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THIS IS THE TEST SITE OF EUROBRICKS! ×
THIS IS THE TEST SITE OF EUROBRICKS!

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Posted

The possibility of a plague is something Avalonia cannot afford, and one of the first measures taken was to set up road blocks at regular intervals to prevent scared villagers (scared of the plague or the drow, or both) from making matters worse.

The roadblock at the ruined tower of Ker Tazal, near Calder, is not the most impressive. In fact, it could be said it is one of the worst, a simple ladder blocks the path. But it works.The soldiers do as they are told and question travellers, wear protective cloth that covers their mouth and nose, and also keep an eye out for drow.

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Anders and Paul, on duty today, have had a rather quiet morning with few travelers. Right now they have just stopped a man and a young girl, travelling with a dog. It does not look like they will be much trouble. He says his name is Arthur and they come from Brevis. They seem look honest folk, and healthy, even if a bit weary of a few days in the road, but orders are orders: they will have to wait here for a patrol and be taken to Calder.

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Posted

Nice little build, I like the vine up the wall! :thumbup: Good work keeping the story going!

Nice Build!, and wow Thomas, people seem attached to your Characters. :tongue:

:laugh::rofl:

Posted

Nice little vignette Qiadris, the wall and vegetation is really sweet. :thumbup: The path could use a bit more texture though to really bring it up to the level of detail in the rest of the moc. Anyway, good work!

Posted

Great build! I really like the feel it has to it!

Some better lightning and angles of the photos would improve the moc even more. I want some close ups on the moc, perhaps one behind the family showing the guards standing in the way?

Posted

Very nice build! I really like the landscaping, but the wall is my favorite part, including what appears to be a ruined door? I would have liked to have seen a more level angled shot of the build, but it is well done nonetheless.

Posted

I really like the ruin and vegetation in this build :classic:

The path does the job, but could have used some more variation to match the level of detail of the other side.

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