Zepher Posted June 14, 2013 Posted June 14, 2013 The Talking Animal stands around, trying to get some action. "Hey there," he says to the skeleton horse next to him. "Come here often?" "Wait, what gender are you?" "Wait, what gender am I? Oh, what's that, we already did that bit?" "Hey all! Zepher got bored with you all not doing anything, so he went on a quick vacation. So I get to run the day! Also, as there are only five players left, there will be no more pill cart! Have fun, play nice. I love you all." The Rules 1 Each player will be given a character to play, who will be aligned with either the Town or the Scum. To win the game, the Town must kill off all the Scum and the SK, while the Scum must outnumber the Town. Any Third-Party (neutral) characters have their own win conditions as outlined below. 2 Each day you will be able to vote to lynch a player. Voting should be done in the following format; Vote: Character (Player). Similarly, unvoting is to be done in the format; Unvote: Character (Player). No other format will be accepted. The player with the most lynches will be lynched. You may only unvote once a day. 3 A game day will last for about 72 hours. Whoever has the most votes at the end of the day will be lynched. The two players with the most votes will be lynched at the end of the day. You may not vote in the first 24 hours. After the day has concluded, a night phase will commence, which will last a maximum of 48 hours. Night actions must be sent to the host in the first 24 hours of the night phase. 4 The alignment of lynched players, as well as those that died during the night, will be revealed at the beginning of the next day. 5 You may not quote or pretend to quote anything sent to or from you in PM with the game host. This includes all the details of your character and role, as well as any night action results. Role claims and reporting of night action results are acceptable, but in your own words only. Do not attempt to use the structure of your role PM to your advantage, as they are all exactly the same. 6 You may not quote PMs from or to other players. This will result in a 5-vote penalty the same day, and a 5-vote penalty the next. (What can I say, I liked this rule!) 7 Do not play the game outside the day-thread and PMs. Similarly, do not post out of character inside the thread; you must always play the role given to you. Game tactics and roles may only be discussed in the game thread or via PM with other players. Private discussion is done at your own risk and should be treated as part of the game. 8 If you are dead, your game is over. You may not comment on the game to any living or dead players in any form. You are considered dead once you are a) confirmed lynched by the host, or b) announced dead in the morning. This includes posting, private messaging, direct chat, email or any other form of online or offline communication. Any information you had becomes void and may not be passed on. The same applies for living players making contact with those who are no longer playing, no matter what the stated purpose. Both situations can appear to be an attempt to gain information or cause influence that would be unfair to the remaining living players. Whether you are still playing or have already died, if you are contacted inappropriately, please notify the host immediately. Violation of this rule will result in instant mod-kill and probably something worse after the game. 9 You may not edit your posts. Editing your post will result in a 2-vote penalty. This is your only warning. 10 You must post in every Day Thread. Failure to do so will result in a 10-vote penalty at the start of the next day. 11 These rules will change during the game as a game mechanic. Pay close attention. Any and all changes will be struck through, with the new rule in bold. If you encounter a problem or have a question, please contact the host using your role PM. All other forms of communications will be ignored. THE DESIGN 23 Players 16 Town - 6 Scum - 1 SK The Day 24 Hour Safe Period - 48 Hour Voting Period - 48 Hour Night Period (With a full exciting 24 hour period to submit night actions!) Some time before the 24 Hour Mark, the Pill Cart will be rolled out. The time will be randomized each day, to be fair to timezones. The time will be chosen by Random.org. The Pills will effect that night or the following day. The Pills "God Pill" (Effect the following day, will not be removed from play) - 2 Uppers (Night action may be used twice) - 2 Lifesavers (Will be safe from a kill that night) - 16 Placebos (No Effect) - 2 Downers (Night action may not be performed) -If a person holding a pill is lynched or killed, the pill is removed from play- The Night Actions Town and Scum have NEARLY IDENTICAL ROLES with only a few tweaks to change for their sides. JOAT Town: Investigator/Protector Scum: Framer (2 Shot)/Protector/Janitor (1 Shot) Role Cop Killer Blocker Inventor Can invent a net (blocker), shield (protector), magnifying glass (investigation), or pistol (kill action). Bulletproof. Inscrutable (all investigation attempts including role cop will come up as "unsuccessful"). The inventor may either gift his invention, or create a new one, he may not do both on the same night. Universal Back-Up -When a scum with an action dies, the scum team may choose to drop an action and retain the one they would have lost.- -The Pill Cart will come in the first 24 hours at different times each day, decided by Random.Org. You post IN THREAD which pill you will be taking that day. It is first come, first serve.