis summons the dark Skorpios, and then immediately bursts it, showering the enemies with darkness. The Cheshire Cat is unaffected while the half-humanoid Dryad suffers 40 damage. The other enemies take 20 damage. Jess kills the first Green Viper with her assassin powers, but the other bites her instead, causing 5 damage. The Bugbear Healer tries to attack Tesni, but cannot harm her. Five out of the six enemies are still standing. Enemies: Bugbear Archer Type: Beast Level: 9 Health: 67/87 Special: Hail of Arrows – Causes 9 damage to all opponents, regardless of row. Drops: Smoke Bomb Bugbear Healer Type: Beast Level: 7 Health: 76/96 Special: Bear Hug – restores 30 health to self and all allies. Drops: Potion Cheshire Cat Type: Beast/Demon Level: 13 Health: 79/131 Special: Big Grin – Causes the jinxed-effect to the target. Drops: Nostrum Dryad Type: Humanoid/Plant Level: 16 Health: 172/242 Special: Poison Ivy – Causes the bound- and poisoned-effects to the target. Drops: Remedy, Venom Green Viper B Type: Vermin Level: 6 Health: 21/41 Special: Poisonous Bite – Causes poisoned-effect to the target. Drops: Venom Party: Tesni Hightribe (Peppermint_M) 22 years old female human Berserker ***Party Leader*** Level 23 2/3 *Jinxed* Power: 41 (23+14+3+1) Defence: 11 (5+2+4) Health: 43/43 (41+2) Ether: 0/0 Gold: 605 Equipment: Dryw ar Zoot (WP:14, light-elemental longsword), Mockthril Shield (SP:5), Bone Claws (WP:3, SP:2), Dragon Bone Armor (SP:4, +2 max health) Inventory: Mellt (WP:10, lightning- and ice-elemental hammer), Cysgodion (WP: 11, darkness-elemental greatsword), Spiked Club (WP:8), Cryfder (WP:6), Wooden Club (WP:2), Old Boot (WP:1, ranged, retrievable), Emerald (Wood), 2 Potions, 2 Phoenix Essences, 3 Meads, 4 Venoms, Nostrum, Minimizing Dust, Chain, 2 Bones Alexis Fenral (Played by Masked Builder) 19 Year Old Female Elf Evoker Level 20 2/3 *Hastened* *Immune to Fragile* Power: 30 (20+10) (23 for Flute (20+3)) Defense: 3 Health: 26/28 (6+19+3) Ether: 20/21 (20+1) Gold: 92 Equipment: Mockthril Longbow (WP:10, ranged), Quickdraw Quiver (permanent hastened-effect), Lieutenant's Helmet (SP:3, protects from fragile) Inventory: Flute of the Magi (WP:3, asleep-effect), Cat-o'-Nine-Tails (WP:9, damage divided between all enemies, Suitable For Rouges), Opal (Ice), Topaz (Lightning), Ruby (Fire), Aquamarine (Water), Amethyst (Darkness), 2 Meads, Tonic, Grand Tonic, Venom, Smoke Bomb, Fire Bomb, Lightning Bomb, Pickaxe, Shovel, Bedroll, Magic Compass, Magnifying Glass, Bone Spirits: Skorpios (Amethyst), Ocven the Ice Dragon (Opal), Shalma the Thunderbird (Topaz), Sarp Zarra (Aquamarine), Mandy (Ruby) Jess Islanti (Sisco) 74 year old female Elf Assassin Level 19 *Immune to Weakened* *Hastened* Power: 37 (19+14+2+2) Defense: 0 Health: 26/31 (7+18+5+1) Ether: 0/0 Gold: 6 Equipment: Blohdhurm (WP: 14, fire-elemental, permanently poisoned), Pugilist's Gloves (Power +2, immune to the weakened-effect) Inventory: Mercutio's Dagger of Mugging (WP:5, Mug Ability +5), Sword of the Vampir (WP: 17, user is jinxed), 4 Grand Potions, Remedy, Mead, 2 Venoms Party leader, post the order of action. Everyone, choose your actions. Quote
Peppermint_M Posted August 14, 2012 Posted August 14, 2012 "And me without the clover. Ah well. Have at thee evil kitty!" Tesni Jess Alexis Quote
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