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THIS IS THE TEST SITE OF EUROBRICKS! ×
THIS IS THE TEST SITE OF EUROBRICKS!

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Posted

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This is the start of SoNE for my character Markus Montari and his friend Paul Brickstorm.

On Nar Shaddaa beginns the Story for the two.

First Freebuild - "Join the Empire"

Paul and Markus use the early evening for some drinks in the next bar.

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As usual a lot going on tonight. Lady`s, beer, cyber shots and many, many more......

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Later in the night Paul have the terrific idea to go in the next tattoo Studio - very clever in this state :grin:.

Markus have some shots to much :sick:

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Markus is very amused to see pauls pained face, but he is the next :laugh:

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The best remedy for pain is alcohol, so the two went`s back to the bar.

After few minutes some Imperiale come`s in the bar to recruit new soldiers - the best time and place for this :wink:

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Next day, still not sober, to find the two actually back into a row in front of the imperial headquarter to join the empire.

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to be contineudto be continued.......

on flickr you found the complete album.

Thanks for watching my first part for SoNE.

I have very much fun to build the first MOC and many ideas for the future.

markus

PS: Sorry guy`s, hope you understand my bad english and can follow the story

Posted

HAHAHA! Markus the story is just awesome. It reminds me of some of the time I spent in the Army. Thankfully I was quite sober when I signed up.

Posted

Great MOC! You went building very big here for Just a freebuild. I wonder what your episode entry would be like!

Posted

Great story, I really like how you started your guy off as a civilian, I wish I had thought of that, maybe I'll have to do some prequel freebuilds for my guy

The entire build is really detailed and well designed. I especially like the lighting for the bar and the street at night. I can't wait to see more.

Posted

Great creation! I'm really glad the Empire got some talented recruits. There's a lot of detail and the bar is excellent. My favourite part is the outer wall of the bar! The reddish lighting in the bar shot is also a nice touch. The only thing that bothers me is that the dancer's pole ends in the air - it should go to the ceiling. The story is nice although I prefer MOCs showing just one moment of time. Speaking of which, this could simply be three seperate freebuilds with the tatooing and recruiting area seperated ...

Posted

If I were a Rebel, I would be crying and muttering in a little corner right now. But luckily, I made the right choice as well and now I can be proud of the work of my comrades!

It's a very interesting build with a well set up atmosphere. I like how you go from the rather clean and grey outside into the colorful and lively bar. This is especially emphasized with the lighting. The style of building is a little bit different too, because the closely packed lines are pretty much abandoned and make place for flat walls and slopes at the top. I'm not sure if I'm a bit fan of those flat walls, because that was an opportunity to give the bar a more chaotic and vibrant - in stead of industrial - look. There could be some kind of hologram... I don't really know. Anyway, I adore all the details like the rubbish around your table that sets it apart from the rest.

Next up is the tattoo shop, with yet another beautiful technique for the walls and its very own style of decoration. I like how you've tried to include some sample artwork on the walls, but again it could be a little more crowded. But then again, the robot more or less runs the business, probably without much concern of how its store looks. Some kind of light like with the dentists would make sense though. No matter what, I like how your characters are progressing into a state where they just go and sit on the floor. And the tiny step at the door adds to the scene.

One detail I like a lot is that all the figures have changed places between the two pictures of the bar. That was a really good idea, and it keeps things interesting! Anyway, the Imperial building is quite nice, especially with those delicious columns. But for the rest, I think that facade had a little bit more potential, maybe with some propaganda. but is the hothpotch of the style of the facade that bothers me most, because it just combines elements of the buildings we already saw, and doing that without much consistency.

One final remark would be to make the steets a bit messier to, maybe with some thrown over garbage cans. Or maybe they just have a really good cleaning survice. But despite all the comments, I really like this build. I'm only trying to help to improve... just so that I can see more of it! Your build is as always amazing. And now I've learned to appreciate yet another one of your qualities: making good decisions, even when you're drunk.

Posted

Wow, just wow. I am indeed in a corner crying over the loss of a potential rebel. Your builds are amazing. You deserve 15 points, not 5 for these 3 builds.

  • 2 months later...

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