- Serial Killer Bulletproof. Hard to Read (If an investigator investigates him, the result will be "unsuccessful", but a role cop will receive the result of "killer".). Killer Role PM's Town: Character - Town - Night Action(s) Scum: Character - Scum - Night Action(s) - List of Fellow Scum's Names SK: Character - SK - Night Actions Win Conditions Town: Kill the Scum + SK Scum: Outnumber the Town + SK SK: Two other players alive, with no other win conditions met. THE CAST (Please remember, with the system being totally random, the characters have nothing to do with affiliation/NA) Zepher/The Host (Zepher) - Your lovely and hungry host. Dr. Pill - The man with the golden oar. One-Armed-Pete - Makes the crowd sounds you know and love. Thinks of the children. Candice the Lynch Dragon - She knows when you are sleeping. She knows where you're awake. The Cult Leader (Rufus) - Rather mysterious. The NPC (Esurient) - Not a player. Seriously, look, he's clearly not supposed to be voted for. Not a player. Maybe we should vote for him. The Goon (fhommess) - Grrrrr. The PGO (Purpearljellyblob) - Serving some time for accidentally shooting all of his neighbors. The Witch (Waterbrick Down) - Pretty sure that everyone else is also witches. Dearly Departed The Serial Killer (Walter Kovacs) - Town. Lynched Day One. Candice's first lunch. The Cop (def) - Town. Killed Night One. Ax to the back for being on the wrong side of the tracks. The Vanilla Townie (Kristel) - Town. Killed Night One. Decapitated and then planted. Hopefully she'll grow into a tree some day. The Cultist (Fred Daniel Yam) - Town. Silently swallowed by the great Lynch Dragon. The Male Lover (LegoDad) - Scum. Snapped up by Candice. Tasted spicy. The Virgin (Clanure) - Town. Killed Night Two. Finally "got some". The Jester (CallMePie) - Town. Killed Night Two. Was not lynched. The Usurper (TrumpetKing) - Scum. Lynched Day Three. Became a viking funeral for the Cop. The Doctor (Piratedave84) - Town. Killed Night Three. Had the common cold the whole time, couldn't figure out how to cure himself. First Day Lynch (Jamesn) - Town. Killed Night Three. Exceeded all expectations. The Godfather (Kadabra) - Scum. Killed Night Three. Gone away on vacation. The Female Lover (Hinckley) - Town. Killed Night Three. Now resting in pieces with her scummy hubby. The Snake Charmer (Darth Potato) - Scum. Lynched Day Four. Killed due to lack of charisma. The Role Cop (KielDaMan) - Town. Lynched Day Four. Suicidal tendencies. The Serious Roleplayer (Tamamono) - Town. Killed Night Four. Joined the circus. The Night Action Blacked-Out Dude (Bob) - Town. Killed Night Four. Chopped to bits, no one could identify the body. The Treestump (Adam) - Town. Lynched-ish Day Five. Combusted. The Talking Animal (mostlytechnic) - Town. Killed Night Five. Couldn't get any.
Waterbrick Down Posted June 14, 2013 Posted June 14, 2013 (edited) Well folks, that is about it. Now it's up for the Town to decide whether to let the SK win or the Scum win. The scum will be voting off the Goon. If the Town votes off the SK the Scum will win by majority. If the Town votes off one of the scum, the SK will win due to his win condition. So, what do you say? Edited June 17, 2013 by Waterbrick Down
fhomess Posted June 14, 2013 Posted June 14, 2013 If town votes off a scum, then the ball is back in the court of the scum in terms of game end. You don't have to vote a townie off. Vote off the SK and the game will continue to the night phase yet again. You can kill me at night.
Waterbrick Down Posted June 14, 2013 Posted June 14, 2013 You mean I can attempt to kill you. We know you're the blocker, and even if we voted off the SK, you'll vote off one of us and even if we did kill you, tomorrow would be 1 Town vs. 1 Scum. We still couldn't win. It's really simple, do you want a SK win or a Scum win?
fhomess Posted June 14, 2013 Posted June 14, 2013 No, you killed the blocker last night. Blocks happen before kills, so the fact that you were blocked despite killing the Talking Animal doesn't mean I'm the blocker. I'm not actually sure what happens if 1 town versus 1 scum are left on the final day. I suppose it would be a draw as the remaining players would vote to lynch each other, but to me, that's preferable than losing outright.
Waterbrick Down Posted June 14, 2013 Posted June 14, 2013 The SK killed the Talking animal, my kill was blocked. Had the Talking Animal been the blocker, my kill would have gone through as he was killed last night. However since that didn't happen he must not have been the blocker and thus you must be the blocker. Besides, even if you are not the blocker, dollar to a donut the Cult Leader invented either a shield or a net the other night and gave it to you last night so we still couldn't kill you tonight if we wanted to. And why accept a draw when we can win outright by letting you, the Town, vote off the SK.
fhomess Posted June 14, 2013 Posted June 14, 2013 The SK killed the Talking animal, my kill was blocked. Had the Talking Animal been the blocker, my kill would have gone through as he was killed last night. Nope. Mafia standard is that blocks happen before kills do. Look it up. There is an order of operations to these things otherwise it's sheer randomness as to what happens first. Our host may be a flesh eating nightmare of wolfish villainry, but he is at least logical. Besides, even if you are not the blocker, dollar to a donut the Cult Leader invented either a shield or a net the other night and gave it to you last night so we still couldn't kill you tonight if we wanted to. And why accept a draw when we can win outright by letting you, the Town, vote off the SK. He didn't, although I would understand if you don't believe me on that. We won't vote off the SK. That's your job if you want to have any chance to not lose. You actually do have a chance if you vote off the SK as it'll be 1 to 1 tomorrow. You will lose to the SK if you vote me off. For us, we are guaranteed to lose if we vote the SK out since you will not vote for one of yourselves, so there's no incentive to vote the SK out. The options are limited for all of us at this point, but I'm just thinking about logical probabilities. You are deciding for a 100% guaranteed loss over all other options. It's a poor choice.
