Jump to content
THIS IS THE TEST SITE OF EUROBRICKS! ×
THIS IS THE TEST SITE OF EUROBRICKS!

Recommended Posts

Posted (edited)

[banner Pending]

The Story

Once upon a time in the land of Mafia, a new Host was putting together a game! He had all the characters and everything, and was oh-so-excited. Things were looking up for him. But then, as one might suspect, he was murdered. It was a plot device.

The murder was done by a bad group of nasty Mafia characters who decided that murdering each other over and over again wasn't really their thing anymore. This nasty group of 6 individuals decided they would break the cycle by breaking out a Mafia Land. But, of course, the loyal townies got in their way. Someone called up a new Host (Zepher) and asked if he couldn't lead a bit of a game to try to catch these scummy murderers in Mafia Land.

Zepher arrived on the scene, ready to set up the game. Unfortunately, he found the office of the previous Host ransacked, and a copy of all of his notes missing. Zepher was distraught. Clearly, the scum had stolen the notes on the game and would know all the rules. Now, Zepher didn't want to design a whole new game (he was sort of lazy) and had been planning on simply copying the rules and roles that the old host had made up. Zepher decided that instead of making a new game, he'd just release the rules to everyone, to make it fair.

THE DESIGN

24 Players

17 Town - 6 Scum - 1 SK

The Day

24 Hour Safe Period - 48 Hour Voting Period - 24 Hour Night Period (With a full exciting 20 hour period to submit night actions!)

Some time before the 24 Hour Mark, the Pill Cart will be rolled out. The time will be randomized each day, to be fair to timezones. The time will be chosen by Random.org. The Pills will effect that night or the following day.

The Pills

2 "God Pills" (Effect the following day) - 2 Uppers (Night action may be used twice) - 2 Lifesavers (Will be safe from a kill that night) - 16 Placebos (No Effect) - 2 Downers (Night action may not be performed)

The Night Actions

Town and Scum have NEARLY IDENTICAL ROLES with only a few tweaks to change for their sides.

JOAT

Town: Investigator/Protector Scum: Framer (2 Shot)/Protector/Janitor (1 Shot)

Role Cop

Killer

Blocker

Inventor

Can invent a net (blocker), shield (protector), magnifying glass (investigation), or pistol (kill action). Bulletproof. Inscrutable (all investigation attempts including role cop will come up as "unsuccessful"). The inventor may either gift his invention, or create a new one, he may not do both on the same night.

Universal Back-Up

When a scum with an action dies, the scum team may choose to drop an action and retain the one they would have lost.

Serial Killer

Bulletproof. Inscrutable (Alternatively to the Inventor, the Serial Killer will be noted as a "Killer" to Role Cops).

HOW TO JOIN THE FUN

1) How many Mafia games have you played here?

2) What's your favorite emoticon to use during Mafia?

3) Is there anything you would change about this design? Does one side seem under powered? Why?

-I apologize to all. As of tomorrow night, I will be back with my Lego, and done with my first year of college. The banner will go up then, thank you so much for your patience!-

SIGN UPS WILL BE OPEN FOR A LITTLE OVER A WEEK

Edited by Zepher
  • Replies 53
  • Created
  • Last Reply

Top Posters In This Topic

Posted

1) I've played four here at the moment.

2) Probably this: :sceptic: It has several meanings all bundled into one I guess. :tongue:

3) I'm not really good when it comes down to understanding balance, but it seems alright. The Pill idea is interesting and I like the idea of the Serial Killer being Bulletproof.

Posted

1. Just finished my 6th!

2. :hmpf: Do we have to answer this? I think we all know it's :dumb:

3. Nothing I think should change. I do think it's odd to have a bulletproof SK, but it will give the game flavor.

Posted

1) Probably too many.

2) :shrug_confused: Makes me look innocent.

3) You really want to keep those inventors alive, don't you? :tongue: There aren't any problems as far as I can tell.

Posted

An open game! :sweet: Cool... um, what? :look: It's open. I still don't understand it. But, I'm in if you'll have me.

1) How many Mafia games have you played here?

20.

:look:

2) What's your favorite emoticon to use during Mafia?

*huh* or maybe :drool: sometimes :wacko:

3) Is there anything you would change about this design? Does one side seem under powered? Why?

Uh, I'll get back to you. It seems too fancy at first glance. Pull out the over complications. Simplify.

Posted (edited)

1. Three

2. :wall:

3. It looks fair to me!

EDIT: Actually I'm going to have to sign-out, unfortunately :sad: I'm going to have a too busy next couple months with exams and stuff. Sorry I wish I could participate.

Edited by Flare
Posted

1. A grand total of two.

2. I don't have one yet, but it will probably be this one *huh* based on the intro

3. A bulletproof SK?

Posted

This is my new answer to #3. Sorry if it sounds harsh. I'm doing my best to give some constructive criticism to your very creative ideas:

The Pills

2 "God Pills" (Effect the following day)

Like a Dreaming God? If so, what kind of rules will they be able to alter?

- 2 Uppers (Night action may be used twice)

Whoa, that can cause a violent swing in balance. I used a motivator once and only allowed it to be used every other night. Will a killer be able to kill twice?

- 2 Lifesavers (Will be safe from a kill that night)

The Town has a protector and there will always be a way for two more to get protection from beginning of the game to the end? That may make it hard for Scum or SK to kill.

