legolijntje Posted January 11, 2014 Posted January 11, 2014 This is a general topic for everyone to ask for help making a certain assembly in LDD. We have a topic like this for finding parts in LDD, so a topic for this would be useful too. [Hopefully, I can fill this first post with tips and tricks I can find in the forum in the next days/weeks.] Anyway, if you need to assemble something, you can ask here for help! Quote
Seasider Posted January 21, 2014 Posted January 21, 2014 I'm trying to do a technic model and I want to use universal joints ... any advice for rotating these and connecting it all together ... I'm having a pain lining it up and sometimes when I try to adjust the rotation on the UJ it rotates the rest of the assembly and not the UJ I have an input shaft and then want to go across 3, down 1 and ideally fit it into a gap 12 long ... the 3 across and 1 down are critical ... 12 long could be adjusted Help ! Quote
Gnac Posted January 21, 2014 Posted January 21, 2014 I'm trying to do a technic model and I want to use universal joints ... any advice for rotating these and connecting it all together ... I'm having a pain lining it up and sometimes when I try to adjust the rotation on the UJ it rotates the rest of the assembly and not the UJ I have an input shaft and then want to go across 3, down 1 and ideally fit it into a gap 12 long ... the 3 across and 1 down are critical ... 12 long could be adjusted Help ! Rotating and hinging things in a large model can be a right bugger... one solution would be to use the "multiple selction tool" to select the bricks around where your shaft is supposed to go, then use the "clone tool" to make a copy alongside the model, where you can build without invoking some of LDD's unusual behaviour. Then it's just a case of placing the completed shaft where it needs to go! Quote
Seasider Posted January 23, 2014 Posted January 23, 2014 Thanks i tried this but cant get the shafts to line up! I even used a long output shaft and moved the output mounting point a considerable distance but it still wouldn't align. It got really close a few times though. Quote
Anio Posted January 23, 2014 Posted January 23, 2014 Hello, Does anyone know a trick to put link threads on a gear ? I have seen that on 10227 LDD file someone achieved a great circle with thread links, but I do not succeed to do the same. I try to put links in a similar position to what we can see on 8047, 10144, 8288 (with 16t gear). Quote
Gnac Posted January 23, 2014 Posted January 23, 2014 Thanks i tried this but cant get the shafts to line up! I even used a long output shaft and moved the output mounting point a considerable distance but it still wouldn't align. It got really close a few times though. Sometimes when things don't quite line up properly, it is possible to make things fit by entering "floating point" values in the textboxes under the hinge tool; e.g. "18.25" or "-156.35" This requires much patience and experimentation, but works great in most cases. If it does not, another perspective can find alternative solutions: if you could post a .LXF of the file you are working on, with an annotated image / detailed description of the function you would like to achieve, I (or someone more savvy) may be able to offer some ideas. Quote
Courleciel Posted January 31, 2014 Posted January 31, 2014 Hi, Does anyone know how I could assembly these two parts please ? Thanks ! Quote
Cult_Of_Skaro Posted January 31, 2014 Posted January 31, 2014 If someone could put together a minifigure in a rowboat with the oats inside the rest hooks, I'd be much obliged. :) Quote
Superkalle Posted January 31, 2014 Posted January 31, 2014 Hi, Does anyone know how I could assembly these two parts please ? Thanks ! LDD follows the LEGO legal principles, i.e. it doesn't allow you to put bricks together that would ruin them over time (allthough there are a few exceptions). This is both the strength and weakness of the tool (depending on your personal taste). If you want more flexibility and put bricks together any way you want, then I recommend the Ldraw ecosystem. For the above example, you can however most likely solve it with some scaffolding - but it's too late on the friday evening for me now to explain now - maybe someone else can help out. Quote
