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THIS IS THE TEST SITE OF EUROBRICKS! ×
THIS IS THE TEST SITE OF EUROBRICKS!

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Posted

Red scorpions are a rare and very poisonous animal, but their venom is also a very potent alchemical ingredient. They are sometimes found in or around old temples, like this ruin which still contains an altar to one of the deities of old Kaligem. Sir Gideon has found one to kill and obtain its venom for the quest Masa of Kaliphlin sent him on, in order to collect the pieces for the potion "Kiss of Life".

Threading lightly with his half-elven feet to avoid the scorpions feeling his steps and with the sun at his back he is very glad that the scorpions' hearing isn't very good, since it is hard to be silent wearing full battle armor even with elvish heritage. Better that than being stung though.

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I have had this build on a shelf for quite a while, and only now got around to photo it. I have a new backdrop (roller curtain from Ikea), do you think it looks ok as it is or is the fabric a bit too rough? If it works out OK i think I'll buy a narrower one as well, since this is 1.6 m and a bit hard to handle and the full width is not needed very often...

This will be my last GoH build for a while, stuck with LUG stuff and a promise to the family to take some brick downtime after that. Hopefully back to GoH building by the time the challenges start!

Posted

You have really captured the effect of pass of time to the ruins, the texture, the decay of materials, and the photography as usual is great.

Nice job. :classic:

Posted

The sand dunes are incredible, those long curved slopes work nicely :thumbup: Excellent texturing on the temple ruins too. The tall towers seem a little too simple, I think some arches incorporated like you did in the center section might look nice :classic:

Posted (edited)

Thanks for your comments!

You only used two colors and it works.

I actually just built in only one color (the dark tan obelisks) first, but then they had to have some environment so that made it two colors. The deserts of Kaliphlin is no match for Avalonia when it comes to colorfulness :wink:

The sand dunes are incredible, those long curved slopes work nicely :thumbup: Excellent texturing on the temple ruins too. The tall towers seem a little too simple, I think some arches incorporated like you did in the center section might look nice :classic:

It is more or less the same sand technique as what I used here. Not as high dunes this time, but at least the sand doesn't have a hollow back side now :wink:

I should however get more interesting parts in dark tan, I agree that more details on the obelisks would probably have been good. In this case, I thought adding what texture I could produce would at least be enough to avoid the "big dark tan wall syndrome" :classic:

Edited by Gideon
Posted

You certainly have an eye for excellent composition Gideon! This moc is simple yet highly effective, the muted and restricted colour scheme drawing the eye irrisistably to the action. The columns with thier differing hights and stages of decay could have stepped right out of a romantic era painting, and the groundwork with it's irregular base is perfect. :thumbup: Love it!

Posted

You are really becoming an expert in Kaliphlin MOC's!! This is just awesome! The ruins, the relief in the sand, ... it is all nearly perfect! :classic:

  • 1 month later...
Posted

+1 for the sand dunes. I'd like to see something with a bit more in it for the desert, as the (great) building occupies most of the space in this one. Yes, it's in a desert, but I don't think it shows enough of the desert to really show mastery of that subject. Sorry if I'm being too tough. It will probably take a while for each of us to figure out our judging style.

Posted (edited)

No worries NM, I'm more than happy if the standards are set high! And since I've advocated hard judgement its very fitting I get judged hard myself :wink:

As for the subject, now it's time for the second part of this where I ask how I should improve this build (which I won't since its already dismantled) or what I should improve to the next build to earn the certification "geography: desert" :classic:

Edited by Gideon
Posted

Fair enough. Probably just a some more desert. This is a decent sized build, but the building takes up most of it. You might not be able to easily add on to this one, and I'm not sure you should mess up the really nice irregular edging just to get some more desert into it -- you might be better off doing a new one. The texturing of the sand is nice, as are the scorpions. Maybe adding a bit of desert foliage or rocks? Hard to say. I actually think your Inside Kaliphlin - The Dune Sea is a better desert scene -- the dunescaping on that one is really nice, and the palm tree adds a lot to it.

Posted

I'm much more satisfied with the Dune Sea build, I just thought that one was too old for the program when I made the claims. Since the maximum age of a build used seems to be a bit flexible, I'll move the "Geography: Desert" claim to that one...and maybe really should move the "Landscape design: Sand dunes" claim as well :wink: But in the spirit of "establishing a standard of judging" I think that it is not critical that a builder with sufficient skills in one subject gets his/her absolute best build with that subject credited as long as the credited build is good enough, so for example if SK builds an even better waterfall in another build he does not need to move his claim to that one.

  • 1 year later...
Posted

Very nice!

Thank you!

However, we usually do not bump threads this old (unless there are very specific circumstances). It's hard enough to keep track of all the new builds without old ones popping up again on the first page :wink:

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