Gideon Posted September 20, 2013 Posted September 20, 2013 Red scorpions are a rare and very poisonous animal, but their venom is also a very potent alchemical ingredient. They are sometimes found in or around old temples, like this ruin which still contains an altar to one of the deities of old Kaligem. Sir Gideon has found one to kill and obtain its venom for the quest Masa of Kaliphlin sent him on, in order to collect the pieces for the potion "Kiss of Life". Threading lightly with his half-elven feet to avoid the scorpions feeling his steps and with the sun at his back he is very glad that the scorpions' hearing isn't very good, since it is hard to be silent wearing full battle armor even with elvish heritage. Better that than being stung though. I have had this build on a shelf for quite a while, and only now got around to photo it. I have a new backdrop (roller curtain from Ikea), do you think it looks ok as it is or is the fabric a bit too rough? If it works out OK i think I'll buy a narrower one as well, since this is 1.6 m and a bit hard to handle and the full width is not needed very often... This will be my last GoH build for a while, stuck with LUG stuff and a promise to the family to take some brick downtime after that. Hopefully back to GoH building by the time the challenges start! Quote
Lord Vladivus Posted September 20, 2013 Posted September 20, 2013 Nice build, it looks exactly like I expect a ruin in the desert to look like. Re the fabric, I actually had to squint to see the pattern (for reference, I'm on an iPad2 screen). Quote
Niku Posted September 21, 2013 Posted September 21, 2013 You have really captured the effect of pass of time to the ruins, the texture, the decay of materials, and the photography as usual is great. Nice job. Quote
Captain BeerBeard Posted September 21, 2013 Posted September 21, 2013 Looks good my dude. You only used two colors and it works. Keep'em coming. Quote
Derfel Cadarn Posted September 21, 2013 Posted September 21, 2013 Like BB said, the use of just two main colors really works here and makes the scorpion stand out nicely. Great build! Quote
Mike S Posted September 21, 2013 Posted September 21, 2013 Excellent build for the ingredients story and I might use the idea of the roller curtain myself as I didn't notice the fabric until you mentioned it. Quote
Infernum Posted September 21, 2013 Posted September 21, 2013 Excellent sand work! Love how much the red scorpion stands out! Sir Gideon's posing is great too! Quote
soccerkid6 Posted September 21, 2013 Posted September 21, 2013 The sand dunes are incredible, those long curved slopes work nicely Excellent texturing on the temple ruins too. The tall towers seem a little too simple, I think some arches incorporated like you did in the center section might look nice Quote
Wedge09 Posted September 21, 2013 Posted September 21, 2013 Really nice work :thumbup: You recreate very well the feeling of the sand and the irregular base is great Quote
Gideon Posted September 21, 2013 Author Posted September 21, 2013 (edited) Thanks for your comments! You only used two colors and it works. I actually just built in only one color (the dark tan obelisks) first, but then they had to have some environment so that made it two colors. The deserts of Kaliphlin is no match for Avalonia when it comes to colorfulness The sand dunes are incredible, those long curved slopes work nicely Excellent texturing on the temple ruins too. The tall towers seem a little too simple, I think some arches incorporated like you did in the center section might look nice It is more or less the same sand technique as what I used here. Not as high dunes this time, but at least the sand doesn't have a hollow back side now I should however get more interesting parts in dark tan, I agree that more details on the obelisks would probably have been good. In this case, I thought adding what texture I could produce would at least be enough to avoid the "big dark tan wall syndrome" Edited September 21, 2013 by Gideon Quote
Waylander Posted September 21, 2013 Posted September 21, 2013 Simple to look at first glance, then with a more careful eye it really comes to life. Brilliant. Quote
Gabe Posted September 25, 2013 Posted September 25, 2013 You certainly have an eye for excellent composition Gideon! This moc is simple yet highly effective, the muted and restricted colour scheme drawing the eye irrisistably to the action. The columns with thier differing hights and stages of decay could have stepped right out of a romantic era painting, and the groundwork with it's irregular base is perfect. Love it! Quote
de Gothia Posted September 25, 2013 Posted September 25, 2013 Wow Gideon! This is great! I love the fact that the moc only has two colours but is still intresting to look at. The coloumns with their different height is perfect! Quote
Maxim I Posted October 2, 2013 Posted October 2, 2013 You are really becoming an expert in Kaliphlin MOC's!! This is just awesome! The ruins, the relief in the sand, ... it is all nearly perfect! Quote
Gideon Posted November 7, 2013 Author Posted November 7, 2013 For the University of Petraea's Doctorate of Historica Program I claim the following advance credits for this build: Desert [geography] Sand dunes [landscape design] Total: 2 credits Write +1 if you approve, or a motivation/suggested improvement if you think this build did not deserve one or more of the credits Quote
Kai NRG Posted November 8, 2013 Posted November 8, 2013 +1 (+ the other 1 too) (As I mentioned in the other topic, that's one credit too many. However I'm sure you can take care of that easily.) Quote
NiceMarmot Posted November 9, 2013 Posted November 9, 2013 +1 for the sand dunes. I'd like to see something with a bit more in it for the desert, as the (great) building occupies most of the space in this one. Yes, it's in a desert, but I don't think it shows enough of the desert to really show mastery of that subject. Sorry if I'm being too tough. It will probably take a while for each of us to figure out our judging style. Quote
Gideon Posted November 9, 2013 Author Posted November 9, 2013 (edited) No worries NM, I'm more than happy if the standards are set high! And since I've advocated hard judgement its very fitting I get judged hard myself As for the subject, now it's time for the second part of this where I ask how I should improve this build (which I won't since its already dismantled) or what I should improve to the next build to earn the certification "geography: desert" Edited November 9, 2013 by Gideon Quote
NiceMarmot Posted November 9, 2013 Posted November 9, 2013 Fair enough. Probably just a some more desert. This is a decent sized build, but the building takes up most of it. You might not be able to easily add on to this one, and I'm not sure you should mess up the really nice irregular edging just to get some more desert into it -- you might be better off doing a new one. The texturing of the sand is nice, as are the scorpions. Maybe adding a bit of desert foliage or rocks? Hard to say. I actually think your Inside Kaliphlin - The Dune Sea is a better desert scene -- the dunescaping on that one is really nice, and the palm tree adds a lot to it. Quote
Gideon Posted November 9, 2013 Author Posted November 9, 2013 I'm much more satisfied with the Dune Sea build, I just thought that one was too old for the program when I made the claims. Since the maximum age of a build used seems to be a bit flexible, I'll move the "Geography: Desert" claim to that one...and maybe really should move the "Landscape design: Sand dunes" claim as well But in the spirit of "establishing a standard of judging" I think that it is not critical that a builder with sufficient skills in one subject gets his/her absolute best build with that subject credited as long as the credited build is good enough, so for example if SK builds an even better waterfall in another build he does not need to move his claim to that one. Quote
Gideon Posted January 19, 2015 Author Posted January 19, 2015 Very nice! Thank you! However, we usually do not bump threads this old (unless there are very specific circumstances). It's hard enough to keep track of all the new builds without old ones popping up again on the first page Quote
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