pbat Posted January 31, 2014 Posted January 31, 2014 (edited) Hi, Does anyone know how I could assembly these two parts please ? Thanks ! Although you won't get those parts connecting to each other (for reasons Superkalle pointed out), scaffolding might somewhat circumvent that limitation: Put both bricks onto the same brick and let them slide together. For example, using a light sword blade 30374 allows you to put those pieces quite close together. Here's an example in LXFML: Save the content of the Spoiler below to a text file using the extension ".LXFML" and import it to LDD. <?xml version="1.0" encoding="UTF-8" standalone="no" ?> <LXFML versionMajor="5" versionMinor="0" name="Scaffolding Example"> <Meta> <Application name="LEGO Digital Designer" versionMajor="4" versionMinor="3"/> <Brand name="LDDExtended"/> <BrickSet version="1264"/> </Meta> <Cameras> <Camera refID="0" fieldOfView="80" distance="24.282058715820313" transformation="0.73481661081314087,0,-0.67826592922210693,-0.49844053387641907,0.67820292711257935,-0.53999823331832886,0.46000179648399353,0.73487484455108643,0.49835461378097534,7.3521809577941895,19.113624572753906,17.717889785766602"/> </Cameras> <Bricks cameraRef="0"> <Brick refID="0" designID="6628"> <Part refID="0" designID="6628" materials="21"> <Bone refID="0" transformation="1,0,0,0,1,0,0,0,1,-6,0.30500000715255737,6.0749998092651367"> </Bone> </Part> </Brick> <Brick refID="1" designID="30374"> <Part refID="1" designID="30374" materials="23"> <Bone refID="1" transformation="1,0,0,0,1,0,0,0,1,-6.0000004768371582,0.3049999475479126,8.5600004196166992"> </Bone> </Part> </Brick> <Brick refID="2" designID="3062"> <Part refID="2" designID="3062" materials="21,0" decoration="0"> <Bone refID="2" transformation="-1,0,0,0,0,1,0,0.99999988079071045,0,-6,0.30500006675720215,5.3429994583129883"> </Bone> </Part> </Brick> </Bricks> <RigidSystems> <RigidSystem> <Rigid refID="0" transformation="1,0,0,0,1,0,0,0,1,-6,0.30500000715255737,6.0749998092651367" boneRefs="0"/> <Rigid refID="1" transformation="1,0,0,0,1,0,0,0,1,-6.0000004768371582,0.3049999475479126,8.5600004196166992" boneRefs="1"/> <Rigid refID="2" transformation="-1,0,0,0,0,1,0,0.99999988079071045,0,-6,0.30500006675720215,5.3429994583129883" boneRefs="2"/> <Joint type="hinge"> <RigidRef rigidRef="1" a="0,0,1" z="1,0,0" t="0,0,-2.4850010871887207"/> <RigidRef rigidRef="0" a="0,0,1" z="1,0,0" t="0,0,0"/> </Joint> <Joint type="hinge"> <RigidRef rigidRef="1" a="0,0,1" z="1,0,0" t="0,0,-2.0800013542175293"/> <RigidRef rigidRef="2" a="0,1,0" z="0,0,-1" t="0,1.1369994878768921,0"/> </Joint> </RigidSystem> </RigidSystems> <GroupSystems> <GroupSystem> </GroupSystem> </GroupSystems> <BuildingInstructions> </BuildingInstructions> </LXFML> Edited January 31, 2014 by pbat Quote
pbat Posted February 1, 2014 Posted February 1, 2014 If someone could put together a minifigure in a rowboat with the oats inside the rest hooks, I'd be much obliged. :) Voilà: Save the content of the Spoiler below to a text file using the extension ".LXFML" and import it to LDD. Note: I used two different kinds of oars (87585 and 2542), so you have to replace at least one of them. However, I omitted the oats . <?xml version="1.0" encoding="UTF-8" standalone="no" ?