What happens if the person with the pill dies at night? Will the pill be removed from the game? Or will you just remove a placebo every time a player is lynched or killed?

2 Downers (Night action may not be performed)

4 ways to block. Hmmm... do you want to run a role madness game? That's what these modifiers are making it sound like. Too many ideas, maybe... Sorry to say.

The Night Actions

Town and Scum have NEARLY IDENTICAL ROLES with only a few tweaks to change for their sides.

JOAT

Town: Investigator/Protector Scum: Framer (2 Shot)/Protector/Janitor (1 Shot)

Role Cop

Killer

Blocker

Inventor

Can invent a net (blocker) shield (protector) or pistol (kill action). Bulletproof. Inscrutable (all investigation attempts including role cop will come up as "unsuccessful"). The inventor may either gift his invention, or create a new one, he may not do both on the same night.

More ways to block and protect? Sheesh. Why have inventors when you have the pills?

Pill Expert Extraordinaire!

Investigates Pills/Pills eaten can be redirected to someone else.

This is sounding like you will have very complicated nights...

Duckling x2 - TOWN ONLY ROLE

Every time that a town role dies, a Duckling will be offered it. Once they accept the role, they will become that role, and stop being a duckling. They will appear as "Ducklings" to role cops of both sides.

What the fuckling? *huh*

TO BALANCE THIS OUT

The Scum "Inventor" has the ability to pass along two scum night actions. He may only use this ability twice, and may not invent the night he does this.

What? He can pass along two Scum Actions how? This needs a little more definition. Pass along from a dead Scum?

Serial Killer

Bulletproof. Inscrutable (Alternatively to the Inventor, the Serial Killer will be noted as a "Killer" to Role Cops).

Bulletproof and ascetic? If he's "Inscrutable" how would a role cop get a result on him?

Posted

1) How many Mafia games have you played here? 1

2) What's your favorite emoticon to use during Mafia? *oh2*

3) Is there anything you would change about this design? I like to experiment, so we will see.

Does one side seem under powered? Why? Depending on who gets the pills and how well they use them.

Posted

1. I played in Eurodina.

2. I like this: :sadnew:

3. I'm going to fall in with Hinck. Less is more. Right now, winning has less to do with strategy than it does with lottery. But, it's great that you're putting it upfront; there's nothing to complain about if you know that's what you're signing up for :laugh:

Posted (edited)

1) How many Mafia games have you played here? 8

2) What's your favorite emoticon to use during Mafia? Probably this one :shrug_confused:

3) Is there anything you would change about this design? Does one side seem under powered? I'm with Hinck in that I want to spend a little more time going through everything and will get back to you. From a cursory glance, while the rules are all laid out there in a straightforward matter, it seems like there is a ton of different variables and complications, not sure yet which ones I suggest changing though.

Edited by Waterbrick Down
Posted

Flare makes up his emoticons. That says something. :funny:

Ugh, I meant this: :wall:

And I repeat... :wall:

Posted

1) 5

2) :sceptic:

3) There seems to be way too much variables/things going on. But aside from that. Seem's good

(For some reason, this reminds me of the horribly corny online game Urban Rivals :tongue:)

Posted

Keep the critiques coming! I want to give the sign-ups a little of time before I start to tweak the rules, but I'm listening in and thinking on what you have to say. I will at least address every concern and allow you to decide if you're still interested, and am certainly not adverse to switching some things up. :thumbup:

Posted

1. I've played 6 thus far

2. :hmpf_bad: , or maybe :laugh:

3. I've always liked the idea of an open game, and it will be interesting to see how everything plays out. Seems like there are an awful lot of things that can go on at night. It could make things very difficult to decipher in during the day, which hurts town more than scum.

Speaking of Role Madness, has one ever been run here on EB? A game like that could be...interesting.

Posted

Speaking of Role Madness, has one ever been run here on EB? A game like that could be...interesting.

Gotham City Mafia had all players with, not one, but two actions/abilities each IIRC. It was interesting to say the least, though in hindsight it was a bit overwhelming for the scum to overcome an overpowered town. I hope that doesn't happen here with a similar night action-centric format.

Posted

3. I'm going to fall in with Hinck. Less is more.

When I was putting Harriet Slutter together, I kept remembering def's quote "Balanced, not random!" No coin flips this time for me. I also didn't put a PGO or Bomb in. That might have really helped the Town, although with the Town from Harriet Slutter's luck, it would've ended the game a day earlier. :blush:

Posted

1. 7

2. I don't have a favorite but people probably associate these :facepalm::wall: to me based on EB II; Pandora probably thinks this :enough::damn: of me!!!!!

3. The sure is a lot to take in; I never played with inventors or pills before so it's hard for me to assess the impact thay can have on the balance of the game. It looks like there will be a lot to remember and to tak into account when trying to figure out who's who! Should be interesting

Posted

1) How many Mafia games have you played here?

2) What's your favorite emoticon to use during Mafia?

3) Is there anything you would change about this design? Does one side seem under powered? Why?

1. Just one, the Aperture Academy. Survived to the end but lost :(

2. :grin: Not a big emoticon user, but the games here tend to be hilarious!

3. Seems pretty complicated and night-heavy but I'm willing to give it a shot!

  • Recently Browsing   0 members

    • No registered users viewing this page.

Announcements

  • THIS IS THE TEST SITE OF EUROBRICKS!

×
×
  • Create New...