Waterbrick Down Posted June 14, 2013 Posted June 14, 2013 He didn't, although I would understand if you don't believe me on that. We won't vote off the SK. That's your job if you want to have any chance to not lose. You actually do have a chance if you vote off the SK as it'll be 1 to 1 tomorrow. You will lose to the SK if you vote me off. For us, we are guaranteed to lose if we vote the SK out since you will not vote for one of yourselves, so there's no incentive to vote the SK out. The options are limited for all of us at this point, but I'm just thinking about logical probabilities. You are deciding for a 100% guaranteed loss over all other options. It's a poor choice. You're right, I don't believe you. I guess we should congratulate the SK then.
fhomess Posted June 14, 2013 Posted June 14, 2013 In that case, you will be sorely disappointed in the conclusion to learn that I have received nothing from him. You're giving the game to the SK when you don't have to. Perhaps your partner in crime will look at it a bit more logically. There is 100% chance you will both lose by voting out a townie. It is unavoidable from a purely probabilistic standpoint. From the same standpoint, there is 100% chance we will lose by voting out the SK, which is why our vote has to go to scum today. The nice thing about those probabilities is that they are compatible. We can choose not to lynch the SK and you can choose not to lynch one of us and we both move from certain defeat into a draw. Yet you see this and are taking the path of certain defeat. I would think a witch would be able to divine the gravity of the situation and understand these things.
Waterbrick Down Posted June 15, 2013 Posted June 15, 2013 Vote: The Goon (fhomess). Between kicking myself for not getting a draw and kicking myself for letting the town win because I believed you, Goon, I'd much prefer the former. Besides, I think the SK deserves a win.
Zepher Posted June 16, 2013 Author Posted June 16, 2013 The day will close in five hours. I will not be around then, but will be 3 hours after that. Get your votes in.
fhomess Posted June 16, 2013 Posted June 16, 2013 Between kicking myself for not getting a draw and kicking myself for letting the town win because I believed you, Goon, I'd much prefer the former. Besides, I think the SK deserves a win. Seriously? Nonsense I say! Vote: The Goon (fhomess) You know, you'll win this thing, but you deserve at least one vote along the way these last few days. So there. Vote: The NPC (Esurient)
Esurient Posted June 17, 2013 Posted June 17, 2013 Unvote: The Goon (fhomess) You know, you'll win this thing, but you deserve at least one vote along the way these last few days. So there. Vote: The NPC (Esurient) I don't believe this is the true reason behind your vote. Vote: The PGO (Purpearljellyblob)
Waterbrick Down Posted June 17, 2013 Posted June 17, 2013 (edited) Unvote: The Goon (fhomess) Vote: The NPC (Esurient). Edited June 17, 2013 by Waterbrick Down
Esurient Posted June 17, 2013 Posted June 17, 2013 Unvote: The Goon (fhomess) Vote: The NPC (Esurient). Sorry Witch, your post doesn't count, it came in 4 minutes after the day ended.
Waterbrick Down Posted June 17, 2013 Posted June 17, 2013 Technically it came in right on time, but my merged post came in 4 minutes after.
Zepher Posted June 17, 2013 Author Posted June 17, 2013 I will assume the Witch is being truthful. I hate imagining that someone would lie to win a game against strangers. Other than the normal lies that come naturally with Mafia, that is. Votes Goon (fhommes): 1 (Purpearljellyblob) PGO (purpearljellyblob): 2 (Rufus, Esurient) NPC (Esurient): 2 (fhommes, Waterbrick Down) Witch (Waterbrick Down): 2 (penalty, penalty) The day has ended with the conviction of the PGO, NPC, and Witch. Get in those actions, Goon and Cult Leader.
Zepher Posted June 18, 2013 Author Posted June 18, 2013 The condemned stand in front of One-Armed-Pete, arguing their case. "I can't be the SK!" exclaims the NPC. "Look, I don't even hold the axe-sycthe out normally! My arms don't work like that!" He produces the axe-scythe from a pocket and shows everyone. There is minor ohing and ahing. "That's a compelling case," says One-Armed-Pete. Zepher walks back towards the group. "Hey, I found the Witch trying to change what she said, so I ate her. What's up? Did anything actually happen today?" "Sort of!" says One-Armed Pete. While the camera is not focused on him, the PGO tries to make a break for it. Unfortunately... he hears the flutter of wings... The NPC meets a similar fate. Apparently Candice was not wow'd by his demonstration. Zepher tosses the Witch's head upwards. Candice catches it in her jaws and flies off to wherever she spends the night, because you'll notice she hasn't been in any of the night pictures.
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