> <LXFML versionMajor="5" versionMinor="0" name="Boat with Seaman"> <Meta> <Application name="LEGO Digital Designer" versionMajor="4" versionMinor="3"/> <Brand name="LDDExtended"/> <BrickSet version="1264"/> </Meta> <Cameras> <Camera refID="0" fieldOfView="80" distance="54.283626556396484" transformation="-0.14824767410755157,0,0.98895037174224854,0.37184390425682068,0.92662036418914795,0.055740911513566971,-0.9163813591003418,0.37599861621856689,-0.13736928999423981,-55.015945434570313,20.858152389526367,-5.9526796340942383"/> </Cameras> <Bricks cameraRef="0"> <Brick refID="0" designID="76382"> <Part refID="0" designID="3820" materials="24"> <Bone refID="0" transformation="-0.13303495943546295,-0.8589518666267395,-0.49447277188301086,-0.11161086708307266,-0.48275017738342285,0.86861705780029297,-0.98480671644210815,0.17074498534202576,-0.031645666807889938,-5.9965767860412598,2.164212703704834,0.85558599233627319"> </Bone> </Part> <Part refID="1" designID="3819" materials="1,0" decoration="0"> <Bone refID="1" transformation="0,0.18223552405834198,0.98325490951538086,0.17365273833274841,0.96831601858139038,-0.17946691811084747,-0.98480671644210815,0.17074497044086456,-0.031645767390727997,-5.2750005722045898,2.2829945087432861,0.6199987530708313"> </Bone> </Part> <Part refID="2" designID="3814" materials="1,0,0" decoration="94993,94994"> <Bone refID="2" transformation="0,0,1,0,0.9999997615814209,0,-0.99999970197677612,0,0,-5.2750005722045898,1.3729945421218872,-0.40000176429748535"> </Bone> </Part> <Part refID="3" designID="3818" materials="1,0" decoration="0"> <Bone refID="3" transformation="0,-0.1822354644536972,0.98325484991073608,0.17365238070487976,0.96831607818603516,0.17946672439575195,-0.98480677604675293,0.1707446426153183,0.031645674258470535,-5.275001049041748,2.282994270324707,-0.62000119686126709"> </Bone> </Part> <Part refID="4" designID="3820" materials="24"> <Bone refID="4" transformation="0.13302545249462128,0.85891228914260864,-0.49454414844512939,-0.11162152886390686,-0.48282068967819214,-0.86857634782791138,-0.98480677604675293,0.17074455320835114,0.031645726412534714,-5.9966015815734863,2.1640768051147461,-0.85561686754226685"> </Bone> </Part> </Brick> <Brick refID="1" designID="73200"> <Part refID="5" designID="3815" materials="1,0,0" decoration="0,0"> <Bone refID="5" transformation="0,0,1,0,0.9999997615814209,0,-0.99999982118606567,0,0,-5.275001049041748,1.3729945421218872,-0.40000155568122864"> </Bone> </Part> <Part refID="6" designID="3816" materials="1,0,0,0" decoration="0,0,0"> <Bone refID="6" transformation="0,0,1.0000001192092896,0.99999988079071045,0,0,0,0.99999982118606567,0,-6.3999934196472168,0.89799463748931885,-0.40000128746032715"> </Bone> </Part> <Part refID="7" designID="3817" materials="1,0,0,0" decoration="0,0,0"> <Bone refID="7" transformation="0,0,0.99999988079071045,0.99999982118606567,0,0,0,0.99999982118606567,0,-6.4000005722045898,0.89800167083740234,0.39999997615814209"> </Bone> </Part> </Brick> <Brick refID="2" designID="93557"> <Part refID="8" designID="93557" materials="1,0" decoration="94466"> <Bone refID="8" transformation="0,0,0.9999997615814209,0,0.99999982118606567,0,-0.9999997615814209,0,0,-5.275001049041748,3.6129941940307617,0"> </Bone> </Part> </Brick> <Brick refID="3" designID="3626"> <Part refID="9" designID="3626" materials="24,0,0,0" decoration="94564,0,0"> <Bone refID="9" transformation="0,0,0.99999970197677612,0,0.99999982118606567,0,-0.99999970197677612,0,0,-5.275001049041748,2.6529943943023682,0"> </Bone> </Part> </Brick> <Brick refID="4" designID="2551"> <Part refID="10" designID="2551" materials="25"> <Bone refID="10" transformation="1,0,0,0,1,0,0,0,1,-10.80000114440918,-0.09199821949005127,1.2000000476837158"> </Bone> </Part> </Brick> <Brick refID="5" designID="64644"> <Part refID="11" designID="64644" materials="315"> <Bone refID="11" transformation="0,0,1,0,1,0,-1,0,0,-7.6000003814697266,0.54800206422805786,-1.2000004053115845"> </Bone> </Part> </Brick> <Brick refID="6" designID="87585"> <Part refID="12" designID="87585" materials="25"> <Bone refID="12" transformation="-0.26924780011177063,0.90095049142837524,-0.34028488397598267,-0.36270147562026978,-0.42217859625816345,-0.83079063892364502,-0.89216190576553345,-0.1002667024731636,0.44044673442840576,-6.1158485412597656,2.5568244457244873,-0.20558361709117889"> </Bone> </Part> </Brick> <Brick refID="7" designID="2542"> <Part refID="13" designID="2542" materials="25"> <Bone refID="13" transformation="0.26924854516983032,-0.90095031261444092,-0.34028512239456177,-0.3627021312713623,-0.42217916250228882,0.83078992366790771,-0.89216166734695435,-0.10026684403419495,-0.44044762849807739,-6.1158275604248047,2.5569045543670654,0.20552219450473785"> </Bone> </Part> </Brick> </Bricks> <RigidSystems> <RigidSystem> <Rigid refID="0" transformation="-0.13303495943546295,-0.8589518666267395,-0.49447277188301086,-0.11161086708307266,-0.48275017738342285,0.86861705780029297,-0.98480671644210815,0.17074498534202576,-0.031645666807889938,-5.9965767860412598,2.164212703704834,0.85558599233627319" boneRefs="0"/> <Rigid refID="1" transformation="0,0.18223552405834198,0.98325490951538086,0.17365273833274841,0.96831601858139038,-0.17946691811084747,-0.98480671644210815,0.17074497044086456,-0.031645767390727997,-5.2750005722045898,2.2829945087432861,0.6199987530708313" boneRefs="1"/> <Rigid refID="2" transformation="0,0,1,0,0.99999994039535522,0,-0.99999994039535522,0,0,-5.2750015258789062,1.3730015754699707,-0.40000003576278687" boneRefs="5,2,8,9"/> <Rigid refID="3" transformation="1,0,0,0,1,0,0,0,1,-10.80000114440918,-0.09199821949005127,1.2000000476837158" boneRefs="10,6,7"/> <Rigid refID="4" transformation="0,0,1,0,1,0,-1,0,0,-7.6000003814697266,0.54800206422805786,-1.2000004053115845" boneRefs="11"/> <Rigid refID="5" transformation="0,-0.1822354644536972,0.98325484991073608,0.17365238070487976,0.96831607818603516,0.17946672439575195,-0.98480677604675293,0.1707446426153183,0.031645674258470535,-5.275001049041748,2.282994270324707,-0.62000119686126709" boneRefs="3"/> <Rigid refID="6" transformation="0.13302545249462128,0.85891228914260864,-0.49454414844512939,-0.11162152886390686,-0.48282068967819214,-0.86857634782791138,-0.98480677604675293,0.17074455320835114,0.031645726412534714,-5.9966015815734863,2.1640768051147461,-0.85561686754226685" boneRefs="4"/> <Rigid refID="7" transformation="-0.26924780011177063,0.90095049142837524,-0.34028488397598267,-0.36270147562026978,-0.42217859625816345,-0.83079063892364502,-0.89216190576553345,-0.1002667024731636,0.44044673442840576,-6.1158485412597656,2.5568244457244873,-0.20558361709117889" boneRefs="12"/> <Rigid refID="8" transformation="0.26924854516983032,-0.90095031261444092,-0.34028512239456177,-0.3627021312713623,-0.42217916250228882,0.83078992366790771,-0.89216166734695435,-0.10026684403419495,-0.44044762849807739,-6.1158275604248047,2.5569045543670654,0.20552219450473785" boneRefs="13"/> <Joint type="hinge"> <RigidRef rigidRef="0" a="0,0,1" z="0,1,0" t="0,0,0.05000000074505806"/> <RigidRef rigidRef="1" a="0,0,1" z="0,1,0" t="0.20999999344348907,-0.28260299563407898,0.73287898302078247"/> </Joint> <Joint type="hinge"> <RigidRef rigidRef="8" a="0,-1,0" z="1,0,0" t="0,0.56000024080276489,0"/> <RigidRef rigidRef="0" a="0,-0.96592599153518677,-0.2588183581829071" z="1,0,0" t="0,-0.20000000298023224,0.34999999403953552"/> </Joint> <Joint type="hinge"> <RigidRef rigidRef="2" a="0.98325502872467041,0.18223543465137482,0" z="0.18223556876182556,-0.98325496912002563,0" t="0.87251019477844238,0.88265776634216309,0"/> <RigidRef rigidRef="1" a="1,0,0" z="0,1,0" t="-0.15000000596046448,0,0"/> </Joint> <Joint type="hinge"> <RigidRef rigidRef="3" a="0,0,1" z="1,0,0" t="5.5250077247619629,0.98999291658401489,-1.3745014667510986"/> <RigidRef rigidRef="2" a="1,0,0" z="0,1,0" t="0.2254985123872757,-0.47500693798065186,0"/> </Joint> <Joint type="hinge"> <RigidRef rigidRef="2" a="-0.98325490951538086,0.1822354793548584,0" z="0.1822354793548584,0.98325496912002563,0" t="-0.072513759136199951,0.88265782594680786,0"/> <RigidRef rigidRef="5" a="-1,0,0" z="0,1,0" t="0.15000000596046448,0,0"/> </Joint> <Joint type="hinge"> <RigidRef rigidRef="4" a="0,1,0" z="0,0,1" t="0,0,0"/> <RigidRef rigidRef="3" a="0,1,0" z="0,0,1" t="3.2000000476837158,0.63999998569488525,-2.3999998569488525"/> </Joint> <Joint type="hinge"> <RigidRef rigidRef="6" a="0,0,1" z="0,1,0" t="0,0,0.05000000074505806"/> <RigidRef rigidRef="5" a="0,0,1" z="0,1,0" t="-0.20999999344348907,-0.28274300694465637,0.73287898302078247"/> </Joint> <Joint type="hinge"> <RigidRef rigidRef="6" a="0,-0.96592599153518677,-0.2588183581829071" z="1,0,0" t="0,-0.20000000298023224,0.34999999403953552"/> <RigidRef rigidRef="7" a="0,-1,0" z="1,0,0" t="0,0.56000000238418579,0"/> </Joint> </RigidSystem> </RigidSystems> <GroupSystems> <GroupSystem> </GroupSystem> </GroupSystems> <BuildingInstructions> </BuildingInstructions> </LXFML> Quote
Nachapon Lego Posted February 1, 2014 Posted February 1, 2014 (edited) @pbat, good idea for quick share lxfml text file! Edited February 1, 2014 by bbqqq Quote
Courleciel Posted February 1, 2014 Posted February 1, 2014 Thank you very much ! Good to know that there is always a trick. Quote
Takanuinuva Posted February 2, 2014 Posted February 2, 2014 Yes can anyone help me in attaching an armor piece. I've designed a new torso build for Furno XL. But I've run into a snag. I can get one piece of armor to attach on the right side but not on the left. Pic of problem http://www.brickshelf.com/gallery/takanuinuva/mc/furno_torso_problem.png I've tried rotating the red armor on the torso multiple ways but still the piece refuses to connect. here is the lxf file if anyone wants to try to connect the armor piece. http://www.brickshelf.com/gallery/takanuinuva/mc/furno_torso.lxf Quote
Courleciel Posted February 21, 2014 Posted February 21, 2014 (edited) Hi ! Do you have a trick to place with precision the flexible parts please ? I always find it difficult to place them... In that case, I would like to have the right part of the flexible like the left. Thanks ! Edited February 21, 2014 by Courleciel Quote
Nachapon Lego Posted February 21, 2014 Posted February 21, 2014 (edited) @Courleciel: Here you are. http://www.brickshelf.com/gallery/nachapon/94UCSSSD/42flex.lxf Edited February 21, 2014 by bbqqq Quote
Courleciel Posted February 21, 2014 Posted February 21, 2014 Many thanks for your quick answer. That's perfect ! So what's the secret ? Did you edit the lxfml file ? I've tried but the code is very complex for these flexible parts... By the way, do you know if there is a way to change the length of the flexibles ? Quote
Nachapon Lego Posted February 23, 2014 Posted February 23, 2014 (edited) @Courleciel. All you need is flex tool only, please try to flex the lxfml models below. (brickshelf.com down) Edit lxfml can scale parts but you have to use LDD v4.2.5 or older, because the scale bug/trick was fixed in new version. Save strings below as *.lxfml then open in LDD <?xml version="1.0" encoding="UTF-8" standalone="no" ?> <LXFML versionMajor="5" versionMinor="0" name="41FLEX"> <Meta> <Application name="LEGO Digital Designer" versionMajor="4" versionMinor="3"/> <Brand name="LDDExtended"/> <BrickSet version="1264"/> </Meta> <Cameras> <Camera refID="0" fieldOfView="80" distance="54.787193298339844" transformation="-0.85132843255996704,0,-0.52463299036026001,-0.36825281381607056,0.71225136518478394,0.5975683331489563,0.37367051839828491,0.70192456245422363,-0.60635977983474731,14.293632507324219,38.369522094726562,-36.407546997070313"/> </Cameras> <Bricks cameraRef="0"> <Brick refID="0" designID="55668"> <Part refID="0" designID="55668" materials="21"> <Bone refID="0" transformation="0,0,-1,0.94782489538192749,0.31879147887229919,0,0.31879147887229919,-0.94782495498657227,0,1.2000002861022949,0.56799983978271484,-0.58021086454391479"> </Bone> <Bone refID="1" 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</Joint> </RigidSystem> <RigidSystem> <Rigid refID="51" transformation="-1,0,0,0,1,0,0,0,-1,-6.8000001907348633,0.56800031661987305,0.39999949932098389" boneRefs="63"/> <Rigid refID="52" transformation="-1,0,0,0,1,0,0,0,-1,-7.2000002861022949,0.56800031661987305,0.39999952912330627" boneRefs="64"/> <Rigid refID="53" transformation="-1,0,0,0,1,0,0,0,-1,-7.6000003814697266,0.56800031661987305,0.39999952912330627" boneRefs="65"/> <Rigid refID="54" transformation="-1,0,0,0,1,0,0,0,-1,-8,0.56800031661987305,0.39999955892562866" boneRefs="66"/> <Rigid refID="55" transformation="-1,0,0,0,1,0,0,0,-1,-8.4000005722045898,0.56800031661987305,0.39999955892562866" boneRefs="67"/> <Rigid refID="56" transformation="-1,0,0,0,1,0,0,0,-1,-8.8000001907348633,0.56800031661987305,0.39999958872795105" boneRefs="68"/> <Rigid refID="57" transformation="-1,0,0,0,1,0,0,0,-1,-9.2000007629394531,0.56800031661987305,0.39999961853027344" boneRefs="69"/> <Rigid refID="58" 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<Rigid refID="66" transformation="-1,0,0,0,1,0,0,0,-1,-12.800000190734863,0.56800031661987305,0.39999976754188538" boneRefs="78,79"/> <Rigid refID="67" transformation="1,0,0,0,1,0,0,0,1,-8.4000005722045898,0,2.0000002384185791" boneRefs="80,81,82,83"/> <Joint type="ball"> <RigidRef rigidRef="52" a="-1,0,0" z="0,0,1" t="0,0,0"/> <RigidRef rigidRef="51" a="-1,0,0" z="0,0,1" t="0.40000000596046448,0,0"/> </Joint> <Joint type="ball"> <RigidRef rigidRef="53" a="-1,0,0" z="0,0,1" t="0,0,0"/> <RigidRef rigidRef="52" a="-1,0,0" z="0,0,1" t="0.40000000596046448,0,0"/> </Joint> <Joint type="ball"> <RigidRef rigidRef="54" a="-1,0,0" z="0,0,1" t="0,0,0"/> <RigidRef rigidRef="53" a="-1,0,0" z="0,0,1" t="0.40000000596046448,0,0"/> </Joint> <Joint type="ball"> <RigidRef rigidRef="55" a="-1,0,0" z="0,0,1" t="0,0,0"/> <RigidRef rigidRef="54" a="-1,0,0" z="0,0,1" t="0.40000000596046448,0,0"/> </Joint> <Joint type="ball"> <RigidRef rigidRef="56" a="-1,0,0" z="0,0,1" t="0,0,0"/> <RigidRef rigidRef="55" a="-1,0,0" z="0,0,1" t="0.40000000596046448,0,0"/> </Joint> <Joint type="ball"> <RigidRef rigidRef="57" a="-1,0,0" z="0,0,1" t="0,0,0"/> <RigidRef rigidRef="56" a="-1,0,0" z="0,0,1" t="0.40000000596046448,0,0"/> </Joint> <Joint type="ball"> <RigidRef rigidRef="58" a="-1,0,0" z="0,0,1" t="0,0,0"/> <RigidRef rigidRef="57" a="-1,0,0" z="0,0,1" t="0.40000000596046448,0,0"/> </Joint> <Joint type="ball"> <RigidRef rigidRef="59" a="-1,0,0" z="0,0,1" t="0,0,0"/> <RigidRef rigidRef="58" a="-1,0,0" z="0,0,1" t="0.40000000596046448,0,0"/> </Joint> <Joint type="hinge"> <RigidRef rigidRef="67" a="1,0,0" z="0,0,-1" t="-1.4399994611740112,0.56800001859664917,-1.6000006198883057"/> <RigidRef rigidRef="58" a="-1,0,0" z="0,0,1" t="0.23999977111816406,0,0"/> </Joint> <Joint type="ball"> <RigidRef rigidRef="60" a="-1,0,0" z="0,0,1" t="0,0,0"/> <RigidRef rigidRef="59" a="-1,0,0" z="0,0,1" t="0.40000000596046448,0,0"/> </Joint> <Joint type="hinge"> <RigidRef rigidRef="67" a="1,0,0" z="0,0,-1" t="-1.5999993085861206,0.56800001859664917,-1.6000006198883057"/> <RigidRef rigidRef="59" a="-1,0,0" z="0,0,1" t="0,0,0"/> </Joint> <Joint type="ball"> <RigidRef rigidRef="61" a="-1,0,0" z="0,0,1" t="0,0,0"/> <RigidRef rigidRef="60" a="-1,0,0" z="0,0,1" t="0.40000000596046448,0,0"/> </Joint> <Joint type="ball"> <RigidRef rigidRef="62" a="-1,0,0" z="0,0,1" t="0,0,0"/> <RigidRef rigidRef="61" a="-1,0,0" z="0,0,1" t="0.40000000596046448,0,0"/> </Joint> <Joint type="ball"> <RigidRef rigidRef="63" a="-1,0,0" z="0,0,1" t="0,0,0"/> <RigidRef rigidRef="62" a="-1,0,0" z="0,0,1" t="0.40000000596046448,0,0"/> </Joint> <Joint type="ball"> <RigidRef rigidRef="64" a="-1,0,0" z="0,0,1" t="0,0,0"/> <RigidRef rigidRef="63" a="-1,0,0" z="0,0,1" t="0.40000000596046448,0,0"/> </Joint> <Joint type="ball"> <RigidRef rigidRef="65" a="-1,0,0" z="0,0,1" t="0,0,0"/> <RigidRef rigidRef="64" a="-1,0,0" z="0,0,1" t="0.40000000596046448,0,0"/> </Joint> <Joint type="ball"> <RigidRef rigidRef="66" a="-1,0,0" z="0,0,1" t="0,0,0"/> <RigidRef rigidRef="65" a="-1,0,0" z="0,0,1" t="0.40000000596046448,0,0"/> </Joint> </RigidSystem> <RigidSystem> <Rigid refID="68" transformation="-1,0,0,0,1,0,0,0,-1,-11.59999942779541,0,-3.6000006198883057" boneRefs="84"/> <Rigid refID="69" transformation="1,0,0,0,1,0,0,0,1,-11.600000381469727,0,-4.4000005722045898" boneRefs="85,86,87"/> <Rigid refID="70" transformation="-1,0,0,0,1,0,0,0,-1,-8.3999996185302734,0,-3.6000006198883057" boneRefs="88"/> <Rigid refID="71" transformation="0,0,-1,0,1,0,1,0,0,-11.59999942779541,0.56000030040740967,-3.7770004272460937" boneRefs="89"/> <Rigid refID="72" transformation="0,0,-1,0,1,0,1,0,0,-11.59999942779541,0.56000030040740967,-4.1770005226135254" boneRefs="90"/> <Rigid refID="73" transformation="0,0,-1,0,1,0,1,0,0,-11.59999942779541,0.56000030040740967,-4.577000617980957" boneRefs="91"/> <Rigid refID="74" transformation="0,0,-1,0,1,0,1,0,0,-11.59999942779541,0.56000030040740967,-4.9770007133483887" boneRefs="92"/> <Rigid refID="75" transformation="0,0,-1,0,1,0,1,0,0,-11.59999942779541,0.56000030040740967,-5.3770008087158203" boneRefs="93"/> <Rigid refID="76" transformation="0,0,-1,0,1,0,1,0,0,-11.59999942779541,0.56000030040740967,-5.7770004272460937" boneRefs="94"/> <Rigid refID="77" transformation="0,0,-1,0,1,0,1,0,0,-11.59999942779541,0.56000030040740967,-6.1770009994506836" boneRefs="95"/> <Rigid refID="78" transformation="0,0,-1,0,1,0,1,0,0,-11.59999942779541,0.56000030040740967,-6.577000617980957" boneRefs="96"/> <Rigid refID="79" transformation="0,0,-1,0,1,0,1,0,0,-11.59999942779541,0.56000030040740967,-6.9770007133483887" boneRefs="97"/> <Rigid refID="80" transformation="0,0,-1,0,1,0,1,0,0,-11.59999942779541,0.56000030040740967,-7.3770008087158203" boneRefs="98"/> <Rigid refID="81" transformation="0,0,-1,0,1,0,1,0,0,-11.59999942779541,0.56000030040740967,-7.7770004272460938" boneRefs="99"/> <Rigid refID="82" transformation="0,0,-1,0,1,0,1,0,0,-11.59999942779541,0.56000030040740967,-8.1770009994506836" boneRefs="100"/> <Rigid refID="83" transformation="0,0,-1,0,1,0,1,0,0,-11.59999942779541,0.56000030040740967,-8.577000617980957" boneRefs="101"/> <Rigid refID="84" transformation="0,0,-1,0,1,0,1,0,0,-11.59999942779541,0.56000030040740967,-8.9770002365112305" boneRefs="102"/> <Rigid refID="85" transformation="0,0,-1,0,1,0,1,0,0,-11.59999942779541,0.56000030040740967,-9.3770008087158203" boneRefs="103"/> <Rigid refID="86" transformation="0,0,-1,0,1,0,1,0,0,-11.59999942779541,0.56000030040740967,-9.7770004272460937" boneRefs="104,105"/> <Joint type="hinge"> <RigidRef rigidRef="69" a="0,1,0" z="0,0,1" t="0,0,0.79999971389770508"/> <RigidRef rigidRef="68" a="0,1,0" z="0,0,1" t="0,0,0"/> </Joint> <Joint type="hinge"> <RigidRef rigidRef="71" a="1,0,0" z="0,0,1" t="0.40000000596046448,0,0"/> <RigidRef rigidRef="68" a="0,0,1" z="1,0,0" t="0,0.56000000238418579,0.57700002193450928"/> </Joint> <Joint type="hinge"> <RigidRef rigidRef="70" a="0,1,0" z="0,0,1" t="0,0,0"/> <RigidRef rigidRef="69" a="0,1,0" z="0,0,1" t="3.1999998092651367,0,0.79999971389770508"/> </Joint> <Joint type="hinge"> <RigidRef rigidRef="72" a="-1,0,0" z="0,0,1" t="0.063000202178955078,0,0"/> <RigidRef rigidRef="69" a="0,0,1" z="1,0,0" t="0,0.56800001859664917,0.15999999642372131"/> </Joint> <Joint type="ball"> <RigidRef rigidRef="72" a="-1,0,0" z="0,0,1" t="0,0,0"/> <RigidRef rigidRef="71" a="-1,0,0" z="0,0,1" t="0.40000000596046448,0,0"/> </Joint> <Joint type="ball"> <RigidRef rigidRef="73" a="-1,0,0" z="0,0,1" t="0,0,0"/> <RigidRef rigidRef="72" a="-1,0,0" z="0,0,1" t="0.40000000596046448,0,0"/> </Joint> <Joint type="ball"> <RigidRef rigidRef="74" a="-1,0,0" z="0,0,1" t="0,0,0"/> <RigidRef rigidRef="73" a="-1,0,0" z="0,0,1" t="0.40000000596046448,0,0"/> </Joint> <Joint type="ball"> <RigidRef rigidRef="75" a="-1,0,0" z="0,0,1" t="0,0,0"/> <RigidRef rigidRef="74" a="-1,0,0" z="0,0,1" t="0.40000000596046448,0,0"/> </Joint> <Joint type="ball"> <RigidRef rigidRef="76" a="-1,0,0" z="0,0,1" t="0,0,0"/> <RigidRef rigidRef="75" a="-1,0,0" z="0,0,1" t="0.40000000596046448,0,0"/> </Joint> <Joint type="ball"> <RigidRef rigidRef="77" a="-1,0,0" z="0,0,1" t="0,0,0"/> <RigidRef rigidRef="76" a="-1,0,0" z="0,0,1" t="0.40000000596046448,0,0"/> </Joint> <Joint type="ball"> <RigidRef rigidRef="78" a="-1,0,0" z="0,0,1" t="0,0,0"/> <RigidRef rigidRef="77" a="-1,0,0" z="0,0,1" t="0.40000000596046448,0,0"/> </Joint> <Joint type="ball"> <RigidRef rigidRef="79" a="-1,0,0" z="0,0,1" t="0,0,0"/> <RigidRef rigidRef="78" a="-1,0,0" z="0,0,1" t="0.40000000596046448,0,0"/> </Joint> <Joint type="ball"> <RigidRef rigidRef="80" a="-1,0,0" z="0,0,1" t="0,0,0"/> <RigidRef rigidRef="79" a="-1,0,0" z="0,0,1" t="0.40000000596046448,0,0"/> </Joint> <Joint type="ball"> <RigidRef rigidRef="81" a="-1,0,0" z="0,0,1" t="0,0,0"/> <RigidRef rigidRef="80" a="-1,0,0" z="0,0,1" t="0.40000000596046448,0,0"/> </Joint> <Joint type="ball"> <RigidRef rigidRef="82" a="-1,0,0" z="0,0,1" t="0,0,0"/> <RigidRef rigidRef="81" a="-1,0,0" z="0,0,1" t="0.40000000596046448,0,0"/> </Joint> <Joint type="ball"> <RigidRef rigidRef="83" a="-1,0,0" z="0,0,1" t="0,0,0"/> <RigidRef rigidRef="82" a="-1,0,0" z="0,0,1" t="0.40000000596046448,0,0"/> </Joint> <Joint type="ball"> <RigidRef rigidRef="84" a="-1,0,0" z="0,0,1" t="0,0,0"/> <RigidRef rigidRef="83" a="-1,0,0" z="0,0,1" t="0.40000000596046448,0,0"/> </Joint> <Joint type="ball"> <RigidRef rigidRef="85" a="-1,0,0" z="0,0,1" t="0,0,0"/> <RigidRef rigidRef="84" a="-1,0,0" z="0,0,1" t="0.40000000596046448,0,0"/> </Joint> <Joint type="ball"> <RigidRef rigidRef="86" a="-1,0,0" z="0,0,1" t="0,0,0"/> <RigidRef rigidRef="85" a="-1,0,0" z="0,0,1" t="0.40000000596046448,0,0"/> </Joint> </RigidSystem> <RigidSystem> <Rigid refID="87" transformation="0,0,-1,0,1,0,1,0,0,-16.399999618530273,-0.32000702619552612,-5.2000007629394531" boneRefs="106"/> </RigidSystem> </RigidSystems> <GroupSystems> <GroupSystem> </GroupSystem> </GroupSystems> <BuildingInstructions> </BuildingInstructions> </LXFML> Edited February 23, 2014 by bbqqq Quote
Courleciel Posted February 23, 2014 Posted February 23, 2014 Ok, I've understood although the technique is a bit tricky. Thanks again ! Quote
grum64 Posted March 2, 2014 Posted March 2, 2014 Hello I'm hoping one of the gifted folk out there can help me with the rear of this amazing Shelby Cobra (link below) I've been asked to build for my cousin who's restoring the genuine article. For the life of me I can't get my head round the techniques used. I've tried for around 3 months using LDD but with very unsatisfactory results. I've asked the builder if he has a set of instructions but he hasn't and won't be making any but has given me his blessing to try building it. Due to my disability, and the fact that all my spare parts are Technic, physically experimenting with parts is difficult. I can build Lego by mouth but taking it apart the same way ranges from very difficult to nigh on impossible! I've done the mid body, engine, top rear and little of the front (with the same problem as I'm having with the rear but am hoping to use lessons learnt from any help received to complete it) but I'm hoping that someone can help me by either LDD/LDRAW building the rear from the wheelarch back and up to 'boot catch' level or sending clear instructions using LDD/LDRAW of the techniques needed/used. Any and all help would be very,very gratefully received. Thank you. grum64 http://www.flickr.co...zzz/4392618777/ Quote
legolijntje Posted March 2, 2014 Author Posted March 2, 2014 Your link doesn't work. Could you post it again? Quote
grum64 Posted March 2, 2014 Posted March 2, 2014 (edited) Thank you for getting back. Very sorry about the link not working, not sure why that happens. Hope one of these works: or http://www.brickshelf.com/cgi-bin/gallery.cgi?f=422647 Edited March 2, 2014 by grum64 Quote
Daddy Posted February 25, 2017 Posted February 25, 2017 (edited) Hi, I´m building a custom train engine in LDD, and I can´t get the small train wheel to fit onto the cross axle, ´cause the wheel follows the symmetry of the knobs, and not the holes in the technic bricks. Seems like a bug, because the wheel isn´t supposed to fit onto anything else than some sort of cross axle. Any help appreciated. Bjorn Edit: K, found a "Dodo" reference to LDD, so no bug fixes since jan. -16... bummer, I just started liking the program. LDraw seems to be the next step, will look into it. Edited February 25, 2017 by Daddy Quote
Exetrius Posted January 20, 2018 Posted January 20, 2018 I need the Ms. Marvel torso with long flexing arms (below), but it's neither in LDD's nor in Mecabricks's inventory. I tried exporting a bent flex tube from LDD to Mecabricks (where I'd put it in an empty torso and add the hands), but it disappeared. Any suggestions on how to make this work? Quote
Leewan Posted January 20, 2018 Posted January 20, 2018 @Exetrius In the Mecabricks workshop, you can find the flex tubes in Tubes / Outer Cables. And make characters like... Monkey D. Eadpool : Quote
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